[E5A24999]
3 Ninjas Kick Back
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Malibu Interactive, Psygnosis
Publisher: Sony Imagesoft
Players: 1
_________________________
3 Ninjas Kick Back is a platforming game developed by Malibu Interactive and published by Sony Imagesoft in 1994 for the SNES and Sega Genesis (ported by Psygnosis) exclusively in the US to tie in with the 1994 film of the same name. It was bundled with Hook in the 3 Ninjas Kick Back / Hook compilation for the Sega Mega CD.

You play as one of the three main characters in the film. Your goal regardless of which character you choose is to assist an old samurai in retrieving a prized dagger from an old rival. To do so, you must complete a series of levels, each requiring you to complete a certain task (sometimes with a time limit) before continuing.

[F2C58BF7]
688 Attack Sub
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Simulation > Boats 
Gametype: Licensed
Release Year: 1991
Developer: Electronic Arts
Publisher: SEGA
Players: 1
_________________________
688 Attack Sub is a 1991 submarine simulator game developed by Electronic Arts for the Sega Mega Drive and published by Sega exclusively in the US and Europe. It is a port of a MS-DOS game which was also released on Amiga computers.

[10458E09]
A Bug's Life
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Pirate
Players: 1
_________________________
A Bug's Life is an unlicensed Sega Mega Drive game based on the movie with the same name. Its origins are unknown.

[065F6021]
Aa Harimadana
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling 
Gametype: Licensed
Release Year: 1993
Developer: SEGA Enterprises Ltd.
Publisher: SEGA
Players: 1
_________________________
Aa Harimadana is a Wrestling game, published by Sega, which was released in Japan in 1993.

http://www.gamefaqs.com/console/genesis/home/570458.html

[FDC80BFC]
Aaahh!!! Real Monsters
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: Realtime Associates
Publisher: Viacom New Media
Players: 1
_________________________
Greetings, terror-trainees! Ickis, Krumm, and Oblina will have to prove themselves on the Monster midterm exams if they want to call themselves real monsters! They must work together as a team to receive a single gruesome grade on their frightful performance. So...go out and petrify someone!

I know what you're thinking, "A game based on a Nickelodeon cartoon, not good." But you'd be wrong, it's actually not that bad. You can switch between the monsters you control (3 in total), and with each monster you get a different group move, giving advantages such as high jumping and looking ahead.

There was a lot of detail put into these levels, such as broken up pieces of stereos, televisions and God knows what, appearing anyway and everywhere.

The music is very simple, boring and repetitive. However it's very quiet compared to most games, so I'm guessing they knew it was bad and turned down the volume for our benefit. How nice of them!

Directions:

The main objective here is to collect an item that the teacher of your monster academy wants you to find. However, it's really just a simple start-to-finish platformer with a boss at the end. 

There are other items other than the main goal item that you can collect, most that you'd find at a real dump, e.g. open tin cans, broken records, discarded flowers. When you collect these items, the number next to the fish bones will increase. This is for how many times you get to use one of the monsters' specials (see controls for specials). You also get the standard every game power-ups, 1-ups, and health power-ups.

The boss battles are nothing special, just watch how they move, jump over them/run under them, and chuck something.

There are various things to hurt you as you travel through the dump: cats, maggots, sewer pipes, etc. You have a life gauge in the shape of a heart in the top left corner, when that depletes you're dead and you go back to the start of the level or an un-marked checkpoint.

To fend off enemies and bosses, you have 2 main weapons that you can use: throwing trash, and scaring your enemies to make them run away. Scaring them is the limited weapon and trash is unlimited, how that's possible I do not know.

There are various differences with being each monster: for example, if there is a low ceiling of spikes, you can only pass under it safely with a short monster and not the tall one. However, the other main difference is the special moves (I don't know the monsters' names, so bear with me). With the tall candy cane-like monster, you can either get your other monsters to use her as a ladder, or, if you are near a wall, you can boost yourself up onto a ledge. The short fat one with his eyes in his hands can throw his eyes onto another part of the level so that you can see ahead, obviously they were trying to put some strategy into this otherwise easy game. Lastly, the shortest one will throw you ahead if, say, there is a large gap that you cannot jump. 

Controls:

A Button: Scare
B Button: Throw trash
C Button: Jump
Down+A: Switch Character
Up+A: Special move

Reviewer: BOOMGE
http://www.consoleclassix.com/genesis/aaahh_real_monsters.html

[29FF58AE]
Action 52
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Compilation 
Gametype: Unlicensed
Release Year: 1993
Developer: Farsight Technologies
Publisher: Active Enterprises
Players: Differs
_________________________
Action 52 features 52 different games in a single cartridge! The games are selected from a colored menu and are mostly side scrolling, platform or shooter action games. Each game is written in one color, yellow meaning "expert", purple "intermediate", green "beginner", blue "two players" and white "special". The games included are:

   1. Go Bonkers
   2. Darksyne
   3. Dyno Tennis
   4. Ooze
   5. Star Ball
   6. Sidewinder
   7. Daytona
   8. 15 Puzzle
   9. Sketch
  10. Star Duel
  11. Haunted Hills
  12. Alfredo
  13. The Cheetahmen
  14. Skirmish
  15. Depth Charge
  16. Minds Eye
  17. Alien Attack
  18. Billy Bob
  19. Sharks
  20. Knockout
  21. Intruder
  22. Echo
  23. Freeway
  24. Mousetrap
  25. Ninja
  26. Slalom
  27. Dauntless
  28. Force One
  29. Spidey
  30. Appleseed
  31. Skater
  32. Sunday Drive
  33. Star Evil
  34. Air Command
  35. Shootout
  36. Bombs Away
  37. Speedboat
  38. Dedant
  39. G Fighter
  40. Man At Arms
  41. Norman
  42. Armor Battle
  43. Magic Bean
  44. Apache
  45. Paratrooper
  46. Sky Avenger
  47. Sharpshooter
  48. Meteor
  49. Black Hole
  50. The Boss
  51. First Video Game (Pong)
  52. Challenge (the most difficult levels of each previous game)

[B906B992]
Addams Family Values
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1994
Developer: Ocean
Publisher: Ocean
Players: 1
_________________________
The evil Debbie Jelinksi is harming the Addams family once again... She has kidnapped Baby Pubert, and Uncle Fester is the one who must find him and to bring him back to his loving family.

"Addams Family Values" is an action adventure game with slight RPG elements (you gain more hit points while proceeding in the game, can upgrade your equipment and special attacks). You control Fester, by moving him around, fighting regular enemies and bosses, talking to members of Addams household, and occasionally solving puzzles. The combat is pure action, Zelda-style.

http://www.mobygames.com/game/addams-family-values

[71F58614]
Addams Family, The
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1993
Developer: Ocean
Publisher: Flying Edge
Players: 1
_________________________
The Addams Family is a platform game based on the movie of the same name. It was developed by Ocean Software and brought to the Sega Mega Drive by Flying Edge in 1993. The player controls Gomez, who must save the rest of his family from inside the Addams Family mansion.

The game would be followed by Addams Family Values, though this is a top-down game rather than a sidescroller.

[E0D5E18A]
Advanced Daisenryaku
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Strategy 
Gametype: Licensed
Release Year: 1991
Developer: SystemSoft
Publisher: SEGA
Players: 1 or 4
_________________________
Bleh! If you've played one Daisenryaku game, you've played them all I think. This one certainly has a lot more going for it in terms of presentation, that's for sure. Unfortunately, my ineptitude at console wargames is made painfully obvious once again. When you can't win at Fall Weiss, you know you suck.

Translation Description

This patch translates all the dialogue and all briefings completely into English. All that's left are some splash screens, but this patch is marked final, so these apparently won't get translated. 

Reviewer: Spinner 8
http://www.romhacking.net/trans/564/

[06653575]
Advanced Daisenryaku (Chinese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Strategy 
Gametype: Translated
Release Year: 1991
Developer: SystemSoft
Publisher: SEGA
Players: 1 or 4
Translated by: Unknown
_________________________
Bleh! If you've played one Daisenryaku game, you've played them all I think. This one certainly has a lot more going for it in terms of presentation, that's for sure. Unfortunately, my ineptitude at console wargames is made painfully obvious once again. When you can't win at Fall Weiss, you know you suck.

Translation Description

This patch translates all the dialogue and all briefings completely into English. All that's left are some splash screens, but this patch is marked final, so these apparently won't get translated. 

Reviewer: Spinner 8
http://www.romhacking.net/trans/564/

[7F371A29]
Advanced Daisenryaku (English Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Strategy 
Gametype: Translated
Release Year: 1991
Developer: SystemSoft
Publisher: SEGA
Players: 1 or 4
Translated by: Nebelwurfer HQ
_________________________
Bleh! If you've played one Daisenryaku game, you've played them all I think. This one certainly has a lot more going for it in terms of presentation, that's for sure. Unfortunately, my ineptitude at console wargames is made painfully obvious once again. When you can't win at Fall Weiss, you know you suck.

Translation Description

This patch translates all the dialogue and all briefings completely into English. All that's left are some splash screens, but this patch is marked final, so these apparently won't get translated. 

Reviewer: Spinner 8
http://www.romhacking.net/trans/564/

[AF4A9CD7]
Advanced Dungeons & Dragons: Warriors of the Eternal Sun
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1992
Developer: SEGA, Westwood Studios
Publisher: SEGA
Players: 1
_________________________
D&D Warriors of the Eternal Sun is an excellent game. Unlike most of the D&D games on the early platforms, this game was a lot of fun to play and fairly easy to control. Round based combat with the option to move your character as well as decide what action to take was a stroke of genius. It gave us D&D players a flashback to playing for real. It also used the same D&D rules we are used to. The graphics were pleasing to the eye and the sounds were wonderful. The score for this game was one of the best I've heard. It really made you want to go out and adventure. There were also a lot of secrets to find with great rewards like magic items and weapons. The map isn't too big, but there is still a lot of game-play to be had. I think you will find yourself walking the length of the map a good many times. D&D Warriors of the Eternal Sun is a great RPG. If you like D&D, or if you are just a fan of all RPG's, give this game a try!

Directions:

Save the kingdom from complete madness and find some allies in this strange new world. 

Controls: 

A Button: Cancel
B Button: Choose
C Button: Advance Roster/Skip Turn
Start Button: Start/Pause (Camp)

Hints:

Easy Experience
Go to any one of the caves and when you get inside kill the monsters there. After you've done that, go outside and come back in. The same monsters will be in the same spots for you to kill again. Do this as long as you like. 

Reviewer: Adrian
http://www.consoleclassix.com/genesis/dd_warriors_eternal_sun.html

[355E8C39]
Adventures of Batman & Robin, The
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1995
Developer: Clockwork Games
Publisher: SEGA
Players: 1 or 2
_________________________
The Adventures of Batman & Robin for the Sega Mega Drive is a beat-'em-up game inspired by the cartoon series of the same name. Despite having an identical name it is completely different to the Sega Game Gear and Sega Mega CD versions.

[0CAAA4AC]
Adventures of Batman & Robin, The
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1995
Developer: Clockwork Games
Publisher: SEGA
Players: 1 or 2
_________________________
The Adventures of Batman & Robin for the Sega Mega Drive is a beat-'em-up game inspired by the cartoon series of the same name. Despite having an identical name it is completely different to the Sega Game Gear and Sega Mega CD versions.

[24F1A3BB]
Adventures of Mighty Max, The
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: WJS Design
Publisher: Ocean Software
Players: 1
_________________________
The Adventures of Mighty Max is a platform game developed by WJS Design and published by Ocean Software. It is based on the US cartoon of the same name, which was in turn based on a UK toyline available in the 1990s.

It follows Mighty Max, a kid with a magic cap allowing him to travel to different dimensions.

[55F13A00]
Adventures of Mighty Max, The
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: WJS Design
Publisher: Ocean Software
Players: 1
_________________________
The Adventures of Mighty Max is a platform game developed by WJS Design and published by Ocean Software. It is based on the US cartoon of the same name, which was in turn based on a UK toyline available in the 1990s.

It follows Mighty Max, a kid with a magic cap allowing him to travel to different dimensions.

[D4403913]
Adventurous Boy: Mao Xian Xiao Zi
Platform: Sega Genesis / Mega Drive
Region: Taiwan
Media: Cartridge
Controller: Gameplay
Genre: Shoot 'em Up 
Gametype: Unlicensed
Developer: Gamtec
Players: 1
_________________________
Adventurous Boy: Mao Xian Xiao Zi is an unlicensed Sega Mega Drive game, originating from Taiwan. It is a Fantasy Zone clone, though features completely original graphics and sound. The release date of this game is currently unknown (the game itself does not say it and no package pictures have been found).

[A3A7A8B5]
Aero the Acro-Bat
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Iguana Entertainment
Publisher: SunSoft
Players: 1
_________________________
Aero the Acro-Bat is a platform game developed by Iguana Entertainment and published by Sunsoft for the Sega Mega Drive and SNES in 1993, with a port for the Game Boy Advance released in 2002. In 2010, the SNES version was made available on the Wii's Virtual Console service. In the game you play as the bat Aero, who needs to stop the mad scientist Edgar Ektor who is trying to rid the world of amusement and fun.

The game features 4 worlds, The Circus, The Funpark, The Woods, and the Museum. All worlds except for The Woods have 5 acts and a boss act. Most acts require the player to accomplish a certain goal before finding the exit, such as falling through a number of magic hoops or rescuing a captured circus performer, although a few only require Aero to find the exit before advancing to the next act. It is another '90's platformer trying to latch on to the popularity of Sonic or Mario.

The game was reasonably successful, and therefore saw a sequel, Aero the Acro-Bat 2.

[A451F9A1]
Aero the Acro-Bat 2
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Iguana Entertainment
Publisher: SunSoft
Players: 1
_________________________
Aero the Acro-Bat 2 is the sequel to Aero the Acro-Bat, and was released for the Sega Mega Drive and Super Nintendo in 1994. The SNES version was released for the Wii's Virtual Console service in 2010. Like its prequel, the game follows the adventures of Aero, a bat tasked with saving the world from Edgar Ektor.

There are several improvements over the original game, such as more moves, cutscenes that progress the game's story in between each world, and a password system that allows progress in the game to be saved.

The story starts directly after the events of the original game, where Aero had knocked Edgar Ektor off of a tower. After knocking him off, Aero leaves to explore Ektor's museum, finding a mirror which brings him to an ancient castle. Meanwhile, Ektor's henchman Zero manages to save him before he hits the ground, and tells Zero to prepare a 'Plan B'.

[39EB74EB]
Aero the Acro-Bat 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Iguana Entertainment
Publisher: SunSoft
Players: 1
_________________________
Aero the Acro-Bat 2 is the sequel to Aero the Acro-Bat, and was released for the Sega Mega Drive and Super Nintendo in 1994. The SNES version was released for the Wii's Virtual Console service in 2010. Like its prequel, the game follows the adventures of Aero, a bat tasked with saving the world from Edgar Ektor.

There are several improvements over the original game, such as more moves, cutscenes that progress the game's story in between each world, and a password system that allows progress in the game to be saved.

The story starts directly after the events of the original game, where Aero had knocked Edgar Ektor off of a tower. After knocking him off, Aero leaves to explore Ektor's museum, finding a mirror which brings him to an ancient castle. Meanwhile, Ektor's henchman Zero manages to save him before he hits the ground, and tells Zero to prepare a 'Plan B'.

[CFAA9BCE]
Aerobiz
Known issue (if you can help join the forum): the fullcover is a frankenstein of different pix put together. couldn\'t locate a good full pix.
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy 
Gametype: Licensed
Release Year: 1992
Developer: Koei
Publisher: Koei
Players: 1
_________________________
Air Management: Oozora ni Kakeru is an airline business simulator by Koei and the first in their Air Management/Aerobiz franchise, a part of their Executive Series. It was first released in 1992 on various home computers and was ported to a variety of other platforms, including to the Sega Mega Drive in 1992. Western releases called the game Aerobiz. It was followed by Aerobiz Supersonic.

[B3DB0C71]
Aerobiz
Known issue (if you can help join the forum): the fullcover is a frankenstein of different pix put together. couldn\\\'t locate a good full pix.
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Strategy 
Gametype: Licensed
Release Year: 1992
Developer: Koei
Publisher: Koei
Players: 1
_________________________
Air Management: Oozora ni Kakeru is an airline business simulator by Koei and the first in their Air Management/Aerobiz franchise, a part of their Executive Series. It was first released in 1992 on various home computers and was ported to a variety of other platforms, including to the Sega Mega Drive in 1992. Western releases called the game Aerobiz. It was followed by Aerobiz Supersonic.

[4582817B]
Aerobiz Supersonic
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Strategy 
Gametype: Licensed
Release Year: 1994
Developer: Koei
Publisher: Koei
Players: 1
_________________________
Air Management II: Koukuuou o Mezase is an airline business simulator by Koei and the sequel to Aerobiz, which are both part of their Executive Series. It was first released in 1993 on the NEC PC-98 before being ported to a variety of platforms, including to the Sega Mega Drive in 1994. Western releases called the game Aerobiz Supersonic.

[9377F1B5]
Aerobiz Supersonic
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy 
Gametype: Licensed
Release Year: 1994
Developer: Koei
Publisher: Koei
Players: 1
_________________________
Air Management II: Koukuuou o Mezase is an airline business simulator by Koei and the sequel to Aerobiz, which are both part of their Executive Series. It was first released in 1993 on the NEC PC-98 before being ported to a variety of platforms, including to the Sega Mega Drive in 1994. Western releases called the game Aerobiz Supersonic.

[4FF37E66]
After Burner II
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
After Burner II is the sequel to After Burner, developed by Sega AM2 in 1987. The game is essentially the same as its prequel, however now features a throttle control which allows the player to adjust his/her speed during gameplay. There are also three new stages, bringing the total to 21 and various gameplay and music tweaks.

Whereas the original After Burner saw ports to simpler video game consoles/computers such as the Sega Master System, After Burner II was ported to more advanced 16-bit systems including the Sega Mega Drive, J2ME, and TurboGrafx-16. After Burner II also saw release as part of the Sega Ages: Volume 1 compilation on the Sega Saturn, and is playable within Shenmue II.

[CCAFE00E]
After Burner II
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
After Burner II is the sequel to After Burner, developed by Sega AM2 in 1987. The game is essentially the same as its prequel, however now features a throttle control which allows the player to adjust his/her speed during gameplay. There are also three new stages, bringing the total to 21 and various gameplay and music tweaks.

Whereas the original After Burner saw ports to simpler video game consoles/computers such as the Sega Master System, After Burner II was ported to more advanced 16-bit systems including the Sega Mega Drive, J2ME, and TurboGrafx-16. After Burner II also saw release as part of the Sega Ages: Volume 1 compilation on the Sega Saturn, and is playable within Shenmue II.

[AFDF47C9]
After Burner II (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Shooter 
Gametype: Translated
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
After Burner II is the sequel to After Burner, developed by Sega AM2 in 1987. The game is essentially the same as its prequel, however now features a throttle control which allows the player to adjust his/her speed during gameplay. There are also three new stages, bringing the total to 21 and various gameplay and music tweaks.

Whereas the original After Burner saw ports to simpler video game consoles/computers such as the Sega Master System, After Burner II was ported to more advanced 16-bit systems including the Sega Mega Drive, J2ME, and TurboGrafx-16. After Burner II also saw release as part of the Sega Ages: Volume 1 compilation on the Sega Saturn, and is playable within Shenmue II.

[A00DA987]
Air Buster
Original title: Air Buster: Trouble Specialty Raid Unit
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1991
Developer: Kaneko
Publisher: Kaneko
Players: 1-2
_________________________
Air Buster: Trouble Specialty Raid Unit is a 1990 arcade shoot-'em-up by Kaneko. It was ported to a variety of home consoles such as the Sega Mega Drive. This port was released in 1991 in the US and in Japan, where it was renamed Aero Blasters: Trouble Specialty Raid Unit.

[F3D65BAA]
Air Buster
Original title: Air Buster: Trouble Specialty Raid Unit
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1991
Developer: Kaneko
Publisher: Kaneko
Players: 1-2
_________________________
Air Buster: Trouble Specialty Raid Unit is a 1990 arcade shoot-'em-up by Kaneko. It was ported to a variety of home consoles such as the Sega Mega Drive. This port was released in 1991 in the US and in Japan, where it was renamed Aero Blasters: Trouble Specialty Raid Unit.

[2041885E]
Air Diver
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1990
Developer: Asmik Corporation of America
Publisher: Seismic
Players: 1
_________________________
Air Diver is a 1990 shoot-'em-up by Asmik for the Sega Mega Drive. Middle Eastern terrorists have created a military force world powers cannot take down with their own militaries and it's up to you to stop them with your F-119 stealth fighter.

The game plays like After Burner and G-LOC: a 3D flight-simulation shooter where, like G-LOC, you are situated behind the cockpit.

[9E2D5B91]
Air Diver
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1990
Developer: Asmik Corporation of America
Publisher: Seismic
Players: 1
_________________________
Air Diver is a 1990 shoot-'em-up by Asmik for the Sega Mega Drive. Middle Eastern terrorists have created a military force world powers cannot take down with their own militaries and it's up to you to stop them with your F-119 stealth fighter.

The game plays like After Burner and G-LOC: a 3D flight-simulation shooter where, like G-LOC, you are situated behind the cockpit.

[BE5F9397]
Aladdin II
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Pirate
Developer: Capcom
Publisher: Capcom
Players: 1 - 2
_________________________
Up until the movie Aladdin was released, the licensing rights for adapting Disney characters into video games were handled separately for the Sega and the Nintendo consoles: Sega released some games featuring Disney characters (like Castle of Illusion, or Quackshot) but didn't adapt any movies or series. Meanwhile, Capcom adapted exactly those series and movies for their rival Nintendo, exclusively. This changed in 1993, when Virgin was allowed to create a game based on the movie Aladdin, which was critically praised. Capcom, however, still held the rights to do an adaptation on their own. So the Genesis and the Super Nintendo saw both their own version of Disney's Aladdin, both based on the same movie but produced by different companies. Later Disney adaptations would be handled by Virgin for both consoles following the release of The Lion King in 1994.

So this Aladdin II is not a game based on the TV series or some sort of sequel, but rather a retelling of the same story. Other than using the same story, however, the two games are different in almost every regard. So, keeping above in mind, it's quite understandable why the people responsible for porting the Super Nintendo game to Sega's 16-bitter would opt to call the game Aladdin II. It is, in fact, the second Aladdin game on that console. And as far as ports go, this one actually is pretty accurate.

The game mechanics have remained the same as they did in the Super Nintendo original: Aladdin can throw apples (which he can collect throughout the levels) to stun enemies or dispatch smaller foes. Enemies are generally defeated by jumping on them. Bosses can take several hits. The programmers managed to get the game controls down pretty well, although they occasionally seem a bit sluggish. Also, the collision detection seems to be a bit off, but it's bearable, albeit irritating at times. However, in order to fit the game on a 16-Meg cartridge, the porters have decided to make some changes.

The first noticeable one would be the new title screen  although this has probably just been done in order to remove all copyright notices referring to Capcom or Nintendo. More importantly, however, is that the programmers have removed quite a number of sprites. The snipped a few frames out a few characters animations, which leads to some jerky movement. This becomes particularly apparent during boss battles. The first boss hardly seems animated at all whenever he strikes with his sword, and the last battles against Jafar require play totally different since the attack patterns have changed (for example the moving floor has been removed out of the very last boss battle). Some minor character sprites  like one-time foes, or background sprites like Apu, the walking animations of the magic carpet, or the appearance of Jasmin at the end of level one have been cut entirely.

Some changes do influence the gameplay a bit, however. The password option has been entirely cut out of the game, so you have to play through it in one sitting. Further, the SNES version had a Scarab in most of the levels, which served as a mid-level save point. The omission of these Scarabs means that there are no save points either. To offset this, (and in some cases because the programmers didn't manage to pull off a fluent change in the stages background) the porters have decided to cut some levels into smaller stages. Also, where you originally could find a Scarab you now get an additional heart to your life bar. Two levels, which were very dependant on one-time only sprites, have also been cut entirely (Inside the lamp, stage three and the magic carpet ride bonus stage). So, once you master the somewhat jerky controls, the game becomes easier than it originally was overall. 

The port had to take big hits in the sounds and graphics departments. For all the twenty+ levels, there are only three different background tracks in the Genesis version, and I'm positive that I've heard at least one of those in another pirated game (Donkey Kong '99, to be exact!). This music quite often doesn't fit the mood of the stages. For example, a stage with a fiery cave that included fireballs and lava ended up having soothing, slow muzak. Also, contrary to the SNES version, there unfortunately is no multi-layered background scrolling. Last but not least, while the porters did take the background graphics directly from the original game, they somewhat suffered during the port, leading to some ugly artifacts and pixels in the background graphics (as you can see for yourself in these screen shots).

Overall, however, I have to admit I was pleasantly surprised with this port. It's very close to the original and plays pretty well! Definitely an effort well made (for a hack, anyway). 

http://sega-16.com/feature_page.php?id=380&title=Hacks+&+Homebrews:+Unofficial+Ports

[47DBA0AC]
Alex Kidd In The Enchanted Castle
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Alex Kidd in the Enchanted Castle, called Alex Kidd: Tenkuu Majou in Japan and Alex Kidd: Cheongong Maseong in Korea, is a platform game which is part of the Alex Kidd series. It is the only Alex Kidd title to be released on the Sega Mega Drive, with every other Alex Kidd game appearing on the Sega Master System.

The game was re-released as part of the Sega Mega Drive Collection and Sega Mega Drive Ultimate Collection compilations. It has also been released as part of the Wii's Virtual Console service, and on numerous plug-in-and-play consoles and compilation packs.

[C3A52529]
Alex Kidd In The Enchanted Castle
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Alex Kidd in the Enchanted Castle, called Alex Kidd: Tenkuu Majou in Japan and Alex Kidd: Cheongong Maseong in Korea, is a platform game which is part of the Alex Kidd series. It is the only Alex Kidd title to be released on the Sega Mega Drive, with every other Alex Kidd game appearing on the Sega Master System.

The game was re-released as part of the Sega Mega Drive Collection and Sega Mega Drive Ultimate Collection compilations. It has also been released as part of the Wii's Virtual Console service, and on numerous plug-in-and-play consoles and compilation packs.

[5B0678FB]
Alex Kidd In The Enchanted Castle
Platform: Sega Genesis / Mega Drive
Region: Korea
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Alex Kidd in the Enchanted Castle, called Alex Kidd: Tenkuu Majou in Japan and Alex Kidd: Cheongong Maseong in Korea, is a platform game which is part of the Alex Kidd series. It is the only Alex Kidd title to be released on the Sega Mega Drive, with every other Alex Kidd game appearing on the Sega Master System.

The game was re-released as part of the Sega Mega Drive Collection and Sega Mega Drive Ultimate Collection compilations. It has also been released as part of the Wii's Virtual Console service, and on numerous plug-in-and-play consoles and compilation packs.

[8A5ED856]
Alex Kidd In The Enchanted Castle
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Alex Kidd in the Enchanted Castle, called Alex Kidd: Tenkuu Majou in Japan and Alex Kidd: Cheongong Maseong in Korea, is a platform game which is part of the Alex Kidd series. It is the only Alex Kidd title to be released on the Sega Mega Drive, with every other Alex Kidd game appearing on the Sega Master System.

The game was re-released as part of the Sega Mega Drive Collection and Sega Mega Drive Ultimate Collection compilations. It has also been released as part of the Wii's Virtual Console service, and on numerous plug-in-and-play consoles and compilation packs.

[F33B1FE1]
Alex Kidd in the Enchanted Castle (French Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer 
Gametype: Translated
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Alex Kidd in the Enchanted Castle, called Alex Kidd: Tenkuu Majou in Japan and Alex Kidd: Cheongong Maseong in Korea, is a platform game which is part of the Alex Kidd series. It is the only Alex Kidd title to be released on the Sega Mega Drive, with every other Alex Kidd game appearing on the Sega Master System.

The game was re-released as part of the Sega Mega Drive Collection and Sega Mega Drive Ultimate Collection compilations. It has also been released as part of the Wii's Virtual Console service, and on numerous plug-in-and-play consoles and compilation packs.

[B327FD1B]
Alien 3
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1992
Developer: Probe Software
Publisher: Arena Entertainment
Players: 1
_________________________
Alien 3 is a sidescrolling video game based on the movie of the same name. It was developed by Probe Software and published by Arena Entertainment for the Sega Mega Drive, Sega Master System, Sega Game Gear, Amiga and Commodore 64 in 1992. Different games based on the movie were released on the Super Nintendo Entertainment System and the Game Boy.

The player's task in game is to rescue hostages and defeat aliens which have taken over human colonies. There is a set amount of time to complete this task in each level.

[90FA1539]
Alien Soldier
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: Treasure
Publisher: SEGA
Players: 1
_________________________
Alien Soldier is a Mega Drive game developed by Treasure and published by Sega in 1995. It was one of the few Mega Drive games to be released in Japan and Europe, but not North America (however it was made available briefly through the Sega Channel service), and is now considered an extremely rare collectors item. It has since been re-released for the Wii's Virtual Console service, as well as being released as part of the Sega Ages Treasure Box disc for the PlayStation 2.

[0496E06C]
Alien Soldier
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: Treasure
Publisher: SEGA
Players: 1
_________________________
Alien Soldier is a Mega Drive game developed by Treasure and published by Sega in 1995. It was one of the few Mega Drive games to be released in Japan and Europe, but not North America (however it was made available briefly through the Sega Channel service), and is now considered an extremely rare collectors item. It has since been re-released for the Wii's Virtual Console service, as well as being released as part of the Sega Ages Treasure Box disc for the PlayStation 2.

[E5E614A5]
Alien Soldier (Italian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer 
Gametype: Translated
Release Year: 1995
Developer: Treasure
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Alien Soldier is a Mega Drive game developed by Treasure and published by Sega in 1995. It was one of the few Mega Drive games to be released in Japan and Europe, but not North America (however it was made available briefly through the Sega Channel service), and is now considered an extremely rare collectors item. It has since been re-released for the Wii's Virtual Console service, as well as being released as part of the Sega Ages Treasure Box disc for the PlayStation 2.

[F5AC8DE5]
Alien Storm
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
Alien Storm is a 1990 beat 'em up game released by Sega for Sega System 18 hardware.

When aliens invade earth, it's up to a special forces team known as the "Alien Busters," to get rid of them. The player can play as either Karen, Garth or Scooter and must defeat all the on-screen aliens. The game is very similar to Sega's earlier title, Golden Axe, aside from the futuristic setting and occasional bonus rounds.

Alien Storm was ported to a variety of platforms, including the Amiga, Amstrad CPC, Atari ST, Commodore 64, Sega Mega Drive, Sega Master System and ZX Spectrum, most of which being released in 1991. The Mega Drive version of the game was released for the Wii's Virtual Console service in 2007/2008, and was also bundled as part of Sega Mega Drive Ultimate Collection for the Sony PlayStation 3/Xbox 360. In the Master System version of the game the robot is named "Slammer" and Karen is completely missing. Some versions also call Garth "Gordon".

[28165BD1]
Alisia Dragoon
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1992
Developer: Game Arts, Gainax
Publisher: Game Arts
Players: 1
_________________________
Alisia Dragoon is a 1992 platformer for the Sega Mega Drive developed by Game Arts, with Japanese animation studio Gainax providing art and story and Mecano Associates providing music.

The game's story is different in Japan and US/Europe:

Japan: Alisia is the daughter of a sorcerer killed by evil Baldour's followers after her father banished Baldour in a cocoon to outer space, which has since crashed back to Earth, leaving Alisia to defeat Baldour and his followers.

US/EU: Alisia is a female adventurer who is the only one who can destroy the evil delivered by a silver star that has returned to Earth (implied that Earth had managed to deal with it once before).

[4D476722]
Alisia Dragoon
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1992
Developer: Game Arts, Gainax
Publisher: Game Arts
Players: 1
_________________________
Alisia Dragoon is a 1992 platformer for the Sega Mega Drive developed by Game Arts, with Japanese animation studio Gainax providing art and story and Mecano Associates providing music.

The game's story is different in Japan and US/Europe:

Japan: Alisia is the daughter of a sorcerer killed by evil Baldour's followers after her father banished Baldour in a cocoon to outer space, which has since crashed back to Earth, leaving Alisia to defeat Baldour and his followers.

US/EU: Alisia is a female adventurer who is the only one who can destroy the evil delivered by a silver star that has returned to Earth (implied that Earth had managed to deal with it once before).

[D28D5C40]
Alisia Dragoon
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1992
Developer: Game Arts, Gainax
Publisher: Game Arts
Players: 1
_________________________
Alisia Dragoon is a 1992 platformer for the Sega Mega Drive developed by Game Arts, with Japanese animation studio Gainax providing art and story and Mecano Associates providing music.

The game's story is different in Japan and US/Europe:

Japan: Alisia is the daughter of a sorcerer killed by evil Baldour's followers after her father banished Baldour in a cocoon to outer space, which has since crashed back to Earth, leaving Alisia to defeat Baldour and his followers.

US/EU: Alisia is a female adventurer who is the only one who can destroy the evil delivered by a silver star that has returned to Earth (implied that Earth had managed to deal with it once before).

[154D59BB]
Altered Beast
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
Altered Beast, called Juuouki in Japan, is a Sega System 16 arcade game released in 1988 by Sega. It was developed by the creator of Golden Axe, Makoto Uchida and shares many graphical similarities as a result. The game was notable as it allows the player could take on the form of "Were Animals".

A year later it was ported to various consoles, including the Sega Mega Drive, which it was bundled with during the console's early years. There was a watered down port for the Sega Master System also, and several ports to non-Sega systems, including console rivals the NES and Turbografx-16.

[41FDCF4C]
Altered Beast (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Translated
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
Translated by: Son_Car
_________________________
Altered Beast, called Juuouki in Japan, is a Sega System 16 arcade game released in 1988 by Sega. It was developed by the creator of Golden Axe, Makoto Uchida and shares many graphical similarities as a result. The game was notable as it allows the player could take on the form of "Were Animals".

A year later it was ported to various consoles, including the Sega Mega Drive, which it was bundled with during the console's early years. There was a watered down port for the Sega Master System also, and several ports to non-Sega systems, including console rivals the NES and Turbografx-16.

[9952FA85]
American Gladiators
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Game Show 
Gametype: Licensed
Release Year: 1992
Developer: Imagitec Design, Inc.
Publisher: GameTek
Players: 1 - 8
_________________________
American Gladiators is a video game interpretation of the television show of the same name. It was only released in North America.

[E755DD51]
Andre Agassi Tennis
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis 
Gametype: Licensed
Release Year: 1993
Developer: Epyx
Publisher: TecMagik
Players: 1-2
_________________________
Andre Agassi Tennis is a tennis game for the Sega Mega Drive, Sega Master System and Sega Game Gear.

[224256C7]
Andre Agassi Tennis
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis 
Gametype: Licensed
Release Year: 1993
Developer: Epyx
Publisher: TecMagik
Players: 1-2
_________________________
Andre Agassi Tennis is a tennis game for the Sega Mega Drive, Sega Master System and Sega Game Gear.

[92B6F255]
Animaniacs
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: SEGA
Players: 1
_________________________
Animaniacs is a series of games developed by Konami as tie-ins to the Animaniacs television show. Games in the series were released for the Mega Drive, Game Boy, and SNES (only the GB and SNES versions were released in Japan). The Mega Drive and Game Boy versions play identically; the SNES version is a different game. The Mega Drive and SNES versions were released in 1994 (1997 for Japan), the Game Boy version in 1995.

The Mega Drive/Game Boy versions are platformers. You control Yakko, Wakko, and Dot, the main characters of the TV show.

[86224D86]
Animaniacs
Known issue (if you can help join the forum): needs rename to (U)
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: SEGA
Players: 1
_________________________
Animaniacs is a series of games developed by Konami as tie-ins to the Animaniacs television show. Games in the series were released for the Mega Drive, Game Boy, and SNES (only the GB and SNES versions were released in Japan). The Mega Drive and Game Boy versions play identically; the SNES version is a different game. The Mega Drive and SNES versions were released in 1994 (1997 for Japan), the Game Boy version in 1995.

The Mega Drive/Game Boy versions are platformers. You control Yakko, Wakko, and Dot, the main characters of the TV show.

[400F4BA7]
Aquatic Games with James Pond, The
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Competitive Events 
Gametype: Licensed
Release Year: 1993
Developer: Millenium Interactive
Publisher: Electronic Arts
Players: 1 to 4 VS
_________________________
The Aquatic Games Starring James Pond and The Aquabats is a spin-off of Millennium Interactive's James Pond franchise. It was released, among other systems, for the Sega Mega Drive in 1993.

[8AED2090]
Arcade Classics
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1996
Developer: Atari, Al Baker and Associates
Publisher: SEGA
Players: 1 - 2
_________________________
Arcade Classics is a compilation of three arcade games originally released by Atari during the 1970s and early 1980s. The compilation was released for the Sega Mega Drive and Sega Game Gear in 1996.

As well as providing "classic" versions of the games, there are also enhanced "Sega" versions, which update the graphics. Sadly the games are plagued by framerate issues, slowing down considerably when numerous objects are on screen.

Sega wanted three Atari classics converted to the Genesis with as much integrity as possible. Therefore, the games used in the compilation were based directly off Atari code. The Atari 7800 version of Centipede and Atari 2600 version of Missile Command were converted from the original 6502 assembly language code to the Z80 for the Game Gear version and then from Z80 to the 68000 for the Mega Drive. While all the code specifically associated with sound and graphics had to be re-written, the initial conversions were done using the developer's own 6502 to Z80 and Z80 to 68000 assembly language converters. Pong, a hard-wired console game which was reverse engineered for the Game Gear, was initially converted from the Game Gear to the Genesis using a Z80 to 68000 assembly language converter. The video and sound modules were then rewritten to complete the process.

[E389D7E7]
Arch Rivals
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1992
Developer: Midway Games, Arc Developments
Publisher: Flying Edge
Players: 1-2
_________________________
Arch Rivals, labeled as Arch Rivals: The Arcade Game on the packaging, is an arcade basketball game which was ported to the Sega Mega Drive and Sega Game Gear. Unlike other basketball games there are no fouls, so it is possible to punch opponents in the face.

[41C5FB4F]
Arcus Odyssey
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game > Action 
Gametype: Licensed
Release Year: 1991
Developer: Wolf Team
Publisher: Wolf Team
Players: 1
_________________________
Arcus Odyssey is a 1991 role-playing action game by Wolf Team and released in the US and Japan for the Sega Mega Drive and in Japan for the X68000 and Super Famicom. It is the only game in Wolf Team's Arcus series of RPGs to receive an international release and the first entry to see release on a Sega system (a compilation of the first three games, which were only released on Japanese computers, was released on the Sega CD in Japan in 1993).

The sorceress Castomira set out to destroy the world, and has managed to defeat all but one of the warriors who have attempted to stop her. That lone soul was Princess Leaty, who engaged in a fierce, destructive magical duel with Castomira that lasted for days, ending with Leaty sealing Castomira in the Dark World using a sword which came to be known as The Power of Leaty. Centuries later, Castomira's followers have stolen The Power of Leaty and plan to return Castomira for the ultimate destruction.

[BC4D9B20]
Arcus Odyssey
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game > Action 
Gametype: Licensed
Release Year: 1991
Developer: Wolf Team
Publisher: Renovation
Players: 1
_________________________
Arcus Odyssey is a 1991 role-playing action game by Wolf Team and released in the US and Japan for the Sega Mega Drive and in Japan for the X68000 and Super Famicom. It is the only game in Wolf Team's Arcus series of RPGs to receive an international release and the first entry to see release on a Sega system (a compilation of the first three games, which were only released on Japanese computers, was released on the Sega CD in Japan in 1993).

The sorceress Castomira set out to destroy the world, and has managed to defeat all but one of the warriors who have attempted to stop her. That lone soul was Princess Leaty, who engaged in a fierce, destructive magical duel with Castomira that lasted for days, ending with Leaty sealing Castomira in the Dark World using a sword which came to be known as The Power of Leaty. Centuries later, Castomira's followers have stolen The Power of Leaty and plan to return Castomira for the ultimate destruction.

[35B995EF]
Arnold Palmer Tournament Golf
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf 
Gametype: Licensed
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Naomichi Ozaki no Super Masters is a 1989 golf game by Sega for the Sega Mega Drive. When brought overseas, it was renamed Arnold Palmer Tournament Golf.

[088BA825]
Arnold Palmer Tournament Golf
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf 
Gametype: Licensed
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Naomichi Ozaki no Super Masters is a 1989 golf game by Sega for the Sega Mega Drive. When brought overseas, it was renamed Arnold Palmer Tournament Golf.

[D49F8444]
Arrow Flash
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical 
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Arrow Flash is a shoot-'em-up game developed by Sega as a Sega Mega Drive exclusive title in 1990, with Renovation publishing it in the US. The game is very common and has been re-released numerous times through various compilations.

[4D89E66B]
Arrow Flash
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical 
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: Renovation
Players: 1
_________________________
Arrow Flash is a shoot-'em-up game developed by Sega as a Sega Mega Drive exclusive title in 1990, with Renovation publishing it in the US. The game is very common and has been re-released numerous times through various compilations.

[F1B72CDD]
Art Alive!
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Educational 
Gametype: Licensed
Release Year: 1991
Developer: FarSight Technologies
Publisher: SEGA
Players: 1
_________________________
Surprise yourself and impress your friends with astonishing graphics you can make in minutes. Animate them and your TV screen becomes a lively work of art. All with just your television and the 16-bit Genesis system. It's simply the easiest way to be an artist. Create masterpieces that run, jump, and dance! You can even record them on your VCR. It's better than a game... it's ART ALIVE!

Turn your imagination loose with the gallery of tools: A rainbow of colors to paint with; 3 different pencil tips for freehand drawing; Circles, rectangles and squares in 3 different outline widths; Spray cans for shading patterns; An eraser and clear feature to make mistakes vanish; Over 50 supplied graphics and animations, including Sonic the Hedgehog and ToeJam & Earl, or create your own; Predrawn backdrops you can color with the fill bucket.

http://www.gamefaqs.com/console/genesis/home/586033.html

[9970C422]
Art of Fighting
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: SNK
Publisher: SEGA
Players: 1-2
_________________________
Art of Fighting, known as Ryuuko no Ken in Japan (and South Korea), is a fighting game by SNK, originally released for the Neo Geo MVS arcade and AES home console in 1992. It was ported, among other consoles, to the Sega Mega Drive in 1994. It is the second fighting game to be developed by SNK - a genre they would later be known for, following Fatal Fury (which co-exists in the same fictional universe).

As with Fatal Fury, Art of Fighting took several huge hits when it was brought to the inferior Mega Drive hardware, most notably the Neo Geo's camera, which would zoom in on the players if they were close together. It is also considered to have inferior graphics and sound when compared to its Neo Geo counterpart, but like all SNK games brought to Mega Drive hardware, was still considered at a better deal (as Neo Geo games retailed at $200 new).

No other Art of Fighting games were released for Sega consoles, however most of the characters in Art of Fighting also appear in the The King of Fighters series, which saw many releases on Sega consoles.

[054CF5F6]
Art of Fighting
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: SNK
Publisher: SEGA
Players: 1-2
_________________________
Art of Fighting, known as Ryuuko no Ken in Japan (and South Korea), is a fighting game by SNK, originally released for the Neo Geo MVS arcade and AES home console in 1992. It was ported, among other consoles, to the Sega Mega Drive in 1994. It is the second fighting game to be developed by SNK - a genre they would later be known for, following Fatal Fury (which co-exists in the same fictional universe).

As with Fatal Fury, Art of Fighting took several huge hits when it was brought to the inferior Mega Drive hardware, most notably the Neo Geo's camera, which would zoom in on the players if they were close together. It is also considered to have inferior graphics and sound when compared to its Neo Geo counterpart, but like all SNK games brought to Mega Drive hardware, was still considered at a better deal (as Neo Geo games retailed at $200 new).

No other Art of Fighting games were released for Sega consoles, however most of the characters in Art of Fighting also appear in the The King of Fighters series, which saw many releases on Sega consoles.

[C9A57E07]
Art of Fighting
Known issue (if you can help join the forum): the fullcover is a frankenstein of different pix put together. couldn\\\'t locate a good full pix.
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: SNK
Publisher: SEGA
Players: 1-2
_________________________
Art of Fighting, known as Ryuuko no Ken in Japan (and South Korea), is a fighting game by SNK, originally released for the Neo Geo MVS arcade and AES home console in 1992. It was ported, among other consoles, to the Sega Mega Drive in 1994. It is the second fighting game to be developed by SNK - a genre they would later be known for, following Fatal Fury (which co-exists in the same fictional universe).

As with Fatal Fury, Art of Fighting took several huge hits when it was brought to the inferior Mega Drive hardware, most notably the Neo Geo's camera, which would zoom in on the players if they were close together. It is also considered to have inferior graphics and sound when compared to its Neo Geo counterpart, but like all SNK games brought to Mega Drive hardware, was still considered at a better deal (as Neo Geo games retailed at $200 new).

No other Art of Fighting games were released for Sega consoles, however most of the characters in Art of Fighting also appear in the The King of Fighters series, which saw many releases on Sega consoles.

[4735FEE6]
Asterix and the Great Rescue
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer > Action 
Gametype: Licensed
Release Year: 1993
Developer: Core Design
Publisher: SEGA
Players: 1
_________________________
Asterix and the Great Rescue is a platforming game developed by Core Design and published by Sega and released in 1993 for the Sega Mega Drive exclusively in the US and Europe. It was the first Sega game to tie into the Asterix series of comic books and other media. A different such game was released for the Sega Master System and Sega Game Gear.

Gaul is almost completely occupied by the Roman Empire; the only plot of land remaining is the small town where Asterix and his friend Obelix live. While the town has been able to stalemate the Romans in the surrounding areas until then, the Romans did capture and imprison the town druid, Getafix, and their pet Dogmatix in Rome, and the two main characters must now set off to Rome to free them.

[7F112CD8]
Asterix and the Great Rescue
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer > Action 
Gametype: Licensed
Release Year: 1994
Developer: Core Design
Publisher: SEGA
Players: 1
_________________________
Asterix and the Great Rescue is a platforming game developed by Core Design and published by Sega and released in 1993 for the Sega Mega Drive exclusively in the US and Europe. It was the first Sega game to tie into the Asterix series of comic books and other media. A different such game was released for the Sega Master System and Sega Game Gear.

Gaul is almost completely occupied by the Roman Empire; the only plot of land remaining is the small town where Asterix and his friend Obelix live. While the town has been able to stalemate the Romans in the surrounding areas until then, the Romans did capture and imprison the town druid, Getafix, and their pet Dogmatix in Rome, and the two main characters must now set off to Rome to free them.

[DB4DFBF3]
Asterix and the Great Rescue (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer > Action 
Gametype: Translated
Release Year: 1993
Developer: Core Design
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Asterix and the Great Rescue is a platforming game developed by Core Design and published by Sega and released in 1993 for the Sega Mega Drive exclusively in the US and Europe. It was the first Sega game to tie into the Asterix series of comic books and other media. A different such game was released for the Sega Master System and Sega Game Gear.

Gaul is almost completely occupied by the Roman Empire; the only plot of land remaining is the small town where Asterix and his friend Obelix live. While the town has been able to stalemate the Romans in the surrounding areas until then, the Romans did capture and imprison the town druid, Getafix, and their pet Dogmatix in Rome, and the two main characters must now set off to Rome to free them.

[4FF1D83F]
Asterix and the Power of the Gods
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: Core Design
Publisher: SEGA
Players: 1
_________________________
Astérix and the Power of the Gods is a 1995 platformer for the Sega Mega Drive by Core Design and Sega tying into the Astérix media franchise. It was only released in Europe.

Vercingetorix surrenders Gaul to Caesar and leaves his arms behind. A curious Roman takes a shield which gets traded/stolen/sold to oblivion. Fearing for their lives, Astérix's and Obelix's clan sends them out to get the shield back before Caesar himself gets it.

[7CD8169E]
Atomic Robo-Kid
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1990
Developer: UPL, Treco
Publisher: Treco
Players: 1
_________________________
Atomic Robo-Kid is a 1988 arcade game by UPL. Treco ported it to the Sega Mega Drive in 1990. Radiation and alien invasion have nearly destroyed the Earth outpost colony Terra-12, and it's up to you, Atomic Robo-Kid, to stop it.

[E833067E]
Atomic Robo-Kid
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1990
Developer: UPL, Treco
Publisher: Treco
Players: 1
_________________________
Atomic Robo-Kid is a 1988 arcade game by UPL. Treco ported it to the Sega Mega Drive in 1990. Radiation and alien invasion have nearly destroyed the Earth outpost colony Terra-12, and it's up to you, Atomic Robo-Kid, to stop it.

[B3C05418]
Atomic Runner
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1992
Developer: Data East
Publisher: Data East
Players: 1
_________________________
Atomic Runner, known as Chelnov in Japan, is a 1988 arcade game by Data East ported to the Sega Mega Drive in 1992. The Mega Drive version of the game has since been released for the Wii's Virtual Console service in Japan.

[B2FE74D8]
Atomic Runner
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1992
Developer: Data East
Publisher: Data East
Players: 1
_________________________
Atomic Runner, known as Chelnov in Japan, is a 1988 arcade game by Data East ported to the Sega Mega Drive in 1992. The Mega Drive version of the game has since been released for the Wii's Virtual Console service in Japan.

[0677C210]
Atomic Runner
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1992
Developer: Data East
Publisher: Data East
Players: 1
_________________________
Atomic Runner, known as Chelnov in Japan, is a 1988 arcade game by Data East ported to the Sega Mega Drive in 1992. The Mega Drive version of the game has since been released for the Wii's Virtual Console service in Japan.

[8C822884]
ATP Tour Championship Tennis
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis 
Gametype: Licensed
Release Year: 1994
Developer: Sims
Publisher: SEGA
Players: 1-4
_________________________
Grab your racket and put your tennis skills to the ultimate test on the ATP Tour. Pick from the world's best players, past and present or customize your own. Grass, clay, carpet or hard courts, it's all in this game for 1 to 4 players!

http://www.gamefaqs.com/console/genesis/home/586037.html

[1A3DA8C5]
ATP Tour Championship Tennis
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis 
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1-4
_________________________
Grab your racket and put your tennis skills to the ultimate test on the ATP Tour. Pick from the world's best players, past and present or customize your own. Grass, clay, carpet or hard courts, it's all in this game for 1 to 4 players!

http://www.gamefaqs.com/console/genesis/home/586037.html

[AC5BC26A]
Australian Rugby League
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Rugby 
Gametype: Licensed
Release Year: 1995
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1-2
_________________________
Australian Rugby League is a 1995 rugby game by Electronic Arts for the Sega Mega Drive released exclusively in Australia and Europe.

[1F07577F]
Awesome Possum
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Tengen
Publisher: Tengen
Players: 1
_________________________
Awesome Possum Kicks Dr. Machino's Butt! is a platform game released by Tengen in 1993 for the Sega Mega Drive video game console. Inspired heavily by Sonic the Hedgehog and possibly Bubsy in: Claws Encounters of the Furred Kind, it features a possum named Awesome who must defeat the evil Dr. Machino and his army of robots.

The game has a strong environmental message, involving the destruction of rainforests and pollution. At the end of each stage the user is asked questions relating to the environment or the animal kingdom.

Awesome Possum was not released outside of Japan and North America, and was heavily criticized upon release for having poor physics and controls. The character of Awesome also also provides a running commentary while playing, which was often cited as being annoying.

[707017E5]
AWS Pro Moves Soccer
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer 
Gametype: Licensed
Release Year: 1993
Developer: ASCII Entertainment
Publisher: ASCII Entertainment
Players: 1 or 2
_________________________
Pro Moves Soccer is a great game that just about every soccer fan should enjoy, thanks to the simple controls and the ability to make your own team. Despite the cheesy voices, the rest of the game puts that offside and makes it into an otherwise great game!

The graphics are well drawn for a Genesis game, even if animation is somewhat stiff. You see players performing sliding tackles, head shots, rainbow kicks, and even getting taken down. Referees call players over and hold up the corresponding card that they have been issued. You even get a close up shot of penalty kicks. If a player goes down hard, he may need medical attention, at which the medics will arrive on the field to treat him.

A high, scratchy male's voice calls out what goes on, such as the kickoff, offside, fouls, cards, and penalties. Fortunately, you can turn him off. The crowd doesn't make much noise unless there's a shot on someone's goal. The menu music is alright, but it could be better. Even then, you'll still enjoy the game even if you must turn the sound off.

A six button control pad is recommended, but a three button will work too, just you need to pull off two button combos for some functions. Either way, the players move smoothly, and you can pull off things like speed bursts, sliding tackles, elbows/holding, rainbow kicks, headers, passes, shots, GOALS! (OK, so that last one has to be done with some skill and luck involved!

Reviewer: Tyler
http://www.gamefaqs.com/console/genesis/review/R8402.html

[60AF0F76]
Ayrton Senna's Super Monaco GP II
Platform: Sega Genesis / Mega Drive
Region: Japan, Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars 
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Ayrton Senna's Super Monaco GP II or simply Super Monaco GP II is a racing game developed and published by Sega for the Sega Mega Drive, Sega Master System and Sega Game Gear in 1992. It is a sequel to Super Monaco GP, but this time the game is sponsored by Ayrton Senna (who won the Monaco Grand Prix six times). Also unlike the previous game, Super Monaco GP II was not released in arcades or for any non-Sega console or computer.

At the time of release it was regarded as the most realistic racing experience on home video game consoles, and the fact that it was endorsed by Ayrton Senna meant the game was very popular. However, due to these celebrity endorsements, it is unlikely Super Monaco GP II will be re-released without cutbacks.

[EAC8DED6]
Ayrton Senna's Super Monaco GP II
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars 
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Ayrton Senna's Super Monaco GP II or simply Super Monaco GP II is a racing game developed and published by Sega for the Sega Mega Drive, Sega Master System and Sega Game Gear in 1992. It is a sequel to Super Monaco GP, but this time the game is sponsored by Ayrton Senna (who won the Monaco Grand Prix six times). Also unlike the previous game, Super Monaco GP II was not released in arcades or for any non-Sega console or computer.

At the time of release it was regarded as the most realistic racing experience on home video game consoles, and the fact that it was endorsed by Ayrton Senna meant the game was very popular. However, due to these celebrity endorsements, it is unlikely Super Monaco GP II will be re-released without cutbacks.

[EAA2ACB7]
B.O.B.
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Foley Hi-Tech Systems
Publisher: Electronic Arts
Players: 1
_________________________
Just when he thinks it's safe to date... He totals the car! When the star dust settles B.O.B. finds himself marooned on a hostile, back water planet, light years from home. Worse yet, the planet is inhabited by the gnarliest creatures and killer machines he's ever seen.

You've got to help B.O.B. blast his way through the alien goon squads and onward to the rendezvous with his galactic babe! Featuring over 45 grueling levels! Six tricked-out gadgets! Six grades of ammo, including fire and lasers! More than 40 menacing enemies and bosses galore! Lightning-fast rocket rides!

http://www.gamefaqs.com/console/genesis/home/586038.html

[B2E7CC49]
Baby's Day Out
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Prototype
Release Year: 1994
Developer: Jimmy Huey
Publisher: Hi Tech Expressions
Players: 1
_________________________
The plot is very basic. One day, young Baby Bink is kidnapped from his rich parents by clumsy kidnappers hoping for some extra cash if they return the baby to his parents. Well, the baby craws away from the kidnappers, and he goes off into the city, exploring. While he is exploring around the city, it is your job to make sure that he does not get run over by a car, stepped on, etc. You also have to help Baby Bink find his way back to the arms of his mother.

http://www.gamefaqs.com/console/genesis/review/R22897.html

[66A388C3]
Back to the Future: Part III
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1991
Developer: Probe Entertainment Limited
Publisher: Arena
Players: 1
_________________________
Back to the Future Part III, often simply known as Back to the Future III, is a video game released for the Sega Mega Drive and Sega Master System. It is based on the movie with the same name.

An error in the Mega Drive version's palette storage results in the game appearing darker than it actually should be. On the Genesis, the bit order of palette colors is 0000BBB0GGG0RRR0, with RRR, GGG, and BBB being the red/green/blue components of the color and 0 being zero bits. This game, however, uses 00000BBB0GGG0RRR by mistake; the lowest bits of the components are ignored by the hardware, resulting in a color range (000, 001, 010, 011). Because smaller values are darker, the colors will thus appear darker.

[2737F92E]
Back to the Future: Part III
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1992
Developer: Probe Entertainment Limited
Publisher: ImageWorks
Players: 1
_________________________
Back to the Future Part III, often simply known as Back to the Future III, is a video game released for the Sega Mega Drive and Sega Master System. It is based on the movie with the same name.

An error in the Mega Drive version's palette storage results in the game appearing darker than it actually should be. On the Genesis, the bit order of palette colors is 0000BBB0GGG0RRR0, with RRR, GGG, and BBB being the red/green/blue components of the color and 0 being zero bits. This game, however, uses 00000BBB0GGG0RRR by mistake; the lowest bits of the components are ignored by the hardware, resulting in a color range (000, 001, 010, 011). Because smaller values are darker, the colors will thus appear darker.

[5CAFA4F1]
Back to the Future: Part III (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Translated
Release Year: 1992
Developer: Probe Entertainment Limited
Publisher: ImageWorks
Players: 1
Translated by: Unknown
_________________________
Back to the Future Part III, often simply known as Back to the Future III, is a video game released for the Sega Mega Drive and Sega Master System. It is based on the movie with the same name.

An error in the Mega Drive version's palette storage results in the game appearing darker than it actually should be. On the Genesis, the bit order of palette colors is 0000BBB0GGG0RRR0, with RRR, GGG, and BBB being the red/green/blue components of the color and 0 being zero bits. This game, however, uses 00000BBB0GGG0RRR by mistake; the lowest bits of the components are ignored by the hardware, resulting in a color range (000, 001, 010, 011). Because smaller values are darker, the colors will thus appear darker.

[B1E268DA]
Bahamut Senki
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Simulation 
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1-4
_________________________
Bahamut Senki is a 1991 strategy game for the Sega Mega Drive by Sega released exclusively in Japan.

[F5C3C54F]
Ball Jacks
Platform: Sega Genesis / Mega Drive
Region: Japan, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports 
Gametype: Licensed
Release Year: 1993
Developer: Namco
Publisher: Namco
Players: 1
_________________________
Ball Jacks is a 1993 game for the Sega Mega Drive by Namco released exclusively in Japan and Europe. The game is a "sports game" with a unique sport involving grabbing balls from a conveyor belt on end end of the screen and dropping them into another. Whether or not this is a renamed port of another game is presently unknown.

[51DF933C]
Balloon Boy
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Unlicensed
Release Year: 1993
Developer: Realtec
Publisher: Realtec
Players: 1
_________________________
50 awesome levels of balloon-popping action! You are balloon boy - your mission is to blow, pop, demolish and kill as many balloons as possible before they destroy you. Watch out for all of the enemies and evil balloon poppers that will try to prevent you from popping those crazy balloons!

http://www.gamefaqs.com/console/genesis/home/941983.html

[B362B705]
Ballz 3D: The Battle of the Ballz
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: Accolade
Publisher: Accolade
Players: 1-2
_________________________
Ballz 3D, or just Ballz is a fighting game developed and published by Accolade for the Sega Mega Drive. The characters are made up of spheres of various sizes, which change to attempt to simulate 3D characters with smooth animations, similar to Vectorman.

[81C9662B]
Barbie Super Model
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1993
Developer: Tahoe Software
Publisher: Hi Tech Expressions
Players: 1
_________________________
Barbie Super Model is a 1993 game for several platforms including the Sega Mega Drive by Hi Tech Expressions tying into the Barbie toy franchise. A prototype ROM for a cancelled Sega Game Gear port also circulates on the Internet.

The goal of the game is to get Barbie around town (by car, on foot, etc.) to prepare outfits for her role as a runway model. At various points (or by collecting various items), you are told to make Barbie look like the picture of a magazine cover, which is made inaccessible to you (making each dress-up a memory game).

[54EB876C]
Barbie Vacation Adventure
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1994
Developer: Software Creations
Publisher: Hi Tech Expressions
Players: 1-2
_________________________
Barbie travels all across the United States for her vacation, visiting states such as Wyoming and Florida. Along the way, she goes camping, throws horseshoes, plays volleyball, rides horses and does all of the usual teenage girl stuff. Puzzles are of the simple kind, such as arranging tent pieces or finding hidden presents.

Still, simple games can have better graphics and sound than this one does. The backgrounds look flat, but at least they're bright. The sounds are the usual kiddy game deal, with really... bouncy music, too.

Barbie's Vacation Adventure is a two player game with six different levels. For each activity, you only have to press one button. It is an incredibly easy game.

Barbie's Vacation Adventure is not worth checking out if you're over the age of 10. But, if your little sister needs something to keep her occupied, pick up Barbie's Vacation Adventure for $5.

Reviewer: RHunter
http://www.gamefaqs.com/console/genesis/review/R993.html

[63FBF497]
Barkley: Shut Up and Jam!
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1994
Developer: Accolade
Publisher: Accolade
Players: 1-2
_________________________
Barkley Shut Up and Jam! is a 1994 2-on-2 basketball game for the Sega Mega Drive and SNES by Accolade. The Mega Drive version was not released in Japan. It was followed by Barkley Shut Up and Jam 2.

[321BB6BD]
Barkley: Shut Up and Jam! 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1995
Developer: Accolade
Publisher: Accolade
Players: 1-2
_________________________
Barkley Shut Up and Jam 2 is the sequel to Accolade's 2-on-2 basketball game Barkley Shut Up and Jam!, released exclusively in the US exclusively on the Sega Mega Drive in 1995.

[1EFA9D53]
Barney's Hide & Seek Game
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Realtime Associates
Publisher: SEGA
Players: 1
_________________________
Barney's Hide & Seek Game is a game that was released in 1993 by Sega for the Mega Drive/Genesis video game system. It is based on the children's television and home video franchise known as the "Barney" franchise. The voice of Barney was recorded by Bob West, who also performed the "Barney" role on the television show. There are more than one hundred words and two hundred phrases spoken by Barney the Dinosaur. Favorite things are always mentioned by name by Barney when the player helps him discover them. Educational concepts taught in this game include counting, matching, and problem solving. There is a self-play feature that guides the player to the objective when he or she isn't playing. Strangely, despite being an educational game aimed towards pre-school children, this title is not part of the Sega Club series.

[D37A37C6]
Barver Battle Saga: Tai Kong Zhan Shi
Known issue (if you can help join the forum): need to find and add translation. this is not the translation.
Platform: Sega Genesis / Mega Drive
Region: Taiwan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1996
Developer: Chuanpu
Publisher: Jinny, Steve Martin
Players: 1
_________________________
Barver Battle Saga: Tai Kong Zhan Shi is a 1996 RPG by Chuanpu for the Sega Mega Drive.

Two translations of the game exist:
* A notoriously poor (seemingly computer-generated) translation to Russian by some Russian pirates in some unknown year under the name Final Fantasy to make it seem connected to Square Enix's franchise (which has never been released on a Sega system).
* A 2010 fan translation to English under the name Brave Battle Saga: Legend of the Magic Warrior by djinn and SteveMartin.

Humans and daemons develop civilization independently using technology and magic, respectively. Technology comes to triumph over magic, and the world is destroyed in an technological accident. Survivors continued without technology for a thousand years, until the old technology was discovered and returned to use.

Furthermore, the world is divided into four kingdoms, each representing one of the four natural forces and with four temples: Cruz, whose Moon Temple controls water, Galien, whose Sun Temple controls the earth, Zak, whose Star Temple controls technology, and Lear, whose Wind Temple controls wind.

Now the daemons have returned.

[9EDDEB3D]
Bass Masters Classic: Pro Edition
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Fishing 
Gametype: Licensed
Release Year: 1996
Developer: Black Pearl
Publisher: THQ
Players: 1
_________________________
Bass Masters Classic: Pro Edition is an update to Bass Masters Classic. It was only released in North America.

[CF1FF00A]
Bass Masters Classics
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Fishing 
Gametype: Licensed
Release Year: 1995
Developer: Black Pearl
Publisher: THQ
Players: 1
_________________________
Bass Masters Classic is a fishing game for the Sega Mega Drive. It was only released in North America.

[017410AE]
Batman
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1991
Developer: SunSoft
Publisher: SunSoft
Players: 1
_________________________
Batman, sometimes known as Batman: The Video Game is a sidescrolling action game for the Sega Mega Drive developed by Sunsoft. This version is unique to the Mega Drive, and is entirely different to the other Batman games made by Sunsoft for the Nintendo Entertainment System, Game Boy and TurboGrafx-16. All four games are based on the 1989 film of the same name.

[D7B4FEBF]
Batman
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1990
Developer: SunSoft
Publisher: SunSoft
Players: 1
_________________________
Batman, sometimes known as Batman: The Video Game is a sidescrolling action game for the Sega Mega Drive developed by Sunsoft. This version is unique to the Mega Drive, and is entirely different to the other Batman games made by Sunsoft for the Nintendo Entertainment System, Game Boy and TurboGrafx-16. All four games are based on the 1989 film of the same name.

[61C60C35]
Batman
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1992
Developer: SunSoft
Publisher: SEGA
Players: 1
_________________________
Batman, sometimes known as Batman: The Video Game is a sidescrolling action game for the Sega Mega Drive developed by Sunsoft. This version is unique to the Mega Drive, and is entirely different to the other Batman games made by Sunsoft for the Nintendo Entertainment System, Game Boy and TurboGrafx-16. All four games are based on the 1989 film of the same name.

[8B723D01]
Batman Forever
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1995
Developer: Probe Entertainment Limited
Publisher: Acclaim
Players: 1
_________________________
Batman Forever is a Batman game developed by Probe and published by Acclaim for the Sega Mega Drive. It is based on the 1995 movie of the same name. It should not be confused with the Game Gear version, which is entirely different, nor Batman Forever: The Arcade Game which is also based on this movie.

Unlike previous entries in the series, Batman Forever uses digitised 3D graphics, similar to Mortal Kombat.

[4A3225C0]
Batman Returns
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1992
Developer: Malibu Interactive
Publisher: SEGA
Players: 1
_________________________
The Sega Mega Drive version of Batman Returns was developed by Malibu Interactive and released by Sega internationally in 1992.

[65A066EE]
Batman Returns (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Translated
Release Year: 1992
Developer: Malibu Interactive
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
The Sega Mega Drive version of Batman Returns was developed by Malibu Interactive and released by Sega internationally in 1992.

[CAA044A1]
Batman: Revenge of the Joker
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1992
Developer: SunSoft
Publisher: SunSoft
Players: 1
_________________________
Batman: Revenge of the Joker is a Batman game developed by Sunsoft for the Sega Mega Drive. It was released on the NES and Game Boy as Batman: Return of the Joker. Despite being developed by Sunsoft, it is not a sequel to their earlier Mega Drive game Batman, but is instead an entirely new game based on the comic books.

Batman: Revenge of the Joker was also only released in the US.

[4AA03E4E]
Battle Golfer Yui
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf 
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Battle Golfer Yui is a 1991 golf game for the Sega Mega Drive by Sega released exclusively in Japan. The game takes place in its own world and has both a story and an accompanying story mode, though you can also play single matches. Setting up for a swing is a menu-driven effort.

[312FA0F2]
Battle Mania Daiginjou
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1993
Developer: VIC Tokai
Publisher: VIC Tokai
Players: 1
_________________________
Battle Mania Daiginjou, sometimes referred to as Battle Mania Daiginjo and Battle Mania 2, is a shoot-'em-up developed and published by VIC Tokai in 1993 for the Sega Mega Drive exclusively in Japan and South Korea. It is the sequel to Battle Mania (which was released in the US as Trouble Shooter). The ROM header's International Title field calls the game Trouble Shooter Vintage; this may have been in the intended name had the game been released overseas, and is another name the game is commonly referred to as. Translation group M.I.J.E.T. translated the game's dialogue text to English and included it with their Tougi Ou King Colossus patch as an extra before releasing it separately later.

A group calling itself the Kikokukyou have resurrected the leader of Blackball, the antagonist group of the original game, and the Trouble Shooters are called to stop Blackball and destroy Kikokukyou.

[0FEAA8BF]
Battle Squadron
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1990
Developer: Innerprise Software
Publisher: Electronic Arts
Players: 1 or 2
_________________________
Battle Squadron is a 1990 shoot-'em-up developed by Innerprise Software Inc. and published by Electronic Arts exclusively in the US and Europe for the Sega Mega Drive and Commodore Amiga.
The alien Barrax Empire has been at war with Earth for centuries to gain control over the Universe. While returning from a mission to destroy all Barrax on Planet Urainia while gathering information on the empire's fleets, Commander Barry D. Mayers and Commander Lori Bergin were taken hostage by a Barrax nova cruiser, their last transmission mentioning something about being able to turn invisible for a short period of time. The mission is to rescue them.

[FD2B35E3]
Battlemaster
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1991
Developer: Mirrorsoft
Publisher: Arena
Players: 1
_________________________
Battlemaster is an action game for the Sega Mega Drive released exclusively in North America.

[409E5D14]
Battletech: A Game of Armored Combat
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1994
Developer: Malibu Interactive
Publisher: Extreme Entertainment Group
Players: 1
_________________________
Battletech: A Game of Armored Combat is a top down action game released for the Sega Mega Drive exclusively in North America. It be longs to the MechWarrior universe.

[86A75EFE]
Battletech: A Game of Armored Combat (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action 
Gametype: Translated
Release Year: 1994
Developer: Malibu Interactive
Publisher: Extreme Entertainment Group
Players: 1
Translated by: Unknown
_________________________
Battletech: A Game of Armored Combat is a top down action game released for the Sega Mega Drive exclusively in North America. It be longs to the MechWarrior universe.

[D10E103A]
Battletoads
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1991
Developer: Rare Ltd.
Publisher: Tradewest
Players: 1 or 2 CO-OP
_________________________
Battletoads is a beat 'em up game developed by Rare Ltd. for the Sega Mega Drive and Sega Game Gear (as well as a host of other platforms). This game is the first in a short-lived series which thrived through the 8-bit and 16-bit era. The game is well known for it's difficulty and humorous reactions and attacks by the games characters.

[8239DD17]
Battletoads & Double Dragon: The Ultimate Team
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1993
Developer: Rare Ltd.
Publisher: Tradewest
Players: 1-2
_________________________
Battletoads & Double Dragon: The Ultimate Team is a 1993 action game developed by Rare Ltd. and published by Tradewest on the Sega Mega Drive. It is a crossover game which combines characters and environments from and inspired by the Battletoads and Double Dragon series. In addition to the Mega Drive version there were also ports available on the Game Boy, Nintendo Entertainment System, and Super Nintendo.

[4646C694]
Beast Wrestler
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1991
Developer: Telenet Japan
Publisher: Telenet Japan
Players: 1 or 2
_________________________
Beast Wrestler, called Beast Warriors in Japan, is a 1991 fighting game for the Sega Mega Drive by Telenet Japan. You play as one of several beasts who fight each other in isometric fields.

[0CA5BB64]
Beast Wrestler
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1991
Developer: Telenet Japan
Publisher: Renovation
Players: 1 or 2
_________________________
Beast Wrestler, called Beast Warriors in Japan, is a 1991 fighting game for the Sega Mega Drive by Telenet Japan. You play as one of several beasts who fight each other in isometric fields.

[BEFB6FAE]
Beauty & the Beast: Belle's Quest
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: SunSoft, Software Creations
Publisher: SunSoft
Players: 1
_________________________
Beauty and the Beast: Belle's Quest is a 1993 game by Sunsoft for the Sega Mega Drive released exclusively in the US. It ties into Disney's Beauty and the Beast film.

[13E7B519]
Beauty & the Beast: Roar of the Beast
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: SunSoft, Software Creations
Publisher: SunSoft
Players: 1
_________________________
Beauty and the Beast: Roar of the Beast is a 1993 game by Sunsoft for the Sega Mega Drive released exclusively in the United States. It ties into Disney's Beauty and the Beast film.

You play as the Beast who must protect the rose that binds his existence from a plague of enchanted woodland creatures who invade his castle.

[C7B6435E]
Beavis and Butt-head
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Adventure 
Gametype: Licensed
Release Year: 1994
Developer: Radical Entertainment
Publisher: Viacom New Media
Players: 1-2
_________________________
Beavis and Butt-Head is a 1994 action game for the Sega Mega Drive based on the MTV show of the same name. You play as one of the two characters in several side-scrolling levels in which they must either evade obstacles or destroy enemies with various immature attacks.

[F5D7B948]
Beavis and Butt-head
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Adventure 
Gametype: Licensed
Release Year: 1994
Developer: Radical Entertainment
Publisher: Viacom New Media
Players: 1-2
_________________________
Beavis and Butt-Head is a 1994 action game for the Sega Mega Drive based on the MTV show of the same name. You play as one of the two characters in several side-scrolling levels in which they must either evade obstacles or destroy enemies with various immature attacks.

[1F86237B]
Berenstain Bears' Camping Adventure
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Realtime Associates
Publisher: SEGA
Players: 1 or 2
_________________________
The Berenstain Bears' Camping Adventure is an action game by Realtime Associates and Sega for the Sega Mega Drive and Sega Game Gear tying into the The Berenstain Bears franchise. You play as either Sister Bear or Brother Bear exploring a campground infested with enemies you can destroy by picking up and using items such as rocks.

[24ECF033]
Berzerk
Platform: Sega Genesis / Mega Drive
Region: Homebrew
Media: Cartridge
Controller: Gamepad
Genre: Maze 
Gametype: Homebrew
Release Year: Unreleased
Developer: Paul Lee
Publisher: Unreleased
Players: 1 or 2
_________________________
This hombrew was created by a guy named Paul Lee who has been referenced on several sites involving romhacking.  His homepage is no longer active.

This is a port of Berzerk that features sound and digital speech.

~Rx

[C3D6A5D4]
Best Of The Best: Championship Karate
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Karate 
Gametype: Licensed
Release Year: 1993
Developer: Loriciel
Publisher: Electro Brain
Players: 1-2
_________________________
Best of the Best: Championship Karate, called The Kick Boxing in Japan and South Korea, is a 1992 computer kickboxing game by Loriciel. It was ported by some unknown developers (likely Loriciel themselves) to the Sega Mega Drive in 1992.

[9BDC230C]
Best Of The Best: Championship Karate
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Karate 
Gametype: Licensed
Release Year: 1993
Developer: Loriciel
Publisher: Microworld
Players: 1-2
_________________________
Best of the Best: Championship Karate, called The Kick Boxing in Japan and South Korea, is a 1992 computer kickboxing game by Loriciel. It was ported by some unknown developers (likely Loriciel themselves) to the Sega Mega Drive in 1992.

[C4728225]
Beyond Oasis
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1995
Developer: Ancient
Publisher: SEGA
Players: 1
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North America, is a 1994/1995 role-playing action game developed by Ancient for the Sega Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.

Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali must find in order to stop the person who has found the Silver Armlet from destroying Oasis.

[4F39783C]
Beyond Oasis
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1994
Developer: Ancient
Publisher: SEGA
Players: 1
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North America, is a 1994/1995 role-playing action game developed by Ancient for the Sega Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.

Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali must find in order to stop the person who has found the Silver Armlet from destroying Oasis.

[1110B0DB]
Beyond Oasis
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1995
Developer: Ancient
Publisher: SEGA
Players: 1
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North America, is a 1994/1995 role-playing action game developed by Ancient for the Sega Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.

Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali must find in order to stop the person who has found the Silver Armlet from destroying Oasis.

[B97CCA1C]
Beyond Oasis
Platform: Sega Genesis / Mega Drive
Region: France
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1995
Developer: Ancient
Publisher: SEGA
Players: 1
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North America, is a 1994/1995 role-playing action game developed by Ancient for the Sega Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.

Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali must find in order to stop the person who has found the Silver Armlet from destroying Oasis.

[FA20D011]
Beyond Oasis
Platform: Sega Genesis / Mega Drive
Region: Germany
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1995
Developer: Ancient
Publisher: SEGA
Players: 1
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North America, is a 1994/1995 role-playing action game developed by Ancient for the Sega Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.

Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali must find in order to stop the person who has found the Silver Armlet from destroying Oasis.

[EE1603C5]
Beyond Oasis
Platform: Sega Genesis / Mega Drive
Region: Korea
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1994
Developer: Ancient
Publisher: SEGA
Players: 1
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North America, is a 1994/1995 role-playing action game developed by Ancient for the Sega Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.

Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali must find in order to stop the person who has found the Silver Armlet from destroying Oasis.

[4631F941]
Beyond Oasis
Platform: Sega Genesis / Mega Drive
Region: Spain
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1995
Developer: Ancient
Publisher: SEGA
Players: 1
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North America, is a 1994/1995 role-playing action game developed by Ancient for the Sega Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.

Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali must find in order to stop the person who has found the Silver Armlet from destroying Oasis.

[3CA3FCD7]
Beyond Oasis (Chinese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Translated
Release Year: 1995
Developer: Ancient
Publisher: SEGA
Players: 1
Translated by: Madcell
Version: 1.00
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North America, is a 1994/1995 role-playing action game developed by Ancient for the Sega Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.

Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali must find in order to stop the person who has found the Silver Armlet from destroying Oasis.

[35F73FA2]
Beyond Oasis (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Translated
Release Year: 1995
Developer: Ancient
Publisher: SEGA
Players: 1
Translated by: Raptor_Z
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North America, is a 1994/1995 role-playing action game developed by Ancient for the Sega Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.

Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali must find in order to stop the person who has found the Silver Armlet from destroying Oasis.

[4B772640]
Beyond Oasis (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Translated
Release Year: 1995
Developer: Ancient
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North America, is a 1994/1995 role-playing action game developed by Ancient for the Sega Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.

Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali must find in order to stop the person who has found the Silver Armlet from destroying Oasis.

[F1729A1E]
Beyond Zero Tolerance
Platform: Sega Genesis / Mega Drive
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Shooter > First Person 
Gametype: Prototype
Release Year: Unreleased
Developer: Technopop
Publisher: Unreleased
Players: 1
_________________________
The unreleased sequal to Zero Tolerance. Palette problems and other bugs are here, but it's a unreleased beta, what do you expect. ;) No one ever thought this would see the light of day, but it has, and it's here. Give it a try. :)

According to wikipedia.org, both games have been deemed by the (now defunct) developer to be publicly distributable as freeware.

http://en.wikipedia.org/wiki/Beyond_Zero_Tolerance
http://www.zophar.net/pdroms/genesis/beyond-zero-tolerance.html

[64446B77]
Bible Adventures
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Christian 
Gametype: Unlicensed
Release Year: 1995
Developer: Color Dreams
Publisher: Wisdom Tree
Players: 1
_________________________
Noah's Ark

God looked upon the earth, and behold, it was corrupt. So God asked Noah to make an ark of cypress wood and bring into the ark two of every living thing of all flesh; they shall be male and female. Help Noah gather animals and food for his long journey before the flood arrives.

Save Baby Moses

The Pharaoh of Egypt has given orders to his soldiers to cast every male baby born to the Hebrews into the Nile River. A daughter of the house of Levi has given birth to a goodly son. Baby Moses is doomed unless you safely carry him to the weeds at the river's edge. There baby Moses will be placed into a little ark made of bulrushes and pitch.

David and Goliath

Young David is in charge of his family's sheep. After finding all the sheep and carrying them to safety, David faces his greatest challenge. Armed only with his sling and stones, David must defeat Goliath, the giant champion of the Philistine army, and save the nation of Israel.

--From the Genesis Bible Adventures instruction manual.

Overview:

Before getting into the game, let me give you a bit of a background on the game's company, Wisdom Tree. A Christian video game company, Wisdom Tree made religious games for the NES, SNES, Genesis, PC, and a couple of others. But the games made were unauthorized and without any kind of permission from either Nintendo, Sega, or what have you. These games were reportedly sold in Christian bookstores rather than video game retail outlets. Many of Wisdom Tree's games were criticized, though, for being dangerously similar to more well known games like Super Mario, Zelda, and Wolfenstein 3D.

Bible Adventures, originally released on the NES in 1991, had been ported to the Sega Genesis in 1995 to the create the game here, giving it new music and updated graphics. The gameplay is drastically similar to the classic Super Mario Bros 2. in that you pick things up over your head and carry them, as well as just the layout being similar. However, this game isn't as easy to control, and using the character you want can often feel slippery. The sound leaves a bit to be desired, too, the music not being all that memorable, and it might annoy you more than anything. If you're into something different from what major game companies authorize, or a pretty big Christian, you can give this a go, but otherwise I wouldn't recommend it.

Directions:

Bible Adventures consists of three different games for you to play: Noah's Ark, Baby Moses, and David and Goliath. Here is how you play each of them: 

Noah's Ark: In this game, you play as Noah and your goal is round up two of each type of animal: cows, horses, monkeys, snakes, pigs, and oxen. When you retrieve the animals, you must bring them back to the middle where the ark is, and drop them in (press Up to do so). Some animals you can just walk up to and pick them up with ease, but sometimes you need more effort and this results in you knocking them out with what appears to be a honeycomb. If you somehow find yourself low on health, you can read the Bible verses scattered about the levels to help give yourself more health. Your Inventory will tell you which animals you still need to find and which ones you already have. Be aware that the snakes you are trying to catch are not the same as the ones in the trees that try to kill you. There are several stages to this game, each with a different list of animals to find.

Baby Moses: The Pharoah has ordered that all male Hebrew children are to be killed, but with you as the role of Jochebed, you must get your son, Moses, through the level unharmed. To do this, you have to carry Moses over your head in the same way you would the animals in Noah's Ark. However, you must avoid the hunters, for they can attack you as well as capture Moses. Keep this in mind, though: you can complete the game without bringing Moses with you.

David and Goliath: With you taking the role of David, your goal in the beginning is to capture sheep, again in the same way by lifting them over your head, and bringing them to the pen. However, different animals such as lions and bears will come after you, so you may have to dodge them to avoid being struck. After you complete this portion, you must scale a mountain, all the while dodging guards and creatures as well as tumbling rocks. The last part of the game consists of you in a showdown between both the shield-bearer of Goliath as well as Goliath himself. 

Noah's Ark: In this game, you play as Noah and your goal is round up two of each type of animal: cows, horses, monkeys, snakes, pigs, and oxen. When you retrieve the animals, you must bring them back to the middle where the ark is, and drop them in (press Up to do so). Some animals you can just walk up to and pick them up with ease, but sometimes you need more effort and this results in you knocking them out with what appears to be a honeycomb. If you somehow find yourself low on health, you can read the Bible verses scattered about the levels to help give yourself more health. Your Inventory will tell you which animals you still need to find and which ones you already have. Be aware that the snakes you are trying to catch are not the same as the ones in the trees that try to kill you. There are several stages to this game, each with a different list of animals to find.

Baby Moses: The Pharoah has ordered that all male Hebrew children are to be killed, but with you as the role of Jochebed, you must get your son, Moses, through the level unharmed. To do this, you have to carry Moses over your head in the same way you would the animals in Noah's Ark. However, you must avoid the hunters, for they can attack you as well as capture Moses. Keep this in mind, though: you can complete the game without bringing Moses with you.

David and Goliath: With you taking the role of David, your goal in the beginning is to capture sheep, again in the same way by lifting them over your head, and bringing them to the pen. However, different animals such as lions and bears will come after you, so you may have to dodge them to avoid being struck. After you complete this portion, you must scale a mountain, all the while dodging guards and creatures as well as tumbling rocks. The last part of the game consists of you in a showdown between both the shield-bearer of Goliath as well as Goliath himself. 

Controls:

A Button: Jump
B Button: Pick Up/ Throw/ Use Weapon
C Button: Jump
Start Button: Pause/ Bring Up Inventory

Hints:

Bible Pages
Along with being a source of health, they can occasionally leave you with hints to help you if you're stuck in the game. 

Reviewer: LinkOfHyrule
http://www.consoleclassix.com/genesis/bible_adventures.html

[3ED83362]
Bill Walsh College Football
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1994
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1-2
_________________________
Bill Walsh College Football is a 1993 American football game by Electronic Arts for the Sega Mega CD, later released in 1994 on the Sega Mega Drive. While EA's Madden series is based around the NFL, BWCF focuses on football as played by American colleges and universities. It was followed by Bill Walsh College Football '95.

[A582F45A]
Bill Walsh College Football '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1994
Developer: High Score Productions
Publisher: EA Sports
Players: 1-2
_________________________
Bill Walsh College Football '95 is the sequel to Bill Walsh College Football, released in 1994 by Electronic Arts exclusively on the Sega Mega Drive exclusively in the US.

[D4DC5188]
Bimini Run
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Boats 
Gametype: Licensed
Release Year: 1990
Developer: Microsmiths
Publisher: Nuvision Entertainment
Players: 1
_________________________
Bimini Run is a third-person shoot-'em-up game released exclusively for the Sega Mega Drive. It was only released in North America.

[4ABA1D6A]
Bio-Hazard Battle
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Bio-Hazard Battle, called Crying: Aseimei Sensou or simply Crying in Japan, is a 1992 shoot-'em-up game by Sega for the Sega Mega Drive.

The planet Avaron was plunged into deep biological war, and a retrovirus was synthesized to try to defeat the enemy. Unfortunately, the plan backfires: the planet is rendered nearly inhospitable, and the only survivors of the virus are sent to space to await a time when the new species of creatures that survive or thrive on the virus pose little enough a threat to set up a new colony.

[95B0EA2B]
Bio-Hazard Battle
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Bio-Hazard Battle, called Crying: Aseimei Sensou or simply Crying in Japan, is a 1992 shoot-'em-up game by Sega for the Sega Mega Drive.

The planet Avaron was plunged into deep biological war, and a retrovirus was synthesized to try to defeat the enemy. Unfortunately, the plan backfires: the planet is rendered nearly inhospitable, and the only survivors of the virus are sent to space to await a time when the new species of creatures that survive or thrive on the virus pose little enough a threat to set up a new colony.

[5E246938]
Bishoujo Senshi Sailor Moon
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1994
Developer: Arc System Works, TNS
Publisher: Ma-Ba
Players: 1
_________________________
Bishoujo Senshi Sailor Moon is a beat 'em up arcade game developed by Arc System Works and TNS and published by Ma-Ba, based on the Sailor Moon anime & manga series.

[825BACBE]
Blades of Vengence
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1993
Developer: Beam Software
Publisher: Electronic Arts
Players: 1
_________________________
Blades of Vengeance is a 1993 platformer for the Sega Mega Drive by Beam Software and Electronic Arts. You can play as one of three characters.

[C11E4BA1]
Blaster Master 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Software Creations
Publisher: SunSoft
Players: 1
_________________________
Blaster Master 2 is a direct sequel to the NES game Blaster Master. It was released exclusively for the Sega Mega Drive in 1993, only in North America.

Blaster Master 2 was handled by a team at Software Creations, rather than internally at Sunsoft like its prequel. The Japanese arm of Sunsoft had at this point tossed aside the Blaster Master franchise due to sluggish sales in Japan, however the game sold very well in North America and so a western-developed sequel was put into production. As such, the original team were initially unaware of Blaster Master 2's existence.

Blaster Master 2 was not manufactured in large numbers, and is now considered to be one of the more valuable Mega Drive games.

[5E2966F1]
Block Out
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1991
Developer: California Dreams, Logical Design Works
Publisher: Electronic Arts, SEGA
Players: 1
_________________________
Blockout is a puzzle game developed by California Dreams and published by Electronic Arts for the Sega Mega Drive in 1991. It has also been released for other consoles and computers.

The game can be seen almost as "3D Tetris". The game has a top-down perspective, with the primary objective being to clear "floors" rather than lines. Like Tetris, the player is given a series of shapes made up of cubes, which can be rotated on all three axes. Also like Tetris, if the player's pieces reach the top of the screen (i.e. some floors have gaps in them), the player will lose.

The formula behind Blockout has been recycled and rebranded numerous times, just like Tetris.

[4385E366]
Blockbuster World Video Game Championship II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Compilation > Competitive Events 
Gametype: Prototype
Release Year: 1995
Developer: Acclaim
Publisher: Acclaim
Players: 1
_________________________
Blockbuster World Video Game Championship II is a special cartridge used for, as the name suggests, the second Blockbuster World Video Game Championships. It was built by Acclaim for North American Sega Mega Drive units, and contains watered down versions of NBA Jam Tournament Edition and Judge Dredd.
The event was organised in 1995, splitting contestants into categories - those aged under and including 13, and those aged 14 or above. Players could pick between Sega's console or Nintendo's SNES (which had a different cartridge - one produced by Rare featuring Donkey Kong Country). Each Blockbuster store in North America ran the event between June 14 and July 9, producing "store champions" who would then progress to further round in August, set at GamePro's headquarters in San Francisco. Despite the name it was not actually a "world championship".

This Mega Drive cartridge is exceptionally rare, not just because only a handful were produced, but because unlike its SNES counterpart which could be won by contestants, Acclaim's cartridge was ordered to be destroyed after use.

[F9F2BCEB]
Bloodshot
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Sci-Fi 
Gametype: Licensed
Release Year: 1994
Developer: Domark
Publisher: Acclaim
Players: 1
_________________________
Bloodshot, known as Battle Frenzy in Germany, is a Sega Mega Drive and Sega Mega CD game developed by Domark. It is notable for being a 3D first person shooter - one of the few available for the Sega Mega Drive and the only game of this genre for the Sega Mega CD.

Bloodshot was only released in Mega Drive cartridge form throughout Europe and Australia. It was exclusive to the Sega Channel in North America where it was called by its German name, Battle Frenzy. It is assumed the game was retitled to make the game sound less violent, though the game does not contain any blood ("Bloodshot" is a code name for the fictional "Battle Frenzy" chip implanted in the player").

The Sega Mega CD version was also exclusive to Europe until 2003, when a North American version under the Battle Frenzy name was released. This version was developed and published by Good Deal Games without the consent of Domark or Acclaim.

[7222EBB3]
Blue Almanac
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1991
Developer: Kodansha Research Institute, HOT-B
Publisher: Kodansha Research Institute
Players: 1
_________________________
Blue Almanac is a 1991 RPG for the Sega Mega Drive by Kodansha Research Institute and HOT-B. While it was only released in Japan, Kodansha was planning on translating the game as Star Odyssey, but the translation was cancelled for unknown reasons. Two prototypes were independently discovered by drx and by Brandon Cobb, head of Super Fighter Team, who subsequently acquired a license to complete the translation, with intentions on releasing it sometime in 2011. Despite his PR claiming that he received an "unofficial license" from Sega to distribute the game, Sega really asked him to remove their copyrights and trademarks, consequently making the translation fully unlicensed (while Blue Almanac is fully licensed).

[3575A030]
Body Count
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Menacer; Mouse
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Body Count is a shoot-'em-up released for the Sega Mega Drive exclusively in Europe and Brazil (though plans were made to bring the game to North America). It is designed primarily for the Sega Menacer or Sega Mouse.

[20D1AD4C]
Bonanza Bros
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1 or 2
_________________________
Bonanza Bros. is a 1990 arcade game developed by Sega for the Sega System 24 arcade platform.

In the game the player either controls Robo (red) or Mobo (blue), two thieves who must retrieve several objects scattered around levels while avoiding guards in a stealth-like fashion. Each player is armed with a firearm which can stun the guards for a short period of time, but it is also possible to hinder the guards' progress by using various parts of the scenery. It is a two-player game, and the screen is always split horizontally.

Bonanza Bros. was ported to the Amiga, Atari ST, Commodore 64, Sega Master System and Sega Mega Drive in the coming years. TurboGrafx-CD and Sharp X68000 ports also existed exclusively in Japan, and Amstrad CPC and ZX Spectrum ports were released in Europe. Some westernised versions of the game call Robo and Mobo "Mike" and "Spike" respectively. Likewise North American and Brazilian copies of the game refer to the game as Bonanza Brothers rather than Bonanza Bros..
More recently, Bonanza Bros. was made available through the Wii's Virtual Console service, as well as being made part of the Sega Classics Collection and Sega Mega Drive Ultimate Collection compilations. As well as this, the game was unlockable within the Japanese version of Sonic Gems Collection, but was strangely removed from western releases of the game. It has also been ported to various mobile phones by SoftBank Mobile.

The arcade version of Bonanza Bros. was also included in volume 6 of the Sega Ages 2500 PlayStation 2 series. It is bundled with Puzzle & Action: Tant-R and its sequel, Puzzle & Action: Ichidant-R, both of which use a similar graphical style (as does Puzzle & Action: Treasure Hunt, which was not included).

The Bonanza Bros. (Robo and Mobo) are playable characters in Sonic & Sega All-Stars Racing.

[C6AAC589]
Bonanza Bros
Platform: Sega Genesis / Mega Drive
Region: Japan, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1 or 2
_________________________
Bonanza Bros. is a 1990 arcade game developed by Sega for the Sega System 24 arcade platform.

In the game the player either controls Robo (red) or Mobo (blue), two thieves who must retrieve several objects scattered around levels while avoiding guards in a stealth-like fashion. Each player is armed with a firearm which can stun the guards for a short period of time, but it is also possible to hinder the guards' progress by using various parts of the scenery. It is a two-player game, and the screen is always split horizontally.

Bonanza Bros. was ported to the Amiga, Atari ST, Commodore 64, Sega Master System and Sega Mega Drive in the coming years. TurboGrafx-CD and Sharp X68000 ports also existed exclusively in Japan, and Amstrad CPC and ZX Spectrum ports were released in Europe. Some westernised versions of the game call Robo and Mobo "Mike" and "Spike" respectively. Likewise North American and Brazilian copies of the game refer to the game as Bonanza Brothers rather than Bonanza Bros..
More recently, Bonanza Bros. was made available through the Wii's Virtual Console service, as well as being made part of the Sega Classics Collection and Sega Mega Drive Ultimate Collection compilations. As well as this, the game was unlockable within the Japanese version of Sonic Gems Collection, but was strangely removed from western releases of the game. It has also been ported to various mobile phones by SoftBank Mobile.

The arcade version of Bonanza Bros. was also included in volume 6 of the Sega Ages 2500 PlayStation 2 series. It is bundled with Puzzle & Action: Tant-R and its sequel, Puzzle & Action: Ichidant-R, both of which use a similar graphical style (as does Puzzle & Action: Treasure Hunt, which was not included).

The Bonanza Bros. (Robo and Mobo) are playable characters in Sonic & Sega All-Stars Racing.

[D1E66017]
Bonkers
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Bonkers is a 1994 action game by Sega for the Sega Mega Drive tying into Disney's Bonkers cartoon.
The game consists of a series of missions with varying gameplay styles, for instance throwing donuts at criminals a la target practice or navigating a maze looking for pieces of clothes to identify a criminal based on a sketch.

[1A7A2BEC]
Boogerman: A Pick and Flick Adventure
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Interplay
Publisher: Interplay
Players: 1
_________________________
Boogerman: A Pick and Flick Adventure is a platform game developed and published by Interplay for the Sega Mega Drive in 1994.

The Mega Drive version was released for the Wii's Virtual Console service in 2008.

[DBC4340C]
Boogerman: A Pick and Flick Adventure
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Interplay
Publisher: Interplay
Players: 1
_________________________
Boogerman: A Pick and Flick Adventure is a platform game developed and published by Interplay for the Sega Mega Drive in 1994.

The Mega Drive version was released for the Wii's Virtual Console service in 2008.

[00F225AC]
Boxing Legends of the Ring
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing 
Gametype: Licensed
Release Year: 1993
Developer: Sculptured Software
Publisher: Electro Brain, American Softworks
_________________________
Boxing Legends of the Ring lets you take control of eight middleweight legends of boxing, Roberto Duran, Tommy "Hitman" Duran, Jake "Raging Bull" La Motta, Rocky Graziano, "Sugar" Ray Robinson, "Sugar" Ray Leonard, "Marveleous" Marvin Hagler and James Toney. You can either compete in an exhibition mode or play in career mode and become the greatest of all time.

The set of punches in the game is pretty much standard, jab, hook, uppercut, even the ever popular but illegal low blow. Also, for each round and every knockdown you score on an opponent, you get a super punch, a straight shot to the face and is almost unstoppable and connected right could knock out your opponent, but if you miss, you lose your punch for the round.

There are two main displays during a fight, a damage inflict meter in the form of two boxing gloves, one on each side and as a player connects a punch, the glove will show a black area of where the glove connected and a damage meter that show's the two fighters faces. As the round progresses, the fighter shows more bruises and cuts and starts to flash red when the fighter is getting tired and is the best time to land your super punch.

Another feature is from round to round, your view will alternate, from looking over your shoulder to the next round and looking at yourself over your opponents shoulder.

http://www.mobygames.com/game/boxing-legends-of-the-ring

[9BA5A063]
Bram Stoker's Dracula
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1993
Developer: Traveller's Tales
Publisher: Sony Imagesoft
Players: 1
_________________________
Bram Stoker's Dracula is the title given to a number of games based on the 1992 film of the same name. Gameplay for each game varies greatly from platform to platform, but they all retain a similar plot based on the movie. The 16-bit console versions are side-scrolling hack-and-slash games.

The player controls a young lawyer named Jonathan Harker. Harker must free himself from Dracula's capture, follow him to London, and end his reign of terror.

[077084A6]
Bram Stoker's Dracula
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1993
Developer: Traveller's Tales
Publisher: Sony Imagesoft
Players: 1
_________________________
Bram Stoker's Dracula is the title given to a number of games based on the 1992 film of the same name. Gameplay for each game varies greatly from platform to platform, but they all retain a similar plot based on the movie. The 16-bit console versions are side-scrolling hack-and-slash games.

The player controls a young lawyer named Jonathan Harker. Harker must free himself from Dracula's capture, follow him to London, and end his reign of terror.

[F7775A09]
Brett Hull Hockey '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey 
Gametype: Licensed
Release Year: 1994
Developer: Radical Entertainment
Publisher: Accolade
Players: 1 or 2
_________________________
Brett Hull Hockey '95 is a 1994 hockey game for the Sega Mega Drive and SNES by Accolade and Radical Entertainment released exclusively in the US.

[408CF5C3]
Brian Lara Cricket
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Cricket 
Gametype: Licensed
Release Year: 1995
Developer: Audiogenic Ltd.
Publisher: Codemasters
Players: 1 or 2
_________________________
Brian Lara Cricket is a 1995 cricket game for the Sega Mega Drive by Audiogenic Software and Codemasters released for the Sega Mega Drive exclusively in Europe. It was followed by Brian Lara Cricket 96.

[FA3024AF]
Brian Lara Cricket '96
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Cricket 
Gametype: Licensed
Release Year: 1996
Developer: Audiogenic Ltd.
Publisher: Codemasters
Players: 1-4
_________________________
Brian Lara Cricket 96 is the sequel to Brian Lara Cricket, developed by Audiogenic Software and Codemasters and released on the Sega Mega Drive exclusively in Europe in 1996. It was also released in Australia as Shane Warne Cricket.

[7E9A8D32]
Brutal: Paws of Fury
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: Imagitec Design, Inc.
Publisher: GameTek
Players: 1-2
_________________________
Brutal: Paws of Fury is a fighting game released for the Sega Mega Drive and Sega Mega CD. In Germany, it is simply known as Paws of Fury.

An update to this game, Brutal Unleashed: Above the Claw was released for the Sega 32X.

[98D502CD]
Brutal: Paws of Fury
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: Imagitec Design, Inc.
Publisher: GameTek
Players: 1-2
_________________________
Brutal: Paws of Fury is a fighting game released for the Sega Mega Drive and Sega Mega CD. In Germany, it is simply known as Paws of Fury.

An update to this game, Brutal Unleashed: Above the Claw was released for the Sega 32X.

[B467432E]
Bubba N Stix: A Strategy Adventure
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Strategy 
Gametype: Licensed
Release Year: 1993
Developer: Core Design
Publisher: Core Design
Players: 1
_________________________
Bubba 'N' Stix is a sidescrolling action game for the Sega Mega Drive.

[D45CB46F]
Bubba N Stix: A Strategy Adventure
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy 
Gametype: Licensed
Release Year: 1993
Developer: Core Design
Publisher: Core Design
Players: 1
_________________________
Bubba 'N' Stix is a sidescrolling action game for the Sega Mega Drive.

[28C4A006]
Bubble and Squeek
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1994
Developer: Fox Williams
Publisher: SunSoft
_________________________
Bubble and Squeak is a platform-puzzle game developed by Fox Williams and published by Audiogenic Software. Initially released for the Commodore Amiga, it was ported to the Sega Mega Drive in 1994 by Sunsoft. It also saw a release on the short-lived Amiga CD32 console.

[F8BEFF56]
Bubsy II
Known issue (if you can help join the forum): rename
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Accolade
Publisher: Accolade
Players: 1
_________________________
Bubsy II is a platform video game released in 1994 by Accolade and is the sequel to Bubsy in: Claws Encounters of the Furred Kind. It was released on the Sega Mega Drive, Super Nintendo and Game Boy, and offers numerous improvements over the first game.

[3E30D365]
Bubsy: Claws Encounters of the Furred Kind
Known issue (if you can help join the forum): rename
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Al Baker & Associates, Accolade
Publisher: Accolade
Players: 1
_________________________
Bubsy in Claws Encounters of the Furred Kind is a Sega Mega Drive and Super Nintendo platform game released by Accolade in 1993. It is the first in the Bubsy the Bobcat series, and was released at the height of the "mascot wars" in which company mascots like Mario and Sonic were starring in popular video games. Bubsy was created by Michael Berlyn, and during production was hyped up to be "the next Sonic the Hedgehog" only to receive mixed reviews from critics. It did, however, spawn a number of sequels including Bubsy II, and a pilot was made for a cartoon series featuring the character.
In Claws Encounters of the Furred Kind there are fifteen levels in which Bubsy must defeat the evil Woolies who have stolen balls of yarn.

[44E3BFFF]
Buck Rogers: Countdown To Doomsday
Known issue (if you can help join the forum): rename
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Strategy 
Gametype: Licensed
Release Year: 1991
Developer: SSI
Publisher: Electronic Arts
Players: 1
_________________________
Buck Rogers: Countdown to Doomsday is a Sega Mega Drive RPG based on the Buck Rogers TV series.

[97ADD5BD]
Budokan: The Martial Spirit
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1990
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
Budokan: The Martial Spirit is a fighting game developed and published by Electronic Arts for the Sega Mega Drive, DOS and a few home computers. American versions of the game do not have TMSS support and will only work on early Model 1 Mega Drives.

[ACD9F5FC]
Budokan: The Martial Spirit
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1990
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
Budokan: The Martial Spirit is a fighting game developed and published by Electronic Arts for the Sega Mega Drive, DOS and a few home computers. American versions of the game do not have TMSS support and will only work on early Model 1 Mega Drives.

[365305A2]
Bugs Bunny In Double Trouble
Known issue (if you can help join the forum): rename
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1996
Developer: Probe, Atod, Climax
Publisher: SEGA
Players: 1
_________________________
Bugs Bunny in Double Trouble is a platform game developed for the Sega Mega Drive and Sega Game Gear by Probe and Atod. It stars Bugs Bunny of Looney Tunes fame, and also contains various other Looney Tunes characters. It was not released in Japan.

[4565CE1F]
Bulls Vs Blazers And The NBA Playoffs
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts Victor
Players: 1-2
_________________________
Bulls versus Blazers and the NBA Playoffs, called NBA Playoffs: Bulls vs Blazers in Japan, is a 1993 basketball game by Electronic Arts for the Sega Mega Drive.

[D4E4B4E8]
Bulls Vs Blazers And The NBA Playoffs
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1-2
_________________________
Bulls vs Lakers and the NBA Playoffs, called NBA Pro Basketball: Bulls vs Lakers in Japan, is a 1991 basketball game for the Sega Mega Drive by Electronic Arts.

[E56023A0]
Bulls vs Lakers and the NBA Playoffs
Known issue (if you can help join the forum): rename
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1991
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1-2
_________________________
Bulls vs Lakers and the NBA Playoffs, called NBA Pro Basketball: Bulls vs Lakers in Japan, is a 1991 basketball game for the Sega Mega Drive by Electronic Arts.

[4416CE39]
Bulls vs Lakers and the NBA Playoffs
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts Victor
Players: 1-2
_________________________
Bulls vs Lakers and the NBA Playoffs, called NBA Pro Basketball: Bulls vs Lakers in Japan, is a 1991 basketball game for the Sega Mega Drive by Electronic Arts.

[776FF6FF]
Burning Force
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1991
Developer: Namco
Publisher: Namco
Players: 1
_________________________
Burning Force is a 1989 shoot-'em-up by Namco originally released in the arcades in Japan before seeing a Sega Mega Drive port released internationally the same year. You play as Hiromi, a graduate of Earth University, who mast pass a six-day final examination of fighting enemies over water to become a Space Fighter.

The game takes a Space Harrier perspective but is much more limited in terms of control. Each day is divided into four areas.

[BDC8F02C]
Burning Force
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1990
Developer: Namco
Publisher: Namco
Players: 1
_________________________
Burning Force is a 1989 shoot-'em-up by Namco originally released in the arcades in Japan before seeing a Sega Mega Drive port released internationally the same year. You play as Hiromi, a graduate of Earth University, who mast pass a six-day final examination of fighting enemies over water to become a Space Fighter.

The game takes a Space Harrier perspective but is much more limited in terms of control. Each day is divided into four areas.

[0C1DEB47]
Burning Force
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1991
Developer: Namco
Publisher: Namco
Players: 1
_________________________
Burning Force is a 1989 shoot-'em-up by Namco originally released in the arcades in Japan before seeing a Sega Mega Drive port released internationally the same year. You play as Hiromi, a graduate of Earth University, who mast pass a six-day final examination of fighting enemies over water to become a Space Fighter.

The game takes a Space Harrier perspective but is much more limited in terms of control. Each day is divided into four areas.

[13BDF374]
Cadash
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1992
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
Cadash is a side-scrolling action game developed and published by Taito. It was ported to the Sega Mega Drive in 1992, and released in North America and South Korea.

[8FDAA9BB]
Caesars Palace
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Casino 
Gametype: Licensed
Release Year: 1993
Developer: Virgin Interactive
Publisher: Virgin Interactive
Players: 1
_________________________
Caesars Palace is a casino/gambling game released for the Sega Mega Drive and Sega Game Gear exclusively in North America.

[9B1C96C0]
Cal Ripken Jr Baseball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1992
Developer: Mindscape
Publisher: Mindscape
Players: 1-2
_________________________
Cal Ripken Jr. Baseball is a 1992 baseball game for the Sega Mega Drive and SNES by Mindscape. The Mega Drive version was only released in the US.

[44F4FA05]
Caliber Fifty
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1991
Developer: Visco
Publisher: Mentrix Software
Players: 1
_________________________
Caliber.50 is a top-down run and gun video game originally released in arcades (as Cal.50) before being brought to the Sega Mega Drive in 1991. The Mega Drive version was only released in North America.
The Mega Drive version is severely watered down from the arcade original, not just in terms of graphics and sound, but also gameplay, as the controls need to be mapped to three buttons.

[43B1B672]
California Games
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Competitive Events 
Gametype: Licensed
Release Year: 1991
Developer: Epyx, Novotrade
Publisher: SEGA
Players: 1 - 4
_________________________
California Games is a sports game developed by Epyx for numerous home computers and consoles. The Sega Mega Drive was ported by Novotrade and the Master System version was ported by Sega. Both versions were published by Sega. The game features several summer sports which were popular in California at the time: skateboarding, footbag, surfing, rollerskating, frisbee and BMXing.

[81CE730F]
California Games (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Sports > Competitive Events 
Gametype: Translated
Release Year: 1991
Developer: Epyx, Novotrade
Publisher: SEGA
Players: 1 - 4
Translated by: Unknown
_________________________
California Games is a sports game developed by Epyx for numerous home computers and consoles. The Sega Mega Drive was ported by Novotrade and the Master System version was ported by Sega. Both versions were published by Sega. The game features several summer sports which were popular in California at the time: skateboarding, footbag, surfing, rollerskating, frisbee and BMXing.

[AD217654]
Cannon Fodder
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1994
Developer: Panelcomp
Publisher: Virgin Interactive
Players: 1 or 2
_________________________
Cannon Fodder is a strategy game developed by Sensible Software. It was brought to the Sega Mega Drive exclusively in Europe in 1994.

[E0639CA2]
Captain America & the Avengers
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1992
Developer: Data East, ISCO
Publisher: Data East
Players: 1-2
_________________________
Captain America and the Avengers is a beat-'em-up developed by Data East. Ports were made to the Sega Mega Drive and Sega Game Gear.

[43225612]
Captain America & the Avengers
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1992
Developer: Data East, ISCO
Publisher: Data East
Players: 1-2
_________________________
Captain America and the Avengers is a beat-'em-up developed by Data East. Ports were made to the Sega Mega Drive and Sega Game Gear.

[7672EFA5]
Captain Planet And The Planeteers
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Captain Planet and the Planeteers is a 1992 platformer for the Sega Mega Drive by Sega based on the Captain Planet and the Planeteers television series.

[BA4E9FD0]
Castle of Illusion starring Mickey Mouse
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1990
Developer: SEGA AM7
Publisher: SEGA
Players: 1
_________________________
Castle of Illusion Starring Mickey Mouse is a platform game developed by Sega AM7 for the Sega Mega Drive, Sega Master System and Sega Game Gear. It was the first in a series of Disney games exclusive to Sega consoles.

Castle of Illusion was one of Sega's first big exclusives, and was promoted heavily to sell consoles before the release of Sonic the Hedgehog. It would later be followed by World of Illusion Starring Mickey Mouse and Donald Duck. The Game Gear and Master System versions are slightly different in design, and though feature the same level themes, have different gameplay mechanics and simpler graphics/sound. These versions would be followed by Land of Illusion Starring Mickey Mouse.

The game was bundled with Quackshot later in the Mega Drive's life, and also appeared with this game in a Sega Saturn collection.

[CE8333C6]
Castle of Illusion starring Mickey Mouse
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1990
Developer: SEGA AM7
Publisher: SEGA
Players: 1
_________________________
Castle of Illusion Starring Mickey Mouse is a platform game developed by Sega AM7 for the Sega Mega Drive, Sega Master System and Sega Game Gear. It was the first in a series of Disney games exclusive to Sega consoles.

Castle of Illusion was one of Sega's first big exclusives, and was promoted heavily to sell consoles before the release of Sonic the Hedgehog. It would later be followed by World of Illusion Starring Mickey Mouse and Donald Duck. The Game Gear and Master System versions are slightly different in design, and though feature the same level themes, have different gameplay mechanics and simpler graphics/sound. These versions would be followed by Land of Illusion Starring Mickey Mouse.

The game was bundled with Quackshot later in the Mega Drive's life, and also appeared with this game in a Sega Saturn collection.

[FB1EA6DF]
Castlevania: Bloodlines
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1
_________________________
Castlevania: Bloodlines, known as Vampire Killer in Japan, is an entry in the Castlevania series, and the first of two games to reach Sega systems. Bloodlines was the subject of much debate at the time, as even though it has a considerable amount of violence and many depictions of blood, Sega's Videogame Rating Council only gave the game a "GA", the lowest rating possible. This affected the European release, which was heavily censored and renamed Castlevania: The New Generation, and the Australian release kept the name while remaining identical to the American release in content. The game was released exclusively for the Sega Mega Drive.

Bloodlines takes place in 1917 and does not feature the Belmont clan featured in previous games. It is also the first game not to take place exclusively within in Romania.

[91B57D2B]
Castlevania: Bloodlines
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1
_________________________
Castlevania: Bloodlines, known as Vampire Killer in Japan, is an entry in the Castlevania series, and the first of two games to reach Sega systems. Bloodlines was the subject of much debate at the time, as even though it has a considerable amount of violence and many depictions of blood, Sega's Videogame Rating Council only gave the game a "GA", the lowest rating possible. This affected the European release, which was heavily censored and renamed Castlevania: The New Generation, and the Australian release kept the name while remaining identical to the American release in content. The game was released exclusively for the Sega Mega Drive.

Bloodlines takes place in 1917 and does not feature the Belmont clan featured in previous games. It is also the first game not to take place exclusively within in Romania.

[4DD4E4A5]
Castlevania: Bloodlines
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1
_________________________
Castlevania: Bloodlines, known as Vampire Killer in Japan, is an entry in the Castlevania series, and the first of two games to reach Sega systems. Bloodlines was the subject of much debate at the time, as even though it has a considerable amount of violence and many depictions of blood, Sega's Videogame Rating Council only gave the game a "GA", the lowest rating possible. This affected the European release, which was heavily censored and renamed Castlevania: The New Generation, and the Australian release kept the name while remaining identical to the American release in content. The game was released exclusively for the Sega Mega Drive.

Bloodlines takes place in 1917 and does not feature the Belmont clan featured in previous games. It is also the first game not to take place exclusively within in Romania.

[21283B14]
Centurion: Defender of Rome
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Strategy 
Gametype: Licensed
Release Year: 1991
Developer: Bits of Magic, Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
Centurion: Defender of Rome is a strategy game developed by Bits of Magic for DOS, and later ported to the Sega Mega Drive and Amiga by Electronic Arts.

[046A48DE]
Chakan: The Forever Man
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1992
Developer: Extended Play Productions
Publisher: SEGA
Players: 1
_________________________
Chakan is an action game by Extended Play (not to be confused with Extended Play Productions) and Sega for the Sega Mega Drive and Sega Game Gear based on a comic book series by a company "R.A.K. Graphics".

Chakan is a warrior so proud of himself he challenged Death to a duel. He won, and was cursed with life eternal until he clears all the evil of the world.

[19C339C1]
Chakan: The Forever Man (French Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer 
Gametype: Translated
Release Year: 1992
Developer: Extended Play Productions
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Chakan is an action game by Extended Play (not to be confused with Extended Play Productions) and Sega for the Sega Mega Drive and Sega Game Gear based on a comic book series by a company "R.A.K. Graphics".

Chakan is a warrior so proud of himself he challenged Death to a duel. He won, and was cursed with life eternal until he clears all the evil of the world.

[59B93489]
Chakan: The Forever Man (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer 
Gametype: Translated
Release Year: 1992
Developer: Extended Play Productions
Publisher: SEGA
Players: 1
_________________________
Chakan is an action game by Extended Play (not to be confused with Extended Play Productions) and Sega for the Sega Mega Drive and Sega Game Gear based on a comic book series by a company "R.A.K. Graphics".

Chakan is a warrior so proud of himself he challenged Death to a duel. He won, and was cursed with life eternal until he clears all the evil of the world.

[883E33DB]
Champions World Class Soccer
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer 
Gametype: Licensed
Release Year: 1994
Developer: Flying Edge
Publisher: Acclaim
Players: 1-2
_________________________
Champions World Class Soccer is a 1994 soccer game for the Sega Mega Drive and SNES by Acclaim and their Flying Edge division.

[1BF92520]
Championship Bowling
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Bowling 
Gametype: Licensed
Release Year: 1993
Developer: Visco
Publisher: Mentrix Software, Inc.
_________________________
Boogie Woogie Bowling is a 1993 bowling game for the Sega Mega Drive by Visco. Visco handed overseas distribution of the game to Mentrix Software, who removed the "boogie woogie" theme by redrawing graphics and changing the playlist (but not actually removing songs) and released this version as Championship Bowling.

[CCF52828]
Championship Bowling
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Bowling 
Gametype: Licensed
Release Year: 1993
Developer: Visco
Publisher: Visco
_________________________
Boogie Woogie Bowling is a 1993 bowling game for the Sega Mega Drive by Visco. Visco handed overseas distribution of the game to Mentrix Software, who removed the "boogie woogie" theme by redrawing graphics and changing the playlist (but not actually removing songs) and released this version as Championship Bowling.

[253512CF]
Championship Pool
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Pool 
Gametype: Licensed
Release Year: 1993
Developer: Bitmasters
Publisher: Mindscape
Players: 1 - 8 Alternating
_________________________
Championship Pool is a Sega Mega Drive pool game developed by Bitmasters and published by Mindscape. It was only released in North America.

[B496DE28]
Championship Pro-AM
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars 
Gametype: Licensed
Release Year: 1992
Developer: Rare Ltd.
Publisher: Tradewest
_________________________
Championship Pro-Am is a racing game developed by Rare Ltd. and published by Tradewest on the Sega Mega Drive. It is a remake of R.C. Pro-Am, a game released on the Nintendo Entertainment System. R.C. Pro-Am was a popular title in its day and spawned sequels on the Nintendo Game Boy and Nintendo Entertainment System.

Graphics and music are somewhat improved. The letters that can be collected within a level spell out "CHAMPION", rather than "NINTENDO". Spelling out "CHAMPION" a third and fourth time will earn superchargers that increase speed from 104 MPH to 108 MPH and 110 MPH. Players enter their initials at the beginning of the game, not the end. There are five opponents instead of three. Cars under the effect of the roll cage power-up cannot be destroyed by missiles or bombs. Dash Zones earn 100 times the points as the Nintendo versions. There are lap records for each track and beating the record grants 500 points. Extra continues can be won every time five consecutive races are won.

[3FB045C2]
Chaos Engine 2
Platform: Sega Genesis / Mega Drive
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Prototype
Release Year: Unreleased
Developer: Bitmap Brothers
Publisher: Unreleased
_________________________
Chaos Engine 2 appeared in 1996 for AGA Amigas and 1 MB Amiga 500, with a rough beta version also in existence for Sega Mega Drive/Genesis. The game pits the player characters against each other as prisoners of Baron Fortesque, and is basically a competition game instead of a co-operation one. It was severely unfinished when released, due to the publisher rushing it out, and the game brought disappointment to many fans of the finely-honed first game. Little concrete information is found on the sequel, save for the page on the developers' website.

http://digiex.net/console-roms/750-megadrive-genesis-chaos-engine-2-a.html

[F39E4BF2]
Chase H.Q. II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars 
Gametype: Licensed
Release Year: 1992
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
Chase H.Q. II, known as Super H.Q. in Japan, is a sequel to Chase H.Q. and was developed and published by Taito for the Sega Mega Drive in 1992. It should not be confused with Special Criminal Investigation, which was also sometimes marked as "Chase H.Q. II".

Gameplay is very similar to the first game, with the major difference being a choice of three vehicles to chase criminals. By ramming the criminal's car enough times the car will be stopped and the criminal will be arrested. All of this needs to be done within a strict time limit, and while avoiding other cars and obstacles.

[AB2C52B0]
Chase H.Q. II
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars 
Gametype: Licensed
Release Year: 1992
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
Chase H.Q. II, known as Super H.Q. in Japan, is a sequel to Chase H.Q. and was developed and published by Taito for the Sega Mega Drive in 1992. It should not be confused with Special Criminal Investigation, which was also sometimes marked as "Chase H.Q. II".

Gameplay is very similar to the first game, with the major difference being a choice of three vehicles to chase criminals. By ramming the criminal's car enough times the car will be stopped and the criminal will be arrested. All of this needs to be done within a strict time limit, and while avoiding other cars and obstacles.

[5BC0DBB8]
Chavez II
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing 
Gametype: Unlicensed
Release Year: 1993
Developer: Sculptured Software
Publisher: American Softworks
Players: 1 vs 2
_________________________
Chavez II is a Boxing game, developed by Sculptured Software and published by American Softworks, which was released in 1993. 

http://www.gamefaqs.com/console/genesis/home/586102.html

[47380EDD]
Chess
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (Unknown)
Media: Cartridge
Controller: Gamepad
Genre: Board Game > Chess 
Gametype: Unlicensed
Release Year: 1998
Developer: PADiS ltd
Publisher: BS Comp ltd
Players: 1
_________________________
No information online about this Unlicensed game.  ~Rx

[250E3EC3]
Chester Cheetah: Too Cool to Fool
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1992
Developer: Kaneko
Publisher: Kaneko
Players: 1
_________________________
Chester Cheetah: Too Cool to Fool or simply Chester Cheetah is a sidescroller based on Chester Cheetah - the mascot of Cheetos. It was released for the Sega Mega Drive exclusively in North America in 1992.

It was followed by a sequel, Chester Cheetah: Wild Wild Quest.

[B97B735D]
Chester Cheetah: Wild Wild Quest
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Kaneko
Publisher: Kaneko
Players: 1
_________________________
Chester Cheetah: Wild Wild Quest is the sequel to Chester Cheetah: Too Cool to Fool. It was released for the Sega Mega Drive exclusively in North America in 1993. This one plays more like a traditional platformer than the previous game, and offers less "cartoony" graphics.

[9C3973A4]
Chi Chi's Pro Challenge Golf
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf 
Gametype: Licensed
Release Year: 1993
Developer: Virgin Interactive, Coconuts Japan
Publisher: Soft Vision International
Players: 1-4
_________________________
Top Pro Golf 2 is the sequel to Soft Vision's golf game Top Pro Golf, released in 1993 for the Sega Mega Drive. Unlike its prequel, this game was released outside Japan as Chi Chi's Pro Challenge Golf. It allows the player to play on either an American or Japanese golf course.

[B8CE98B3]
Chi Chi's Pro Challenge Golf
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf 
Gametype: Licensed
Release Year: 1993
Developer: Soft Vision International
Publisher: Soft Vision International
Players: 1-4
_________________________
Top Pro Golf 2 is the sequel to Soft Vision's golf game Top Pro Golf, released in 1993 for the Sega Mega Drive. Unlike its prequel, this game was released outside Japan as Chi Chi's Pro Challenge Golf. It allows the player to play on either an American or Japanese golf course.

[91A144B8]
Chibi Maruko-chan: Wakuwaku Shopping
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Board Game 
Gametype: Licensed
Release Year: 1992
Developer: Namco
Publisher: Namco
_________________________
Chibi Maruko-chan: Wakuwaku Shopping is a 1992 video board game by Namco for the Sega Mega Drive tying into Nippon Animation's Chibi Maruko-chan anime.

[06918C17]
Chiki Chiki Boys
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up > Platformer 
Gametype: Licensed
Release Year: 1992
Developer: Capcom
Publisher: SEGA
Players: 1-2
_________________________
Chiki Chiki Boys, also known as Mega Twins in some areas, is an arcade game by Capcom first released in 1990 and ported to the Sega Mega Drive in 1992 by Sega and Visco. The game features two twins who are attempting to re-take control of their land, Alurea, after a monster unexpectedly attacks, destroying everything in its path. The people of Alurea have lived in peace for a thousand years and have forgotten how to fight, yet the land's only survivors, the twin sons of the king, must take up the challenge and return their kingdom to its former glory.

The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes," which is rumoured to be able to put everything back to rights.

The game is notable in the Sonic scene for its Mega Drive version; the Sonic 2 Simon Wai prototype contains some leftover graphics from the game once thought to be part of Sonic 2. The ROM is believed to have been dumped from a cart which originally had Chiki Chiki Boys before being overwritten with the Sonic 2 beta ROM.

[813A7D62]
Chiki Chiki Boys
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up > Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Capcom
Publisher: SEGA
Players: 1-2
_________________________
Chiki Chiki Boys, also known as Mega Twins in some areas, is an arcade game by Capcom first released in 1990 and ported to the Sega Mega Drive in 1992 by Sega and Visco. The game features two twins who are attempting to re-take control of their land, Alurea, after a monster unexpectedly attacks, destroying everything in its path. The people of Alurea have lived in peace for a thousand years and have forgotten how to fight, yet the land's only survivors, the twin sons of the king, must take up the challenge and return their kingdom to its former glory.

The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes," which is rumoured to be able to put everything back to rights.

The game is notable in the Sonic scene for its Mega Drive version; the Sonic 2 Simon Wai prototype contains some leftover graphics from the game once thought to be part of Sonic 2. The ROM is believed to have been dumped from a cart which originally had Chiki Chiki Boys before being overwritten with the Sonic 2 beta ROM.

[9A291F00]
ChuChu Rocket
Platform: Sega Genesis / Mega Drive
Region: Homebrew
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Prototype
Release Year: Unreleased
_________________________
This is an exclusive preview of the amazing Chu ChuRocket, based on the Gameboy Version.

This release will provide:

- Improved Gameplay
- 3x Faster Frame Rate
- Real Computer AI
- 1.5x Higher Resolution
- Up to 70 colors on screen
- Original Dreamcast BGM

All running on a SegaCD without any optimisation

Genny, Forever

~Text that shows up on a splash screen before the Title Screen.

[F8AC454A]
Chuck Rock
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Core Design Ltd.
Publisher: Virgin Games
Players: 1
_________________________
Chuck Rock is a platform game developed by Core Design and published by Virgin Interactive in 1991. It follows the adventure of a caveman named Chuck who must save Ophelia Rock from a tyrannosaurus rex called Garry Gritter.

The game was ported to a variety of platforms including the Sega Mega Drive, Sega Mega CD, Sega Master System and Sega Game Gear. The Mega CD version offers an enhanced soundtrack.

The sprite style and animation is cartoonish and gameplay filled with slapstick. Chuck can attack by thrusting his belly forward and hitting oncoming opponents. Another method of attack is by throwing rocks. Health is displayed in the HUD as a heart which shrinks with each hit taken. Health can be replenished by collecting dinsaur steaks found in levels. Some puzzle elements involve moving rocks to reach higher areas.

Chuck Rock was followed by Chuck Rock II: Son of Chuck and BC Racers.

[7CD40BEA]
Chuck Rock
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Core Design Ltd.
Publisher: Virgin Games
Players: 1
_________________________
Chuck Rock is a platform game developed by Core Design and published by Virgin Interactive in 1991. It follows the adventure of a caveman named Chuck who must save Ophelia Rock from a tyrannosaurus rex called Garry Gritter.

The game was ported to a variety of platforms including the Sega Mega Drive, Sega Mega CD, Sega Master System and Sega Game Gear. The Mega CD version offers an enhanced soundtrack.

The sprite style and animation is cartoonish and gameplay filled with slapstick. Chuck can attack by thrusting his belly forward and hitting oncoming opponents. Another method of attack is by throwing rocks. Health is displayed in the HUD as a heart which shrinks with each hit taken. Health can be replenished by collecting dinsaur steaks found in levels. Some puzzle elements involve moving rocks to reach higher areas.

Chuck Rock was followed by Chuck Rock II: Son of Chuck and BC Racers.

[1ADE9488]
Chuck Rock II: Son of Chuck
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Core Design Ltd.
Publisher: Core Design, SEGA
Players: 1
_________________________
Chuck Rock II: Son of Chuck, called just Chuck Rock II in Japan, is the sequel to Chuck Rock and stars Chuck's six month old son who must rescue his kidnapped father. It was released for the Sega Mega Drive, Sega Mega CD, Sega Game Gear, Sega Master System, Amiga and Amiga CD32 between 1993 and 1994.

[408B1CDB]
Chuck Rock II: Son of Chuck
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Core Design Ltd.
Publisher: Tengen
Players: 1
_________________________
Chuck Rock II: Son of Chuck, called just Chuck Rock II in Japan, is the sequel to Chuck Rock and stars Chuck's six month old son who must rescue his kidnapped father. It was released for the Sega Mega Drive, Sega Mega CD, Sega Game Gear, Sega Master System, Amiga and Amiga CD32 between 1993 and 1994.

[B12C1BC1]
ClayFighter
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: Visual Concepts
Publisher: Interplay
Players: 1-2
_________________________
ClayFighter, is a fighting game developed by Visual Concepts and published by Interplay in 1994 for the Sega Mega Drive. This game is a port from the Super Nintendo, with several gameplay changes taken from the updated SNES version, Clay Fighter: Tournament Edition. The game was most known for its colorful graphics, with each character rendered from clay to give the game its unique look.

The game features eight playable characters, battling each other to become the 'King of the Circus'. The one-player game has the selected character battle through several matches, including a few rematches against previously beaten opponents, before fighting the game's final enemy, N. Boss. Each character has a set of special moves performed with special button combinations. When a character receives heavy damage, the word 'KO!' will appear above them, if they are hit with a special move during this time, they will take extra damage.

[9CBF44D3]
Cliffhanger
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1993
Developer: Malibu
Publisher: Sony Imagesoft
Players: 1
_________________________
Cliffhanger is a game released for several platforms in 1993 and 1994, developed by Sony Imagesoft as a tie-in to the 1993 Sylvester Stallone film Cliffhanger; ports for Sega's Mega Drive, Mega CD, and Game Gear were released in 1993. You play as Gabe Walker, who must fight a group of terrorists trying to stop you from saving your partner Hal, who they kidnapped after the two of you went to answer a distress call from a crashed plane. The 8-bit and 16-bit versions are different.

[35BFF1FD]
Cliffhanger
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1993
Developer: Malibu
Publisher: Sony Imagesoft
Players: 1
_________________________
Cliffhanger is a game released for several platforms in 1993 and 1994, developed by Sony Imagesoft as a tie-in to the 1993 Sylvester Stallone film Cliffhanger; ports for Sega's Mega Drive, Mega CD, and Game Gear were released in 1993. You play as Gabe Walker, who must fight a group of terrorists trying to stop you from saving your partner Hal, who they kidnapped after the two of you went to answer a distress call from a crashed plane. The 8-bit and 16-bit versions are different.

[7753A296]
Clue
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Board Game 
Gametype: Licensed
Release Year: 1992
Developer: Sculptured Software
Publisher: Parker Brothers
Players: 1-6 Alternating
_________________________
Clue is a video game interpretation of the board game Cluedo (Clue in US) for the Sega Mega Drive. It was only released in North America.

[67C309C6]
Coach K College Basketball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1995
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1-4
_________________________
Coach K College Basketball is a 1995 basketball game for the Sega Mega Drive by Electronic Arts released exclusively in the US. The game has a focus on American college/university basketball teams.

[B9075385]
College Football USA '96
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1995
Developer: High Score Productions, Electronic Arts
Publisher: Electronic Arts
_________________________
College Football USA 96 is a 1995 American college/university football game by Electronic Arts, High Score Productions, and Jim Simmons released exclusively in the US on the Sega Mega Drive.

[2EBB90A3]
College Football USA '97
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1996
Developer: High Score Productions, Electronic Arts
Publisher: Electronic Arts
_________________________
College Football USA 97 is a 1996 American football game for the Sega Mega Drive and SNES by Electronic Arts.

[172C5DBB]
College Football's National Championship
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
_________________________
College Football's National Championship is a 1994 American football game for the Sega Mega Drive by Sega released exclusively in the US. The game has a focus on American college/university teams. It was followed by College Football's National Championship II.

[65B64413]
College Football's National Championship II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1995
Developer: Bluesky Innovations
Publisher: SEGA
_________________________
College Football's National Championship II is the sequel to College Football's National Championship, released by Sega for the Sega Mega Drive exclusively in the US in 1995.

[96A42431]
College Slam
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1996
Developer: Iguana Entertainment
Publisher: Acclaim
Players: 1-4
_________________________
College Slam is a 1996 college basketball game for various platforms, including the Sega Mega Drive and Sega Saturn, by Acclaim and Iguana Entertainment released exclusively in the US.

[D783C244, 03163D7A]
Columns
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Columns is a puzzle game first created in 1989 by Jay Geertsen of Hewlett-Packard on the HP/UX with X Window System, with ports to DOS, Macintosh. Windows, and the Atari ST. In 1990, Geertsen sold the rights to Sega, where it was ported to the System C arcade board. This version was successful enough to be ported to various Sega and non-Sega hardware (including being both a Game Gear launch title and pack-in) and launched a series of sequels, that, despite bottomed-out popularity, continues to receive attention today.

[DC678F6D]
Columns III: Revenge of Columns
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1993
Developer: SEGA
Publisher: Vic Tokai
Players: 1
_________________________
Columns III: Revenge of Columns, known as Columns III: Taiketsu! Columns World in Japan, is an entry in the Columns series of puzzle games developed by Sega in 1993 for the Sega Mega Drive. It adds several new gameplay features, including new puzzle modes and up to five simultaneous players. The game was only released in Japan and the US, with VIC Tokai publishing it in the US (consequently, the incorrect myth that VIC Tokai also developed the game is very widespread). The game has been brought to the Wii's Virtual Console service. Columns III most notably introduced the "Crush Bar," a competitive-play gambit which is now a staple feature of the Columns series appearing in every game since (each time with a different name).

[CD07462F]
Columns III: Revenge of Columns
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1993
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Columns III: Revenge of Columns, known as Columns III: Taiketsu! Columns World in Japan, is an entry in the Columns series of puzzle games developed by Sega in 1993 for the Sega Mega Drive. It adds several new gameplay features, including new puzzle modes and up to five simultaneous players. The game was only released in Japan and the US, with VIC Tokai publishing it in the US (consequently, the incorrect myth that VIC Tokai also developed the game is very widespread). The game has been brought to the Wii's Virtual Console service. Columns III most notably introduced the "Crush Bar," a competitive-play gambit which is now a staple feature of the Columns series appearing in every game since (each time with a different name).

[E439B101]
Combat Cars
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Vehicular Combat 
Gametype: Licensed
Release Year: 1994
Developer: Accolade
Publisher: Accolade
Players: 1-2
_________________________
Combat Cars is a top-down racing game developed and published by Accolade for the Sega Mega Drive in 1994.

It is one of the few Mega Drive games to use the "interlaced" graphics mode, used for split-screen two-player. It is a feature more commonly associated with Sonic the Hedgehog 2.

[1318E923]
Comix Zone
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Comix Zone is a platform action game for the Sega Mega Drive/Genesis. Play involves defeating enemies with punches, kicks, and holds, managing your inventory, and solving puzzles.

The game's most remarkable feature is that it is set within the "panels" of a comic book. Each level consists of two "pages", and secrets are discovered by shredding the "paper" and revealing items. Dialogue is rendered within talk bubbles with the typical comic font. Sprites and backgrounds possess the bright colors and dynamic drawing style favored by superhero comics.

The plot concerns Sketch Turner, a cartoonist that during an unusual thunderstorm, becomes trapped in his own comic book while Mortus, the villain of his story, is flung out of it. Inside the comic book, he meets General Alissa Cyan, who believes he's a superhero that came to save their post-apocalyptic world from the evil. In the real world, Mortus would literally draw new villains on the pages of the comic book, trying to kill Sketch Turner, and so obtaining his "real" body to conquer the real world with. Sketch Turner would have to battle his way through the pages, his only help being his pet rat Roadkill, who got electrocuted during this thunderstorm, enabling him to zap enemies.

The game is hidden within the Japanese version of Sonic Mega Collection and is locked part of all region versions of Sonic Mega Collection Plus, which is unlockable with having a Sonic Heroes gamesave, or is unlocked over time.

The original Genesis game came with a bonus music CD, which had vocal tracks of the 6 main tunes in the game. The music was performed by the band "Roadkill", which was lead by Howard Drossin.

Comix Zone was ported to the GBA and released in Europe in 2002.

[17DA0354]
Comix Zone
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Comix Zone is a platform action game for the Sega Mega Drive/Genesis. Play involves defeating enemies with punches, kicks, and holds, managing your inventory, and solving puzzles.

The game's most remarkable feature is that it is set within the "panels" of a comic book. Each level consists of two "pages", and secrets are discovered by shredding the "paper" and revealing items. Dialogue is rendered within talk bubbles with the typical comic font. Sprites and backgrounds possess the bright colors and dynamic drawing style favored by superhero comics.

The plot concerns Sketch Turner, a cartoonist that during an unusual thunderstorm, becomes trapped in his own comic book while Mortus, the villain of his story, is flung out of it. Inside the comic book, he meets General Alissa Cyan, who believes he's a superhero that came to save their post-apocalyptic world from the evil. In the real world, Mortus would literally draw new villains on the pages of the comic book, trying to kill Sketch Turner, and so obtaining his "real" body to conquer the real world with. Sketch Turner would have to battle his way through the pages, his only help being his pet rat Roadkill, who got electrocuted during this thunderstorm, enabling him to zap enemies.

The game is hidden within the Japanese version of Sonic Mega Collection and is locked part of all region versions of Sonic Mega Collection Plus, which is unlockable with having a Sonic Heroes gamesave, or is unlocked over time.

The original Genesis game came with a bonus music CD, which had vocal tracks of the 6 main tunes in the game. The music was performed by the band "Roadkill", which was lead by Howard Drossin.

Comix Zone was ported to the GBA and released in Europe in 2002.

[7A6027B8]
Comix Zone
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Comix Zone is a platform action game for the Sega Mega Drive/Genesis. Play involves defeating enemies with punches, kicks, and holds, managing your inventory, and solving puzzles.

The game's most remarkable feature is that it is set within the "panels" of a comic book. Each level consists of two "pages", and secrets are discovered by shredding the "paper" and revealing items. Dialogue is rendered within talk bubbles with the typical comic font. Sprites and backgrounds possess the bright colors and dynamic drawing style favored by superhero comics.

The plot concerns Sketch Turner, a cartoonist that during an unusual thunderstorm, becomes trapped in his own comic book while Mortus, the villain of his story, is flung out of it. Inside the comic book, he meets General Alissa Cyan, who believes he's a superhero that came to save their post-apocalyptic world from the evil. In the real world, Mortus would literally draw new villains on the pages of the comic book, trying to kill Sketch Turner, and so obtaining his "real" body to conquer the real world with. Sketch Turner would have to battle his way through the pages, his only help being his pet rat Roadkill, who got electrocuted during this thunderstorm, enabling him to zap enemies.

The game is hidden within the Japanese version of Sonic Mega Collection and is locked part of all region versions of Sonic Mega Collection Plus, which is unlockable with having a Sonic Heroes gamesave, or is unlocked over time.

The original Genesis game came with a bonus music CD, which had vocal tracks of the 6 main tunes in the game. The music was performed by the band "Roadkill", which was lead by Howard Drossin.

Comix Zone was ported to the GBA and released in Europe in 2002.

[9D85BD28]
Comix Zone (German Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action 
Gametype: Translated
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Comix Zone is a platform action game for the Sega Mega Drive/Genesis. Play involves defeating enemies with punches, kicks, and holds, managing your inventory, and solving puzzles.

The game's most remarkable feature is that it is set within the "panels" of a comic book. Each level consists of two "pages", and secrets are discovered by shredding the "paper" and revealing items. Dialogue is rendered within talk bubbles with the typical comic font. Sprites and backgrounds possess the bright colors and dynamic drawing style favored by superhero comics.

The plot concerns Sketch Turner, a cartoonist that during an unusual thunderstorm, becomes trapped in his own comic book while Mortus, the villain of his story, is flung out of it. Inside the comic book, he meets General Alissa Cyan, who believes he's a superhero that came to save their post-apocalyptic world from the evil. In the real world, Mortus would literally draw new villains on the pages of the comic book, trying to kill Sketch Turner, and so obtaining his "real" body to conquer the real world with. Sketch Turner would have to battle his way through the pages, his only help being his pet rat Roadkill, who got electrocuted during this thunderstorm, enabling him to zap enemies.

The game is hidden within the Japanese version of Sonic Mega Collection and is locked part of all region versions of Sonic Mega Collection Plus, which is unlockable with having a Sonic Heroes gamesave, or is unlocked over time.

The original Genesis game came with a bonus music CD, which had vocal tracks of the 6 main tunes in the game. The music was performed by the band "Roadkill", which was lead by Howard Drossin.

Comix Zone was ported to the GBA and released in Europe in 2002.

[F2BBA578]
Comix Zone (Italian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action 
Gametype: Translated
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Comix Zone is a platform action game for the Sega Mega Drive/Genesis. Play involves defeating enemies with punches, kicks, and holds, managing your inventory, and solving puzzles.

The game's most remarkable feature is that it is set within the "panels" of a comic book. Each level consists of two "pages", and secrets are discovered by shredding the "paper" and revealing items. Dialogue is rendered within talk bubbles with the typical comic font. Sprites and backgrounds possess the bright colors and dynamic drawing style favored by superhero comics.

The plot concerns Sketch Turner, a cartoonist that during an unusual thunderstorm, becomes trapped in his own comic book while Mortus, the villain of his story, is flung out of it. Inside the comic book, he meets General Alissa Cyan, who believes he's a superhero that came to save their post-apocalyptic world from the evil. In the real world, Mortus would literally draw new villains on the pages of the comic book, trying to kill Sketch Turner, and so obtaining his "real" body to conquer the real world with. Sketch Turner would have to battle his way through the pages, his only help being his pet rat Roadkill, who got electrocuted during this thunderstorm, enabling him to zap enemies.

The game is hidden within the Japanese version of Sonic Mega Collection and is locked part of all region versions of Sonic Mega Collection Plus, which is unlockable with having a Sonic Heroes gamesave, or is unlocked over time.

The original Genesis game came with a bonus music CD, which had vocal tracks of the 6 main tunes in the game. The music was performed by the band "Roadkill", which was lead by Howard Drossin.

Comix Zone was ported to the GBA and released in Europe in 2002.

[DFC5B8A2]
Comix Zone (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action 
Gametype: Translated
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Comix Zone is a platform action game for the Sega Mega Drive/Genesis. Play involves defeating enemies with punches, kicks, and holds, managing your inventory, and solving puzzles.

The game's most remarkable feature is that it is set within the "panels" of a comic book. Each level consists of two "pages", and secrets are discovered by shredding the "paper" and revealing items. Dialogue is rendered within talk bubbles with the typical comic font. Sprites and backgrounds possess the bright colors and dynamic drawing style favored by superhero comics.

The plot concerns Sketch Turner, a cartoonist that during an unusual thunderstorm, becomes trapped in his own comic book while Mortus, the villain of his story, is flung out of it. Inside the comic book, he meets General Alissa Cyan, who believes he's a superhero that came to save their post-apocalyptic world from the evil. In the real world, Mortus would literally draw new villains on the pages of the comic book, trying to kill Sketch Turner, and so obtaining his "real" body to conquer the real world with. Sketch Turner would have to battle his way through the pages, his only help being his pet rat Roadkill, who got electrocuted during this thunderstorm, enabling him to zap enemies.

The game is hidden within the Japanese version of Sonic Mega Collection and is locked part of all region versions of Sonic Mega Collection Plus, which is unlockable with having a Sonic Heroes gamesave, or is unlocked over time.

The original Genesis game came with a bonus music CD, which had vocal tracks of the 6 main tunes in the game. The music was performed by the band "Roadkill", which was lead by Howard Drossin.

Comix Zone was ported to the GBA and released in Europe in 2002.

[CA4417C7]
Comix Zone (Spanish Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action 
Gametype: Translated
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
Translated by: kale
_________________________
Comix Zone is a platform action game for the Sega Mega Drive/Genesis. Play involves defeating enemies with punches, kicks, and holds, managing your inventory, and solving puzzles.

The game's most remarkable feature is that it is set within the "panels" of a comic book. Each level consists of two "pages", and secrets are discovered by shredding the "paper" and revealing items. Dialogue is rendered within talk bubbles with the typical comic font. Sprites and backgrounds possess the bright colors and dynamic drawing style favored by superhero comics.

The plot concerns Sketch Turner, a cartoonist that during an unusual thunderstorm, becomes trapped in his own comic book while Mortus, the villain of his story, is flung out of it. Inside the comic book, he meets General Alissa Cyan, who believes he's a superhero that came to save their post-apocalyptic world from the evil. In the real world, Mortus would literally draw new villains on the pages of the comic book, trying to kill Sketch Turner, and so obtaining his "real" body to conquer the real world with. Sketch Turner would have to battle his way through the pages, his only help being his pet rat Roadkill, who got electrocuted during this thunderstorm, enabling him to zap enemies.

The game is hidden within the Japanese version of Sonic Mega Collection and is locked part of all region versions of Sonic Mega Collection Plus, which is unlockable with having a Sonic Heroes gamesave, or is unlocked over time.

The original Genesis game came with a bonus music CD, which had vocal tracks of the 6 main tunes in the game. The music was performed by the band "Roadkill", which was lead by Howard Drossin.

Comix Zone was ported to the GBA and released in Europe in 2002.

[13746716]
Congo: The Game
Platform: Sega Genesis / Mega Drive
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Prototype
Release Year: Unreleased
_________________________
No information online about this unreleased game.  ~Rx

[C579F45E]
Contra: Hard Corps
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
Contra: Hard Corps, known in Japan as Contra: The Hard Corps and in Europe and Australia as Probotector, is a side-scroling run and gun-style shoot-em-up for the Sega Genesis by Konami. It is the only Contra installment on the Sega console aside from Contra: Legacy of War. The game is also notable for being one of the hardest games in the Contra franchise.

A parody of Simon Belmont, from the Castlevania series (also by Konami) is featured as an optional boss. He also has his respective theme, Simon1994RD, a remixed version of Vampire Killer.

[BC597D48]
Contra: Hard Corps
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
Contra: Hard Corps, known in Japan as Contra: The Hard Corps and in Europe and Australia as Probotector, is a side-scroling run and gun-style shoot-em-up for the Sega Genesis by Konami. It is the only Contra installment on the Sega console aside from Contra: Legacy of War. The game is also notable for being one of the hardest games in the Contra franchise.

A parody of Simon Belmont, from the Castlevania series (also by Konami) is featured as an optional boss. He also has his respective theme, Simon1994RD, a remixed version of Vampire Killer.

[2AB26380]
Contra: Hard Corps
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
Contra: Hard Corps, known in Japan as Contra: The Hard Corps and in Europe and Australia as Probotector, is a side-scroling run and gun-style shoot-em-up for the Sega Genesis by Konami. It is the only Contra installment on the Sega console aside from Contra: Legacy of War. The game is also notable for being one of the hardest games in the Contra franchise.

A parody of Simon Belmont, from the Castlevania series (also by Konami) is featured as an optional boss. He also has his respective theme, Simon1994RD, a remixed version of Vampire Killer.

[8EEE5895]
Contra: Hard Corps (Chinese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Shooter 
Gametype: Translated
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
Translated by: Phanteam
_________________________
Contra: Hard Corps, known in Japan as Contra: The Hard Corps and in Europe and Australia as Probotector, is a side-scroling run and gun-style shoot-em-up for the Sega Genesis by Konami. It is the only Contra installment on the Sega console aside from Contra: Legacy of War. The game is also notable for being one of the hardest games in the Contra franchise.

A parody of Simon Belmont, from the Castlevania series (also by Konami) is featured as an optional boss. He also has his respective theme, Simon1994RD, a remixed version of Vampire Killer.

[DC73D329]
Contra: Hard Corps (French Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Shooter 
Gametype: Translated
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
Translated by: Unknown
_________________________
Contra: Hard Corps, known in Japan as Contra: The Hard Corps and in Europe and Australia as Probotector, is a side-scroling run and gun-style shoot-em-up for the Sega Genesis by Konami. It is the only Contra installment on the Sega console aside from Contra: Legacy of War. The game is also notable for being one of the hardest games in the Contra franchise.

A parody of Simon Belmont, from the Castlevania series (also by Konami) is featured as an optional boss. He also has his respective theme, Simon1994RD, a remixed version of Vampire Killer.

[62BC5116]
Contra: Hard Corps (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Shooter 
Gametype: Translated
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
Translated by: BRGames
_________________________
Contra: Hard Corps, known in Japan as Contra: The Hard Corps and in Europe and Australia as Probotector, is a side-scroling run and gun-style shoot-em-up for the Sega Genesis by Konami. It is the only Contra installment on the Sega console aside from Contra: Legacy of War. The game is also notable for being one of the hardest games in the Contra franchise.

A parody of Simon Belmont, from the Castlevania series (also by Konami) is featured as an optional boss. He also has his respective theme, Simon1994RD, a remixed version of Vampire Killer.

[906F52ED]
Contra: Hard Corps (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Shooter 
Gametype: Translated
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
Translated by: Unknown
_________________________
Contra: Hard Corps, known in Japan as Contra: The Hard Corps and in Europe and Australia as Probotector, is a side-scroling run and gun-style shoot-em-up for the Sega Genesis by Konami. It is the only Contra installment on the Sega console aside from Contra: Legacy of War. The game is also notable for being one of the hardest games in the Contra franchise.

A parody of Simon Belmont, from the Castlevania series (also by Konami) is featured as an optional boss. He also has his respective theme, Simon1994RD, a remixed version of Vampire Killer.

[F024C1A1]
Cool Spot
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Virgin Interactive
Publisher: Virgin Interactive
Players: 1
_________________________
Cool Spot is a 1993 platform video game developed and published by Virgin Interactive staring the then mascot of 7-up, the 7-up spot. It is a sequel to Spot: The Video Game, a puzzle game similar to Ataxx initially released on the Commodore Amiga and Atari ST. Cool Spot was developed with the Sega Mega Drive in mind, and due to its success was ported to other platforms, including the Amiga, DOS computers, Game Boy, Sega Game Gear, Sega Master System and SNES.

The PAL version of the game removes the 7-up branding on the bottle in the opening.

In some in-game text (particularly copyright info), the game is referred to as "Spot: The Quest For Cool".
The game is notable for making -no- use of Boss Battles, an otherwise expected gameplay feature.
The music in the game was composed by Tommy Tallarico, who also composed composed work for such titles as Earthworm Jim and Spider-Man and the X-Men: Arcade's Revenge.

The game was followed by the isometric platformer Spot Goes to Hollywood in 1995.

[5F09FA41]
Cool Spot
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Virgin Interactive
Publisher: Virgin Interactive
Players: 1
_________________________
Cool Spot is a 1993 platform video game developed and published by Virgin Interactive staring the then mascot of 7-up, the 7-up spot. It is a sequel to Spot: The Video Game, a puzzle game similar to Ataxx initially released on the Commodore Amiga and Atari ST. Cool Spot was developed with the Sega Mega Drive in mind, and due to its success was ported to other platforms, including the Amiga, DOS computers, Game Boy, Sega Game Gear, Sega Master System and SNES.

The PAL version of the game removes the 7-up branding on the bottle in the opening.

In some in-game text (particularly copyright info), the game is referred to as "Spot: The Quest For Cool".
The game is notable for making -no- use of Boss Battles, an otherwise expected gameplay feature.
The music in the game was composed by Tommy Tallarico, who also composed composed work for such titles as Earthworm Jim and Spider-Man and the X-Men: Arcade's Revenge.

The game was followed by the isometric platformer Spot Goes to Hollywood in 1995.

[C593D31C]
Cosmic Spacehead
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Adventure 
Gametype: Licensed
Release Year: 1993
Developer: Supersonic Software
Publisher: Codemasters
Players: 1
_________________________
Cosmic Spacehead is a platform game by Codemasters. It was released among other consoles for the Sega Mega Drive, Sega Master System and Sega Game Gear.

[B9CE9051]
Crack Down
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: Sage's Creation
Players: 1-2
_________________________
Crack Down is a top-down arcade shoot-'em-up title developed by Sega for their Sega System 24 arcade board. It has subsequently been ported to a variety of systems, including the Sega Mega Drive, Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS and ZX Spectrum. The Mega Drive version is a common choice for compilations, and has therefore seen several re-releases among other early Mega Drive titles. It has also been brought to the Wii's Virtual Console service. For whatever reason, Sega had Sage's Creation publish the Mega Drive port in North America (it may have had to do with HOT-B making the port).

The game features two heroes, Ben and Andy, who have to get through a series of levels as quickly as possible by placing bombs on marked X spots scattered around the levels. The levels are heavily defended, but the player has an array of weaponry including a cannon, machine gun, and superbombs at their disposal in order to stay alive.

Crack Down is unusual in that its System 24 roots mean that the screen is always split into two. As a result, one of the main complaints for weaker systems (with lower screen resolutions) is that the majority of the screen is not used when playing a one-player game.

There is a known glitch in the Amiga version of the game which causes the final level to crash. Recent fan hacks have fixed the problem, but it was never addressed during the production run.

[538AAA5D]
Crack Down
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Crack Down is a top-down arcade shoot-'em-up title developed by Sega for their Sega System 24 arcade board. It has subsequently been ported to a variety of systems, including the Sega Mega Drive, Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS and ZX Spectrum. The Mega Drive version is a common choice for compilations, and has therefore seen several re-releases among other early Mega Drive titles. It has also been brought to the Wii's Virtual Console service. For whatever reason, Sega had Sage's Creation publish the Mega Drive port in North America (it may have had to do with HOT-B making the port).

The game features two heroes, Ben and Andy, who have to get through a series of levels as quickly as possible by placing bombs on marked X spots scattered around the levels. The levels are heavily defended, but the player has an array of weaponry including a cannon, machine gun, and superbombs at their disposal in order to stay alive.

Crack Down is unusual in that its System 24 roots mean that the screen is always split into two. As a result, one of the main complaints for weaker systems (with lower screen resolutions) is that the majority of the screen is not used when playing a one-player game.

There is a known glitch in the Amiga version of the game which causes the final level to crash. Recent fan hacks have fixed the problem, but it was never addressed during the production run.

[D012A47A]
Crack Down
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Crack Down is a top-down arcade shoot-'em-up title developed by Sega for their Sega System 24 arcade board. It has subsequently been ported to a variety of systems, including the Sega Mega Drive, Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS and ZX Spectrum. The Mega Drive version is a common choice for compilations, and has therefore seen several re-releases among other early Mega Drive titles. It has also been brought to the Wii's Virtual Console service. For whatever reason, Sega had Sage's Creation publish the Mega Drive port in North America (it may have had to do with HOT-B making the port).

The game features two heroes, Ben and Andy, who have to get through a series of levels as quickly as possible by placing bombs on marked X spots scattered around the levels. The levels are heavily defended, but the player has an array of weaponry including a cannon, machine gun, and superbombs at their disposal in order to stay alive.

Crack Down is unusual in that its System 24 roots mean that the screen is always split into two. As a result, one of the main complaints for weaker systems (with lower screen resolutions) is that the majority of the screen is not used when playing a one-player game.

There is a known glitch in the Amiga version of the game which causes the final level to crash. Recent fan hacks have fixed the problem, but it was never addressed during the production run.

[97FC42D2]
Crayon Shin-chan: Arashi o Yobu Enji
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Ma-Ba
Publisher: Ma-Ba
Players: 1
_________________________
Crayon Shin-chan: Arashi o Yobu Enji is a 1993 action game for the Super Famicom by Bandai tying into the Crayon Shin-chan franchise. Ma-Ba ported it to the Sega Mega Drive in 1994. No version was released outside Japan.

[E9A3C4D3]
CrazyBus
Platform: Sega Genesis / Mega Drive
Region: Pirate (Venezuela)
Media: Cartridge
Controller: Gamepad
Genre: Platforme
Gametype: Pirate
_________________________
Wow!  Go Venezuela!   ~Rx

WTF!?   ~Mega_Man_(?)

Voted most awful theme for a video game at WeGame.com

http://www.wegame.com/challenges/view/The_most_awful_theme_in_a_video_game/?media_id=1329

[CC73F3A9]
Cross Fire
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1991
Developer: A.I. Co., Ltd.
Publisher: Kyugo
_________________________
Super Airwolf is a 1991 shoot-'em-up for the Sega Mega Drive by A.I. Co., Ltd./Kyugo to tie into Universal Pictures's Airwolf television series and as a sequel to their 1987 arcade game Airwolf. However in the United States, they dropped the license and published the game as Cross Fire for reasons unknown.

[FA451982]
Cross Fire
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1991
Developer: A.I. Co., Ltd.
Publisher: Kyugo
_________________________
Super Airwolf is a 1991 shoot-'em-up for the Sega Mega Drive by A.I. Co., Ltd./Kyugo to tie into Universal Pictures's Airwolf television series and as a sequel to their 1987 arcade game Airwolf. However in the United States, they dropped the license and published the game as Cross Fire for reasons unknown.

[4B195FC0]
Crue Ball
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Pinball 
Gametype: Licensed
Release Year: 1992
Developer: NuFX
Publisher: Electronic Arts
Players: 1-4
_________________________
Crüe Ball is a pinball video game developed and published by Electronic Arts for the Sega Mega Drive in 1992 in US and Europe and 1993 in Japan. The US and EU box labels the game Crüe Ball: Heavy Metal Pinball. The game was designed to sport a heavy metal look and feel and attained various endorsements before settling on a Mötley Crüe endorsement. Some of their music is used in the game while the level themes were composed by EA in-house composer Brian Schmidt.

[514C53E2]
Crue Ball
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Pinball 
Gametype: Licensed
Release Year: 1992
Developer: NuFX
Publisher: Electronic Arts Victor
Players: 1-4
_________________________
Crüe Ball is a pinball video game developed and published by Electronic Arts for the Sega Mega Drive in 1992 in US and Europe and 1993 in Japan. The US and EU box labels the game Crüe Ball: Heavy Metal Pinball. The game was designed to sport a heavy metal look and feel and attained various endorsements before settling on a Mötley Crüe endorsement. Some of their music is used in the game while the level themes were composed by EA in-house composer Brian Schmidt.

[41858F6F]
Crusader of Centy
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1994
Developer: NexTech
Publisher: Atlus
Players: 1
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan, and Ragnacenty in Korea, is an adventure game developed by Nextech under contract from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean (released 1995), English, French, German, and Spanish. The North American release was localized and published by Atlus. The game's music was composed by Motokazu Shinoda, a professional Japanese concert pianist and composer (sound programmer Noriyuki Iwadare is often miscredited as co-composer)

Soleil is a village in a large continent overrun by monsters, and the crusaders of Soleil are sent out by the King to save the humans. While on your own quest, you save an old lady who tells you to talk to a fortuneteller west of Soleil, who exchanges your ability to talk to humans with the ability to talk to animals (for the first half of the game, that is). Now, you must rely on your sword and the aid of a group of animals to rid the world of monsters - though along the way, you'll come to realize monsters aren't as evil as the humans make them out to be.

[A30EBDB1]
Crusader of Centy
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1994
Developer: NexTech
Publisher: SEGA
Players: 1
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan, and Ragnacenty in Korea, is an adventure game developed by Nextech under contract from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean (released 1995), English, French, German, and Spanish. The North American release was localized and published by Atlus. The game's music was composed by Motokazu Shinoda, a professional Japanese concert pianist and composer (sound programmer Noriyuki Iwadare is often miscredited as co-composer)

Soleil is a village in a large continent overrun by monsters, and the crusaders of Soleil are sent out by the King to save the humans. While on your own quest, you save an old lady who tells you to talk to a fortuneteller west of Soleil, who exchanges your ability to talk to humans with the ability to talk to animals (for the first half of the game, that is). Now, you must rely on your sword and the aid of a group of animals to rid the world of monsters - though along the way, you'll come to realize monsters aren't as evil as the humans make them out to be.

[6A3F5AE2]
Crusader of Centy
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1994
Developer: NexTech
Publisher: SEGA
Players: 1
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan, and Ragnacenty in Korea, is an adventure game developed by Nextech under contract from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean (released 1995), English, French, German, and Spanish. The North American release was localized and published by Atlus. The game's music was composed by Motokazu Shinoda, a professional Japanese concert pianist and composer (sound programmer Noriyuki Iwadare is often miscredited as co-composer)

Soleil is a village in a large continent overrun by monsters, and the crusaders of Soleil are sent out by the King to save the humans. While on your own quest, you save an old lady who tells you to talk to a fortuneteller west of Soleil, who exchanges your ability to talk to humans with the ability to talk to animals (for the first half of the game, that is). Now, you must rely on your sword and the aid of a group of animals to rid the world of monsters - though along the way, you'll come to realize monsters aren't as evil as the humans make them out to be.

[9ED4C323]
Crusader of Centy
Platform: Sega Genesis / Mega Drive
Region: Spain
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1994
Developer: NexTech
Publisher: SEGA
Players: 1
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan, and Ragnacenty in Korea, is an adventure game developed by Nextech under contract from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean (released 1995), English, French, German, and Spanish. The North American release was localized and published by Atlus. The game's music was composed by Motokazu Shinoda, a professional Japanese concert pianist and composer (sound programmer Noriyuki Iwadare is often miscredited as co-composer)

Soleil is a village in a large continent overrun by monsters, and the crusaders of Soleil are sent out by the King to save the humans. While on your own quest, you save an old lady who tells you to talk to a fortuneteller west of Soleil, who exchanges your ability to talk to humans with the ability to talk to animals (for the first half of the game, that is). Now, you must rely on your sword and the aid of a group of animals to rid the world of monsters - though along the way, you'll come to realize monsters aren't as evil as the humans make them out to be.

[08DC1EAD]
Crusader of Centy
Platform: Sega Genesis / Mega Drive
Region: France
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1994
Developer: NexTech
Publisher: SEGA
Players: 1
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan, and Ragnacenty in Korea, is an adventure game developed by Nextech under contract from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean (released 1995), English, French, German, and Spanish. The North American release was localized and published by Atlus. The game's music was composed by Motokazu Shinoda, a professional Japanese concert pianist and composer (sound programmer Noriyuki Iwadare is often miscredited as co-composer)

Soleil is a village in a large continent overrun by monsters, and the crusaders of Soleil are sent out by the King to save the humans. While on your own quest, you save an old lady who tells you to talk to a fortuneteller west of Soleil, who exchanges your ability to talk to humans with the ability to talk to animals (for the first half of the game, that is). Now, you must rely on your sword and the aid of a group of animals to rid the world of monsters - though along the way, you'll come to realize monsters aren't as evil as the humans make them out to be.

[77B5B10B]
Crusader of Centy
Platform: Sega Genesis / Mega Drive
Region: Korea
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1995
Developer: NexTech
Publisher: SEGA
Players: 1
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan, and Ragnacenty in Korea, is an adventure game developed by Nextech under contract from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean (released 1995), English, French, German, and Spanish. The North American release was localized and published by Atlus. The game's music was composed by Motokazu Shinoda, a professional Japanese concert pianist and composer (sound programmer Noriyuki Iwadare is often miscredited as co-composer)

Soleil is a village in a large continent overrun by monsters, and the crusaders of Soleil are sent out by the King to save the humans. While on your own quest, you save an old lady who tells you to talk to a fortuneteller west of Soleil, who exchanges your ability to talk to humans with the ability to talk to animals (for the first half of the game, that is). Now, you must rely on your sword and the aid of a group of animals to rid the world of monsters - though along the way, you'll come to realize monsters aren't as evil as the humans make them out to be.

[332B9ECD]
Crusader of Centy
Platform: Sega Genesis / Mega Drive
Region: Germany
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1994
Developer: NexTech
Publisher: SEGA
Players: 1
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan, and Ragnacenty in Korea, is an adventure game developed by Nextech under contract from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean (released 1995), English, French, German, and Spanish. The North American release was localized and published by Atlus. The game's music was composed by Motokazu Shinoda, a professional Japanese concert pianist and composer (sound programmer Noriyuki Iwadare is often miscredited as co-composer)

Soleil is a village in a large continent overrun by monsters, and the crusaders of Soleil are sent out by the King to save the humans. While on your own quest, you save an old lady who tells you to talk to a fortuneteller west of Soleil, who exchanges your ability to talk to humans with the ability to talk to animals (for the first half of the game, that is). Now, you must rely on your sword and the aid of a group of animals to rid the world of monsters - though along the way, you'll come to realize monsters aren't as evil as the humans make them out to be.

[B6832FC4]
Crusader of Centy (Italian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Translated
Release Year: 1994
Developer: NexTech
Publisher: Atlus
Players: 1
Translated by: TRAP
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan, and Ragnacenty in Korea, is an adventure game developed by Nextech under contract from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean (released 1995), English, French, German, and Spanish. The North American release was localized and published by Atlus. The game's music was composed by Motokazu Shinoda, a professional Japanese concert pianist and composer (sound programmer Noriyuki Iwadare is often miscredited as co-composer)

Soleil is a village in a large continent overrun by monsters, and the crusaders of Soleil are sent out by the King to save the humans. While on your own quest, you save an old lady who tells you to talk to a fortuneteller west of Soleil, who exchanges your ability to talk to humans with the ability to talk to animals (for the first half of the game, that is). Now, you must rely on your sword and the aid of a group of animals to rid the world of monsters - though along the way, you'll come to realize monsters aren't as evil as the humans make them out to be.

[EA8D191E]
Crusader of Centy (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Translated
Release Year: 1994
Developer: NexTech
Publisher: Atlus
Players: 1
Translated by: Unknown
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan, and Ragnacenty in Korea, is an adventure game developed by Nextech under contract from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean (released 1995), English, French, German, and Spanish. The North American release was localized and published by Atlus. The game's music was composed by Motokazu Shinoda, a professional Japanese concert pianist and composer (sound programmer Noriyuki Iwadare is often miscredited as co-composer)

Soleil is a village in a large continent overrun by monsters, and the crusaders of Soleil are sent out by the King to save the humans. While on your own quest, you save an old lady who tells you to talk to a fortuneteller west of Soleil, who exchanges your ability to talk to humans with the ability to talk to animals (for the first half of the game, that is). Now, you must rely on your sword and the aid of a group of animals to rid the world of monsters - though along the way, you'll come to realize monsters aren't as evil as the humans make them out to be.

[7DF6A066]
Crusader of Centy (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Translated
Release Year: 1994
Developer: NexTech
Publisher: Atlus
Players: 1
Translated by: Unknown
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan, and Ragnacenty in Korea, is an adventure game developed by Nextech under contract from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean (released 1995), English, French, German, and Spanish. The North American release was localized and published by Atlus. The game's music was composed by Motokazu Shinoda, a professional Japanese concert pianist and composer (sound programmer Noriyuki Iwadare is often miscredited as co-composer)

Soleil is a village in a large continent overrun by monsters, and the crusaders of Soleil are sent out by the King to save the humans. While on your own quest, you save an old lady who tells you to talk to a fortuneteller west of Soleil, who exchanges your ability to talk to humans with the ability to talk to animals (for the first half of the game, that is). Now, you must rely on your sword and the aid of a group of animals to rid the world of monsters - though along the way, you'll come to realize monsters aren't as evil as the humans make them out to be.

[6CF7A4DF]
Crystal's Pony Tale
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Crystal's Pony Tale is a 1994 action game by Sega for the Sega Mega Drive. It was released exclusively in the US through the Sega Club kid's club, and is intended for young girls.

[A4FBF9A9]
Curse
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1989
Developer: Micronet
Publisher: Micronet
Players: 1
_________________________
Curse is a 1989 Sega Mega Drive shoot-'em-up by Micronet released exclusively in Japan. You play as a ship that has to save an alien planet from destruction caused by a neighboring planet that had mysteriously changed from friend to enemy over the course of centuries.

[13795DCA]
Cutie Suzuki no Ringside Angel
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling 
Gametype: Licensed
Release Year: 1990
Developer: Copya Systems
Publisher: Asmik Ace Entertainment, Inc
Players: 1-2
_________________________
Cutie Suzuki no Ringside Angel or Cuty Suzuki no Ringside Angel is a wrestling game developed by Copya System and published exclusively in Japan in 1990 by Asmik. In the game, you play as one of nine female Japanese pro wrestlers fighting to the top of the league. There are four modes: one-player tournament, two-player tournament, two-player match, or watch the computers play with the characters/field of your choice. There are five fields (New Face, Straw Berry, White Snow, Star Light, and Grand Champion). Each field is one half of a normal wrestling ring that the competitors can move around a la Golden Axe.

[EBABBC70]
Cutthroat Island
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1995
Developer: Software Creations
Publisher: Acclaim
Players: 1
_________________________
Cutthroat Island is a 1995 beat-'em-up for the SNES, Sega Mega Drive, and Sega Game Gear by Acclaim and Software Creations tying into Carloco's disastrous 1995 film.

[01E719C8]
Cyber-Cop
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1992
Developer: Core Design Ltd.
Publisher: Virgin Interactive
Players: 1
_________________________
Corporation, is a first person shooter game developed for the Amiga. It was ported to the Sega Mega Drive in 1992. The North American version of the game was renamed Cyber-Cop.

[A80D18AA]
Cyber-Cop
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1992
Developer: Core Design Ltd.
Publisher: Virgin Interactive
Players: 1
_________________________
Corporation, is a first person shooter game developed for the Amiga. It was ported to the Sega Mega Drive in 1992. The North American version of the game was renamed Cyber-Cop.

[4D323EC3]
Cyber-Cop (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Translated
Release Year: 1992
Developer: Core Design Ltd.
Publisher: Virgin Interactive
Players: 1
Translated by: Unknown
_________________________
Corporation, is a first person shooter game developed for the Amiga. It was ported to the Sega Mega Drive in 1992. The North American version of the game was renamed Cyber-Cop.

[76120E96]
Cyberball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Bash your way to the goal post in Cyberball, the national sport of the 21st century. Massive Robots grapple for yardage on this metal-crunching gridiron of the future. And when the action gets critical, the ball explodes!

Hints:

- Easy Goin' -
Password: U2BB GXVG IB7L

- Last Game as Los Angeles Assassins -
To play the last game as the Los Angeles Assassins enter ths password: CGBB B8FB BB2V

- Last Game as the Minnesota Maulers -
To play the last game as the Minnesota Maulers enter this password: P5BB B5PS IHEX

- View the ending for the Chicago Killers -
Enter the password: CGBB B8FB BB2V

- Watch the Ending -
Put in the password: UJBB B5PS OF41

http://www.gamefaqs.com/console/genesis/home/586125.html

[AB0D1269]
Cyborg Justice
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1993
Developer: Novotrade
Publisher: SEGA
Players: 1-2
_________________________
Cyborg Justice is a 1993 beat-'em-up for the Sega Mega Drive by Novotrade.

A human astronaut crash-lands on a planet and almost dies, but is "rescued" by robots who take his brain, implant it into a cyborg's shell, and try to erase it so he can become their slave. But #127's brain erase function fails.

[1FDC66B0]
Daffy Duck In Hollywood
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: Psionic Systems
Publisher: SEGA
Players: 1
_________________________
Daffy Duck in Hollywood is a platform game released for the Sega Mega Drive, Sega Master System and Sega Game Gear in 1995.

[4602584F]
Dahna: Megami Tanjou
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1991
Developer: IGS
Publisher: IGS
Players: 1
_________________________
Dahna Megami Tanjou, known in South Korea as just Dahna is a sidescrolling action game for the Sega Mega Drive. It was only released in Japan and South Korea.

[A2990031]
Dangerous Seed
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1990
Developer: Namco
Publisher: Namco
Players: 1
_________________________
Dangerous Seed is a 1989 arcade shoot-'em-up by Namco ported to the Sega Mega Drive in 1990. Both versions were released exclusively in Japan.

The Moon Diver is a ship consisting of three sub-ships, sometimes called wings: Alpha, Beta, and Gamma. You must stop an alien invasion whose base is Danger Seed by going through several "tubes;" however before the game starts Beta and Gamma break off and you must begin with Alpha alone.

[0464ACA4]
Dark Castle
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Artech Studios, Three-Sixty Pacific Inc.
Publisher: Electronic Arts
Players: 1
_________________________
Dark Castle is a Sega Mega Drive action game developed by Artech Studios and Three-Sixty Pacific Inc. and published by Electronic Arts.

[7A33B0CB]
Darwin 4081
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Super Real Darwin is a 1987 arcade shoot-'em-up by Data East. Sega ported it to the Sega Mega Drive and released it in 1990 exclusively in Japan under the name Darwin 4081.

[DCB76FB7]
Dashin' Desperadoes
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing 
Gametype: Licensed
Release Year: 1993
Developer: Data East
Publisher: Data East
Players: 1-2
_________________________
Dashin' Desperadoes is a 1993 platforming/racing game developed by Data East and released exclusively in North America for the Sega Genesis. The ROM's header indicates that had the game been released in Japan it may have been called Rumble Kids there, but there has yet to be any proof that plans for such a release existed.

[9177088C]
David Crane's Amazing Tennis
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis 
Gametype: Licensed
Release Year: 1992
Developer: Farsight Technologies
Publisher: Absolute Entertainment
Players: 1-2
_________________________
David Crane's Amazing Tennis is a 1992 tennis game by Absolute Entertainment for the SNES and Sega Mega Drive. The Mega Drive port was only released in the US.

[512B7599]
David Robinson's Supreme Court
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1992
Developer: ACME Interactive, SEGA
Publisher: SEGA
Players: 1-2
_________________________
David Robinson's Supreme Court, called David Robinson Basketball in Japan, is a 1992 basketball game for the Sega Mega Drive by Sega.

[56164B00]
David Robinson's Supreme Court
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1992
Developer: ACME Interactive, SEGA
Publisher: SEGA
Players: 1-2
_________________________
David Robinson's Supreme Court, called David Robinson Basketball in Japan, is a 1992 basketball game for the Sega Mega Drive by Sega.

[894686F0]
Davis Cup World Tour Tennis
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis 
Gametype: Licensed
Release Year: 1993
Developer: Loriciels
Publisher: Tengen
Players: 1-2
_________________________
Davis Cup Tennis, known as Davis Cup World Tour in Europe, is a tennis game for the Sega Mega Drive. It was to be followed by a sequel, Davis Cup World Tour Tennis 2, however this was cancelled.

[C8A1A655]
Davis Cup World Tour Tennis II
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis 
Gametype: Prototype
_________________________
One of two well-designed tennis sims from the Old World built around competition for the Davis Cup, one of the sport's top honors.

Now this is more like it! The graphics are a bit silly and the gameplay leans on the arcade side, but it plays smooth and has all the options most people would ever want. Easy to manage, too. It's not the best tennis sim out there, but it'll do for most folks.

Davis Cup World Tour Tennis 2 was never released, but a this playable beta is available.

http://www.genesisproject-online.com/Genesis/D/DavisCupTennis2.html

[B95E25C9]
Daze Before Christmas
Platform: Sega Genesis / Mega Drive
Region: Australia
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Unlicensed
Release Year: 1994
Developer: Funcom
Publisher: SunSoft
Players: 1-2 Alternating
_________________________
Daze Before Christmas is a Christmas-themed platformer developed by Funcom and published by Sunsoft for the Sega Mega Drive in 1994 and later for the SNES. You play as Santa Claus, tasked with saving all of his elves and retrieving his plans from the evil Timekeeper.

Daze Before Christmas is notable for being the only Mega Drive game on record to be released exclusively in Australia. According to an interview with Funcom programmer Carl-Henrik Skarstedt, manufacturing was actually cancelled shortly after the first run had shipped.

[B41B77CF]
Deadly Moves
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1992
Developer: Kaneko
Publisher: Kaneko
Players: 1-2
_________________________
Power Athlete is a 1992 fighting game for the Sega Mega Drive and SNES by Kaneko released in Japan and the US. In the US, the Mega Drive version was renamed Deadly Moves and the SNES version Power Moves.

[35CBD237]
Deadly Moves
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1992
Developer: Kaneko
Publisher: Kaneko
Players: 1-2
_________________________
Power Athlete is a 1992 fighting game for the Sega Mega Drive and SNES by Kaneko released in Japan and the US. In the US, the Mega Drive version was renamed Deadly Moves and the SNES version Power Moves.

[A9804DCC]
Death Duel
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1992
Developer: Punk Development
Publisher: Razorsoft
Players: 1
_________________________
Death Duel is a 1992 action game for the Sega Mega Drive developed by Punk Development. In the far future, interstellar disputes are resolved by duels to the death. Nine alien races have blocked the Federation's nine flight paths, leaving it unable to operate. The player character must battle against the champion of each race to save the Federation, using his own personal giant robot to battle each champion.

[73DC0DD8]
Decap Attack
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Vic Tokai
Publisher: SEGA
Players: 1
_________________________
Decap Attack (also styled DEcapAttack) is a 1991 platforming game for the Sega Mega Drive by VIC Tokai. It is a hack of their 1990 game Magical Hat no Buttobi Turbo! Daibouken replacing everything except the basic gameplay and most of the engine (the sound driver was changed from SMPS to that used by composer Fumito Tamayama's company Graphic Research). You play as Chuck D. Head, a decapitated mummy who must defeat the forces of the evil Max D.Cap, an underworld warlord who is invading the world of the living.

Gameplay is identical to that of Magical Hat.

[5FF71877]
Demolition Man
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1995
Developer: Alexandria
Publisher: Acclaim
Players: 1
_________________________
Demolition Man is a Sega Mega Drive and Sega Mega CD action game based on the film with the same name.

[C287343D]
Desert Demolition Starring Road Runner and Wile E. Coyote
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1995
Developer: BlueSky Software
Publisher: SEGA
Players: 1
_________________________
Desert Demolition Starring Road Runner and Wile E. Coyote is a Mega Drive game released in 1995 which stars the Road Runner and Wile E. Coyote from the Looney Tunes cartoon series. The game is developed by BlueSky Software, the company well known for making the Vectorman series. The player can play as either the Road Runner, who spends the game avoiding the Wile E.'s traps, or Wile E. Coyote, who spends the game attempting to catch the Road Runner.

The game was later released in North America as part of the Mega Hit Series.

[67A9860B]
Desert Strike: Return to the Gulf
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1992
Developer: Electronic Arts
Publisher: Electronic Arts Victor
Players: 1
_________________________
Desert Strike: Return to the Gulf, called Desert Strike: Wangan Sakusen in Japan and better known simply as Desert Strike, is an isometric-projection shoot-em-up by Electronic Arts released for the Sega Mega Drive in 1992, and subsequently ported to other platforms. It is the first game in EA's so-called Strike series of isometric shoot-em-ups.

A terrorist violently takes over a small Arab emirate and plans a major nuclear strike, to which the president of the United States orders a helicopter team in the Special Forces to intervene. You are in control of one such helicopter.

[D3F300AC]
Devilish: The Next Possession
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1992
Developer: Aisystem Tokyo
Publisher: Sage's Creation
Players: 1-2
_________________________
Bad Omen is a 1992 Sega Mega Drive game by Aisystem Tokyo and HOT-B as a sequel to Genki's 1991 Game Gear game Devilish. When released overseas, the name was changed to Devilish: The Next Possession to highlight its relation to the previous game. The game appears to not have been made with Genki's involvement; this is unconfirmed (HOT-B was responsible for distributing Devilish in Europe).

[975693CE]
Devilish: The Next Possession
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1992
Developer: Aisystem Tokyo
Publisher: HOT-B
Players: 1-2
_________________________
Bad Omen is a 1992 Sega Mega Drive game by Aisystem Tokyo and HOT-B as a sequel to Genki's 1991 Game Gear game Devilish. When released overseas, the name was changed to Devilish: The Next Possession to highlight its relation to the previous game. The game appears to not have been made with Genki's involvement; this is unconfirmed (HOT-B was responsible for distributing Devilish in Europe).

[C632E5AF]
Dial Q o Mawase!
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Actio
Gametype: Pirate
Release Year: Unreleased
_________________________
Dial Q o Mawase!, alternatively called Dial Q wo Mawase! and often pirated under the name Kyuukyoku Mahjong, is a pornographic mahjong game for the Sega Mega Drive originating in Japan, but developed by unknown developers in some unknown year. The game is somewhat often pirated by other Japanese and Chinese pirates. It appears to be hacked out of Mahjong Cop Ryuu and steals the Cube/Noriyuki Iwadare sound driver.

[1002C02F]
Dial Q o Mawase! (Chinese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Cartridge
Controller: Gamepad
Genre: Board Game 
Gametype: Translated
Release Year: Unreleased
Translated by: Unknown
_________________________
Dial Q o Mawase!, alternatively called Dial Q wo Mawase! and often pirated under the name Kyuukyoku Mahjong, is a pornographic mahjong game for the Sega Mega Drive originating in Japan, but developed by unknown developers in some unknown year. The game is somewhat often pirated by other Japanese and Chinese pirates. It appears to be hacked out of Mahjong Cop Ryuu and steals the Cube/Noriyuki Iwadare sound driver.

[EF887533]
Dick Tracy
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Dick Tracy is a 1990 action game by Sega for the Sega Mega Drive and Sega Master System tying into the 1990 Dick Tracy film.

The game is an action game where Dick Tracy walks around killing bad guys to solve mysteries. The game exists in a pesudo-3D world where enemies either approach from where Dick is or from a distance "behind" him - therefore, Dick has to attack in two different ways. Due to the differences in the two consoles's controllers, controls for each version are slightly different. In order to make this explanation simple, we will use the first level, which takes place on a street with Dick walking along one sidewalk and the other enemies across the street, to explain the different attacks.

[0D0D7953]
Dick Vitale's College Hoops
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1994
Developer: Time Warner Interactive
Publisher: Time Warner Interactive
Players: 1-2
_________________________
Dick Vitale's "Awesome, Baby!" College Hoops is a basketball game with commentary from US sportscaster and former basketball coach Dick Vitale. It features numerous college basketball teams, and was developed and published by Time Warner Interactive in 1994.

The game is unusual in that it attempts to create a fully 3D experience on Sega Mega Drive hardware, something assumed impossible. Depending on who has the ball, the screen rotates to face behind the player, rather than having a side-on view like NBA Jam. Unfortunately due to console limitations, this means there are no backgrounds (minus the floor and hoops), the rotations are choppy and the framerate is lower than in most games.

Though likely intended for a US-only release, Dick Vitale's "Awesome Baby" College Hoops managed to find its way to Australia. Rather than design new box art, Time Warner simply decided to plaster stickers on the box relevant to Australia, creating some tacky results.

[4608F53A]
Dino Dini's Soccer
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer 
Gametype: Licensed
Release Year: 1994
Developer: Dini and Dini Productions
Publisher: Virgin Interactive
Players: 1-2
_________________________
Dino Dini's Soccer is a top-down football game for the Sega Mega Drive. It was only released in Europe.

[5FE351B8]
Dino Land
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Pinball 
Gametype: Licensed
Release Year: 1991
Developer: Wolf Team
Publisher: Wolf Team
Players: 1
_________________________
Dino Land, called Chou Touryuu Retsuden Dino Land in Japan, is a 1991 pinball game by Wolf Team for the Sega Mega Drive and Sharp X68000.

[81F939DE]
Dino Land
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Pinball 
Gametype: Licensed
Release Year: 1991
Developer: Wolf Team
Publisher: Wolf Team
Players: 1
_________________________
Dino Land, called Chou Touryuu Retsuden Dino Land in Japan, is a 1991 pinball game by Wolf Team for the Sega Mega Drive and Sharp X68000.

[39351146]
Dinosaurs For Hire
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1993
Developer: SEGA Interactive
Publisher: SEGA
Players: 1-2
_________________________
Dinosaurs for Hire is a Mega Drive game based on the comic book series of the same name. It was only released in North America.

It is a side-scrolling action/platforming game similar to Contra but involving a group of dinosaurs who fight crime. The player can play as a tyrannosaurus rex named Archie, a triceratops named Lorenzo or a stegosaurus named Reese.

[ED427EA9]
Disney's Aladdin
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Virgin Games
Publisher: SEGA
Players: 1
_________________________
Aladdin is a platform game developed by Virgin Interactive in 1993. It is based on Disney's movie of the same name and was released for the Sega Mega Drive, Amiga, DOS, Game Boy, Game Boy Color and NES. An entirely different game was developed by Sims for the Sega Master System and Sega Game Gear, and another version developed by Capcom exists for the Super Nintendo Entertainment System and Game Boy Advance, as Capcom still held the rights to develop Disney-themed games for Nintendo consoles.

Virgin's version of the game was seen as a milestone for the industry, as all the animations were drawn by Disney artists frame by frame. It meant that Aladdin looked significantly better than most other platformers on the market, and was able to provide gamers with the same graphical style as seen in the film. Many of Aladdin's developers would move on to form Shiny Entertainment, and produce Earthworm Jim.

[D1845E8F]
Disney's Aladdin
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Virgin Games
Publisher: SEGA
Players: 1
_________________________
Aladdin is a platform game developed by Virgin Interactive in 1993. It is based on Disney's movie of the same name and was released for the Sega Mega Drive, Amiga, DOS, Game Boy, Game Boy Color and NES. An entirely different game was developed by Sims for the Sega Master System and Sega Game Gear, and another version developed by Capcom exists for the Super Nintendo Entertainment System and Game Boy Advance, as Capcom still held the rights to develop Disney-themed games for Nintendo consoles.

Virgin's version of the game was seen as a milestone for the industry, as all the animations were drawn by Disney artists frame by frame. It meant that Aladdin looked significantly better than most other platformers on the market, and was able to provide gamers with the same graphical style as seen in the film. Many of Aladdin's developers would move on to form Shiny Entertainment, and produce Earthworm Jim.

[FB5AACF0]
Disney's Aladdin
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Virgin Games
Publisher: SEGA
Players: 1
_________________________
Aladdin is a platform game developed by Virgin Interactive in 1993. It is based on Disney's movie of the same name and was released for the Sega Mega Drive, Amiga, DOS, Game Boy, Game Boy Color and NES. An entirely different game was developed by Sims for the Sega Master System and Sega Game Gear, and another version developed by Capcom exists for the Super Nintendo Entertainment System and Game Boy Advance, as Capcom still held the rights to develop Disney-themed games for Nintendo consoles.

Virgin's version of the game was seen as a milestone for the industry, as all the animations were drawn by Disney artists frame by frame. It meant that Aladdin looked significantly better than most other platformers on the market, and was able to provide gamers with the same graphical style as seen in the film. Many of Aladdin's developers would move on to form Shiny Entertainment, and produce Earthworm Jim.

[7CF79841]
Disney's Aladdin (French Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer 
Gametype: Translated
Release Year: 1993
Developer: Virgin Games
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Aladdin is a platform game developed by Virgin Interactive in 1993. It is based on Disney's movie of the same name and was released for the Sega Mega Drive, Amiga, DOS, Game Boy, Game Boy Color and NES. An entirely different game was developed by Sims for the Sega Master System and Sega Game Gear, and another version developed by Capcom exists for the Super Nintendo Entertainment System and Game Boy Advance, as Capcom still held the rights to develop Disney-themed games for Nintendo consoles.

Virgin's version of the game was seen as a milestone for the industry, as all the animations were drawn by Disney artists frame by frame. It meant that Aladdin looked significantly better than most other platformers on the market, and was able to provide gamers with the same graphical style as seen in the film. Many of Aladdin's developers would move on to form Shiny Entertainment, and produce Earthworm Jim.

[E0DF90A3]
Disney's Aladdin (German Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer 
Gametype: Translated
Release Year: 1993
Developer: Virgin Games
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Aladdin is a platform game developed by Virgin Interactive in 1993. It is based on Disney's movie of the same name and was released for the Sega Mega Drive, Amiga, DOS, Game Boy, Game Boy Color and NES. An entirely different game was developed by Sims for the Sega Master System and Sega Game Gear, and another version developed by Capcom exists for the Super Nintendo Entertainment System and Game Boy Advance, as Capcom still held the rights to develop Disney-themed games for Nintendo consoles.

Virgin's version of the game was seen as a milestone for the industry, as all the animations were drawn by Disney artists frame by frame. It meant that Aladdin looked significantly better than most other platformers on the market, and was able to provide gamers with the same graphical style as seen in the film. Many of Aladdin's developers would move on to form Shiny Entertainment, and produce Earthworm Jim.

[BB205986]
Disney's Aladdin (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer 
Gametype: Translated
Release Year: 1993
Developer: Virgin Games
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Aladdin is a platform game developed by Virgin Interactive in 1993. It is based on Disney's movie of the same name and was released for the Sega Mega Drive, Amiga, DOS, Game Boy, Game Boy Color and NES. An entirely different game was developed by Sims for the Sega Master System and Sega Game Gear, and another version developed by Capcom exists for the Super Nintendo Entertainment System and Game Boy Advance, as Capcom still held the rights to develop Disney-themed games for Nintendo consoles.

Virgin's version of the game was seen as a milestone for the industry, as all the animations were drawn by Disney artists frame by frame. It meant that Aladdin looked significantly better than most other platformers on the market, and was able to provide gamers with the same graphical style as seen in the film. Many of Aladdin's developers would move on to form Shiny Entertainment, and produce Earthworm Jim.

[58E297DF]
Disney's Ariel: The Little Mermaid
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1992
Developer: Bluesky Innovations
Publisher: SEGA
Players: 1
_________________________
Ariel the Little Mermaid, is an action game for the Sega Mega Drive, Sega Master System and Sega Game Gear based on the movie with the same name. The Master System version was exclusive to Brazil.

[7E9DDDC4]
Disney's Ariel: The Little Mermaid (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action 
Gametype: Translated
Release Year: 1992
Developer: Bluesky Innovations
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Ariel the Little Mermaid, is an action game for the Sega Mega Drive, Sega Master System and Sega Game Gear based on the movie with the same name. The Master System version was exclusive to Brazil.

[796882B8]
Disney's Mulan
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Prototype
Release Year: Unreleased
Publisher: Unreleased
Players: 1
_________________________
Platform game based on the Disney Animated feature of the same name.

This is a Beta version of the game, development was stopped due to the introduction of newer 32bit consoles and the demise of the Genesis/Mega-Drive. Unfortunately it shows, poor graphics (especially for a Disney game) and sound with poor level design make this more of a curiosity than anything else.

http://www.genesisproject-online.com/Genesis/L-m/Mulan.html

[6DDD1C6D]
Disney's Pocahontas
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1996
Developer: Funcom
Publisher: Disney Interactive
Players: 1
_________________________
Take control of the title character or her little raccoon friend, Meeko, in this adventure based on Pocahontas, the Disney animated film from 1995. Pocahontas must learn the nine special animal spirits as she ventures out into the wilderness to prevent a war between her Powhatan tribe and the English settlers. The game is separated into three acts and takes place in the forest, at the long house of Chief Powhatan, at an English settlement, inside a ship, and in various natural Virginian surroundings. 

When the game begins, Pocahontas can walk, climb, short jump and push objects, while Meeko can run, climb trees, jump, jump into Pocahontas' arms, push small objects and tread water. In order to gain special powers (such as night vision, swimming and sprinting), Pocahontas, with the help of Meeko, must free nine animal friends from various predicaments. Switch between the pair at any time and use each character's strengths to figure out how to reach the end of the level.

Various puzzles appear throughout each level as you explore your surroundings. For example, you cannot simply enter the front door of the long house, so you must find another way in. Ledges sometimes appear to be out of reach and some objects seem impossible to move. These and other puzzles await your gaming expertise. Players can resume progress by entering passwords awarded at the end of each level, and cinematic cut-scenes help further the story as the characters advance through the game.

Trivia:

Released to theaters in 1995, Pocahontas tells the story of a brave and free spirited woman who defied her tribe and her father (Chief Powhatan) by falling in love with an Englishman named John Smith. Voice actors for the film include Irene Bedard, Judy Kuhn and Mel Gibson.

Controls:

D-Pad: Move character
C: Switch control of characters
A: Reach out
B: Jump
D-Pad + B: Skip

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=1672

[3FB6D92E]
Disney's The Jungle Book
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Eurocom Entertainment Software
Publisher: Virgin Interactive
Players: 1
_________________________
Get down to the bare necessities of life... and escort Mowgli through the jungle to the safety of the human village. Fight the boggle-eyed snake, Kaa, and defeat Shere Khan the hungry tiger in this exciting adventure based on Disney's classic! It'll drive you ape crazy!

- Activate the Debug Menu -
On the first level, make Mowgli run all the way to the right until you get to the briar patch. When you see Mowgli recoil at the edge of the place, you know you're in the right spot. Jump into the canyon and pause the game right before you're about to fall to your death. While the game is paused, press B, A, Down, C, Right, A, B, Left, A, Right, Down, B, A, Left, Left, C, Up, Right, Left. As soon as you do that, the screen will change to the Debug Menu, which features level select and a host of other options such as invincibility.

- Begin right next to Baloo the bear -
To start right next to Baloo the bear, pause the game and press B, A, Left, Up, Up.

- Change the color of the screen -
To change the color of the screen, pause the game and press A, B, B, A, C, A, B, B. Eventually you will get to the last color, which is blood red.

- Extra Time -
Enter the following code at the Pause Screen: A - B - B - A - A - B - B - A
Then when you un-pause the game you should have added 10 seconds to your time

- Go to King Louie -
To be transported to the boss King Louie, pause the game and then press Left, Up, A, Left, Up, A.

- Go to the Witch Doctor Monkeys -
To go to the Witch Doctor Monkeys, pause the game and then press Right, A, Down, B, A, Down.

- Refill Health -
Enter the following code at the Pause Screen: Up - Up - Down - Down - Left - Right - Left - Right - B - A
Then when you un-pause the game your health should be refilled

- Skip Current Level -
Enter the following code at the Pause Screen: B - A - A - B - B - A - A - B - A - - B - B - A - A - B - B - A
Then when you unpause the game you should go to the next level

- Skip to Last Level -
Enter the following code at the Pause Screen: A - C - A - C - A - C - A - C - B - B - B - B
Then when you un-pause the game you will go to the last level

- Start next to Kaa the snake -
To start the game right next to Kaa the snake, pause the game and then press C, A, A, B, C, A, A.

- Upside-Down Mode -
Enter the following code at the Pause Screen: Left - A - Right - Down - B - A - Left - Left - C - Right - Up - Down
Then when you un-pause the game the screen will be upside-down

- View the ending -
To see the game's ending, pause the game and press B, A, Down, C, A, Right, Left, A, Right, Down.

http://www.gamefaqs.com/console/genesis/home/586267.html

[DC9F02DB]
DJ Boy
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1989
Developer: Kaneko
Publisher: Kaneko
Players: 1
_________________________
DJ Boy is a 1989 arcade beat-'em-up by Kaneko running on Kaneko-designed hardware and distributed by Sega in Japan and American Sammy elsewhere. Sega and Kaneko ported it to the Sega Mega Drive in 1990.

[860E749A]
DJ Boy
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1989
Developer: Kaneko
Publisher: Kaneko
Players: 1
_________________________
DJ Boy is a 1989 arcade beat-'em-up by Kaneko running on Kaneko-designed hardware and distributed by Sega in Japan and American Sammy elsewhere. Sega and Kaneko ported it to the Sega Mega Drive in 1990.

[202ABAA8]
DJ Boy
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1989
Developer: Kaneko
Publisher: Kaneko
Players: 1
_________________________
DJ Boy is a 1989 arcade beat-'em-up by Kaneko running on Kaneko-designed hardware and distributed by Sega in Japan and American Sammy elsewhere. Sega and Kaneko ported it to the Sega Mega Drive in 1990.

[0053BFD6]
Doki Doki Penguin Land
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Ikazuse! Koi no Doki Doki Penguin Land MD - called just Doki Doki Penguin Land on Sega's archive - is a Sega Mega Drive game released only in Japan as part of the Sega Game Toshokan service. It is an update to the previous games in the series, Doki Doki Penguin Land and Penguin Land, and features the same basic gameplay of having to guide an egg to the bottom of the screen.

The game is very loud and screechy compared to other Mega Drive titles when run through many emulators as it was initially assumed some of this sound would be filtered by the time it left the television speakers. In Kega Fusion, it can be partially fixed by checking the "Filter" option (Ctrl + F11).

[30006EBD]
Dominus
Platform: Sega Genesis / Mega Drive
Region: Unlicensed
Media: Cartridge
Controller: Gamepad
Genre: Strategy 
Gametype: Unlicensed
Release Year: 1994
Players: 1
_________________________
You are an Overlord in the employ of an aged King who has long since tired of battling. Protection and control of the kingdom, its resources, treasures and its force of monster are your obligations.

Neighboring clans are invading the dominion. They are a scourge of ravenous looters, soldiers, and mages. Each group desires some resource that is abundant in the kingdom. The longer they steal from you, the stronger they become.

The clans will attack from every direction. If you do not defeat them at the outskirts of the kingdom they will move toward your castle destroying and pillaging along the way. As they ravage the land and close on the castle they gain strength from the resources they have captured. Each clan is after specific resources. Some are invaders or scouts. Others are powerful mages.

Fight back the invaders with all your resources. Order your generals and monsters into combat. Lay traps. Use Magick to destroy the clans and enhance your own forces. Gain information through interrogation and spies or fight with your own hands.

http://www.mobygames.com/game/dos/dominus

[B2DD857F]
Donald Duck in Maui Mallard
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: Disney Interactive
Publisher: SEGA
Players: 1
_________________________
Donald in Maui Mallard is a platform game starring Donald Duck which was released for the Sega Mega Drive. The original Mega Drive version was only released in Europe and Brazil, as Nintendo had secured a deal with Disney to ensure no Donald Duck games were released on rival systems in North America. It was also the first game to be developed under the Disney Interactive label.

Donald in Maui Mallard would be tuned up significantly and brought to the SNES as Maui Mallard in Cold Shadow, with later ports to Windows PCs and the Game Boy. Interestingly these versions omit all references to Donald Duck, citing that the main character's name is "Maui Mallard".

[11194414]
Doom Troopers: The Mutant Chronicles
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1995
Developer: Adrenalin Entertainment
Publisher: Playmates Interactive Entertainment
Players: 1-2
_________________________
Doom Troopers is a 1995 action game by Adrenalin Entertainment and Playmates Interactive Entertainment for the Sega Mega Drive and SNES tying into Target Games's Doom Trooper card game (part of their Mutant Chronicles franchise). It was only released in the US even though Mutant Chronicles is Swedish and was quite popular in Northern Europe back in the days.

[EEED1130]
Doraemon: Yume Dorobou to 7 Nin no Gozans
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Actio
Gametype: Licensed
Release Year: 1993
Developer: SEGA, G-Sat, Nexus Interact, Winds
Publisher: SEGA
_________________________
Doraemon: Yume Dorobou to 7 Nin no Gozans is a 1993 platformer by Sega for the Sega Mega Drive tying into the Doraemon media franchise.

[D98C623C]
Double Clutch
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars > Top Down 
Gametype: Licensed
Release Year: 1993
Developer: ASCII Entertainment
Publisher: SEGA
Players: 1-2
_________________________
Double Clutch is a top-down racing game developed for the Sega Mega Drive. It was only released in PAL regions.

[054F5D53]
Double Dragon
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1993
Developer: Accolade
Publisher: Ballistic
Players: 1-2
_________________________
Double Dragon is a 1987 arcade beat-'em-up by Technos. It was ported to a variety of consoles; Accolade brought it to the Sega Mega Drive in 1993 and Sega to the Sega Master System in 1988. Accolade's version was licensed by Sega, despite the ROM header saying otherwise.

The Mega Drive port is a straight port of the arcade with slight differences in graphics and sound. The enemies also easily mimic the players up and down movement, which can lead to some annoyance.

The Master System version has slightly different controls due to the controller only having two buttons. Some parts of the levels are designed differently and extended. The mohawk Abobo is missing in this version. Unlimited continues are available up until the final stage (although unlimited continues can be attained in the final stage through a cheat).

[B36AB75C]
Double Dragon 3: The Rosetta Stone
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1992
Developer: Software Creations
Publisher: Flying Edge
Players: 1-2
_________________________
Double Dragon 3: The Rosetta Stone is a 1991 arcade beat-'em-up by Technos; it was ported by Software Creations to the Sega Mega Drive and published in 1992/1993 by Flying Edge. Although the boxart refers to the game as Double Dragon 3: The Arcade Game, the title screen remains the same as the arcade version.

Graphics are improved though lacking the amount of colors of the arcade version. Character animation is increased. Added animation in some cutscenes. Some voice samples are missing. Credits/Coins can be earned through gameplay. Control is somewhat improved and movement is sped up slightly. Three player mode is gone and the max simultaneous players is two now.

[A8BFDBD6]
Double Dragon II: The Revenge
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1991
Developer: Technos Japan
Publisher: PalSoft
Players: 1-2
_________________________
Double Dragon II: The Revenge is a action game developed and published by Technos in 1988 as a sequel to the original Double Dragon. Originally for the arcades, it was later ported to a variety of systems. PALSOFT ported the game to the Sega Mega Drive and released it exclusively in Japan in 1991. The port was fairly accurate in comparison to the NES version.

The Black Warriors shoot and kill Marian, whom was saved by Billy and Jimmy Lee from the same gang in the first Double Dragon, and now Billy and Jimmy fight to avenge her. Most of the enemies from the first game re-appear but with slightly redrawn sprites.

Similar to the first Double Dragon game, there are four levels available. This includes a heliport, a lumber storehouse, a wheat field, and the bosses lair. Willy returns as the next to final boss but is succeeded by a double of the main character(s). Depending on how many are playing at the time one or two doubles will appear.

[27E59E35]
Double Dragon V: The Shadow Falls
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: Leland Interactive Media
Publisher: Tradewest
Players: 1-2
_________________________
Double Dragon V: The Shadow Falls is a 1994 arcade action game developed by Leland Interactive Media and published by Tradewest for the Sega Mega Drive. It was also released for the Super Nintendo Entertainment System and Atari Jaguar. Unlike most games in the Double Dragon franchise it is a one on one fighter similar to Street Fighter II. It is based on the Double Dragon television series which was airing at the time the game was released.

There are twelve available characters of which two are hidden. Of the twelve Bones, Sekka, Blade, and Dominique are original characters that never appeared on the television series.

[5BAF53D7]
Double Dribble: The Playoff Edition
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1-8
_________________________
Hyper Dunk: The Playoff Edition, called just Hyper Dunk in Europe, is a 1994 basketball game by Konami for the Sega Mega Drive. In the United States, the game is called Double Dribble: The Playoff Edition - making it appear to be a sequel to Konami's 1986 arcade game Double Dribble in this specific case. What the case is for Hyper Dunk is presently unknown.

[8352B1D0]
Double Dribble: The Playoff Edition
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1-8
_________________________
Hyper Dunk: The Playoff Edition, called just Hyper Dunk in Europe, is a 1994 basketball game by Konami for the Sega Mega Drive. In the United States, the game is called Double Dribble: The Playoff Edition - making it appear to be a sequel to Konami's 1986 arcade game Double Dribble in this specific case. What the case is for Hyper Dunk is presently unknown.

[F27C576A]
Double Dribble: The Playoff Edition
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1-8
_________________________
Hyper Dunk: The Playoff Edition, called just Hyper Dunk in Europe, is a 1994 basketball game by Konami for the Sega Mega Drive. In the United States, the game is called Double Dribble: The Playoff Edition - making it appear to be a sequel to Konami's 1986 arcade game Double Dribble in this specific case. What the case is for Hyper Dunk is presently unknown.

[70680706]
Dr Robotnik's Mean Bean Machine
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1993
Developer: Compile
Publisher: SEGA
Players: 1-2
_________________________
The game is based on the earlier Japanese puzzler Puyo Puyo. It was released to the North American and European markets in November 1993. Though not a commercial success initially, it became more popular with time. It was later also released in various compilations and other forms.

It was also released by Samsung in South Korea under the name Dong Gu Ri Te Chi Jak Jeon. For whatever reason, some number of cartridges (between only the first run and half of the entire production) was produced by taking a Puyo Puyo cart, sticking the Dong Gu Ri label on, and placing it in the Dong Gu Ri packaging and selling it as is - meaning that South Korean copies of the game will either contain the correct Korean version of Mean Bean Machine or will actually be Puyo Puyo.

[C7CA517F]
Dr Robotnik's Mean Bean Machine
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1993
Developer: Compile
Publisher: SEGA
Players: 1-2
_________________________
The game is based on the earlier Japanese puzzler Puyo Puyo. It was released to the North American and European markets in November 1993. Though not a commercial success initially, it became more popular with time. It was later also released in various compilations and other forms.

It was also released by Samsung in South Korea under the name Dong Gu Ri Te Chi Jak Jeon. For whatever reason, some number of cartridges (between only the first run and half of the entire production) was produced by taking a Puyo Puyo cart, sticking the Dong Gu Ri label on, and placing it in the Dong Gu Ri packaging and selling it as is - meaning that South Korean copies of the game will either contain the correct Korean version of Mean Bean Machine or will actually be Puyo Puyo.

[AF8F3371]
Dragon Ball Z - Buyuu Retsuden
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: Bandai
Publisher: Bandai
Players: 1-2
_________________________
Dragon Ball Z: Buyuu Retsuden is a 1994 fighting game by Bandai for the Sega Mega Drive made with the Dragon Ball Z license released exclusively in Japan - and for some odd reason, France, where it was renamed Dragon Ball Z: L'Appel du Destin.

The game was also distributed in Portugal where it is simply called Dragon Ball Z. The distributor, Ecofilmes, would take Japanese copies of the game, replace the cover (but keep the manual and cart), and sell the game as is, promising a free converter cart as the Japanese cartridges cannot fit into European Mega Drives. When the French version came out, they switched to using that version instead.

[F035C737]
Dragon Ball Z - Buyuu Retsuden
Platform: Sega Genesis / Mega Drive
Region: France
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: Bandai
Publisher: Bandai
Players: 1-2
_________________________
Dragon Ball Z: Buyuu Retsuden is a 1994 fighting game by Bandai for the Sega Mega Drive made with the Dragon Ball Z license released exclusively in Japan - and for some odd reason, France, where it was renamed Dragon Ball Z: L'Appel du Destin.

The game was also distributed in Portugal where it is simply called Dragon Ball Z. The distributor, Ecofilmes, would take Japanese copies of the game, replace the cover (but keep the manual and cart), and sell the game as is, promising a free converter cart as the Japanese cartridges cannot fit into European Mega Drives. When the French version came out, they switched to using that version instead.

[877B4E2A]
Dragon Ball Z - Buyuu Retsuden (English Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: VS Fighter 
Gametype: Translated
Release Year: 1994
Developer: Bandai
Publisher: Bandai
Players: 1-2
Translated by: DBZGameTran
Version: 95%
_________________________
Dragon Ball Z: Buyuu Retsuden is a 1994 fighting game by Bandai for the Sega Mega Drive made with the Dragon Ball Z license released exclusively in Japan - and for some odd reason, France, where it was renamed Dragon Ball Z: L'Appel du Destin.

The game was also distributed in Portugal where it is simply called Dragon Ball Z. The distributor, Ecofilmes, would take Japanese copies of the game, replace the cover (but keep the manual and cart), and sell the game as is, promising a free converter cart as the Japanese cartridges cannot fit into European Mega Drives. When the French version came out, they switched to using that version instead.

[01BC1604]
Dragon Slayer: The Legend of Heroes
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Undefined
Release Year: 1994
Developer: Falcom
Publisher: SEGA
Players: 1
_________________________
Dragon Slayer: Eiyuu Densetsu, called Dragon Slayer: The Legend of Heroes outside Japan, is the sixth main game in Falcom's Dragon Slayer series, following Sorcerian. It was first released on the NEC PC-88 in 1989 and would eventually find its way onto a number of other consoles. In 1994, Sega Falcom produced a port to the Sega Mega Drive released exclusively in Japan.

As with other main series Dragon Slayer games, Eiyuu Densetsu recevied its own sequels in a subseries, the first of which is Dragon Slayer: Eiyuu Densetsu II, also ported to the Mega Drive by Sega Falcom.

[46924DC3]
Dragon Slayer: The Legend of Heroes II
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Undefined
Release Year: 1995
Developer: Falcom
Publisher: SEGA
Players: 1
_________________________
Dragon Slayer: Eiyuu Densetsu, called Dragon Slayer: The Legend of Heroes outside Japan, is the sixth main game in Falcom's Dragon Slayer series, following Sorcerian. It was first released on the NEC PC-88 in 1989 and would eventually find its way onto a number of other consoles. In 1994, Sega Falcom produced a port to the Sega Mega Drive released exclusively in Japan.

As with other main series Dragon Slayer games, Eiyuu Densetsu recevied its own sequels in a subseries, the first of which is Dragon Slayer: Eiyuu Densetsu II, also ported to the Mega Drive by Sega Falcom.

[81F0C3CF]
Dragon's Eye Plus: Shanghai 3
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1991
Developer: Home Data
Publisher: Home Data
_________________________
Dragon's Eye Plus: Shanghai III is a 1991 game by Home Data for the Sega Mega Drive released exclusively in Japan. It is a member of Activision's Shanghai series of mahjong solitaire games - this particular one is, in effect, the "sequel" to Shanghai II: Dragon's Eye. Activision themselves would later bring Shanghai II: Dragon's Eye to the Mega Drive, but that is an entirely separate product.

[58037BC6]
Dragon's Fury
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Pinball 
Gametype: Licensed
Release Year: 1991
Developer: TechnoSoft
Publisher: Tengen
Players: 1-2
_________________________
Devil Crash (or Devil's Crush in USA) is a pinball game ghost-developed by Compile under license from Naxat Soft for the TurboGrafx-16, as part of Naxat's Crush series of pinball games. Technosoft acquired a license to port the game to the Sega Mega Drive, calling it Devil Crash MD and releasing it in Japan. They would then license it to Tengen for localization overseas; Tengen censored a few graphics deemed too Satanic for western audiences and released the final product as Dragon's Fury in the US and Europe (hence the page name) despite the TurboGrafx-16 version having been released internationally beforehand. While Naxat furthered the series itself, Tengen would later release a sequel, Dragon's Revenge, not under license from anyone.

[4C4CAAD8]
Dragon's Fury
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Pinball 
Gametype: Licensed
Release Year: 1991
Developer: TechnoSoft
Publisher: TechnoSoft
Players: 1-2
_________________________
Devil Crash (or Devil's Crush in USA) is a pinball game ghost-developed by Compile under license from Naxat Soft for the TurboGrafx-16, as part of Naxat's Crush series of pinball games. Technosoft acquired a license to port the game to the Sega Mega Drive, calling it Devil Crash MD and releasing it in Japan. They would then license it to Tengen for localization overseas; Tengen censored a few graphics deemed too Satanic for western audiences and released the final product as Dragon's Fury in the US and Europe (hence the page name) despite the TurboGrafx-16 version having been released internationally beforehand. While Naxat furthered the series itself, Tengen would later release a sequel, Dragon's Revenge, not under license from anyone.

[7A2A66B1, 841EDBC0]
Dragon's Revenge
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Pinball 
Gametype: Licensed
Release Year: 1993
Developer: Tengen
Publisher: Tengen
Players: 1
_________________________
Dragon's Revenge is a pinball game developed and published by Tengen as a sequel to Dragon's Fury/Devil Crash MD. The game was released exclusively on the Sega Mega Drive in 1993. Despite it being marked as a sequel, its production did not involve either Naxat Soft or Compile, who were responsible for the development of Devil Crash and the rest of the "Crush" pinball series (and in fact, they had already made a sequel to Devil Crush by then, the Japan-exclusive SNES Jaki Crush released in 1992), nor did it involve Technosoft who had ported Devil Crash to the Mega Drive and licensed it out to Tengen for it to be published overseas.

The goal, gameplay, and controls are identical to Dragon's Fury; it is unknown whether or not there is a way to win the game. Pausing will immediately show the password.

[EFE850E5]
Dragon: The Bruce Lee Story
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: Acclaim Entertainment
Publisher: Acclaim Entertainment
Players: 1
_________________________
Dragon: The Bruce Lee Story is a Sega Mega Drive, Sega Master System and Sega Game Gear action game based on the 1993 Dragon: The Bruce Lee Story film.

[FDEED51D]
Dragon: The Bruce Lee Story
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: Acclaim Entertainment
Publisher: Virgin Interactive
Players: 1
_________________________
Dragon: The Bruce Lee Story is a Sega Mega Drive, Sega Master System and Sega Game Gear action game based on the 1993 Dragon: The Bruce Lee Story film.

[99D40450]
Dragon: The Bruce Lee Story (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: VS Fighter 
Gametype: Translated
Release Year: 1994
Developer: Acclaim Entertainment
Publisher: Virgin Interactive
Players: 1
Translated by: Unknown
_________________________
Dragon: The Bruce Lee Story is a Sega Mega Drive, Sega Master System and Sega Game Gear action game based on the 1993 Dragon: The Bruce Lee Story film.

[3E43FB3C]
Duke Nukem 3D (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Shooter > First Person > Sci-Fi 
Gametype: Translated
Release Year: 1998
Developer: Tec Toy
Publisher: Tec Toy
Players: 1
Translated by: Unknown
_________________________
Duke Nukem 3D is a first person shooter on the PC created by 3D Realms that received several console ports, two of which are on Sega systems.

In 1997, the game was ported over to the Sega Saturn by Lobotomy Software and published by Sega. Rather than running in the Build engine, the developer ported the game under their own 3D engine custom made for the Saturn labeled "SlaveDriver" which was also used for their other PC to console ports such as PowerSlave/Exhumed and Quake. The Saturn port also received an exclusive level named "Urea 51."

In 1998, Tec Toy released a Mega Drive remake in Brazil with substantially different gameplay mechanics, levels, and a simplified engine; refer to that page for details.

[4DEA40BA]
Dune II: Battle for Arrakis
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Simulation 
Gametype: Licensed
Release Year: 1993
Developer: Westwood Studios
Publisher: Virgin Interactive
Players: 1
_________________________
Dune II: Battle for Arrakis, known as Dune: The Battle for Arrakis in the US, is a strategy game developed by Westwood Studios and published by Virgin Interactive for the Sega Mega Drive. The game was also translated to German as Dune II: Kampf um den Wustenplaneten.

Battle for Arrakis is a complete overhaul of Dune II: The Building of a Dynasty, a DOS/Amiga game released a year earlier. The Mega Drive version features streamlined controls, gameplay tweaks, new levels and an entirely new set of graphics. Dune II is considered a milestone in the real-time strategy genre, though was bettered by Command & Conquer a few years down the line.

[6B81D053]
Dune II: Battle for Arrakis
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Simulation 
Gametype: Licensed
Release Year: 1993
Developer: Westwood Studios
Publisher: Virgin Interactive
Players: 1
_________________________
Dune II: Battle for Arrakis, known as Dune: The Battle for Arrakis in the US, is a strategy game developed by Westwood Studios and published by Virgin Interactive for the Sega Mega Drive. The game was also translated to German as Dune II: Kampf um den Wustenplaneten.

Battle for Arrakis is a complete overhaul of Dune II: The Building of a Dynasty, a DOS/Amiga game released a year earlier. The Mega Drive version features streamlined controls, gameplay tweaks, new levels and an entirely new set of graphics. Dune II is considered a milestone in the real-time strategy genre, though was bettered by Command & Conquer a few years down the line.

[39790728]
Dune II: Battle for Arrakis
Platform: Sega Genesis / Mega Drive
Region: Germany
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Simulation 
Gametype: Licensed
Release Year: 1993
Developer: Westwood Studios
Publisher: Virgin Interactive
Players: 1
_________________________
Dune II: Battle for Arrakis, known as Dune: The Battle for Arrakis in the US, is a strategy game developed by Westwood Studios and published by Virgin Interactive for the Sega Mega Drive. The game was also translated to German as Dune II: Kampf um den Wustenplaneten.

Battle for Arrakis is a complete overhaul of Dune II: The Building of a Dynasty, a DOS/Amiga game released a year earlier. The Mega Drive version features streamlined controls, gameplay tweaks, new levels and an entirely new set of graphics. Dune II is considered a milestone in the real-time strategy genre, though was bettered by Command & Conquer a few years down the line.

[125D7416]
Dune II: Battle for Arrakis (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Strategy > Simulation 
Gametype: Translated
Release Year: 1993
Developer: Westwood Studios
Publisher: Virgin Interactive
Players: 1
Translated by: Unknown
_________________________
Dune II: Battle for Arrakis, known as Dune: The Battle for Arrakis in the US, is a strategy game developed by Westwood Studios and published by Virgin Interactive for the Sega Mega Drive. The game was also translated to German as Dune II: Kampf um den Wustenplaneten.

Battle for Arrakis is a complete overhaul of Dune II: The Building of a Dynasty, a DOS/Amiga game released a year earlier. The Mega Drive version features streamlined controls, gameplay tweaks, new levels and an entirely new set of graphics. Dune II is considered a milestone in the real-time strategy genre, though was bettered by Command & Conquer a few years down the line.

[360C1B20]
Dyna Brothers
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Simulatio
Gametype: Licensed
Release Year: 1992
Developer: CRI
Publisher: CRI
_________________________
Dyna Brothers is a 1992 strategy game by CRI for the Sega Mega Drive released exclusively in Japan. It was followed by Dyna Brothers 2.

[47E0A64E]
Dyna Brothers 2
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Simulation 
Gametype: Licensed
Release Year: 1993
Developer: CRI
Publisher: CRI
Players: 1-2
_________________________
Dyna Brothers 2 is the sequel to Dyna Brothers, and is a Sega Mega Drive simulation game released exclusively in Japan.

CRI also released an expanded version on the Japanese Sega Channel, Dyna Brothers 2: Sega Channel Special. This version has since been rereleased on the Japanese Virtual Console, from which the ROM comes from. Whether or not there was a North American release as such is unknown.

[39D01C8C]
Dynamite Duke
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1990
Developer: Hertz
Publisher: SEGA
Players: 1
_________________________
Dynamite Duke is a 1989 arcade action game by Seibu Kaihatsu. Sega acquired a license to port it to the Sega Mega Drive and Sega Master System, releasing them in 1990 and 1991, respectively.

The game plays like a lightgun game - you are Duke, positioned immediately in front of the screen, and your goal is to go around killing everything in sight.

[3DFEEB77]
Dynamite Headdy
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Treasure
Publisher: SEGA
Players: 1
_________________________
Dynamite Headdy is a platform game developed by Treasure and published by Sega for the Sega Mega Drive and Sega Game Gear. Tec Toy also brought it to the Sega Master System in Brazil. A Sega 32X port was planned, but canceled due to the system's low popularity.

The game stars the rejected puppet named Headdy who has interchangeable heads. He must defeat the evil Dark Demon, an evil emperor who wishes to take over the land of puppets.

Dynamite Headdy uses a distinct graphical style to give the impression that all the events take place on a theatre stage, with many of the backgrounds designed to look like cheap cardboard sets. It also suffered significant changes when brought over to a western audience, with many Japanese-themed bosses altered and the entire game's dialogue being removed. The most significant changes are the level titles (now named to parody well-known movie titles e.g. Fly Hard/Die Hard) and the regularly-occurring bounty hunter "Maruyama", who was recoloured brown and renamed "Trouble Bruin". However, despite this, his musical score which has synthesized speech still says "Maruyama". Translation group M.I.J.E.T. restored and translated the cut dialogue in a translation patch made in 2007.

The game has also been released as part of the Wii's Virtual Console service, and was included in Sega Mega Drive Ultimate Collection.

[D03CDB53]
Dynamite Headdy
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Treasure
Publisher: SEGA
Players: 1
_________________________
Dynamite Headdy is a platform game developed by Treasure and published by Sega for the Sega Mega Drive and Sega Game Gear. Tec Toy also brought it to the Sega Master System in Brazil. A Sega 32X port was planned, but canceled due to the system's low popularity.

The game stars the rejected puppet named Headdy who has interchangeable heads. He must defeat the evil Dark Demon, an evil emperor who wishes to take over the land of puppets.

Dynamite Headdy uses a distinct graphical style to give the impression that all the events take place on a theatre stage, with many of the backgrounds designed to look like cheap cardboard sets. It also suffered significant changes when brought over to a western audience, with many Japanese-themed bosses altered and the entire game's dialogue being removed. The most significant changes are the level titles (now named to parody well-known movie titles e.g. Fly Hard/Die Hard) and the regularly-occurring bounty hunter "Maruyama", who was recoloured brown and renamed "Trouble Bruin". However, despite this, his musical score which has synthesized speech still says "Maruyama". Translation group M.I.J.E.T. restored and translated the cut dialogue in a translation patch made in 2007.

The game has also been released as part of the Wii's Virtual Console service, and was included in Sega Mega Drive Ultimate Collection.

[A243816D]
Earnest Evans
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1992
Developer: Wolf Team
Publisher: Renovation
Players: 1
_________________________
Earnest Evans is a 1991 platforming action game developed by Wolf Team for the Sega Mega Drive and Sega Mega CD released in the US and Japan as exclusives for the respective consoles. It is the first in the trilogy followed by El Viento and Anetto Futatabi - however it was released after El Viento, so this may actually be a port.

Earnest Evans III is on a quest to complete his grandfather's mission of saving the Earth from destruction by hiding three ancient idols with that power from evil hands, in Earnest Evans III's case the bounty hunter Brady Tresidder. Along the way, you meet Annet Myer, your companion through the wilderness, and Sigfried, who knows a lot about the history of the idols.

[DF3ACF59]
Earthworm Jim
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Shiny Entertainment
Publisher: Playmates
Players: 1
_________________________
Earthworm Jim is a platform video game developed by Shiny Entertainment in 1994 for the Sega Mega Drive. Highly praised at the time of release, Earthworm Jim offers very detailed and smooth graphics, a very well received soundtrack and large amounts of surreal humour and parodies of popular culture.

Earthworm Jim takes place over 7 main levels (8 in the Mega CD version), plus 7 bonus segments between levels, a boss you can avoid if you're good enough and a hidden bonus level halfway through the game.

Earthworm Jim was quickly ported to a variety of systems including the Sega Game Gear, Super Nintendo and Game Boy. It was released for the Sega Master System in 1996 exclusively in Brazil by Sega's distributor Tec Toy. Enhanced versions of the game including a CD audio soundtrack were released for the Sega Mega CD and Windows PCs, and in more recent times ports have been made to the Game Boy Advance, iPhone, Xbox Live Arcade, PlayStation Network and the Wii's Virtual Console service.

The game was followed by Earthworm Jim 2 and a variety of other sequels. It also led to a cartoon show by Universal Animation Studios, which is arguably one of the more successful video game cartoon adaptions of all time.

[1C07B337]
Earthworm Jim
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Shiny Entertainment
Publisher: Playmates
Players: 1
_________________________
Earthworm Jim is a platform video game developed by Shiny Entertainment in 1994 for the Sega Mega Drive. Highly praised at the time of release, Earthworm Jim offers very detailed and smooth graphics, a very well received soundtrack and large amounts of surreal humour and parodies of popular culture.

Earthworm Jim takes place over 7 main levels (8 in the Mega CD version), plus 7 bonus segments between levels, a boss you can avoid if you're good enough and a hidden bonus level halfway through the game.

Earthworm Jim was quickly ported to a variety of systems including the Sega Game Gear, Super Nintendo and Game Boy. It was released for the Sega Master System in 1996 exclusively in Brazil by Sega's distributor Tec Toy. Enhanced versions of the game including a CD audio soundtrack were released for the Sega Mega CD and Windows PCs, and in more recent times ports have been made to the Game Boy Advance, iPhone, Xbox Live Arcade, PlayStation Network and the Wii's Virtual Console service.

The game was followed by Earthworm Jim 2 and a variety of other sequels. It also led to a cartoon show by Universal Animation Studios, which is arguably one of the more successful video game cartoon adaptions of all time.

[AF235FDF]
Earthworm Jim 2
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: Shiny Entertainment
Publisher: Playmates
Players: 1
_________________________
Earthworm Jim 2 is the direct sequel to Earthworm Jim, released on the Sega Mega Drive, Super Nintendo and DOS computers in 1995. Enhanced versions were released on the Sega Saturn and Sony PlayStation, and more recently the game has been released on the Game Boy Advance, Windows PC (through Steam and Good Old Games) and the Wii's Virtual Console service.

Though very similar to the original game, Earthworm Jim 2 has more varied gameplay than its predecessor. As well as including standard platforming levels, there are also quiz questions, an isometric shoot 'em up level and various adaptions to the platforming formula, including marathon races and a stage where Jim must shoot his way through mounds of dirt. It retains the surreal humour from the first game and was followed by Earthworm Jim 3D in 1999.

[D57F8BA7]
Earthworm Jim 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: Shiny Entertainment
Publisher: Playmates
Players: 1
_________________________
Earthworm Jim 2 is the direct sequel to Earthworm Jim, released on the Sega Mega Drive, Super Nintendo and DOS computers in 1995. Enhanced versions were released on the Sega Saturn and Sony PlayStation, and more recently the game has been released on the Game Boy Advance, Windows PC (through Steam and Good Old Games) and the Wii's Virtual Console service.

Though very similar to the original game, Earthworm Jim 2 has more varied gameplay than its predecessor. As well as including standard platforming levels, there are also quiz questions, an isometric shoot 'em up level and various adaptions to the platforming formula, including marathon races and a stage where Jim must shoot his way through mounds of dirt. It retains the surreal humour from the first game and was followed by Earthworm Jim 3D in 1999.

[3C517975]
ECCO Jr.
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Educational 
Gametype: Licensed
Release Year: 1995
Developer: Novotrade
Publisher: SEGA
Players: 1
_________________________
Ecco Jr. is an spin-off of the Ecco the Dolphin series, aimed at younger children. It was released in 1995 for the Sega Mega Drive, though a similar Sega Pico title named Ecco Jr. and the Great Ocean Treasure Hunt! was also made available.

Ecco the Dolphin had been a huge success for Sega and Novotrade, but both it and its sequel are often regarded as very challenging and often confusing video games meaning they are unsuitable for the young market. Despite this, Ecco was bought with young children in mind, which prompted the creation of Ecco Jr. which would attempt to appeal to a younger audience with the extreme difficulty removed. Unlike other games in the series, it is impossible for Ecco (or his friends) to die, and the focus is placed on completing simple tasks and on educational material about dolphins.

Despite the lack of gameplay value for older gamers, Ecco Jr. has been re-released as part of the PlayStation 2/PlayStation Portable title Sega Mega Drive Collection and Sega Mega Drive Ultimate Collection. It was also released as part of the Wii's Virtual Console service.

[45547390]
ECCO the Dolphin
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1992
Developer: Novotrade International
Publisher: SEGA
Players: 1
_________________________
Ecco the Dolphin (sometimes known simply as Ecco) is a successful video game developed by Novotrade International and published by Sega for the Sega Mega Drive, Sega Master System (only in Europe), Sega Game Gear and later Sega Mega CD. It is one of the Mega Drive's most well-known titles, and spawned numerous sequels. The game features a bottlenosed dolphin named Ecco on a sidescrolling underwater adventure. The game is noted for its high difficulty level, and though appears to appeal to a younger audience, has a much deeper and darker story than anticipated. Ecco on the Mega CD features a full redbook audio soundtrack composed by Spencer Nilsen and has re-designed levels.

Ecco was has been re-released in several formats over the years, usually in its original Mega Drive form. It was included in Sega Mega Drive Collection for the Sony PlayStation 2 and Sony PlayStation Portable, and was released as a downloadable title through the RealOne Arcade service (also in the form of a one hour trial version). In 2006 it was released on the Wii's Virtual Console service, and in 2007 became a downloadable title through the Xbox Live Arcade service. Ecco was also included in Sega Mega Drive Ultimate Collection. It was also ported to the PC in 1996.

Ecco the Dolphin was followed by Ecco: The Tides of Time.

[6520304D]
ECCO the Dolphin
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1993
Developer: Novotrade International
Publisher: SEGA
Players: 1
_________________________
Ecco the Dolphin (sometimes known simply as Ecco) is a successful video game developed by Novotrade International and published by Sega for the Sega Mega Drive, Sega Master System (only in Europe), Sega Game Gear and later Sega Mega CD. It is one of the Mega Drive's most well-known titles, and spawned numerous sequels. The game features a bottlenosed dolphin named Ecco on a sidescrolling underwater adventure. The game is noted for its high difficulty level, and though appears to appeal to a younger audience, has a much deeper and darker story than anticipated. Ecco on the Mega CD features a full redbook audio soundtrack composed by Spencer Nilsen and has re-designed levels.

Ecco was has been re-released in several formats over the years, usually in its original Mega Drive form. It was included in Sega Mega Drive Collection for the Sony PlayStation 2 and Sony PlayStation Portable, and was released as a downloadable title through the RealOne Arcade service (also in the form of a one hour trial version). In 2006 it was released on the Wii's Virtual Console service, and in 2007 became a downloadable title through the Xbox Live Arcade service. Ecco was also included in Sega Mega Drive Ultimate Collection. It was also ported to the PC in 1996.

Ecco the Dolphin was followed by Ecco: The Tides of Time.

[2ABD0059]
ECCO the Dolphin (French Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action 
Gametype: Translated
Release Year: 1993
Developer: Novotrade International
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Ecco the Dolphin (sometimes known simply as Ecco) is a successful video game developed by Novotrade International and published by Sega for the Sega Mega Drive, Sega Master System (only in Europe), Sega Game Gear and later Sega Mega CD. It is one of the Mega Drive's most well-known titles, and spawned numerous sequels. The game features a bottlenosed dolphin named Ecco on a sidescrolling underwater adventure. The game is noted for its high difficulty level, and though appears to appeal to a younger audience, has a much deeper and darker story than anticipated. Ecco on the Mega CD features a full redbook audio soundtrack composed by Spencer Nilsen and has re-designed levels.

Ecco was has been re-released in several formats over the years, usually in its original Mega Drive form. It was included in Sega Mega Drive Collection for the Sony PlayStation 2 and Sony PlayStation Portable, and was released as a downloadable title through the RealOne Arcade service (also in the form of a one hour trial version). In 2006 it was released on the Wii's Virtual Console service, and in 2007 became a downloadable title through the Xbox Live Arcade service. Ecco was also included in Sega Mega Drive Ultimate Collection. It was also ported to the PC in 1996.

Ecco the Dolphin was followed by Ecco: The Tides of Time.

[63261726]
ECCO the Dolphin (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action 
Gametype: Translated
Release Year: 1993
Developer: Novotrade International
Publisher: SEGA
Players: 1
Translated by: FServ
Version: 1.3
_________________________
Ecco the Dolphin (sometimes known simply as Ecco) is a successful video game developed by Novotrade International and published by Sega for the Sega Mega Drive, Sega Master System (only in Europe), Sega Game Gear and later Sega Mega CD. It is one of the Mega Drive's most well-known titles, and spawned numerous sequels. The game features a bottlenosed dolphin named Ecco on a sidescrolling underwater adventure. The game is noted for its high difficulty level, and though appears to appeal to a younger audience, has a much deeper and darker story than anticipated. Ecco on the Mega CD features a full redbook audio soundtrack composed by Spencer Nilsen and has re-designed levels.

Ecco was has been re-released in several formats over the years, usually in its original Mega Drive form. It was included in Sega Mega Drive Collection for the Sony PlayStation 2 and Sony PlayStation Portable, and was released as a downloadable title through the RealOne Arcade service (also in the form of a one hour trial version). In 2006 it was released on the Wii's Virtual Console service, and in 2007 became a downloadable title through the Xbox Live Arcade service. Ecco was also included in Sega Mega Drive Ultimate Collection. It was also ported to the PC in 1996.

Ecco the Dolphin was followed by Ecco: The Tides of Time.

[2085B772]
ECCO the Dolphin (Serbian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action 
Gametype: Translated
Release Year: 1993
Developer: Novotrade International
Publisher: SEGA
Players: 1
Translated by: Mad Fox
Version: 1.0
_________________________
Ecco the Dolphin (sometimes known simply as Ecco) is a successful video game developed by Novotrade International and published by Sega for the Sega Mega Drive, Sega Master System (only in Europe), Sega Game Gear and later Sega Mega CD. It is one of the Mega Drive's most well-known titles, and spawned numerous sequels. The game features a bottlenosed dolphin named Ecco on a sidescrolling underwater adventure. The game is noted for its high difficulty level, and though appears to appeal to a younger audience, has a much deeper and darker story than anticipated. Ecco on the Mega CD features a full redbook audio soundtrack composed by Spencer Nilsen and has re-designed levels.

Ecco was has been re-released in several formats over the years, usually in its original Mega Drive form. It was included in Sega Mega Drive Collection for the Sony PlayStation 2 and Sony PlayStation Portable, and was released as a downloadable title through the RealOne Arcade service (also in the form of a one hour trial version). In 2006 it was released on the Wii's Virtual Console service, and in 2007 became a downloadable title through the Xbox Live Arcade service. Ecco was also included in Sega Mega Drive Ultimate Collection. It was also ported to the PC in 1996.

Ecco the Dolphin was followed by Ecco: The Tides of Time.

[7B1BF89C]
ECCO: The Tides of Time
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1994
Developer: Novotrade International
Publisher: SEGA
Players: 1
_________________________
Ecco: The Tides of Time, called Ecco the Dolphin 2 in Japan, is the sequel to Ecco the Dolphin. Initially released in 1994 for the Sega Mega Drive, it was later ported to the Sega Game Gear and Sega Mega CD. Tec Toy also brought the Game Gear version of the game to the Sega Master System in 1996.

The Mega Drive version of the game has recently been re-released as part of the Wii's Virtual Console service.

[CCB21F98]
ECCO: The Tides of Time
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1994
Developer: Novotrade International
Publisher: SEGA
Players: 1
_________________________
Ecco: The Tides of Time, called Ecco the Dolphin 2 in Japan, is the sequel to Ecco the Dolphin. Initially released in 1994 for the Sega Mega Drive, it was later ported to the Sega Game Gear and Sega Mega CD. Tec Toy also brought the Game Gear version of the game to the Sega Master System in 1996.

The Mega Drive version of the game has recently been re-released as part of the Wii's Virtual Console service.

[062D439C]
ECCO: The Tides of Time
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1994
Developer: Novotrade International
Publisher: SEGA
Players: 1
_________________________
Ecco: The Tides of Time, called Ecco the Dolphin 2 in Japan, is the sequel to Ecco the Dolphin. Initially released in 1994 for the Sega Mega Drive, it was later ported to the Sega Game Gear and Sega Mega CD. Tec Toy also brought the Game Gear version of the game to the Sega Master System in 1996.

The Mega Drive version of the game has recently been re-released as part of the Wii's Virtual Console service.

[1D7FAEDD]
ECCO: The Tides of Time (Serbian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action 
Gametype: Translated
Release Year: 1994
Developer: Novotrade International
Publisher: SEGA
Players: 1
Translated by: Mad Fox
Version: 1.0
_________________________
Ecco: The Tides of Time, called Ecco the Dolphin 2 in Japan, is the sequel to Ecco the Dolphin. Initially released in 1994 for the Sega Mega Drive, it was later ported to the Sega Game Gear and Sega Mega CD. Tec Toy also brought the Game Gear version of the game to the Sega Master System in 1996.

The Mega Drive version of the game has recently been re-released as part of the Wii's Virtual Console service.

[6091C36E]
El Viento
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Wolf Team
Publisher: Wolf Team
Players: 1
_________________________
El Viento is a 1991 action platformer developed by Wolf Team for the Sega Mega Drive and published exclusively in the US and Japan by Renovation. It is the sequel to Earnest Evans and the prequel to Anetto Futatabi.

In 1928, Henry, a mad religious leader, attempts to awaken the terrible god Hastur using sorceress Restiana as willing sacrifice. Realizing the destruction this would cause, Annet Myer, Earnest Evans's companion in the first game, goes out to stop Henry and his cult followers.

[070A1CEB]
El Viento
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Wolf Team
Publisher: Renovation
Players: 1
_________________________
El Viento is a 1991 action platformer developed by Wolf Team for the Sega Mega Drive and published exclusively in the US and Japan by Renovation. It is the sequel to Earnest Evans and the prequel to Anetto Futatabi.

In 1928, Henry, a mad religious leader, attempts to awaken the terrible god Hastur using sorceress Restiana as willing sacrifice. Realizing the destruction this would cause, Annet Myer, Earnest Evans's companion in the first game, goes out to stop Henry and his cult followers.

[5F553E29]
Elemental Master
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1990
Developer: TechnoSoft
Publisher: TechnoSoft
Players: 1
_________________________
Elemental Master is a 1990 shoot-'em-up by Technosoft for the Sega Mega Drive released exclusively in Japan before Renovation brought it to the US in 1993.

The hero Laden has approached the throne of the evil Gyra preparing for a fight, only to discover that Gyra is in fact Laden's long lost brother, Roki. Roki offers Laden the chance to join him in global domination; Laden refuses in shock, and Roki calls his servants, Clauss and Salome, to begin overthrowing King Lorelei and stealing the ELEMENTAL. The three disappear, leaving Laden to have to stop them by force.

[390918C6]
Elemental Master
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1993
Developer: TechnoSoft
Publisher: Renovation
Players: 1
_________________________
Elemental Master is a 1990 shoot-'em-up by Technosoft for the Sega Mega Drive released exclusively in Japan before Renovation brought it to the US in 1993.

The hero Laden has approached the throne of the evil Gyra preparing for a fight, only to discover that Gyra is in fact Laden's long lost brother, Roki. Roki offers Laden the chance to join him in global domination; Laden refuses in shock, and Roki calls his servants, Clauss and Salome, to begin overthrowing King Lorelei and stealing the ELEMENTAL. The three disappear, leaving Laden to have to stop them by force.

[48467542]
Eliminate Down
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1993
Developer: Aprinet
Publisher: Soft Vision International
Players: 1
_________________________
Eliminate Down is a 1993 shoot-'em-up by Aprinet and Soft Vision International and released for the Sega Mega Drive exclusively in Japan.

[96D8440C]
ESPN Baseball Tonight: Pennant Fever Edition
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1994
Developer: Park Place Productions
Publisher: Sony Interactive Studios America
Players: 1-2
_________________________
ESPN Baseball Tonight is a baseball game sponsored by ESPN for the Sega Mega Drive and Sega Mega CD.

[1D08828C]
ESPN National Hockey Night
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey 
Gametype: Licensed
Release Year: 1994
Developer: Park Place Productions
Publisher: Sony Imagesoft
Players: 1-4
_________________________
ESPN National Hockey Night is a ice hockey game sponsored by ESPN for the Sega Mega Drive and Sega Mega CD. It was only released in North America.

[F50BE478]
ESPN Speedworld
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars 
Gametype: Licensed
Release Year: 1994
Developer: Park Place Productions
Publisher: Sony Imagesoft
Players: 1-2
_________________________
ESPN Speedworld is third-person stock car racing game released for the Sega Mega Drive. It was exclusive to North America.

[61E9C309]
ESPN Sunday Night NFL
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1994
Developer: Ringler Studios
Publisher: Sony Imagesoft
Players: 1-2
_________________________
ESPN Sunday Night NFL is a 1994 American football game by Sony Imagesoft, Ringler Studios, and Absolute Entertainment for various platforms, including the Sega Mega Drive and Sega Mega CD, released exclusively in the United States.

[E72F8A36]
ESWAT Cyber Police: City Under Siege
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
ESWAT: City Under Siege is a Sega Mega Drive action game released for the console in 1990. It is a reimagining fo the 1989 arcade game ESWAT: Cyber Police, though aside from minor similarites, it is an entirely different game. It is often confused with ESWAT: Cyber Police, not least because the Japanese version of this release calls the game Cyber Police ESWAT.

ESWAT: Cyber Police was brought to many home systems around the same period as ESWAT: City Under Siege, adding further confusion to the naming scheme. The Sega Master System version of ESWAT: Cyber Police calls itself ESWAT: City Under Siege on its title screen, but is again, unrelated to this Mega Drive game.

The Mega Drive version is the most common of the two ESWAT games, having been brought to the Wii's Virtual Console service and included in numerous recent Mega Drive compilations.

[87B636A2]
ESWAT Cyber Police: City Under Siege
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
ESWAT: City Under Siege is a Sega Mega Drive action game released for the console in 1990. It is a reimagining fo the 1989 arcade game ESWAT: Cyber Police, though aside from minor similarites, it is an entirely different game. It is often confused with ESWAT: Cyber Police, not least because the Japanese version of this release calls the game Cyber Police ESWAT.

ESWAT: Cyber Police was brought to many home systems around the same period as ESWAT: City Under Siege, adding further confusion to the naming scheme. The Sega Master System version of ESWAT: Cyber Police calls itself ESWAT: City Under Siege on its title screen, but is again, unrelated to this Mega Drive game.

The Mega Drive version is the most common of the two ESWAT games, having been brought to the Wii's Virtual Console service and included in numerous recent Mega Drive compilations.

[B9512F5E]
Eternal Champions
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1993
Developer: SEGA Interactive
Publisher: SEGA
Players: 1-2
_________________________
Eternal Champions is a Sega Mega Drive fighting game developed by Sega Interactive. Built to make money off the popular Street Fighter II and Mortal Kombat franchises, the player has a choice of a variety of different fighters from different time zones and there is a high level of violence.

The original game has since been re-released on the Wii's Virtual Console service. It also saw a comic strip in the early days of Fleetway's Sonic the Comic.

Eternal Champions was followed by the Sega Mega CD title Eternal Champions: Challenge from the Dark Side.

[48F1A42E]
Eternal Champions
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1993
Developer: SEGA Interactive
Publisher: SEGA
Players: 1-2
_________________________
Eternal Champions is a Sega Mega Drive fighting game developed by Sega Interactive. Built to make money off the popular Street Fighter II and Mortal Kombat franchises, the player has a choice of a variety of different fighters from different time zones and there is a high level of violence.

The original game has since been re-released on the Wii's Virtual Console service. It also saw a comic strip in the early days of Fleetway's Sonic the Comic.

Eternal Champions was followed by the Sega Mega CD title Eternal Champions: Challenge from the Dark Side.

[66AA3C64]
Eternal Champions
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: SEGA Interactive
Publisher: SEGA
Players: 1-2
_________________________
Eternal Champions is a Sega Mega Drive fighting game developed by Sega Interactive. Built to make money off the popular Street Fighter II and Mortal Kombat franchises, the player has a choice of a variety of different fighters from different time zones and there is a high level of violence.

The original game has since been re-released on the Wii's Virtual Console service. It also saw a comic strip in the early days of Fleetway's Sonic the Comic.

Eternal Champions was followed by the Sega Mega CD title Eternal Champions: Challenge from the Dark Side.

[4FEF37C8]
Evander Holyfield's Real Deal Boxing
Platform: Sega Genesis / Mega Drive
Region: Japan, USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing 
Gametype: Licensed
Release Year: 1992
Developer: ACME Interactive
Publisher: SEGA
Players: 1-2
_________________________
Evander Holyfield's "Real Deal" Boxing, also called Evander Holyfield Boxing in Japan, is a 1992 boxing game for the Sega Mega Drive by Sega and Acme Interactive.

In Career Mode, you can create your own boxer with several predefined appearance settings and stats (which are mutual - changing one will change the others appropriately). In Exhibition Mode, you can only choose from various professional boxers.

The graphics and match engine would be reused in the 1994 game Greatest Heavyweights.

[33B1979F]
Ex-Mutants
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1992
Developer: Malibu Interactive
Publisher: SEGA
Players: 1
_________________________
Ex-Mutants is a Sega Mega Drive action game based on the Ex-Mutants comic book series by Malibu Comics.

[1B569DC2]
Exile
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1991
Developer: RIOT, Micro Factory
Publisher: Renovation
Players: 1
_________________________
Exile, called Exile: Toki no Hazama he in Japan, is a 1991 RPG by Telenet Japan released on the Sega Mega Drive. Contrary to popular belief, it is NOT called "XZR" in Japan; where this false name came from is unknown. Furthermore, the game may not have originated on the Mega Drive, it may have been ported to other platforms, and it may also actually be a sequel to an earlier game (which may have been called XZR). The exact situation with this game is unknown (or at least not known in English).

Over the course of human history, one country managed to conquer the world through war - only to be destroyed by the desert warrior Sadler. Peace did not last long: Sadler waged a brutal war with Luciel, a rival tribe.

[10EC03F3]
Exo-Squad
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1995
Developer: Novotrade
Publisher: Playmates
Players: 1
_________________________
Exo Squad is an action game based on the cartoon show. It was released for the Sega Mega Drive in 1995.

[22E6FC04]
Exodus: Journey to the Promised Land
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Unlicensed
Release Year: 1993
Developer: Wisdom Tree
Publisher: Wisdom Tree
Players: 1
_________________________
Crystal Mines is a 1989 unlicensed puzzle game for the NES by Color Dreams. When they established Wisdom Tree, they repackaged the game twice: in 1991 as Exodus: Journey to the Promised Land and in 1992 as Joshua & The Battle of Jericho, with Joshua labeled a sequel to Exodus. These two versions would be remade for the Sega Mega Drive in 1993 and 1994, respectively.

Though the games do have a TMSS check, they will only do the $A14000 write if they detect the region of the console they are running on as US - therefore, the games will only boot on either any US Mega Drive or on any other Model 1 Mega Drive without TMSS (making that a partly useless form of region lockout).

[1BF67A07]
F-117 Stealth: Operation Night Storm
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator > Stealth 
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
F-117 Night Storm, called F-117 Stealth Operation: Night Storm in Japan, is a 1993 air combat simulator for the Sega Mega Drive by Electronic Arts.

[EA6E421A]
F-117 Stealth: Operation Night Storm
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator > Stealth 
Gametype: Licensed
Release Year: 1994
Developer: Electronic Arts
Publisher: Electronic Arts Victor
Players: 1
_________________________
F-117 Night Storm, called F-117 Stealth Operation: Night Storm in Japan, is a 1993 air combat simulator for the Sega Mega Drive by Electronic Arts.

[412C4D60]
F-15 Strike Eagle II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator 
Gametype: Licensed
Release Year: 1993
Developer: MicroProse
Publisher: MicroProse
Players: 1
_________________________
F-15 Strike Eagle II is the sequel to F-15 Strike Eagle. It is an air combat simulator by MicroProse for the Sega Mega Drive.

[E98EE370]
F-15 Strike Eagle II
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator 
Gametype: Licensed
Release Year: 1993
Developer: MicroProse
Publisher: MicroProse
Players: 1
_________________________
F-15 Strike Eagle II is the sequel to F-15 Strike Eagle. It is an air combat simulator by MicroProse for the Sega Mega Drive.

[FB55C785]
F-22 Interceptor
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator 
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts Victor
Players: 1
_________________________
F-22 Interceptor: Advanced Tactical Fighter is a flight simulation shoot-'em-up game developed and published by Electronic Arts for the Sega Mega Drive. It has the player pilot a fictional F-22 jet fighter, blowing up airebourne enemies and ground targets. The game was released in 1991, a full fourteen years before the F-22 Raptor came into service.

The game is widely criticised for its slugglish controls and lag, partly because F-22 Interceptor tries to render 3D polygons in certain locations. It is notable for having multiple camera perspectives, however - something not seen in many video games of the time.

[DD19B2B3]
F-22 Interceptor
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator 
Gametype: Licensed
Release Year: 1991
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
F-22 Interceptor: Advanced Tactical Fighter is a flight simulation shoot-'em-up game developed and published by Electronic Arts for the Sega Mega Drive. It has the player pilot a fictional F-22 jet fighter, blowing up airebourne enemies and ground targets. The game was released in 1991, a full fourteen years before the F-22 Raptor came into service.

The game is widely criticised for its slugglish controls and lag, partly because F-22 Interceptor tries to render 3D polygons in certain locations. It is notable for having multiple camera perspectives, however - something not seen in many video games of the time.

[5D30BEFB]
F1 Circus MD
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Racing > Formula 1 
Gametype: Licensed
Release Year: 1991
Developer: Nihon Bussan
Publisher: Nihon Bussan
Players: 1
_________________________
F1 Circus MD is a 1991 racing game by Nihon Bussan for the Sega Mega Drive in their F1 Circus series, which also contains a Mega CD game.

[74CEE0A7]
F1 World Championship Edition
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing > Formula 1 
Gametype: Licensed
Release Year: 1995
Developer: Peakstar Software
Publisher: Domark Software, Inc.
Players: 1-2
_________________________
F1: World Championship Edition is the sequel to F1. It was released for the Sega Mega Drive and Sega Game Gear in 1995. It was only released in Europe and Australia.

[963F4969]
Faery Tale Adventure, The
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1991
Developer: MicroIllusions
Publisher: Electronic Arts
Players: 1
_________________________
The Faery Tale Adventure is an RPG which was ported to the Sega Mega Drive.

[1AA628B0]
Family Feud
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Game Show 
Gametype: Licensed
Release Year: 1993
Developer: Eurocom
Publisher: GameTek
Players: 1-2
_________________________
Get ready to participate in the wildest feud since the Hatfields and the McCoys. Over 4,000 new survey questions taken right from the hit television show. Play alone, or with up to nine friends. You battle family against family in guessing the top survey responses from people across the country. This all-new version for the Sega Genesis features the Bull's-Eye round from the newest television format, brilliant graphics and authentic theme music and sound effects. Don't just keep up with the Joneses, beat the pants of 'em with this all-new FAMILY FEUD.

Gameplay:

This version differs from others, with over 4,000 survey questions and features comedian Louie Anderson as the host, who also lends his voice to the game. The rules conforms to the shows, divided into rounds until a family reaches 300 points and the "Three Strikes" rule. It also featured the new "Bulls Eye Round" that was introduced to the show at the time.

To answer questions, the player uses the D-pad to move a cursor and pressing the required button in order to select that letter and spell out their answer. Players can also battle each other as well as customize their family to their liking, from their appearance, hobbies, intelligence and occupations and customize the rules to suit the player.

http://en.wikipedia.org/wiki/Family_Feud_(video_game)
http://www.gamefaqs.com/console/genesis/home/586173.html
http://www.mobygames.com/game/genesis/family-feud_

[D351B242]
Fantasia
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Infogrames
Publisher: SEGA
Players: 1
_________________________
Fantasia, called Fantasia: Mickey Mouse Magic in Japan, is a 1991 game by Infogrames for the Sega Mega Drive made as part of the 50th Anniversary celebration of Disney's 1940 film Fantasia.

The game is a typical platformer where you play as Mickey Mouse the Apprentice Sorcerer as he tries to recover his master's stolen music notes.

[FC43DF2D]
Fantasia
Platform: Sega Genesis / Mega Drive
Region: Japan, USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Infogrames
Publisher: SEGA
Players: 1
_________________________
Fantasia, called Fantasia: Mickey Mouse Magic in Japan, is a 1991 game by Infogrames for the Sega Mega Drive made as part of the 50th Anniversary celebration of Disney's 1940 film Fantasia.

The game is a typical platformer where you play as Mickey Mouse the Apprentice Sorcerer as he tries to recover his master's stolen music notes.

[46447E7A]
Fantastic Dizzy
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1993
Developer: Codemasters
Publisher: Codemasters
Players: 1
_________________________
Fantastic Dizzy is a platform game developed by Codemasters.

[BB43F0DE]
Fastest 1
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars 
Gametype: Licensed
Release Year: 1991
Developer: Human Entertainment
Publisher: Human Entertainment
Players: 1 or 2 VS
_________________________
Fastest 1 is a 1991 racing game for the Sega Mega Drive by Human.

Renovation Products was set to release the game overseas as Speedway Pro Challenge, but the release was cancelled for unknown reasons. Box shots have been leaked to the Internet somehow.

[98D49170]
Fatal Fury
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1993
Developer: SNK
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Fatal Fury, called Garou Densetsu: Shukumei No Tatakai in Japan, is the first in a successful line of versus fighting games developed by SNK. Initially released in arcades, the game was ported to a variety of home platforms including the Sega Mega Drive in 1993. The Mega Drive port was handled by Takara (but published by Sega), and, like the SNES version, is said to be inferior to the Neo Geo original.

In Fatal Fury, the user can select one of three characters - brothers Terry Bogard and Andy Bogard or Joe, who must defeat Geese Howard.

[2E730A91]
Fatal Fury
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1993
Developer: SNK
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Fatal Fury, called Garou Densetsu: Shukumei No Tatakai in Japan, is the first in a successful line of versus fighting games developed by SNK. Initially released in arcades, the game was ported to a variety of home platforms including the Sega Mega Drive in 1993. The Mega Drive port was handled by Takara (but published by Sega), and, like the SNES version, is said to be inferior to the Neo Geo original.

In Fatal Fury, the user can select one of three characters - brothers Terry Bogard and Andy Bogard or Joe, who must defeat Geese Howard.

[BF3E3FA4]
Fatal Fury
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1993
Developer: SNK
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Fatal Fury, called Garou Densetsu: Shukumei No Tatakai in Japan, is the first in a successful line of versus fighting games developed by SNK. Initially released in arcades, the game was ported to a variety of home platforms including the Sega Mega Drive in 1993. The Mega Drive port was handled by Takara (but published by Sega), and, like the SNES version, is said to be inferior to the Neo Geo original.

In Fatal Fury, the user can select one of three characters - brothers Terry Bogard and Andy Bogard or Joe, who must defeat Geese Howard.

[1B1754CB]
Fatal Fury 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: SNK Corporation
Publisher: TAKARA Co., Ltd.
Players: 1 or 2 VS
_________________________
Fatal Fury 2, known as Garou Densetsu 2: Aratanaru Tatakai in Japan, is the sequel to Fatal Fury. Originally released by SNK for the Neo Geo MVS/AES in 1992, it was brought to the Sega Mega Drive by Takara in 1994.

The Mega Drive version of the game was not released in Europe.

[2AF4427F]
Fatal Fury 2
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: SNK Corporation
Publisher: TAKARA Co., Ltd.
Players: 1 or 2 VS
_________________________
Fatal Fury 2, known as Garou Densetsu 2: Aratanaru Tatakai in Japan, is the sequel to Fatal Fury. Originally released by SNK for the Neo Geo MVS/AES in 1992, it was brought to the Sega Mega Drive by Takara in 1994.

The Mega Drive version of the game was not released in Europe.

[5F0BD984]
Fatal Labyrinth
Platform: Sega Genesis / Mega Drive
Region: Japan, USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Fatal Labyrinth, called Shi no Meikyuu: Labyrinth of Death in Japan, is a role-playing game developed and published by Sega for the Sega Mega Drive in 1991. In Japan, it was a Sega Game Toshokan download exclusive. In the game you play as Trykaar, who must enter Dragonia, the castle of doom and traverse its thirty levels to retrieve the Holy Goblet.

The game is a roguelike where most levels of the castle are chosen at random from a predefined set. You will find monsters and items scattered at random.

The game ends when you run out of health. You regain health by eating food found as items on the ground; health will slowly regenerate while you have health left to regenerate. If you run out of food, you will rapidly lose health until you eat food or die. If you eat too much food (the "F" counter on the HUD exceeds 80), you will slow down. Eat more (F=99) and you die.

[F52A44B6]
Fatal Labyrinth (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Translated
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Fatal Labyrinth, called Shi no Meikyuu: Labyrinth of Death in Japan, is a role-playing game developed and published by Sega for the Sega Mega Drive in 1991. In Japan, it was a Sega Game Toshokan download exclusive. In the game you play as Trykaar, who must enter Dragonia, the castle of doom and traverse its thirty levels to retrieve the Holy Goblet.

The game is a roguelike where most levels of the castle are chosen at random from a predefined set. You will find monsters and items scattered at random.

The game ends when you run out of health. You regain health by eating food found as items on the ground; health will slowly regenerate while you have health left to regenerate. If you run out of food, you will rapidly lose health until you eat food or die. If you eat too much food (the "F" counter on the HUD exceeds 80), you will slow down. Eat more (F=99) and you die.

[21DBB69D]
Fatal Rewind
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1991
Developer: Psygnosis, Raising Hell Production
Publisher: Electronic Arts
Players: 1
_________________________
Fatal Rewind, known as The Killing Game Show in Japan (and on other systems) is a platform shoot-'em-up developed by Bizarre Creations and published by Electronic Arts for the Sega Mega Drive in 1991.

[E91AED05]
Fatal Rewind
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1991
Developer: Psygnosis, Raising Hell Production
Publisher: Electronic Arts
Players: 1
_________________________
Fatal Rewind, known as The Killing Game Show in Japan (and on other systems) is a platform shoot-'em-up developed by Bizarre Creations and published by Electronic Arts for the Sega Mega Drive in 1991.

[7B2E416D]
Ferias Frustradas Do Pica Pau
Platform: Sega Genesis / Mega Drive
Region: Brazil
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Pirate
Release Year: 1996
Developer: Tec Toy
Publisher: Tec Toy
Players: 1
_________________________
Férias Frustradas do Pica-Pau (roughly translated as Woody Woodpecker's Frustrated Vacations) is a platform game developed and published by Tectoy and released exclusively in Brazil for the Sega Mega Drive and Sega Master System. It stars cartoon character Woody Woodpecker on a quest to save his friends.

Férias Frustradas do Pica-Pau is unusual in that it keeps a non-shaded cartoon style throughout the entire game.

[24F87987]
Ferrari Grand Prix Challenge
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Racing > Formula 1 
Gametype: Licensed
Release Year: 1992
Developer: Aisystem Tokyo
Publisher: Varie
Players: 1
_________________________
Nakajima Satoru Kanshuu F1 Hero MD is a 1992 racing game by Aisystem Tokyo and Varie for the Sega Mega Drive and the second Mega Drive game in their Nakajima Satoru Kanshuu F1 series, following Grand Prix and preceding Super License. Unlike most, if not all other, Nakajima Satoru Kanshuu F1 games, this one was released overseas by Flying Edge under the name Ferrari Grand Prix Challenge.

The game is a typical 3D racing game with various team, racer, car setup, and race options for a Grand Prix, practice race, and Time Attack modes.

[F73F6BEC]
Ferrari Grand Prix Challenge
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Formula 1 
Gametype: Licensed
Release Year: 1992
Developer: Aisystem Tokyo
Publisher: Flying Edge
Players: 1
_________________________
Nakajima Satoru Kanshuu F1 Hero MD is a 1992 racing game by Aisystem Tokyo and Varie for the Sega Mega Drive and the second Mega Drive game in their Nakajima Satoru Kanshuu F1 series, following Grand Prix and preceding Super License. Unlike most, if not all other, Nakajima Satoru Kanshuu F1 games, this one was released overseas by Flying Edge under the name Ferrari Grand Prix Challenge.

The game is a typical 3D racing game with various team, racer, car setup, and race options for a Grand Prix, practice race, and Time Attack modes.

[C6D4A240]
Fido Dido
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Teeny Weeny Games
Publisher: Kaneko
Players: 1
_________________________
Fido Dido is a hip line-art cartoon character animated into various situations. However Fido's animator has fallen asleep and because of that, there is trouble brewing inside of other drawings. Fido must enter each one of these strange worlds and use his laid back attitude to overcome obstacles and solve the problems.

[BDDBB763]
FIFA International Soccer
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1993
Developer: Extended Play
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
FIFA International Soccer (known as FIFA International Soccer Championship Edition for its Sega Mega CD release), is the first game in the long-running FIFA series, developed by Extended Play Productions and published by Electronic Arts.

As well as being released for the Sega Mega CD, it was released for the Sega Mega Drive, Sega Game Gear and Sega Master System, as well as several non-Sega consoles and computers. Most ports were released in 1993, though the Mega CD version and some Japanese ports were delayed until 1994 (and in some cases, even 1995). The Master System version was exclusive to Brazil, and is a port of the Game Gear version.

Unlike later FIFA games which are presented in full 3D, FIFA International Soccer goes for an isometric perspective and has much simpler gameplay. Also, though it allows the user to play as official international teams, it does not feature official player names. Nevertheless, the combination of isometric graphics and a commentator set it aside from its rivals, namely the Sensible Soccer and Kick Off series.

[B389D036]
FIFA Soccer '95
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1994
Developer: Extended Play Productions
Publisher: Electronic Arts
Players: 1 - 4
_________________________
FIFA Soccer 95 is a football game developed by Extended Play Productions published by Electronic Arts. It is the second licensed FIFA video game, following FIFA International Soccer and was the first to start the annual naming trend which continues to this day.

FIFA 95 was only released on the Sega Mega Drive and Sega Game Gear, under the motto "The best console soccer can get!". It was the first soccer game to feature licensed clubs from several different international leagues, like the Major League (USA), Premier League (UK) and the Bundesliga (Germany).
The game was also famous for its music, made by Jeff Dyck. The sound driver is very advanced and uses two PCM channels using software mixing and variable sample frequency.

It also offers a four-player mode using Electronic Arts' "4-Way-Play" device.

[BAD30FFA]
FIFA Soccer '96
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1995
Developer: Extended Play Productions
Publisher: EA Sports
Players: 1 or 2 VS
_________________________
FIFA Soccer '96 is an entry to the FIFA series of video games, and was developed by Extended Play Productions and published by Electronic Arts. Though it was not the first FIFA game (both FIFA Soccer '95 and FIFA International Soccer had come before it), FIFA 96 is often considered the first truly successful FIFA game, and opened the doors to annual sequels that continue to this day. It was released for the Sega Mega Drive, Sega 32X , Sega Saturn, Sega Game Gear, DOS, PlayStation, SNES, and Game Boy.

Though not all versions could handle all the new features FIFA 96 brought to the table, the game was revolutionary for having a running commentary provided by John Motson, and it was the first 3D entry to the series.

[A33D5803]
FIFA Soccer '97 Gold Edition
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1996
Developer: Extended Play
Publisher: Electronic Arts
Players: 1 - 4
_________________________
FIFA Soccer 97, called FIFA 97 in Europe, is a sequel (or update) to FIFA Soccer 96. It was released for the Sega Mega Drive, and Sega Saturn, and SNES, among other consoles. The Mega Drive and SNES title screens call it FIFA 97: Gold Edition.

[96947F57]
FIFA Soccer '98: Road to World Cup
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1997
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
FIFA Road to World Cup 98 is a 1997 soccer game by Electronic Arts released for the Sega Mega Drive and Sega Saturn. While each country got the same game ROM, each country got slightly different packaging featuring players from that country's national soccer team. It is supposedly the last officially-licensed Mega Drive game released in Europe (but this is unconfirmed).

[647DF504]
FIFA Soccer 2000 Gold Edition
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Pirate
_________________________
No information online about this game, although it is frequently listed with the "(C)" identifier in the romname, which leads me to believe it's a Chinese Pirate.  Seem to be an update of Fifa '98 with team & name changes.  ~Rx

[39BE80EC]
Fighting Masters
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1991
Developer: Almanic Corp.
Publisher: American Treco
Players: 1 or 2 VS
_________________________
Fighting Masters is a versus fighting game developed by Almanic and published by Treco for the Sega Mega Drive in 1991. It was not released in Europe.

The game pre-dates the likes of Street Fighter II' and Mortal Kombat, and was the subject of mixed reviews by the press.

[5F51983B]
Fighting Masters
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1992
Developer: Almanic Corp.
Publisher: American Treco
Players: 1 or 2 VS
_________________________
Fighting Masters is a versus fighting game developed by Almanic and published by Treco for the Sega Mega Drive in 1991. It was not released in Europe.

The game pre-dates the likes of Street Fighter II' and Mortal Kombat, and was the subject of mixed reviews by the press.

[731FA4A1]
Final Zone
Platform: Sega Genesis / Mega Drive
Region: Japan, USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Isometric 
Gametype: Licensed
Release Year: 1990
Developer: Wolf Team
Publisher: Renovation
Players: 1
_________________________
FZ Senki Axis, called Final Zone in the US, is a 1990 game by Wolf Team for the Sega Mega Drive and Sharp X68000.

You are a mech placed in several isometric-projection levels and your goal is to destroy a fixed number of targets without dying once.

[EB7E36C3]
Fire Mustang
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal 
Gametype: Licensed
Release Year: 1991
Developer: NMK
Publisher: Taito
Players: 1
_________________________
Fire Mustang is a 1991 shoot-'em-up for the Sega Mega Drive released exclusively in Japan. It is a port of UPL's 1990 arcade game US-AAF Mustang developed by Taito under license from NMK (how these two companies are related is unknown). You play as the pilot of a P-51 Mustang in World War II defeating both the German and Japanese naval air forces.

When you fire, you fire both a shot straight ahead and drop a bomb to the ground below.

[2351CE61]
Fire Shark
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical 
Gametype: Licensed
Release Year: 1990
Developer: Toaplan
Publisher: SEGA
Players: 1
_________________________
Fire Shark, known in Japan as Same! Same! Same!, is a 1989 arcade shoot-'em-up by Toaplan ported to the Sega Mega Drive in 1990. On an alternate Earth, heavy-arms producing nation S Corps starts invading other countries, and the Tiger Shark, a biplane, seems to be the only hope for stopping S Corps.

[9C175146]
Fire Shark
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical 
Gametype: Licensed
Release Year: 1990
Developer: Toaplan
Publisher: Dreamworks
Players: 1
_________________________
Fire Shark, known in Japan as Same! Same! Same!, is a 1989 arcade shoot-'em-up by Toaplan ported to the Sega Mega Drive in 1990. On an alternate Earth, heavy-arms producing nation S Corps starts invading other countries, and the Tiger Shark, a biplane, seems to be the only hope for stopping S Corps.

[6F311C83]
Flashback: The Quest For Identity
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Delphine Software
Publisher: U.S. Gold
Players: 1
_________________________
Flashback, known in the US as Flashback: The Quest for Identity, is a platform-action game for the Commodore Amiga developed by Delphine Software and published by U.S. Gold in 1992. Arguably Delphine Software's greatest work, it has been ported to a variety of platforms, including the Sega Mega Drive and Sega Mega CD, as well as 3DO, Acorn Archimedes, Atari Jaguar, CD-i, DOS, FM Towns, iPhone OS, Mac OS, NEC PC-9801, and SNES. CD-based versions tend to include full motion video cutscenes and an enhanced music soundtrack, but are essentially the same game.

In Flashback the player controls Conrad B. Hart, who having escaped from aliens finds himself in the jungles of Titan with his memory erased. He must recover his memory and save earth from an alien attack. The game is largely inspired by Prince of Persia, though has many notable improvements such as a weapon system. The game was well received due to its fluid animations and stealth-like gameplay.
The Sega versions of the game have one notable difference than other versions - Conrad wears a white shirt, presumably due to a more limited on-screen color palette.

The game was followed by a 3D title, Fade to Black, a PlayStation 1 exclusive. Plans for a second sequel called Flashback Legends was due for the Game Boy Advance, but was cancelled. Leaked prototypes show a significant amount of graphical and story changes that barely resemble the world built up in the previous titles. As Delphine Software no longer exist, the chances of a true sequel are slim.

[23A9616D]
Flashback: The Quest For Identity
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Delphine Software
Publisher: U.S. Gold
Players: 1
_________________________
Flashback, known in the US as Flashback: The Quest for Identity, is a platform-action game for the Commodore Amiga developed by Delphine Software and published by U.S. Gold in 1992. Arguably Delphine Software's greatest work, it has been ported to a variety of platforms, including the Sega Mega Drive and Sega Mega CD, as well as 3DO, Acorn Archimedes, Atari Jaguar, CD-i, DOS, FM Towns, iPhone OS, Mac OS, NEC PC-9801, and SNES. CD-based versions tend to include full motion video cutscenes and an enhanced music soundtrack, but are essentially the same game.

In Flashback the player controls Conrad B. Hart, who having escaped from aliens finds himself in the jungles of Titan with his memory erased. He must recover his memory and save earth from an alien attack. The game is largely inspired by Prince of Persia, though has many notable improvements such as a weapon system. The game was well received due to its fluid animations and stealth-like gameplay.
The Sega versions of the game have one notable difference than other versions - Conrad wears a white shirt, presumably due to a more limited on-screen color palette.

The game was followed by a 3D title, Fade to Black, a PlayStation 1 exclusive. Plans for a second sequel called Flashback Legends was due for the Game Boy Advance, but was cancelled. Leaked prototypes show a significant amount of graphical and story changes that barely resemble the world built up in the previous titles. As Delphine Software no longer exist, the chances of a true sequel are slim.

[B790E3B4]
Flashback: The Quest For Identity
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Delphine Software
Publisher: SunSoft
Players: 1
_________________________
Flashback, known in the US as Flashback: The Quest for Identity, is a platform-action game for the Commodore Amiga developed by Delphine Software and published by U.S. Gold in 1992. Arguably Delphine Software's greatest work, it has been ported to a variety of platforms, including the Sega Mega Drive and Sega Mega CD, as well as 3DO, Acorn Archimedes, Atari Jaguar, CD-i, DOS, FM Towns, iPhone OS, Mac OS, NEC PC-9801, and SNES. CD-based versions tend to include full motion video cutscenes and an enhanced music soundtrack, but are essentially the same game.

In Flashback the player controls Conrad B. Hart, who having escaped from aliens finds himself in the jungles of Titan with his memory erased. He must recover his memory and save earth from an alien attack. The game is largely inspired by Prince of Persia, though has many notable improvements such as a weapon system. The game was well received due to its fluid animations and stealth-like gameplay.
The Sega versions of the game have one notable difference than other versions - Conrad wears a white shirt, presumably due to a more limited on-screen color palette.

The game was followed by a 3D title, Fade to Black, a PlayStation 1 exclusive. Plans for a second sequel called Flashback Legends was due for the Game Boy Advance, but was cancelled. Leaked prototypes show a significant amount of graphical and story changes that barely resemble the world built up in the previous titles. As Delphine Software no longer exist, the chances of a true sequel are slim.

[566E975C]
Flashback: The Quest for Identity (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer 
Gametype: Translated
Release Year: 1993
Developer: Delphine Software
Publisher: U.S. Gold
Players: 1
Translated by: Unknown
_________________________
Flashback, known in the US as Flashback: The Quest for Identity, is a platform-action game for the Commodore Amiga developed by Delphine Software and published by U.S. Gold in 1992. Arguably Delphine Software's greatest work, it has been ported to a variety of platforms, including the Sega Mega Drive and Sega Mega CD, as well as 3DO, Acorn Archimedes, Atari Jaguar, CD-i, DOS, FM Towns, iPhone OS, Mac OS, NEC PC-9801, and SNES. CD-based versions tend to include full motion video cutscenes and an enhanced music soundtrack, but are essentially the same game.

In Flashback the player controls Conrad B. Hart, who having escaped from aliens finds himself in the jungles of Titan with his memory erased. He must recover his memory and save earth from an alien attack. The game is largely inspired by Prince of Persia, though has many notable improvements such as a weapon system. The game was well received due to its fluid animations and stealth-like gameplay.
The Sega versions of the game have one notable difference than other versions - Conrad wears a white shirt, presumably due to a more limited on-screen color palette.

The game was followed by a 3D title, Fade to Black, a PlayStation 1 exclusive. Plans for a second sequel called Flashback Legends was due for the Game Boy Advance, but was cancelled. Leaked prototypes show a significant amount of graphical and story changes that barely resemble the world built up in the previous titles. As Delphine Software no longer exist, the chances of a true sequel are slim.

[4291C8AB]
Flicky
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Flicky is a video game released for Sega System 1 arcade hardware in 1984. The game stars a little blue bird called Flicky tasked with saving smaller birds from being eaten by predators. It was designed by Youji Ishii, a member of Sonic Team until August 1999, when he left for Artoon.

[7F1A48C4]
Flintstones, The
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Taito
Publisher: Taito
Players: 1
_________________________
The Flintstones is a 1993 platformer for the Sega Mega Drive by Taito made with the The Flintstones license. Wilma has lost some things and it's up to you, as Fred, to go find them.

[21845D61]
Flintstones, The
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Taito
Publisher: Taito
Players: 1
_________________________
The Flintstones is a 1993 platformer for the Sega Mega Drive by Taito made with the The Flintstones license. Wilma has lost some things and it's up to you, as Fred, to go find them.

[920A3031]
Flintstones, The
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Taito
Publisher: Taito
Players: 1
_________________________
The Flintstones is a 1993 platformer for the Sega Mega Drive by Taito made with the The Flintstones license. Wilma has lost some things and it's up to you, as Fred, to go find them.

[9B3E6EC9, 4AA39D49]
Flintstones, The (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer 
Gametype: Translated
Release Year: 1993
Developer: Taito
Publisher: Taito
Players: 1
Translated by: BR-Trans, EmuROMS
_________________________
The Flintstones is a 1993 platformer for the Sega Mega Drive by Taito made with the The Flintstones license. Wilma has lost some things and it's up to you, as Fred, to go find them.

[327E7EB2]
Flintstones, The (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer 
Gametype: Translated
Release Year: 1993
Developer: Taito
Publisher: Taito
Players: 1
Translated by: Unknown
_________________________
The Flintstones is a 1993 platformer for the Sega Mega Drive by Taito made with the The Flintstones license. Wilma has lost some things and it's up to you, as Fred, to go find them.

[36248F90]
Foreman for Real
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing 
Gametype: Licensed
Release Year: 1995
Developer: Software Creations
Publisher: Acclaim
Players: 1
_________________________
Foreman For Real is a boxing game staring George Foreman. It is a spiritual sequel to George Foreman's KO Boxing, being both published by Acclaim, but having slightly different gameplay and different developers. Also unlike KO Boxing, the player is able to play as George Foreman in this game, among other boxers.

[D0EE6434, 95513985]
Forgotten Worlds
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal 
Gametype: Licensed
Release Year: 1989
Developer: Capcom, SEGA
Publisher: SEGA
Players: 1
_________________________
Forgotten Worlds is a shoot-'em-up developed by Capcom in 1988 for the arcade and ported to the Sega Mega Drive by Sega in 1989, and a Sega Master System port in Europe and Brazil in 1991. You are a team of two guys (a white guy and a black guy; one-player mode has only the white guy) trying to stop a giant blue gorilla with gold jewelry from taking over the city.

[FBDD4520]
Formula One
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing > Formula 1 
Gametype: Licensed
Release Year: 1993
Developer: Lankhor
Publisher: Domark
Players: 1 or 2 VS
_________________________
F1, known as Formula One on North American packaging is a formula one racing game developed by Lankhor/Teque London and published by Domark. It should not be confused with the later game, F1 World Championship Edition, also published by Domark. F1 was released in 1993 for the Sega Mega Drive, Sega Master System and Sega Game Gear.

No versions of this game were released in Japan, while the Game Gear version was exclusive to North America.

F1 is notable because unlike earlier attempts at Formula One such as Super Monaco GP, it is able to simulate changes in height. This meant at the time it was one of the most realistic racers around.

[CCD73738]
Formula One
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Formula 1 
Gametype: Licensed
Release Year: 1993
Developer: Lankhor
Publisher: Domark
Players: 1 or 2 VS
_________________________
F1, known as Formula One on North American packaging is a formula one racing game developed by Lankhor/Teque London and published by Domark. It should not be confused with the later game, F1 World Championship Edition, also published by Domark. F1 was released in 1993 for the Sega Mega Drive, Sega Master System and Sega Game Gear.

No versions of this game were released in Japan, while the Game Gear version was exclusive to North America.

F1 is notable because unlike earlier attempts at Formula One such as Super Monaco GP, it is able to simulate changes in height. This meant at the time it was one of the most realistic racers around.

[863E0950]
Frank Thomas Big Hurt Baseball
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1995
Developer: Iguana Entertainment
Publisher: Acclaim
Players: 1-2
_________________________
Frank Thomas Big Hurt Baseball is a 1995 baseball game for the Sega Mega Drive, Sega Game Gear, Sega Saturn, SNES, and other consoles by Iguana Entertainment and Acclaim.

When pitching, you choose the type of pitch you want to make from a series of lists. If the ball has been hit, you have full control over the rest of the team to try to knock the other guy out; in this case, all the buttons will throw the ball to the nearest player facing you. When swinging, you can only move horizontally across the batting area and have only one type of swing.

[EA2E48C0]
Frogger
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Arcade > Top Down 
Gametype: Licensed
Release Year: 1998
Developer: Konami
Publisher: SEGA, Majesco Games
Players: 1-2 Alternating
_________________________
Frogger is a video game originally developed by Konami running on Namco's Galaxian hardware and released in arcades in 1981. Frogger was a massive success in arcades and has been ported to numerous platforms as well as spawning numerous sequels and remakes (and unofficial clones).

Distribution and publishing rights to Frogger were held by Sega in the early 1980s, which were then sold on to other companies for home use (for example, Parker Brothers had the ROM cartridge rights and Sierra On-Line held the magnetic media rights). Often this would lead to some video game consoles and computers receiving multiple ports of Frogger. Sega distributed three diffeerent arcade versions of Frogger, one of which ran on the modified version of the Galaxian hardware used by Nichibutsu's Moon Cresta.

Frogger bypassed Sega's consoles and computers during the 1980s, but eventually saw a North American release on the Sega Mega Drive in 1998 by Majesco (who had at this point been given the rights to distribute Sega's older consoles in this region). It was the last Sega Mega Drive game to be released in North America (and was a North American exclusive). Coincidentally Frogger was also the last SNES game to be released in that region. Both copies of the game recycle box art from Frogger 3D, a three-dimensional sequel released a year earlier.

Unfortunately the Mega Drive port is merely a straight arcade port, with no enhanced graphics or sound, bar a new title screen.

Plans for a Sega Game Gear version of Frogger were put in place, but were ultimately scrapped. It is rumoured that licensing issues caused this, though a working protoype of the game has since been found.

[42E27845]
Fun Car Rally
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars > Top Down 
Gametype: Prototype
Release Year: Unreleased
Developer: Accolade
Publisher: Unreleased
Players: 1 or 2 VS
_________________________
Your typical top-down car racing game, with a few quirks thrown in to liven things up a bit. Not in the same league as any of the Micro Machines games, and that timer is down right annoying!

http://www.genesisproject-online.com/Genesis/E-f/FunCarRally.html

[DA4AB3CD]
Fun'n'Games
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Educational 
Gametype: Licensed
Release Year: 1993
Developer: Leland Interactive Media
Publisher: Sony Electronic Publishing
Players: 1
_________________________
Fun 'n' Games is a 1993 game for the Sega Mega Drive by Leland Interactive Media and Tradewest. When Tradewest brought the game to Europe for Sony Electronic Publishing to publish the following year, Leland and Tradewest gave it a new logo, box art, main menu, presentation, and name Fun 'n Games (though the back of the box still says Fun 'n' Games), which would then be used for the SNES and 3DO ports, released later in 1994 (the last after Williams bought Leland and Tradewest).

There are four game modes. The original American release presented these in the form of objects in a "Fun 'n' Games Clubhouse"; all other releases use a simple text menu.

[B5AE351D]
Fun'n'Games
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Educational 
Gametype: Licensed
Release Year: 1993
Developer: Leland Interactive Media
Publisher: Tradewest
Players: 1
_________________________
Fun 'n' Games is a 1993 game for the Sega Mega Drive by Leland Interactive Media and Tradewest. When Tradewest brought the game to Europe for Sony Electronic Publishing to publish the following year, Leland and Tradewest gave it a new logo, box art, main menu, presentation, and name Fun 'n Games (though the back of the box still says Fun 'n' Games), which would then be used for the SNES and 3DO ports, released later in 1994 (the last after Williams bought Leland and Tradewest).

There are four game modes. The original American release presented these in the form of objects in a "Fun 'n' Games Clubhouse"; all other releases use a simple text menu.

[BC91ACD7]
Funny World
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Unlicensed
Release Year: 1993
Developer: Realtec
Publisher: Realtec
Players: 1
_________________________
Get ready for a challenging and hysterical shooter that the whole family will enjoy! 30 levels of side-splitting mayhem. Shoot the enemies that race across the screen - but beware - no one will be laughing if you shoot the princess!

http://www.gamefaqs.com/console/genesis/home/941983.html

[4762062A]
Fushigi no Umi no Nadia
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Adventure 
Gametype: Licensed
Release Year: 1991
Developer: Namco
Publisher: Namco
Players: 1
_________________________
Fushigi no Umi no Nadia is a 1991 adventure game for the Sega Mega Drive by Namco released exclusively in Japan to tie into the Fushigi no Umi no Nadia anime series. An English-language fan translation was released in July 2011.

[F2AF886E]
G-LOC Air Battle
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator 
Gametype: Licensed
Release Year: 1993
Developer: SEGA-AM2
Publisher: SEGA
Players: 1
_________________________
G-LOC: Air Battle (G-LOC meaning "G-force induced Loss Of Consciousness") is an air combat simulator developed by Sega AM2. It is a spiritual sequel to After Burner II, featuring similar gameplay ideas and some recycled sound effects, though has always been publically advertised as a different game entirely. Unlike games using the After Burner name, G-LOC uses a first person perspective, though it does occasionally pan out to a third person view when the player's plane is locked onto by an enemy.
Like After Burner, the goal is to eliminate enemy planes, though in G-LOC there are also ground units. The original arcade version runs on more advanced Sega Y Board hardware, and makes heavy use of sprite scaling/rotation and pre-rendered 3D graphics.

G-LOC is notable for being one of the first video games to offer an arcade cabinet which could rotate 360 degrees on all three axes, immersing the player in the action. These versions of the game are sometimes referred to as G-LOC R360, though the gameplay itself is identical.

Though not as popular in arcades as After Burner, G-LOC was still ported to a variety of home platforms, including the Sega Mega Drive, Sega Master System and Sega Game Gear. Computer ports, often going by the name G-LOC R360 were released for the Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum. All these versions suffer from various cutbacks due to weaker hardware, though some versions add extra features such as boss battles.

G-LOC was followed by Strike Fighter, which is extremely similar in design but ditches the time-based missions in favour of gameplay more akin to After Burner.

[7AE5E248]
Gadget Twins, The
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up > Action 
Gametype: Licensed
Release Year: 1992
Developer: Imagitec Design
Publisher: GameTek
Players: 1
_________________________
The Gadget Twins is a 1992 side-scrolling beat-'em-up developed by Imagitec Design Inc. and published by GameTek for the Sega Mega Drive.

A green airplane named Thump steals the Magic Gem from the royal palace of Gadget Land. When the King finds out, he sends Bop and Bump, red and blue planes (respectively), to retrieve it. The game can be played either by one player (Bop) or by two players (1P Bop, 2P Bump). The goal is to get through each stage by destroying enemies with small spring-loaded fists attached to the top, bottom, left, and right of your plane.

[5D8BF68B]
Gaiares
Platform: Sega Genesis / Mega Drive
Region: Japan, USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal 
Gametype: Licensed
Release Year: 1990
Developer: Telenet Japan
Publisher: Renovation Products
Players: 1
_________________________
Gaiares is a 1990 shoot-'em-up by Telenet Japan released for the Sega Mega Drive in the Japan and US only, published by Renovation.

In the year 3000, humans have polluted Earth to such an extent that Gulfer, a group of space pirates, plan to use the pollution to fuel weapons of mass destruction. The United Star Cluster of Leezaluth feel the only way to stop this from happening is to blow the Sun up, but allows the humans one chance to save themselves: by sending Dan Dare (Diaz in Japan) in a special ship to stop Gulfer. Aiding Dan in a special sub-ship is the TOZ System, run by Leezaluth emissary Alexis, which can steal powers from the space pirates's own ships. Should you succeed, Leezaluth will give the humans a new planet to inhabit.

[012BFE2C]
Gaiares (French Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal 
Gametype: Translated
Release Year: 1990
Developer: Telenet Japan
Publisher: Renovation Products
Players: 1
Translated by: Terminus
_________________________
Gaiares is a 1990 shoot-'em-up by Telenet Japan released for the Sega Mega Drive in the Japan and US only, published by Renovation.

In the year 3000, humans have polluted Earth to such an extent that Gulfer, a group of space pirates, plan to use the pollution to fuel weapons of mass destruction. The United Star Cluster of Leezaluth feel the only way to stop this from happening is to blow the Sun up, but allows the humans one chance to save themselves: by sending Dan Dare (Diaz in Japan) in a special ship to stop Gulfer. Aiding Dan in a special sub-ship is the TOZ System, run by Leezaluth emissary Alexis, which can steal powers from the space pirates's own ships. Should you succeed, Leezaluth will give the humans a new planet to inhabit.

[8641A2AB]
Gain Ground
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Action 
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Gain Ground is a 1988 arcade game released for the Sega System 24 arcade platform. It is a top-down gun game, in which the player controls one of twenty playable characters who must defeat all the enemies on screen.

Gain Ground was ported to the Sega Master System and Sega Mega Drive in 1990 and 1991 respectively. It was also brought to the TurboGrafX-16 CD in the form of Gain Ground SX. More recently the Mega Drive version was brought to the Wii's Virtual Console service, and the game was re-made for the Sega Ages 2500 series in Japan. It was also included in Sega Mega Drive Ultimate Collection.

[83E7B8AE]
Gain Ground
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Action 
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: Renovation Products
Players: 1-2
_________________________
Gain Ground is a 1988 arcade game released for the Sega System 24 arcade platform. It is a top-down gun game, in which the player controls one of twenty playable characters who must defeat all the enemies on screen.

Gain Ground was ported to the Sega Master System and Sega Mega Drive in 1990 and 1991 respectively. It was also brought to the TurboGrafX-16 CD in the form of Gain Ground SX. More recently the Mega Drive version was brought to the Wii's Virtual Console service, and the game was re-made for the Sega Ages 2500 series in Japan. It was also included in Sega Mega Drive Ultimate Collection.

[CAE883C5, D15F5C3C]
Galaxy Force II
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Isometric 
Gametype: Licensed
Release Year: 1991
Developer: SEGA AM2
Publisher: SEGA
Players: 1
_________________________
Galaxy Force II is a 1988 arcade game developed by Sega AM2. It is a sequel to Galaxy Force, though the differences between the two games minimal. It is a third person on-the-rails shoot 'em up, where the player controls a spaceship traveling across various planets destroying enemies. Like all Sega Y Board games, it is heavily reliant on sprite scaling and rotations.

Besides a change in title screen, the exact differences between Galaxy Force and Galaxy Force II are not yet known. Galaxy Force II, however, was housed in much simpler, "traditional" arcade cabinets unlike its prequel.

Galaxy Force II was ported to the Sega Mega Drive in 1989, and a selection of computers including the Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum. Due to the inferior hardware of these systems, large cutbacks were made regarding detail and the reception has hence been mixed. There was a more respectable port to the FM Towns Marty in Japan however, which kept the sprite scaling, and there was a re-release for the Sega Saturn under the Sega Ages label. Many of the computer releases mis-label the packaging as "Galaxy Force" rather than "Galaxy Force II", but the in-game title screens retain the numbering. A port to NEC's SuperGrafx was also in development and shown in magazines, but never completed.

The arcade game has since been re-released in Japan as part of the PlayStation 2's Sega Ages 2500 series. More recently, the Mega Drive version of the game was brought to the Wii's Virtual Console service.

[05650B7A]
Gambler Jiko Chuushinha - Katayama Masayuki no Mahjong Doujou
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Board Game 
Gametype: Licensed
Release Year: 1990
Developer: Game Arts
Publisher: Game Arts
_________________________
Gambler Jiko Chuushinha: Katayama Masayuki no Mahjong Doujou is a 1990 mahjong game by Game Arts for the Sega Mega Drive made with the video game license to Kodansha's Gambler Jiko Chuushinha manga - one of many such games by Game Arts.

[F0FF078E]
Garfield - Caught in the Act
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: SEGA Interactive
Publisher: SEGA
Players: 1
_________________________
Garfield: Caught in the Act is a platformer game starring the characters from the Garfield comic series. It was released for the Sega Mega Drive and Sega Game Gear in 1995, and was brought to Windows in 1996 as a stand-alone title as well as through the Sonic & Garfield Pack. A port to the Sega 32X under the title of Garfield in TV Land was planned, but scrapped, though the name was still used in some later re-releases. The original Mega Drive game features six levels. Sega Channel subscribers could download Garfield: The Lost Levels, that featured 3 different levels.

The Game Gear version includes eight levels, two of which appear in the Lost Levels. There is only one type of bonus stage (accessed by finding an icon of Arlene's face in each level), in which you try to wreck everything in Jon's living room within a time limit to get an extra life. Garfield does not have different outfits in each level, and the attacks are the same in all levels (his close-range is a punch, and the projectile are stones). There are no invincibility items. In the between-level segments, you do not take damage from the obstacles; instead, they teleport you back to the start of that segment.

In the PC, there is a new level, Alien Landscape, and the Mega Drive levels are arranged in a different order.

[2D965364]
Gargoyles
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: Buena Vista Interactive
Publisher: SEGA
Players: 1
_________________________
Gargoyles is an action game for the Sega Mega Drive made in 1995 by Buena Vista Interactive made to tie in with the Gargoyles television series created by Buena Vista for Disney (though the Disney name is nowhere to be found on the actual game).

The game uses the MC68000's tas (test and set) opcode to do condition-related things (exactly what is unknown; TODO). tas runs in a different way from other CPUs, and for some unknown reason the Genesis is wired differently. The designers of the Genesis 3 overlooked this, and for some unknown reason, the game will not run on this model, making it the only game not to run on the Genesis 3 due to something other than additional hardware not being supported.

[F9872055]
Gauntlet IV
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1993
Developer: Tengen, M2
Publisher: Tengen
Players: 1 - 4
_________________________
Gauntlet is a 1985 arcade game by Atari Games. In 1993, subsidiary Tengen created an expanded reamke on the Sega Mega Drive, calling it Gauntlet in Japan and Gauntlet IV elsewhere.

[3BF46DCE]
Gauntlet IV
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1993
Developer: Tengen, M2
Publisher: Tengen
Players: 1 - 4
_________________________
Gauntlet is a 1985 arcade game by Atari Games. In 1993, subsidiary Tengen created an expanded reamke on the Sega Mega Drive, calling it Gauntlet in Japan and Gauntlet IV elsewhere.

[0E0107F1]
Gemfire
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1992
Developer: Koei
Publisher: Koei
Players: 1
_________________________
Royal Blood is a 1991 strategy game by Koei for various Japanese computers from its "Imagination Series." It has been ported to many other systems and its international releases renamed Gemfire in those regions. A port to the Sega Mega Drive was released in the US and Japan in 1992.

Ishmeria is an island inhabited by humans and mythical creatures guarded by six magicians. A Fire Dragon challenged them, and the battle that ensued resulted in a curse being set on magic itself: whoever wears the Crown of Seven Jewels has full control of the island's magic. That person is King Eselred, whose tyranny led his daughter Robyn to take the jewels from the crown, which hold the magic power, and scatter them around. Now, the six wizards, each united with six noble families of Ishmeria, and Eselred, united with the Fire Dragon, must race to get the jewels first - should they fall back into Eselred's hands, all hope for the Ishmeria's freedom will be lost.

There are several scenarios to play. In each, you control one of the six noble families, each in control of a country on the island. The game is played by taking control of the country as it fights neighboring countries, develops its own land, and makes diplomatic agreements toward the goal.

[3D36135B]
Gemfire
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1992
Developer: Koei
Publisher: Koei
Players: 1
_________________________
Royal Blood is a 1991 strategy game by Koei for various Japanese computers from its "Imagination Series." It has been ported to many other systems and its international releases renamed Gemfire in those regions. A port to the Sega Mega Drive was released in the US and Japan in 1992.

Ishmeria is an island inhabited by humans and mythical creatures guarded by six magicians. A Fire Dragon challenged them, and the battle that ensued resulted in a curse being set on magic itself: whoever wears the Crown of Seven Jewels has full control of the island's magic. That person is King Eselred, whose tyranny led his daughter Robyn to take the jewels from the crown, which hold the magic power, and scatter them around. Now, the six wizards, each united with six noble families of Ishmeria, and Eselred, united with the Fire Dragon, must race to get the jewels first - should they fall back into Eselred's hands, all hope for the Ishmeria's freedom will be lost.

There are several scenarios to play. In each, you control one of the six noble families, each in control of a country on the island. The game is played by taking control of the country as it fights neighboring countries, develops its own land, and makes diplomatic agreements toward the goal.

[05CC7369]
General Chaos
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1993
Developer: Game Refuge
Publisher: Electronic Arts
Players: 1
_________________________
General Chaos, called General Chaos Daikonsen in Japan, is a strategy game developed by Electronic Arts for the Sega Mega Drive in 1993.

It sees the player (General Chaos) command a handful of units around a small map, firing at the armies of the enemy (General Havoc). There are five different classes with their own strengths and weaknesses, and the overall aim is to capture the enemy's capital city.

[F1ECC4DF]
General Chaos
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1993
Developer: Game Refuge
Publisher: Electronic Arts
Players: 1
_________________________
General Chaos, called General Chaos Daikonsen in Japan, is a strategy game developed by Electronic Arts for the Sega Mega Drive in 1993.

It sees the player (General Chaos) command a handful of units around a small map, firing at the armies of the enemy (General Havoc). There are five different classes with their own strengths and weaknesses, and the overall aim is to capture the enemy's capital city.

[131F36A6]
Generations Lost
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Pacific Softscape
Publisher: Time Warner
Players: 1
_________________________
Generations Lost is a 1994 action game for the Sega Mega Drive by Pacific SoftScape and Time Warner Interactive. The title screen indicates a copyright of 1993 as well as 1994; however, whether or not this is a port of something or ties into something from 1993 is unknown.

[10BE1D93]
Genghis Khan II: Clan of the Gray Wolf
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1993
Developer: Koei
Publisher: Koei
Players: 1
_________________________
Genghis Khan II: Clan of the Gray Wolf, called Aoki Ookami to Shiroki Meshika: Genchou Hishi in Japan, is a game by Koei in their Historical Simulation Series. It was brought to the Sega Mega Drive and sega Mega CD in 1993, with the Mega CD version being released exclusively in Japan.

[87A281AE]
Genghis Khan II: Clan of the Gray Wolf
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1993
Developer: Koei
Publisher: Koei
Players: 1
_________________________
Genghis Khan II: Clan of the Gray Wolf, called Aoki Ookami to Shiroki Meshika: Genchou Hishi in Japan, is a game by Koei in their Historical Simulation Series. It was brought to the Sega Mega Drive and sega Mega CD in 1993, with the Mega CD version being released exclusively in Japan.

[BD556381]
George Foreman's KO Boxing
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing 
Gametype: Licensed
Release Year: 1992
Developer: Beam Software
Publisher: Flying Edge
Players: 1 or 2 VS
_________________________
George Foreman's KO Boxing is a 1992 boxing video game developed by Beam Software on the Sega Mega Drive. A version was developed on the Sega Game Gear and Sega Master System but was basically a repackaged version of Heavyweight Champ by Sims.

[E1FDC787]
George Foreman's KO Boxing
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing 
Gametype: Licensed
Release Year: 1992
Developer: Beam Software
Publisher: Flying Edge
Players: 1 or 2 VS
_________________________
George Foreman's KO Boxing is a 1992 boxing video game developed by Beam Software on the Sega Mega Drive. A version was developed on the Sega Game Gear and Sega Master System but was basically a repackaged version of Heavyweight Champ by Sims.

[76C62A8B]
Ghost Hunter
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Unlicensed
Release Year: 1994
Developer: Senchi Technology
Publisher: Senchi Technology
Players: 1
_________________________
Ghost Hunter is a wierd little shooter featuring a manga-style ghost hunter who throws his mystic harpoon at various bouncing enemies.

http://www.gamefabrique.com/ghost-hunter.html
http://www.xgd.com/game/Ghost-Hunter/14600

[00419DA3, 792DF93B]
Ghostbusters
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1990
Developer: Compile, SEGA
Publisher: SEGA
Players: 1
_________________________
Ghostbusters is a Sega Mega Drive game developed by Compile (though they are not credited and do not credit themselves on their website, some of the names in the Production Credits are Compile employees) and Sega and released in 1990 by Sega. It is a Mega Drive exclusive - a completely different title from the Master System game with the same name despite both being developed by Compile. It is a platformer which stars the Ghostbusters Peter, Ray and Egon, though for some reason omits Winston.

[5659F379]
Ghouls 'n Ghosts
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1989
Developer: Capcom, SEGA
Publisher: SEGA
Players: 1
_________________________
Ghouls'n Ghosts, called Daimakaimura in Japan, is an arcade platformer developed by Capcom and is the sequel to Ghost'n Goblins. It first appeared in December 1988, and was subsequently ported to the Sega Mega Drive, Sega Master System, Amiga, Amstrad CPC, Atari ST, Commodore 64, Sharp X68000, SuperGrafx and ZX Spectrum. It follows the knight Arthur who must restore souls stolen by the evil Lucifer (including that of his lover, Princess Prin Prin).

Though it is considered a classic, Ghouls'n Ghosts is notoriously difficult thanks to the constant waves of enemies and traps despite Arthur only having a couple of hit points.

For a while, the Sega Mega Drive version (released in 1989 and ported and published by Sega) was considered the most accurate home port of the game, and was a selling point for the Mega Drive console. This version has since been re-released as part of the Wii's Virtual Console service.

[4F2561D5]
Ghouls 'n Ghosts
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1989
Developer: Capcom, SEGA
Publisher: SEGA
Players: 1
_________________________
Ghouls'n Ghosts, called Daimakaimura in Japan, is an arcade platformer developed by Capcom and is the sequel to Ghost'n Goblins. It first appeared in December 1988, and was subsequently ported to the Sega Mega Drive, Sega Master System, Amiga, Amstrad CPC, Atari ST, Commodore 64, Sharp X68000, SuperGrafx and ZX Spectrum. It follows the knight Arthur who must restore souls stolen by the evil Lucifer (including that of his lover, Princess Prin Prin).

Though it is considered a classic, Ghouls'n Ghosts is notoriously difficult thanks to the constant waves of enemies and traps despite Arthur only having a couple of hit points.

For a while, the Sega Mega Drive version (released in 1989 and ported and published by Sega) was considered the most accurate home port of the game, and was a selling point for the Mega Drive console. This version has since been re-released as part of the Wii's Virtual Console service.

[42CF9B5B]
Gleylancer
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1992
Developer: NCS
Publisher: Masaya
Players: 1
_________________________
Advanced Busterhawk Gley Lancer, commonly known as Gleylancer, is a 1992 Sega Mega Drive shoot-'em-up by NCS released exclusively in Japan (despite having some of its text, such as in the Mover configuration screen described below, in near-perfect English). It was released internationally on the Wii Virtual Console in 2008. Despite the English configuration screen, translation group M.I.J.E.T. released a patch which translated the story text in 2006-2007.

Lucia is the 16-year-old daughter of a fighter pilot who disappears while fighting a war between humans and aliens in 2025. He was captured by aliens whom he had captured earlier who had the ability to teleport. Lucia hijacks the prototype fighter CSH-01-XA "Gley Lancer" to save him.

[6C415016]
Gods
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: The Bitmap Brothers, Graftgold Ltd.
Publisher: Mindscape
Players: 1
_________________________
Gods is a 1991 platformer by The Bitmap Brothers, originally released for the Commodore Amiga and later ported to a variety of home consoles and computers, including a 1992 port to the Sega Mega Drive. This version was the first game published by Accolade after acquiring an official license after winning Sega v. Accolade (though they still presumably continued to press unlicensed games).

"Four guardians" have broken the citadel used to protect the city of the gods, and have asked any warrior to retake the citadel in return for a favor. You play as one such warrior, who asks to become a god himself, equal to the others.

[E4F50206]
Gods
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: The Bitmap Brothers, Graftgold Ltd.
Publisher: Mindscape
Players: 1
_________________________
Gods is a 1991 platformer by The Bitmap Brothers, originally released for the Commodore Amiga and later ported to a variety of home consoles and computers, including a 1992 port to the Sega Mega Drive. This version was the first game published by Accolade after acquiring an official license after winning Sega v. Accolade (though they still presumably continued to press unlicensed games).

"Four guardians" have broken the citadel used to protect the city of the gods, and have asked any warrior to retake the citadel in return for a favor. You play as one such warrior, who asks to become a god himself, equal to the others.

[FD234CCD]
Gods
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1992
Developer: The Bitmap Brothers, Graftgold Ltd.
Publisher: Mindscape
Players: 1
_________________________
Gods is a 1991 platformer by The Bitmap Brothers, originally released for the Commodore Amiga and later ported to a variety of home consoles and computers, including a 1992 port to the Sega Mega Drive. This version was the first game published by Accolade after acquiring an official license after winning Sega v. Accolade (though they still presumably continued to press unlicensed games).

"Four guardians" have broken the citadel used to protect the city of the gods, and have asked any warrior to retake the citadel in return for a favor. You play as one such warrior, who asks to become a god himself, equal to the others.

[E8182B90, 665D7DF9]
Golden Axe
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up > Action 
Gametype: Licensed
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Golden Axe is a beat-'em-up developed by Sega and released in 1989 for Sega System 16 arcade hardware. The development team was headded by Makoto Uchida, who also led the team behind Altered Beast.

The game was the first in the long-running Golden Axe series. It is said to be heavily inspired by the Conan the Barbarian films, and that the game took roughly one year to make.

The game has enjoyed many years of success on the Sega Mega Drive, and was used in the early days of the console to advertise the system's power over its then-main rival, the Nintendo Entertainment System. Some levels were shortened, but an extra level was added which includes another boss, "Doom Bringer". Also in this version is a "duel" mode, which allows players to fight a succession of enemies one-on-one.

The Mega Drive version of the game has been included in numerous compilations, such as 6-Pak, Mega Games 2, Mega Games 6 and Mega Games 10. The game has also been emulated and sold in the form of Sega Smash Pack Volume 1, Sega PC Smash Pack, Sega Mega Drive Ultimate Collection, Sega Archives from USA Vol. 1 and Sega Mega Drive Classic Collection Volume 1, as well as services such as PlaySega and built-in to numerous consoles by AtGames.

This version was so popular that it got direct sequels in the form of Golden Axe II and Golden Axe III. In the arcades, the "true" sequel is Golden Axe: The Revenge of Death Adder. A Sega Mega-Tech version also exists, which is based on the Mega Drive version, as is the version released for the Wii's Virtual Console service.

The Mega Drive Golden Axe was enhanced for the Sega Mega CD and delivered as part of Sega Classics Arcade Collection. This version is single-player only, though offers numerous improvements in terms of audio and some graphical tweaks.

[7A95BDCD]
Golden Axe (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Beat 'em Up > Action 
Gametype: Translated
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1-2
Translated by: Son_Car
_________________________
Golden Axe is a beat-'em-up developed by Sega and released in 1989 for Sega System 16 arcade hardware. The development team was headded by Makoto Uchida, who also led the team behind Altered Beast.

The game was the first in the long-running Golden Axe series. It is said to be heavily inspired by the Conan the Barbarian films, and that the game took roughly one year to make.

The game has enjoyed many years of success on the Sega Mega Drive, and was used in the early days of the console to advertise the system's power over its then-main rival, the Nintendo Entertainment System. Some levels were shortened, but an extra level was added which includes another boss, "Doom Bringer". Also in this version is a "duel" mode, which allows players to fight a succession of enemies one-on-one.

The Mega Drive version of the game has been included in numerous compilations, such as 6-Pak, Mega Games 2, Mega Games 6 and Mega Games 10. The game has also been emulated and sold in the form of Sega Smash Pack Volume 1, Sega PC Smash Pack, Sega Mega Drive Ultimate Collection, Sega Archives from USA Vol. 1 and Sega Mega Drive Classic Collection Volume 1, as well as services such as PlaySega and built-in to numerous consoles by AtGames.

This version was so popular that it got direct sequels in the form of Golden Axe II and Golden Axe III. In the arcades, the "true" sequel is Golden Axe: The Revenge of Death Adder. A Sega Mega-Tech version also exists, which is based on the Mega Drive version, as is the version released for the Wii's Virtual Console service.

The Mega Drive Golden Axe was enhanced for the Sega Mega CD and delivered as part of Sega Classics Arcade Collection. This version is single-player only, though offers numerous improvements in terms of audio and some graphical tweaks.

[725E0A18]
Golden Axe II
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up > Action 
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Golden Axe II is the direct sequel to the critically acclaimed Golden Axe. Unlike its prequel, however, Golden Axe II is a Sega Mega Drive exclusive (though it has since been re-released as part of numerous Mega Drive compilations). It was initially released in 1991.

Like its predecessor, Golden Axe II is a beat-em-up game starring Ax-Battler, Tyris-Flare and Gilius Thunderhead. Replacing Death Adder as the antagonist is a new being named "Dark Guld".

Golden Axe II has received mixed reviews from critics. Many claim the game is merely a re-hash of the previous entry in the series, as very little is added to the core gameplay. Though some have praised the graphics and music, others have criticised the game's poor sound effects which are said to ruin the atmosphere of the game. Luckily, many of these concerns were addressed in the sequel, Golden Axe III.

[C7862EA3]
Golden Axe III
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up > Action 
Gametype: Licensed
Release Year: 1993
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Golden Axe III is a Sega Mega Drive exclusive sequel to Golden Axe II. Its original Mega Drive release never showed up in the west, only being available in Japan, Asia and South Korea. It has since been brought to the Wii's Virtual Console service and has been made available for more regions of the world.

The game is similar to previous entries in the series, but includes new characters, an expanded moveset and forks within levels where you can choose which path to take.

By changing RAM values while the game is running, it is possible to play as any standard enemy within the game (though many will cause the game to crash when their special move is activated, or will have glitched graphics/collision values when played).

[4E1CC833]
Goofy's Hysterical History Tour
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Imagineering
Publisher: Absolute Entertainment
Players: 1
_________________________
Goofy's Hysterical History Tour is a platform game starring Disney's Goofy released exclusively for the Sega Mega Drive in North America.

[ABE9C415]
Gouketsuji Ichizoku
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: Atlus Co.
Publisher: Atlus Co.
Players: 1-2
_________________________
Gouketsuji Ichizoku, called Power Instinct outside Japan, is a 1993 arcade fighting game by Atlus and the first in the long-running series of the same name. Atlus ported it to the Sega Mega Drive in 1994, releasing it exclusively in Japan. Plans were made to port the game to the US under the name Power Instinct, but were scrapped (however a US SNES version was released under this name).

[E89D1E66, 7F45719B]
Granada
Platform: Sega Genesis / Mega Drive
Region: Japan, USA
Media: Cartridge
Controller: Gamepad
Genre: Vehicular Combat > Shooter 
Gametype: Licensed
Release Year: 1990
Developer: Wolf Team
Publisher: Renovation Products
Players: 1
_________________________
Granada is a 1990 shoot-'em-up by Wolf Team released in the US and Japan for the Sega Mega Drive and in Japan for the X68000. "Granada" is a mobile tank-like weapon whose origin is uncertain. In September 2016, Leon Todo, a private mercenary, accepts a task from an enterprise agent that takes him to Japan, where he finds Granada and uses it to complete said task.

The player is situated in a large field full of enemies, obstacles, and enemy generators that may be freely moved upon (unlike most conventional shoot-'em-ups). The goal of each level is to destroy each enemy generator (red dots on the HUD in the bottom right corner) and then a boss all before the timer runs out.

[8C5C93B8]
Great Waldo Search, The
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle > Strategy 
Gametype: Licensed
Release Year: 1992
Developer: Radiance Software
Publisher: THQ
Players: 1
_________________________
The Great Waldo Search is a 1992 search game based on the 1989 book of the same name by British illustrator Martin Hanford. The game was produced by American-based developer Radiance Software and published by THQ for the Nintendo Entertainment System, Super NES and Mega Drive.

The game has two modes, normal and expert. In expert mode, objects are more well-hidden, and clocks with clues give one text clue instead of having the clue over audio clip. Completing all five levels ends the game.

[6E3621D5]
Greatest Heavyweights of the Ring
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing 
Gametype: Licensed
Release Year: 1993
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Greatest Heavyweights is a 1993 boxing game by Sega for the Sega Mega Drive. The game's engine is based on that of Evander Holyfield's "Real Deal" Boxing, and thus the available game modes are the same, however you can only play as various boxing champions of the previous century. The game also lets you play tournament matches.

[7EF8B162]
Greatest Heavyweights of the Ring
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing 
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Greatest Heavyweights is a 1993 boxing game by Sega for the Sega Mega Drive. The game's engine is based on that of Evander Holyfield's "Real Deal" Boxing, and thus the available game modes are the same, however you can only play as various boxing champions of the previous century. The game also lets you play tournament matches.

[C4820A03]
Greendog: The Beached Surfer Dude
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Side-Scrolling 
Gametype: Licensed
Release Year: 1992
Developer: Interactive Designs
Publisher: SEGA
Players: 1
_________________________
Greendog: The Beached Surfer Dude! is a sidescrolling action game developed for the Sega Mega Drive and Sega Game Gear.

[6400A394]
Greendog: The Beached Surfer Dude (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action > Side-Scrolling 
Gametype: Translated
Release Year: 1992
Developer: Interactive Designs
Publisher: SEGA
Players: 1
Translated by: Lithium
_________________________
Greendog: The Beached Surfer Dude! is a sidescrolling action game developed for the Sega Mega Drive and Sega Game Gear.

[AD9D0EC0]
Grind Stormer
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical 
Gametype: Licensed
Release Year: 1994
Developer: Toaplan
Publisher: Tengen
Players: 1
_________________________
Grind Stormer, called V-Five in Japan (and often erroneously as V-V), is a 1992 arcade shoot-'em-up developed by Toaplan. It was ported to the Sega Mega Drive in 1994 and released by Tengen exclusively in the US and Japan.

[7E6BEF15]
Grind Stormer
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical 
Gametype: Licensed
Release Year: 1994
Developer: Toaplan
Publisher: Tengen
Players: 1
_________________________
Grind Stormer, called V-Five in Japan (and often erroneously as V-V), is a 1992 arcade shoot-'em-up developed by Toaplan. It was ported to the Sega Mega Drive in 1994 and released by Tengen exclusively in the US and Japan.

[0894D8FB]
Growl
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1991
Developer: Taito
Publisher: Taito
Players: 1 to 4 CO-OP
_________________________
Growl, known as Runark in Japan, is an arcade beat-em-up by Taito developed in 1990 and released in 1991. The game was ported to the Sega Mega Drive in 1991 and released only in the US and Japan (though the arcade version was also released in Europe).

You play as one of four early-20th-century rangers trying to stop a group of poachers from making many species of wild animals extinct.

[F60EF143]
Growl
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1991
Developer: Taito
Publisher: Taito
Players: 1 to 4 CO-OP
_________________________
Growl, known as Runark in Japan, is an arcade beat-em-up by Taito developed in 1990 and released in 1991. The game was ported to the Sega Mega Drive in 1991 and released only in the US and Japan (though the arcade version was also released in Europe).

You play as one of four early-20th-century rangers trying to stop a group of poachers from making many species of wild animals extinct.

[DA1440C9]
Gunship
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1993
Developer: MicroProse
Publisher: U.S. Gold
Players: 1
_________________________
Gunship is a helicopter action game developed by Microprose published by U.S. Gold for the Sega Mega Drive. It was only released in PAL regions.

[B813CF0D]
Gunstar Heroes
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Scrolling > Vertical 
Gametype: Licensed
Release Year: 1993
Developer: Treasure
Publisher: SEGA
Players: 1-2
_________________________
Gunstar Heroes is a run and gun video game developed by Treasure and published by Sega. It was later re-released as part of the Sega Ages 2500 series, alongside Dynamite Headdy and Alien Soldier.

[866ED9D0]
Gunstar Heroes
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Scrolling > Vertical 
Gametype: Licensed
Release Year: 1993
Developer: Treasure
Publisher: SEGA
Players: 1-2
_________________________
Gunstar Heroes is a run and gun video game developed by Treasure and published by Sega. It was later re-released as part of the Sega Ages 2500 series, alongside Dynamite Headdy and Alien Soldier.

[1CFD0383]
Gunstar Heroes
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action > Scrolling > Vertical 
Gametype: Licensed
Release Year: 1993
Developer: Treasure
Publisher: SEGA
Players: 1-2
_________________________
Gunstar Heroes is a run and gun video game developed by Treasure and published by Sega. It was later re-released as part of the Sega Ages 2500 series, alongside Dynamite Headdy and Alien Soldier.

[3225BAAF]
Hard Drivin'
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars 
Gametype: Licensed
Release Year: 1990
Developer: Atari Games
Publisher: Tengen
Players: 1
_________________________
Hard Drivin' is a 1988 arcade driving game developed by Atari Games and later ported to numerous consoles and computers including the Sega Mega Drive. The aim is to race around a course as fast as possible without crashing.

Hard Drivin' is notable for its use of 3D polygon graphics, which was considered too processor-intensive to be plausible on the systems of the day. Though less impressive than the Commodore 64 or Amstrad CPC versions, Hard Drivin' on the Mega Drive still stands out as being one of the few games on the console to attempt 3D.

One of Hard Drivin''s sequels, Race Drivin' also made it to the Sega Mega Drive in 1992.

[EA9C4878]
Hardball '94
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1994
Developer: MindSpan
Publisher: Accolade
Players: 1 or 2 VS
_________________________
HardBall '94 is a baseball game for the Sega Mega Drive and a sequel (or update) to HardBall III.

[ED10BC9E]
Hardball '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1995
Developer: MindSpan
Publisher: Accolade
Players: 1 or 2 VS
_________________________
HardBall '95 is a baseball game for the Sega Mega Drive and a sequel (or update) to HardBall '94. It was only released in North America.

[A4F2F011]
Hardball III
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1993
Developer: MindSpan
Publisher: Accolade
Players: 1 or 2 VS
_________________________
HardBall III is a baseball game for the Sega Mega Drive and a sequel (or update) to HardBall II (which skipped the Mega Drive). The Mega Drive version was not officially licensed by Sega. Also available in a rental version for the Nordic consumers and was probably released in Europe in a small number.

[BD1B9A04]
Hardball!
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1991
Developer: Accolade
Publisher: Ballistic
Players: 1 or 2 VS
_________________________
HardBall! is a baseball game for the Sega Mega Drive and the first in Accolade's HardBall series. The Mega Drive version was not officially licensed by Sega.

HardBall! was followed by HardBall II, which missed Sega's system, however further sequels, HardBall III, HardBall '94 and HardBall '95 did see a release on the Mega Drive.

[A184FC76]
Harry Potter
Platform: Sega Genesis / Mega Drive
Region: Russia
Media: Rom File
Controller: Gamepad
Genre: Action 
Gametype: Pirate
Release Year: 2004
Developer: KuKuzz
Players: 1
_________________________
Harry Potter for the Sega Mega Drive is an unlicensed release loosely based around the Harry Potter novels (and films). The title screen actually reads Harry Potter und der Stein der Weisen, as the artwork is borrowed from German promotional material for the first film. It was developed by "KuKuzz" for emurussia forums in 2004, though has since made its way onto the black market and sold as a retail product.

The game is very similar to Pac-Man (or Pac-Mania), and has Harry travel across isometric mazes with themese slightly similar to those found in the books. He has to collect a certain amount of flying golden snitches, while avoiding a handful of other characters, many of which have no relation to the series whatsoever. The game steals music from the film as well as Street Fighter II and Puzzle Bobble.

[C9FC876D]
Haunting starring Polterguy
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
Haunting Starring Polterguy is a 1993 game for the Sega Mega Drive by Electronic Arts.
You play as Polterguy, a ghost whose task is to haunt the Sardinis, a family of snobs, out of the houses they keep moving into. You do this by taking control of various inanimate objects scattered around the house and loading them with traps that the family members will encounter, scaring them.

[DCFFA327]
Head-On Soccer
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1995
Developer: U.S. Gold
Publisher: U.S. Gold
Players: 1 or 2 VS
_________________________
Fever Pitch Soccer, known as Head-On Soccer in North America, is a football game for the Sega Mega Drive. In Germany, the game is known as Mario Basler Prasentiert: Fever Pitch Soccer and is endorsed by Mario Basler.

[FAC29677]
Head-On Soccer
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1995
Developer: U.S. Gold
Publisher: U.S. Gold
Players: 1 or 2 VS
_________________________
Fever Pitch Soccer, known as Head-On Soccer in North America, is a football game for the Sega Mega Drive. In Germany, the game is known as Mario Basler Prasentiert: Fever Pitch Soccer and is endorsed by Mario Basler.

[F6B6A9D8]
Heavy Nova
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1992
Developer: Micronet
Publisher: Micronet
Players: 1
_________________________
Heavy Nova is a 1991 action game for the Sega Mega CD by Micronet released exclusively in Japan as one of the system's two launch titles (the other being Wolf Team's Sol-Feace). Micronet subsequently ported it to the Sega Mega Drive for an American release in 1992.

[1ACBE608]
Heavy Unit: Mega Drive Special
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal 
Gametype: Licensed
Release Year: 1990
Developer: Kaneko
Publisher: Toho
Players: 1 or 2 Alternating
_________________________
Heavy Unit: Mega Drive Special is a 1990 Sega Mega Drive shoot-'em-up developed by Kaneko and published by Toho exclusively in Japan. It is a port of Kaneko's 1988 arcade shoot-'em-up Heavy Unit. Humans have developed an artificial planet, "Le Tau," which is being attacked by aliens, and only the Heavy Unit transforming ship can stop them.

[184018F9]
Hellfire
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal 
Gametype: Licensed
Release Year: 1990
Developer: Toaplan, NCS
Publisher: Seismic
Players: 1
_________________________
Hellfire is a 1989 arcade shoot-em-up developed by Toaplan and published by Taito. It was ported to the Sega Mega Drive in 1990 by Toaplan and NCS.

Hellfire does not follow the typical powerup system of most shmups of the time. Instead, your ship, the CNCS1, can fire either straight to the right (pink), straight to the left (yellow), straight up and down (green), or diagonally in four directions (blue).

[8E5E13BA]
Hellfire
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal 
Gametype: Licensed
Release Year: 1990
Developer: Toaplan, NCS
Publisher: Masaya
Players: 1
_________________________
Hellfire is a 1989 arcade shoot-em-up developed by Toaplan and published by Taito. It was ported to the Sega Mega Drive in 1990 by Toaplan and NCS.

Hellfire does not follow the typical powerup system of most shmups of the time. Instead, your ship, the CNCS1, can fire either straight to the right (pink), straight to the left (yellow), straight up and down (green), or diagonally in four directions (blue).

[CF30ACEC]
Hellfire
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal 
Gametype: Licensed
Release Year: 1990
Developer: Toaplan, NCS
Publisher: SEGA
Players: 1
_________________________
Hellfire is a 1989 arcade shoot-em-up developed by Toaplan and published by Taito. It was ported to the Sega Mega Drive in 1990 by Toaplan and NCS.

Hellfire does not follow the typical powerup system of most shmups of the time. Instead, your ship, the CNCS1, can fire either straight to the right (pink), straight to the left (yellow), straight up and down (green), or diagonally in four directions (blue).

[292623DB]
Hercules 2
Platform: Sega Genesis / Mega Drive
Region: Pirate (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Pirate
_________________________
No information online about this Pirate game.  ~Rx

[A605B65B]
Herzog Zwei
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1990
Developer: Technosoft
Publisher: Technosoft
Players: 1 or 2 VS
_________________________
Herzog Zwei is the sequel to Herzog, and was released exclusively for the Sega Mega Drive, firstly in Japan in 1989 and Europe and North America in 1990.

Herzog Zwei is often credited for creating the foundations of the real time strategy genre. The player controls a unit which can freely transform from a plane to a robot, and must create and transport units to capture structures and destroy enemy bases.

[4CF676B3]
Herzog Zwei
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1989
Developer: Technosoft
Publisher: Technosoft
Players: 1 or 2 VS
_________________________
Herzog Zwei is the sequel to Herzog, and was released exclusively for the Sega Mega Drive, firstly in Japan in 1989 and Europe and North America in 1990.

Herzog Zwei is often credited for creating the foundations of the real time strategy genre. The player controls a unit which can freely transform from a plane to a robot, and must create and transport units to capture structures and destroy enemy bases.

[76E6D20D]
High Seas Havoc
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Data East
Publisher: Codemasters
Players: 1
_________________________
High Seas Havoc, known as Captain Lang in Japan and just Havoc in Europe, is a platform game developed by Data East for the Sega Mega Drive and a special Data East-made arcade board based on the Mega Drive in 1993. It is the only game for this special board. In the game you play as an anthropomorphic seal named Havoc (Lang in the Japanese version) on a quest to rescue a girl named Bridget from the evil pirate Bernardo.

[17BE551C]
High Seas Havoc
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Data East
Publisher: Data East
Players: 1
_________________________
High Seas Havoc, known as Captain Lang in Japan and just Havoc in Europe, is a platform game developed by Data East for the Sega Mega Drive and a special Data East-made arcade board based on the Mega Drive in 1993. It is the only game for this special board. In the game you play as an anthropomorphic seal named Havoc (Lang in the Japanese version) on a quest to rescue a girl named Bridget from the evil pirate Bernardo.

[85B23606]
Hit the Ice
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey 
Gametype: Licensed
Release Year: 1992
Developer: Williams, Taito
Publisher: Taito
Players: 1 to 4 VS
_________________________
Hit the Ice is a 1990 arcade hockey game for Taito's B System arcade hardware by Williams. Aisystem Tokyo ported the game to the Sega Mega Drive in 1992, releasing it exclusively in the US.

[AA0D4387]
Home Alone
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Home Alone is a Sega Mega Drive, Sega Master System and Sega Game Gear game based on the 1990 Home Alone film.

[CBF87C14]
Home Alone 2: Lost in New York
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1993
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Home Alone 2: Lost in New York is a Sega Mega Drive game based on the film with the same name. Other games based on the movie exist for rival consoles, however the Mega Drive version was built in-house by Sega.

[630F07C6]
Honoo no Doukyuuji: Dodge Danpei
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Dodgeball 
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1-6
_________________________
Honoo no Toukyuuji Dodge Danpei is a 1992 dodgeball game for the Sega Mega Drive and Sega Game Gear tying into TV Tokyo's Honoo no Toukyuuji Dodge Danpei anime.

[2C48E712]
Hook
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1992
Developer: Ukiyotei Company
Publisher: Sony Imagesoft
Players: 1
_________________________
Hook is a video game adaption of the movie with the same name, released for a variety of consoles including the Sega Mega Drive, Sega Mega CD and Sega Game Gear. Plans for a Sega Master System version of the game were put in place, but were ultimately scrapped.

[A0CF4366]
Humans, The
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased > Puzzle 
Gametype: Licensed
Release Year: 1992
Developer: GameTek
Publisher: Imagitec Design
Players: 1
_________________________
The Humans is a 1992 game by Imagitec Design Inc. and GameTek released for a variety of platforms including the Sega Mega Drive. The Mega Drive port was only released in the US.

The game is an action puzzle game similar to Lemmings. You control several cavemen to achieve various predefined tasks in a set amount of time.

For whatever reason, the Mega Drive port only allows you to choose between listening to music or sound effects, not both simultaneously.

[DECCC874]
Hurricanes
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: U.S. Gold
Publisher: U.S. Gold
Players: 1
_________________________
Hurricanes is a 1994 platformer for various systems, including the Sega Mega Drive and Sega Game Gear, by U.S. Gold based on DiC's Hurricanes cartoon. The MD and GG versions were only released in Europe (a SNES port developed by Probe was released in the US). Each version has different levels.

The game is a platformer similar to Marko's Magic Football: you play as one of the players on the fictional Hurricanes football team as they use their football to destroy enemies through various platforming levels.

[A1F1CFE7]
Hybrid Front, The
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Simulation 
Gametype: Licensed
Release Year: 1994
Developer: SEGA, Oniro
Publisher: SEGA
Players: 1
_________________________
The Hybrid Front is a 1994 strategy game by Sega for the Sega Mega Drive released exclusively in Japan.

[72253BDB]
Hyokkori Hyoutanjima: Daitouryou wo Mezase!
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Board Game 
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
_________________________
Hyokkori Hyoutanjima: Daitouryou wo Mezase! is a 1992 video board game by Sega for the Sega Mega Drive tying into the Hyokkori Hyoutanjima Japanese puppet show.

[7BDEC762]
Ichidant R
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Puzzle & Action: Ichidant-R is the sequel to Puzzle & Action: Tant-R, and like its prequel is an arcade game released for Sega System C arcade hardware. The game later brought to Sega Mega Drive and Sega Game Gear, with the latter being renamed Puzzle & Action: Ichidant-R GG. So far the game has never been released outside of Japan (and South Korea).

Like Tant-R, Ichidant-R is a series of timed minigames, represented in the graphical style seen in Bonanza Bros.. Ichidant-R was bundled with Quiz Rouka ni Tattensai! in Sega Ages Rouka ni Ichidant-R for the Sega Saturn, and it was also bundled with Tant-R as part of volume 6 in the Sega Ages 2500 series for the Sony PlayStation 2. It was also released for the Wii's Virtual Console service in 2007.

One final game in the Puzzle & Action series, Puzzle & Action: Treasure Hunt was released for Sega Titan Video arcade hardware in 1997.

[E04FFC2B]
IMG International Tour Tennis
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis 
Gametype: Licensed
Release Year: 1994
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1-4
_________________________
IMG International Tour Tennis is a tennis game released exclusively for the Sega Mega Drive. The player on the right side of the cover is Björn Borg.

[F653C508]
Immortal, The
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game > Adventure 
Gametype: Licensed
Release Year: 1991
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
The Immortal is a 1990 dungeon-crawler RPG developed and published by Electronic Arts for the Apple IIGS. It was ported to several home computers and consoles, including the Sega Mega Drive (released 1991). It was released in 1993 in Japan, where it was called Wizard of the Immortal.

[C99FAD92]
Immortal, The
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game > Adventure 
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts Victor
Players: 1
_________________________
The Immortal is a 1990 dungeon-crawler RPG developed and published by Electronic Arts for the Apple IIGS. It was ported to several home computers and consoles, including the Sega Mega Drive (released 1991). It was released in 1993 in Japan, where it was called Wizard of the Immortal.

[1F6E574A]
Incredible Crash Dummies, The
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Gray Matter
Publisher: Flying Edge
Players: 1-2 Alternating
_________________________
The Incredible Crash Dummies, known as Crash Dummy: Slick Bouya no Daichousen in Japan, is an action game for the Sega Master System and Sega Game Gear.

[84A5A2DC]
Incredible Hulk, The
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Probe Entertainment Limited
Publisher: U.S. Gold
Players: 1
_________________________
The Incredible Hulk is a Sega Mega Drive, Sega Master System and Sega Game Gear platform game.

[3599A3FD]
Indiana Jones And The Last Crusade
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption > Action 
Gametype: Licensed
Release Year: 1992
Developer: Lucasfilm Games, Tiertex
Publisher: U.S. Gold
Players: 1
_________________________
Indiana Jones and the Last Crusade is a video game based on the third Indiana Jones film. It was released for the Sega Master System in 1990 and the Sega Mega Drive and Sega Game Gear in 1992.

[EB8F4374]
Indiana Jones And The Last Crusade
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption > Action 
Gametype: Licensed
Release Year: 1992
Developer: Lucasfilm Games, Tiertex
Publisher: U.S. Gold
Players: 1
_________________________
Indiana Jones and the Last Crusade is a video game based on the third Indiana Jones film. It was released for the Sega Master System in 1990 and the Sega Mega Drive and Sega Game Gear in 1992.

[9625C434]
Insector X
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1990
Developer: Taito Corporation
Publisher: HOT-B
Players: 1
_________________________
Insector X is a side-scrolling shooter developed by Taito for the arcades in 1989 and ported to the Sega Mega Drive in 1990, with HOT-B publishing it in Japan and Sage's Creation publishing it in the US. It is the only Mega Drive game Taito developed but not published themselves (in fact the port may have actually been made by HOT-B but this requires confirmation).

The game has the insect-like main character, Kai, going through a number of nature-based and cave environments. The player can collect a variety of powerups and weapon upgrades to defeat oncoming enemies and bosses.

The plot is fairly simplistic and ultimately involves defeating the dark ruler queen, freeing the insect world from her power.

[70626304]
Insector X
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1990
Developer: Taito Corporation
Publisher: Sage's Creation
Players: 1
_________________________
Insector X is a side-scrolling shooter developed by Taito for the arcades in 1989 and ported to the Sega Mega Drive in 1990, with HOT-B publishing it in Japan and Sage's Creation publishing it in the US. It is the only Mega Drive game Taito developed but not published themselves (in fact the port may have actually been made by HOT-B but this requires confirmation).

The game has the insect-like main character, Kai, going through a number of nature-based and cave environments. The player can collect a variety of powerups and weapon upgrades to defeat oncoming enemies and bosses.

The plot is fairly simplistic and ultimately involves defeating the dark ruler queen, freeing the insect world from her power.

[D97D1699]
International Rugby
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Rugby 
Gametype: Licensed
Release Year: 1993
Developer: Tiertex Design Studios
Publisher: Domark
Players: 1-2
_________________________
International Rugby is a 1993 rugby game for the Sega Mega Drive by Tiertex and Domark released exclusively in Europe.

[9BB3B180]
International Superstar Soccer Deluxe
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer 
Gametype: Licensed
Release Year: 1996
Developer: Factor 5
Publisher: Konami
Players: 1-2
_________________________
International Superstar Soccer Deluxe is a football game for the Sega Mega Drive.

[DD27C84E]
International Superstar Soccer Deluxe
Platform: Sega Genesis / Mega Drive
Region: Brazil
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer 
Gametype: Licensed
Release Year: 199x
Developer: Factor 5
Publisher: Konami
Players: 1-2
_________________________
International Superstar Soccer Deluxe is a football game for the Sega Mega Drive.

[49DD6F52]
Iraq War 2003
Platform: Sega Genesis / Mega Drive
Region: n/a
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Unlicensed
Release Year: 2003
Developer: Tomsoft
Publisher: Dragon Software
Players: 1
_________________________
Iraq War 2003 is an unlicensed Sega Mega Drive game that takes place in Iraq during the 2003 Iraq War. The game was created in Tomsoft Studios by TommyXie Xi'an, who is a native of China, and the ROM itself is dated as being made in September 2003. The player plays as the Iraqi army, which must oppose the United States Army as they fight to maintain Saddam Hussein's regime. The introduction starts with the situation of the war and asks the player to guard Iraq because it is his holy duty.

[B1DE7D5E]
Ishido: The Way of the Stones
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1990
Developer: Accolade, Publishing International
Publisher: Accolade
Players: 1
_________________________
Ishido: The Way of Stones is a 1989 game by Accolade and Publishing International for various home computers and consoles, including a US-only release on the Sega Genesis in 1990. It was one of Accolade's first Mega Drive releases, and as such, is unlicensed. It also predates Accolade's discovery of how TMSS worked, so will only work on Model 1 Genesis models.

[25AFB4F7]
It Came From the Desert
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Prototype
Release Year: Unreleased
Developer: New World Computing
Publisher: None
Players: 1
_________________________
For a young, unseasoned video game developer, nothing quite beats the grand satisfaction of seeing his or her first commercial project through to the end. After many long, hard days and nights of coding, testing and debugging, the light at the end of the tunnel finally approaches, and the pride and expectation of wanting to view the final product on a store shelf is nearly overwhelming. Unfortunately for some, despite having thrown their heart and soul into the work and endured all the stress along the way, that wondrous day of release... never comes. Instead, their heart sinks as they are shuffled off to another project.

Such was the story for Matt Harmon, the lead designer and programmer of the Sega Genesis action game, It Came From The Desert. An eager young hacker turned professional developer, Matt was put in charge of the entire project and worked feverishly to complete it in good time. However, despite getting the game to a near completed state, he was told that it was over; the game had been shelved indefinitely by the publisher.

While the prototype version of It Came From The Desert is legally available for free download directly from Cinemaware's website, it's certainly not the style of release Matt had originally hoped for, nor the only one this game deserved. However, while the chances for neglected title's commercial release may have died many years ago, its story will be immortalized. 

The whole interview with Matt Harmon can be read here:
http://www.sega-16.com/feature_page.php?id=383&title=Interview:+Matt+Harmon

[81B7725D]
Itchy And Scratchy Game, The
Platform: Sega Genesis / Mega Drive
Region: n/a
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Prototype
Release Year: 199x
Developer: Bits Corporation
Publisher: Acclaim Entertainment
Players: 1
_________________________
The Itchy & Scratchy Game is a Sega Game Gear action game based on the Simpsons franchise. It was once set for release for the Sega Mega Drive too, but was cancelled for unknown reasons. A prototype has since been found.

[77B416E4]
Izzy's Quest For The Olympic Rings
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: Alexandria
Publisher: U.S. Gold
Players: 1
_________________________
Izzy's Quest for the Olympic Rings is a platform game developed by Alexandria and published by U.S. Gold for the SNES and Sega Mega Drive. It features Izzy, the mascot of the 1996 Summer Olympics, hosted in Atlanta, Georgia, USA.

Izzy has to collect the five olympic rings, which have been captured by various enemies across the world.

[5545E909]
Jack Nicklaus' Power Challenge Golf
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf 
Gametype: Licensed
Release Year: 1993
Developer: Accolade
Publisher: Accolade
Players: 1
_________________________
Jack Nicklaus' Power Challenge Golf is a golf game for the Sega Mega Drive.

This game was released right in the middle of the lawsuit between Sega and Accolade. As such, initial US copies of the game were distributed without a license from Sega. After the lawsuit was dropped, US packaging would include a Sega Seal of Quality, but in the form of an added sticker. EU versions, released slightly later, would be distributed in redesigned packaging, complete with official Sega branding.

[291A3E4B]
James Bond 007: The Duel
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Domark, The Kremlin
Publisher: Domark
Players: 1
_________________________
James Bond 007: The Duel, called 007 Shitou: The Duel or just 007 Shitou in Japan, is a 1993 game by Domark and The Kremlin for the Sega Mega Drive, Sega Master System and Sega Game Gear made with the James Bond film license.

[AEB4B262]
James Bond 007: The Duel
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Domark, The Kremlin
Publisher: Tengen
Players: 1
_________________________
James Bond 007: The Duel, called 007 Shitou: The Duel or just 007 Shitou in Japan, is a 1993 game by Domark and The Kremlin for the Sega Mega Drive, Sega Master System and Sega Game Gear made with the James Bond film license.

[48AD505D]
James Buster Douglas Knock Out Boxing
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing 
Gametype: Licensed
Release Year: 1990
Developer: Taito
Publisher: Taito
Players: 1-2
_________________________
Final Blow is a 1988 arcade boxing game by Taito. Taito ported it to the Sega Mega Drive in 1990, releasing it under its original name in Japan - but when brought to the US and Europe, it was renamed James "Buster" Douglas Knockout Boxing, despite the original arcade game having already been released with its original name.

[87BBCF2A]
James Buster Douglas Knock Out Boxing
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing 
Gametype: Licensed
Release Year: 1990
Developer: Taito
Publisher: SEGA
Players: 1-2
_________________________
Final Blow is a 1988 arcade boxing game by Taito. Taito ported it to the Sega Mega Drive in 1990, releasing it under its original name in Japan - but when brought to the US and Europe, it was renamed James "Buster" Douglas Knockout Boxing, despite the original arcade game having already been released with its original name.

[26F64B2A]
James Pond 3: Operation Starfish
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Millennium Interactive
Publisher: Electronic Arts
Players: 1
_________________________
James Pond 3: Operation Starfish (sometimes spelt James Pond 3: Operation Starfi5h, in reference to the in-game F.I.5.H. secret service), is the third game in the James Pond series and is a direct sequel to James Pond II: Codename RoboCod. The working title for the game was James Pond 3: Splash Gordon, a pun on Flash Gordon.

Like its predecessor, the game is a platformer, this time set in space. The gameplay seems to be inspired by both Sonic the Hedgehog and Super Mario World.

Initially programmed for the Commodore Amiga, it was ported to the Amiga CD32, SNES, Sega Mega Drive and Sega Game Gear.

[98794702]
James Pond II: Codename Robocod
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Millennium Interactive
Publisher: Electronic Arts Victor
Players: 1
_________________________
James Pond II: Codename RoboCod (also known as Super James Pond or Super James Pond II) is a platforming sequel to James Pond. It was released on a variety of platforms, including the Sega Mega Drive in 1991 (and the only Mega Drive entry in the series released in Japan) and the Sega Game Gear and Sega Master System in 1993. The game has numerous parodies to the film RoboCop, including a similar theme song.

Gameplay differs heavily from the original. This game is a conventional platformer, with James Pond moving on land and jumping without the aid or need for water. There are no missions; instead, Pond must find an exit sign in each level (accessible through doors into a building in the overworld).

[F4ABEDBA]
James Pond II: Codename Robocod
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Millennium Interactive
Publisher: Millennium Interactive
Players: 1
_________________________
James Pond II: Codename RoboCod (also known as Super James Pond or Super James Pond II) is a platforming sequel to James Pond. It was released on a variety of platforms, including the Sega Mega Drive in 1991 (and the only Mega Drive entry in the series released in Japan) and the Sega Game Gear and Sega Master System in 1993. The game has numerous parodies to the film RoboCop, including a similar theme song.

Gameplay differs heavily from the original. This game is a conventional platformer, with James Pond moving on land and jumping without the aid or need for water. There are no missions; instead, Pond must find an exit sign in each level (accessible through doors into a building in the overworld).

[D0E7B466]
James Pond: Underwater Agent
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Millennium Interactive
Publisher: Electronic Arts
Players: 1
_________________________
James Pond: Underwater Agent is first in a series of games developed by Millennium Interactive. It was first released on the Commodore Amiga and Atari ST in 1990, and was ported to the Sega Mega Drive and Acorn Archimedes in 1991. In the game, the player controls a fish named Pond, who needs to complete a series of rescue missions and stop the evil Doctor Maybe from polluting the world's oceans. Unlike later games in the series, James Pond is not a traditional platform game, as most of the game takes place underwater (similar to Ecco the Dolphin).

[D91B52B8]
Jammit
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1994
Developer: GTE ImagiTrek Studios
Publisher: Virgin Games
_________________________
Jammit is a 1994 basketball game for various consoles, including the Sega Mega Drive, by GTE ImagiTrek Studios (renamed GTE Interactive Media shortly after the Mega Drive version's release). This version was published by Virgin exclusively in the United States. The game is a simple 1-on-1 basketball game with several different play styles starring several fictional street-smart players.

[7CFADC16]
Jelly Boy
Known issue (if you can help join the forum): need a description check
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Prototype
Release Year: 1991
Developer: Probe Software
Publisher: Ocean Software
Players: 1
_________________________
Jelly Boy was one of those "lost" Platformers of the SNES-era. By this, I mean it was a game of exceptional quality that got lost within the many, many poorly designed 2D Platformers that plagued that console generation. Subsequently this game, like Plok or Skyblazer or any decent non-Mario-affiliated platformer, went largely unnoticed by the general gaming public on release.

Jelly Boy puts in the control of a jelly baby with morphing powers, sort of like if A Boy and His Blob merged together in some ungodly ritual. His quest is to find various items inside a weird factory so that the elevator doorman will allow him to go up and meet the dude in charge. Awesome music, polished graphics, a whole bunch of detailed levels and worlds and a bizarre sense of humor brighten up an otherwise generic platformer.

Hints:

- Password -
For the game ending enter...
9YYP25 LVRYPR XQP935 9W69YP

http://www.gamefaqs.com/console/genesis/file/582923/48718
http://www.gamefaqs.com/console/genesis/code/582923.html

[30CF37D0]
Jennifer Capriati Tennis
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis 
Gametype: Licensed
Release Year: 1992
Developer: Telenet Japan, System Sacom
Publisher: Telenet Japan
Players: 1 or 2 VS; CO-OP
_________________________
GrandSlam: The Tennis Tournament '92, called just GrandSlam: The Tennis Tournament in Europe, is a 1992 Sega Mega Drive tennis game by Telenet Japan and System Sacom. In the US it was renamed Jennifer Capriati Tennis.

The game is a 3D tennis game typical of the time.

[AB2ABC8E]
Jennifer Capriati Tennis
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis 
Gametype: Licensed
Release Year: 1992
Developer: Telenet Japan, System Sacom
Publisher: Telenet Japan
Players: 1 or 2 VS; CO-OP
_________________________
GrandSlam: The Tennis Tournament '92, called just GrandSlam: The Tennis Tournament in Europe, is a 1992 Sega Mega Drive tennis game by Telenet Japan and System Sacom. In the US it was renamed Jennifer Capriati Tennis.

The game is a 3D tennis game typical of the time.

[8C2670DE]
Jennifer Capriati Tennis
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis 
Gametype: Licensed
Release Year: 1992
Developer: Telenet Japan, System Sacom
Publisher: Telenet Japan
Players: 1 or 2 VS; CO-OP
_________________________
GrandSlam: The Tennis Tournament '92, called just GrandSlam: The Tennis Tournament in Europe, is a 1992 Sega Mega Drive tennis game by Telenet Japan and System Sacom. In the US it was renamed Jennifer Capriati Tennis.

The game is a 3D tennis game typical of the time.

[56CFF3F1]
Jeopardy!
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Game Show 
Gametype: Licensed
Release Year: 1992
Developer: Park Place Productions
Publisher: GameTek
Players: 1 - 3
_________________________
Jeopardy! is a video game version of the game show of the same name published by GameTek on several systems, including the Sega Mega Drive and Sega Game Gear.

The Mega Drive version supports up to three human players and looks like the original show (during the game's release), however the Game Gear version is rather stripped down, with only two contestants in a game, no CPU-vs.-CPU play, and poorer quality graphics.

Both games received updates in Jeopardy!: Sports Edition and the Mega Drive version received one in Jeopardy!: Deluxe Edition.

[25E2F9D2]
Jeopardy! Deluxe Edition
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Game Show 
Gametype: Licensed
Release Year: 1993
Developer: Park Place Productions
Publisher: GameTek
Players: 1 - 3
_________________________
Jeopardy!: Deluxe Edition is a 1993 game by Park Place Productions and GameTek based on the Jeopardy! television game show. Unlike GameTek's other Jeopardy! games, this one only appeared on two platforms: the Sega Mega Drive and the SNES.

The game itself looks, sounds, and plays exactly like the regular Jeopardy! Mega Drive game (to the point that "Deluxe Edition" does not appear anywhere except the ROM header; this is not the case in the SNES version, where the "Deluxe Edition" is shown in-game).

[13F924D2]
Jeopardy! Sports Edition
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Game Show 
Gametype: Licensed
Release Year: 1994
Developer: Park Place Productions
Publisher: GameTek
Players: 1 or 2 VS; CO-OP
_________________________
Jeopardy!: Sports Edition is a version of Jeopardy! replacing the puzzles with sports-themed puzzles (though the categories are still varied) and the characters with sprites of presumably fictional athletes. The Mega Drive version does not change anything else; the title and copyright screen are the same from Jeopardy! (but strangely removes Park Place Productions's logo); the Game Gear version does sport a new title screen.

[E7F48D30]
Jerry Glanville's Pigskin Footbrawl
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1992
Developer: RazorSoft
Publisher: RazorSoft
Players: 1 or 2 VS; CO-OP
_________________________
Jerry Glanville's Pigskin Footbrawl is an American football game for the Sega Mega Drive. It was only released in North America. Though the game has a 1990 copyright, this was due to an oversight on the programmer's part; it was actually completed in 1991-1992.

[2CF6926C]
Jewel Master
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Jewel Master is an action game developed and published by Sega for the Sega Mega Drive in 1991.

The kingdom of Mythgard is terrorized by Demon King Jardine the Mad and his Dark Legion, but is stopped right before successfully destroying Mythgard by the Twelve Masters of the Elements. Jardine manages to destroy eight of the Twelve, and the other four channel their power to a Holy Blade, which you must retrieve to finally defeat Jardine.

You may carry one weapon on each hand, either by equipping a single weapon or combining two weapons into one.

[CEE98813]
Jewel Master
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Jewel Master is an action game developed and published by Sega for the Sega Mega Drive in 1991.

The kingdom of Mythgard is terrorized by Demon King Jardine the Mad and his Dark Legion, but is stopped right before successfully destroying Mythgard by the Twelve Masters of the Elements. Jardine manages to destroy eight of the Twelve, and the other four channel their power to a Holy Blade, which you must retrieve to finally defeat Jardine.

You may carry one weapon on each hand, either by equipping a single weapon or combining two weapons into one.

[1CF3238B]
Jim Power: The Arcade Game
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal 
Gametype: Prototype
Release Year: Unreleased
Developer: Loriciels
Publisher: Loriciels
Players: 1
_________________________
Jim Power: The Arcade Game is an unreleased Sega Mega Drive platform game developed by Loriciel.

Despite its name, there was not an arcade release of Jim Power - it is in fact a re-tooled version of a 1993 SNES/DOS game, Jim Power: The Lost Dimension in 3D, which itself can be seen as a re-imagining of the earlier Jim Power In Mutant Planet for home computers. The Arcade Game is essentially the same game as Lost Dimension in 3D, however replaces the 3D/Mode 7 effects with 2D shoot-'em-up stages. There have also been numerous tweaks to make the game easier, as Jim Power games are notoriously difficult.

The game was cancelled due to Loriciel having financial troubles, however a prototype has since surfaced on the internet showing that Jim Power: The Arcade Game was very close to completion. There is only one music track in the game, which was intended for stage 3, however all the levels can be played and the game can be beaten.

[0AEF5B1F]
Jimmy White's Whirlwind Snooker
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Competitive Events 
Gametype: Licensed
Release Year: 1994
Developer: Virgin Games
Publisher: Virgin Games
Players: 1 or 2 VS
_________________________
Jimmy White's Whirlwind Snooker is a snooker game developed for the Sega Mega Drive exclusively for Europe and Australia. The game is rendred in 3D.

[85BCC1C7]
Joe & Mac: Caveman Ninja
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Data East, Takara
Publisher: Data East
Players: 1 or 2 CO-OP
_________________________
Joe & Mac, known as Joe & Mac: Caveman Ninja in Europe and Joe & Mac: Caveman Fight in Japan, is a 1991 platforming action game by Data East, initially released for a DE-manufactured arcade board, but later ported to home consoles such as the Sega Mega Drive (ported by Takara).

[8AA6A1DD]
Joe Montana Football
Platform: Sega Genesis / Mega Drive
Region: Japan, USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1990
Developer: Park Place Productions, Zono
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
Joe Montana Football is an American football game for the Sega Mega Drive, Sega Master System and Sega Game Gear.

It was followed by Joe Montana II: Sports Talk Football.

[0D486ED5]
Joe Montana NFL '94
Original title: NFL Football '94 Starring Joe Montana
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1993
Developer: Bluesky Innovations
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
All the stars of the NFLPA are here - Aikman, Cunningham, Young, Elway, Irvin, Seau, Swilling and many more! Sensational new "Behind the QB" view gives you a total of six different perspectives. Improved passing game and new SPEED BURSTS combine for offensive fireworks. Great features include audibles, screen passes, 360-degree spins, diving catches, team playbooks, instant replays and more! Full 16 game '93 season, playoffs, and Super Bowl. Battery backup allows you to keep team standings plus track league leaders in passing, rushing, sacks, etc.

Gameplay:

After SEGA picked up the license and changed names with last year's edition, they ultimately decided to drop 'Sports Talk' for the simpler title "NFL Football". With over 800 players based on the 1992 season, all of the series trademarks including play-by-play commentary, authentic playbooks and instant replays are intact. Battery backup support is available for season play. This release features significant camera adjustments including a lower perspective and some enhanced zooming features which bring mixed reactions.

http://www.gamefaqs.com/console/genesis/home/586262.html
http://www.mobygames.com/game/genesis/nfl-football-94-starring-joe-montana

[CE0B1FE1]
Joe Montana Sports Talk Football
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1990
Developer: Park Place Productions, Zono
Publisher: SEGA
Players: 1 - 2
_________________________
NFL Sports Talk Football '93 Starring Joe Montana is the sequel to Joe Montana II Sports Talk Football, released by Sega for the Sega Mega Drive in 1992. It was followed by NFL Football '94 Starring Joe Montana.

[A45DA893, F2363A4A]
Joe Montana Sports Talk Football II
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
Joe Montana II Sports Talk Football is the sequel to Joe Montana Football, released by Sega in 1991 exclusively on the Sega Mega Drive.

It has Joe Montana return as announcer, except this time, his announcements occur continuously in real time in accordance with the action, much as a real American football game would be, as opposed to the previous method of only having voice samples after plays (or in the case of other sports, hits, goals, etc.). The Sports Talk theme would follow in other Sega games, such as Sports Talk Baseball and this game's sequel, NFL Sports Talk Football '93 Starring Joe Montana, and would quickly become standard in both Sega's own games and everyone else's.

[0460611C]
John Madden Football
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1990
Developer: Park Place Productions
Publisher: Electronic Arts
Players: 1 - 2
_________________________
John Madden Football, known as John Madden American Football in Europe, is an American football game developed by Park Place Productions and published by Electronic Arts. It is the second in the long line of Madden titles, which have been released annually since the creation of this game. The previous game, also called John Madden Football was released in 1988 and is largely unrelated to this one, aside from the similar themes.

John Madden Football for the Mega Drive can be seen as "Madden '91", being followed by John Madden Football '92, '93, '94 and so on. Every game has been named after John Madden, American football player, coach and commentator.

Electronic Arts reverse engineered the Sega Mega Drive in the hopes of selling the game in North America without having to pay royalties ($8-$10 USD per cartridge) to Sega. A proposal was then made to Sega that the fee be reduced to $2, with the overall fee not exceeding $2 million USD. Sega agreed due to fears EA would sell the information to other companies, and the process would reportedly save EA $35 million in the next three years.

John Madden Football was an enormous success for EA. Sega originally approached the company to sell it as Joe Montana Football, as their game was due to miss the 1990 Christmas shopping season, but were refused, instead being given a watered down engine for that game (which still proved successful). The first John Madden Football game is seen as an industry game changer - one of the first steps to take back market share from Nintendo in North America.

Elsewhere in the world, John Madden Football and its sequels have been less successful as the sport does not tend to resonate outside of the US, however EA has applied the annual release system to other sports titles, namely NHL, FIFA, PGA Tour Golf and NBA Live.

[90FB8818]
John Madden Football
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1990
Developer: Park Place Productions
Publisher: Electronic Arts
Players: 1 - 2
_________________________
John Madden Football, known as John Madden American Football in Europe, is an American football game developed by Park Place Productions and published by Electronic Arts. It is the second in the long line of Madden titles, which have been released annually since the creation of this game. The previous game, also called John Madden Football was released in 1988 and is largely unrelated to this one, aside from the similar themes.

John Madden Football for the Mega Drive can be seen as "Madden '91", being followed by John Madden Football '92, '93, '94 and so on. Every game has been named after John Madden, American football player, coach and commentator.

Electronic Arts reverse engineered the Sega Mega Drive in the hopes of selling the game in North America without having to pay royalties ($8-$10 USD per cartridge) to Sega. A proposal was then made to Sega that the fee be reduced to $2, with the overall fee not exceeding $2 million USD. Sega agreed due to fears EA would sell the information to other companies, and the process would reportedly save EA $35 million in the next three years.

John Madden Football was an enormous success for EA. Sega originally approached the company to sell it as Joe Montana Football, as their game was due to miss the 1990 Christmas shopping season, but were refused, instead being given a watered down engine for that game (which still proved successful). The first John Madden Football game is seen as an industry game changer - one of the first steps to take back market share from Nintendo in North America.

Elsewhere in the world, John Madden Football and its sequels have been less successful as the sport does not tend to resonate outside of the US, however EA has applied the annual release system to other sports titles, namely NHL, FIFA, PGA Tour Golf and NBA Live.

[046E3945]
John Madden Football '92
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1991
Developer: Park Place Productions
Publisher: Electronic Arts
Players: 1 - 2
_________________________
John Madden Football '92, released as Pro Football in Japan, is a sequel (or update) to John Madden Football. It is the first Madden game to use the numbering system in its title, signaling that the game covers the 1992 American football season.

[CA323B3E]
John Madden Football '93
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1992
Developer: Looking Glass Studios
Publisher: Electronic Arts
Players: 1 - 2
_________________________
John Madden Football '93, is a sequel (or update) to John Madden Football '92.

[CA534B1A]
John Madden Football '93: Championship Edition
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1992
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 - 2
_________________________
John Madden Football: Championship Edition, named John Madden Football '93: Championship Edition on the game's title screen, is an update to John Madden Football '93 released by Electronic Arts on the Sega Mega Drive exclusively in the US in 1992.

Unlike other games in the series, this one was not available to buy - it was a "rental exclusive".

[8837E896]
Jordan Vs Bird
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts Victor
Players: 1 or 2 VS
_________________________
Jordan vs Bird, called Jordan vs Bird: One on One in Japan, is a 1992 one-on-one basketball game by Michael Abbot and Electronic Arts for the Sega Mega Drive.

[4D3DDD7C]
Jordan Vs Bird
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1992
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
Jordan vs Bird, called Jordan vs Bird: One on One in Japan, is a 1992 one-on-one basketball game by Michael Abbot and Electronic Arts for the Sega Mega Drive.

[EA342ED8]
Judge Dredd
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1995
Developer: Probe Entertainment
Publisher: Acclaim Entertainment
Players: 1
_________________________
Judge Dredd is a 1995 video game by Probe and Acclaim based on the 1995 Judge Dredd film. The game was released for the SNES, Sega Mega Drive, and Sega Game Gear.

[5FEE8722]
Judge Dredd (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Translated
Release Year: 1995
Developer: Probe Entertainment
Publisher: Acclaim Entertainment
Players: 1
Translated by: Unknown
_________________________
Judge Dredd is a 1995 video game by Probe and Acclaim based on the 1995 Judge Dredd film. The game was released for the SNES, Sega Mega Drive, and Sega Game Gear.

[94CDCE8D]
Junction
Platform: Sega Genesis / Mega Drive
Region: Japan, USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle > Arcade 
Gametype: Licensed
Release Year: 1990
Developer: Konami, Micronet
Publisher: Micronet
Players: 1
_________________________
Junction is a 1990 arcade puzzle game by Konami. Micronet ported it to the Sega Mega Drive the same year and to the Sega Game Gear the following year.

[BA7A870B]
Jungle Strike: The Sequel to Desert Strike
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Isometric 
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts, Granite Bay Software
Publisher: Electronic Arts Victor
Players: 1
_________________________
Some time after Operation Desert Strike, Ibn Kilbaba, son of Kilbaba S.R, threatens to annihilate America. After his father was killed, the people who were under his control, sent his son running off, along with his father's money and nuclear weapons program. Kilbaba, more ruthless than his father, longs for revenge of his father's death and decides to shed the blood of those who killed him, the Americans. Already armed, Kilbaba hires Carlos Ortega to help him set up his Nuclear Weapons program, deep in South America. Carlos Ortega, the world's most notorious druglord, also yearns to seek revenge. With his own private army, armed with the most hi-tech weapons, he's ready to fight America at all costs.

Because of this threat, you're hired again to battle these two characters, following their paths in the jungles of South America. Armed with the Commache, numerous other vehicles, and destructive weapons, you must take out their private army. Blow up the enemy with your hellfires, hydras, chain guns. Use the watercraft to launch mines at enemy ships. Pull off a drive-by on the enemy with guns on the side. Take out the evil duo and forever rid this threat.....in the jungle!

Controls:

A Button: Fire HellFire missles, set mine, drop bomb
B Button: Fire Hydra/light rockets, view information
C Button: Fire Machine guns
Start Button: Pause Game 

Hints:

- 23 Lives Passwords -
Input these codes to start with 23 lives, and all but one co-pilot (wild Bill).
7LSPFBVWTWPMountains
X4MFB4MHPH4Night Strike
V6HGY39XVXLPuloso City
N4MK9N6MHM7Return Home
TGB76MGCZCCRiver Raid
WHKBR74SGS9Snow Fortress
RT6CBWNLMM7Sub Attack
9NHDXMGCZCGTraining Ground
BXYTNMGCYDBWashington D.C.

- Campaign Passwords -
Enter the following code at the Password Screen....
Campaign 2: RL6GYKBX6GG
Campaign 3: 9V6CR9WNMCZ
Campaign 4: XTMDR9WNMCJ
Campaign 5: VNPDTL6HDB6
Campaign 6: WSDWHFKB7SS
Campaign 7: THGR7NS6MCJ
Campaign 8: 7GRSD9WT7SS
Campaign 9: N4SF3X7NLMS
Then you should go to your desired campaign

- Co-Pilot Passwords -
Enter one of the following passwords to use any co-pilot in the corresponding level...
L46HKRWT7SWEnd
746HKRWT7SWMountains
X6PBV4HPGFRNight Strike
V46HKRWT7SWPuloso City
N46HKRWT7SWReturn Home
T6PBV4HPGFRRiver Raid
W46HKRWT7SWSnow Fortress
R46HKRWT7SWSub Attack
946HKRWT7SWTraining Ground
B46HKRWT7SWWashington D.C.

- Start any level with 10 lives -
To start on any level with 10 lives:
1 Sub Attack: RXVWT74S6KB
2 Training Ground: 9WT7NL6MHBV
3 Night Strike: X7NL4SHPG94
4 Puloso City: VL4S6MGCZVH
5 Snow Fortress: W6JB9TL4SYW
6 River Raid: TMHPGCFDYN3
7 Mountains: 7PGCZJYK34X
8 Return Home: NCZJFD3BR67 

- Start Campaign 9 with 10 Lives/Copilots Rescued -
Insert: NCZJFD3BR67

- Start each level with 23 lives -
Enter BXYTNMGCYDB at the password screen. This code will also make most co-pilots available to you.

http://www.gamefaqs.com/console/genesis/code/586268.html
http://www.consoleclassix.com/genesis/jungle_strike.html
http://www.mobygames.com/game/genesis/jungle-strike

[A5D29735]
Jungle Strike: The Sequel to Desert Strike
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Isometric 
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts, Granite Bay Software
Publisher: Electronic Arts
Players: 1
_________________________
Some time after Operation Desert Strike, Ibn Kilbaba, son of Kilbaba S.R, threatens to annihilate America. After his father was killed, the people who were under his control, sent his son running off, along with his father's money and nuclear weapons program. Kilbaba, more ruthless than his father, longs for revenge of his father's death and decides to shed the blood of those who killed him, the Americans. Already armed, Kilbaba hires Carlos Ortega to help him set up his Nuclear Weapons program, deep in South America. Carlos Ortega, the world's most notorious druglord, also yearns to seek revenge. With his own private army, armed with the most hi-tech weapons, he's ready to fight America at all costs.

Because of this threat, you're hired again to battle these two characters, following their paths in the jungles of South America. Armed with the Commache, numerous other vehicles, and destructive weapons, you must take out their private army. Blow up the enemy with your hellfires, hydras, chain guns. Use the watercraft to launch mines at enemy ships. Pull off a drive-by on the enemy with guns on the side. Take out the evil duo and forever rid this threat.....in the jungle!

Controls:

A Button: Fire HellFire missles, set mine, drop bomb
B Button: Fire Hydra/light rockets, view information
C Button: Fire Machine guns
Start Button: Pause Game 

Hints:

- 23 Lives Passwords -
Input these codes to start with 23 lives, and all but one co-pilot (wild Bill).
7LSPFBVWTWPMountains
X4MFB4MHPH4Night Strike
V6HGY39XVXLPuloso City
N4MK9N6MHM7Return Home
TGB76MGCZCCRiver Raid
WHKBR74SGS9Snow Fortress
RT6CBWNLMM7Sub Attack
9NHDXMGCZCGTraining Ground
BXYTNMGCYDBWashington D.C.

- Campaign Passwords -
Enter the following code at the Password Screen....
Campaign 2: RL6GYKBX6GG
Campaign 3: 9V6CR9WNMCZ
Campaign 4: XTMDR9WNMCJ
Campaign 5: VNPDTL6HDB6
Campaign 6: WSDWHFKB7SS
Campaign 7: THGR7NS6MCJ
Campaign 8: 7GRSD9WT7SS
Campaign 9: N4SF3X7NLMS
Then you should go to your desired campaign

- Co-Pilot Passwords -
Enter one of the following passwords to use any co-pilot in the corresponding level...
L46HKRWT7SWEnd
746HKRWT7SWMountains
X6PBV4HPGFRNight Strike
V46HKRWT7SWPuloso City
N46HKRWT7SWReturn Home
T6PBV4HPGFRRiver Raid
W46HKRWT7SWSnow Fortress
R46HKRWT7SWSub Attack
946HKRWT7SWTraining Ground
B46HKRWT7SWWashington D.C.

- Start any level with 10 lives -
To start on any level with 10 lives:
1 Sub Attack: RXVWT74S6KB
2 Training Ground: 9WT7NL6MHBV
3 Night Strike: X7NL4SHPG94
4 Puloso City: VL4S6MGCZVH
5 Snow Fortress: W6JB9TL4SYW
6 River Raid: TMHPGCFDYN3
7 Mountains: 7PGCZJYK34X
8 Return Home: NCZJFD3BR67 

- Start Campaign 9 with 10 Lives/Copilots Rescued -
Insert: NCZJFD3BR67

- Start each level with 23 lives -
Enter BXYTNMGCYDB at the password screen. This code will also make most co-pilots available to you.

http://www.gamefaqs.com/console/genesis/code/586268.html
http://www.consoleclassix.com/genesis/jungle_strike.html
http://www.mobygames.com/game/genesis/jungle-strike

[7B31DEEF]
Jurassic Park
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
_________________________
Jurassic Park for the Sega Mega Drive is a platform game developed by BlueSky Software and published by Sega in 1993. The player can play as either Dr. Grant or a Velociraptor, each with varying gameplay objectives.

[448341F6]
Jurassic Park
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
_________________________
Jurassic Park for the Sega Mega Drive is a platform game developed by BlueSky Software and published by Sega in 1993. The player can play as either Dr. Grant or a Velociraptor, each with varying gameplay objectives.

[EC8E5783]
Jurassic Park
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
_________________________
Jurassic Park for the Sega Mega Drive is a platform game developed by BlueSky Software and published by Sega in 1993. The player can play as either Dr. Grant or a Velociraptor, each with varying gameplay objectives.

[807914E5]
Jurassic Park (German Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer 
Gametype: Translated
Release Year: 1993
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Jurassic Park for the Sega Mega Drive is a platform game developed by BlueSky Software and published by Sega in 1993. The player can play as either Dr. Grant or a Velociraptor, each with varying gameplay objectives.

[140A284C]
Jurassic Park II: The Lost World
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1997
Developer: Appaloosa Interactive
Publisher: SEGA
Players: 1
_________________________
The game situates itself on the "Isla Sorna" sites of Jurassic Park, a concept originally based on the Steven Spielberg series of movies. You play the role of a bounty hunter trying to catch some prized dinosaurs. This game is not a side scrolling platform game like the other two Jurassic Park games on the Genesis. This is a top-down view game like the SNES version of Jurassic Park, with gameplay similar to The Chaos Engine.

Each of the four Isla Sorna sites contains three missions. Once you have completed the three missions you unlock the boss mission. For a change in the game, the boss missions are 3D look-alike levels. Once the four sites are cleared you get two more final missions to complete the game.

Hints:

- Alternate Uniform -
Enter REDHUNTR as your password to get a red uniform.

- Level Passwords -
Level 2 : AMQ4VL2A
Level 3 : 4A4SOMCK
Level 4 : CAKK4CQK
Level 5 : A8MJ14KM
Level 6 : 9MO5RK58
Level 7 : FOUDISCU
Level 8 : NS22IAH2
Level 9 : NK4Q26TA
Level 10: 4OMIOBD6
Level 11: EM8P1558
Level 12: UEGH1PPG
Level 13: GGUSLMFE
Level 14: 7Q42D9R4
Level 15: V4OLRCPO
Level 16: RA4T9FQK
Level 17: LKAQIE7A

- Level Select -
Enter MAGICBOX as your password. Level selection may then be accessed at the Options screen.

- Two Player Battle -
Enter CIVILWAR as your password. Two players may fight each other on the same screen.

- Various Secret Passwords -
Select the 'password' option in the main menu. Up and Down select characters. Start confirms code entry.
IMMORTALActivates immortality
HUTCHINSAlternate password for level selection
MORTAL**Deactivates immortality
DAVIDHILShows a secret message, activates level selection
JASONFRIShows a secret message, activates level selection

http://www.mobygames.com/game/genesis/lost-world-jurassic-park__
http://www.gamefaqs.com/console/genesis/code/564281.html

[98B4AA1B]
Jurassic Park: Rampage Edition
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1994
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
_________________________
Rampage Edition is faster, tougher and more dangerous than ever! Take up arms as Dr. Grant to blast through all-new action-packed levels or be a razor-clawed Raptor as you dodge the slashing jaws of the mighty Tyrannosaurus Rex! Man or beast, the goal is the same... escape the island alive before it blows!

Directions:

Grant - Collect dinosaur samples.

Raptor - GO AROUND RAISING HAVOC AND CHAOS! 

Gameplay:

Jurassic Park: Rampage Edition is the sequel to the first Jurassic Park game on Genesis and mostly looks and plays like the predecessor. It is also a side-scroller.

In this game you play as Dr. Grant. The big difference with the first game is that there are more enemies to defeat. In addition to the dinosaurs you have to defeat many InGen agents. The reason is that they are trying to recapture dinosaur DNA and eggs to build a new park or an army of dinosaurs.

Controls:

A Button: Switch weapons(Grant), Bite(Raptor)
B Button: Attack
C Button: Jump

Hints:

- T. Rex -
Don't try to kill T. Rex, it's impossible. Instead just slow him down enough to keep him from getting you. 

http://www.gamefaqs.com/console/genesis/home/586269.html
http://www.consoleclassix.com/genesis/jurassic_park_rampage_edition.html

[2A60EBE9]
Justice League Task Force
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1995
Developer: SunSoft
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
Darkseid attacks the planet Earth, destroying a military base in the process. A member of the Justice League (that the player chooses to play as) tracks down the other members for information and aid only be to attacked by those heroes in their related locations.

As the hero defeats the other JL members, they deduce that the others aren't the real leaguers. Coming to this conclusion, the hero battles Cheetah and then Despero for more information.

They both lead the hero to Darkseid, who then forces the hero to fight their android clone. Upon defeating the clone, the hero must face Darkseid himself.

After the hero defeats him, the other League members are freed, and the military base is restored.

http://www.gamefaqs.com/console/genesis/data/586270.html
http://en.wikipedia.org/wiki/Justice_League_Task_Force_(games)

[075FFF02]
Justice League Task Force (Spanish Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: VS Fighter 
Gametype: Translated
Release Year: 1995
Developer: SunSoft
Publisher: Acclaim
Players: 1 or 2 VS
Translated by: kale
_________________________
Darkseid attacks the planet Earth, destroying a military base in the process. A member of the Justice League (that the player chooses to play as) tracks down the other members for information and aid only be to attacked by those heroes in their related locations.

As the hero defeats the other JL members, they deduce that the others aren't the real leaguers. Coming to this conclusion, the hero battles Cheetah and then Despero for more information.

They both lead the hero to Darkseid, who then forces the hero to fight their android clone. Upon defeating the clone, the hero must face Darkseid himself.

After the hero defeats him, the other League members are freed, and the military base is restored.

http://www.gamefaqs.com/console/genesis/data/586270.html
http://en.wikipedia.org/wiki/Justice_League_Task_Force_(games)

[09F08746, EFFC0FA6]
Ka-Ge-Ki: Fists of Steel
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing 
Gametype: Licensed
Release Year: 1991
Developer: Kaneko
Publisher: Sage's Creation
Players: 1
_________________________
Kei is an incredibly powerful Japanese boxer. One day the Boss of the evil Kageki gang sees him in action. Impressed by Kei's pugilistic skills, the Boss asks him to be his right hand man in his organization. Kei, honorable guy that he is, boldly refuses. The Boss swears that he will not be spurned. A few days later, Kei's brother is beaten within an inch of his life. Knowing who is behind this brutal assault, Kei vows revenge.

Gameplay:

As Kei you must fight nine Kageki gang members and four underlings in a series of one-on-one fights before confronting the Boss himself. Your opponents vary in skill and abilities. For example: Ashpit is slow but can slap really hard, and Lizard is a dirty fighter who attacks using sandbags. As a boxer, your offensive moves are limited to a jab (left punch), a super jab (right punch), and a straight (right punch). You can also duck and jump. The action takes place in a garage, a gym, a machine room, a former night club, a fitness club, and other locations inside a high-rise building. Unlike most fighting games, Kageki is designed for only one player.

Controls:

Start: Pause
D-Pad: Move character in all directions
A Button: Jump
B Button: Jab, super jab
C Button: Straight punch
B & C simultaneously: Duck

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=12552

[7796C87D, 631CC8E9, 55934D1B]
Kawasaki Superbike Challenge
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Motorcycles 
Gametype: Licensed
Release Year: 1994
Developer: Lankhor
Publisher: Time Warner Interactive
Players: 1 or 2 VS
_________________________
Kawasaki Superbike Challenge is a motorcycle racing game that uses the same engine as F1. It includes 14 standard-length race tracks, plus the Suzuka 8 Hours endurance race, available in both training and Championship modes. The game is unlicensed (except by Kawasaki), so all riders and teams are fictional.

The game now has more polygonal roadside objects than F1, and there is still a Turbo mode, allowing for faster racing at the expense of some of the detail. You have the ability to turn on or off weather (during rainy days the graphics are darker and the bike has less traction). The number of laps on each course can be 5, 10 or 15, and there are 4 skill levels. Some changes have been made to how the vehicle handles, to emphasize the switch from cars to bikes.

Directions:

The object is to grab first place in order to grab top honors at the end.

Trivia:

The sequel, Kawasaki Caribbean Challenge, was apparently not released for the Genesis/Mega Drive. This entry uses the Domark F1 game engine.

Reviewer: Evil Ryu, Luis Silva
http://www.mobygames.com/game/genesis/kawasaki-superbike-challenge
http://en.wikipedia.org/wiki/Kawasaki_Superbike_Challenge

[BC37401A]
Kick Off III: European Challenge
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer 
Gametype: Licensed
Release Year: 1994
Developer: Anco Software
Publisher: Vic Tokai
Players: 1 or 2 VS; CO-OP
_________________________
The third entry in the Kick Off series is the first that offers a isometric view instead of the old top-down view. In the game there are four competitions (World Cup Finals, League, Knock Out Cup and the challenge). There is several options for game speed and ball control to suit both novice and skilled gamers. Each of the 32 teams in the game has a distinct style of play, ensuring that no two games are alike. Each team also has "key players", such as Liberos and Wingers, who play a pivotal role in how that team plays. Kick Off 3 offers two styles of play: Arcade and Simulation. The difference is that in the Arcade mode you can switch of rules to focus purely on reflexes.

Reviewer: Kabushi
http://www.mobygames.com/game/genesis/kick-off-3

[CE36E6CC]
Kid Chameleon
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1992
Developer: SEGA Technical Institute
Publisher: SEGA
Players: 1 or 2 Alternating
_________________________
Kid Chameleon, called Chameleon Kid in Japan, is a platform game released for the Mega Drive/Genesis. The premise of the game is that the main character, "Kid Chameleon", can use masks to change into different characters to use different abilities. The game is also a part of the Sega Mega Drive Collection for the PlayStation 2 and PlayStation Portable. It was released for the Nintendo Wii's Virtual Console in Japan on 22 May 2007, North America on 28 May 2007 and Europe on 1 June 2007. It was also released in addition to a series of other Sega games, including Shining Force and Comix Zone, in Sega Smash Pack 2.

[50217C80]
Kid Chameleon
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1992
Developer: SEGA Technical Institute
Publisher: SEGA
Players: 1 or 2 Alternating
_________________________
Kid Chameleon, called Chameleon Kid in Japan, is a platform game released for the Mega Drive/Genesis. The premise of the game is that the main character, "Kid Chameleon", can use masks to change into different characters to use different abilities. The game is also a part of the Sega Mega Drive Collection for the PlayStation 2 and PlayStation Portable. It was released for the Nintendo Wii's Virtual Console in Japan on 22 May 2007, North America on 28 May 2007 and Europe on 1 June 2007. It was also released in addition to a series of other Sega games, including Shining Force and Comix Zone, in Sega Smash Pack 2.

[016AFD40]
King Colossus
Original title: Tougi-Ou: King Colossus
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Translated
Release Year: 2006
Players: 1
Translated by: MIJET
Version: 061030
_________________________
The story of "King Colossus" is simple: you are a young fighter who lives in a small house somewhere on a fantasy continent and who was raised by the local wise man. Now, when he became skilled at sword fighting, the wise man sends him to the dangerous South Cave, to defeat the monsters populating it. By visiting different places, the hero will battle even more fearsome monsters, until he finally challenges the ultimate evil.

"King Colossus" is a top-down adventure with action combat and light RPG elements. You fight monsters by equipping weapons and swinging them in real time. There is a variety of accessories and items to find in the game, as well as different obstacles to overcome in the dungeons.

Translation Description:

A 100% complete English Genesis translation by our friends at MIJET. It works on a real Genesis and should have no known issues. They took this project very seriously and I expect you'll find this to be a top quality translation.

Reviewer: JazzOleg
http://www.mobygames.com/game/genesis/tougi-ou-king-colossus
http://www.romhacking.net/trans/914/

[C79E1074, CBC38EEA]
King of Fighters '98
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Pirate
Players: 1 or 2 VS
_________________________
For this game, there are three cameos from Street Fighter included (Ryu, Guile and Cammy). Also, like in some pirated fighting games, most of the character names are randomly screwed up. For example, Terry is known as "Treey" and Cammy as "Canme".

Another two things of this game is that each character seems to have a lot of health which is why it takes longer for the fight to end, and that there is a Game Over screen I haven't seen before.

Trivia:

Theme song is straight from Mighty Morphin Power Rangers.

Reviewer: CrashManEXE
http://www.youtube.com/watch?v=adlqtp_Qg_I

[708B4EB8, F390D406]
King Of The Monsters
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1993
Developer: SPS
Publisher: Takara
Players: 1 or 2 VS
_________________________
Sometime in the future, the world devolves into a place where monsters rule supreme. After years of wreaking having on Earth, these so-called Super Monsters ask the existential question, "Which among us is the most powerful?" After years of fighting, four rise to prominence. 

Gameplay:

They are the superhero Astro Guy, whose Power Weapon is a Flash Wave; Godzilla-like Geon, who is deadly with a Flame Crusher; stone-faced Rockey, who crushes opponents with his Rockey Bomber; and slimy mutant Beetlemania, who attacks his foes with a Beetle Missile. To play this game, you choose one of these four monsters, using him to fight the rest of the monsters one at a time. 

In the two-player mode, you and a friend each choose a monster and fight each other. The two of you can also choose a favorite level: Megaport, Castle City, Dragon City, or Tokyo. Each level consists of two stages. While fighting a monster, you should be on the lookout for tanks, jets, battleships, and laser vehicles that will attack you from all sides. To defeat your opponent, you must weaken him and pin him down for a count of three.

Controls:

A Button: Body slam, bite, bear hug, piledriver, back breaker, neck hanging, suplex, back drop, atomic drop
B Button: Rope lassoo, bite, bear hug, piledriver, neck hanging, back breaker, suplex, back drop, atomic drop
C Button: Knee attack, guillotine drop, somersault drop, elbow drop
contol pad: Moves character around the screen

Reviewer: Tibes80
http://www.allgame.com/game.php?id=226&tab=controls
http://www.mobygames.com/game/genesis/king-of-the-monsters

[8C675CB8, EE1638AC]
King Of The Monsters II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: SNK
Publisher: Takara
Players: 1 or 2 VS
_________________________
Alien super monsters have returned and are trying to invade Earth again! Now, Super Geon, Atomic Guy, and Cyber Woo must fight to retain control of the planet. Each one has special attacks and powers. Take on monsters that have unique abilities never seen before, including fire breath, aerial spins, and radioactive blasts. Challenge a friend, or have him help you out in the two-player option. Battle your way through seven levels of intense action in KING OF THE MONSTERS 2.

Gameplay:

The sequel to King of the Monsters, King of the Monsters 2 features more monsters, more levels, and a new type of character, the minor fighter aliens, who pester you as you do battle. As in the first game, you control a monster and you fight other monsters one at a time using methods from various wrestling and fighting games. The colorful variety of monsters includes Super Geon, a Godzilla look-alike; Atomic Guy, an armor-plated scientist; Cyber Woo, a super robot built for war; Huge Frogger, a reptilian alien; Eifflelyte, a fierce mutant warrior; Claw Head, a crabby fusion of an assortment of creatures; Beetle Master, a super insectoid; Aqua Slug, a slimy sea creature; and Lavicus, a levitating alien maker. While fighting monsters, you'll also have to ward off heavily armed humans who are trying to regain control of the Earth. They come at you in submarines, tanks, and fighter planes. As you work your way through the game, you'll fight in exotic locations such as the Grand Canyon, Tokyo, the desert, and France. A two-player mode allows you and a friend to each pick a monster and go at it head-to-head. The first player to win two rounds wins the game.

Controls:

A Button: Punch
B Button: Kick
C Button: Jump
D-Pad:Move monster
Start Button: Pause

http://www.jjgames.com/product/5970
http://www.allgame.com/game.php?id=12217

[19FE19C1, F516E7D9]
King Salmon: The Big Catch
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Fishing 
Gametype: Licensed
Release Year: 1992
Developer: Sage's Creation
Publisher: Vic Tokai
Players: 1
_________________________
In this realistic fishing simulation you'll need to be crafty, cunning, and quick on your seat, especially when you set the hook. These babies aren't dubbed king for nothing, they'll fight to the death, and if you're not good you'll never land a catch. Enter the ultimate fishing derby or drop your line for fun. King Salmon promises to be the catch of your life; hook, line, and sinker! Featuring realistic Chinook fishing environments; Special password memory game resume; Player selectable equipment options; Leisure and Championship modes.

Hints:

Enter password: VDLDNJKCKN to catch the 112 pound salmon.

http://www.gamefaqs.com/console/genesis/home/586275.html

[A50118E2, AA68A92E]
King's Bounty
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1991
Developer: New World Computing
Publisher: Electronic Arts
Players: 1
_________________________
Maximus was a good king. His subjects were happy, businesses were successful, food was tasty, and all seemed right. Since he ruled over four continents with only his wise judgment and Scepter of Order, this was a considerable achievement. Little did the King know, however, that an evil creature named Arech Dragonbreath planned on stealing the scepter to throw the world into chaos.

One night while Maximus slept, Arech teleported inside the Royal Chambers and pulled the Scepter of Order from the King's grip. He then ordered his followers to attack the continents and take as much land as they desired. Meanwhile, Maximus grew seriously ill. It seems the Scepter's return will not only restore the kingdom to its former glory, but also save the King's life.

Arech shattered the magical instrument into 25 pieces, giving sixteen to evil nobles, one for himself, and scattering the remaining eight across the continents. This is where you come in. You'll need to save the dying king and four continents by retrieving all 25 parts of the Scepter of Order. Depending on the difficulty level you select, you'll either have 200, 400, 600 or 900 days to accomplish this.

The four characters you'll choose from include Sir Crimsaun the Knight, Lord Palmer the Paladin, Tynnestra the Sorceress, and Mad Moham the Barbarian. During your quest you'll be able to amass armies (depending on your character's leadership skills), siege castles, obtain contracts, fight turn-based battles and manage your weekly commission. Passwords will allow players to continue their game at any time.

Controls:

Movement

D-Pad: Move in direction you want to sail, ride or fly
B Button: Fly, press again to land over grassy spot

Siege

D-Pad Up or Down: Choose troop to garrison castle
A or C Button: Assign troop
B Button: Leave castle

Combat

A or C Button: Activate arrow target
D-Pad: Move target
A or C Button: Move to selected area or attack enemy (if target is on enemy)

Reviewer: by Scott Alan Marriott
http://www.allgame.com/game.php?id=14677&tab=overview

[248CD09E]
KLAX
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1991
Developer: Atari Games
Publisher: Tengen
Players: 1 or 2 VS
_________________________
Klax is a straightforward puzzle game developed by the Tengen who licensed it from the Atari Games Corporation. Most remember it because of its edgy catch phrase, "It is the Nineties and there is time for Klax."

Basically, you have to clear the blocks while the fall which is called a Klax when you line up three of the same color vertically, horizontally or diagonally. The main difference from most puzzle games is that you can see more than one of them as they fall end over end down a slope.

[1AFCC1DA]
KLAX
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 199x
Developer: Atari Games
Publisher: Tengen
Players: 1 or 2 VS
_________________________
Klax is a straightforward puzzle game developed by the Tengen who licensed it from the Atari Games Corporation. Most remember it because of its edgy catch phrase, "It is the Nineties and there is time for Klax."

Basically, you have to clear the blocks while the fall which is called a Klax when you line up three of the same color vertically, horizontally or diagonally. The main difference from most puzzle games is that you can see more than one of them as they fall end over end down a slope.

[57A6DDB3]
Knuckles in Sonic the Hedgehog
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Hack
Release Year: 2005
Players: 1
Hacked by: Stealth
Version: Rev 01
_________________________
Stealth has created a hack that imports Knuckles into Sonic the Hedgehog 1. This is a very advanced hack and includes all of Knuckles moves Spin Dash, Gliding, Wall climbing, and even a bonus feature which can be accessed by imputing the following codes on the title screen.

- Super Knuckles (once all emeralds are obtained): B B B B Up Down Left Right (You'll hear a ring sound if code is implimented correctly)

- Cheat (Start with all emeralds): B B B B B B Up Down Left Right (If implimented correctly you should hear the same sound as when you get an extra continue)

http://www.romhacking.net/hacks/172/

[6BA670F2]
Kokushin
Platform: Sega Genesis / Mega Drive
Region: Homebrew
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Homebrew
Release Year: Unreleased
Developer: Koutetsu Teikoku
Publisher: Unreleased
Players: 1
_________________________
No information about this homebrew game other than it's Public Domain by Koutetsu Teikoku, and it's version 0.11.  ~Rx

[56AE995B, 0E33FC75]
Lakers vs Celtics and the NBA Playoffs
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1991
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
Lakers vs. Celtics is a basketball game featuring real NBA teams. Gameplay is action-oriented with an emphasis on offense. Play an exhibition game or try to win the NBA title in the playoff tournament mode. A season mode is not available. You can substitute tired players but there aren't any other management options.

The DOS version has ten '88-'89 NBA teams, including the East and West All-Stars. You can play with some of the biggest names in NBA history including Kareem, Bird, Jordan and Ewing. Several star players have their own signature move. 

The Genesis version, which was released one year later, has ten NBA teams from the '89-'90 season. It also adds more signature moves, different home- and away-jerseys, player portraits for the starting five, voice-samples for the referee and counts the number of personal fouls a players has committed.

Trivia:

- The Genesis version, which was released one year after the DOS version, isn't a port of the DOS version. It's almost a completely new game: it has new animations, sounds, graphics and adds player portraits. Moreover the DOS version has 10 1988-1989 teams while the rosters in the Genesis version are based on the 1989-1990 NBA season.

- '88-'89 was Kareem Abdul Jabbar's last season so unfortunately he and his famous skyhook move are left out of the Genesis version.

- While both versions are called Lakers vs. Celtics, it was actually the Detroit Pistons who won the NBA title in '88-'89 as well as '89-'90.

- This game is one of very few to have Michael Jordan playable in the Bulls' roster due to his expensive contract rights.

PCGamer77, IJan
http://www.mobygames.com/game/genesis/lakers-vs-celtics-and-the-nba-playoffs
http://en.wikipedia.org/wiki/Lakers_versus_Celtics

[B4191BAB, FBBB5B97, 70483D03, E4726691]
Landstalker: The Treasures of King Nole
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1993
Developer: Climax Entertainment
Publisher: SEGA
Players: 1
_________________________
Landstalker is an action packed adventure, where you play Nigel, the Elf. You must search for the treasures of King Nole, and face many uncharted areas in your search for riches. Grab your sword and your booty bag, it's off to the island of Mercator to find the treasure. 

The legends of King Nole are known through out the land. Hundreds of years ago, the evil King swept across the continent, amassing hoardes of riches. Many treasure hunters have tried to find the large cache of jewels and other riches, but none have found anything. Returning to the city of Kalva with his latest find, Nigel is exuberant that it sold as well as it did. Planning to live on the coast for a while, he was taken by surprise when a tiny girl with wings and a forked tail sails into his backpack. She says she knows where the treasures are hidden, and is anxious to take you there.

Gameplay:

The player, as Nigel the treasure hunter, is tasked with searching for clues that lead to the treasure of King Nole. This is accomplished primarily by travelling through both outdoor areas and dungeons. All gameplay takes place in an isometric view, including plot-advancing scenes.

From the outset of the game, Nigel may walk, jump, swing his sword, talk to various non-player characters, and pick up and throw various objects. With very few exceptions, these basic actions do not change throughout the game, although Nigel's weapons and armor may be replaced with better versions thereof. There are a variety of items throughout the game, most of which are either restorative in nature or important to advancing the plot or solving puzzles.

The game's dungeons are filled with monsters, puzzles, and traps that require the player to jump from platform to platform. Locked doors inhibit the player's progress, and keys must be found to unlock them. The player has health which is kept track of by hearts; health and the maximum health limit may be increased with items purchased in towns or found in dungeons. The player is not prevented from revisiting old towns and dungeons, and is frequently required to do so to advance the plot.

Trivia:

- There was a scene cut out where Kayla is taking a bath. Nigel can either join or trying leave her, but in the end he will be beaten by Friday or Kaylas Henchmen.
- "Madam Yards Studio" (brothel) was renamed to "Ballet Studio" for NA and European territories.
- The Ending differs slightly from the American and European/Japanese ones. The original ending is that one where all the treasures are gone.
- In 2005, it was announced that Landstalker will be remade for the PlayStation Portable, but the release date was canceled. This game was added to the Wii's Virtual Console in North America on September 3, 2007, and in Europe on October 5, 2007.

Controls:

D-Pad: Move character
D-Pad Up: Climb
Start Button: Bring up inventory screen
A Button: Action
B Button: Jump
C Button: Action

Reviewer: Alex Vo, Guy Chapman
http://www.allgame.com/game.php?id=11759&tab=controls
http://www.mobygames.com/game/genesis/landstalker-treasure-of-king-nole
http://en.wikipedia.org/wiki/Land_Stalker

[C68AA624, BFED56A7]
Langrisser II
Original title: Langrisser Hikari II
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Translated
Release Year: 2008
Players: 1
Translated by: MIJET
Version: 081106
_________________________
This game is what could be called a Shining Force clone, except that the series has been going on for a long time, spanning various consoles, and it's quite fun. It's also heavily story-driven, but unfortunately, I can't make up much of it because it's in Japanese.

It looks like Shining Force, it plays like Shining Force, but it's much deeper, since you control whole armies using a similar interface. It can get rather tedious, but if you have patience, you can master it.

Translation Description:

This is a translation patch for the Mega Drive game Langrisser II. It is the sequel to Langrisser (known as Warsong in the USA) by Masaya. As usual, it is a "dual-language" patch, meaning that it is capable of displaying the original Japanese script in addition to the English translation, depending on the country code of your machine.

It is loosely based on the older Hiryuu Honyaku / Warui Toransu translation. A few improvements to their original work were made by D et al. before he passed it off to M.I.J.E.T. Aside from the script and a few graphics, almost nothing was taken from the old release. The hacking was completely redone from scratch and is far superior. The script was almost entirely rewritten, edited, and type-set, with quite a bit of it retranslated. If you shied away from the older release, you may find that this version meets your standards.

Reviewer: Kitsune Sniper
http://www.romhacking.net/trans/1314/

[15357DDE]
Last Action Hero
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1993
Developer: Bits Studios
Publisher: Sony Imagesoft
Players: 1
_________________________
Danny Madigan is watching a sneak preview of the latest film of his favourite hero, Jack Slater, when he is mysteriously catapulted inside the screen; now standing next to his favourite idol. You are Jack Slater, an action movie hero, who takes on the ax maniac "The Ripper", who is holding a school under siege, and Benedict, a villain who wants to use Danny's ticket to bring terror to the real world.

The game, based on the film of the same name, starring Arnold Schwarzenegger, is very different for each platform. For most of them, the gameplay can be split up into two parts: side-scrolling fighting levels and wild car chases on the streets.

MajorDad, totalgridlock, Mike Clarke
http://www.mobygames.com/game/genesis/last-action-hero

[BBFAAD77]
Last Battle
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Last Battle, known as Hokuto no Ken: Shin Seikimatsu Kyuuseishu Densetsu in Japan, is an action game developed by Sega for the Sega Mega Drive. As the Japanese name suggests, it was originally intended to be paired with the Japanese manga series, Hokuto no Ken, but the graphics were altered for a western release. In fact, it is a sequel to Hokuto no Ken, which was given the same treatment and sold as Black Belt overseas. It was a launch title for the console in North America.

The game was ported to the Amiga and Commodore 64 by Elite Systems in 1991.

The Japanese version of the game has since been re-released for the Japanese Wii Virtual Console service.

[679557BC]
Legend of Galahad
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1992
Developer: Psygnosis
Publisher: Electronic Arts
Players: 1
_________________________
Galahad travels through this platform adventure game, slashing up mutant creatures with a sword and battling the evil Thanatos in hopes to save the life of Princess Lucanna.

The controls are very simple and easy to understand - jump, walk or attack. Collect icons that will help in the enhancement of your armor, gain an extra life and coins to spend in the shop for new weapons. Be sure not to collect any skull icons or else it will call Thanatos' Ethereal Presence where you will have to use Rune Bombs to destroy it. After you complete one of the 3 worlds, you will be given a password so you can resume later after running out of lives.

Gameplay:

Galahad collects coins throughout each level, with which he can purchase armour, potions and new swords in a shop which appears infrequently during the game. The ultimate aim of each level is to find a certain object named at the start of level (with instructions where to find it). When Galahad finds it, he must find a portal which will lead him on to the next level. If he does not find the object, he cannot enter the portal.
Enemies encountered during the game range from dragons and elves to snakes and giant otters. At the end of each world, Galahad faces a gargantuan boss, whom he must defeat to enter the next world. The first version of this title was called Leander and was written by for the Amiga by Traveller's Tales for Psygnosis.

muesli, skl, Martin Smith
http://www.mobygames.com/game/genesis/leander
http://en.wikipedia.org/wiki/Legend_of_Galahad

[F3DDD8D8, 68C70362, F015C2AD]
Lemmings
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1992
Developer: Psygnosis
Publisher: Sunsoft
Players: 1 or 2 CO-OP
_________________________
What is a Lemming?

Lemmings are actually very small rodents that live in Northern Europe. Every so many years an unusual event happens: The Lemmings population explodes and grows to immense proportions. At this time, the multitudes travel across vast spaces of land oblivious to any danger that may confront them. The Lemmings' only concern is to migrate forward, each following the next. Where are they going you ask? In an almost hypnotic state, they plunge, by the thousands, mindlessly into the sea towards certain annihilation.

This is your chance to play a part in a natural phenomenon and possibly help solve a puzzle which has baffled researchers for years.

Our Definition

lem-ming ('lem-ing): adorable yet incredibly stupid furry creatures, lost in a maze of confusion. Known for walking off cliffs, wandering aimlessly into dangerous passageways and drowning by the thousands in small pools of water. Without your help, they have no chance for survival.

Let's Go!

Lemmings may be mindless but are luckily equipped with special skills that you must assign to them so that they can travel safely through many dangerous terrains. An experienced player will know precisely where and when to assign these skills to the token Lemmings who will build a safe path towards an exit and save the rest of their buddies. Your success is measured by the percentage you save.

It will take all your brain power to rescue as many Lemmings as possible from impending doom! As you see hordes of these cute little fellows march to their sad fate, a guilty conscience is not the only thing you will develop--it's sure to become an addictive obsession!

--from the Genesis Lemmings game manual

Gameplay:

This is a really good game. The game might seem easy, but it takes a lot of thinking in the later levels. I prefer this version over the one on the SNES because it is closer to the original PC version. The game's music has the "springy" noise found in almost every Genesis game, unlike the SNES version.

Directions:

What they're trying to say in the manual is that you have to get those little green-haired Lemmings through an obstacle course to the exit before time runs out. The "special skills" are Blocker, Builder, Climber, Floater, Bomber, Basher, Miner, and Digger. Make sure they don't drown, fall, get burned, sliced, or smashed, depending on what's in the level.

Controls:

A Button: Change Rating at Level Info Screen
B Button: Select Menu Items
C Button: Select Tasks and Lemmings
Start Button: Pause

Hints:

Fun Level 15 Password
RTDVM

Mayhem Level 22 Password
BMKHG

Present Level 10 Password
XFNMH

Sunsoft Level 25 Password
VBHFC

Taxing Level 6 Password
BSLPB

Tricky Level 30 Password
SCKFG

Reviewer: MethodOne
http://www.consoleclassix.com/genesis/lemmings.html

[630AD549, DE59A3A3]
Lemmings II: The Tribes
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1994
Developer: DMA Design
Publisher: Psygnosis
Players: 1
_________________________
Guide 12 Tribes of Lemmings across Lemming Island on an incredible Journey.

The Lemmings are in trouble and only their ancient talisman and a huge amount of skills can save them in this long-awaited follow-up to the Lemmings Saga.

Meet the Highland Lemmings, Space Lemmings, Beach-Bum Lemmings, Circus Lemmings and many, many more on a quest to save their island...

--from the cover of Lemmings 2: The Tribes

Gameplay:

This sequel to the overwhelmingly popular Lemmings game actually includes a storyline to go along with the puzzles. It seems the Lemmings of Lemming Island are split into twelve unique tribes, each with their own distinctive look and variety of special skills. Due to a mysterious catastrophe, the tribes must get back together and reassemble the Lemming Talisman which was split among them.

Your task is to get as many of each tribe as possible to the center of Lemming Island by navigating through several puzzles. Use their unique skills to overcome obstacles and avoid traps, saving as many of the Lemmings Tribes as possible.

http://www.consoleclassix.com/genesis/lemmings_2_the_tribes.html

[C7BF7AE9, 51D9A84A]
Lethal Enforcers
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Light Gun
Genre: Light Gun 
Gametype: Licensed
Release Year: 1992
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
Lethal Enforcers is a 1992 shooting game released for the arcades by Konami. It is best known for its revolver-shaped light gun known as the Konami Justifier, its digitized graphics, and the controversy over its content.

Home versions were released for the Super NES, Sega Genesis and Sega CD during the following year. The home versions makes use of a revolver-shaped light gun known as the Konami Justifier, which came packaged with the game. A standard controller can be also used in lieu of the light gun in these versions. A second-player Justifier light gun, pink in color, was available only by mail order from Konami, and is very hard to find today.

Lethal Enforcers was followed by Lethal Enforcers II: Gunfighters, followed by the much different (and fully computer-generated) Lethal Enforcers 3. The game is also featured alongside Lethal Enforcers II in the two-in-one compilation Lethal Enforcers I & II, released for the PlayStation in 1997.

Gameplay:

The player takes control of a police officer named "Don Marshall", who has been assigned to stop a growing crime wave that puts the city's security in jeopardy.

Lethal Enforcers has five stages or 'assignments': 'The Bank Robbery', 'Chinatown Assault' ("Downtown Assault" in Super Nintendo), 'The Hijackers', 'The Drug Dealers' ("The Gunrunners" in Super Nintendo), and 'The Chemical Plant'. During each stage, the player must shoot the armed criminals without harming any innocent bystanders or fellow officers. The innocents often warn the player of their presence with a plea of "Don't Shoot!", "Help Me!" or "I don't wanna die." If the player does hit one of them, the computer will issue an admonishment, "What are you doing?!" with an incredulous, rebuking tone, and forcing a life loss, but no removal of any special weapons.

One shot is usually enough to kill most enemies, announcing their appearance with "You missed me!", "You can't shoot me!", "You can't kill me", and "Eat Lead!". At the end of each stage, there is a boss that must be defeated in order to complete the assignment. Bosses often shoot projectiles at the player.

The player's gun can carry up to 6 bullets. To reload, the player must aim their lightgun away from the screen and pull the trigger. In case of the console versions, if a controller is used, the player only needs to press a specific button to reload.

At the beginning of the game, three to five life units are available. In the arcade version, more can be purchased by inserting additional coins. Life units are also awarded based on how many points the player scores while playing the game. Every time the player is shot or an innocent person or officer is shot, one life unit will be lost. The game ends when all life units are gone, but continuous play is available.

There are different ranks that the player can attain, depending on how well the player performs. The ranks are: Patrolman, Detective, Sergeant, Lieutenant, Captain and Commander. When the game begins, the player's rank is Detective, and after each stage the player will be promoted, provided they have not killed any innocents. If the player has killed innocents on any stage, they will either maintain their rank or will be demoted.

Additional weapons can be found throughout the game that will gives better firepower: automatics, Magnum bullets, rifles, shotguns, grenade launchers and machine guns. The grenade launchers and machine guns can each be used only once, but the automatics, the Magnum bullets, the rifles and the shotguns can be reloaded the same way as the regular gun. If the player is shot while they have one of those weapons, however, they lose any special guns they have collected and will return to the regular gun.

In the arcade version, a DIP switch allows users to set the game to "Arcade Mode" or "Street Mode". In Arcade Mode, one assignment follows directly after the other where, between each assignment, there is a target practice session where the goal is to try to shoot all the required targets to improve the player's accuracy. Street Mode gives the player a choice of which stage they would like to go to, including a target practice stage.

Controls:

A Button: Change Rating at Level Info Screen
B Button: Select Menu Items
C Button: Select Tasks and Lemmings
Start Button: Pause

Hints:

Keep Upgraded Weapon
Reload before the ammo runs out on any weapon you collect.

Reviewer: MethodOne

http://en.wikipedia.org/wiki/Lethal_Enforcers
http://www.consoleclassix.com/genesis/lethal_enforcers.html

[014EC773, E5FDD28B]
Lethal Enforcers II: Gun Fighters
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Light Gun
Genre: Light Gun 
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
Lethal Enforcers II: Gunfighters is a 1994 arcade game that takes place in the American Old West. The object in the game is to shoot outlaws in order to eradicate crime from a stereotypical Old West town. Like in the original Lethal Enforcers, lives can be lost by shooting innocent civilians. The game was ported to the Sega Mega Drive/Sega Genesis and Sega CD.

Gameplay:

Lethal Enforcers 2 has five stages: "The Bank Robbery," "The Stage-Holdup," "Saloon Showdown," "The Train Robbery," and "The Hide-Out." During each stage, the player must shoot the armed outlaws without harming any innocent townsfolk (unlike the "bystanders" in the original 1992 arcade game) or fellow lawmen. One shot is usually enough to kill most enemies. At the end of each stage, a boss that must be defeated in order to complete the stage. Like the enemy bosses in the 1992 arcade game, they often shoot projectiles at the player.

In the game, the player's gun (a six-shooter) can carry up to 6 bullets. To reload, the player must aim his or her lightgun away from the screen and pull the trigger. In case of the Sega console versions, if a controller is used, the player only needs to press a specific button to reload.

At the beginning of the game, three to five life units are available. In the arcade version, more can be purchased by inserting additional coins. Life units are also awarded based on how many points the player scores while playing the game. Every time the player is shot or an innocent townsperson or lawmen is shot, one life unit will be lost. The game ends when all life units are gone, but continuous play is available.

There are different ranks that the player can attain, depending on how well the player performs. The ranks are: Posse, Deputy, Sheriff, Deputy Marshal and U.S. Marshal. When the game begins, the player's rank is Sheriff, and after each stage the player will be promoted, provided they have not killed any innocents. If the player has killed innocents on any stage, they will either maintain their rank or will be demoted. On the SEGA Genesis, your accuracy for each stage corresponds to the rank you are given. 60%-69% will earn you the rank of Deputy. From 70%-79% is Sheriff. 80%-89% is Deputy Marshal and 90% or above is U.S. Marshal.

Additional weaponry can be found throughout the game that will give the player better firepower: 50 calibre sharps, rifles, double rigs, shotguns, gatling guns, and cannons. The gatling guns and cannons can each be used only once but the other four weapons can be reloaded the same way as the regular gun. If a player is shot while he or she has one of those weapons, however, they lose any special guns they have collected and will return to the regular gun.

In the arcade version, a DIP switch allows users to set the game to "Arcade Mode" or "Street Mode." In Arcade Mode, one assignment follows directly after the other where, between each assignment, there is a target practice session where the goal is to try to shoot all the required targets to improve the player's accuracy. Street Mode gives the player a choice of which stage they would like to go to, including a target practice stage.

http://en.wikipedia.org/wiki/Lethal_Enforcers_II:_Gunfighters

[A16FB72F, 70C3428D]
LHX Attack Chopper
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator 
Gametype: Licensed
Release Year: 1992
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
LHX: Attack Chopper is a helicopter simulation with a strong arcade focus. You can freely choose which missions to fly first, and which helicopter to fly in a given mission. There are a total of four helicopters: Apache, Blackhawk, Osprey and LHX. With this fine selection of death machines you will engage countless enemy targets in Libya, East Germany and Vietnam throughout the game.

Trivia:

As of the year 2000, LHX is still the ONLY flight-sim that simulates the V-22 Osprey.

Reviewer: NGC, IJan
http://www.mobygames.com/game/genesis/lhx-attack-chopper

[6D00BE04, 2ADB0364]
Liberty Or Death
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1992
Developer: Koei
Publisher: Koei
Players: 1 or 2 VS
_________________________
Liberty or Death is a turn-based strategy video game for DOS, Super NES and Mega Drive/Genesis released by Koei in 1993. Liberty or Death is part of Koei's Historical Simulation Series.

Gameplay:

The player can choose to control any of six Commanders-in-Chief, three each on the American Continental Army or British Army sides, during the American Revolutionary War.

For either side, the general objective is to eliminate all enemy troops throughout the Colonies by defeating them in battle. The strategies used to accomplish this change are based on which side you have chosen to play: the American side needs to hold out against the British and slowly gather its strength, while the British need to fortify their existing positions and quickly move against the Americans.

The gameplay focuses mainly on the military aspects of the conflict, but relationships with civilian, and particularly political, entities are of vital importance as their approval determines the budget for military spending, and in the worst-case scenario, they can vote for your ouster as C-in-C. Very historically accurate, the game faithfully reproduces the strategic situation of the war as well as many historical figures in great detail.

This game is known among players for its thoroughly researched historical detail, great complexity, level of difficulty, and the immense amount of time it takes to complete one game (similar to the experience of other Koei games). One could easily spend upwards of 250 hours on one game and might still be defeated in the end. The user interface showed many improvements over previous Koei games, including mouse support. The game can be played in one-player mode, two-player mode, or with two computer-generated players.

http://en.wikipedia.org/wiki/Liberty_or_Death

[BEB715DC]
Light Crusader
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1995
Developer: Treasure
Publisher: SEGA
Players: 1
_________________________
Fight your way through a dungeon of evil! Innocent people are vanishing, victims of horrifying magic. You, a master swordsman, are challenged to save them. Only your sword and razor sharp mind will help you survive the lethal labyrinth, rescue the people, and save the kingdom!

Gameplay:

In Light Crusader, you play the role of Sir David, a knight in the service of King Frederick. You are sent to the town Green Row to help your king's brother, King Weeden, to discover what has caused the mysterious disappearance of his town people. You must enter and explore huge dungeons in order to find out about an ancient story that has happened many years ago, and to face evil forces who threaten the land.

Light Crusader is an isometric action/puzzle adventure with RPG elements, along the lines of Landstalker. You can talk to townspeople, buy weapons and items, etc. You spend most of the game in dungeons, which are populated by enemies (whom you fight in real-time combat), and which are full of various types of traps and puzzles. You'll often have to jump to access higher levels or platforms, push switches and other objects to help you advance, and solve various physical puzzles.

Reviewer: Sciere, JazzOleg
http://www.gamefaqs.com/console/genesis/home/586289.html
http://www.mobygames.com/game/genesis/light-crusader

[C8F8C0E0]
Lightening Force: Quest for the Darkstar
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1992
Developer: TechnoSoft
Publisher: TechnoSoft
Players: 1
_________________________
Thunder Force IV, called Lightening Force: Quest for the Darkstar in the US, is a 1992 shoot-'em-up by Tecnosoft released for the Sega Mega Drive. It is the fourth game in the Thunder Force series.

Shortly after defeating the ORN Empire in Thunder Force III, the Galaxy Federation comes under attack by survivors of the empire, who have banded together to form a new threat, Vios. Vios turns out to be more powerful than ORN ever was, and the Galaxy Federation must again use a new small craft to destroy their base on the planet Aceria.

[1B86E623]
Link Dragon
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Pirate
Release Year: 1993
Developer: Jumbo Team
Players: 1
_________________________
This Chinese Pirate is also known as "Long".

Directions:

Keep collecting the flames and try to avoid walls.

[721B4981]
Lion King II
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Pirate
_________________________
First of all, you should realize that this game has NOTHING to do with the movie's direct-to-video sequels! In fact, apart from directly ripping the main protagonists character sprites from The Lion King, this "sequel" has next-to nothing in common with the official game! That doesn't mean that it is without any entertainment value, however.

Lion King II opens up with a nice little sequence showing a grown lion and its cub running toward the player along the Great Wall of China. This little intro alone looks pretty nice, but also gives a first hint of the qualities and oddities that this game contains. While the sprite of the cub is directly taken from the fourth level of the original, the accompanying sprite of the grown up lion is completely new  and it doesn't look half bad! While certainly looking decent, especially for a pirate Genesis title, the whole scene however raises the first two questions. Number one: What is Simba doing in China? The level cards confirm that this is in fact supposed to be the Great Wall  what gives? And second: Who are these lions supposed to be? Are those Simba and his father, Mufasa? Or is it a grown-up Simba and a cub of his own? Pondering these questions while looking at the nicely-done title screen, however, will not in any kind prepare you for what the game entails. 

The game stretches over five levels, all distinctly set in China. While this makes for a rather short game, each level comes with its own surprises not generally expected from an unlicensed platformer. The first level, for example, contains a short trip on a tiny raft over a river  basically just a moving platform, but a nice touch nonetheless. Level four is a maze that urges you do find the correct path through several doors, which you can only pass once you've eliminated all the enemies in the room. The fifth and final level is actually auto-scrolling, urging you to avoid obstacles and adding a little extra pressure to the gameplay. All this is actually nicely done, and the diversity definitely raises the game's fun factor.

The gameplay itself is pretty different from the original. You start out as little Simba as you make your way through the levels. However, gone are the original's Lion Roar or the ability to roll. Also, better not try jumping on enemies, as each direct contact will now hurt you. So how does little Simba defend himself? Well, even though the programmers directly ripped the character sprite from the original game, they actually went and tinkered a bit with it, adding some new animations and giving little Simba the ability to slash at enemies. The rest of the game, however, completely detaches itself from its licensed predecessor enough that one might call this game Lion King in Name Only and it makes the Chinese setting, odd as it may be, only a side note in all the strangeness going on.

For example: The enemies Simba is confronted with are odd  the first level throws weird teddy bear-like creatures or green monkeys at you. And why does the fifth level feature floating propeller-platforms sporting a Swastika? Strangest of all? As you start out as a small lion cub, each time you pick up a Star, your character turns into the big Simba sprite! While such power ups aren't too uncommon (like Mario turning big each time he picks up a mushroom), it seems pretty out of place when this character is supposed to be the Lion King of Disney fame! Being hit once makes the character turn back into a lion cub. Apart from growing bigger and thus gaining a slightly bigger reach for swatting enemies, this feature doesn't affect the rest of the game at all. It's just weird.

Overall, it makes for a short, but nice little game. There is just one really big problem with it: It appears to be broken in a very strange way. I don't mean the fact that sometimes Simba might fall through solid ground or hang from invisible ledges  which is annoying, but doesn't happen too often. Whenever you're being hit by an enemy, though, the life bar doesn't register it. The game acts like you were hit, including throwing you into a short period of invincibility, but it doesn't matter. You're not completely invulnerable, however, since spikes hurt you as normal, but even then, though they deplete your energy and you die, you still don't get a life subtracted. This seems to be a common phenomenon in every version of the bootleg I've encountered so far, and the same bug has been confirmed by others who own it. It seems to be an oversight on the programmer's part.

The fact that you can't really die, combined with the shortness of the entire affair, makes for a very easy game that can be easily beaten to enjoy the fireworks afterwards.

http://www.sega-16.com/feature_page.php?id=407&title=Hacks+&+Homebrews:+Lion+King+2+&+3

[8E0555E4]
Lion King III
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Pirate
_________________________
Even though Lion King II was plagued by an invincibility bug, it has gained a certain popularity and is often sought out by people venturing into the pirate market. Which might have been a contributing factor in why another Lion King game found its way into existence. While acknowledging its predecessor by calling their creation Lion King 3, whoever created this game decided to forfeit the setting and feel of the other unlicensed, trying to be closer in spirit to the original game instead. Lion King 3 heavily borrows elements, sprites and animations not only from its two prequels, but most of the enemy sprites come from a completely different, unexpected source: Donkey Kong Country! While that one seems to be a surprise at first, these enemy types actually make the game feel closer to the original Lion King than to its successor. Some more enemy types, like the chameleons or the porcupines, also found their way back from game one.

Furthermore, the game utilizes remixed versions of the original soundtrack for its stages; a nice touch especially when hearing it for the first time around. However, these remixes are rather short and, being stuck in an infinite loop per level, can become pretty annoying after a while. Anyhow, all these revisions, as well as the overall feel of the game, give the impression that this third release was created by entirely different people.

The star that turned little Simba into big Simba has also been removed from this "sequel." Instead, you can select the lion of your choice at the very beginning and complete the game either as lion cub or as adult lion. There isn't any difference between those two other than the looks, though. Also, for some levels the character sprite of Simba Jr. has a strange purple tint to it, which makes it seem as though something went wrong during the porting and inclusion of the sprite. Interestingly enough, the character has the right color scheme during the intro.

Yet another staple that was missing in Lion King II but found its way back from the original are boss fights. Even though Lion King 3 consists only of five rather short levels as well, in levels two, four and five you are faced with a special foe. These three characters actually seem to be specifically created for the game, although their designs differ greatly from another. The level two boss, a bear, seems to have strangely contorted extremities and moves in a weird manner, seemingly floating through the air when attacking. The boss patterns are simplistic at best, which is at least counteracted by strong randomization. You can never count on whether a boss enters the screen at the same spot he left, which can make the battles rather confusing affairs. With a fair amount of patience, however, none of these fights turn out to be too hard.

The biggest change which distinguishes this Lion King from the other two is the inclusion of a ranged attack for the lions. After collecting certain icons strewn throughout the five stages, Simba can fire some sort of shockwave to attack enemies from across the screen by swatting the air. While it is rather odd to make it possible for a lion to basically shoot at enemies, it strangely fits into the game rather well. Besides, if one did readily swallow that the movie wanted us to believe that an ostrich would willingly let a lion cub ride on its back, I readily suspend my disbelief when it comes to a lion attacking scorpions with some sort of sonic boom. 

While not exactly a hard affair either, or even a long one (it also contains of only five levels) this game is a tad less entertaining than the second part. It just doesn't seem as fresh and lacks a certain originality compared to its predecessor. It also contains an auto-scrolling level itself, but while the one in Lion King II was rather colorful and with nice scrolling, in Lion King 3 this level turns into an ugly mess, urging you to make lots of blind jumps that more often than not end nowhere and result in the loss of a life  pretty irritating. Furthermore, compared to Lion king II, which only had one major bug (the life bar issue), Lion King 3 suffers from several minor issues. Pretty often you need to swing from a peg, but clipping and collision detecting issues make these swings and jumps very random and irritating. You'll find yourself falling past a peg one time, and clinging from an empty spot in mid-air instead... or falling to your death altogether.

Dropping through solid ground or enemies hanging in mid-air also happen quite often. It is still a nice platformer, though, and unlike its predecessor completing the game actually poses a challenge since you can lose all your lives in this one. The first three levels shouldn't pose much of a problem, but once you reach the auto-scrolling level 4 you're likely to run through your lives in no time.

A Pirate in Disney's clothing 

Now, do these games reach the entertainment value of the original licensed game? Of course not, but that wasn't to be expected. Keep in mind that while the original Lion King was created by professional studios with enormous financial backing and highly qualified programmers and artists, these Chinese hacks were usually created in a rush by rather young, inexperienced programmers that probably weren't all that familiar with the console to begin with. These games don't enjoy quality assurance or intensive playtesting, so unfortunately, they tend to be buggy. Just don't try to see them as legitimate sequels just because they use the Lion King likeness  in that regard they come off as abominations, and Disney certainly would never allow them to exist officially. But nevertheless, these two games, despite their flaws, are actually quite enjoyable.

The second one especially has some nice original touches to it, and with a lot of imagination the third actually has some sort of cheaply made knock-off sequel feel, like a direct-to-video half hour spin-off sequel of the original feature film. They may not exactly be diamonds in the rough... but sometimes, rhinestones can also be pretty.

http://www.sega-16.com/feature_page.php?id=407&title=Hacks+&+Homebrews:+Lion+King+2+&+3

[B5E09338]
Lobo
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Prototype
Release Year: Unreleased
Developer: Ocean
Publisher: Ocean
_________________________
This unreleased brawler by Ocean, settled up in the DC Comics' LOBO universe, actually reached end of development at Ocean of America. It was to be released for both the Mega Drive/Genesis and SNES in 1996, but the game was cancelled as a last minute decission and never saw the light of day for any platform.

http://forums.x-cult.org/topic/4717-new-unreleased-genesis-game-lobo/page__pid__84492__st__0&#entry84492

[754E1538, 1D8EE010, 2997B7D4]
Lotus II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing 
Gametype: Licensed
Release Year: 1993
Developer: Gremlin Interactive
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
This sequel to Lotus Esprit Turbo Challenge is again a behind-the-car viewed racing game. It takes in eight distinct circuits, adding surface and weather effects such as desert and snow. Later in the game, you must race through two-way motorways with oncoming traffic, (incorporating civilian cars and trucks), and face tough levels aided by speed and time boost pick-ups.

You are no longer racing directly against other cars or over laps; instead, racing is on time as you have limited time to reach each checkpoint. Reaching each of these extends your time, and any remaining time is turned into bonus points if you successfully complete the track.

You have two cars at your disposal, which the game chooses automatically for each level, hence the loss of the word 'Esprit' from the title. The Lotus Esprit form the original is joined by a Lotus Elan convertible, which is slower but has better grip. 

You can play through the set of tracks either full-screen or in split-screen mode with another player

Corn Popper, Terok Nor, MAT 
http://www.mobygames.com/game/genesis/lotus-turbo-challenge-2

[3B75B23C, A3CF6E9C]
Lotus Turbo Challenge
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing 
Gametype: Licensed
Release Year: 1992
Developer: Gremlin Interactive
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
Two incredible mean machines await you... The Lotus Elan or the Lotus Esprit Turbo! Warning: This game is fast! Play head-to-head on split-screen and race in rain, fog or snow. Eight huge stages with over 60 checkpoints!

Hints:

Qualify for Next Race:
Enter the following code at the Password Screen:
MANSELL
Then you should be automatically qualified for your next race.

Track Passwords:
Enter the following code at the Password Screen:
Track 2: SLEEPERS 
Track 3: HERBERT 
Track 4: BUSINESS 
Track 5: APPLEPIE 
Track 6: STANDISH 
Track 7: MALLOW 
Track 8: TEA CUP 
Then you should go to your desired track.

Turbo Mode:
Enter the following code at the Password Screen:
SLUGPACE 
Then when you play the game your cars should be more powerful.

http://www.gamefaqs.com/console/genesis/home/586295.html

[1E2F74CF]
M-1 Abrams Battle Tank
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Vehicular Combat 
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Take the most powerful NATO tank, the M-1 Abrams, in 8 difficult missions against the Warsaw Pact forces. The four tank stations and the other aspects of the tank are quite nicely simulated, with different types of cannon rounds, coax machine guns, and all that. There's also the independent turret and track rotation commands. 

The controls are difficult at first But once you get that part down it gets pretty fun.

Directions:

You've got 3 different types of ammo, though I can't figure out how to switch between them & There are separate controls for the tracks & turret

Trivia:

This is the first game Dynamix tried (and applied) its proprietary 3D engine, which later caused so much excitement when used in Betrayal at Krondor.

Controls:

A Button: Fires the gun
B Button: Brings up the in-game menu
C Button: Hold to turn the turret independently
D-pad Left & Right: Turn tank
D-pad Up and Down: Control the throttle

Reviewer: Kasey Chang, Robbb
http://www.mobygames.com/game/genesis/abrams-battle-tank
http://www.consoleclassix.com/genesis/abrams_battle_tank.html

[E3624678, 8FDE18AB]
M.U.S.H.A.
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical 
Gametype: Licensed
Release Year: 1990
Developer: Compile
Publisher: Seismic
Players: 1
_________________________
A spin-off from the successful Aleste series by Compile, Musha Aleste takes the same top-down shooter mechanics of it's predecessors but stages the action in a bizarre universe that merges traditional Japanese lore with sci-fi mecha action.

Instead of commanding a ship, you will actually step into the cockpit of a ninja-styled mecha as you fight through the many levels in the game, with several option satellites that can be configured to use different formations.

Hints:

- Five Bonus Lives: -
To earn five bonus lives, pause the game and push Right, Down, Right, Down, Left, Up, Left, Up, B, C, A and than Start.

- Full powered up M.U.S.H.A.: -
To fully power up your M.U.S.H.A., pause the game and push B, B, C, B, B, C, Up, Down and then A.

- Start with Twenty Options: -
To start with twenty options, pause the game then hit up, up, up, down, down, down, Left, Left, Left, Right, Right, Right, C, C, B, A and then Start.

Reviewer: Zovni, Grog Logen
http://www.mobygames.com/game/genesis/musha

[D14B811B]
Madden NFL '94
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1994
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1 - 4
_________________________
Madden NFL '94, released in Japan as NFL Pro Football '94 (not to be confused with Sega's NFL Football '94), is a sequel (or update) to John Madden Football '93. It was the first in the series to use the "Madden NFL" title (as opposed to the previous "John Madden Football").

[0204ABB8, DB0BE0C2]
Madden NFL '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1994
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1 or 2 VS; CO-OP
_________________________
John Madden's back in the 1995 version of Madden NFL.

Play exhibition, Super Bowl, playoffs or full season with any of the 1994 teams or all Madden teams.

This time around, you can select whether or not to include weather conditions, new player animations (high steppin', QB slides), a bigger field and over 100 injuries.

Also includes windowless passing, all new Madden-designed strategies and team match-up that shows how your players stack up to the other team in their position.

Reviewer: LepricahnsGold
http://www.mobygames.com/game/genesis/madden-nfl-95

[F126918B]
Madden NFL '96
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1995
Developer: High Score Productions
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
All 30 NFL teams, including Jacksonville and Carolina. Hidden codes reveal secret teams and players. Create Player Combine Scouting - Game within the game. All-new 3-D rendered graphics and animations: over-the-top dives, kneeling catches, logos in the end zone, clothesline tackles, left-handed QB/kickers. General Manager feature - trade and sign players. Over 20 new offensive and defensive plays. Full season with Playoffs and Super Bowl.

http://www.gamefaqs.com/console/genesis/home/366825.html

[C4B4E112]
Madden NFL '97
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1996
Developer: High Score Productions
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
Madden NFL '97 reloads with an arsenal of new and classic features to field the most complete Madden ever. This is NFL football... MADDEN STYLE! Motion-captured Graphics: Herman Moore skies one over the D to haul one in. Multiple Offensive Sets: The Broken-I gives your offense a new look. Create Players: Build your own dream team. Iso-Cam: Control any player! Take Rice deep against Brown? Player Trades: How about Emmit Smith for Barry Sanders?

http://www.gamefaqs.com/console/genesis/home/366826.html

[E051EA62]
Madden NFL '98
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1997
Developer: Tiertex Design Studios
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
Playcalling expert John Madden again licenses Electronic Arts' flagship football simulation. New features for 1998 include more advanced Quarterback functions such as the ability to play lob passes and adjust timing patterns, and more instinctive AI features to adjust as the match goes on. Squad features have also been advanced, with the opportunity to create plays and trade them.

Gameplay:

Gameplay is much the same as the other editions, with the full season on offer as well as playoffs and the Superbowl. Everything is presented TV-style, with play-by-play analysis and reports. The contemporary NFL teams are joined by great squads of the past.

Controls:

A Button: Spin/Swap player
B Button: Snap/Charge/Hurdle
C Button: Call audible/Dive

http://www.mobygames.com/game/genesis/madden-nfl-98

[503E0718]
Magic Bubble
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (China)
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Unlicensed
Release Year: 1993
Developer: C&E
Publisher: C&E
Players: 1
_________________________
C&E is a company you may have heard of before. It developed the RPG Beggar Prince, which was re-released by Super Fighter Team in 2006. For the NES, it made Mermaids of Atlantis, a game that was later licensed out and reworked into Bubble Bath Babes - a pornographic and ultr@ r@re unlicensed NES game. But, C&E wanted a decent version of the game, so it made a 16-bit version itself. It was for the Sega Mega Drive of course, and the game was this time called Magic Bubble.

The story involves a mysterious nacre who creates magical bubbles of different colours. They can release oxygen to the creatures of the sea, but only if four of the same colour are grouped together. "The naughty bubbles" refuse to do that because an evil goddess controls them. However, YOU can use your control to prevent this and have the creatures of the sea get their precious oxygen.

If you have played any game from the Puyo Puyo or Columns franchises, then there should be no trouble for you to play Magic Bubble. Four bubbles of up to five different colours float upwards. Have four of the same colour link to each other, and they will disappear. What makes the gameplay much harder than, for example, Columns is that the bubbles don't continue to rise if there is space between them and other bubbles or the top. Instead, transparent bubbles take their place. They are hard to remove, but one solution is to sneak the regular bubbles inside them, when possible. The bubbles come in odd formations, making it challenging to flip them and putting them at the right spot. But that is mostly just part of the fun for me. Like in most of these kind of games, the game ends when the entrance for new bubbles is blocked.

There are three modes of play. In Type A, for every two hundred bubbles you pop the level changes, which means the bubbles will rise faster from now on. Occasionally, bubbles with the letters M, A, G, I and G come individually. When all of them are popped, you get a magic, which lets a nice fish pop all transparent bubbles for you. There might also come a shining bubble, and if you pop that one, you will reach a simple bonus level. After many levels, the game ends. In Type B, there is a shining bubble at the top. Your aim is to pop that bubble in order to beat the level. This type is a lot harder than the previous one, simply because there is no magic and you play against time. You might recognize it from other puzzle games. Type C is a versus mode, against the computer or your friend. Your play area here is smaller to fit both opponents.

After twenty bubbles popped, you get an attack. The attack moves your top two rows of bubbles to the field of the other player. The attack system doesn't work too well. It might lead to an attack war between the two players, so you have to be strategic when to use them. This mode consists of up to five rounds. I highly prefer the calm and easy gameplay of Type A, but Type C with a friend is a nice alternative if you've gotten tired of Puyo Puyo. All in all, I would say Magic Bubble suits well to pick up a rainy day where you want something only a little tricky for your mind.

C&E put a lot of care into the design of this game. The fish and other creatures that roam around the screen when you play are not just made up by the designers. No, they exist in reality and look very well drawn and animated. C&E even consulted an expert advisor for this. The rest of the graphical content isn't much to talk about. The bubbles look like you would expect them when you play, and that is just fine. There is also an introduction screen with some dancing bubbles which is mildly amusing.

I really like the music in Magic Bubble. It consists of soft, calm piano ballads that sound both happy and sad at the same time for some reason. There is a special feel to the music that fits perfectly for the aquatic theme. For an unlicensed game, the sound production is far better than for example the load of GEMS crap that plagued the console. There are some voice samples which are of average quality for the console in mind. For the sound effects, there isn't anything special. I just hate the "attack" sound in Type C, it is so irritating.

Magic Bubble is a nice little game. While it isn't too original, at least it has a very atmospheric audio-visual appearance that boosts the experience of it. There is not a lot of content, where the half-assed graphics take the biggest hit. But then again, what can you expect from a puzzle game? Three modes, four difficulty settings and two player option is well enough to grant this a purchase, especially when the game is fun to play. Unfortunately, it comes in a cardboard box which is quite ugly and might be in very bad shape if you manage to find the game. Even though it was completely in English, tracking it down in the western world is still very hard. Let's hope Super Fighter Team re-releases the game with the few enhancements it needs so everyone can get some bubble love!

Reviewer: Carl-Johan Brax
http://www.sega-16.com/review_page.php?id=1246&title=Magic+Bubble

[22E45B9F, E849A92E, BE49A92E, 8E49A92E]
Magic Girl
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical 
Gametype: Pirate
Players: 1
_________________________
This is a shooter game where you play as a flying sorceress girl, flying across regions to shoot at weird looking enemies.

Reviewer: CrashManEXE
http://www.youtube.com/watch?v=j7j8PM-nMXg

[F11060A5]
Magical * Taru Ruto-Kun
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1992
Developer: Game Freak
Publisher: SEGA
Players: 1
_________________________
Based on a popular manga comedy published in Shonen Jump, Magical Taruruuto-kun is about a boy named Edojou Honmaru who is constantly being bullied at school until he calls the titular hero Taruruuto from another world to help him. It is a cutesy platform game that plays similarly to most other games of its genre. There are many hazards to jump over and end of level boss fights, Taruruuto can hit enemies with his wand or pick up items and throw them.

http://www.mobygames.com/game/genesis/magical-taruruuto-kun

[E43E853D]
Magical Hat no Buttobi Turbo! Daibouken
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1990
Developer: Vic Tokai
Publisher: SEGA
Players: 1
_________________________
Magical Hat no Buttobi Turbo! Daibouken is a 1990 game for the Sega Mega Drive developed by VIC Tokai and published by Sega to tie into Studio Pierrot's Magical Hat anime series. While this game was never released outside Japan, its story, graphics, level layouts, and music were changed into those of Decap Attack.

[84EAE081, 79EBA28A]
Marble Madness
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
I've lost my marbles. Well, play this game and you'll never lose them again. This rolly polly puzzle game will have you playing for hours, just moving your marbles around on raised platforms, ramps, and tubes.

This game is the remake from the NES game Marble Madness. The interface was pretty much the same, although the graphics and music are much better in that there is more detail on the marble and the course, not to mention that the music is more grooving than the 8-bit sound from the NES game. This game is a fun way to spend hours just rolling around the puzzle course trying to get your marbles in the hole.

Directions:

Move your marble around with the directional pad to get it to the goal at the end of the course. However, due to the angle of the view the directions are front, back, left and right rather than up, down, left and right.

Or, if you switch the Control to Grid Mode, the directions are all set to diagonals, which just makes things confusing and difficult, so don't do that. The course is laid out with arrows that help direct you to the end.

If you fall off the edge or into a pit of spikes, your marble will die. Don't forget there are other things to worry about than just ramps and falls, you also have to worry about other marbles, jumping tubes, and other enemies trying to stop you. Don't die too many times or the game will be over.

Controls:

D-Pad: Guide marble through the course.
A, B, C: You don't need the buttons in this game.
Start Button: Pause

Reviewer: GrimJockey
http://www.consoleclassix.com/genesis/marble_madness.html

[7F1DC0AA]
Mario Andretti Racing
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing 
Gametype: Licensed
Release Year: 1994
Developer: Stormfront Studios
Publisher: EA Sports
Players: 1 or 2 VS
_________________________
Italian-born Mario Andretti is one of the most successful racing drivers in the US scene, and five of his relatives have also raced professionally. This game allows you to sample Indy cars, stock cars and sprint cars, all of which have been graced by Andrettis. The physics are customized to each of these, so expect sprint cars to slide around on the dirt tracks, and the slipstream effect is detectable.

There are 27 computer-controlled cars with individual profiles, and 8 cars to choose from in each race, with varying engine, grip, brakes and pit crew standards. You can view the action either from behind the car, or from the nose. In longer races you must monitor the pit strategy, with the options of a splash 'n' dash stop if your tires are still fine.

Reviewer: Martin Smith
http://www.mobygames.com/game/genesis/mario-andretti-racing-

[1176C7BD, F664EB6C]
Mario Lemieux Hockey
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey 
Gametype: Licensed
Release Year: 1991
Developer: Ringler Studios
Publisher: SEGA
Players: 1 or 2 VS; CO-OP
_________________________
Check him out... Mario rips towards you. Check him into the glass. Nab the puck. Pass to an open winger for the give-&-go. Then break free at mid-ice to connect. And slam home a 90mph slapshot. It's life-sized, gut-tightening action. He steals the puck, turns it up ice. You unload a body-crushing check. He drops his gloves... It's a fight! A jab. An uppercut. A roundhouse. And there's the whistle! Lose, and you chill out in the penalty box. Play on one of 16 fast and furious teams from Montreal to L.A. Pull from three sets of frontliners. Between periods, flip through 14 pages of hot stats. Major stuff. Major mayhem. After all, you're playing with Mario Lemieux!

Hints:

Black Ice:
Enter CEMENTBLADES and press start. When the Bad Password Text appears, highlight cancel, press start, Choode Exibition Mode, select your teams, then press start again.

http://www.gamefaqs.com/console/genesis/home/586303.html

[2B8C8CCE]
Marko's Magic Football
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: The Kremlin
Publisher: Domark
Players: 1
_________________________
Colonel Brown, the evil owner of a toy factory, has created a substance that can turn people and animals into mutant sludge monsters. When Marko's football comes in touch with the substance it gets magical powers, giving Marko the power to stop Colonel Brown.

Now Marko has to find his way through numerous platform levels filled with enemies and obstacles. Using his magic football, he can perform various moves and attacks. He can kill his enemies with different kicks, header shots or even bicycle kicks and also use his ball as a trampoline. 

The SNES version features two additional moves for Marko (the ability to balance on the ball and a different method of returning it to him), but they do not have a great impact on gameplay.

Reviewer: B.L. Stryker, Supernintendo Chalmers
http://www.mobygames.com/game/genesis/marko_

[C76558DF]
Marsupilami
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Based on the character developed by Belgian cartoon artist Franquin, this platform features the player controlling Marsupilami, a strange animal with a large tail, who was poached along with Bonelli the Elephant from the Palombian jungle by Bring M. Backalive and sold to a Circus. Seizing the opportunity when the animal trainer fell asleep, Marsupilami got the key using his long tail and released all animals, and with the help of their Palombian friends No?, Bip and Sarah tries to return to Palombia.

While it might seem a typical platform game at first sight, it includes a twist: Instead of dozens of enemies, Marsupilami has to guide Bonelli through gaps and other obstacles (not much different than the Earthworm Jim levels where Jim has to steer Peter Puppy to safety), by shaping his tail intro stairs, bridges or an umbrella, but to do so, he must first collect an icon with the abilities required to complete the level, up to four on each. Always available is the ability to shape into a giant fist not only to swat guards and other enemies away, but also to change Bonelli's direction. The player also collects fruits along the way, which not only provide extra points at the end of the level, but can be dropped out to slow down Bonelli. Each level is timed, so the player can't make many mistakes, even if some time bonus items are occasionally available.

Hints:

Stage 1 Password:
Enter the following at the password screen: CATG

Stage 2 Password:
Enter the following at the password screen: NKEM

Stage 3 Password:
Enter the following at the password screen: YKRZ

Stage 4 Password:
Enter the following at the password screen: GWQB

Stage 5 Password:
Enter the following at the password screen: RPMJ

Stage 6 Password:
Enter the following at the password screen: PNNX

http://www.mobygames.com/game/genesis/marsupilami

[6A14463C, CD7EEEB7]
Marvel Land
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Namco
Publisher: Namco
Players: 1
_________________________
In 1989, Namco released an arcade game called Marvel Land. The game featured beautiful graphics and platforming elements while you take the role of a dragon man, as he sets out on a journey to save the amusement park Marvel Land. Since arcade games were designed to eat as many of your coins as possible, Marvel Land has very high difficulty and longetivity, so it's unlikely someone will finish this game in one sitting (especially when in an arcade).

Trivia:

The European port was re-titled Talmit's Adventure.

http://marvelland.doublemole.com/about/

[16E18786, 48993DC3]
Mary Shelley's Frankenstein
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1994
Developer: Bits Studios
Publisher: Sony Imagesoft
Players: 1
_________________________
Based of the 1994 movie remake of Frankenstein, you play as the artificial man created by Victor Frankenstein. After Victor rejects you due to your hideous appearance, you flee from Victor and you swear your revenge on him.

You go through a number of levels battling anything that attacks you with your wooden stick. You can light the tip of the stick on fire if you swing it at fire which are always located a wall. You can use a special attack too on your attackers which The Creature holds up his hands and a blue ball comes out when you release the button. That takes some of your life away. You have to solve some simple puzzles in order to get through the level as well.

Reviewer: Stephen Reed
http://www.mobygames.com/game/genesis/mary-shelleys-frankenstein

[F08F9542, 91354820]
Master Of Monsters
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1991
Developer: OperaHouse
Publisher: Renovation
Players: 1
_________________________
Master of Monsters is a turn-based strategy game in which you choose one of five different wizards and fight the other wizards for domination of the land that stands without a ruler after the master wizard's death. You can play in two campaigns against the computer which requires you to defeat the enemy wizards on all maps and allows you to take all units that have survived a battle into the next one. You can also play all maps individually with up two four human players. In battles, you can summon different monsters and cast spells. Which monsters you can summon and which spells you can use depends on which wizard you have chosen. Your aim in every battle is to defeat all other wizards and thus conquering the land (In the campaigns you only have a limited number of turns to do so). Your wizard and monsters gain experience from fighting and your monsters' abilities differ largely from one-another. For example some monsters can execute long-range attacks, some have strong magic attacks but are physically weak.
Furthermore, their movement is affected by different terrain types. While flying monsters can move freely, most of the other monster have a preferred terrain type (lizards move best in water etc.). You can summon up two 30 monsters per battle, but how many monsters you can summon each turn is not only determined by the amount of MP, but also by the number of towers that you control, which makes conquering and defending towers a key-element in battles.

Trivia:

Master of Monsters is in fact a fantasy spin-off of Systemsoft's more successful Daisenryaku series, with military units replaced by monsters and cities replaced by warlocks and towers.

Hints:

Sound Test
Do the following at the title screen:
Hold A, B, and C and then press Start

Reviewer: Kaminari, Supernintendo Chalmers, ???? ?????
http://www.mobygames.com/game/genesis/master-of-monsters

[12AD6178]
Master of Weapon
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal 
Gametype: Licensed
Release Year: 1991
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
Master of Weapon is a game released by Taito for arcades and for the Sega Genesis/Mega Drive. It is a basic shoot 'em up game in which the player controls a space ship that has upgradeable weapons. These upgrades are collected by destroying green transport vessels which release the upgrade for the player to pick up.

Gameplay:

The spaceship starts with a basic photon cannon and air-to-ground bombs. Both of these weapons can fire continuously without a need for pause. The photon cannon can be upgraded five times for up to five streams of photons by collecting P upgrades. Additionally, the exhaust of the ship can be used as a weapon.

Special Weapons

Special weapons can be collected by picking up boxes with specific labels through destroying transport vessels.
P- Pier- Essentially the same as the conventional air-to-ground bomb. This is the default special weapon.
L- Laser- Very powerful but has a short range. It can attack both air and ground targets.
G- Guide- Shoots several green projectiles that track all targets on screen, self-destruct, and destroy the target.
W- Wide- a somewhat powerful launch of several projectiles in a star pattern.
H- H-Bomb- destroys all enemies on the screen for a few seconds. Can only be used once.
S- Increases the exhaust of the ship, allows it to damage enemies at a further range and increases movement speed of the ship.

http://en.wikipedia.org/wiki/Master_of_Weapon

[D055A462]
Math Blaster: Episode I
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Educational 
Gametype: Licensed
Release Year: 1994
Developer: Western Technologies, Inc.
Publisher: Davidson & Associates
Players: 1
_________________________
A follow-up to the original Math Blaster! games, Math Blaster: In Search of Spot is an educational title with arcade elements designed to help students learn maths while having fun.

The game allows students to practice basic addition, subtraction, multiplication, and division skills in addition to fractions, decimals, percents, estimation, and number patterns. The subjects can be practiced separately or together in review. Six levels of difficulty are provided. Like the previous titles, the game also includes an editor to create new problem sets (present in the PC version only).

Math Blaster's friend and assistant, Spot, is kidnapped by the evil Trash Alien at the beginning of the game. The Galactic Commander gives Math Blaster the mission to follow the Trash Alien to his home planet and rescue Spot.

The game starts with a complete mission (story mode). The mission consists of a series of four (three in the console versions) math activities (mini-games) strung together with cut-scenes. The activities can also be played separately, for practice or for score.

The activities are as follows:
Trash Zapper - Solve equations to gain tractor beam power, then use the tractor beam to collect space trash.

Number Recycler (PC version only) - Create equations by pushing around columns of numbers and operators. Correct equations allow you to turn the trash you collected into fuel.

Cave Runner - Use Math Blaster's jet pack to fly through a cave. He has a number on his chest, and it must be arithmetically between the numbers on each side of an opening in order for him to pass through. Droplets of water falling from above can change this number by performing an operation on it. There are also gems which can be collected for bonus points, and in higher levels, monsters appear that can knock Math Blaster down.

Math Blaster - The Trash Alien's spaceship displays an equation, and the four portholes serve as multiple-choice answers. Use the jet pack to fly into the correct portholes while avoiding floating trash and energy blasts from the ship. Bonus gems also appear at random, and after five problems a bonus round occurs where players get a chance to collect as many gems as they can within a time limit.
Upon finishing the complete mission, the player is presented with a certificate that can be printed out (PC version only). Their final score is also added to a high score board for their account.

Reviewer: chirinea, Halleck, jonathan basinger
http://www.mobygames.com/game/genesis/math-blaster-episode-1-in-search-of-spot

[1BD9FEF1]
Mazin Saga: Mutant Fighter
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1993
Developer: Almanic Corp.
Publisher: Vic Tokai
Players: 1
_________________________
The story takes place in 1999 where a Bio-Beast by the name of Godkaiser Hell has reigned supreme over Earth, after a nuclear and biological holocaust has disfigured most of the population and formed an army called the Steelmask Force. The survivors have fled underground and are constantly attacked by the Bio-Beast horde until one day a scientist by the name of Dr. Kabuto creates a mech, the Mazinger-Z, that can be used against the monsters. This is where the player takes control of the games protagonist and pilots the suit in an attempt to reclaim the Earth.

The gameplay is a hack-n-slash game, where the player controls the suit by using the D-pad and using the face buttons to slash at enemy monsters. There is also a Super Attack that the player can use, but it will decrease their health after each use. The enemies consist of mutant animals such as dogs and beetles as well as the Bio-Beast soldiers that can range from regular soldiers, female fighters and even ninjas.

There are five levels in all (Tokyo, Asia, Europe, New York and Egypt) divided into three stages with a mini-boss and a main boss the player must defeat to advance to the next level. There are also items scattered throughout the levels that will give the player extra points, health refills, an extra life and even a brief stint of invincibility.

Hints:

Fight the Bosses:
In the game option screen, highlight Sound test, select Sound 18. The choose Sound effect test option and select Sound 72. Exit out of the sound mode and press start. This trick will allow you to fight the bosses without fighting through the levels.

Reviewer: Big John WV
http://www.mobygames.com/game/genesis/mazin-saga-mutant-fighter

[246D5938, 04EF4899]
Mcdonald's Treasure Land Adventure
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1993
Developer: Treasure
Publisher: SEGA
Players: 1
_________________________
Ronald McDonald, the famous clown, is fired from his job at the McDonald's. So here he goes into the magical forest to say goodbye to all his friends, when he finds part of a treasure map. He then thinks, "If I was able to find this treasure, and use it to pay for all the damage I caused to the restaurant's equipment, I'll be hired again!"

If only the story were like that. Actually, the story goes something like this: Ronald McDonald goes walking through the forest when he finds part of the treasure map. He decides to go and find the rest. But considering the dangers ahead, can he?

Directions:

Find the last 3 pieces of the treasure map and find the treasure.

Controls:

A Button: Use Scarf
B Button: Use Magic
C Button: Jump
Start Button: Start game, select options

Hints:

Extra items
Save up your money to buy sweet items such as magic power-ups and extra lives.

http://www.consoleclassix.com/genesis/mcdonalds_treasure_land_adventure.html

[35E0548F, 4BD6667D]
Mega Bomberman
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1994
Developer: Hudson
Publisher: SEGA
Players: 1 to 4 VS
_________________________
BOOM! Here it is! This frantic arcade classic is a guaranteed blast. Bomb your way around scrolling mazes collecting power-ups in search of the magical locket. Or plug-in up to 4 Players to unleash a hugely addictive blast-a-thon of multiplay mayhem! 

--from the back cover of Mega Bomberman for Genesis

The game intro shows the Earth being broken into five pieces. The point of the game is to gain pieces of medallions by defeating all enemies in every world. When you collect all the pieces, you then fight a boss (by blowing him up, obviously). When you defeat him, that slice of the world will return to where it should be.

The graphics are fun and bright. This is much more fun to look at than the original Bomberman, though perhaps a bit more difficult to control. The music is more sophisticated than the original Bomberman as well, but I must say I loved that corny old music. Still, this music isn't bad.

Directions:

This Bomberman is very different from the original. You get harder baddies, kangaroos to ride on, bosses, and if you have any blocks left that could have been blown up at the end of the stage you get 15 seconds to go collect the coins they turn into (no worries, you don't have to make it back to the exit).

If it was a split level where you left one room and went into another but still had the same time limit, you won't be able to go back and get coins from blocks left in the other rooms. You can only collect coins in the room with the exit ramp. The coins are worth 500 points a piece.

In addition to the usual Bomberman goodies (power-ups that give you more bombs, bigger blasts, more speed, etc.) in this game you can find eggs. These strange, differently colored little kangaroos come out of the eggs, and you jump on their back. They allow you to do different things (being able to get hit once and only lose the 'roo instead of a life is the handiest). Press the B button while on your 'roo to see what it can do. Some kick bombs and some kick baddies, but that's not all they do.

As always, you can detonate your bombs remotely if, and only if, you have picked up the power-up that looks like a heart with a bomb in it.

Blow up the grey globes on pedestals to break the glass covering the piece of medallion. Run up the ramp and get it before time runs out. If you run out of time you will have to start the level over (unlike the original Bomberman in which red coins came out that were very hard to kill or avoid). Also unlike the original Bomberman, you can bomb the exit without consequences (no harder enemies will appear) and the only bad thing that happens when you bomb a power up is it vanishes.

Play with friends and blow each other up!

Controls:

A Button: Remote Detonate Bombs
B Button: Use Kangaroo Power
C Button: Place a Bomb
Start Button: Start Game/Pause

Hints:

Can't get out?
In the third stage of the very first world, you may find yourself stuck. The exit can be very difficult to spot. The exit is located in the top portion of the right arm of this cross-shaped stage. It's a slightly darker round area in the jungle around you. When you go through, there's more of Stage Three on the other side!

Final area
Put in the password 0515 to get to the Final Area.

http://www.consoleclassix.com/genesis/mega_bomberman.html

[2A45E948, D41C0D81]
Mega Bomberman: 8 Player Demo
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Action > Top Down > 3D 
Gametype: Prototype
Developer: Factor 5
Publisher: Prototype
Players: 1 to 8 VS
_________________________
This is the original Bomberman game for the Genesis. According to Eidolon, Factor 5 was asked to do a Genesis port of Bomberman and came up with this 8-player version that used multiple joystick port adaptors. Hudson was impressed, but decided in favor of licensing a local Japanese company instead.

Eight players on the Genesis is impressive enough, and the trademark frantic gameplay is still there! This game's a riot! Compared to this, Mega Bomberman seems rather stilted and awkward.

Trivia:

Also known as the Bomberman Eight Player Hack. I also note in passing that although it was never commercially released, this "ROM" demo is still covered by Hudson's copyright on the Bomberman franchise.

Reviewer: The Scribe
http://www.genesiscollective.com/ShowPage.php?GameLink=717

[DCF6E8B2, 589542CC]
Mega Man: The Wily Wars
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
"I should have melted that meddling robot years ago. But now, with the help of my new Wily machine, I'm going to fix that. I'll just take a quick blast to the past, and I'll make sure that Mega Man will never have survived any of our first three encounters!"

"With Mega Man destroyed in the past, there will be nothing to stop me here in the future. The world will finally be mine!!!"

--From the Genesis Mega Man: The Wily Wars instruction manual.

Overview:

Mega Man: The Wily Wars is one of the most rare Mega Man games to date. This game is very special in the fact that it hosts the first three Mega Man games, and the fact that each game has new surprises throughout the levels. The graphics are far superior to those that are found on its NES counterparts, and the game play has taken a step up. The music has stayed the same as far as the classic Mega Man theme song goes, but it is a bit sharper thanks to the sixteen bit processor. Well, this is a true classic holding many enjoyable hours of game play within its small cartridge. So have fun with this remade classic, Mega Man: the Wily Wars.

Controls:

A Button: Menu
B Button: Fire Weapon
C Button: Jump
Mode Button: Starts Game/Menu

Hints:

Unlock Wily Tower
To unlock Wily Tower, beat Megaman, Megaman 2, and Megaman 3 on the same save file. The mini game, Wily Tower, will now be unlocked in that save file.

Reviewer: Egosolus
http://www.consoleclassix.com/genesis/mega_man_wily_wars.html

[05C6F8F5, 78C2F046]
Mega SWIV
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal 
Gametype: Licensed
Release Year: 1994
Developer: Sales Curve Interactive
Publisher: Time Warner Interactive
Players: 1 or 2 VS; CO-OP
_________________________
A secret underground race on an island in the Atlantic ocean has stolen top military vehicles and equipment from around the world and have rebuilt powerful war machines from them. They are even piloted by robots with one mission: to destroy. Military and intelligence officials of major countries have detected them, but they are afraid that they will be unable to prepare against an assault by this underground race. Their plan is to send you in to infiltrate their base and destroy them before they have a chance to unleash the war upon the rest of the world.

You can choose to control either the Helicopter or the Jeep, which have different advantages -- for instance, the Helicopter is not stopped by obstacles but the Jeep can fire in any direction. There are nine weapons (five permanent, four short-lasting specials) you can pick up along the way to help you destroy the enemy.

Trivia:

- The game was also released on the SNES as Super SWIV (Europe) and Firepower 2000 (USA), and on various home computer formats as SWIV.

- The music used for boss battles and the entire final level of the SNES version is lifted from a scene in the film "The Terminator" where Reese and a female fellow Tech-Com soldier engage an HK tank.

http://en.wikipedia.org/wiki/Mega_SWIV

[B1D15D0F, 9818EF0C, FE898CC9]
Mega Turrican
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Side-Scrolling 
Gametype: Licensed
Release Year: 1994
Developer: Factor 5
Publisher: Data East
Players: 1
_________________________
Mega Turrican is a 16-bit shooter game, developed by Factor 5, and marketed in 1995 by Data East. This game of the Turrican series was initially designed for the Mega Drive/Genesis, and later followed by an Amiga port under the title of Turrican 3. However, despite not being the original, the Amiga version was the one that was first commercially released in 1993, published by Rainbow Arts in Germany and Renegade in Europe. The Mega Drive version didn't have a publisher and stayed unreleased until 1994, when Data East carried over its worldwide distribution. Data East itself released the game in North America, and contracted Sony Imagesoft for its distribution in Europe.

The Mega Drive version of the game was rereleased on the Wii's Virtual Console service in Europe and Australia on March 22, 2008 and on April 14, 2008 in North America.

After many generations of peace, the Dark Forces have assembled again, and as Bren McGuire, a member of the USS Freedom Forces, it is your job to defeat them once again. In the future, mankind will have to deal with many powerful alien species - not all of whom will choose to be friendly. That is the reason behind the Turrican suit - a one-man set of power armor that turns any Earth Force soldier into a nearly unstoppable killing machine.

Gameplay:

The player has to complete numerous large levels always searching for secrets to pick up and enemies to shoot. To do this, you can pick up three different, upgradeable shots: a "Multiple" spread gun, a more powerful, single-direction "Laser" and a "Rebound", which fires shots directly up and down that travel along floors and ceilings, while the main forward-firing shot is weaker. You can also go into wheel-mode by pressing jump whilst holding down on the D-Pad (as long as you have enough special energy) and use a rope. In wheel-mode, you are nearly invincible and can lay mines or explore previously unreachable areas, a mechanic similar to "Morph Ball" from the Metroid series and the "Spin Dash" from the Sonic the Hedgehog series.

Development

The German magazine "Amiga Games" published a complete 6 part development diary (The long way from Turrican 2 to Turrican 3) in 1992.

Factor 5 began the work on Turrican 3 for the Amiga right after Turrican II was released in 1991. They had a working demo that already had some features from the final game. However, around this time, the Amiga market was already in decline and together with Rainbow Arts, it was decided to develop the game for the Sega Mega Drive. The game was completely redesigned for the console and it was co-developed by Factor 5 and members of Kaiko. Kaiko then approached Rainbow Arts and asked to develop their own version of Turrican 3 for the Amiga. However, development on this version did not get very far and was stopped after a short time. Development on the Amiga version was restarted, this time as a conversion of the Mega Drive game. The programming was done by Peter Thierolf, formerly of Kaiko (the company was falling apart at the time).

Turrican 3 for the Amiga was finally released in 1993, and even though Mega Turrican for the Mega Drive was finished earlier, its release had to be delayed due to the fact of Factor 5 not having a proper publisher for it. Data East finally published it in 1994.

The main differences between the versions are graphics (the 64 colours of the Mega Drive version had to be downconverted to 32 for the Amiga) and sound (the Amiga had the more advanced sound hardware and thus the music tracks sound more impressive on it). The main gameplay difference is that a secret level in Mega Turrican became a regular level in Turrican 3. In general terms, the game features much smaller levels to the original Amiga Turrican games and has much chunkier sprites, but compensates these with many new effects and graphical improvements, and a major focus on shooting action. The lightning whip from the first two games is gone and is replaced by a grappling hook.

Controls:

A Button: Rope
B Button: Fire
C Button: Jump

http://en.wikipedia.org/wiki/Mega_Turrican

[6240F579]
MegaPanel
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1990
Developer: Namco
Publisher: Namco
Players: 1 or 2 VS
_________________________
MegaPanel is a 1990 Puzzle game produced by Namco for the Sega Mega Drive. It was a Japanese only release.

Gameplay:

Overall at a quick glance Megapanel is similar to Tetris. The player must reconfigure coloured blocks that slowly scroll onto the screen, for them to be grouped in sets of the same colour, at which the blocks disappear and points are gained. However there are some major differences that gives the game credibility and separates itself out from been a "Tetris clone."

Instead of the blocks been made up of 3 or 4 squares arranged into various shapes, they are all the same shape, a simple square. Their only variable is the difference in colour. Much like some jigsaw puzzle games, there is one empty square on the screen, at which the player can slide the blocks around one at a time in attempt at getting them to be arranged into 3 colour long strings (vertically or horizontally). The blocks themselves also appear as 1 complete row from the bottom of the screen, rather than the top.

Like Tetris, the player attempts to keep the blocks from reaching the top of the screen before the various required goals are achieved. If that does happen, the player loses a life and has to start the level again. If the player loses all three lives then the game is over.

http://en.wikipedia.org/wiki/Megapanel

[936B85F7]
Menacer 6-Game Cartridge
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Menacer
Genre: Light Gun 
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
The Menacer 6-game cartridge was the title Sega bundled with the Menacer for the Sega Mega Drive/Genesis. As the name suggests, the cartridge contains six games that require the Menacer to play. Comparable to Wii Sports, the games mostly aid the player in the process of learning how to use the controller.

Games

- Frontline
- Pest control!
- Ready, aim, tomatoes! , tomato shooter with ToeJam and Earl
- Rockman's zone, G-Man shooter
- Space station defender
- Whackball!

http://en.wikipedia.org/wiki/Menacer_6-game_cartridge

[442B51D3, 16113A72]
MERCS
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Run 'n Gun > Top Down 
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
Terrorists have their job and you've got yours: CRUSH 'EM ALL! They've kidnapped a former President, and the MERCS are going in for the rescue. Punch through their coastal defenses, snatch enemy weapons and gain firepower. Pick up machine guns, bazookas and heavy artilery as you advance through the smoke of burning metal. Power up a flame thrower, and good-bye, Charlie! Push through a non-stop barrage of lead, grenades, heat seeking missiles and attack choppers. Hijack tanks and gunboats. Shred 'em with their own weapons! They messed with your country - now you're gonna make 'em scream!

Gameplay:

The Mega Drive port of Mercs featured two modes, an arcade mode, which mirrored the arcade release of the game, where the player had one "Merc" (soldier) who could pick up a variety of different weapons throughout the game; and an "original" mode, which included multiple playable characters, each with their own unique weapon. In both modes, the aim was to fight through the levels, defeating each boss at the end of every level.

Although the game is officially the sequel to Commando, the plot makes no connections to the first game. The forthcoming Bionic Commando sequel identifies the returning character of "Super Joe" (who was also the player's character in Commando) as Joseph Gibson, the Player 1 character from Mercs, essentially tying the two games together.

Reviewer:

http://www.gamefaqs.com/console/genesis/home/586313.html
http://en.wikipedia.org/wiki/Mercs

[6B806887, 11CE1F9E, 6A70791B]
Michael Jackson's Moonwalker
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1990
Developer: Ultimate Productions
Publisher: SEGA
Players: 1
_________________________
Moonwalker is pretty much based on the Michael Jackson movie. Mr. Big has kidnapped the children and has nasty things in store for them, like drugging them and making them slaves. It's up to Michael to use his powers and save his little friends.

MJ can jump, throw magical stars and dance to counter his opponents as he looks for the hidden children. Stages come in shape of some of MJ's videos like streets and graveyards. There are also caves and a final showdown in space as a robot.

Hints:

- Level Select -
Hold Up/Left and A on controller 2. Press start at the title screen with the 1 player controller to start a one player game. The phrase round one will appear on the screen. Press left or right to change rounds and then press start to play.

- Play as a Robot -
In level 5-2, walk up the pair of steps where you first start off. walk to the right until you see the first opening & closing drop .fall through and hold right to land on the surface under it. after that, open the door and rescue child. Then go all the way to the left where you first were but move to the right side of the box door. wait for the star to come and jump up to get it.

Note: This must be the first child rescued in this level.

http://www.mobygames.com/game/genesis/michael-jacksons-moonwalker

[A9C4F774, 40F17BB3, 08C2AF21]
Mick & Mack As The Global Gladiators
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1992
Developer: Virgin Interactive
Publisher: Virgin Interactive
Players: 1
_________________________
Global Gladiators (also known as Mick and Mack: Global Gladiators) is a 1992 platform game by Virgin Interactive, originally programmed by David Perry for the Sega Mega Drive/Genesis and eventually ported by other Virgin Interactive teams to the Sega Master System, Sega Game Gear and the Commodore Amiga. A Super Nintendo port was also in development but was never completed for undisclosed reasons, though a prototype exists on the internet. The game is loosely based on the McDonald's fast food chain and has a strong environmentalist message.

A Gameboy port of the title was also fully developed (by Damian Stones, of Climax) but was never released for the same legal reasons as the Super Nintendo port.

Gameplay:

In the single-player game, the player controls Mick or Mack through four worlds; Slime World, Mystical Forest, Toxi-town and Arctic World. Each world has several sub-stages where the character must collect a certain number of Golden Arches to advance.
They are guided in their quest by Ronald McDonald, who appears at the beginning and the end of the game. The characters are armed with Super Soaker-type gun that shoots gooey projectiles.

The game engine is the same used in other Virgin Interactive games such as Cool Spot and Disney's Aladdin, as all of them (Mega Drive/Genesis versions) were handled by David Perry's programming team, which eventually turned into Shiny Entertainment.

Hints:

- Cheat Menu -
Press [C, B, A, Start] four times at the Sega logo to display the cheat menu screen.

- Extra Lives -
Pause game play and press A three times, B three times, C four times, B, and then A.

- Level Select -
Pause the game and press B, C, B, A, B, B, C, B, A, and B.

http://en.wikipedia.org/wiki/Global_Gladiators

[CCA74518, 629E5963, 7FC1BDF0]
Mickey Mania: The Timeless Adventures of Mickey Mouse
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Traveller's Tales
Publisher: SCEE
Players: 1
_________________________
Mickey Mouse gets a chance to go down memory lane and walk through the timeless adventures he has lived. Mickey Mania is a platformer where all the levels are based on Mickey's most famous cartoons. The levels range about 75 years, starting off with "Steamboat Willie" and going all the way to "The Prince and the Pauper".

Gameplay:

Like many other games of its genre, the player takes the role of Mickey and progresses through each level, defeating enemies in the way and solving the occasional puzzle. Most enemies can be defeated by jumping on them or throwing marbles at them. Frequently, the player must jump from platform to platform to advance, sometimes with a time limit (such as escaping a collapsing tower).

Trivia:

The four versions of the game differ greatly from each other. The Super NES version is missing the Band Concert level and the staircase sequence in the Mad Doctor level, as well as a few special effects and some of Pluto's appearances. It also adds loading screens between each area. In contrast, the Sega CD and Playstation versions add a sequence near the end of the Prince and the Pauper level where Mickey must find pencils to call the other Mickeys from the six main levels to attack Pete, as well as giving Mickey extensive dialogue relevant to situations throughout the game. The Playstation version, meanwhile, enhances the graphics and adds a sequence at the end of the Mickey and the Beanstalk level where Mickey must run away from Willie the Giant (Willie makes no appearance in any of the other versions despite being mentioned in the manuals of all four versions).

Controls:

B Button: Throw
A or C Button: Jump

Reviewer: mandersson, Syed GJ
http://www.mobygames.com/game/genesis/mickey-mania
http://en.wikipedia.org/wiki/Mickey_Mania

[C37D651E, 30B512EE]
Mickey's Ultimate Challenge
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1994
Developer: Designer Software
Publisher: High Tech
Players: 1
_________________________
One night, as Mickey (or Minnie) lay in bed reading a book of fairy tales, he started to wonder how it would be to live in a far off land, in a magic castle. As he fell asleep, he woke up in the Kingdom of Beanwick, which is constantly tormented by earthquakes. Then, he offers his help to solve the mystery behind those earthquakes.

Mickey's Ultimate Challenge is a puzzle game in which the player chooses either Mickey or Minnie to play with. They'll find five characters from the Disney's universe in the kingdom, and will be prompted to help them in several tasks.

Each task is a different puzzle, given by a specific character. Daisy, for instance, will ask help to clean the castle's paintings hanging on a wall. The task is in fact a memory game, where Mickey or Minnie must clean the pictures matching pairs. After completing one task, they'll receive a gift.

After completing all tasks, Mickey or Minnie must trade the gifts they won with the right characters. For instance, after finishing Goofy's task, they will receive his hammer. The player must then guess who among the other characters would like to receive that hammer.

Giving the right items to the right characters will allow Mickey or Minnie access to the last puzzle and character.

Gameplay:

First, you choose whether to play as Mickey or Minnie, and then you choose from three difficulty levels. The player then learns of trouble in Beanswick. There is a strange rumbling over the castle and no one can explain it. Mickey (or Minnie) volunteers to investigate. He must go through a series of challenges in various rooms of the castle in order to collect magic beans and items. These tasks can be completed in any order, but all must be finished to beat the game.

Sorting Books

Books are floating up and down in the library of the Beanswick castle and Mickey must sort them in alphabetical order by jumping on them. Depending on difficulty, there are various numbers of books to be sorted and different patterns for the books to float in. Only a portion of the alphabet must be sorted. Once the books have been sorted, you receive an item.

Moving Potions

Mickey is transformed into a tiny size and placed on a chess-like game board. Potion bottles are on this board, as well as block obstacles that must be maneuvered around. The potion bottles are to be pushed into a magic mirror on the board. In harder difficluty games, there are more boards to play in increasing difficulty. Once all potions have been collected, you return to normal size and receive your item.

Picture Matching

This is a timed, memory challenge. Mickey must dust off portraits hanging on the castle walls in matching pairs. Basically, it's the matching card game. He must complete this task before the lights in the castle dim to darkness. Depending on difficulty, there are more or less pictures. For challenges with more pictures, more time is given. He is armed with a feather duster and sliding ladder. Match up all the pictures before time and light run out to receive item.

Playing the Pipes

This is a memory game. Several pipes light up and make different noises in a pattern that builds every turn. Mickey must listen, remember, and repeat what he heard. He can do this by jumping on the top of the pipes and playing the notes back in the proper order. The pipes only play one melody, adding one note after every time Mickey successfully completes the previous one. Difficulty of gameplay determines the length of the melody. Play all the right pipes to receive the item.

Guess the Tools

Goofy wants Mickey to guess what tools are in his toolbox. Mickey has seven attempts to successfully guess the tools and their order inside Goofy's toolbox. After each guess, a clue appears telling you how many and which tools you guessed in the correct order. In easier games, the tools turn red or green to denote correctness. In more difficult games, a small quartered square of red and green pieces tells Mickey which ones are right. Correctly guess what is in Goofy's toolbox to earn your item.

Exchanging Items

This is the segue of the game. The items Mickey collected were of no importance to their previous owners, but would serve useful to others in Beanswick. Mickey must go back to all of the others in each challenge and give them the item that suits them. In return for each correctly placed item, Mickey receives a magic bean. Only after retrieving all five beans can Mickey use them.

Using the Magic beans

After returning the items to their respective owners, Mickey visits the well. The annoying rumbling occurs again and Mickey throws his beans near the well. Suddenly, a giant beanstalk grows straight up into the clouds. A curious Mickey climbs the beanstalk into the clouds and encounters a giant. The giant is sound asleep and snoring. This massive snoring is the cause of all the trouble for Beanswick. There is a scrambled picture of an alarm clock floating next to the giant. Mickey must unscramble the picture by sliding the pieces and wake up the giant. After Mickey wakes up and talks to the giant, the troubles in Beanswick are solved.

Trivia:

Mickey's Ultimate Challenge's plot resembles bits of several fairytales, such as Cinderella and Jack and the Beanstalk.
Because of its simplistic gameplay, graphics, and lack of depth, this has been noted as one of the worst games made for Super NES.
Horace Horsecollar in the game is dressed as he was in The Prince and the Pauper

Reviewer: chirinea
http://www.mobygames.com/game/genesis/mickeys-ultimate-challenge
http://en.wikipedia.org/wiki/Mickey%27s_Ultimate_Challenge

[C809003F, 7FFBD1AD, E5CF560D, 50081A0B]
Micro Machines
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Top Down 
Gametype: Licensed
Release Year: 1993
Developer: Codemasters
Publisher: Codemasters
Players: 1 or 2 VS
_________________________
Choose your vehicle and go! 27 fantastic circuits, Race Performance sports cars, Power boats, Helicopters, Formula One racing cars, Combat tanks, Highway warriors, 4 x 4's, Monster Trucks and Turbo wheels! Superb playability! Fast, furious, unstoppable racing action!

Gameplay:

Micro Machines on the Genesis was the same as it was on the NES, except the graphics were better. It's a lot like RC Pro AM in the way that it is played. The biggest difference was that you got to choose your own opponents. There were also a lot of different vehicles you could race, instead of just cars. Micro Machines were really big when I was a kid. I only had a couple, but a few of my buddies had a ton! I think the most memorable thing about Micro Machines is the guy on their old commercials that talked really fast. He was crazy. Micro Machines is a whole lot of fun, so give it a try! 

Directions:

Race against other Micro Machines in order to expand your collection.

Controls:

A Button: Gas
B Button: Brake
C Button: None
Start Button: Start/Pause

Hints:

- Shortcuts -
Be careful when taking shortcuts, if you cut too much of the track, the game will blow you up when you try to get back on track.

Reviewer: Adrian
http://www.gamefaqs.com/console/genesis/home/586320.html
http://www.consoleclassix.com/genesis/micro_machines.html

[38D215D4, B1759D95, 01C22A5D, 42BFB7EB]
Micro Machines II: Turbo Tournament
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing > Top Down 
Gametype: Licensed
Release Year: 1994
Developer: Codemasters
Publisher: Codemasters
Players: 1 to 16 VS
_________________________
The second game of the Micro Machines series. Like in its predecessor, you behind the steering wheel of an extremely small car. You race around on interesting places, like a table, a treehouse and many more. The control of the cars is sometimes quite difficult, especially if you don't know the tracks (the top-down view is not very clear). The CD-ROM version additionally features CD-Audio music and a track editor.

Reviewer: chirinea
http://www.mobygames.com/game/genesis/micro-machines-2-turbo-tournament

[B3ABB15E]
Micro Machines Military
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing > Top Down 
Gametype: Licensed
Release Year: 1996
Developer: Supersonic Software
Publisher: Codemasters
Players: 1 to 16 VS
_________________________
This entry in the Micro Machines series flirts with a military theme. Using a top-down view, you race on different scaled-down tracks such as a pond, a kitchen table, a workbench, in the garden, .... The theme is reflected in the vehicles (helicopters, speedboats, tanks, supply trucks...), as well as in the music.

Up to 16 players can participate through the hot-seat party mode, but 8 racers can race simultaneously using the J-Cart and by sharing a part of the joypad. There are different game types, such as regular races (challenges), time trials, and battle arenas, in which you have to survive for a set amount of time while enemy vehicles charge. Other players can be shot to slow them down.

Reviewer: Sciere
http://www.mobygames.com/game/genesis/micro-machines-military

[D9968727, 3137B3C4]
Micro Machines Turbo Tournament '96
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing > Top Down 
Gametype: Licensed
Release Year: 1995
Developer: Supersonic Software
Publisher: Codemasters
Players: 1 to 16 VS
_________________________
Micro Machines: Turbo Tournament 96 is a sequel to Micro Machines 2 and although the gameplay and the typical top-down view still remain the same, this fun racing game offers a great number of new features.

Besides Challenge-Race, Head to Head-Race, League-Race, Time Trial Challenge-Race and Time Trial-Race, an outstanding Multiplayer Mode is included with the J-Cart. Just plug two additional joypads into the cartridge slots and up to 8 (!) players can race simultaneously on the same track (always two players sharing one pad). With an included Construction Kit, you can even create own tracks and store them. Up to nine tracks can be saved.

Reviewer: Floyd Green
http://www.mobygames.com/game/micro-machines-turbo-tournament-96

[187C6AF6]
Midnight Resistance
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1991
Developer: OperaHouse
Publisher: SEGA
Players: 1
_________________________
The Midnight Resistance fighters are up against the awesome powers of mad scientist King Crimson and his Crimson Corps. Crimson has kidnapped your scientist grandfather and five more of your relatives, and aims to put his advanced plans to evil use.

Take control of a Resistance fighter in this scrolling shoot 'em up consisting of nine platform-based levels, each ending with a Boss to defeat. Your enemies appear on foot and in vehicles, and Crimson has also planted machine gun bays en route. 

Dead enemies release keys, which can be traded in at shop points for weapons. These weapons include machine guns and flamethrowers, for which ammunition must be bought - weapons are discarded when you have no suitable ammo. The control system is unusual - you can shoot in different directions and crawl along low ledges.

Hints:

- Level Skip -
While you're at the title screen, highlight "Start Game", then hold C and press Start. Next, at any time during gameplay, pause the game and press A to go to the next level.

Reviewer: Ian moran, Martin Smith, Blood
http://www.mobygames.com/game/genesis/midnight-resistance

[3688511A, 59CCABB2]
MIG-29 Fighter Pilot
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator 
Gametype: Licensed
Release Year: 1993
Developer: Tiertex Design Studios
Publisher: Domark
Players: 1
_________________________
Throughout the Cold War, little was known of the Soviet MiG fighter jets. The only thing the United States knew was that the MiG-29 was the world's most effective fighter. Now that the Cold War is over, you have the chance to be your very own Mig-29 Fighter Pilot and see what you were missing. The first thing you'll want to do is to get familiar with your new jet in the training missions. Once you feel ready for action, you can take on any of the five combat missions in the Middle East. As you engage in dogfights at speeds in excess of Mach 1, remember to keep an eye on your g-forces the last thing you want to do is black out and crash! With working instruments in the cockpit, realistic flight physics, and intense combat action, Mig-29 Fighter Pilot is the ultimate flight simulation.

http://store.videogamecentral.com/segagen043.html

[890636F2, F509145F]
Might And Magic II: Gates to Another World
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1991
Developer: New World Computing
Publisher: Electronic Arts
Players: 1
_________________________
The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself.

A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.

Trivia:

A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far.

Reviewer: Quapil
http://www.mobygames.com/game/genesis/might-and-magic-ii-gates-to-another-world

[58FCD069, E2AF0C6F, 6EF7104A]
Might And Magic III: Isles Of Terra
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Prototype
Release Year: 1995
Developer: Iguana Entertainment
Publisher: FCI
Players: 1
_________________________
The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of use was central to the gameplay and interface, and the plot included piles of new twists and turns.

Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea.

Trivia:

In various dungeons in the game you are given Quatloo coins that you can spend in the Slithercult stronghold; quatloos are the coins used for placing bets on Star Trek crew members in the original Star Trek episode "The Gamesters of Triskelon".

Reviewer: Old man gamer, Xoleras, Terok Nor
http://www.mobygames.com/game/amiga/might-and-magic-iii-isles-of-terra

[4E6E82CD, 715158A9]
Mighty Morphin Power Rangers
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: Bandai
Publisher: SEGA
Players: 1 or 2 VS
_________________________
An evil empress by the name of Rita Repulsa has made her dark presence felt when she had escaped from a space dumpster. She has devious plans to conquer the planet Earth, alongside her legion of minions. It's up to the Mighty Morphin' Power Rangers, Jason, Zack, Billy, Kimberly, and Trini, to go into battle with Rita and vanquish her forces with their weapons and power. Will they be able to send the queen packing? Or will Earth's fate be spelled out in doom? 

For those who absolutely love fighting games done in a style similar of Mortal Kombat And Street Fighter, I think most will find some enjoyment in Mighty Morphin' Power Rangers for the Sega Genesis. The graphics are done very nicely, each fighting stage detailed as well as the adversaries you face. The sound is pretty neat, too, who doesn't love the nostalgic theme song most of us know and love? If you're a fan of fighting games, the original MMPR, or both, you'll be sure to have hours of fun with this one. Recommended, highly recommended.

Controls:

A Button: Weak Attack
B Button: Strong Attack
C Button: Nothing
X Button: Nothing
Y Button: Nothing
Z Button: Nothing
Start Button: Pause
Mode Button: Nothing

Hints:

- Evil Green Ranger in 2P Battle Mode -
When the Banpresto screen appears, press A, B, and C on the second player control repeatedly. You should hear the sound "Power Rangers". The Evil Green Ranger should now be available for use.

http://www.consoleclassix.com/genesis/mighty_morphin_power_rangers.html

[FB6A7C47, AA941CBC]
Mighty Morphin Power Rangers: The Movie
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1995
Developer: Sims
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
Long ago and far away, a legendary interdimensional being know as Zordon, came to the city of Angel Grove, to establish a vanguard in the never ending battle against evil. With the aid of his trusted assistant, Alpha 5, the noble master sought out six extraordinary teenagers and gave them power to transform into a superhuman fighting force. In time of great need, the young heroes could call upon colossal assault vehicles known as "Zords". While the identity of the six remain a guarded secret, their courageous exploits soon became the stuff of legend, earning them the title... 

The Mighty Morphin Power Rangers! 

This game plays much like the Mighty Morphin' Power Rangers game for the Super Nintendo. In other words, it is very nice. The graphics are great, good quality for the Genesis. The sounds and music are nice. Music from the TV Show is used when playing through different stages. The game-play is superb as well, fighting various enemies and giving you a good time to keep you going for a while. Give this a try if you're a fan of Power Rangers or platform games.

Directions:

In this game, you play through six stages of karate-kickin', mighty morphin' action! In the beginning, you can pick the ranger of your choice... 

There are six ones you can play as. Tommy the White Ranger, Rocky the Red Ranger, Adam the Black Ranger, Billy the Blue Ranger, Kimberly the Pink Ranger, and Aisha, the Yellow Ranger. 

In each stage, you must be able to make it through in the time given. You are usually encountered by a group of baddies, and you are given a starting time of 60 seconds. When you're able to beat them, the clock gives you more time. 

Power-ups might also be needed. In this case, Power Coins will be dropped when you defeat enemies. Each one gives a unique reward. 

There's also special attacks not listed in the Controls section. To run, tap the desired direction, left or right, twice. To attack when running, press B. When you hold B for a while, you can release it to unleash a more stronger attack. Press B repeatedly to do a combo attack.

Controls:

A Button: Special Move (WILL TAKE AWAY LIFE!)
B Button: Attack
C Button: Jump

Hints:

- Power Coin Uses. -
Mastodon Coin: Adds 1000 points to total 
Pterodactyl Coin: Restores one bar of Health 
Sabertooth Tiger Coin: Adds 3000 points 
Triceratops Coin: Restores half health bar 
Tyrannosaurus Coin: Adds 1 credit 
White Tiger Coin: Restores one full health bar

Reviewer: LinkOfHyrule
http://www.consoleclassix.com/genesis/mighty_morphin_power_rangers_the_movie.html

[B5652BB3, 6078B310, DE50CA8E]
Mike Ditka Power Football
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1991
Developer: Accolade
Publisher: Ballistic
Players: 1
_________________________
He was one of the best tight ends the game has ever seen, he won a Super Bowl as the coach of the Chicago Bears, and now Mike Ditka has his own football game in the form of MIKE DITKA POWER FOOTBALL for the Sega Genesis. You'll find all kinds of unique and powerful options at your fingertips with this game: four different passing modes, the ability to make substitutions, 28 teams to choose from, and legendary referee Jim Tunney. As if that weren't enough, you'll also have more than 80 plays to choose from, and a unique behind-the-kicker perspective that makes field goal kicking a more integral part of the game. Strap on the pads and get ready for some hard-nosed football the way it should be played with MIKE DITKA POWER FOOTBALL.

http://store.videogamecentral.com/genesisusedgames032.html

[2E7FEC4B, 38174F40]
Minnesota Fats: Pool Legend
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Pool 
Gametype: Licensed
Release Year: 1995
Developer: Data East
Publisher: Data East
Players: 1 or 2 VS
_________________________
Minnesota Fats: Pool Legend (released for the Japanese Sega Saturn under the title Side Pocket 2) is a Sega Mega Drive/Genesis and Sega Saturn pocket billiards (pool) game featuring the legend himself, Mr. Minnesota Fats. It was released as a sequel to Data East's earlier success, Side Pocket. The object in the game is to defeat the AI-controlled competitors in the game. The player can also take on another human player in order to prove his worthness at the pool table.

http://en.wikipedia.org/wiki/Minnesota_Fats:_Pool_Legend

[9ADD4238, 14A8064D]
MLBPA Baseball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS; CO-OP
_________________________
The strategy of baseball is merged with a fast-paced arcade game in MLBPA Baseball from Electronic Arts. Details designed to appeal to the die-hard fan include: real players with statistics based on the 1993 season; a full 162 game season mode; stadium music; animated scoreboards; defensive alignments; cut-off plays; run-downs; and even the double switch. Features meant to appeal to the casual fan include: large colorful arcade graphics; one stadium with animated crowds; a simplified pitching interface allowing players to steer the ball; and a batting interface that relies on timing instead of aiming cursors. Secret power-up play modes await so step up to the plate and take some hacks! Season play can be continued using passwords provided at the end of each game.

Reviewer: PCGamer77, Randy Delucchi
http://www.mobygames.com/game/genesis/mlbpa-baseball

[0DEB79C2]
MLBPA Sports Talk Baseball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1992
Developer: Sega
Publisher: SEGA
Players: 1 vs 2
_________________________
Sports Talk Baseball gives you all the teams and players from the 1991 roster. Choose to play as sluggers like Ruben Sierra or Cecil Fielder, or play as Ken Griffey Jr., and hit those fast balls. You can play as Cal Ripkin Jr, and make him dive.

Seasons stretch up to 162 games, including a Pennant race. You have many batting styles and pitching styles to choose from.

Sports Talk Baseball incorporates Sega's patented "Sports Talk", delivering accurate play-by-play.

Reviewer: JPaterson
http://www.mobygames.com/game/genesis/sports-talk-baseball

[7B73F78A, 877C6F52, C10268DA, DFBCC3FA]
Monopoly
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Board Game 
Gametype: Licensed
Release Year: 1992
Developer: Sculptured Software
Publisher: Parker Bros
Players: 1 to 8 VS
_________________________
Parker Brothers' MONOPOLY Real Estate Trading Game was presented to Parker Brothers during the Depression by Charles B. Darrow of Germantown, Pennsylvania. Darrow had made the first games by hand, given them to friends and sold a few through a Philadelphia department store. But as demand grew, he could not keep up with the orders and arranged for Parker Brothers to acquire the rights to the game in 1935.

Since then, it has become the leading proprietary game not only in the United States but throughout the Western world. It is published under license in 32 countries and in 23 foreign languages!

This Sega Genesis version of the MONOPOLY game conforms to all the rules of the board game and some of the rules used in tournament play. The beauty of this version is that the system acts as the Banker and takes care of all the accounting and money management tasks - which speeds up play and prevents mathematical errors in the High Finance Department!

Note, too, that we've created a special series of 12 Wheel and Deal Preset Games. These four-player game setups assume you have already acquired certain properties and assign all players a certain amount of cash, which varies from scenario to scenario, so you can "cut to the chase" and begin the game at the high-stakes trading level. You may also create your own preset game by selecting "Options"; this way, you decide who gets what.

--From the Genesis Monopoly instruction manual.

Overview:

It was the worst of times, it was the worst of times. The Depression was still rolling on and what game did people love? That's right, one about tossing poor people into the streets. Nothing like "Fuzzy Bear brings Christmas Cheer to the Forest". Nope, nothing about lovable and generous neighbors harvesting your wheat for you. No, this game was about grabbing all of the gusto and chunking little Miss Maybell, the beloved elderly school teacher, out in the cold on her wrinkly butt. So if you are looking for a game with love and compassion, don't play Monopoly, play Resident Evil.

Excellent graphics, sounds and game action. Not much more to say, the computer game plays like the board game. One major problem is that if you make a mistake playing against the computer, you cannot undo it. The computer will blissfully move along ignoring all of your protests.

The great difference between playing the board game and the computer version is that even Charles Manson can play. "Friends? We don't need no stinking friends". So like Solitaire and Pro Basketball, you can play the game alone. Not that you have to. I mean, you can always invite Britney Spears and Lyndsay Lohan over for a spirited game. I do it all the time. Of course I end up playing alone against the computer. As you are likely to, also.

Directions:

Most of the choices that you make will have prompting on the screen telling you the appropriate buttons to select.

If you press the C Button to bring up the Main Menu, you will be asked which player you are. Choose the appropriate player with the D-Control and press the "A" Button. The Main Menu displays Buildings, Mortgages, Trades, Deeds and General. Select which one you want.

When you land on a piece of property, you can buy it or put it up for auction. If you put it up for auction, the Auction Screen opens and you have a chance to bid against the other players in the game.

To see what everybody has: property, cash, "Get Out of Jail Free" card, press the B button on your turn.

To get out of jail, you can chance rolling doubles on your turn or press the C Button to bring up the Main Menu. From the Main Menu, select the "Get Out of Jail" option to either use a "Get Out of Jail Free" card, if you have one, or to pay $50.00 if you don't.

Trading:

The process of trading can appear to be complex but actually isn't. First choose the Main Menu with the C Button, and then naturally select "Trade" with the D-Control and the A Button. Using the D-Control, point the Rich Uncle's hand towards your player and then select Property or Cash. Then using the D-Control and the "A" Button, choose the properties that you want to trade and/or the amount of cash that you are offering (D-Control UP or DOWN allows to change the cash value). If you are playing against the computer, you must do the same for him. Then move the Rich Uncle's hand to your Accept and push the A Button. If trading with a human player, they would do the same. If playing against the computer, he will evaluate the deal and accept it or refuse it. The computer is not stupid, so don't expect to get any easy deals.

Buying Houses or Hotels:

Press the C Button to bring up the Main Menu and choose Buildings. Choose buy houses or hotels. The screen should then allow you to scroll to the property that you want to place the buildings on. Then you should be given a screen allowing you to choose the number of houses to buy.

Selling Houses or Hotels:
Similar to Buying House or Hotels except it is a buyer's market; you sell at a great loss.

Controls:

A Button: Select/Buy/Bid/Menu
B Button: Auction/Assets
C Button: Main Menu
Start Button: Start Game

Hints:

20/20 Hindsight Advice
Don't invest in ENRON

Trivia:

The Sega Master System version (others might, too) of this game uses the classical music piece "The Entertainer", composed by Scott Joplin, for the theme song.

Reviewer: J. Michael Bottorff
http://www.mobygames.com/game/genesis/monopoly

[5980ACC1, C94A35BF]
Monster World IV
Original title: Monster World IV
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Translated
Release Year: 2001
Players: 1
Translated by: DeJap Translations, Neo Demiforc
Version: 1.02
_________________________
This is a sequel to Wonder Boy 5: Monster World 3. You control Asha, the green-haired girlfriend of Shion, the hero of the previous game. One day, Asha was standing on a cliff near her home village, and suddenly heard a mysterious voice calling for help. She decided to leave the village and to embark on an adventure to discover the identity of this mysterious person.

Monster World 4 is essentially a platform game, with slight RPG/adventure elements (puzzles, treasure, equipment, etc.) Asha can jump, run, attack or defend (by pressing the "down" button). She can also use items and equip weapons and armor, talk to people, and open treasure chests. Later in the game, she will also be able to use magic, and a little blue pet animal will assist and help her on her journey. The combat system is very similar to the classical Zelda style. Health and mana points are measured in little hearts, and the more you progress in the game, the more hit points you gain.

The game was released only in Japan. It is sometimes erroneously called "Wonder Boy 6".

Translation Description

What do you all think of when you think of Sega games? That's right, you think of Wonderboy, because the Wonderboy games kick ass. All of them. Even Wonderboy in Monsterland. And Monster World 4 is no different.

Some people have told me that Wonderboy and Monster World are two completely different series, but they sure as hell play the same to me, so nyah. Anyway you play a cute girl with green hair, and you walk around and kill stuff. It RULES. And it's really really pretty, especially for such a crap system as the Genesis. Or the Mega Drive, whatever. It just rules, dammit. Go play. Enjoy. Hit Up to talk to people. Use the crystal DIRECTLY in front of the statue. And thank Demi for this kickass translation, which is now free of bugs. No more goddamn flickering. Kickass? Yaya.

Reviewer: JazzOleg
http://www.mobygames.com/game/genesis/monster-world-iv
http://www.romhacking.net/trans/77/

[5172F663, 33F19AB6, 1AA3A207]
Mortal Kombat
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1993
Developer: Probe Entertainment Limited
Publisher: Arena
Players: 1 or 2 VS
_________________________
An evil wizard by the name of Shang Tsung held a tournament for the 7 best fighters he selected. Only the best fighter can succeed! But is Shang Tsung someone to be trusted? Play and find out for yourself! Oh, and did I mention all the blood?

Gameplay:

The game was a response by Midway to Capcom's successful Street Fighter II, which spawned a number of fighting games. However, it used a distinctly different fighting system from the Street Fighter formula, which was used in all subsequent sequels until Mortal Kombat: Deadly Alliance. The controls consisted of five buttons arranged in an "X" pattern: a high punch, a high kick, a low punch, a low kick, and a block button, as well as an eight-way joystick.

If the two fighters were standing next to each other, hitting any of the attack buttons would result in a modified strike: a low punch turned into a throw, a high punch turned into a heavy elbow, head butt, or backhand, and either kick turned into a knee strike. Crouching and hitting high punch resulted in an uppercut, which was the most damaging attack of the game. Jump kicking and crouch-kicking were executed in a similar fashion to Street Fighter, although leg sweeps and roundhouse kicks were performed by holding away while pressing the appropriate kick button.

The blocking in Mortal Kombat by itself greatly changed the flow of fighting in comparison to contemporary games which used Street Fighter conventions. Characters do not block while retreating or crouching, but only block when the block button is pushed. Even then, characters take (reduced) damage from any hit while blocking. However, successfully blocking moves is simple - a crouching block can successfully defend against all moves, even aerial attacks such as jump kicks - and blocking characters give very little ground when struck rather than sliding backwards. This style of blocking rewarded dodging to avoid damage but also made counterattacks much easier after a successful block, and the ultimate result was an environment which rewards a more furtive playing style than contemporary games.

Each of the seven playable characters move and fight in the exact same fashion, which led to complaints that the characters lacked distinction. However, each character's moves differed in their hit detection, speed, and damage. For example, Kano's crouching kick dealt more damage than other characters' crouching kicks, while Raiden's jump kick had a longer range than other jump kicks.

The game retained a similar scoring system (based on successful hits, the Test Your Might minigame and other bonuses) to those games; this would be dropped in later entries to the Mortal Kombat series in favor of counting wins.

Another of the game's innovations was the Fatality, a special finishing move executed against a beaten opponent to kill them in a gruesome fashion. For example, Sub-Zero would grasp a defeated opponent by the head, then rip out the head and spine while the body crumpled to the ground in a pool of blood.

Mortal Kombat also introduced the concept of juggling, an idea so popular it has spread to many games and even other genres. Juggling takes advantage of the fact that when a character is knocked into the air, that player is unable to control his or her character and is still vulnerable to other hits, until he or she lands and gets up again. The idea behind juggling is to knock the enemy into the air and then follow up with other combat moves to keep them there. Theoretically, one could juggle one's opponent to death without ever taking damage, though this was difficult to accomplish in practice. In early versions of the game, juggling was extremely easy because the physics caused characters to fly upwards when hit; by version 5.0, however, characters reacted with somewhat more realism, and also fell more rapidly with successive hits, effectively limiting juggles to 3 hits under normal circumstances.

Mortal Kombat also changed the way special moves were performed. Street Fighter (and many other fighting games) performed most special moves in fractions of circles (usually full, half or one-quarter) on the joystick followed by a button press (such as a quarter-circle forward + punch). Mortal Kombat was the first to introduce moves that did not require a button press (such as tap back, tap back, then forward), and only a few of the special moves required circular joystick movement. Finally, Mortal Kombat was the first versus-fighting game to feature a secret character: Reptile.

Directions:

You can fight through a ladder of opponents such as any fighting game today. There is also a VS. mode where players 1 and 2 can go at it! Choose from these seven characters: Liu Kang, Johnny Cage, Kano, Sonya Blade, Sub-Zero, Scorpion, and Raiden! When the person's health is really low, try to use a fatality!

Controls:

A Button: Low Punch
B Button: Block
C Button: Low Kick
X Button: High Punch
Y Button: Block
Z Button: High Kick
Start Button: Start game

Hints:

Cheat Mode
Press Down, Up, Left, Left, A, Right, Down at the start and option screen.

Reviewer: LinkOfHyrule
http://en.wikipedia.org/wiki/Mortal_Kombat_(video_game)
http://www.consoleclassix.com/genesis/mortal_kombat.html

[9792229E, DD638AF6]
Mortal Kombat 3
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1995
Developer: Sculptured Software
Publisher: Williams
Players: 1 to 4 VS; CO-OP
_________________________
Get ready for the fight of your life... 14 selectable fighters, including 8 new characters, 2 new bosses and 1 new fighter hidden within the game! Watch out for this dude. 32 Megs - the most ever for a Mortal Kombat game! Image memory increased by 33% for awesome graphic resolution. 12 new 3D-rendered moving backgrounds to keep you jumping! Secret portals that allow you to smash up and down into different backgrounds for the ultimate bi-level battlefield! Intense, live-action, fully-digitized fight sequences for the most realistic action you've ever encountered!

Hints:

- Secrets Menu: -
At the start screen, press the following:
B, A, Down, Left, A, Down, C, Right, Up, Down.
A secrets option should appear, allowing infinite time, character win screen, and Kombat Zone.

- Cheats Option: -
At the Start Screen, press the following:
A, C, Up, B, Up, B, A, Down. 
An Option should appear allowing you more continues, sound test and bio-screens for all characters.
Always defeated w/ a brutality or fatality:
Lose a single player match and hold Down on controllers 1 and 2. Your opponent will end the match with a fatality or brutality

- Play Secret Game: -
Fight in 2 player mode 100 times and the game, which is similar to galaga will appear

- Endurance Match: -
At the start screen, press the following:
A+B+C+Start.
You'll enter an endurance mode where 4 players can battle it out.

http://www.gamefaqs.com/console/genesis/home/367071.html

[53554A94, A9E013D8]
Mortal Kombat II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: Probe Entertainment Limited
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
NOTHING, NOTHING CAN PREPARE YOU! ALL the fierce kombatants of the #1 arcade smash gather for Mortal Kombat II, a battle to defeat the shape-shifting demon Shang Tsung and his ruthless master, Shao Kahn. Brutal special moves, Friendships, Babalities, hidden surprises, crushing combos and outrageous finishing moves - ALL yours to kommand. Let the Kombat kontinue...

Hints:

Pong:

Win 250 matches in row. You'll get a weird version of Pong, then go right back normal.

Test Mode:

Enter the options menu and highlight the Done selection Press:Left, Down, Left, Right, Down, Right, Left, Left, Right, Right the Test Mode will appear.

Make opponent fall off the spikes:

You have to be on the spiked roof stage (stage 2 usually) Do you character's stage fatality command, and as soon as the fatality "Du du duuuu" music starts hold down. Keep it held until you see the opponent start to fall off the spikes.

http://www.gamefaqs.com/console/genesis/home/563224.html

[8A1C9CF2]
Mortal Kombat II: Unlimited
Original title: Mortal Kombat II
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Hack
Release Year: 2009
Players: 1 vs 2
Hacked by: Smoke
Version: 0.7(final)
_________________________
This is a very extensive hack of SMD version of Mortal Kombat II game. The work of it started of about 1 year back and finally it comes to an end. Although number of version is 0.7 this hack is fully completed. In this version was added many of new features, such as:

    * Added a combo system;
    * Secret fighters now fully playable;
    * Bosses now fully playable;
    * More new sounds;
    * New Select Screen and Main Menu;
    * New stages and music from Mortal Kombat 1;
    * New moves such as Brutality;
    * New Game Modes such as Practice and Endurance;
    * and many more?

Full readme file in the archive. Enjoy :)

http://www.romhacking.net/hacks/596/

[11E367A1, 41203006]
Mortal Kombat V
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Pirate
Players: 1
_________________________
This one is definitely the oddest of them all. Mortal Combat 5 (as it reads on the title screen) is an attempt to re-create the Playstation game Mortal Kombat Mythologies on the Genesis. All sprites in this game have been ripped out of previous Genesis Mortal Kombat games (I assume Ultimate MK 3 was used). You control Sub-Zero and battle through sprite-swapped variations of Kano, Sonya or Liu Kang, running through levels which are visually designed to resemble their Playstation counterparts. The backgrounds constantly repeat themselves, which makes the maze-like design of the stages irritatingly hard! Also, there are a lot of cheap instant-kill deathtraps in this game that increase the insane base difficulty even more (the difficulty settings in the option screen seem like a bad joke). However, this game is strangely compelling, so you keep playing nevertheless even though you know it'll only frustrate you.

In theory, the whole thing is rather short and incomplete (it apparently ends abruptly after stage four), but it certainly doesn't feel that way!

http://sega-16.com/feature_page.php?id=380&title=Hacks+&+Homebrews:+Unofficial+Ports

[C65BC338]
Mortal Kombat [Dullard Cheat Menu Enhancement]
Original title: Mortal Kombat
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Hack
Release Year: 2006
Players: 1 vs 2
Hacked by: hiro1112
Version: 1.0
_________________________
This rom hack is mostly for fixing those DULLARD cheat menu options to have more clear descriptions, like the Sega CD version has. But I also enabled the blood and changed "Rayden" to have his correct name "Raiden".

This patch makes a couple of minor changes to the Rev 00 game.

Mostly it changes the cheat menu's to have menu names like the Sega CD version to be more clear in their use.

I also enabled blood from the start and changed "Rayden" to be "Raiden" as he is called in the arcade counterparts.

http://www.romhacking.net/hacks/151/

[88DC36A9, 0786EA0B]
Mr Nutz
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Ocean
Publisher: Ocean
Players: 1
_________________________
You are the cool squirrel of the title, and you must defeat the evil Yeti before he freezes the entire world. Your quest will make you explore many areas such as a forest, a witch's cottage, a volcano, the clouds, a circus...

Mr. Nutz is a platform game, in which Nutz must jump on enemies to kill them. His tail can also be controlled. You move through levels using ledges, ladders, bridges and platforms. There are some simple puzzles involving object manipulation.

Hints:

Level Passwords: 
Adventure Park - MAGICS 
Living Room - GOLDEN 
Volcano Pass - WINDOW 
Mean Streets - CASTER 
Ice Scream - PIZZAS 

Unlock Ending Sequence:
Enter VITAMI as a password and it will Unlock the ending sequence!

Pirou Julien, Terok Nor
http://www.mobygames.com/game/genesis/mr-nutz

[9A31C264, 659A2EE1, AF041BE6]
Ms. Pac-Man
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Maze 
Gametype: Licensed
Release Year: 1991
Developer: Innerprise Software
Publisher: Tengen
Players: 1 or 2 VS; CO-OP
_________________________
The Pacman series is a monster in the classic video game world. It started a new genre when it came out in Japan in 1979. Most games coming out at the time were either space shooters or pong-like sports games. This new genre appealed to both males and females. This made it so popular, it inspired more than thirty officially licensed sequels, numerous bootlegs, home-brews, and clones, a plethora of merchandise, a top forty pop song, and even an animated series. This addition to the series came from an unofficial bootleg called Crazy Otto. Fearing a lawsuit from the Namco, Midway signed the rights to them and Ms. Pacman was born.

It plays just like Pacman, except it has different mazes and the bonus items move around the board. It was a lot of fun to play! The graphics were great, and so were the sounds and controls. The different difficulty levels made this game pretty interesting, too. If you put the difficulty on crazy, it was just that. Everything would be moving so fast, I don't think there is a human that could keep up. Another cool thing about Ms. Pac-Man was the addition of the story scenes. As you play through the game, you will see scenes of Mr. and Ms. Pac-Man meeting, falling in love, and getting visits from the stork. When you beat the game, you get to see all the kids running around. This game is a lot of fun, and if you are a Pacman fan, you will go nuts over this game!

Directions:

Eat all the dots in the maze. There will sometimes be fruit that you can eat for bonus points. Avoid the ghosts. If one touches you, you die. When you eat the big dot, you are able to eat the ghosts during a short period of time.

Once that time is up, it's back to them getting you! They added a Pac-Booster to this game, which was cool. It made you go faster. In the options you could set it to be on when you hit one of the buttons, or you could set it to be always on or off.
The object is to get as many points as you can, but you actually can beat the game. After you beat the last level, a cute little animation will be your reward.

Controls:

D-pad: Choose direction
A, B, or C Button: Pac-booster (when activated)
Start Button: Pause

Hints:

- Easy Levels -
If you put the maze selection on mini, the levels will be smaller and therefore have less dots to eat.

Reviewer: Adrian
http://www.consoleclassix.com/genesis/ms_pac_man.html

[0729903C, B638B6A3, 7B852653]
Muhammad Ali Heavyweight Boxing
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing 
Gametype: Licensed
Release Year: 1992
Developer: Park Place Productions
Publisher: Virgin Interactive
Players: 1 or 2 VS
_________________________
Muhammad Ali Heavyweight Boxing is a boxing video game that was developed by Park Place Productions and published by Virgin Interactive in 1992. It was released for the Sega Mega Drive / Sega Genesis console.

The game features Muhammad Ali, and 9 fictional heavyweight boxers. The game uses a mixture of 2D sprites and 3D ring to allow boxers to move 360 degrees about the ring.

In career mode, the player can choose to fight as any of the game's 10 boxers. They start at rank 10 in the heavyweight division, and fight their way through all the others in order.

Gameplay:

During fights, available punches to be throw include jabs, hooks, crosses and uppercuts. In simulation mode it is possible to choose to throw any type of punch with either hand, whereas in arcade mode, the player chooses which type of punch to throw and the Megadrive determines which of the boxer's fists is the most appropriate to throw it. Defensive manoeuvers include blocking and clinching. The more punches a boxer throws, the less damage their punches do.

The game can be played in either arcade or simulation mode. Many in-game features are customizeable, including ring length, number of rounds, and the length of time a boxer must be floored to be classed as knocked out.

The visuals of a fight are made up of 2D sprite-based boxers, and a simple 3D rendering of the ring. The boxers' sprites include views of them from a side-on position, and from viewpoints that show them having turned a small distance clockwise or anti-clockwise around the ring. As a boxer attempt to moves around the ring, the appropriate series of sprites are shown, which works to give the illusion of them turning about (or attempting to).

Blood effects simulate the cuts that boxers sometimes suffer during matches. However, the effect is wildly exaggerated in the game, so that huge splashes of blood can sometimes be seen flying off a boxer's face. Blood stains remain on the ring floor for the rest of a match; combined with the amount of blood that comes out of fighters' faces, this often leads to much of the ring being covered in it by the end of a match. The damage received to a boxer's face is shown by close-up pictures that are shown between rounds. Such images show wounds such as bloody noses or black eyes. Such wounds start off semi-realistic, but after sustained punishment, often develop into wildly exaggerated versions of the kind of injuries boxers suffer- in the later rounds of a fight, boxers' faces will sometimes be ripped open by so many large, gaping cuts that they are practically unrecognisable as human beings, let alone individual boxers.

Rather than providing an accurate representation of reality, the game's sound effects reflect an attempt to make the game more exciting by exaggerating the impact force of punches. The effects for hard punches, in particular, sound extremely forceful, being more reminiscent of a car door being slammed shut than boxing-glove covered fists impacting with another person.

The game featured digitised speech effects for the introduction of fighters, knockdown counts, and the announcement of the outcome of a fight. It is also one of the few boxing games to depict an in-game referee.

While after each fight, judges' scorecards are shown for each round, these almost always have no bearing on who the winner is. This is because the winner is decided solely by whichever boxer lands more punches in a fight. The only occasion these scorecards decide an outcome is if both fighters land the exact same number of punches during a fight.

Trivia:

The in-game boxer, Bruno Franko, is a play on the name of real-life heavyweight boxer, Frank Bruno.

http://en.wikipedia.org/wiki/Muhammad_Ali_Heavyweight_Boxing

[5A78FBC1, DCE29C9D]
Mutant League Football
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
Anything can happen when the most awesome mutants battle to prove who rules the galactic gridiron. 16 vicious teams of aliens, robots, trolls, skeletons and super-humans. Set the "Death Index" from Rough, all the way up to Annihilation. Call wild plays or nasty audibles - when the QB throws a bomb, it's the real thing! Watch instant replays to see where the body parts land. Throw TNT at the halftime marching band.

http://www.gamefaqs.com/console/genesis/home/586333.html

[3529180F]
Mutant League Hockey
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey 
Gametype: Licensed
Release Year: 1994
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 or 2 VS; CO-OP
_________________________
Mutant League Hockey is an ice hockey game developed and published by Electronic Arts. It runs on the engine which powered NHL '94 and is very similar to that game, though features various bizarre creatures and more unrealistic violence (including the mechanics to allow players to smash through the ice and float around underneath the play area).

[DC057209, 50FD5D93, F9CE1AB8]
Mystic Defender
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Mystic Defender (based on the Japanese title Kujaku? 2: Geneij?) is a side-scrolling platform game. It is the sequel to SpellCaster for the Sega Master System. However, in this sequel the RPG elements have been omitted in favour of side-scrolling platform gameplay.

In this game you play Joe Yamata (Kujaku) on a quest to rescue Alexandra from the villainous Zao, who is using her soul to resurrect his master Zareth in Azuchi castle. You have four types of magic to attack with and you can charge your blasts as well as change the magic type mid-game.

Reviewer: Majestic Lizard
http://www.mobygames.com/game/genesis/mystic-defender

[EAD7EFC6, B2F2A69B]
Mystical Fighter
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1991
Developer: Dreamworks INC.
Publisher: Taito
Players: 1 or 2 CO-OP
_________________________
Mystical Fighter is a beat 'em up game. This game is known in Japan as Mao Renjishi. Mao literally means demon king in Japanese.

The story, designs, and characters are base on Japanese mythology. Like in most scrolling fighters, the player (who controls a kabuki) can use combos, flips and swings fight against tough opponents. There is also a timed limit, usually about forty seconds, for the player to finish the stage. If the time reaches zero before the player passes the stage it results in a defeat. Similar to Golden Axes the player can use a special magic power, but instead of bottles the player must manually pick up scrolls. The more scrolls the player has the stronger the magic attack will be, however if the player chooses to use this attack all the scrolls will consumed.

Gameplay:

Despite the time limit the player will spend most of the time mashing mainly the A and B button while fighting three to five opponents at in time. There are also hidden bonus stages that can be accessed if the player approaches certain doors or rooms. These bonus stages depend on which level they are located in and contain either magic scrolls or items to increase the character's health bar. The boss fights are often easier than regular enemies. There are also traps and holes that both the player or the enemies could fall in if they are not careful. The traps and pits do not always hinder the player, and in fact can be beneficial if the player throws an enemy directly into the pit.

http://en.wikipedia.org/wiki/Mystical_Fighter_(video_game)

[99C348BA]
NBA Action '94
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS; CO-OP
_________________________
NBA Action '94 lets aspiring superstars play as one of 27 NBA teams with 1993-94 rosters. Game modes include Exhibition, Season (which can be adjusted to 20, 40 or a complete 82 game schedule), and two types of playoffs: Single Elimination or Best of Series (either five or seven games). Marv Albert will provide the color commentary as you play on an isometric view of the court, which rotates whenever the ball crosses the halfway point. The game also includes three Hall of Fame teams filled with 30 all-time greats such as Bill Walton, "Pistol Pete" Maravich, and Dr. J.

Other features include: adjustable quarters (4, 8 and 12 minutes), fouls, instant replay, a Shot Chart, fatigue, an optional ball indicator to help determine the release point, and a Role Play option which allows you to play the entire game as one player! Having some trouble with your offense? Players can call three plays to help them gain an advantage: pick/screen, clear out and the double screen. Battery backup will save team statistics and league standings in your quest to bring home the championship, and up to five players can play at once with a Team Player adaptor.

Controls:

D-Pad: Control player on offense and defense.
A Button: Pass ball, switch defenders.
Start + A Button: Calls pick/screen play.
B Button: Pump fake or steal (when player is stationary), speed burst (when player is running).
Start + B Button: Call clear out.
C Button: Shoot (release at top of jump), block shot.
Start + C Button: Call double screen play.
X Button: Pick/screen.
Y Button: Clear out.
Z Button: Double screen.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=12617

[BD28A20C, AA7006D6]
NBA Action '95 Starring David Robinson
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1 to 4 VS; CO-OP
_________________________
NBA Action '95 features a unique vertical view of the court to help show the position of every player. Twenty-seven NBA teams and over 300 players are included with statistics and ratings based on the 1994 season. Game modes include Season, One Game Original Roster, One Game Revised Roster and Cart Roster Management. 

As you might have guessed, you are free to revise the roster of any team and save it to battery. This can be accomplished through trades, signing free agents or creating up to 40 new players. Marv Albert performs the commentary and will punctuate each tough basket with his famous "Yes!" Other noteworthy additions are instant replay, complete statistical tracking for both players and teams, fatigue, injuries, adjustable fouls, as well as three different skill levels.

Controls:

D-Pad: Move player.
Start Button: Pause, display video board.

OFFENSE
BALL HANDLER

A Button: Speed burst.
B Button: Pass.
C Button: Shoot.

WITHOUT THE BALL

A Button: Speed burst.
B Button: Switch players.
C Button: Jump.

REBOUNDING

A Button: Jump to grab the rebound.
B Button: Switch players.
C Button: Jump to tip or dunk the rebound.

DEFENSE
REBOUNDING

A Button: Box out.
B Button: Switch players.
C Button: Jump to grab the rebound.

GENERAL

A Button: Steal, speed burst.
B Button: Switch players.
C Button: Jump, block.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7563

[5DDEF27F, C4674ADF]
NBA Allstar Challenge
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1992
Developer: Beam Software
Publisher: Flying Edge
Players: 1 or 2 VS
_________________________
NBA All-Star Challenge offers one-on-one basketball featuring NBA players from the 1991-1992 season. Five different playing modes are available: a single one-on-one match, a free throw competition, a 3 point shootout, a H.O.R.S.E. competition and a one-on-one tournament. You can choose from 27 players (one from every NBA team), including Michael Jordan, Larry Bird, Patrick Ewing, Karl Malone and David Robinson. Each mode can also be played by two players.

Reviewer: Terok Nor
http://www.mobygames.com/game/genesis/nba-all-star-challenge

[176B0338]
NBA Hang Time
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1996
Developer: Funcom
Publisher: Midway
Players: 1 or 2 VS
_________________________
NBA HangTime is a two-on-two hoops contest in the tradition of NBA Jam and NBA Jam T.E. Choose from 29 NBA teams and 145 professional stars with ratings based on the 1995-96 season, or create your own players and save them to battery. Customize your athlete's head, uniform, attributes, or name, and then build his ratings by winning games or correctly answering trivia questions. Sixteen different heads allow you to create offbeat characters such as aliens or clowns.

Moves include alley oops, spin moves, double dunks, and team "fire" (players get hot after making three shots in a row). Up to four players can compete simultaneously in venues ranging from a rooftop and jungle arena to a harbor and city court. Enter in codes to unlock hidden characters, power-ups, and other bonuses. The game will also keep track of statistics such as points-per-game average, longest winning streak, most games played, and overall winning percentage.

Controls:

Start: Pause; unpause
A Button: Turbo
B Button: Shoot, block/rebound
C Button: Pass, steal
A + B Button: Jump high
A + C Button: Hard contact
D-Pad: Move player

Hints:

Small Players
At the Tonight's Matchup screen, enter the following PIN number: 025

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7564

[5CE7EDDE, EB8360E6, 10FA248F]
NBA Jam
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1993
Developer: Iguana Entertainment
Publisher: Arena
Players: 1 to 4 VS; CO-OP
_________________________
NBA Jam is a two-on-two basketball game You can play any NBA team, and you can play as players like Barkley, Starks, Pippen, and Grant. Each human player controls a single player, so choose your squad wisely to take team-mate skill into account. The game is action-oriented, and players can perform unrealistic slam-dunks. Full performance statistics are automatically recorded. The play clock and 3-point line apply, but other rules are largely overlooked.

Hints:

Always on Fire Mode
At the Tonight's Match-up Screen enter the following code... 

Hit any button 7 times then hold Up and press B + C 

If you entered the code correctly you should be on fire the whole game.

Reviewer: Kartanym,Freeman, Ian Stachowicz
http://www.mobygames.com/game/sega-cd/nba-jam

[E6C8FD30, 45EA3FE4, E9FFCB37]
NBA Jam: Tournament Edition
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1995
Developer: Iguana Entertainment
Publisher: Acclaim
Players: 1 to 4 VS; CO-OP
_________________________
This sequel to the popular NBA Jam doubles the number of NBA players and secret characters, so you can now make substitutions after every quarter. Nine new earth shattering dunks have been added to the lineup and a battery will save your records, ranking and winning percentage against the 27 featured NBA teams. Perhaps the biggest additions are the Hot Spots option, which places random circles on the court with different point values, and Power-Up Icons, which will temporarily affect a player's abilities. Otherwise, it's the same two-on-two dunk fest as the original.

For those unfamiliar with NBA Jam, the action is played from a horizontal view of the court as you control one player on offense. The object is to score as many points as you can while trying to prevent the other team from doing the same. Controls on offense consist of a passing, shooting and turbo button, while defense replaces the shooting button with a jump. By pressing the turbo button, players can not only move faster, but perform special moves such as acrobatic dunks or gravity defying jumps. Grab up to three friends and everyone can play at the same time with an adapter!

Controls:

A: Shoot
B: Turbo
C: Pass
D-Pad: Move player

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=1653

[18C180F0, 66018ABC]
NBA Live '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1994
Developer: Hitmen Productions
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
Electronic Arts abandons the engine found in their previous four Genesis basketball games with the release of NBA Live 95. The title features a new 30 degree perspective to expand your view of the court and a TV-style presentation that updates player stats, streaks and shooting percentages along the bottom of the screen.

Passing on the run, blocks, alley-oops and dunks are also included to give you complete control of the action. Use the turbo button to streak by defenders trying to stop your drive to the net! Those who prefer a more strategic game will appreciate the 46 offensive plays and four defensive sets. 

Three difficulty levels, four different quarter settings, and thirteen rules (including fatigue and injuries) can be adjusted to suit your style of play. Game modes include playing a full or reduced Season, Exhibition game or Playoffs. This 16-Meg cartridge offers battery backup to save user, team and individual player statistics along with season records and playoff position. 

All 27 NBA teams from the 1994-95 season are included (ratings are based on the 1993-94 season), as well as two All-Star and four custom teams. Key differences from the Super Nintendo version include: complete statistical tracking during season, 4 Way Play support, automatic steals and updated rosters.

Controls:

D-Pad: Move player
Start Button: Pause game
A Button: Turbo

OFFENSE (With the Ball)

B Button: Pass
C Button: Shoot

OFFENSE (Without Ball)

B Button: Switch players
C Button: Jump/rebound

DEFENSE

B Button: Switch to player nearest to the ball
C Button: Jump to rebound/block shot

Hints:

- Golf Mode -
Go into Exibition Mode then in the player select screen press up until you get to Start New then press Start and enter the following code: REFLOG.
Then you should be able to play a round of golf.

- Shooting practice. -
During a game, hold A and press start. 
All of the players, but the one you are currently controlling, will freeze. This allows you to practice with a shot percentage. 

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=1654

[71971AA0, 49DE0062]
NBA Live '96
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1995
Developer: Hitmen Productions
Publisher: Electronic Arts
Players: 1 to 4 VS; CO-OP
_________________________
NBA Live 96 contains all of the aspects of NBA basketball. Real teams and players are featured along with a create player option. The create player option allows this game to include all of the NBA superstars who may not be included in the NBA players license. Simply type in a players name who is not in the game and he will be created. This also works with many past NBA players, many of which are now in the Hall of Fame.

Aside from all of the players included, NBA Live 96 has a lot of gameplay options. More than 60 offensive plays and 10 defensive sets. Season, exibition, and playoff modes, including an NBA draft option. You can also play with the 2 all-star teams or create 4 custom teams. There is also 4-Way Play compatibility for 4 player action.

NBA Live 96 provides basketball action with plenty of options and realistic gameplay.

Controls:

D-Pad: Move player
Start Button: Pause
A Button: Turbo

OFFENSE WITH THE BALL

B Button: Pass
C Button: Shoot

OFFENSE WITHOUT THE BALL

B Button: Switch player
C Button: Jump, rebound, tip-in

DEFENSE

B Button: Switch player
C Button: Jump to rebound, block shot

PLAYCALLING

Start Button (hold) + A, B or C Button: Call offensive or defensive set or play

Reviewer: Jonathan Sutyak
http://www.allgame.com/game.php?id=1655

[7024843A]
NBA Live '97
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1996
Developer: NuFX
Publisher: EA Sports
Players: 1 or 2 VS; CO-OP
_________________________
Basketball returns to the Genesis with NBA Live 97, the third game in Electronic Arts' NBA Live series. In addition to the crossover dribbles, alley-oops, tip slams and behind-the-back passes, there are now reverse layups and dunks. Stealing the ball from an opponent can finally be performed manually, and a new player lock feature allows you the chance to play as one professional throughout the game. Choose from 29 NBA, two All-Star and four custom teams as you embark on a Season, Exhibition game or round of Playoffs. 

While the rosters have been updated to reflect the 1996-97 season (including rookies and Shaquille O'Neal), you can either trade, release or create players and save them to battery. New two-on-two and three-on-three halfcourt games have been added along with three-point and shoot-out competitions. Of course, an EA Sports game would not be complete without stat tracking, and NBA Live 97 lets you record player statistics, team leaders, league leaders and playoff stats. Coaches take note: over 60 offensive plays and 10 defensive sets are here, as is on-the-fly playcalling. Call the intentional foul to stop Shaq from driving down the lane!

Controls:

OFFENSE

D-Pad: Move player
Start Button: Pause/unpause game
A Button: Speed burst
B Button: Pass
C Button: Shoot/call for pass

DEFENSE

D-Pad: Move player
Start Button: Pause game
A Button: Steal
B Button: Switch to defender closest to ball
C Button: Jump

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7565

[23473A8A]
NBA Live '98
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1997
Developer: NuFX
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
The fourth and final game in Electronic Arts' NBA Live series on Genesis features new team and player practice modes, trades based on player ratings, and a computer-generated All-Star game decided by the top performers from around the league. The game's 29 teams and 300 players have also been updated to reflect their actual abilities during the 1996-97 season, and the NBA season schedule mirrors the one used during 1997-98.

Returning to the game are both three-on-three and two-on-two half-court modes as well as the option to create, edit, or trade players. Four custom teams are also available, and players can compete in individual three-point and shoot-out contests apart from the main action. The game is still played from a three-quarter perspective with TV-style updates that display the score as well as individual statistics during each quarter. Notable moves include reverse layups, alley-oops, spins, crossover dribbles, and baseball passes.

Up to four players can participate in an exhibition, season, playoff or practice game on one of three difficulty levels: rookie, starter or all-star. Options include adjustable quarters (from three to twelve minutes), a choice of an arcade or a simulation play style (which determines if players tire, get injured, or foul out), and custom rules such as backcourt violations or goal tending. Battery backup saves season progress, user records, roster moves, and custom teams.

Controls:

OFFENSE

D-Pad: Move player
Start: Pause game
A: Turbo
B: Pass
C: Shoot (press to jump, release to shoot)
A (tap twice): Spin move or crossover dribble
B (without ball): Switch players
C (without ball): Jump/rebound/tip-in
Start + A, B, or C: Call offensive plays

DEFENSE

D-Pad: Move player
A: Attempt steal
B: Switch players
C: Jump to rebound or block shot
Start + A, B, or C: Call defensive plays

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7566

[160B7090, 6643A308]
NBA Showdown '94
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1994
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 to 2 VS; CO-OP
_________________________
NBA Showdown '94 is a continuation of the EA basketball series for the Sega Genesis. With a revamped game engine, NBA Showdown '94 takes 5 on 5 basketball to new heights. All the teams and players from the 1993-1994 season are here, with full skill ratings in 14 categories. Playcalling and matchup designation put you in the coach's seat as you drive for the playoffs.

Play full or reduced seasons and save all standings. New signature moves highlight the razzle dazzle offensive sets you can call on the fly. Build your own tournament and duke it out for the title. 

Also included are new camera perspectives, hot streaks, and 4 player support via a EA Sports 4 Way Play Adapter.

Controls:

OFFENSE

Start Button: Pause game, option menu
D-Pad: Move player with ball
A Button: Shoot the ball
A Button (tap): Fake shot
B Button: Pass to default receiver
C Button: Option button

DEFENSE

Start Button: Pause/unpause game
D-Pad: Move defender
A Button: Jump

Reviewer: Ben Silverman
http://www.allgame.com/game.php?id=11697

[2F316972, 081012F0]
NCAA College Football
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1994
Developer: Mindscape
Publisher: Mindscape
Players: 1 to 4 VS; CO-OP
_________________________
NCAA Football features forty Division I-A teams in your choice of two game modes: Exhibition or Tournament. Exhibition lets you pick any two teams for a single game against either the computer or a friend, while Tournament involves taking your favorite team through sixteen games in an effort to win the Championship.

NCAA Football adopts a horizontal perspective and control scheme not unlike Tecmo Super Bowl -- scroll through your receivers by tapping a button and then fire the pass using a second button. The ball carrier can then run, dive, lateral or spin. On defense, players can switch to the closest defender at any time in order to make the tackle.

Other notable features include: over sixty plays on offense and defense; college teams spanning four decades (from the '60s to the '90s); adjustable quarter lengths; multiple weather conditions; instant replay; and battery backup to save tournament progress after the console is turned off. NCAA Football is also available for the Super Nintendo.

Controls:

OFFENSE (Before Snap)

B: Snap ball
C: Fake snap call
Start: Pause game

OFFENSE (After Snap)

B: Change selected receiver, high step
C: Dive
A: Pass to selected receiver, lateral, spin move
Start: Pause game

DEFENSE

A: Reverse cycle through players
B: Choose player closest to ball
C: Dive/tackle
Start: Pause game

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7567

[72C9C60D, ED0C1303]
NCAA Final Four College Basketball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1994
Developer: Bitmasters
Publisher: Mindscape
Players: 1 to 4 VS; CO-OP
_________________________
The first college basketball game for the Sega Genesis, NCAA Final Four Basketball features 64 NCAA Division I teams, five player support with the use of a multiplayer adapter, and three different play modes: Practice, Tournament and Exhibition. Exhibition is one game against any two teams of your choice, Practice Mode allows you to hone your skills without worrying about a pesky defense (it's just two players and the ball), and Tournament lets you pick one team with the goal of moving past the Regionals and into the Final Four. There's also a mode that involves practicing your three-point shooting skills, with a perspective just behind the player's head looking toward the basket.

NCAA Final Four Basketball offers an in-depth control system, allowing for three different passes (chest, overhead and bounce), fake shots and jumps, intentional fouls, bank shots, and dunks or layups. Players can also choose one of six different defensive formations to keep the offense guessing, including man, zone and pressure defenses from either half or full court. Rounding out the package are fouls (easy going, none or strict), player fatigue, instant replay and adjustable game length (10, 20, 30 or 40 minutes). Battery backup allows tournament progress to be resumed after the console is turned off.

Controls:

OFFENSE (with ball)

D-Pad: Move player
Start: Pause game
C: Shoot
B: Player identification
B + C: Dunk/layup
A: Pass
B, then A: Overhead pass
A, then B: Bounce pass
D-Pad + B: Turbo run

OFFENSE (without ball)

C: Jump/rebound
B: Turbo/shift
B + A: Hands up to receive pass
B + C: Switch players
D-Pad: Control player

DEFENSE

A: Steal
B + A: Hands up
C: Jump/rebound
B + C: Switch to player closest to ball
A + B + C: Intentional foul

SIX-BUTTON PAD

X: Change players
Y: Player identification
Z: Intentional foul

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=12593

[F49C3A86]
Nekketsu Koukou Dodgeball Bu: Soccer Hen MD
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Dodgeball 
Gametype: Licensed
Release Year: 1992
Developer: Technos, PALSOFT
Publisher: PALSOFT
Players: 1-2
_________________________
Nekketsu Koukou Dodgeball Bu: Soccer Hen MD is a port of Technos's 1990 Famicom game Nekketsu Koukou Dodgeball Bu: Soccer Hen (known outside Japan as Nintendo World Cup) to the Sega Mega Drive by PALSOFT in 1992.

The game is a typical soccer game starring Technos's mascot, Kunio-kun. The game is presented in a pseudo-3D perspective.

[BD090C67]
New 3D Golf Simulation: Devil\'s Course
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Rom File
Controller: Gamepad
Genre: Sports > Dodgebal
Gametype: Licensed
Release Year: 1994
Developer: T&E Soft
Publisher: SEGA
_________________________
New 3D Golf Simulation: Devil's Course is a 1992 golf game for the NEC PC-98 by T&E Soft in their New 3D Golf Simulation series of golf games that takes place on a fictional course. T&E Soft ported it to the Sega Mega Drive in 1994. This version was not released outside Japan (however Bullet Proof Software would release the SNES port overseas as True Golf Classics: Wicked 18), and plays the same as Pebble Beach Golf Links.

[2F59B3AF]
NEW Sonic the Hedgehog
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Hack
Release Year: 2008
Players: 1
Hacked by: kchrules
Version: 1.0
_________________________
A must play hack of Sonic the Hedgehog. Marble, Starlight and Green hill zone bosses have been changed to be completely hard and at some points just insane.

More than just the bosses though, theres the spindash, theres also new pallets. Green Hill Zone is completely done. The beginning of clock work is done, the "doom path" in Labyrinth is changed. There is even a nice transition from Labyrinth to marble. Level order is changed too:

- Green Hill
- Labyrinth
- Marble
- Star Light
- Sparkling (spring yard)
- Clock work(Scrap Brain)

If you like sonic hacks I strongly encourage you to try this one.

http://www.romhacking.net/hacks/359/

[1C77AD21]
New Zealand Story
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1990
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
Take to land, sea, and air as you help Tiki rescue twenty of his friends from Wally the hungry walrus. Armed with a bow and arrow, players control Tiki as he travels all over New Zealand in search of his caged pals. Power-ups such as bombs and laser guns will aid Tiki's quest, and players can commandeer flying vehicles to take down enemies and gain access to higher platforms. Spelling "EXTEND" will earn an extra life, and if players lose their final life in later stages they will have a chance to extend their playing time by competing in "Heaven" rounds. 

Reviewer: Chris Cavanaugh
http://www.allgame.com/game.php?id=14688

[6B5E98EF, 1233A229]
Newman-Haas IndyCar Racing
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing 
Gametype: Licensed
Release Year: 1994
Developer: Gremlin Interactive
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
Newman Haas Indy Car is, as the name shows, a racing game endorsed by the CART racing team of the same name and their top driver at the time, Englishman Nigel Mansell. 

The player has the option to drive a single race (where the option to practice is hidden) or go for the crown against 12 other drivers in 15 tracks (with some variety, not only ovals) across North America, with the season opener in Queensland, Australia. It is possible play solo, with a friend in split screen or with split screen against the computer, and if music or engine sounds are played in the race. A key choice in the game is selecting between Arcade and Simulation mode - in the later, the car can take a lot less damage before giving up, fine-tuning must be done by the driver and rules are enforced, under the risk of a disqualification.

Graphically, the game is less sterile than most driving games of the platform (and in 16-bit consoles, generally), thanks to the inclusion of several polygonal buildings scattered around the circuits.

Controls:

RACING SCREEN

D-Pad Left: Steer left
D-Pad Right: Steer right
D-Pad Up: Up shift
D-Pad Down: Down shift
A Button: Accelerate
B Button: Brake

PITSTOP

A Button: Toggle between fueling and no fueling
B Button: Toggle between tires change and no tires change
C Button: Toggle between repairs and no repairs
A + B + C Button: Signify that pit stop is a stop-and-go

Reviewer: Luis Silva 
http://www.mobygames.com/game/genesis/newmanhaas-indycar-featuring-nigel-mansell

[B58E4A81]
NFL '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1994
Developer: High Score Productions
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
NFL '95 improves the passing game of previous Sega football titles by allowing the player to see up to 65 yards down the field. The view is not fixed, however; it will dynamically change during play. Whenever a running back or receiver grabs the ball, the camera will zoom in for a close-up of the action. You can also elect to play as the receiver from the line of scrimmage, so you can run your own route and then signal for the ball. 

Both the NFL and NFLPA licenses are included, so all 28 pro teams are here as well as over 1,500 players rated in thirteen categories based on the 1993 season. Full season play is also available with multiple schedules, instant replays, injuries, trades, free agents and playoffs in your bid to become Super Bowl champion. Battery backup means you can track league leaders and save team standings through an entire season, along with the records of up to seven users.

Controls:

OFFENSE BEFORE SNAP

A Button: Switch receiver (hold to be the receiver)
B Button: Call audible
C Button: Snap ball

OFFENSE AFTER SNAP

PASSING

A Button: Switch receiver
C Button: Pass (hold for bullet pass)

RECEIVING

A Button: Catch
B Button: Speed burst
C Button: Dive

BALL CARRIER

A Button: Spin
B Button: Speed burst/hurdle/highstep when in the clear (hold)
C Button: Dive

DEFENSE BEFORE SNAP

A Button: Switch to next defender
B Button: Call audible
C Button: Talk trash

DEFENSE AFTER SNAP

A Button: Switch to closest defender
B Button: Tackle/speed burst/hurdle
C Button: Dive

KICKING

C Button: Snap/swing/punt

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7568

[F73EC54C]
NFL '98
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1997
Developer: Tiertex Design Studios
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
NFL 98, Sega's final football game for the Genesis platform, uses the same engine as found in Prime Time Football starring Deion Sanders. Updates include player statistics and ratings based on the 1996 season, the ability to play a full 1997 schedule, Practice Mode, adjustable artificial intelligence settings, and the option to view both instructions and rules of play within the game.

The most notable new feature is customizing how either the computer or your team plays in the following areas (from zero to six, with six being the highest): player speed, speed burst effect, dive effect, defensive tackling, offensive fumbles, blocking, pass accuracy, aggressiveness, cause interceptions, pass deflections, pass interference, CPU kick accuracy, kick meter speed and injuries. Besides the different settings found within the Rookie, Veteran, All-Pro and Hall of Fame difficulty levels, you can save up to four custom settings per team. 

All other features are carried over from 1995's game, except for the option to play multiple season schedules. Players can still adjust game time (5,10 or 15 minute quarters), weather, field conditions, and even choose their own playbook from any team in the game. Speaking of which, 30 NFL teams are included from the 1996 season, as well as both AFC and NFC Stars, NFL All-Pros and six regional teams featuring stars organized by where they went to college. 

Complete roster management lets you organize your team as you see fit, including trades, substitutions, signing or releasing fee agents, and creating new players. Battery backup will store your season in progress, allow you to create and save up to 15 user records, track each team in 42 different categories and individual players in 32 areas. As in the previous two Sega football games, NFL 98 uses a vertical view of the field that will zoom in for a closeup once the ball crosses the line of scrimmage.

Controls:

OFFENSE BEFORE THE SNAP

A Button: Switch to next primary receiver, call audible a
B Button (tap): Call audible
B Button (hold) + D-Pad Left or Right: Change formation, call audible b
C Button: Snap the ball, call audible c
D-Pad Down or X Button: Cancel audible
Start Button: Options menu

OFFENSE AFTER THE SNAP

A Button: Change primary receiver, change control to primary receiver
Z Button: Change to diagram's primary receiver
C Button: Loft pass to primary receiver, bullet pass to primary receiver
D-Pad: Move player
Start, A + B + C Button: Call time-out

BALL CARRIER

A Button: Spin
B Button: Speed burst, high step
C Button: Dive
Y Button: Straight arm
D-Pad: Move player

RECEIVER BEFORE PASS

A Button: Change to next receiver, change to qb
B Button: Speed burst
C Button: Call for pass
D-Pad: Move player

RECEIVER AFTER THE PASS

A Button: Catch ball
B Button: Speed burst
C Button: Dive
D-Pad: Move player

DEFENSE BEFORE THE SNAP

A Button: Change to next defender, call audible a
B Button: Call audible, call audible b
C Button: Taunt, call audible c
D-Pad: Move player

DEFENSE AFTER THE SNAP

A Button: Change to player closest to ball
B Button: Speed burst
C Button: Dive, talk trash
D-Pad: Move player

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7569

[D1F79417, 3D8EAD7D, 94542EAF]
NFL Quarterback Club
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1994
Developer: Iguana Entertainment
Publisher: Acclaim
Players: 1 to 2 VS; CO-OP
_________________________
The 24-Meg NFL Quarterback Club offers three different ways to play: QB Challenge, Simulation Mode and NFL Play. The QB Challenge has you choosing a quarterback (or creating up to five of your own) as you prepare to compete in four events: distance; accuracy; speed and mobility; and read and recognition. Simulation Mode has you playing through one of thirty different scenarios, while NFL Play lets players embark on a full 16-game Season, Preseason, Playoffs, or Pro Bowl with progress saved to battery. 

While the game does not feature an NFLPA license for real players, it does offer nineteen actual quarterbacks from the 1993 season, including Steve Young, Dan Marino, John Elway and Troy Aikman. Other notable features include: over 430 plays to choose from; instant replay; variable weather (fair, rain or snow); custom audibles; three difficulty levels (rookie, pro or all-pro); adjustable quarter lengths (from one to fifteen minutes); and player animation showing taunts, spikes, high-steps, and various other moves.

Controls:

OFFENSE Before Snap

D-Pad Left or Right: Put tight end in motion
A: Call audible, press A, B or C to select play
B: Fake hike
C: Hike ball

OFFENSE Passing

D-Pad: Move player
A: Bring up pass tags, throw to receiver "A"
B: Throw to receiver "B"
C: Throw to receiver "C"
Start: Pause game, bring up options

OFFENSE Running

D-Pad: Control player
A: Dive
B: Juke, hold for spin
C: Burst

OFFENSE Receiving

D-Pad: Control player
D-Pad + A: Dive for ball
C: Standing catch
Pad + C: Jumping catch

DEFENSE Before Snap

A: Call audible, press A, B or C for play
B: Switch player
C: Switch player

DEFENSE After Snap

B: Control player closest to ball
C: Burst
A: Dive
D-Pad + A (while ball is in air): Diving catch
D-Pad + C (while ball is in air): Jump for interception or block kick

KICKING

C: Start kick meter, press again for distance
D-Pad: Aim kick

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7585

[B26B7865]
NFL Quarterback Club '96
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1996
Developer: Iguana Entertainment
Publisher: Acclaim
Players: 1 to 2 VS; CO-OP
_________________________
This game is the next-gen update of NFL Quarterback Club.

Every team from the 1996 NFL season is shown here, with real player numbers and stats. 32 offensive plays and 16 defensive plays are available as you play. Options include setting quarter lengths, from one to 15 minutes, and selecting your mode of play: Preseason, Playoffs, or a full Season, in which you play 18 games towards the goal of the Super Bowl.

http://www.mobygames.com/game/genesis/nfl-quarterback-club-96

[E6C0218B]
NHL All-Star Hockey '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey 
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1 to 2 VS; CO-OP
_________________________
Sega's second attempt at hockey for the Genesis (after Mario Lemieux Hockey) offers 26 NHL teams and 650 professional players rated in 15 categories. Team rosters and the season schedule are based on the NHL's 1994-95 season. Also noteworthy is the inclusion of broadcaster Marv Albert to provide color commentary. Other features include: one-timers, line changes, adjustable penalties, fighting, speed bursts, cross-checks, instant replay, manual or automatic goalies, and complete statistical tracking saved to battery. Game modes include: Exhibition, Full Season, New Playoffs, and New Playoffs/7 Game. All modes support two players except for the full 84 game season. Special attention was given to the animation, with players having over 1,000 frames to make them look smooth on the ice.

Controls:

MENUS

D-Pad: Highlight option/toggle data.
Start Button: Exit screen.
A/B/C Buttons: Select option.

OFFENSE

D-Pad: Skate, aim pass or shot.
A Button: Shoot.
B Button: Pass.
C Button: Line charge.

DEFENSE

D-Pad: Skate.
A Button: Stick check.
A Button: Activate closest defender, poke check.
C Button: Speed burst, shoulder check.
A + B Buttons: Hold/hook.
B + C Buttons: Trip.

FIGHTING

D-Pad: Move.
A Button: Head punch.
A Button: Block.
C Button: Lunge/hold.
D-Pad Down + A Button: Body punch.
D-Pad Up + A Button: Push.
D-Pad Down + A Button: Duck.
C Button (tap):Health.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=12620

[2641653F]
NHL Hockey
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey 
Gametype: Licensed
Release Year: 1991
Developer: Park Place Productions
Publisher: Electronic Arts
Players: 1 to 2 VS; CO-OP
_________________________
Lace up your skates, grab your stick, and hit the ice with NHL Hockey for the Sega Genesis. The game features 22 NHL teams with players modeled on actual NHL athletes. Once in the rink, you'll need to quickly learn the skills of skating, passing and shooting, or you'll be shutout by the competition. You can play rough, but watch out for the ref. He'll be watching out for any illegal contact like slashing and tripping.

Choose to play a regular season game, or fight your way through the playoffs to the Stanley Cup Finals. A variety of options allow you to tailor the game to your skill level, including the ability select the length of the game and to turn penalties on or off. You can also play against a friend, or decide to team up together against a computer opponent.

Hints:

- N.Y. Islanders vs. San Jose - Stanley Cup -
To play as the New York Is;anders against the San Jose Sharks in the Stanley Cup finals, enter the following at the password screen: 

D7OV6PBC3CJY29F4

Reviewer: Skyler Miller
http://www.allgame.com/game.php?id=1658

[F268EBD2, 9438F5DD]
NHL Hockey '94
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey 
Gametype: Licensed
Release Year: 1993
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1 to 2 VS; CO-OP
_________________________
The third game in EA SPORTS' acclaimed hockey series for the Genesis, NHL '94 brings together both the NHL and the NHLPA licenses for the first time. Twenty-five new features have been added to the game, including four-player support with the 4 Way Play adapter, manual goalie control, penalty shots, one timers, seventy pieces of organ music (sampled from actual arenas around the league), Shootout Mode, and battery back-up to save individual records (seven in total). 

Player ratings and rosters are based on the 1992-93 season and both expansion teams, Anaheim and Florida, are here as well. Improvements in the graphics include new checking animations, fans pounding the glass and team logos at center ice. Two things are missing from the previous version, however: fighting and blood. Other than these omissions, the game remains faithful to its lineage. Take to the ice and bring home the Stanley Cup!

Controls:

FACE OFF

B Button: Pass puck.
C Button: Speed burst (body check).
D-Pad: Control direction of pass.

OFFENSE

A Button: Change lines/flip pass/clear puck.
B Button: Pass.
C Button: Wrist shot (hold for slap shot).
D-Pad: Control direction of shot, pass and player.

DEFENSE

A Button: Hold/hook
B Button: Poke check/switch to closest player.
C Button + D-Pad: Speed burst (body check).
D-Pad: Controls skating direction.

ONE-TIMERS

B Button: Pass to teammate.
C Button: Activate teammate and attempt goal.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=12277

[0DE8C48E, E8EE917E]
NHL Hockey '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey 
Gametype: Licensed
Release Year: 1995
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1 to 4 VS; CO-OP
_________________________
NHL '95 is one game in a prolific series of fast-paced hockey simulations from EA Sports. You choose from amongst the 1994 rosters and take the ice with players such as Sergei Federov and Joe Sakic.

In NHL '95, for the Sega Genesis, up to four players face off from an overhead perspective. NHL '95 contains all the trappings of a real game and the graphics are fluid and smooth. You have the option to adjust realistic features such as penalties, off-sides and line changes. In addition, NHL '95 offers a full season mode with in depth statistics, trades, and player creation. You can even practice your breakaway moves on the "shootout" mode.

Controls:

OFFENCE

A: Flip puck down ice.
Hold A: Bring up line menu.
B: Pass, you control the direction with d-pad.
C: Shoot, you control the direction with the d-pad and the power with the duration of your depression.
Start: Pause.

DEFENCE

A: "Stick work"
Hold A: Bring up line change menu.
B: Switch to nearest player to the puck.
C: Speed burst or "check."
Start: Pause.

Hints:

- 0 Second Periods -
At the controller configuration screen, hold A,C, and Start, then release. When the scouting report screen appears, press and hold A,C, and start again. Next select Abort Game, and when the Main Menu appears, the Period length is 30 seconds.

- More players -
When you go into the screen to create players, press A + C then press START and you'll get to choose different people.

Reviewer: Jeff Irwin
http://www.allgame.com/game.php?id=7570

[A04D8A4A, 8135702C]
NHL Hockey '96
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey 
Gametype: Licensed
Release Year: 1995
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1 to 4 VS; CO-OP
_________________________
Electronic Arts continues its popular hockey series with NHL 96 while including several new enhancements to gameplay. Improved computer intelligence, new player moves, five-minute major penalties for fighting, and multiple difficulty levels are the title's main new additions. Exhibition, playoff, season, and shootout modes are all here and players can still create and trade players, maintain user records, deal with player injuries, and view instant replays. NHL 96 makes full use of NHL and NHLPA licensing to ensure a realistic playing experience.

Controls:

Offense

Dump the puck: Tap A
Pass: B+D-Pad
Give and go: B then A
One-timer pass: B then A+D-Pad
Wrist shot: Tap C
Slapshot: Hold C
One-timer shot: B then C+D-Pad
Spin-o-rama: D-Pad+Start

Additional Offens in the Attack Zone

Fake shot: Tap A
Drop pass: A+D-Pad behind you

Defense

Hold/hook: A
Hit the ice to block shot: Tap A twice
Switch to player closest to puck: B
Poke check/trip: B when closest to puck
Speed up/body check: C

Goaltending

Take control of goalie: Hold B
Position goalie: D-Pad in any direction
Dive: A+D-Pad
Poke check: B when closest to puck
Save attempt: C

Hints:

- 30 second periods -
NHL '96 Shorter Periods
For a much faster game, hold A + C and press Start on the Select screen. The game's periods will shorten to 30 seconds each!

- Change goalie without timeout -
To change any player into a goalie on the fly, simply hold down the C button as if you were taking a slapshot and then press START while releasing the C button. This way you can save your timeouts.

Reviewer: Jonathan Sutyak
http://www.allgame.com/game.php?id=11945

[4EF9775E, F067C103]
NHL Hockey '97
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey 
Gametype: Licensed
Release Year: 1996
Developer: High Score Productions
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
NHL 97 hits the ice with an all new Skills Challenge to see how well you perform in the Puck Blast, Rapid Fire, Shooting Accuracy and Puck Handling Relay. Fifteen new signature moves have also been added to better reflect the skills of actual pro hockey players. All-time user records are saved to battery along with four simultaneous seasons, and you can play as or against the United States, Canada or European National teams. Returning to the game are: all 26 NHL teams (rosters reflect the 1996 season) and players (with ratings based on the 1995 season); two All-Star squads; configurable penalties; three difficulty levels; line changes; and the ability to create, trade, sign and release players.

Controls:

OFFENSE

A Button: Dump the puck
B Button: Pass
B Button, A Button: Give and go
B Button, A Button + D-Pad: One-timer pass
C Button: Wrist shot
C Button (hold): Slap shot
B Button, C Button + D-Pad: One-timer shot
D-Pad + Start Button: Signature move, spin-o-rama

IN THE ATTACK ZONE

A Button: Fake shot
A Button + D-Pad: Drop pass

DEFENSE

A Button: Hold, hook
A Button (twice): Hit the ice to block shot
B Button: Control player closest to the puck, poke check, trip
C Button: Speed up, body check

GOALIE

B Button: Take control of goalie
D-Pad: Position goalie
A Button + D-Pad: Dive, flip puck out of zone
B Button: Poke check
B Button + D-Pad: Pass
C Button: Save attempt

Hints:

- Hidden teams -
Press A+B+C+Start at the setup screen. The Renegade and EA Sports teams will be selectable.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7571

[7B64CD98, 04F6DB0F]
NHL Hockey '98
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey 
Gametype: Licensed
Release Year: 1997
Developer: High Score Productions
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
Electronic Arts' longstanding hockey franchise comes to a 16-bit end with NHL 98, the seventh game released in the Genesis series. While the same engine found in both NHL 96 and NHL 97 is used in this game, there are a few new features that set this title apart from the rest. These include the following: three different game speeds to choose from; a two-line pass rule; a "Coaching Style" menu allowing players to apply one of five strategies (offense, defense, balanced, all-out offense or all-out defense) to different lines; updated team rosters to reflect the 1997 season; player ratings based on the 1996 season; automatic goalie switching; and enhanced penalty awareness. 

Returning to the game are 26 NHL teams, two All-Star squads, and three National teams (United States, Canada and Europe). Battery backup will track statistics, season progress and All-Time Records in thirteen categories, including "Most Breakaways," "Fastest Goal" and "Best Shooting Percentage." The seven game modes consist of Regular Game, Playoffs, Best-of-Seven Playoffs, Season, Shootout, Practice, and Skills Challenge. Complete roster management lets you trade, create, release or sign players, so you can put yourself in the game if you so desire! Up to four players can play simultaneously with the 4-Way Play adapter.

Controls:

OFFENSE

D-Pad: Move player, control direction of shot
A: Clear puck/flip pass
B: Pass puck
C: Wrist-shot (hold for slap shot) or one-timer without the puck
A + D-Pad Up or Down: Drop pass
Start: Pause game, go to menu screen

DEFENSE

A: Holds/hooks (tap A for a block shot)
B: Poke check/trip/switch to closest man (hold B to switch to goalie in manual control)
C + D-Pad: Speed burst
Pad: Controls skating direction

Hints:

- Hidden teams -
Hold A and B and C and Start at the same time at the game menu screen until the team selection menu appears. The EA Sports and THQ Inc. teams may now selectable. 

- Play with man advantage -
This code only works when you play against the computer, and they only have 2 active goalies. First, you must injure the opponents starting goalie. This works best by running into him many times. It would be helpful to turn penalties off, so you don't get called for interference. Once he is injured, score enough goals for the computer to switch goalies. When this happens, one of their defensemen will be the goalie, but he won't be replaced. The game still treats this as even strength, so icing still applies.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7572

[4C03E6EC, F361D0BF, CBBF4262]
NHLPA Hockey '93
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey 
Gametype: Licensed
Release Year: 1992
Developer: Park Place Productions
Publisher: EA Sports
Players: 1 to 2 VS; CO-OP
_________________________
NHLPA Hockey 93 follows in the footsteps of NHL Hockey, while offering over 20 new features. Modes include Exhibition, One Game Playoffs and Seven Game Playoffs. New features include more statistic tracking, most valuable players awarded at the game's conclusion, and a crowd noise meter that affects how well your team is playing. This time around full NHLPA rosters are included as well as the ability to create and save team lines via the battery backup. Realistic elements have also been added such as player fights and a pane of glass behind the goal that can now be shattered. Injuries can knock players out of a period or a game, and will cause the injured player to release a small pool of blood onto the ice. Classic features include instant replay and two-player cooperative mode.

Controls:

OFFENSE

A Button: Change lines
B Button: Passes puck
C Button: Wrist shot
C Button (hold): Slap shot
D-Pad: Controls direction of pass/shot and player

DEFENSE

A Button: Holds/hooks
B Button: Poke check/trip
C Button: Speed burst (body check)
D-Pad: Controls skating direction

FIGHTING

A Button: Holds
B Button: Body punch
C Button: Head punch
D-Pad: Move forward/back

Hints:

- Edit the opposition's line for them -
Plug a second pad into the machine. Play a game as normal. Once you are into the game, pause using the second pad. Move the cursor down to 'Edit Lines', and now you can mess with the opposition's lines.

- No opposition Goalie -
Plug a second controller into the machine. Select your teams as normal. Once in the game, pause the game with the second contoller. Move the cursor to 'Change Goalie', and select 'No Goalie'.

Reviewer: Chris Cavanaugh
http://www.allgame.com/game.php?id=11943

[6BC57B2C]
Nigel Mansell's World Championship
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars 
Gametype: Licensed
Release Year: 1993
Developer: Gremlin Interactive
Publisher: GameTek
Players: 1
_________________________
Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.

Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices - pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.

Reviewer: Kabushi
http://www.mobygames.com/game/genesis/nigel-mansells-world-championship

[A93D39B6, 06DA3217]
Nightmare Circus
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1995
Developer: Funcom
Publisher: SEGA
Players: 1 to 2 VS; CO-OP
_________________________
Nightmare Circus is a beat'em-up mixed with elements from platform games and fighting games, made for Sega Genesis/Mega Drive. The hero, Raven, is trying to put an end to the nightmarish circus that only appears on stormy nights. He has to fight twisted and warped circus denizens through a variation of deadly circus levels.

Reviewer: Andr? Johansen
http://www.mobygames.com/game/genesis/nightmare-circus

[0D7F74BA]
Ninja Gaiden
Platform: Sega Genesis / Mega Drive
Region: Prototype (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Prototype
Release Year: 1992
Publisher: Unreleased
Players: 1 or 2 CO-OP
_________________________
This version is an extremely loose translation of the original arcade game, and not a particularly good one. Like all side-scrolling beat-em-ups, it requires a lot of repetition and button-pounding in order to succeed.

This one was actually news to me until very recently. It was never released in the U.S., but oddly enough, almost all of the in-game text is (extremely bad) English.

The plot is completely different from the original NES game, and Ryu is a less likable character. He's been sent by his ninja master to America in order to hunt down a fellow ninja who has betrayed his clan and stolen the "Secret Scroll of Huma" (or Homa, depending on the given moment in the game).

Not much of a plot, and not really much of a game. Much like the original arcade game, it gets tedious and boring rather quickly. The arcade game, however, had cool moves like the Phoenix Backflip and the ability to hang from overhead bars and swing. Ninja Gaiden for the Genesis offers no such respite from the tedium. The graphics are passable for the less-than-spectacular capabilities of the Genesis. There were several other games which had much better graphics and gameplay.

This one probably stayed in Japan for a reason... worth a play or two if you can find it, but not worth any significant amount of money. If you're looking for a good beat-em-up on the Genesis, go get a Streets of Rage game. 

http://ninjagaiden.classicgaming.gamespy.com/ng-gen.html

[44EE5F20]
No Escape
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1994
Developer: Bits Studios
Publisher: Psygnosis
Players: 1
_________________________
Based on the 1994 film of the same name (which starred Ray Liotta), No Escape drops you smack dab in the middle of Absolom Island, a multi-complex penitentiary known for its life sentences and the short life expectancy of its inmates. It seems you murdered your commanding military officer while you were in a dream-induced fit of rage.

You have heard through the grapevine that there is a place on the island called the village. The village is where the civilized inmates live. You want to go there at all costs, because it is your only hope for escape.

You begin the game in the thick of the jungle with nothing more than the clothes on your back and your years of combat training. You must run fast and avoid as many hazards (falling bags of sand, bursts of hot steam, spears in the ground, tree limbs and the like) as you can along the way. While you are on the run, Tree Dwellers, Techno Warriors and other prison thugs will come after you with darts, blowguns, knives and other weapons. Fight them off and avoid their fists and weapons. 

Throughout the game there are more than 150 objects for you to find, including an engine distributor, a hacksaw, tin snips, a rusty compass, shafts of wood, bolts, butane gas, an empty butane lantern, bulbs and an iron crowbar. Many of the objects can be combined to create new weapons and tools, such as a crossbow, sticks of dynamite or woodwork tools. 

A mapping system lets you enter the next destination you would like to explore. The village is a temporary safe haven where you can gain information and trade for new objects. The other four locations are filled with traps and enemies. Each of the sectors has multiple sub-sections to explore. Only when you have successfully completed a sub-sector can you move onto the next sub-sector in that area.

Trivia:

Released in 1994, the action/prison film No Escape starred Ray Liotta and Lance Henriksen.

Controls:

D-Pad: Move character.
D-Pad Left or Right (twice): Run.
Start Button: Starts and pauses the game.
A Button: Fire.
B Button: Jump.
C Button: Access inventory.

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=22293

[2428050A, B9BC07BC]
Nobunaga's Ambition
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1993
Developer: Koei
Publisher: Koei
Players: 1
_________________________
When Japanese leader Shogun Ashikaga Yoshimasa fell from power in 1467, it basically left Japan without a central government. This lead to a war amongst Japanese fiefs (states). Each fief was ruled by a powerful lord called a daimyo. Each daimyo believed he was the most qualified to be the new Shogun. The war lasted for more than 100 years. Nobunaga's Ambition is based on these events. As a daimyo in this Warring States Period of Japan, it is your job to unify all the fiefs into one sovereign nation. In the first scenario, you must unify central Japan, which is composed of 17 fiefs. In the other three scenarios, the Japanese nation is divided into 50 fiefs, all of which must be conquered.

After you have created a name for you daimyo and chosen your home base, it's time to get to work. Prior to setting out to conquer other territories, you should fortify your home base. This involves cultivating your land, protecting it against floods, and winning the approval of your people. To gain loyalty amongst your population, you should pay your people from the gold you collect from your rice crops. You should also use your gold to hire soldiers.

Other factors important to winning the war include the age, health, drive, luck, charm, and intelligence of your daimyo. Among the ways you can add or subtract to these attributes are by winning battles, conducting successful negotiations, and by earning the loyalty of your people. Fief conditions also apply. You must ensure that your fief has an ample supply of gold, rice, productivity, wealth, men, morale, skill, and arms.

When confronting the surrounding fiefs, you can send a ninja to spy on them, attack them outright, or sign a non-aggression pact. Other things you can do in this game include marrying another daimyo's daughter, bribing rival fief's peasants, borrowing money, deploying troops, and staving off peasant uprisings. The game is over when your daimyo dies from illness, old age, or battle wounds.

Controls:

Start Button: Skip through introduction.
A Button: Switch between main command window and full map display, answer yes to yes or no questions.
B Button: Cancel selections, answer no, end command turn.
C Button: Select highlighted commands and items, answer yes.
D-Pad: Direct cursor across map and through command menus, scroll through lists or flip through pages of information.

MOUSE

Left Button: Select highlighted commands and items, answer yes.
Right Button: Cancel selections, end command turn.
Mouse: Direct cursor across map and command menus.

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=12547

[B56A8220]
Normy's Beach Babe-O-Rama
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Realtime Associates
Publisher: Electronic Arts
Players: 1
_________________________
The babes of the beach have been abducted by a mysterious spacecraft and it's up to Normy to rescue them. Travel through cartoon worlds with your Slip N' Time suntan lotion and use weapons ranging from rocks to chicken mallets as you battle strange villains. Your journey will take you through 29 wacky levels, back to Prehistoric times, Medieval lands, Transylvania, Heck, and even the far reaches of space. Six bosses will try to end your mission early, so press on and make the beaches beautiful once again!

Controls:

A: Dash/run
B: Jump
C: Use weapon
Pad: Move player
A + B: Super jump
Pad Down + A: Slide
Start: Pause game
Pad Up or Down:Look up or down

Hints:

- Level select -
Hold A + B + C on controller two and power on the Genesis. Keep the buttons held until the title screen appears. Enter the options screen and choose the "Level Test" selection at the bottom to choose a new starting location.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=12653

[7C000EBC, 339594B4, AF639376]
Olympic Gold: Barcelona '92
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Competitive Events 
Gametype: Licensed
Release Year: 1992
Developer: U.S. Gold
Publisher: U.S. Gold
Players: 1 or 2 VS
_________________________
You can participate in the 1992 Barcelona Olympic Summer Games with Olympic Gold for the Sega Genesis. Framed by opening, closing, and medal ceremonies and featuring eight different countries' national anthems, you can compete in seven different events. These events include the 100-meters Sprint, the Hammer Throw, Archery, the 110-meters Hurdles, Pole Vaulting, Springboard Diving, and 200m Freestyle Swimming. You can choose Mini Olympic Games, which lets you choose from seven events, and Full Olympic Games, which has you compete in all seven events in the order they appear on the scoreboard. If you're not ready for full-fledged competition, you can train as long as you like.

Controls:

110 Hurdle

A to start then B repeatedly: Run 
C: Jump
C: Dip near finish line

100 Meter Dash

A to start then B repeatedly: Run
C: Dip near finish line

Pole Vault

D: Set height (press any fire button when ready)
A and B repeatedly: Run faster
D Down:Plant pole
C: Release pole
Left on D: Roll over bar

Archery

C: Go to bow tension mode
Left and Right on D: Change tension of bow
C: Change inset to aiming mode
D: Aim
C: Fire arrow, fire another arrow

200m Swimming

C: Dive into water
A and B repeatedly: Swim
C: Make turn at end of lane
C: Stretch for the finish

Hammer Throw

C: Start swing
A and B repeatedly: Swing faster
C: Move across the circle
C: Release hammer

Springboard Diving

Before Dive

A + left or right on D:Move springboard wheel
D left:Start diver off
D up: Start the leap
D down:Bounce on the end of board and start dive

During the Dive

A: Pike
B: Twist
D up: Straight
D left/right: Tuck (somersault)
D down:Entry into water
A,B, and C simultaneously: Restart any event 

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=85

[1BC99537, 9E470FB9]
Olympic Summer Games: Atlanta '96
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Competitive Events 
Gametype: Licensed
Release Year: 1996
Developer: Tiertex Design Studios
Publisher: Black Pearl
Players: 1 or 2 VS
_________________________
Go for the Gold in this multi-sport release based on the 1996 Atlanta Centennial Olympic Games. Like earlier video games representing such sports, including the Konami arcade classic Track & Field, the control scheme is based on rapidly pressing two or three buttons to make the onscreen athletes perform.

Many field events are featured in Olympic Summer Games, such as Javelin, Discus, Long Jump, High Jump, and even Pole Vault. Track events like the 110 Meter Hurdles and 100 Meter Spring races are included too. Hand-eye coordination is tested in Skeet Shooting and Archery.

Reviewer: T.J. Deci
http://www.allgame.com/game.php?id=7574

[C5834437]
Olympic Winter Games: Lillehammer '94
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Competitive Events 
Gametype: Licensed
Release Year: 1993
Developer: U.S. Gold
Publisher: U.S. Gold
Players: 1 to 2 VS; CO-OP
_________________________
Winter Olympic Games lets you realize your dream of participating in the 1994 Lillehammer Olympic Games as you compete in ten events: Biathlon, Speed Skating, Bobsleigh, Downhill, Ski Jump, Super G, Moguls, Luge, Giant Slalom, and Slalom. Since this is an officially licensed product, all of the events feature actual courses used in the 17th Winter Olympics. Game modes include Full Olympics, Mini Olympics, and Training, where you can practice any event as many times as needed. Choose to represent one of 16 countries and prepare yourself for the fanfare of opening ceremony. Up to four players can compete against each other or try to beat the Olympic Game Records. The 16-Meg Winter Olympic Games also supports the following eight languages: English, French, Spanish, Swedish, Italian, Portugese, German and Norwegian.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=14477

[9F19D6DF]
Onslaught
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Nextgrand
Publisher: Ballistic
Players: 1
_________________________
As a highly respected warrior, you are attempting to conquer as many regions as possible. This is a three-stage task, as first you must fight through hordes of fighters simply to reach the castle, and then you have to climb the various sections of the castle, before battling with its existing inhabitant.

The bulk of the game is side-scrolling platform hack 'n' slash action, with mines to avoid on the route. You can collect a number of spells, and select them using the function keys. Your physical and mental energy are measured separately throughout the game, and must both be kept high.

Hints:

- End Password -
Enter the following code at the Password Screen: 0000 - 0000 - 00
Then you should have all but the last territory conquered.

Reviewer: B.L. Stryker
http://www.mobygames.com/game/genesis/onslaught_

[83E658CB, E7CBA1D8]
Operation Europe: Path to Victory
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1994
Developer: Koei
Publisher: Koei
Players: 1
_________________________
The game is an historical simulation of the European and North African theaters of World War II. The game allows up to two players to role-play as Army commanders for either the Axis or Allied forces. This game emphasizes the military aspects of the war and leaves diplomacy to the politicians.

Reviewer: PCGamer77
http://www.mobygames.com/game/genesis/operation-europe-path-to-victory-1939-45

[2453350C]
Osomatsu-kun: Hachamecha Gekijou
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1988
Developer: Sega
Publisher: SEGA
Players: 1
_________________________
One day, Osomatsu's five brothers went missing. The mischievous Iyami, of course, must be behind this! With great haste, Osomatsu grabs his slingshot, and sets out to rescue his brothers and give Iyami a taste of his own medicine.

Osomatsu-kun: Hachamecha Gekijou (Nonsense Theater) is a side-scrolling action platformer based on the manga and anime created by Fujio Akatsuka, which plays similarly to Alex Kidd. The player controls the titular Osomatsu through outlandishly Japanese environments, fighting bizarre enemies, collecting ribbons to buy various items from hidden shops, and searching for his missing brothers. Each stage is made up of multiple areas; falling into holes in the ground leads to underground passages, and jumping onto flying shells leads up into the clouds. A boss waits at the end of each stage, usually just Iyami in some sort of strange disguise.

http://www.mobygames.com/game/genesis/osomatsu-kun-hachamecha-gekijou

[2DA36E01]
Out of this World
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Delphine Software International
Publisher: Virgin Games
Players: 1
_________________________
As you wheel your speedy Ferrari along winding roads, huge bolts of lightning arc brilliantly across the sky. You put your lead foot all the way to the floor, and your car moves effortlessly across the slick highway. Slowing down for the turn, you skid into the parking lot of the lab. You are Lester Knight Chaykin, cool scientist extraordinaire.

After passing the standard series of entry tests, you are given the high level of clearance necessary for entry into the lab. With a loud sigh, you collapse into the comfortable plush computer chair and flick on your trusty computer. Opening a can of soda, you take a huge gulp as the machine loads up. With the swiftness that only years of experience can bring, you type in commands and begin the nuclear experiment. Suddenly, a bolt of lightning surges into the lab and collides with your experiment, winking you out of existence.

Seconds later you find yourself sitting in your chair, submerged in a pool of water. You feverishly swim toward the surface as tentacles (!) reach up for you. After a narrow escape, you climb out of the water and look around. You are greeted by an entirely new environment, one of strange animals gone mad. A blood-curdling howl cuts through the silence, and you scramble to your feet. Where are you? You are out of this world.

The action in Out of This World for the Genesis will have you walking, kicking, swinging, ducking, running, jumping, shooting and battling your way through the strange new world in order to get back home. Elevators and transporters can be used to reach different locations of the game. You must solve a variety of puzzles and avoid a number of pitfalls and traps along the way.

Trivia:

The original Out of this World game was released to the PC in 1990. The Genesis version is a straightforward port.

Out of this World was one of the last commercially released games for the Apple IIgs. The port was written by Bill Heineman, who also was responsible for the SNES version (both the IIgs and the SNES share the same main processor). If the screen size was reduced, the game ran extremely smoothly on a stock unaccelerated IIgs.

Controls:

A Button: Kick, fire gun
B Button: Hold down to run
C Button: Jump
D-Pad: Move character right, left and up
D-Pad Down: Crouch
Start Button: Pause, access save codes

Hints:

- Save codes -
To start on the level of your choice, go to the password screen, and enter one of the following passwords: 

Level 1 - LDKD 
Level 2 - HTDC 
Level 3 - CLLD 
Level 4 - LBKG 
Level 5 - XDDJ 
Level 6 - FXLC 
Level 7 - KRFK 
Level 8 - BRTD 
Level 9 - TFBB 
Level 10 - TXHF 
Level 11 - CKJL 
Level 12 - LFCK

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=217
POMAH
http://www.mobygames.com/game/genesis/out-of-this-world

[EF4E6AB4, FE6F2350, C5BA7BBF]
Outlander
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars 
Gametype: Licensed
Release Year: 1992
Developer: Mindscape
Publisher: Mindscape
Players: 1
_________________________
Mindscape developed this game hoping to get it licensed as an official Mad Max game, however Warner Bros never made this happen. Anyway, the game closely resembles "The Road Warrior" (Mad Max 2). Your objective is to drive your car through the wasteland, trying to survive motorcycle gang members' attacks and to avoid running out of gas.

The gameplay is a split of two genres: racing and side-scrolling. In the racing parts you have to destroy enemies like motorcycle gang members, gyro-copter captains, red trucks, etc. Your car has a machine-gun installed in its front, and if some guy drives along side of you, a little window pops up, allowing you to shoot them with your shotgun.

Along the road there are several towns, and every time you pass through one of them, an alarm will warn you. As your gas run low, you have to stop on these towns and refuel your reserves of gas and ammo. When doing so, the game turns to a side-scrolling perspective, as you get out of your car, dealing with your enemies in hand-to-hand combats. In the cities you'll also find new equipment to your car, such as missile launchers, nitro, etc.

Controls:

BEHIND THE WHEEL

B Button (hold): Accelerate
D-Pad: Steer
A Button: Brake
D-Pad Down: Reverse
C Button: Fire gun
C Button (three times): Launch heat seeking surface-to-air missiles
A + B + C Buttons: Nitro power
Start Button: See map

SCAVENGING FOR SUPPLIES

D-Pad Left/Right: Move left/right
B Button: Fire gun
A Button: Jump
C Button: Punch
D-Pad Down: Duck/pick up supplies
Start Button: Pause/unpause game

Hints:

- Level Passwords -
Codes to different levels include the following, with non-numerical/alphabetical symbols described in the parentheses. 
Level 1: FYBY1AZFQ240Q0 
Level 2: 71JX10W8PY88K0 
Level 3: FW(heart)(face)11ZD8(face)C96Y 
Level 4: TZZY2159Q9YK80 
Level 5: SD7X128VZ(face)KK.8

Reviewer: chirinea
http://www.mobygames.com/game/genesis/outlander
http://www.allgame.com/game.php?id=214&tab=controls

[FDD9A8D2]
OutRun
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars 
Gametype: Licensed
Release Year: 1991
Developer: Sanritsu
Publisher: SEGA
Players: 1
_________________________
OutRun is an arcade game developed by Sega AM2 in 1986 for specially designed hardware. It was designed by Yu Suzuki, and is often considered a milestone in the driving/racing genre, being ported to numerous home playforms and inspiring several sequels. Rather than be classed as a "racing game", Yu Suzuki classifies OutRun as a "driving game".

OutRun was a pioneer in video game graphics, audio and arcade cabinet design, picking up multiple awards during the late 1980s. It was the best selling arcade game of 1986 with over 20,000 cabinets sold worldwide.

[EE7D9F4A]
OutRun
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars 
Gametype: Licensed
Release Year: 1991
Developer: Sanritsu
Publisher: SEGA
Players: 1
_________________________
OutRun is an arcade game developed by Sega AM2 in 1986 for specially designed hardware. It was designed by Yu Suzuki, and is often considered a milestone in the driving/racing genre, being ported to numerous home playforms and inspiring several sequels. Rather than be classed as a "racing game", Yu Suzuki classifies OutRun as a "driving game".

OutRun was a pioneer in video game graphics, audio and arcade cabinet design, picking up multiple awards during the late 1980s. It was the best selling arcade game of 1986 with over 20,000 cabinets sold worldwide.

[0582DDB3, E32E17E2, D2ECDDFA]
OutRun 2019
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing 
Gametype: Licensed
Release Year: 1993
Developer: Sims
Publisher: SEGA
Players: 1
_________________________
Out Run 2019 is a Sega Mega Drive/Genesis-only pseudo-sequel to Out Run that takes place in the future. The object is to race against time in a rocket-powered car (with a maximum speed of 682 mph) across five different stages around the world. Like the original Out Run, there is a fork in the road before each checkpoint; however, there can also be forks within a single route.

Out Run 2019 featured four different stages to race across, each one harder than the last. Like in Out Run, at the end of every route, there will be a diverge between the next two routes. Also, throughout most of the stages, some routes will diverge, splitting into two different roadways. Usually, some of the roads will lead onto a bridge over ground, and in some cases, over water. Slipping off the bridges will cost the player precious time.

Sometimes, when the roads split, they will lead to a different kind of road. This is usually seen by means of a three-way diverge sign, which means the player can choose whether to go left, right, or continue forward. For example, on one route in Stage 4, some parts of the road are covered in wet cement. Another features the player driving into a tunnel. The last will lead the player over a bridge.

Finally, there are also secret diverges that can be spotted easily. For example, some areas will have a ramp placed strategically on one side of the road. If hit correctly, the car will fly to one side, and eventually land on a secret roadway. Also, jumping off these ramps can also lead up to overhead bridges on some routes. These secret roads can usually lead to a quicker way to the next route.

Trivia:

Out Run 2019 was originally being developed for the Mega CD/Sega CD as Cyber Road. Development was later moved to the Sega Mega Drive/Genesis, where it was renamed Junker's High before eventually becoming Out Run 2019. In 2005, Out Run 2019 was re-released as a TV Games device - Play TV Legends Outrun 2019 from Radica Games. One notable thing about it was the included steering wheel controller.

http://en.wikipedia.org/wiki/Out_Run_2019

[677F2EB8, EDE636B9]
OutRunners
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing 
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: Data East
Players: 1 to 2 VS
_________________________
OutRunners is a sequel to the classic arcade racer OutRun. It puts you behind the wheel of 8 different race cars with the aim being coming up first on a world-wide cross-country racing tournament.

As mentioned you get to select from 8 differently tuned cars, each with different handling and speed specs. and then ride out in hopes of getting the trophy. At the end of each stage you get to select between different branching routes that determine what your next stage will be, and thus the different routes you take to the end game determine what ending you get (if you manage to beat the other players).

OutRunners places a big emphasis on competitive gameplay as you are always racing against another car, be it an AI or human-controlled one in a perpetual split-screen multiplayer mode.

Trivia:

The arcade original featured up to 8 simultaneous racers by linking four 2-seater cabinets.

Hints:

- Play as the Virtua Formula -
One the title screen, take controller one and enter this code: LEFT, RIGHT, LEFT, RIGHT, B, C, A. You'll hear a noise if it worked. Press START and choose the Arcade Mode with button C. To the left of the first car is the Virtua Formula. Wait for the pictures and stats of the cars and you'll eventually see the Virtua Formula Car. (Note: This trick works on an early version of the game. It may or may not work the same on later versions.)

Reviewer: Zovni
http://www.mobygames.com/game/genesis/outrunners

[5DF382F7]
Pac-Attack
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1993
Developer: Namco
Publisher: Namco
Players: 1 to 2 VS
_________________________
A combination of Pac-Man and Tetris, Pac-Attack mixes the ghost-gobbling action of the former with the falling block puzzle aspects of the latter. Your job is to maneuver the blocks into lines so they will vanish from the screen. Ghosts also fall from the top of the playfield, getting in the way of the solid lines you are trying to form. Luckily, Pac-Man accompanies the falling blocks from time to time, allowing you to maneuver him into a position to munch the ghosts. 

Similar to Tetris, the Normal mode of play in Pac-Attack continues until the blocks and/or ghosts have stacked up to the top of the playfield. Each ghost Pac-Man eats adds a little gold to the Fairy Meter. When the meter is full, a fairy jumps onto the screen and throws a gold dust spell, effectively removing all the ghosts below it. The 2 Player VS Game features head-to-head, split screen action. Here the winner is the player who lasts the longest in two out of three rounds.

Gameplay:

In the Puzzle game you complete a level when you have gotten Pac-Man to eat all of the ghosts. If all of the ghosts have not been eaten after a certain number of blocks and ghosts have fallen from the top of the screen, you lose. You can retry each of the 100 levels again and again, and a password feature lets you save your progress.

Hints:

Enter password JFK, and you get the game ending as well as the credits.

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=12641

[FE7A7ED1]
Pac-Man 2: The New Adventures
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Maze 
Gametype: Licensed
Release Year: 1994
Developer: Namco
Publisher: Namco/Ballistic
Players: 1
_________________________
Pac-Man 2: The New Adventures features everyones favorite little gobbler, Pac-Man. Now he is new and improved and out to save his little town from the Witch and her evil ghosts. You must help navigate cute, cuddly Pac-Man through various puzzles and games ranging from mine car races to hangliding. Along the way you will collect items that will aid in your quest and also super berries that turn our hero into a superman who destroys all who oppose him. There are several different locations you will visit such as dark, gloomy caves and abandoned buildings.

Hints:

- Pattern Test -
Enter P[Pac-Man icon]TT[Pac-Man icon]RN as your password.

- Play Hidden Pac Games -
Enter these passwords at the Password Screen and then press START for the following hidden pac-games: 
For the original Pac-man enter: PCMNoRG 
For Pac Jr. enter: PCJRDPW

- Sound Test -
Go to the password screen and enter SO*NDTP to bring up a sound test.

- Time Trial -
Enter TR[Pac-Man icon][Pac-Man icon]LMP as your password.

- View Completion Percentage -
Press Start to display the item description screen. Then, press A + C to view the percentage of the game you've completed.

Reviewer: Glenn Wigmore
http://www.allgame.com/game.php?id=12640

[5632C1D9, 74BBA09B]
Pac-Mania
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Maze 
Gametype: Licensed
Release Year: 1991
Developer: Sculptured Software
Publisher: Tengen
Players: 1 or 2 Alternating
_________________________
Everyone's favorite yellow chomping circle of a being is back and upgraded in Pac-Mania. Just as in the 1980 classic, you control Pac-Man through a maze as he attempts to gobble up all of the onscreen pellets before a ghost captures him. 

As one might expect from a sequel released seven years after the original, there are several new features in Pac-Mania. Right away you'll notice that what once was a 2D maze with 2D characters is now 3D in both respects with a diagonal tilt. Also, you now have the ability to jump over the ghosts in your way, some of whom will tail you ruthlessly.

The cast of ghosts includes those from Pac-Man and 1982's Ms. Pac-Man -- Clyde, Inky, Pinky, Blinky and Sue -- as well as Funky, a new character blessed with the ability to jump like Pac-Man. Instead of just four ghosts as in the orignial, expect up to six of them onscreen at once, each with his or her own personality.

If things get too hairy, keep in mind that each corner of the maze houses a power pellet that will enable you to turn the ghosts into your next tasty treat. Its effects only last a few seconds, though, so make the best of this time. Other delectable edibles include green power pellets (speed boost), red power pellets (double points) and fruit (extra points).

Once all pellets in a level are devoured, you'll move on to the next, harder one. But if you trust your skills, you have the option of starting as high in the game as round four.

Reviewer: Christopher Michael Baker
http://www.allgame.com/game.php?id=14690

[B92B0690, D9D4C6E2]
Pacific Theater Of Operations
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1993
Developer: Koei
Publisher: Koei
Players: 1 or 2 VS
_________________________
Although it doesn't offer anything spectacular in the way of graphics or sounds (the music is downright silly for a war game), P.T.O. (Pacific Theater of Operations) is a satisfyingly realistic simulation that lets players act as Supreme Commander in WWII of either the Japanese or Allied Forces. The turn-based action, which relies heavily on tactical maneuvering and strategic command decisions, involves planning attacks, launching air strikes, managing a budget, implementing a draft, and much, much more. The game boasts a sophisticated mapping system for plotting your course, 250 ships based on those that fought during the war, and nine historical scenarios, including the bombing of Pearl Harbor and the Battle of Midway.

Controls:

D-Pad:
Scroll to select commands and sub-commands/mark positions for movement, attack targets and future reference/press left to answer yes and right to answer no to yes or no questions/press left or right to access other info for data summaries.

A:
Input commands and selections/answer. Yes to yes or no questions.

B:
Cancel commands and selections/escape from maps and windows of information/access base data while at port/access information on #1 fleet whil at sea/answer no to yes or no questions.

L/R:
Access map of the pacific/return to a main command screen/scroll through additional screens of information/change speed of scrolling messages.

Select:
Access the options menu from a main command screen.

Start:
Skip to set-up from the.

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=7448

[9E57D92E]
Panorama Cotton
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1994
Developer: Success
Publisher: SunSoft
Players: 1
_________________________
The fairy kingdom has long been threatened by the dark witch Wool, the leader of the Dark Undulation. The queen Velvet sent the cute little fairy Silk to seek aid by the red-haired witch Cotton, the only one who could defeat Wool. Cotton agrees under one condition: she will receive some willows as a reward, since willows are her favorite food. Finally, after defeating Wool, Cotton realized that someone poisoned the promised willows, and swears revenge. Accompanied by Silk, she begins to chase the mysterious enemy.

"Panorama Cotton" is a pseudo-3D scrolling shooter reminiscent of Space Harrier, set in an anim?-style fantasy world. Various levels scroll "into the screen", vertically, horizontally, or diagonally. You can move Cotton over the screen, shooting at oncoming enemies and avoiding obstacles on her way. Cotton can upgrade her weapon to higher levels as you advance in the game, and can also cast magical spells by collecting special items.

http://www.mobygames.com/game/genesis/panorama-cotton

[06FB738D, 0A44819B]
Paperboy
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1991
Developer: MotiveTime, Ltd.
Publisher: Tengen
Players: 1 or 2 VS
_________________________
In Paperboy your job is to ride your bicycle through the neighborhood, throwing newspapers into subscribers' mailboxes or onto their front porches. If you miss one of the target homes, that particular household will drop their subscription. Vengeful paperboy that you are, you can break the windows of nonsubscribers' houses for extra points.

The life of a paperboy in this game is tougher than you might think as the neighborhood is probably a little different than your own. While delivering papers, you will be assaulted by lawn mowers, tornadoes, workmen, breakdancers, dogs, and even the Grim Reaper. You can avoid these enemies or throw papers at them for extra points. There are also obstacles you must deal with such as trees, tires, grates, fire hydrants, fences, garbage cans, and man holes. And if that's not enough, cars, motorcycles, and other vehicles cruise recklessly down the street, hoping to run over you. After you finish each day of your daily route, you will enter a training course. In this timed bonus round, you must avoid obstacles, jump ramps, and throw newspapers at targets.

Controls:

D-Pad Up: Accelerate
D-Pad Down: Brake
D-Pad Left: Move slowly left
D-Pad Right: Move slowly right
D-Pad Diagonally Left: Move quickly left
D-Pad Diagonally Right: Move quickly right
A Button: Throw newspaper
B Button: Throw newspaper
C Button: Throw newspaper

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=12556

[2F84CB7C, 1DE28BB1]
Paperboy II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1992
Developer: Tengen
Publisher: Tengen
Players: 1 or 2 VS
_________________________
Who ever said that being a paperboy was an easy job? In Paperboy 2, find out just how hard it can be! As either a paperboy or a papergirl, your objective is to avoid the obstacles that come with the job of delivering papers as you toss them to subscibers' houses. Failing to get the papers to these houses will result in their cancelling their subscriptions and you possibly losing your job. At the end of your route is a bonus round where you can rack up some extra points. Extra points can also be attained by accurate throws, breaking non-subscribers' windows, stopping burglars and runaway baby strollers, and watering sunbathers.

Controls:

D-Pad Up: Accelerate
D-Pad Down: Slow down
D-Pad Right: Move bike right
D-Pad Left: Move bike left
Start: Pause/unpause
A: Throw paper left
B: Throw paper right
C: Jump

Reviewer: Christopher Michael Baker
http://www.allgame.com/game.php?id=12669

[35956ECA, 3D9318A7, F04765BA]
Pat Riley Basketball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1 to 2 VS
_________________________
The first hoops game to appear on the Genesis, Pat Riley Basketball features two modes of play: Exhibition and Tournament. You can choose from three game times (20-minute, 48-minute and 80-minute), two game speeds (Normal and Slow) and two types of defense (Man to Man and Zone).

Due to the lack of an NBA license, no real players appear in the game. Instead, there are eight generic teams (such as the Los Angeles Hoops and the Dallas Wings) with five faux players on each team. Players are rated according to speed, shooting accuracy, passing ability and defensive skill. 

Stats are kept for points scored, shots taken and fouls committed. In addition to fouls, there are numerous infractions you can commit. These include out of bounds, traveling, over and back, 5-second violation, 10-second violation, and 24-second violation. There are no substitutions in the game (therefore no foul-outs), but you can switch the positions of your players as needed.

During slam-dunks, free throws and three-pointers, the camera angle switches to a graphically enhanced close-up of the action. To sink a free throw or dunk, you must accurately stop a ball that moves on a meter bar. On defense, you can block shots (including dunks) and steal the ball.

Trivia:

This game borrows heavily from Double Dribble (1987) for the NES. Pat Riley has coached for the Los Angeles Lakers (where he won four NBA titles), the New York Knicks and the Miami Heat. When not coaching, he is a highly paid motivational speaker.

Controls:

D-Pad: Move player with ball or signal direction of pass attempt when on offense, move player marked with arrow when on defense
Start: Pause/unpause
A: Call time out during dead-ball situations, select players in position-charge situations
B: Shoot or dunk ball, attempt to block dunk shots, move control arrow to player nearest ball when on defense
C: Pass ball to teammate, throw ball in from out of bounds, steal ball from opposing player in mid-dribble
A, B, or C: Tap ball in center-court tip-off before each quarter

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=70

[0D46DFF7, 95823C43]
Pebble Beach Golf Links
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf 
Gametype: Licensed
Release Year: 1993
Developer: T&E Soft
Publisher: SEGA
Players: 1 to 4 VS
_________________________
Now you can golf on one of the most famous courses in the world with Pebble Beach Golf Links for the Genesis. Licensed by the Pebble Beach Company, the game features 18 holes of fairways, greens, bunkers, cliffs, water traps (including the ocean!), sand traps and other staples of professional golf. 

Five gameplay options are available: Practice, Skins Game, Stroke Play, Match Play, and Tournament Play vs. 48 Top Golfers. You can create up to ten players and change the names of the fictional pros to anything you want. A battery backup saves stats, such as tournament scores, longest drives, putts per round and much more.

You can choose from 14 different golf clubs. If you need advice, you can rely on your caddy to suggest the club with the most appropriate range. A power meter lets you hit the ball at the desired strength and height, and along with your stance, determines whether you will hit the ball straight, to the right or to the left. Wind speed and direction and the lie of the ball are also things that you should consider when preparing to hit the ball. 

Other features in this game include instant replays, a leaderboard, green grids (for help in aiming putts), hole fly-bys, and multiple camera angles.

Trivia:

Pebble Beach has been rated as the number one rated public golf course in America. It was the site of the 1992 U.S. Open.
Golf videogames have been popular since Golf hit the Atari 2600 in 1980.

Controls:

MENU SCREEN

D-Pad: Highlight selections.
Start: Begin game.
A: Enter selections.
B: Cancel selections and/or return to preceding menus.
C: Enter selections.

GAME SCREEN

D-Pad: Make various selections.
Start: Pause/unpause.
A: See a close-up of the green and surrounding area
C: Make selections and proceed to the next set of options, start swing and press again when meter reaches the desired strength.
D-Pad Up or Down: Change angle from which you view your shot.
D-Pad Left or Right: Change direction you're facing.
D-Pad Left: Put draw on ball.
D-Pad Right: Put fade on ball.
A,B, or C: Exit fly by view.

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=16098

[E321FB24, 05A486E9]
Pele II: World Tournament Soccer
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer 
Gametype: Licensed
Release Year: 1994
Developer: Radical Entertainment
Publisher: Accolade
Players: 1 to 4 VS; CO-OP
_________________________
Edson Arantes do Nascimento, commonly known to us as football legend Pel?, licensed a second football game, featuring the 24 qualifiers for the 1994 World Cup, each with summaries and tactical advice from Pel?. These can play in either friendly matches or the full tournament. A five-a-side mode is included, taking place on a full-sized field.

The view is isometric, although playing bottom-right to top-left, the opposite of FIFA International Soccer. Weather effects are optional, matches can be between 5 and 45 minutes (in 5-minute increments), and penalty shoot-outs are optional. A full range of formations are available, as well as squads of 22 fictitious players.

Reviewer: Martin Smith
http://www.mobygames.com/game/genesis/pel-ii-world-tournament-soccer

[AAAF3AAE, 5A8ABE51]
Pele!
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer 
Gametype: Licensed
Release Year: 1993
Developer: Accolade
Publisher: Accolade
Players: 1 or 2 VS
_________________________
Soccer, the most commonly played sport worldwide, has been brought to your living room via Pele for the Sega Genesis. Pele, the one-named soccer phenom on whom this game is named after, is widely considered the greatest of all time. You can play Pele alone or with a friend in exhibition matches or in a tournament. By yourself you can play in an 18-game season, or you can enter a practice mode, wherein you work on the fundamentals of the game.

In the two-player mode, players must alternate playing one-player games until their two teams are matched up. There are forty teams, each of them represented by countries and cities from all around the globe. Features in this game that are also part of the sport of soccer itself include free kicks, penalty kicks, replays, roster substitutions, formation changes, goal kicks, throw ins, corner kicks, offsides, and game and team statistics.

Trivia:

Widely considered the greatest soccer player of all time, Pel? has scored more than 1,000 goals professionally.

Controls:

D-Pad: Move player, dribble.
D-Pad + A Button: Scroll field, aim throw-ins, goal kicks, free kicks and corner kicks.
D-Pad Left/Right: Curve ball left/right after a kick on offense.
Start: Call time out.
A Button: Chip ball, quick soft shot to goal, switch control to player nearest the ball on defense, switch player control while ball is in air.
B Button: Pass to another player on offense, check player on defense, head the ball when ball is in air, throw-in pass.
C Button: Bicycle kick when ball is in air, slide tackle, throw-in pass.
C Button (tap): Punch out a low, hard kick.
C Button (hold): Deliver a long, high kick.

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=14341

[D1E2324B]
Pepenga Pengo
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
In this translation of the classic arcade-game "Pengo", you must defeat the enemy by pushing ice blocks together to crush them. You also can capture one if they are shocked and dizzy. There is also a time limit to make it a bit more difficult (you must do it in one minute).

Trivia:

The background song of the coin-op version is called "Popcorn". The group that released it originally was called Hot Butter.

Reviewer: Buuks
http://www.mobygames.com/game/game-gear/pengo

[000A465A, 64E2F366, 9EF5BBD1, AA8B19BC, 94E505B2]
Pete Sampras Tennis
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis 
Gametype: Licensed
Release Year: 1994
Developer: Codemasters
Publisher: Codemasters
Players: 1 or 2 VS; CO-OP
_________________________
Pete Sampras Tennis offers a unique way to play with four players without requiring an adaptor: the game has two input plugs at the top! This device is called a J-Cart, which is the first cartridge to include support for two additional joysticks or gamepads.

Besides letting you play with up to four players, the game offers four modes of tennis: Challenge (one singles or doubles match), Tournament (four to eight players with byes), World Tour, where you'll play in 33 cities around the globe, and Tutorial, which explains all of the game's controls.

Pete Sampras Tennis also includes three court types (grass, hard and clay), 32 different computer players with individual skills and appearances, instant replay, and a continue option via passwords. Over 4,000 frames of animation will show dives, backhands, serves, runs, volleys and forehands, and an umpire will call the game as a crowd looks on.

Controls:

D-Pad: Move player

SERVING

A Button: Automatic serve
B Button: Throw ball in air
B Button (again): Hit ball

DURING PLAY

A Button: Performs a lob shot
B Button: Performs a normal shot
C Button: Dive
Start Button: Pause game

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=1664

[8CA45ACD]
PGA European Tour
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf 
Gametype: Licensed
Release Year: 1994
Developer: Polygames
Publisher: EA Sports
Players: 1 or 2 VS
_________________________
The 8-Meg PGA European Tour updates 1992's PGA Tour Golf II with five new courses, ten new professionals to play against, and an eight-player elimination tournament. These features go along with everything found in the previous Genesis PGA Tour game, including the horizontal swing gauge and draw and fade meter. The featured European Tour players are as follows: Seve Ballesteros, Bernhard Langer, J.M. Olazabal, Tony Johnstone, Ian Woosnam, Sandy Lyle, Rodger Davis, Ronan Rafferty, Colin Montgomerie and Constantino Rocca.

Players can participate in a Practice Round, 72-hole Tournament (against an additional fifty European roster players), Skins Challenge, Match Play, Shoot-Out, or work on their long or short game on either the Driving Range or Putting Green. As in PGA Tour Golf II, you can save your golfer to battery along with statistics such as earnings (in pounds), average, Best 18, Best 72 and number of wins. Curious about the European courses? Players can compete at the Wentworth Club, Forest of Arden, Crans-sur-Sierre, Le Golf National and Valderrama.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=12581

[9448A5C1, 9698BBDE]
PGA Tour '96
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf 
Gametype: Licensed
Release Year: 1995
Developer: NuFX
Publisher: EA Sports
Players: 1 or 2 VS
_________________________
PGA Tour 96 represents a significant departure from previous games in Electronic Arts's popular Genesis golf series. The links are now modeled in 3D, allowing for visible slopes and varied terrain instead of the straight, flat courses in earlier titles. A new swing meter replaces the tried-and-true horizontal bar, appearing as a blue arc just behind your digitized golfer.

Once you press the button to begin the shot, a line will move up along the arc simulating the natural motion of a backswing: hit the button again to determine power and once more for accuracy. If you don't time the swing correctly, you'll either hook or slice the ball depending on where the line falls on the arc.

The three authentic courses include the TPC at River Highlands, TPC at Sawgrass and Spyglass Hill GC. Players can create their own golfers or elect to play as or against one of ten different PGA Tour pros (with statistics based on the 1994 season): Brad Faxon, Fuzzy Zoeller, Craig Stadler, Jeff Sluman, Mark O'Meara, Davis Love III, Bruce Lietzke, Tom Kite, Lee Janzen and Peter Jacobsen.

The five play modes consist of Tournament (against 56 additional roster players), Match Play, Skins, EA Shoot-Out and Practice. Those who would rather get a feel for the swing meter can also "visit" a Driving Range or Putting Green to work out the kinks. Rounding out the package is battery backup to record statistics (both individual and course), tournament progress and created golfers.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=7576

[CAF81B5D, C1F0B4E1, 0489FF8E]
PGA Tour Golf I
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf 
Gametype: Licensed
Release Year: 1991
Developer: Sterling Silver Software
Publisher: Electronic Arts
Players: 1 or 4 VS
_________________________
PGA Tour Golf features 60 real PGA Tour pros; ten of them give advice throughout the game. Modes of play include: practice round, tournament, driving range, and putting green.

Tournament mode allows you to compete against all 60 pro golfers and up to three of your friends. Every shot you take in tournament play is compiled in your career statistics. Battery backup saves your tournament at any time and keeps track of all of your statistics.

There is also four courses, three of which are actual PGA courses, multiple camera angles, and instant replay.

Controls:

A Button: Confirms choices
B Button: Hits the ball
C Button: Activates menus
Start: Return to pro shop

Reviewer: Jonathan Sutyak
http://www.allgame.com/game.php?id=12001

[3321143A, E82B8606, 16B2D816]
PGA Tour Golf II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf 
Gametype: Licensed
Release Year: 1992
Developer: Polygames
Publisher: Electronic Arts
Players: 1 or 4 VS
_________________________
Electronic Arts builds on its PGA Tour Golf franchise by including seven courses, five tourament or skins competitions, improved graphics, and the option to play along with 60 famous PGA golfers. Additionally, PGA Tour Golf II offers a wider variety of shot styles as well as battery backup to save your progress.

Controls:

A Button: Display overhead view, show ball lie, show green grid.
B Button: Strike the ball.
C Button: Draw/fade meter.
Start Button: Menu bar, clear ball lie window.
D-Pad Left or Right: Move cross hair.

Reviewer: Jeff Irwin
http://www.allgame.com/game.php?id=55

[EA949E3E, AEB3F65F]
PGA Tour Golf III
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf 
Gametype: Licensed
Release Year: 1994
Developer: Polygames
Publisher: EA Sports
Players: 1 or 4 VS
_________________________
In PGA Tour Golf III for the Sega Genesis, you can choose from these Tournament Players Club courses: Summerlin, Sawgrass, Avenel, Scottsdale, Southwind, River Highlands, Las Colinas, and Woodlands. Prior to entering a tournament, where you must compete for cash against 60 professional golfers and up to three friends, you can hone your skills in the practice round, the driving range, or the putting green. Tournament play includes a Skins Challenge, Match Play, and the EA Sports Shoot-Out, which is a three-hole elimination contest.

When you are getting ready to hit the ball, you must decide if you want to hook or slice the ball or if you want to hit it straight, depending on the lie of the ball, what obstacles are on the course, and what your follow up shot is going to be like. You must also decide what club to use, how much arc to put on the ball, how hard to hit the ball, and what effect the wind will have on the ball. When putting, you can look at a contour grid, which shows the topography of the putting surface.

Controls:

On the Course

A: Display Overhead View
B: Press three times to hit ball
C: Display ball lie window
D-Pad: Left/right to aim cursor, up/down to change club selection
Start: Display/exit pause menu, pause

The Ball Lie Window

A or B: Cycle through special shots
C: Display/exit ball lie window
D-Pad: Left/right to adjust draw/fade meter, up/down to adjust arc meter

On the Green

A: Display green grid
B: Press three times to hit ball
D-Pad: Left/right to adjust aiming cursor, up/down to rotate green grid or adjust distance
Start: Display exit/pause menu, pause

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=12584

[81D7EF8B]
Phantasy Star 2: Anne's Adventure
Original title: Phantasy Star II Text Adventure: Anne no Bouken
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Translated
Release Year: 2007
Players: 1
Translated by: MIJET
Version: 1.0
_________________________
Translation Description:

This is a translation patch for the Mega Drive Sega Net game entitled "Phantasy Star II: Anne's Adventure". It sports a variable-width font engine with kerning and, as usual, it is a "dual-language" patch, meaning that it supports both Japanese and English, depending on the country code of your machine.

http://www.romhacking.net/trans/1221/

[CD012BE4]
Phantasy Star 2: Huey's Adventure
Original title: Phantasy Star II Text Adventure: Huey no Bouken
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Translated
Release Year: 2008
Players: 1
Translated by: MIJET
Version: 081106
_________________________
Translation Description:

This is a translation patch for the Mega Drive Sega Net game entitled "Phantasy Star II: Huey's Adventure". It sports a variable-width font engine with kerning and, as usual, it is a "dual-language" patch, meaning that it supports both Japanese and English, depending on the country code of your machine.

http://www.romhacking.net/trans/1337/

[CFE19CE4, 6261BE66]
Phantasy Star 2: Kind's Adventure
Original title: Phantasy Star II Text Adventure: Kind no Bouken
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Translated
Release Year: 2008
Players: 1
Translated by: MIJET
Version: 801213
_________________________
Translation Description:

Full English release in typical MIJET fashion. That means, VWF, dual language support by region, and top quality work. No known issues. A patcher program is available on the author's website if you prefer it over the typical IPS patching solution.

Update:

A major overhaul of what some critics are calling "the Blade Runner of very short text adventures."

http://www.romhacking.net/trans/1150/

[FC3F3624, B909D7CC]
Phantasy Star 2: Shilka's Adventure
Original title: Phantasy Star II Text Adventure: Shilka no Bouken
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Translated
Release Year: 2007
Players: 1
Translated by: MIJET
Version: 1.1
_________________________
Description

This is a translation patch for the Mega Drive Sega Net game entitled "Phantasy Star II: Shilka's Adventure". It sports a variable-width font engine with kerning and, as usual, it is a "dual-language" patch, meaning that it supports both Japanese and English, depending on the country code of your machine.

http://www.romhacking.net/trans/1159/

[B4146066, 904FA047, 0D07D0EF]
Phantasy Star II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
In the dark, vast reaches of space, light years from the planet we call home, floats the Algo Star System. It contains three planets, and the middle one is a green, hospitable world called Mota, gripped in a web of insanity.

Phantasy Star II is a role-playing experience like no other. Featuring complex plot twists, numerous characters, and a mixture of sci-fi and fantasy elements. Join forces with Hugh the Biologist, Shir the Thief, Kain the Wrecker, Rudo the Hunter, and many others as you try to unravel the mystery of why Mother Brain has let the planet fall apart.

Controls:

Start Button: Pause; unpause
D-Pad: Move cursor, move player
A Button: Talk to townspeople, advance dialog box, inspect objects
B Button: Cancel command, close selection box
C Button: Open update box, open selection box, activate commonds in selection box

Hints:

- Become invisible -
In battle, get all of your team members KO-ed except for Nei. Then get Nei to cast Nasak and she should KO herself. Then, your characters will turn invisible and you can walk around dungeons freely. 
(This works in all version of PS2)

- Make the game scroll one frame at a time. -
When paused, press C and one frame should go by.

- Slow motion play -
When paused, press and hold B and play as normal. The game should play very slow.

- Switch game music -
This trick allows you to have different music play in other areas, using the slow motion code. First, you go to the area that has the music you want, like the weapons shop for instance. Next, press start and hold B. The game will move in slow motion with no sound, so you can still move. Now, then go to another place and let go of B, then press Start. The music from the place where you first pressed B and Start now plays in this area! Cool glitch!

- Equip armor glitch -
It is possible to have armor equipped even if it is not in your possession. First make sure you have at least two pieces of armor in a characters possession.
1. Go to the equip screen and highlight the armor you want to keep equipped.
2. This is the tricky part...equip/unequip the armor...when it says ".....takes armor" press a confirm button and then QUICKLY press down to the next armor below it and equip/unequip that armor. You need to do it
fast enough so that you see only a little change in the attack,defense, and/or agility from changing equipment.
3. You'll know if the glitch worked because you won't be able to unequip the first piece of armor. Now you can give the armor to another character! Who says you can't have powerful equipment like the NEIMET on just one character?
To cancel the glitch, simply equip another piece of armor over the affected armor slot.
It may take a few tries to get the glitch working because the equipping/unequipping must be done very quickly.

- No random encounters -
When examining the nearby area with the A (Talk, Examine) button, the next step you take is guaranteed not to take you into a battle. Keep hitting the A button (Talk, Examine) while you walk, so that after every step it will say ''There seems to be nothing unusual here.'' No random encounters will happen, but it will take quite a while to maneuver through dungeons this way.

Reviewer: Chris Cuson
http://www.allgame.com/game.php?id=1665

[5C5311B1]
Phantasy Star II [English Fix]
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Translated
Release Year: 2000
Players: 1
Translated by: Naflign's Ego
Version: 1.0
_________________________
Once, long ago, some folks who could both english and japanese realized something. The script for one of the greatest 16-bit RPGs of all-time had been butchered in its English translation. Which is quite a pity, to be sure. So some fellows going by Hirata and Zickefoose rectified it by tranaslating the game into English, and stick it in a text file somewhere. Then Naflign steps in. He adored Phantasy 2 (as anyone in their right mind SHOULD), and set about hacking this script into the game. And guess what?! He met with success. So now, you can enjoy Phantasy Star 2 in it's proper english glory.

http://www.romhacking.net/trans/72/

[4F5DAFB3]
Phantasy Star II: Evil Overload
Original title: Phantasy Star II
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Hack
Release Year: 2007
Players: 1
Hacked by: The Komrade
Version: V1.02
_________________________
This is a thorough alteration of Phantasy Star II for the Sega Genesis that changes nearly every facet of the game; all the changes from the Numan Revolution patch, plus a 50% increase in difficulty, 4 new enemies, many new monster encounters, and altered monster abilities. Not for the feint of heart! But those ready for challenge, get ready for the Evil Overload!. Features:

- Every piece of equipment has had some alteration done to it, from a different strength or opened to use by new characters. There are even many new ones!

- All the characters learn more Techniques.

- The guns have been given major improvements to be better than many bladed weapons and some award defensive bonuses.

- An all-new storyline!

- Every shop inventory has been changed.

- All the enemies give double Experience and double Meseta in comparison to the originals to speed the pace of the game.

- Each character levels up at a different rate, and the weaker ones get massive boosts from level 35 and up.

- Brand new monster sprites and a new enemy!

http://www.romhacking.net/hacks/350/

[039B47A7]
Phantasy Star II: Numan Revolution
Original title: Phantasy Star
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Hack
Release Year: 2007
Players: 1
Hacked by: The Komrade
Version: V1.10
_________________________
This is a thorough alteration of Phantasy Star II for the Sega Genesis that changes nearly every facet of the game. It slightly lowers the difficulty from the notoriously difficult original, it now ties-in better with the rest of the classic Phantasy Star series, with a completely rewritten story, and the great surprise veterans have wanted for over a decade! So newcomers and veterans alike, come enjoy the Numan Revolution! Features:

- Every piece of equipment has had some alteration done to it, from a different strength or opened to use by new characters. There are even many new ones!

- All the characters learn more Techniques.

- The guns have been given major improvements to be better than many bladed weapons and some award defensive bonuses.

- An all-new storyline!

- Every shop inventory has been changed.

- All the enemies give double Experience and double Meseta in comparison to the originals to speed the pace of the game.

- Each character levels up at a different rate, and the weaker ones get massive boosts from level 35 and up.

- Brand new monster sprites and a new enemy!

http://www.romhacking.net/hacks/344/

[55048689, 54D99A4F, C6B42B0F]
Phantasy Star III: Generation Of Doom
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
It's the day of your wedding, and everyone is very excited, not the least of which is you. You're marrying Maia, the mysterious woman found on the shores of your father's kingdom. Suddenly, a giant dragon swoops into the hall and takes flight with your fiancee! 

Being the noble prince, you give chase to rescue your beloved. Here starts your journey into the savage worlds of Phantasy Star III: Generations of Doom. Starting as Prince Rhys, you must battle your way to save your beloved through seven different worlds, and uncover a conspiracy far worse than you ever expected.

Spanning seven worlds, and three generations, you must find and confront this evil. At the end of each generation, choose who you'll marry, and in turn get a different quest. It's up to you to save the world, you and your following generations. Phantasy Star III: Generations of Doom contains four different endings for added replay value, and numerous quests and challenges.

Hints:

- Improve late-game character stats -

A glitch in the game will allow you to make either Laya or Kara always act first in battle and be immune to physical attacks, as well as moderately improve the speed and defense of the rest of the party.

The glitch is activated in Skyhaven, when changing the Legendary weapons into Nei weapons.

1. Decide who you want to always act first and be immune to physical attacks - Laya or Kara.

2. Remove all items from that person. 

3. Make sure everyone else has their appropriate Legendary weapon equipped (Orakio Sword, Miun Claw, Siren Shot, Laya Bow, Lune Slicer).

4. Speak to the second from the left old man, who says "Nei is the word of ultimate power".

5. Check your status screens. For the person who had no equipment, attack and defense should be in the 64,000 range, and speed in the 220 range. For the others, the attack, defense, and speed bonuses of the Legendary weapon they had equipped will be permenantly added to their base stats. (Unfortunately, none of the increases to the attack statistic have effect on damage dealt in battle).

The only way the person with 64,000 defense will be hurt is from a Gnasher (who will do a whopping 4 damage) or from techniques (which are unaffected). She will always act first.

There are 3 side effects which may appear alarming but are in fact harmless.

1. Colours will be unusual - this will be corrected once you check your menu and leave Skyhaven

2. Last person in line will be shifted out of place - this will be corrected once you leave Skyhaven, and the out-of-line person will not prevent you from moving

3. Characters will be renamed - this is permanent but harmless.

- Skip Nial's Generation -

An escapipe glitch allows players to skip over Nial's generation directly to playing Aron. Aron will need to do some of Nial's quest, but it goes much faster and easier with Aron, thanks to his healing and access to the Aero Parts.

1. As Rhys, before fighting the king of Cille, make sure Wren or Mieu has an escape pipe.

2. After defeating the king, select Nial's route by marrying Lena. (Do not choose Maia as the glitch does not work for Ayn.)

3. As soon as the cinema is over and you can move, go into your menu and use an escapipe.

4. As Nial, you will warp back to Cille dungeon. Walk through it again (you will encounter only Chirpers). The king and Maia are waiting in the same place as for Rhys, defeat him once more (an easy task with full HP/TP and a stronger leader). 

5. Select Aron's route by marrying Alair. (Do not choose Laya because Adan will be unable to complete his quest.)

At this point you play as Aron. The Sub Parts, Laya Pendant, Twins Ruby, and Mystery Star that Aron come with are "fakes" that do not work, so Aron will need to collect the real ones as Nial would have.

6. Collect the Aero Parts as normal.

7. Fly to the rebel hideout and pick up the Sub Parts.

8. Go to Hazatak using the caves to Landen, Aquatica, then Aridia.

9. Get Laya as normal.

10. Go to Mystoke and get the Laya pendant.

From this point on finish the game as normal

Reviewer: Chris Cuson
http://www.allgame.com/game.php?id=221

[BEAF3C4D, FE236442]
Phantasy Star IV
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
When the central computer system of Palma, Mother Brain, exploded 2000 years ago, the planet was destroyed. Other planets under the control of Mother Brain were affected as well, including Motavia, home of Chaz the Hunter. The deterioration of Motavia most notably included the creation of horrendous Bio-Monsters. As Phantasy Star IV begins, Chaz is not aware that it is in his destiny to not only stop these monsters -- but also to save the galaxy.

Though Chaz is the game's main character, he is by no means the only one. Many characters are under your control in the game, up to four at a time in a single party. Your quest involves performing many tasks for people in various Motavian towns (and other planets later), learning more about a much larger quest as you go along. There are several comic book-like cut scenes that evolve the game's story (along with a fair share of plot twists). As the game progresses, the party will encounter countless enemies, helping them to gain experience and thus become more effective warriors. Chaz's specialty is with blades, but the eclectic abilities of the other characters will enable you to use powerful magic and other weapons as well.

Controls:

D-Pad: Move characters
Start Button: System menu
A Button: Camp menu
B Button: Cancel selection
C Button: Search area, open containers and doors, talk

Hints:

- Music Test -
Complete the game, and then press B at the ''Start/Continue/Erase'' screen.

- Level 99 Glitch -
If you ever happen to get a character to reach level 99, this odd glitch will occur. Instead of putting a level cap, when you reach level 99 all of your characters will be leveled down to around 40~50. And everytime you should go up a level, your character will go down another level. Although your stats screen will still say you are level 99.

Reviewer: Christopher Michael Baker
http://www.allgame.com/game.php?id=1666

[3363B296]
Phantasy Star IV: Arranged Version
Original title: Phantasy Star IV: The End of the Millennium
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Hack
Release Year: 2008
Players: 1
Hacked by: Sixfortyfive
Version: 1.0
_________________________
PSIV Arranged Version is a slightly more difficult version of PSIV. The main differences include a significantly slower EXP/MST gain in addition to new item and weapon uses. The goal of this romhack is not to force the player to grind for more levels and cash, but simply to force him or her to examine dozens of options that the game makes available to the player that may have otherwise been overlooked in a normal playthrough.

http://www.romhacking.net/hacks/480/

[6B5DCB5E, FB36E1F3]
Phantom 2040
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1995
Developer: Viacom New Media
Publisher: Viacom New Media
Players: 1
_________________________
Rebecca Madison is lurking somewhere in Metropia. This is a problem. She is bent on taking over the world, as so many evil characters are, but this time she has the resources to do it. Rebecca is head of Maximum Incorporated, a business specializing in biotechnology; a business specializing in death. As Kit Walker, aka the Phantom, you must traverse over 60 levels spanning the city of Metropia to stop her.

A map screen will let you choose a sector you want to explore, but don't expect a safe trip. Armies of biots are programmed to attack you! The Phantom can scale walls and swing from ceilings with his inductance rope, fire homing missiles from his smart gun, and even drop special pellets that explode on contact.

There are 14 weapons and five items in total, and you have the ability to control two weapons at a time. An inventory screen allows you to store all of the items and weapons collected for later use. Phantom 2040 also features 20 possible endings based on your performance during the game.

Trivia:

"Phantom 2040" is based on the cartoon series of the same name, which was an early Batman Beyond-like adaptation of the classic Phantom character set in the future.

Created by the legendary Lee Falk and first appearing in february 17th, 1936, The Phantom started his many adventures to rid the world from piracy and evildoers following the footsteps of his ancient lineage as the 21st "Walking Phantom" in the world. In practically no time Falk's newest creation rose to world fame under the King Features Syndicate banner, which placed it in tons of newspapers around the world (Falk was already a major-league player from his earlier success: Mandrake the Magician, and thus commanded true star treatment from his publishers) and remains to this day a well-known classic of comic book history. 

The character also made the leap out of the comic books many times, with a collection of 15 serials in 1943 from Columbia Pictures, an animated series in 1986 (along Flash Gordon and Mandrake) as well as a motion picture starring Billy Zane in 1996 by Paramount (besides the aforementioned Phantom 2040 animated series which had the particularity of being helmed by Peter Chung of Aeon Flux fame). So far this is the only videogame adaptation of the long-running franchise.

Reviewer: 
Scott Alan Marriott
http://www.allgame.com/game.php?id=12562
Syed GJ
http://www.mobygames.com/game/genesis/phantom-2040

[11C79320, 4C41BA98]
Phelios
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter > Horizontal 
Gametype: Licensed
Release Year: 1990
Developer: Namco
Publisher: Namco
Players: 1
_________________________
You are Apollo, the god of the sun. The goddess of the moon, Artemis, has been kidnapped. Being the noble god, who cannot rule the world of light without his other half, you vow to rescue Artemis and make her captor pay dearly. Hopping on Pegasus, the winged steed, you leap to the sky. Suddenly a voice as clear as the moon on a starless night commands your thoughts. It is Artemis, calling to you from the distance. She has been turned to stone, but tells you of the mysterious sword, Phelios, the sword of light. Hoardes of enemies stand in your path, and evil abounds, but you must take your time and survive for is you don't, Artemis is doomed forever!

Reviewer: Chris Cuson
http://www.allgame.com/game.php?id=1667

[B5804771, 56087CFF]
Pink Goes To Hollywood
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: HeadGames
Publisher: TecMagik
Players: 1
_________________________
Television is no longer enough for Pink Panther; he wants to be a Hollywood movie star. During his first audition, the Pinkster manages to spoil a scene starring the famous Inspector Clouseau. Feeling like his chances at stardom are ruined, the inspector seeks revenge. He chases Pink Panther through the various back lots of Hollywood studios, wrecking the sites of such movies as Pinkenstein, Pink Beard and Cat on a Hot Pink Roof. While running scared through the movie sets, Pink Panther must dodge or kill everything from rats to dinosaurs to animated cowboy boots. Luckily, he's armed to the teeth. His arsenal includes a detonator, a fly swatter, a sledgehammer, a can of bug spray and other useful weapons. Also, he can jump on the various critters to get rid of them. To assist Pink Panther in his getaway, toll gates are available. When Pink Panther drops a coin in the toll gate, he gains access to another level or platform.

Trivia:

This game features elements of play from Felix the Cat, Super Mario Bros., Bubsy and any number of other action/side-scrolling platform games.

Controls:

D-Pad Left or Right: Move character left or right
D-Pad Left or Right (twice): Run left or right
D-Pad Up: Enter doors and secret passeges
D-Pad Down: Duck
D-Pad Down + Select Button: Look down
A Button: Select
B Button: Attack
C Button: Jump
D-Pad Down + C Button: Jump down

Hints:

- Cheat Mode -
Press A and C on controller 1 and B on controller 2 immediately after you turn on your Genesis. You can now do any of the three cheats below.

- Full Health -
With the Cheat Mode code on, pause the game and press A.

- Invincibility -
With the Cheat Mode code on, pause the game and press B.

- Level Select -
With the Cheat Mode code on, pause the game and press C. Press Left and Right to switch between levels.

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=1668

[CD4128D8]
Pinocchio
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1996
Developer: Disney Interactive
Publisher: THQ
Players: 1
_________________________
Pinocchio is a sidescrolling action game for the Sega Mega Drive based on the Disney film with the same name.

[28014BDC]
Pinocchio
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1996
Developer: Disney Interactive
Publisher: Virgin Interactive
Players: 1
_________________________
Pinocchio is a sidescrolling action game for the Sega Mega Drive based on the Disney film with the same name.

[ED50E75C, 0A525641]
Pirates! Gold
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1993
Developer: MicroProse
Publisher: MicroProse
Players: 1
_________________________
Sid Meier's classic computer game Pirates! can now be enjoyed on the Sega Genesis with revamped graphics and music in MicroProse's Pirates! Gold. The game offers you the chance to play the role of a pirate in six different game scenarios or careers, each beginning with a different time period in history.

Choose from the following: 1560s' The Silver Empire, 1600s' Merchants and Smugglers, 1620s' The New Colonists, 1640s' War for Profit, 1660s' The Buccaneer Heroes, or 1680s' The Pirates' Sunset. You can also select your nationality, difficulty level and one of five special abilities your character will possess, including fencing, navigation, gunnery, medicine, or wit and charm.

After typing in your family name, you'll have to first win a duel on board a ship before you can start sailing from an overhead view of the Spanish Main. You're then left to your own devices on how to play the game. Earn titles by fighting for kings of different nations, battle ports, attack and acquire bigger ships, hire crew members, sell goods or even search for buried treasure.

Besides starting a new career, you can assume command of one of six famous expeditions, practice sword fighting or view the Hall of Fame of top pirates. Up to four games can be saved to cartridge, so you can resume your buccaneering whenever you feel the urge to pillage and plunder. Just make sure you have enough rations to last your trip and gold to divide among your crew!

Controls:

D-Pad: Move character
Start Button: Pause
A Button: Main selector
B Button: Secondary selector
C Button: Captains cabin

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=14623&tab=controls

[F7FD4060, D48A8B02, 1E0E0831]
Pit-Fighter
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1991
Developer: Sterling Silver Software
Publisher: Tengen
Players: 1 or 2 VS
_________________________
Pit-Fighter is a no-rules, unregulated fighting game which lets you control one of three digitized fighters: Buzz, a body builder and former pro wrestler; Ty, a kick-boxing Pit-Fighter veteran; and Kato, a speedy, very agile Karate expert. Each character has three super moves. In addition to fighting with fists and feet, weapons such as sticks, knives, crates, and garbage cans are available throughout the game. As you progress through the levels, you'll eventually face ten different fighters, each of them with unique abilities and fighting techniques. The fights take place in seven different areas: a warehouse, a garage, a subway station, a high-rise building, a bar, a freeway overpass, and a wharf. Like most fighting games, the one-player game is a series of one-on-one fights. The two-player simultaneous mode, however, differs from the norm in that instead of fighting each other, you and your gaming partner fight two of the bad guys. As the fights play out, a crowd of anxious spectators cheer. If you get too close to the audience, you get shoved back into the middle of the action.

Controls:

A Button: Punch (if someone is near)
A Button: Pick up object
B Button: Kick
C Button: Jump
A + B Button: Pick up a weapon or person
B + C Button: Execute a jump kick
A + C Button: Defend
A + B + C Button: Super move
D-Pad Down + A + C Button: Duck
D-Pad: Move player
D-Pad Left/Right (tap twice): Evade move
Start: Start game; pause/unpause game

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=1670

[A3C8403A, F917E34F]
Pitfall!: The Mayan Adventure
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Activision
Publisher: Activision
_________________________
Pitfall: The Mayan Adventure is a side-scrolling action game in which you play adventurer Pitfall Harry Jr in search of his father Pitfall Harry. You battle your way through the Mayan jungles, waterfalls, deserted mines and can bungee jump and boomerang your way to safety. There are 13 levels and the action is fast and gripping. You will need to be attentive-and quick. Or prepare to die.

Trivia:

Pitfall: The Mayan Adventure utilized the initial release of DirectX and was one of the first PC games to be released as a native Windows 95 executable.
Pitfall: The Mayan Adventure is based upon the groundbreaking Pitfall!, which Activision released to the Atari VCS in 1982.

Controls:

D-Pad: Move character, aim weapon, look
A Button: Shoot
B Button: Jump
C Button: Whip sling

Reviewer: Corn Popper
http://www.mobygames.com/game/genesis/pitfall-the-mayan-adventure

[5C8DADD8]
Pocket Monster
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Pirate
Players: 1
_________________________
A Pirate/Hack for the NES, run around as Pikachu. Jumping on....stuff. Just awful game making here. 

http://www.youtube.com/watch?v=LJ8UB810j5o&feature=related

[C0F348EB]
Pocket Monster II
Platform: Sega Genesis / Mega Drive
Region: Pirate (Hong Kong)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Pirate
Players: 1
_________________________
Arrggh no! Nintendo's annoying electric mouse and his mates make it onto the Genesis in this surprisingly enjoyable platform game, shocking...

The Hong Kong Pirates have obviously spent a lot of time on this one for a change, it has great graphics and above average level design, even if it does rely a little too heavily on leaps into the unknown. Features all the usual platform game elements and you can dispatch the other pok?mon by either jumping on their heads in the usual manner or by lobbing the pok?balls you find scattered around the levels at them. All the pok?mon are actually recognizable too although one or two do seem to have been "borrowed" from other games, the bunny for instance looks very much like it's been lifted straight from Mega Bomberman. They took the part about Picachu being a mouse a little too seriously though because when he turns to face you he sports the most amazing set of teeth, even Bugs Bunny would be jealous. You can bet if Nintendo know about this games existence that they're not very happy.

http://www.genesisproject-online.com/Genesis/P-q/PocketMonster2.html

[8838A25D]
Pokemon Crazy Drummer
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Pirate
Players: 1
_________________________
Chinese Pirate developed with Tomsoft's MD development tools.  

It plays somewhat like Stepmania or D-Pad Hero. ~Rx

http://www.sega-16.com/forum/showthread.php?t=4175

[7EBAC09A]
Pokemon Stadium
Platform: Sega Genesis / Mega Drive
Region: Pirate (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Pirate
_________________________
No information online about this Pirate game.  ~Rx

[BD74B31E]
Populous
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Realtime 
Gametype: Licensed
Release Year: 1991
Developer: Bullfrog Productions
Publisher: SEGA
Players: 1
_________________________
Populous for the Sega Genesis gives you the power to completely control a world, bestowing you with the gift to control natural disasters like volcanoes, earthquakes, floods, and fires. You must also prepare lands for settlement and expansion. The larger the settlement, the more advanced it becomes.

With great power also comes great responsibility, so it's up to you to defeat the forces of evil in a showdown at the Armageddon. You command a group of loyal followers who obey your every whim. Send them into battle, or make them build a castle for defense. It's your decision. 

As you build strength and gain followers, your powers grow and so does your ability to crush the dark enemy. No one ever said being a god was easy, but Populous makes it possible to live out the ultimate supernatural fantasy. Five hundred worlds are yours for the conquering.

Controls:

D-Pad: Move cursor
A or C Button: Make selections
D-Pad + B Button: Scroll map
Start Button: Pause/unpause

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=1673

[7968E6CD, EE988BD9]
Populous II: Two Tribes
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Realtime 
Gametype: Licensed
Release Year: 1993
Developer: Panelcomp
Publisher: Virgin Interactive
Players: 1
_________________________
Populous II: Two Tribes gives players the chance to battle throughout ancient Greece, against the Grecian pantheon of gods, for control of the world. Players can customize their deity, develop devastating elemental powers including a rain of fire, lightning bolts, and summon multiple effects for increased damage.

http://www.allgame.com/game.php?id=14691

[C0DA4E59, 8C00AD61]
Power Drive
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing 
Gametype: Licensed
Release Year: 1994
Developer: Rage Software
Publisher: U.S. Gold
Players: 1 to 8 Alternating
_________________________
Overview:

Power Drive is an arcade racing game based around rally driving. Handbrake turns and lurid powerslides are both possible, and the steering is suitably loose.

There are 3 types of stages - individual time-trials, head-to-head races against the computer, and some skill tests. There are 8 rounds of gameplay, set across countries ranging from Sweden to Kenya. You get prize money for winning races, and it costs money to repair damage.

Reviewer:

B.L. Stryker
http://www.mobygames.com/game/genesis/power-drive

[8D83870F, FB599B86]
Power Monger
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Realtime 
Gametype: Licensed
Release Year: 1993
Developer: Sprytes
Publisher: Electronic Arts Victor
Players: 1
_________________________
Powermonger takes the basic design and concepts of Bullfrog's previous game Populous, and places it in a war context. The game cast the player as a dispossessed warlord plundering his way through 195 territories on the way to world conquest. Several other leaders have the same goal.

Gameplay:

The gameworld is now made up of polygons, so the view can be rotated and moved with greater freedom than Populous. Trade, diplomacy, inventions, and scorched earth invasions all play a key role in how the player progressed through the game. Two-player games via modem links are available on computer versions.

Hints:

- Conquest Password -
Select the ''Restore Conquest'' option and enter the password 2MNOA2WSD. Now you should be able to select any of the 195 territories on the map.

- Last Level Password -
Use this code to warp to the last level: TJ3DP2TJW7TI5PJ3DJ4PJLIKPHAKJEKOGO 

Reviewer: PCGamer77
http://www.mobygames.com/game/genesis/powermonger

[45AE13A1, 7ADF232F]
Powerball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports 
Gametype: Licensed
Release Year: 1991
Developer: Namco
Publisher: Namco
Players: 1 or 2 VS
_________________________
In this game you take on the role of 1 out of 8 teams who represent various nations vying to become the Powerball champions. Powerball is a game consisting of a hybrid of sports such as American football, soccer and rugby. You play on an 100 yard field trying to score on the opposing team. Scoring consists of either running into your opponent's end zone holding the powerball for a touchdown or kicking the ball into your opponent's net to score a goal. Goals are worth 1 point, and touchdowns are worth 3 points. The game modes are 1 or 2 player exhibition play, and 1 or 2 player league play. League play allows you to use bonus points, and distribute them to your teammates to improve their statistics.

Hints:

- Extra Teams -
To gain access to four extra teams, press B, B, C, B, B, and C during the team display screen.

- Level Passwords -
Enter the following code at the Password Screen.... 
1st Championship: PUDCR 
2nd Championship: CMOPE 
Semi-Finals: BFOOE 
Finals: OADBR 
Then you should go to your desired level

- Sound Test -
Go to the ''League Continue Mode'' and choose China as your team. Now enter the password KWGEN and hit start. You'll now have a Sound Test option.

Reviewer: ALAKA, gamewarrior
http://www.mobygames.com/game/genesis/powerball

[AB7BB991, BDBA113E]
Predator 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1992
Developer: Teeny Weeny Games
Publisher: Arena
Players: 1
_________________________
In this game based on the 1990 movie starring Danny Glover, you play the role of Lieutenant Michael P. Harrigan as you investigate the strange murders in the city of Los Angeles. Adding to the difficulty is the ongoing war between Colombian and Jamaican gangs, not to mention reports of some peculiar creature hanging around the area...

Predator 2 is an angled overhead shooter consisting of seven levels. The first level has you blasting gang members while making your way through the urban streets trying to find nine hostages. After rescuing the downed officers, find the exit and you'll be taken to the rooftops to fight it out with armed helicopters and even more gang members. Rescue fourteen hostages and you'll be able to progress to the next level.

Subsequent levels all involve rescuing a certain number of hostages while fending off the repeated shots of rival gang members. You'll also have to deal with the invisible Predator, who will try to target you with its laser sights (resembling a red triangle). Keep moving to avoid it and you just might live long enough to see the next level!

The goal of the game is to eventually confront the creature(s) on board the alien ship. Yet in order to make it that far, you'll have to find the following equipment (Harrigan automatically carries a pistol with unlimited ammo): rifle, scatter gun, sawed-off shotgun, grenades, flak jackets (life meter increases to 100 percent) and first-aid kits (extra life and full health).

Before you are ready to confront an alien, you'll need to first acquire its weapons, including a spear, flying disk and net. As you might have guessed, ordinary guns or grenades cannot harm Predators. Three difficulty levels (normal, hard or easy) will determine how many lives you start with as well as the amount of damage you can take before dying. A password system lets you continue your pursuit of the Predator aliens through seven hostage-filled stages.

Controls:

D-Pad: Move character
A Button: Fire weapon
B Button: Locks body position
C Button: Scroll through special weapons
Start Button: Pause

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=1676

[51016631, 303B889F]
Premier Manager
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em U
Gametype: Licensed
Release Year: 1995
Developer: Gremlin Interactive
Publisher: SEGA
Players: 1 or 2 VS
_________________________
The first game in Gremlin's series of football management games. You start off managing a team in the Conference (the fifth tier of English football) and aim to progress up the leagues, either by improving your existing team or earning jobs at better clubs elsewhere.

The features at your disposal include selecting training regimes, planning tactics for each match based on your opposition's strengths and weaknesses, scouting for new players including youth prospects, and arranging sponsorship and stadium improvements (so as to attract more fans).

The transfer system is a crucial part of the game, as you aim to sign players (who are broadly rated in each of the main skill areas) up against other teams who want them, and sell off players you don't need. You have an overdraft available, but make sure not to exceed it.

The game supports up to 4 players, whose matches all take place at the same time. You can make tactical changes and substitutions mid-match.

Reviewer: Sciere, Martin Smith
http://www.mobygames.com/game/genesis/premier-manager

[FCCBF69B]
Premier Manager '97
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em
Gametype: Licensed
Release Year: 1996
Developer: Gremlin Interactive
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Premier Manager 97 is the second Mega Drive game in the hit football managing game series of the early nineties. Similar to the first run of games in the series (released between 1992 and 1994), the manager starts (in the Full Game mode) as a lowly division 3 (not Conference) manager, where the goal is to get the club to the top divisions, or get signed to better placed teams. In the Demo mode, the player can choose any Premier League team, but only for a season.

In either of the modes, the player is responsible for carefully assembling the team (and unlike other managers, selecting the appropriate tactics is crucial to win the game), get the best from the transfer market by selling the fading stars and outselling the biggest clubs in England in the quest for the stars of the future, improve stadium capacity and quality (including seating, roof, security and others), sign good deals for ground advertising and balance the budget to make the team finish the season out of the red.

Matches are always simulated, with a ruler showing where the ball is, and with text messages showing actions (like "player passes", player tackles" and so on). The chances of goals are shown in LED-style animated clips.

Reviewer: Luis Silva
http://www.mobygames.com/game/genesis/premier-manager-97-

[AE8B0A1A, 2884C6D1]
Primal Rage
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1995
Developer: Probe Entertainment Limited
Publisher: Time Warner Interactive
Players: 1 or 2 VS
_________________________
A meteor struck the Earth, and caused great chaos. Seven gods from ancient times awoke, and are now attempting to take control of the post-apocalyptic world.

Primal Rage is a one-on-one fighting game featuring dinosaurs and giant apes as the fighters. The graphics are done with digitized stop-motion animation. Gameplay is similar to Mortal Kombat in that it is viewed from a side perspective, and features deadly finishing moves at the end of the match.

Trivia:

There was going to be a sequel Primal Rage 2 but due to poor sales it got cancelled. However Atari felt it need a sequel in one form or another so the book written John Vornholt called Primal Rage: The Avatars was made instead of a second game.

Controls:

3-BUTTON CONTROLLER

D-Pad: Move character
Start Button: Upper quick
A Button: Upper fierce
B Button: Lower quick
C Button: Lower fierce

6-BUTTON CONTROLLER

D-Pad: Move character
X Button: Upper quick
Y Button: Upper fierce
A Button: Lower quick
B Button: Lower fierce
Start Button: Pause

Reviewer: PCGamer77
http://www.mobygames.com/game/genesis/primal-rage

[5AA53CBC]
Prime Time NFL with Deion Sanders
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1995
Developer: Farsight Technologies
Publisher: SEGA
Players: 1 to 4 VS; CO-OP
_________________________
In this sequel to Sega's NFL '95, Prime Time NFL Football starring Deion Sanders increases the difficulty, expands stat tracking to over forty categories, and adds a record book that saves top individual and team performances around the league. 

These complement established features such as the NFL and NFLPA licenses, all thirty teams including Jacksonville and Carolina, star players such as Troy Aikman and Steve Young, as well as player stats based on the 1994 season.

Prime Time also allows you to create, sign or release players, toggle injuries, customize playbooks, choose weather conditions, relocate any team to any city, play multiple schedules, and save up to fifteen user records.

View the action from 65 yards down the field so you won't miss that single coverage on third and long. Make the plays as the quarterback or elect to become the receiver at the line of scrimmage. You've played the other games, but are you ready for Prime Time?

Controls:

D-Pad: Move player
Start Button: Pause

OFFENSE

A Button: Switch, receiver, switch receiver control, catch, spin
B Button: Call audible, speed burst, hurdle
C Button: Pass, dive

DEFENSE

A Button: Next defender, bat pass, switch to closest defender
B Button: Tackle, speed burst
C Button: Dive, power kick

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=12193

[A71EC404, 13C181A4]
Prince Of Persia
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Broderbund
Publisher: Tengen
Players: 1
_________________________
In an hour the princess must decide: marry the Grand Vizier Jaffar or die. You are the only one who can save her, but you've been arrested and thrown in the dank dungeons far below the palace where the princess nervously waits in a room at the top of a tower. You escape the guards' clutches, but you have a long way to go to rescue your true love and depose the cruel tyrant who rules his land with an iron fist. To get there, you'll have to leap across bottomless chasms, avoid spikes which shoot up from the floor, and battle nasty swordsmen.

Played in real time, Prince of Persia gives you exactly one hour of game time to master its secrets and reach your objective. Using animation modelled after the movements of real people, creator Jordan Mechner has crafted an intriguing game which not only looks wonderful, it has the feel of an old adventure film, with you in the title role.

Controls:

D-Pad Left or Right: Turn around, run left or right.
A Button + D-Pad: Take careful steps, strike with sword.
B Button: Jump, block.
D-Pad Up: Jump up to ledge.
D-Pad Down: Climb down ledge, crouch.

Hints:

- Level Passwords -
Enter the following code at the Password Screen....

Level 2: MTUQNM 
Level 3: TYZKRM 
Level 4: STUJJX 
Level 5: ZYZDNX 
Level 6: KJKBWC 
Level 7: CZZGKN 
Level 8: QJKHTS 
Level 9: APPEXS 
Level 10: HUUYAT 
Level 11: ZJKAFL 
Level 12: RZZFTV 

Then you should go to your desired level

Reviewer: Brad Cook
http://www.allgame.com/game.php?id=1678

[3AB44D46]
Prince of Persia 2
Platform: Sega Genesis / Mega Drive
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Prototype
Publisher: Unreleased
Players: 1
_________________________
Megadrive port of Prince of Persia 2, sequel of one of the greatest games ever. In a quick comparison, this port is worse than the SNES one (sadly). This game was canned for unknown reasons.

http://www.hidden-palace.org/?releases/29

[8EAA2100, CC8B2B69]
Pro Quarterback
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1992
Developer: Tradewest
Publisher: Tradewest
Players: 1 or 2 VS; CO-OP
_________________________
Pro Quarterback is an arcade-style football game with a view just behind the quarterback, allowing you to see down the field without the use of passing windows. Choose between 26 professional caliber teams and challenge either the computer or a friend on one of six different field surfaces: grass, mud, dirt, snow, rain and artificial turf. Want to team up against the computer? Pro Quarterback also allows for cooperative play with one person playing QB and the other controlling the receiver. After the kickoff, select from seven plays on defense or up to eight plays on offense, which can be flipped to keep your opponent guessing. The game also has instant replay, adjustable quarters (2, 5, 10 or 15 minutes) and game statistics updated during halftime and at the end of the game. Gridiron fans take note: Pro Quarterback does not feature an NFL or NFLPA license to include real teams or players.

Controls:

OFFENSE

D-Pad: Pan camera to sidelines, adjust kick direction, move player.
D-Pad + B: Dive.
Start: Pause for time out or instant replay.
C: Cycle receivers.
B: Snap, kick, pass, dive, instant replay.
A: QB becomes runner, time out, break tackle.

DEFENSE

D-Pad: Move player.
D-Pad + B: Dive.
Start: Pause for time out or instant replay.
C: Cycle players before snap, choose closest to ball after snap.
B: Dive, block, instant replay.
A: Jump, call time out.

Reviewer: Scott Alan Marriott
http://www.allgame.com/game.php?id=12601

[EDFCBF6E, 11E9C9F2]
Psycho Pinball
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Pinball 
Gametype: Licensed
Release Year: 1994
Developer: Codemasters
Publisher: Codemasters
Players: 1 to 4 Alternating
_________________________
Psycho Pinball is another pinball game in the style first introduced in Pinball Dreams and later popularized in Pinball Fantasies. Standard features of these types of pinball simulations include an animated backglass display, multiple bonuses including a multi-ball, extra ball, etc., and background music that changes based on active specials.

There are three main tables:

- The Abyss (Aquatic theme)
- Trick or Treat (Horror theme)
- Wild West (Western theme)

...but an additional gimmick is a fourth Psycho Pinball table (circus theme) that has bonuses that can launch you to the other three tables, leading to massively high scores (and very long gameplay times).

Hints:

- Extra ball -
To get an extra ball pause the game and press Down, B, C, B, Right, Right.

- Play mini games -
To play the minigamess at any time during the game press: B, A, B, B, A, C, A, C.

Reviewer: Trixter, //dbz:
http://www.mobygames.com/game/genesis/psycho-pinball

[70132168, 5D5C9ADE]
Puggsy
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1993
Developer: Traveller's Tales
Publisher: Psygnosis
Players: 1
_________________________
Puggsy is a platform game with a combination of action and puzzle-solving elements. You control the the creature Puggsy, who has crash landed on an alien planet and had his spaceship stolen. Your goal is find the spaceship so you can get off the planet and return home. To do this, you will need to make your way from the start to the exit of numerous levels which take place in a variety of environments. Throughout each level are a variety of objects which you can pick up; on many of the levels you will need to figure out how to use the objects available to you in order to reach the exit. Some objects can used (like a gun or keys), and objects may be thrown, moved around and stacked. Of course, each level will also have a variety of bad guys wandering about which will cost Puggsy one of his lives if he's caught. On your quest there will also be six evil guardians which will need to be defeated before you get your spaceship back!

Trivia:

The Puggsy character originated in a series of demo animations made for the Amiga in the late 80s and early 90s. As you may gather from this, the game was originally planned for release several years earlier. In the animations Puggsy was silver rather than red; Nik Wild of Psygnosis claimed that the change was made to help people with black and white TVs.

Hints:

- Bonus level password -
Enter this password at the password screen to gain access to a bonus level - 
123,765,444 
177,075,537 
457,337,735 

- In game reset -
During gameplay, press A + B + C to exit the current level.

- Unlock all levels -
Enter this password at the password screen to unlock all the levels in the game - 
600 276 007 
314 325 663 
037 356 576 

Reviewer: Servo, quizzley7
http://www.mobygames.com/game/genesis/puggsy

[A8E0DE99]
Pulseman
Original title: Pulseman
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Translated
Release Year: 2007
Players: 1
Translated by: MIJET
Version: 070226
_________________________
Pulseman is an electric hero who was created to fight cyber crime. Combat the galaxy gang throughout 7 stages with around 50 levels. Pulseman is best described as a fusion between the gameplay of Sonic the Hedgehog and Mega Man in ways of gameplay.

Translation Description:

As seems to be standard practice with MIJET's work, the patch contains both the original Japanese and the English translation. The correct translation is chosen based on the region of your Genesis or emulator internally thanks to some ROM Hack wizardry. Check the readme if you're interested in getting an inside look at the hacking from the author's perspective.

As for the translation itself, it's stellar work as usual. There wasn't much text in the game (the readme states a mere 22 strings), but it was all handled with tender loving care, which shows brilliantly. Strangely enough, there is some spoken English in the game, but that's translated. In addition, all instances of Engrish have been fixed.

Overall, this is a very nice translation, and since it's the only one for this game, I highly recommend it.

Reviewer: boffin limbuddle
http://www.mobygames.com/game/genesis/pulseman
http://www.romhacking.net/trans/1099/

[7F26614E]
Puyo Puyo
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1992
Developer: Compile
Publisher: SEGA
Players: 1-2
_________________________
Puyo Puyo is a Japanese puzzle game developed by Compile as a spinoff to their Madou Monogatari series of RPGs.

The original Puyo Puyo was released in 1991 for the MSX2 computer and contained a basic one-player free-play mode, missions, and basic two-player mode. However, Sega and Compile worked on a heavily expanded version for the Sega System C-2 arcade board and released it in 1992. This version has been ported to various consoles, including the Sega Mega Drive, Sega Master System, and Sega Game Gear, and has formed the basis for the entire Puyo Puyo series.

In North America and Europe, it was initially released in a heavily localised form, the Sega version being Dr. Robotnik's Mean Bean Machine.

[25B7B2AA, 51AD7797]
Puyo Puyo II
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1994
Developer: Compile
Publisher: Compile
Players: 1 or 2 VS
_________________________
A falling block game in which the goal is the combine four or more blocks of the same color which then disappear. The remain blocks will fall down and can produce combos which can cause special blocks (can only be destroyed by eliminating adjunct blocks) to appear at the enemies field.

This game includes a story mode, in which Arle (the main character) fights against computer enemies, a vs player mode, a four player mode (SNES only), and an endless mod

Opipeuter Inconnivus
http://www.mobygames.com/game/genesis/puyo-puyo-2

[4106A65B, 49AFED9B, 1801098B, A5C946B3]
Quackshot Starring Donald Duck
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Disney Interactive
Publisher: SEGA
Players: 1
_________________________
While Uncle Scrooge naps, Donald Duck is flipping through some old books in the library.

Waaack! Out falls a strange piece of paper from one of the books. It's a long-lost message from King Garuzia, the old-time ruler of the Great Duck Kingdom. He's hidden his most prized possession somewhere on earth. And he's left a map that leads to its whereabouts!

"I could be rich! Richer than Uncle Scrooge," Donald thinks to himself. But Big Bad Pete and his Ducky Gang are lurking outside the window. They're about to snatch the map, but Donald dashes away, safe for the moment.

"Donald, you're late!" Daisy scolds. "But Daisy, some-thing fabulous is waiting for me!" Donald squawks. "If I can find it, it will be a terrific surprise for you. I'll tell you all about it when I get back!"

If he comes back! Donald has no idea what dangers surround the hunt for the Great Duck Treasure. He only knows that he'll do anything to find it...

--From the Genesis Quackshot Starring Donald Duck instruction manual.

Overview:

I never knew how ineffective a bathroom plunger was as a weapon until I used one against a man with a bazooka. Sadly, Donald only has such outlandishly stupid weapons to use against people armed with the best weaponry money can buy. Normally I advise to charge forward, but what idiot would do so armed only with bathroom plungers, popcorn shooters and bubblegum blasters? Donald Duck comes to mind.

Yeah that's your arsenal, but if the job were easy a former American President would probably take it. But here we have the famous and frighteningly demented Donald Duck to the rescue. If he doesn't just freak out and bust a hole through your computer screen, you just might win the game.

As the moose should have told you at the entrance, Donald has found a treasure map and is on a worldwide search for Vidalia onions (no, of course not, treasure). He encounters numerous bad guys that he must defeat with his limited weaponry and even more limited intelligence. Donald travels first class on an aircraft piloted by his three nephews Pebbles, Bam Bam and Dino Huey, Dewey and Louie to ten exotic locations (if you consider downtown Duckburg exotic) such as Duckburg, Mexico, some Aztec Ruins, Translyvania, a Viking Ghostship (dark and moonlit - hint, hint), the South Pole, the Maharaja's Palace, Egypt (notice, not the Egypt), Ducky Gang's Hideout and Great Duck Treasure Island.

The game opens like a movie, which is original. Great graphics, as should be expected with most SEGA games. The manner in which you must win the game, moving back and forth through locations, is also original, making the game non-linear. I give it a 90, Mr. Clark. Easy to dance to and the words make a lot of sense.

Directions:

Donald chooses locations from the map to travel to and is transported to them by aircraft. He must fight his way through the locations, finding helpful objects that will assist him in his adventure, until he arrives at a place where he cannot continue without a special weapon or item.

This point is called a "checkpoint," and it is from here that he can call his aircraft. Hopefully a friend there will give him a clue as to what he needs, or the object needed will be obvious. He plants his flag (this is where he will return to when he comes back to the location), calls his aircraft, and travels to another location in search of the object.

Weapons:

- Yellow Plunger - 
only stuns bad guys for a few moments, but you get an unlimited supply

- Red Plunger 
fights foes and lets Donald climb obstacles (he's a Duck that talks but doesn't fly)

- Green Plunger 
sticks to critters that can fly, unlike ducks  Donald finds it on a dark night while looking for his courage

- Popcorn Shooter 
loaded by picking up corn items

- Bubblegum Shooter 
break downs obstacles  Gyro Gearloose has the ammo

Controls:

A + LEFT: Dash Left
A + RIGHT: Dash Right
B Button: Fires Weapon
C Button: Jump / Choose Weapon
Start Button: Start / Weapon Screen
UP: Climb Ladders
DOWN: Duck / Descend Ladders
UP + B: Shoot Upwards
DOWN + LEFT + C: Slide Left
DOWN + RIGHT + C: Slide Right

Hints:

- Pepper Madness -
Pause game play after Donald eats a pepper. Press Up 4 times, Down and resume game play.

- Checkpoint -
The box to the left of the points meter on the information bar will start flashing when Donald is near a checkpoint. 

http://www.gamefaqs.com/console/genesis/home/586403.html

[C218EF0D, 74736A80]
Quad Challenge
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing 
Gametype: Licensed
Release Year: 1991
Developer: Namco
Publisher: Namco
Players: 1-2
_________________________
Saddled on a high-performance all-terrain vehicle, you hear the roar of racing engines and scan the brutal dirt track ahead. The unforgiving clock counts down; THREE... strap helmet, TWO... rev it up, ONE... explode from the gate!

Slam into high, and torque up to brain-warping speed! During tight cornering, cut hard, shift low, and fan the brakes. You'll feel huge racing tires claw for traction. Control four-wheel drift or you'll spin out. On straightways, you'll hit rises and go airborne. Throttle down to soften your landing. Challenge a computer-controlled rival, or compete head-to-head against your buddy. Choose from 9 twisting race tracks on practice mode. Choose from 4 vehicles, each with unique horsepower, handling, and acceleration features. Play the Circuit Championship, a 16 track password race to glory!

http://www.gamefaqs.com/console/genesis/home/586404.html

[D737CF3D]
Race Drivin'
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing 
Gametype: Licensed
Release Year: 1993
Developer: Polygames
Publisher: Tengen
Players: 1 or 2 Alternating
_________________________
Here it is... the amazing conversion of the smash arcade sensation brings screaming-fast car racing to the Genesis! Pound the pedal and grind those gears, down the straights and around wicked hairpin turns. Whip through hairy S-curves, gut-flipping loop-the-loops and crazy corkscrews! With three cars to choose from, multiple music tracks and cool sound effects, Race Drivin' brings arcade-style auto speed competition to the Genesis!

Gameplay:

The gameplay resembles a driving game, featuring a car similar in appearance to the Ferrari Testarossa. The screen shows a first person perspective from inside the car, throgh the windshield. To separate it from other driving titles of that era, stunt loops and other road hazards were added. The game generally consists of 1 or 2 laps around the stunt track. In certain modes, the player races against the computer controlled car, Phantom Photon. The game challenges the players in a daredevil fashion and broke away from traditional racing games like Out Run or Pole Position. Stunts, a racing game produced later, has similar visuals, controls and tracks.

It also features a realistic manual transmission mode and force feedback steering wheel, in which the driver would have to properly operate the car as they would in real life.

A notable feature of the game is the "instant replay" display that is presented after a crash, which sets Hard Drivin' apart from most driving games of its time, which after a crash would just put the player back on the road, stopped, and let them accelerate again. Before resuming play after a crash, Hard Drivin' would run an approximately ten second animation, captioned "Instant Replay", which showed a wide aerial view of the movements of the player's car and surrounding vehicles leading up to the crash, with the player's car always centered on the screen. During the replay, the player could not change the action on screen, but the replay could be aborted to immediately get back to active gameplay. The replay would continue for about two or three seconds after the crash, showing a polygon-rendered fireball and the movement of the car, including any spinning, flipping, or bouncing off the struck obstacle.

The replays add to the appeal of the game and actually add a motivation to crash in spectacular ways in order to see them played out from the aerial view. Besides collisions, a non-survivable landing after going airborne (even if the car landed right-side up), or even going too far off-road, could cause a crash which would be replayed like any other crash, with the car even exploding into the same orange fireball. The game tracks the player's progress around the track by invisible waypoints (denoted by flags on the course map showing the player's progress when the game ends due to time running out), and after a crash, the car is placed back on the track at the last waypoint passed; this sometimes is a significant distance back from the point of collision. (One of the waypoints on each track was the marked checkpoint about halfway around, which when passed granted the player extra time.)

Race Drivin's approach to collisions or unrealistic events-putting the car back on the road at a standstill-was the norm for driving games until later games such as Cruisin' USA and its successors introduced intentionally artificial physics to force a car to always stay near the road and land right-side up pointing forward.

After going goes off-road, the player has ten seconds to return to the road, or else he will be stopped and returned to the road, at a standstill, at the last waypoint passed (just like when a crash occurs, but without an instant replay.)

http://en.wikipedia.org/wiki/Race_Drivin%27
http://www.gamefaqs.com/console/genesis/home/586409.html

[457FB915, 2E6EEC7E]
Radical Rex
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Beam Software Pty
Publisher: Activision
Players: 1 or 2 CO-OP
_________________________
Radical Rex is a fire-breathing Tyrannosaurus on a skateboard who has to save the dinosaur race under the spell of an evil creature. The game consists of 10 levels set in the prehistoric age. Radical Rex can use a skateboard or glide down hills, jump, kick and breath fire. Tougher enemies need multiple hits and when burnt Rex needs to kick them once more to destroy them or use his scream (hits everything on the screen). While playing Rex collects eggs, health, power-ups for his fire breath and scream refills. Checkpoints are shown as torches that need to be charged with fire. After each level, there is a Bomberman-like sequence to earn an extra continue. Enemies include flies, turtles, toads and all kinds of dinosaurs.

Hints:

- Stage Select -

At the title screen, press the following on Controller 2:

A, C, Down, Right, Up, B

- Stage Select -

Press A, C, Down, Right, Up, B, on Contoller 2 to get a Stage Select.

http://www.mobygames.com/game/genesis/radical-rex
http://www.gamefaqs.com/console/genesis/code/586410.html

[7068E12B, F839A811]
Raiden Trad
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical 
Gametype: Licensed
Release Year: 1993
Developer: Seibu Kaihatsu
Publisher: Micronet
Players: 1 or 2 CO-OP
_________________________
In the year 2090, Earth is invaded by extra-terrestrials. The World Alliance of Nations has developed a supersonic attack fighter, Raiden, to defend the Earth. A pilot must take control of the experimental fighter to destroy the alien warships that just happen to look like odd variations of typical military tanks and planes with gadgets attached to them.

Gameplay:

The formula of the game is simple and typical for the era of this game. The player pilots the "Raiden Supersonic Attack Fighter" through waves of enemies, and several levels. There are two types of weapons, and the player can collect several powerups for them to make them stronger. There are bombs and missile powerups as well as collectable medals which add to the score.

- Fighter -

Raiden fighter always starts with vulcan main weapon.

When player dies, the fighter drops items, based on the former fighter's weapon powers.

- Weapons -

    - Main weapon. There are 8 weapon levels:

        - Vulcan: Fires wide formation shots (max 7 directions).

        - Laser: Fires forward-concentrating shots.

    - Sub weapon. There are 4 weapon levels:

        - Homing Missile: Fires enemy chasing missiles.

        - Nuclear Missile: Fires forward-concentrating missiles. When it hits an enemy, the blast persists for a short period.

    - Bomb: Destroys bullets on screen, and damages enemies in the blast area. There is a moment of delay between pressing bomb button and explosion.

When a player's fighter shoots the other player's fighter, the attacker's projectiles transform into 'stars' that radiates from the attacked fighter.

When player dies, the fighter's fragments become projectiles that damage enemies.

- Items -

    - Red icon: Switches main weapon type to vulcan main shot. If the fighter already uses the weapon, the weapon power level is increased by 1, or gets 5000 points if weapon power is already full.

    - Blue icon: Switches main weapon type to laser main shot. If the fighter already uses the weapon, the weapon power level is increased by 1, or gets 5000 points if weapon power is already full.

    - H: Switches sub-weapon type to homing missile. If the fighter already uses the weapon, the weapon power level is increased by 1, or gets 5000 points if weapon power is already full.

    - M: Switches sub-weapon type to nuclear missile. If the fighter already uses the weapon, the weapon power level is increased by 1, or gets 5000 points if weapon power is already full.

    - 1UP: Increases life stock by 1.

    - P: Maximizes both main shot and sub shot levels, assuming the fighter has the weapon type. If both shot type powers are already full, players gets 10000 points.

    - B: Increases bomb stock by 1. If player already has 7 bombs, player gets 5000 points.

    - Medal: Increases score by 300.

    - Miclus: Increases score by 3000.

    - Fairy: Increases score by 10000.

- Stages -

There are 8 stages in the game.

When continuing after all players are dead, player resumes from a predefined check point.

At the end of each stage, player gains stage bonus equals to the number of medals gained in a stage with current life, multiplied by number of bombs player possesses, multiplied by a 1000. If medal or bomb stock is 0, the count is equal to 1 for each affected field for scoring purposes.

After defeating the Stage 0 boss, the mission is completed, and player receives 1 million points for each completed loop. Afterwards, it will start back to Stage 1. This time around, enemies shoot faster and at a more rapid rate.

Hints:

1. AKWT-AA9J Infinite bombs

2. AE9A-AAF0 Start with 1 bomb

3. A29A-AAF0 Start with 6 bombs

4. BA9A-AAF0 Start with 8 bombs

5. AJFT-AA5C Infinite lives

6. PFCA-BJXG Each bomb power-up item is worth 2

7. AEIT-AAHT Some smaller obstacles easier to explode

8. AHEA-CAGY Some bigger obstacles easier to explode

9. BA9A-AA8E Don't lose missile power when you lose a life

10. A69A-BE8E Permanent invisible missiles

11. BBCT-BA5Y First laser power-up item gives you maximum power.

http://www.cheatbook.de/cfiles/raidentradsega.htm
http://www.mobygames.com/game/genesis/raiden
http://en.wikipedia.org/wiki/Raiden_Trad#Raiden_Trad

[416332A2, C74DCB35]
Rainbow Islands: Bubble Bobble II
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1987
Developer: Taito
Publisher: Taito
Players: 1 or 2 Alternating
_________________________
Rainbow Islands is a 1987 arcade game from Taito. The game is subtitled "The Story of Bubble Bobble 2" and is the sequel to Taito's hit game Bubble Bobble from the previous year. It is the second of four arcade games in the Bubble Bobble series (followed by Bubble Symphony and Bubble Memories, but itself has two direct sequels: Parasol Stars and Bubble Bobble Part 2). The game was ported for numerous home computers and game consoles.

The basic premise of the game is that each level is an island which is slowly sinking into the sea. The player must therefore get to the top of each level, by jumping on platforms and making use of the game's most distinctive feature: the ability to produce solid rainbows, which are used both as platforms to stand on, and as a weapon.

One of the features which sets this game apart from many others (and has no doubt been responsible for the game's popularity) is its 'hidden depths'. While initially appearing to be quite a simple game, Rainbow Islands in fact has a vast number of secrets for the player to discover, including secret levels, secret power-ups and riddles. Because of these elements, completing the game properly requires a large amount of dedication from the player. The scoring system also has secrets, which allow vastly higher scores to be achieved than normal.

Gameplay:

The game is set on a chain of ten islands, each one with a different theme. Each island provides four rounds of gameplay, and once these are complete the player moves to the next island in the chain. The islands get progressively more difficult, with enemies moving much faster on the later ones. These are depicted on a map screen before the start of each island. The three secret islands are not visible until all 7 big diamonds are collected. Most consumer versions of the game completely lack the secret islands.

The main characters are Bubblun and Bobblun, the protagonists of Bubble Bobble (known as "Bub and Bob" in the western releases). However, in this game they appear in their human forms as "Bubby" and "Bobby", as opposed to the "bubble dragons" of the first game. Also unlike the first game, players must now "alternate" (i.e., take turns), with player one as Bubby (green shirt), and player 2 as Bobby (blue shirt) (as with the first game).

Hints:

- Start the game with virtually infinite lives -

In the option menu, choose number of lives and select '0'. Then you can start your game normally. When you died, instead of Game Over, you get a lot of extra lives like ??, ?! and other symbols in pair as your number of lives. However, it is not really unlimited. After you died a lot of times (about 400 times), your number of lives became 99, and when it reached 0, the game is over.

http://en.wikipedia.org/wiki/Rainbow_Islands
http://www.gamefaqs.com/console/genesis/code/579725.html

[344FA1BA, 7087C57E, 4D47A647]
Rambo III
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
- The Rescue -

Hand-to-hand combat! Grenades bursting! Machine guns rattling! Explosions, smoke, and the faces of men suddenly caught dead by a bullet.

These pictures burn in the mind of a man helping to build a simple temple in the mountains. The man is John Rambo, private citizen, former Green Beret. In Vietnam, Rambo earned his rep as a hero who couldn't be stopped, even in the face of impossible danger. Now he spends his days in a forgotten village, struggling with the anguish of memories he can't shake.

But today a stranger appears at the temple. "Rambo" the man says, "I've been looking for you"

Rambo stares at the speaker. The pain of the memories fades as he recognizes his old friend.

"Colonel Trautman!" Rambo says. "Why are you here?"

"Because I need you. I'm going into Afghanistan on a top secret mission. Right now the border is crawling with Russians. But I've got to get in there! You're the only one I can trust to get me across the border alive!"

Rambo's heart cringes at the idea of more war - for what! He gazes into the distance, remembering past horrors.

"Sorry, Colonel. My war is over."

Deep in a night-shrouded mountain pass somewhere between Pakistan and Afghanistan, three jeeps led by Colonel Trautman attempt to cross the border. Suddenly the sound of raging thunder surrounds them. A Russian Hind helicopter is in pursuit and firing! Before they can reach cover, two jeeps are hit and demolished! Then a voice booms out: "You cannot escape! Drop your weapons now!"

"Trautman's been caught!"

Hearing this, Rambo starts to boil with anger. All through Vietnam, Trautman was the only one who understood his deepest feelings. The Colonel was like a father to him. Now his life is at stake! If only Rambo had gone with him into Afghanistan! If only... if only...

Rambo turns to the agent who brought him the news. "I'm going after him! I want you to get my supplies. They've got Trautman, and now they're going to get their worst nightmare!"

--From the Genesis Rambo 3 instruction manual.

Directions:

Your mentor, and the best fry cook the U.S. Marines ever had, has been taken captive, so what must you do? Save the Colonel! Do you need anymore reason that that? So to get you started on your missions I give you the following information:

When you have selected the explosive arrow, the longer that you hold the "B" button down, the more powerful it becomes.

Explosive Arrows work against towers but not ammo dumps and conversely, Time Bombs work against ammo dumps but not towers.

Missions 1, 3, 5 and 6 have bonus rounds that you must win in order to advance.

Charge your explosive arrows to the fullest; jump out at the proper time and fire at the tank and helicopter! Simple Enough!
     
Special Objects-

Smiling Faces in a box give you extra lives

An "A" in a box gives you a Bow and Arrows

A "B" in a box gives you a Time Bomb

Hero or Baby? Which shall it be? Heroes will ignore the following information and just fight like the real Rambo would do while Babies, who just want to win, have no choice but to use these cookbook directions. Babies make me SICK!

Mission One-
After killing all the commies, blast your way through the gate with machine gun fire and explosive arrows. (OK, Baby, aren't you ashamed? You could have figured that out by yourself if you hadn't been so worried about your dirty diaper)

Mission Two-
OK Sissy, you will need to fire your machine gun (not your milk bottle) at the cells until the Secret Agent identifies himself. When he does, the place is about to blow up so get out quickly by blowing up the exit.

Mission Three-
You have to destroy the guard towers with timer bombs (like I was going to use oatmeal) and use machine gun fire to break through the gate.

Mission Four-
This is Real Rambo Rampage Time! You have to destroy EVERYTHING until some hokey ratio reaches 100%. (10,000 dead commies and I still only got a 98%!)

Mission Five-
He's at it again! Destroy the tanks and helicopters using fully charged explosive arrows (is there another kind?) and kill everybody (except for yourself - you are a psychopath, not a suicidal mental patient).

Mission Six-
You Whiny Babies make me so sick I shouldn't even tell you what to do! But here goes: search through the maze until you find the Colonel (you know, the guy that didn't need cheat notes to get here. Wait a second, he has been captured. Maybe cheat notes would have helped him). 

Gameplay:

Based on the film of the same name, this game puts you in John Rambo's shoes as he travels to Afghanistan to free Colonel Trautman from the Soviets.

In six missions, Rambo must complete various objectives. Besides finding the exit of the level, prisoners must be freed and enemy ammunition supplies destroyed. Rambo is controlled from an overhead perspective and has several weapons at his disposal. Besides a machine gun that never runs out of ammo, he can use a knife for close range kills, set off timed bombs and use his famous crossbow with explosive arrows. Ammunition for the bow and the bombs is limited and can be collected from dead enemies.

After some of the missions, the perspective switches to a view behind Rambo and additional boss fights take place. Soviet tanks or helicopters must be destroyed using the crossbow. While aiming the bow, Rambo cannot move, but otherwise he can hide behind rocks or other obstacles from enemy fire.

Controls:

A Button: Select Special Weapon
B Button: Use Special Weapon
C Button: Fire Machine Gun
Start Button: Start / Pause

Hints:

- Your Friend The Knife -
Knifing certain soldiers gives you extra lives

- Limited Invincibility -
In Mission 2, go to the destructable box up and to the far left from the starting point. Proceed to the left until a little shiny bit of the box is showing. Destroy the box with an arrow, making sure there's no enemy soldiers on the screen. As soon as there's an impact, walk left as far as you can with a trail of smoke behind you. You will be invincible until you reach a bonus stage where you can be killed, or until you destroy another box.

Reviewer:WillyTheRat
http://www.consoleclassix.com/genesis/rambo_3.html
http://www.mobygames.com/game/genesis/rambo-iii_
http://www.gamefaqs.com/console/genesis/code/586412.html

[9C4DD057]
Rampart
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1990
Developer: Atari Games
Publisher: Tengen
Players: 1 to 3 VS
_________________________
Rampart is an arcade game developed by Atari Games. It was brought to the Sega Mega Drive and Sega Master System in 1991.

[55915915]
Ranger-X
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: GAU Entertainment
Publisher: SEGA
Players: 1
_________________________
Ranger-X, called Ex-Ranza in Japan, is a run-and-gun game developed by Gau Entertainment (who were bought by Nextech shortly after the game's release) and published by Sega for the Sega Mega Drive in 1993.

You play as a robot fighter called EX-CP who shoots at specified targets in a level while destroying the various enemies and ammunition you may encounter. You can move left to right freely (so if you miss a target you can go back) and can either walk or hover up and fly, but will come down automatically after you release up or stay up too long.

[B8C04804]
Ranger-X
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: GAU Entertainment
Publisher: SEGA
Players: 1
_________________________
Ranger-X, called Ex-Ranza in Japan, is a run-and-gun game developed by Gau Entertainment (who were bought by Nextech shortly after the game's release) and published by Sega for the Sega Mega Drive in 1993.

You play as a robot fighter called EX-CP who shoots at specified targets in a level while destroying the various enemies and ammunition you may encounter. You can move left to right freely (so if you miss a target you can go back) and can either walk or hover up and fly, but will come down automatically after you release up or stay up too long.

[C7EE8965]
Rastan Saga II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1990
Developer: Taito
Publisher: Taito
Players: 1
_________________________
The "Rastania" was a sacred place, in which the sacred temple, "Skyscraper", soared into the sky. It is said that whoever conquer the "Skyscraper" would rule the "Rastania". A wicked group has invaded the "Skyscraper" and has tried to make it their own. If the situation is left as it is, the place would eventually be controlled by the wicked group.

Gameplay:

Rastan Saga 2 is the sequel to Rastan, containing the same hack-em'/slash-'em gameplay as the original. You are a warrior who must get through a number of levels, and trying to collect gems which can only be obtained by defeating the end-of-level bosses. Collecting power-ups along the way awards you with extra life or better weapons.

http://www.mobygames.com/game/genesis/rastan-saga-2

[201F76D4, BEAFCE84]
RBI Baseball '93
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1993
Developer: Tengen
Publisher: Tengen
Players: 1
_________________________
R.B.I. '93 puts you into the big leagues with nearly 700 REAL Major League Baseball Players from all 28 professional rosters, including Colorado and Florida. Plus you'll face them on their own turf - from Chicago's friendly confines to the big Green Monster of Boston. Improved and upgraded gameplay features, including Home Run Derby, Fielding Practice, and Individual Player Performance Stats.

Hints:

- See the Credits -
At the Options screen, press A, B, and C simultaneously 256 times. That's 256 times. No, it's not worth it unless you have a rapid fire controller.

http://www.gamefaqs.com/console/genesis/home/586407.html

[4EB4D5E4]
RBI Baseball '94
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1994
Developer: Atari Games
Publisher: Tengen
Players: 1 or 2 VS
_________________________
R.B.I. Baseball '94 is the sequel to R.B.I. Baseball '93. It was released for the Sega Mega Drive and Sega Game Gear.

[558E35E0]
ResQ
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Prototype
Release Year: 1993
Developer: Tempest Software
Publisher: Psygnosis
Players: 1
_________________________
Good evening, Mr. Phelps. Your mission, should you decide to accept it, is to undertake a perilous rescue mission to the Adrianne star system. The planet has been laid waste by corporate raiders from the Wellmax company, who are even now going planetside to conduct a mopping-up operation for the few survivors hiding out in the city's tunnel system. Time is limited, so the decision to act must be made immediately. This tape will self-destruct in five seconds....

Only the boys from Liverpool could pull off a funny little arcade game that manages to combine the best of both the platform and shooter genres. The attempts at humorous stabs of various financial personages and events is stilted, but it's still a fun game to play. It's a shame that Sony chose not to distribute it, because it sure is a neat little piece of work.

http://www.genesisproject-online.com/Genesis/R/ResQ.html

[E021D676, 7BB60C3F]
Richard Scarry's Busytown
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Educational 
Gametype: Licensed
Release Year: 1993
Developer: Pearson Software
Publisher: Simon & Schuster
Players: 1
_________________________
Richard Scarry's Busytown is a Sega Genesis and MS-DOS game that was released for a younger generation of gamers. The game consists of an interactive story book that was written by Richard Scarry. Most of the game is spent exploring Busytown looking for things to interact with using either the gamepad or a special mouse that could be purchased separately from the game and the console system. Young gamers will do everything from building things to delivering something to repair a ship. Games are relatively short and can be finished in about an hour. Familiar faces from Richard Scarry's works of literature include Huckle Cat and Lowly Worm.

There is also a game where the player controls the wind and can cause controlled havoc at the city park. All games offer basic vocabulary practice as simple puzzles help improve basic problem solving and English language skills. The voice quality of this game is realistic when compared to the cartoons of that era. All of the characters act and talk like their counterparts in the books and the cartoon series. If the player puts too much lemonade or soda in the glass and spills some out of the glass, then one of the characters asks the player "Are you blind?" in a gentle voice. Delivering stuff allows the town to slowly come to life; similar to a juvenile version of SimCity.

http://en.wikipedia.org/wiki/Richard_Scarry%27s_Busytown

[B9112E4B]
Rings of Power: The Hand of Nexus
Original title: Rings of Power
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Hack
Release Year: 2008
Players: 1
Hacked by: Whipon
Version: 2.0
_________________________
Well, Rings of Power is insanely hard. You can wander forever without any luck. You can be killed instantly. Your money/food/water drains very quickly. The Naughty Dog staff made a great game, but the difficulty is very hard for any average player.

But now you can beat the game. You have lots of advantages in the hacked version "The Hand of Nexus":

- Your party is Invincible. You can't loose HP or MP on battle nor the Temple of Variation and Necropolis, except in some very rare cases where you can loose a bit of HP in battle.

- All your characters will gain the max level when you get them some experience.

- You will always have all the goods at max value.

- You will start with the So Sym, Map, Sextant and the Magic Leaf. No more need to go the annoying Magic Leaf maze.

- When you enter the map, you will teleport to any point where you left the pointer on it.

- You will start with max Food, Water and Gold.

- You have infinite Food, Water and Gold.

- You can access the Inventory in Battle! Just hold right and press start after you select the spells.

- You have all the spells of the whole party.

Thanks a lot to Pugsy and Ugetab, and all the cool people at GSHI. Without their support, I never could make this hack possible.

http://www.romhacking.net/hacks/354/

[7284EE98, 6511AA61]
Ristar: The Shooting Star
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: Sonic Team
Publisher: SEGA
Players: 1
_________________________
An evil alien leader by the name of Greedy has been causing major anarchy. He has made the leaders of every known planet evil, created an army of devastating orb creatures and captured an ancient hero as well. This hero just happens to be the father of Ristar, who must go beyond all lengths to travel to each planet and bring Greedy down and rescue his father. Can he rise to the occasion?

Ristar being one of Sega's later releases for the Genesis, it didn't quite get enough recognition. But also being one of the later creations, it came out just wonderful. The graphics are nicely sized and everything in the game is vibrant and colorful, not to mention detailed.

The music tracks are fitting, being very upbeat and cheerful to match the mood. Game-play is wonderful, too, Ristar being your side-scroller with a few little twists as well. If you're curious, give this game a go. You won't be disappointed.

Directions:

Yep, more classic side-scrolling action packed in Ristar! Unlike Sonic, though, you'll have to rely on technique and patience to be able to venture through the vast worlds in this game. There are many treasures to be found, so make sure you find everything!

This game is separated into six different worlds you have to venture in: Flora, Undertow, Scorch, Sonata, Freon, and Automaton.

The final area is a sort of spaceship level. During the first six areas, you'll encounter mini bosses who you'll have to fight.

Ristar has a different way of fighting and getting around. Using his super long arms, he's able to latch onto enemies and strike or latch onto a branch and pull himself up or climb up walls. There are also aquatic levels, in which Ristar swims, but he's good in that environment also.

Controls:

A Button: Jump
B Button: Hold to grab, release to attack enemies
C Button: Jump
Start Button: Pause game

Hints:

- Code List -
AGES - Copyright info is shown.
DOFEEL - Play bonus stage timed mode.
ILOVEU - Level select function.
MAGURO - "Onchi Music" mode enabled, two new tunes.
MIEMIE - Hit blue stars to receive a treasure.
MUSEUM - "Boss Rush" mode enabled. (Timed)
XXXXXX - Deactivates passwords.

Reviewer: LinkOfHyrule   
http://www.consoleclassix.com/genesis/ristar.html

[17662A83, EC6CD5F0]
Road Blasters
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars 
Gametype: Licensed
Release Year: 1991
Developer: Sterling Silver Software
Publisher: Tengen
Players: 1
_________________________
Grab the controls of your sleek and deadly high-performance racing machine and head into an action packed race of the future, where survival is the only law. Roar down the straightaways and spin around turns while dodging land mines and toxic spills. Blast enemies out of your way with your high-calibre machine guns and other special weapons dropped by your support jet.

Your object is to reach the Rally Point at the end of each level - 5O in all. The further you get, the more difficult it becomes. Avoid crashing into enemy cars. Watch out for crossfire from gun turrets. And if that's not enough for you, some levels are mined!

To help you reach the Rally Point, you get refueled at the Check point (the halfway point of each level). You can also get extra fuel by picking up green globes you find along the way or by blasting certain enemies to force them to give up their fuel (shown as a red globe).

Keep a close eye on your fuel level! If you run out, it'll cost you one of five lives.

--From the Genesis Road Blasters instruction manual.

Directions:

     Run and Gun! Use your weapons to destroy everything that moves, except for the green balls on the road, which are extra fuel. Run over them and continue on your merry killing-spree way. You have 50 levels of car-crashing, missile-launching, machine gun firing insanity ahead of you.

Have a blast!

     You get to play with high tech weapons like Cruise Missiles, an Electro Shield that protects your car, Nitro Injector for increased speed and an U.Z. Cannon. And sometimes there is a jet that brings these goodies to you just like Santa. Free and everything. Yeah, at first I thought it was an alien space ship come to probe me, but it wasn't. Just drive under the plane and the goodies come to you. If you've been a good little boy.

For the bean Counters:
     Stingers             50 points
     Command Cars         100 points
     Rat Jeeps            50 points
     Cycles               100 points
     Gun Turrets          200 points

Special Controller Options:
     Option A:
     Speed is pre-set
     Option B:
     Use B-Button or UP to control speed 

Gameplay:

- Object of the Game -

The object of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade version, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off, however the player has only one chance to complete the 50th and final rally.

- Fuel -

Players can get fuel in four ways: green globes, red globes, a checkpoint, and the rally point. Green globes are on the road, and fill the main gas tank. Red globes are revealed by shooting enemies on the road. After completing each rally, the player is awarded extra reserve fuel determined by how many enemies were destroyed during the level. Each consecutive kill shot increases the multiplier, from 1 up to 10. A miss lowers that multiplier by 1. Whatever the multiplier is at when the finish line is crossed is multiplied by the value of the enemies slain, and that much fuel is awarded.

Each rally features a midway point, denoted by a line on the road which the vehicle crosses. At this point, the amount of fuel in the main tank is restored to what it was at the beginning of the rally (the amount of fuel in the main tank given at the rally's start fluctuates throughout the game). The amount of fuel in the reserve tank, however, is not restored.

When a player gets low on fuel in their main tank, a fuel light will blink on and an alarm will sound on the display. Using up the main tank will mean the vehicle then uses what reserve fuel is stored.

- Enemies - 

There are various enemies that appear throughout the rallies.

    - Stingers (orange cars)

    - Command Cars (purple) - bulletproof bumpers, must be killed by a cruise missile

    - Cycles

    - Rat Jeeps - comes in from the left, stops, then swerves to the right

    - Gun Turrets - stationary on the side of the road

    - Mines - set on the road, cannot be destroyed. A special alarm on the display alerts players when mines have been laid ahead.

    - Toxic Spills (driving the vehicle over them will spin the car out)

- Special Weapons -

At various points along the course, an airplane will come into view and drop a weapon from its underbelly. If the player lines up the car to catch the weapon, the secondary weapon is activated. That weapon is kept until it is used up, the car crashed or another weapon picked up. If a player catches a special weapon while using another one, the first will be replaced by the newest weapon.

    - UZ Cannon: A rapid fire gun that does not deplete the multiplier. A limited amount of ammunition is supplied.

    - Cruise Missile: Detonation eliminates all enemies on the screen. Three missiles are included.

    - Nitro Inject: Increases the speed of the car from 210 to 298 km/h for a limited distance. Three nitros to a pack.

    - Electro Shield: Allows the car to drive through any enemy or obstacle unharmed for a short distance. Three to a pack.

- Production -

The game's creators originally intended for an electronicized version of the '50s pop song "Mr. Sandman" to play during one of the levels. This was never implemented into the game.

A promotional giveaway was accessible on the original arcade version, where players could send in their score (when all 50 levels are completed) and receive a free RoadBlasters T-shirt.

During gameplay, a slightly robotic-sounding female voice gives the player advice in the form of several short phrases, often related to using the Nitro Inject, or when a player destroys several enemies in a few seconds. These phrases include "Hit it" and "Eat lead, roadhog".

When a player has the Nitro Inject activated when crossing the rally's finish line, the vehicle will drive off into the horizon, and the female voice will state, "Now that's cruising."

Controls:  

A Button: Regular Gunfire
C Button: Fire Special Weapon
Down: Slow Car Down
Start Button: Start / Select

http://en.wikipedia.org/wiki/Road_Blasters
http://www.consoleclassix.com/genesis/road_blasters.html

[38E1BC8B, 7B29C209, 0876E992]
Road Rash II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing 
Gametype: Licensed
Release Year: 1992
Developer: Electronic Arts, Inc.
Publisher: Electronic Arts, Inc.
Players: 1 or 2 VS
_________________________
Road Rashing isn't just a sport. It's an attitude! Road Rash II is the ultimate 2-player racing game with a radically unique split-screen for distinguishing between racers. Cruising cross-country was never this hairy! Spectacular new body-torquing wipe outs! More obstacles to crash into than ever before. Terrorize your opponents on 5 new tracks, each with 5 different levels. Swing a steel chain for some real heavy metal damage! 15 brand new, lightning-fast cycles, including nitro-equipped Super-Bikes!

Directions:

Race and fight your way through the tracks while periodically buying new bikes and watching out for the cops. 

Gameplay:

A motorcycle racing game with an attitude. You race in varying environments for ever increasing sums of money. With that money you can buy faster and better bikes. There are many objects on the road to watch out for, from cars to rocks to signs, if you hit one you'll go flying and loose valuable time. If you crash too often your bike can get wrecked. You can also attack other racers. The default attack is a punch, but some racers have weapons, which you can steal and use against them. The police patrol the various courses, so if you're not careful you can get busted. Road Rash II is not just a racing game but also a fighting game.

Controls:  

A Button: Brake
B Button: Gas
C Button: Attack
Start Button: Start/Pause

Hints:

- Get any Bike -
This code is to get any bike any in the game. Takes a little bit of work though.
1. Go to options
2. Select mano-e-mano
3. Ignore level and weapon selection
4. Go to the bike shop and select any bike for player 1 and 2
5. Go back to options
6. Select take turns
And viola'. The bike which you chose in mano-e-mano will be your starting bike.

- Level 1 first place codes -
To get a first place win in level 1, use the following codes.
Level 1:
Alaska: 00D8 110N
Hawaii: 00DH 101B
Tennesse: 035P 1130
Arizona: 02J0 117G
Vermont: 02U9 10F5

- Level 2 first place codes -
To get a first place win in level 2, use the following codes.
Level 2:
Alaska: 05BH Q10S
Hawaii: 038B 1MIV
Tennesse: 041Q AN33
Arizona: 05RB 2N73
Vermont: 06IR QMFC

- Level 3 first place codes -
To get a first place win in level 3, use the following codes.
Level 3:
Alaska: 08DA 3NOP
Hawaii: OAUB 3M1D
Tennesse: 06A4 3M1D
Arizona: 08T4 RD7M
Vermont: 0DE5 RCF8

- Level 4 first place codes -
To get a first place win in level 4, use the following codes.
Level 4
Alaska: 0G04 KC0K
Hawaii: 09ET C918
Tennessee: 0DQD 49FE
Arizona: 0J4T 4976
Vermont: 0NGD 49FE

- Level 5 first place codes -
To get a first place win in level 5, use the following codes.
Level 5
Alaska: 0QQT 590V
Hawaii: 0F6L 5J13
Tennessee: 0M44 5J3L
Arizona: 0U1K 517D
Vermont: 25U5 5JFD

- Start With Any Bike -
Choose a two-player head-to-head game and choose a bike from the shop. Go back to the Game Select menu and choose the two-player ''Take Turns'' mode. Then pick a one-player game and press Start. Now you should be able to pick any bike from the shop.

- Wild Thing -
To get the hidden bike, known as the Wild Thing, hold Up, A and C on the title screen. Press start to enter the Race Select screen, then release the buttons. You will start the first race with the Wild Thing.

- Difficult Games -
Put the following codes as your password on the options screen:
001K 110NLevel 1, $100, Shuriken 400
001K 210OLevel 2, $100, Shuriken 400
001K 310PLevel 3, $100, Shuriken 400
001K 410QLevel 4, $100, Shuriken 400
001K 510RLevel 5, $100, Shuriken 400

- Various Level & Final Level Passwords -
Enter the following passwords at the password screen...
EVVU 1U09Start game at Level 1 with Wild Thing 2000/327,670 Cash
EVVU 2U0AStart game at Level 2 with Wild Thing 2000/327,670 Cash
EVVU 3U0BStart game at Level 3 with Wild Thing 2000/327,670 Cash
EVVU 4U0CStart game at Level 4 with Wild Thing 2000/327,670 Cash
EVVU 5U0DStart game at Level 5 with Wild Thing 2000/327,670 Cash
EVVU 5UUJStart game at Level 5 with Wild Thing 2000/327,670 Cash/Final Race in Alaska
EVVU 5UNQStart game at Level 5 with Wild Thing 2000/327,670 Cash/Final Race in Arizona
EVVU 5UTGStart game at Level 5 with Wild Thing 2000/327,670 Cash/Final Race in Hawaii
EVVU 5URMStart game at Level 5 with Wild Thing 2000/327,670 Cash/Final Race in Tennessee
EVVU 5UF2Start game at Level 5 with Wild Thing 2000/327,670 Cash/Final Race in Vermont

http://www.gamefaqs.com/console/genesis/home/586426.html
http://www.consoleclassix.com/genesis/road_rash_2.html
http://www.gamefaqs.com/console/genesis/code/586426.html
http://www.mobygames.com/game/genesis/road-rash-ii

[C67DDB14]
Robot Wreckage
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Prototype
Release Year: 1993
Developer: Novotrade
Publisher: Unreleased
Players: 1
_________________________
Early Prototype of Cyborg Justice

Designed and developed by Novotrade.

[9E750896]
Robotnik's Revenge
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Hack
Release Year: 2008
Players: 1
Hacked by: ColinC10
Version: 1.0
_________________________
Robotnik's Revenge is a hack of Sonic the Hedgehog 2 by ColinC10. It is a "boss rush" hack, in which all seventeen bosses from Sonic the Hedgehog and Sonic the Hedgehog 2 are fought in a somewhat arbitrary order over the course of a single level. The game takes place in Death Egg Zone from Sonic 2, and is meant to imply that there is more to the ship than there is in the original game.

Time spent completing the boss run is kept and the total time is given at the end of the course, along with a ranking. In Time Attack mode there are infinite lives and rings that can be found in-between battles. In survival mode there are only 3 lives and no rings. 

http://info.sonicretro.org/Robotnik%27s_Revenge

[647203B5, 6ABAB577]
Rock N' Roll Racing
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing 
Gametype: Licensed
Release Year: 1993
Developer: Silicon & Synapse
Publisher: Interplay Entertainment
Players: 1 or 2 VS
_________________________
Rock 'n Roll Racing is an arcade combat racing game. Combat plays a heavy role in the game, as each car has a frontal weapon, such as a laser or missile, and a drop weapon, such as spikes or mines. As you complete races, you get more money to upgrade your car.

Gameplay:

The game pits four racers against each other, with up to two of them being player-controlled and the rest being AI opponents. Races are viewed from an isometric viewpoint.

While it is a racing game, there is heavy emphasis on attacking competitor's vehicles; since the cars always reappear with full health just a few seconds after blowing up, the only "harm" done is falling behind in the race. Players are rewarded with a monetary "attack bonus" each time they provide the finishing blow against another car using their projectile weapons (and a similar "lapping bonus" when they gain a full one-lap lead on an opponent during the race). To this end (the continual destruction and restoration of the racing vehicles), the tracks are littered with mines and health power-ups, as well as money power-ups. Other hazards include oil slicks, snow drifts, and lava, depending on which planet is hosting the race.

Players are updated on the race by commentator "Loudmouth Larry" (Larry "Supermouth" Huffman), who makes comments like "The stage is set, the green flag drops!" (or "Let the carnage begin!"), and "Rip: is about to blow!" in an enthusiastic tone at appropriate moments during the race. (There is a slight pause between a character's name and any given phrase, as each name and each phrase is its own sound effect, which can be heard in the F/X screen.)

Between races, players can spend the money they've earned on more advanced equipment for their vehicle (engines, tires, shocks, and shielding) or on increasing their capacity for the frontal weapon (energy blasts or missiles), rear weapon (slip sauce or mines), and turbo boost (jump jets or nitro boosts), each of which can max out at seven. Despite their limited capacity, every racer will have their weapon and boost charges replenished at the start of each lap in a race.

Each race goes on for four laps, and the final standings provide rewards. Money is used to buy upgrades and new cars, while points are used to advance to the next racing division or the next planet. In two-player mode, when only one player has sufficient points, the character in charge of advancement asks "Leave your loser friend behind?", allowing that player to continue alone by removing the other player from the game. Once left behind, the player has no choice but to hope that they had written down their most recent password (available from the F/X screen) and that the other player will reset the game and let them try again at some point.

- Selectable characters -

    - Snake Sanders (Earth)
    - Tarquinn (Aurora)
    - Jake Badlands (Xeno Prime)
    - Katarina Lyons (Panteros V)
    - Ivanzypher (Fleagull)
    - Cyberhawk (Serpentis)
    - Olaf from The Lost Vikings (Valhalla)

There are six characters that are readily selectable, each of which has a +1 enhancement for two of the four skills that are related to how well their vehicle handles: acceleration, top speed, cornering, and jumping. Olaf, from The Lost Vikings, another Silicon & Synapse game that was in development at the same time, is a hidden character, requiring a code to access him, and instead of two skills, Olaf has three. At the character selection screen (with Snake showing on the screen), while holding down L, R, and Select, press left then right on the d-pad, and Olaf will appear. There is an eighth character, also hidden, who has no picture or name but has the +1 bonus for all four of the available skills. This character is sometimes called the "Phantom", and he/she/it is only accessible using specially-crafted passwords.

Many of the characters, location names, etc. take their name or likeness from hard rock music. Snake Sanders is based on Whitesnake vocalist David Coverdale, Jake Badlands is named for Jake E. Lee, guitarist for a band called Badlands, and Cyberhawk is most likely a reference to the cover art for the Judas Priest album Screaming for Vengeance.

 - Music -

Song running order (Sega Mega Drive/Genesis):

    - "Paranoid" by Black Sabbath
    - "The Peter Gunn Theme" by Henry Mancini
    - "Highway Star" by Deep Purple
    - "Radar Love" by Golden Earring (only in the Mega Drive/Genesis version)
    - "Born to Be Wild" by Steppenwolf
    - "Bad to the Bone" by George Thorogood

Hints:

- Codes for any character and powered up cars in any division -
These codes allow you to play with any player including Olaf the Last Viking (hidden character) with a fully powered up car.
RM20 RS!V XWJ!Rookie - Flea
8M2H RSYV XWJ!Rookie - Hawk
RM1H RSKV XWJ!Rookie - Jake
8M20 RS6V XWJ!Rookie - Katarina
RM10 RSTV XWJ!Rookie - Olaf
RM2H RS2V XWJ!Rookie - Snake
8M1H RSFV XWJ!Rookie - Tarquinn
HM2W RS!V XWJ!Veteran - Flea
0M2C RSYV XWJ!Veteran - Hawk
HM1C RSKV XWJ!Veteran - Jake
OM2W RS6V XWJ!Veteran - Katarina
HM1W RSTV XWJ!Veteran - Olaf
HM2C RS2V XWJ!Veteran - Snake
0M1C RSFV XWJ!Veteran - Tarquinn
8M28 RS!V XWJ!Warrior - Flea
RM2R RSYV XWJ!Warrior - Hawk
8M1R RSKV XWJ!Warrior - Jake
RM28 RS6V XWJ!Warrior - Katarina
8M18 RSTV XWJ!Warrior - Olaf
8M2R RS2V XWJ!Warrior - Snake
RM1R RSFV XWJ!Warrior - Tarquinn

- Passwords for Veteran skill level -
6!!W R429 RJ6Qpart 1 of planet 2
3KWW C92J RJ6Qpart 1 of planet 3
4SBW Z52N 8S8Ppart 1 of planet 4
7!7V 7G1X 8S8Ppart 1 of planet 5
XFDW S60V WS6Mpart 2 of planet 1
Y26W M609 RJ6Qpart 2 of planet 2
WHGW CL0D 8S8Ppart 2 of planet 3
X0NV MT0N 8S8Ppart 2 of planet 4
3LLW RGZX 5TF9part 2 of planet 5

- Play as Snake, fully loaded car, any difficulty, any planet, any division -
These codes allow you to play as Snake with loads of money and a fully powered up car.
SPFH 7G2B XWJ!Rookie - Bogmire
J5YH Z70B XWJ!Rookie - Bogmire, Div A
Q40H HT23 XWJ!Rookie - Bogmire, Div B
HQWH T80V XWJ!Rookie - Chem IV, Div A
G!!H JN03 XWJ!Rookie - Drakonis, Div A
Q40H HT23 XWJ!Rookie - Drakonis, Div B
S5YC Z70B XWJ!Veteran - Bogmire, Div A
JPFC YG2B XWJ!Veteran - Bogmire, Div B
RQWC T80V XWJ!Veteran - Chem IV, Div A
Q!!C JN03 XWJ!Veteran - Drakonis, Div A
G40C HT23 XWJ!Veteran - Drakonis, Div B
T5YC Z70L XWJ!Veteran - New Mojave, Div A
K5YC Z72L XWJ!Veteran - New Mojave, Div B
L5YC Z7ZV XWJ!Veteran - NHO, Div A
B5YC Z71C XWJ!Veteran - NHO, Div B
15YR Z70B XWJ!Warrior - Bogmire, Div A
9PFR 7G2B XWJ!Warrior - Bogmire, Div B
0QWR T80V XWJ!Warrior - Chem IV, Div A
Z!!R JN03 XWJ!Warrior - Drakonis, Div A
740R HT23 XWJ!Warrior - Drakonis, Div B
W5YR Z723 XWJ!Warrior - Inferno, Div A
45YR Z713 XWJ!Warrior - Inferno, Div B
25YR Z70L XWJ!Warrior - New Mojave, Div A
!5YR Z72L XWJ!Warrior - New Mojave, Div B
V5YR Z7ZV XWJ!Warrior - NHO, Div A
35YR 271V XWJ!Warrior - NHO, Div B

http://en.wikipedia.org/wiki/Rock_N%27_Roll_Racing
http://www.mobygames.com/game/genesis/rock-n-roll-racing
http://www.gamefaqs.com/console/genesis/code/586430.html

[4467B527]
Rockman X3
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Pirate
Players: 1
_________________________
The last game I want to describe in greater detail here is this little gem: Rockman X3, to westerners more commonly known as Mega Man X3.

The only official Mega Man game produced for the Genesis is Capcom's Megaman: The Wily Wars (also known as Rockman Megaworld). As some of you may know, Mega Man and its spin-offs are one of the longest video game series in existence (the "classic" line up having reached number nine recently). Rockman X is the Super Nintendo version of said series and brought it to a whopping eight games in its very own right. Why did the pirate hackers choose to port part three for the Genesis? I have no idea. What I also noticed is that unlike with other hacks, the programmers responsible for this port didn't remove the logo of the original developer  it was a bit strange to see the Capcom logo pop up at the beginning.

At the first glance, the port seems to be very accurate, capturing the Mega Man feeling pretty well. You've got your standard blaster, which, in accordance with the X series, you can charge to fire off a bigger shot. You've got the Mega Man sprite and the common enemies, and also the energy- and weapon power ups. Oddly enough, there is a strange frame around the screen during play, with a different one for each stage. It seems similar to the frames in Duke Nukem 3D or Doom 32X, so I guess they have been included to reduce the number of active sprites on screen to make the game run smoother. That, or the programmers simply thought it looked nice.

However, once you play this game for a little while, you notice several rather severe changes. First, there aren't any cut scenes. The X series told a story in which stages where intersected with some cut scenes where characters exchanged dialog and scripted events took place. Though not important to the gameplay, they were one thing that distinguished that spin-off from the classic series and added a nice touch. Considering space restrictions, leaving those out of the game is quite understandable. 

Second, another staple that distinguished the X series from the classic one (at least from the earlier games) was armor upgrades that could be found throughout the stage. Mega Man could learn new abilities, and using those abilities he could find even more power ups, motivating the player to play through the stages a second or third time in order to reach that energy tank that was unreachable at the first playthrough. In this port, you have all those armor upgrades and extra abilities straight from the beginning! Without cut scenes and the search for those little extras, the main features that distinguished the X spin-off from the original series have therefore been removed entirely. (By the way, I noticed an odd thing: There seems to be a graphical glitch in which Mega Man, who you'll generally see in his maxed-out armor right from the beginning, suddenly reverts back to his regular appearance for a few milliseconds when being hit!

Does that mean that for some reason, the programmers included all sprites and animations for Mega Man, even if some of them have become superfluous since the armor extras don't exist anymore? This just seems lazy and shoddy!)

Also, enemies don't randomly drop power ups, which makes the game pretty hard, but it isn't such a big deal since the programmers have retained all the "fixed" goodies from the original level design. However, there is one cut that really bothers me. The main distinguishing features of the entire Mega Man series were the weapons and boss system: After each level you can choose which boss to tackle next. After defeating a boss you get his weapon, which is particularly powerful against one (or two) of the other bosses. So you had a number of weapons, each with their own energy bar, that you could switch around as you liked or needed to.

Well, guess what? For some reason, this feature has been removed! The only weapon you'll have for the entire game is the standard (chargeable) blaster! You don't get any boss weapons, so the entire premise behind the selection of which boss to tackle next has become moot. Even worse, whereas in the original game the final boss only became selectable after you had completed every stage at least once, in the Genesis port you can directly jump into the boss stage! And since the boss weaknesses don't apply anymore, and you can only use your blaster, the strength of each boss has been significantly reduced, making the final battle laughably easy in the process!

So, what we have here is a Mega Man port where the programmers took a Mega Man game, kept the sprites and levels, and removed all the mechanics that made this series stand out amongst all the other platformers out there! It seems the programmers weren't quite up to the task of capturing the essence of capturing and adequately adapting the original game mechanics to the Genesis, which seems to be a lot harder to do as it is the case with a classic jump-'n-run. Considering this, however, it was a very odd choice to try and adapt Mega Man in the first place. 

http://sega-16.com/feature_page.php?id=380&title=Hacks+&+Homebrews:+Unofficial+Ports

[83699E34]
Roger Clements' MVP Baseball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1992
Developer: Sculptured Software
Publisher: Flying Edge
Players: 1 or 2 VS
_________________________
Roger Clemens is known by some as the greatest pitcher in baseball history. In  Roger Clemens MPV Baseball players play a standard a 9 innings baseball game in Exhibition mode and a full regular season can be played including the World Championship Playoffs in the Regular Season mode. While playing in Regular Season mode the player can see their chosen team's progress by using the in game calendar showing all the games.

Players select a fictional team from the following groups:

    - National Division West: San Francisco Quakes, Los Angeles Apaches, Cincinnati Big Cats, San Diego Suns, Houston Mustangs, and Atlanta Condors.

    - National Division East: Chicago Swords, Montreal Lumberjacks, New York Buffalos, St. Louis Commandos, Pittsburgh Panthers, and Philadelphia Generals.

    - American Division West: Oakland Bashers, Seattle Pioneers, Minnesota Hounds, California Waves, Texas Cowboys, Chicago Red Birds, and Kansas City Kings.

    - American Division East: Toronto Bears, Boston Hornets, New York Rebels, Detroit Wheels, Milwaukee Marshals, Baltimore Eagles, and Cleveland Tomahawks.

Each team has a set of players the make up the team each with their own skill level and statistics which, like the teams, is fictional other then Clemens himself who is on the Boston Hornets team.

When controlling the pitcher the player can control the speed and spin of the pitch as well as the pitchers position on the plate. The pitcher can also stop the opponent stealing a base which can be seen via windows showing the positions of all the baserunners. When controlling the batter the player has to time the hit to successfully hit the ball so it will not be a missed hit or a foul, or has the option to not hit in case of a 'ball'. The player can also steal a base while batting. After the ball is hit the game goes into fielding mode where the camera shifts to a view that is lower than the normal 45 degree angle (the fielder gets smaller as he moves away from the camera). The player then controls the closest fielder to get or catch the ball and then throw it to the selected base.

There are many different cameras angles that the game selects depending on the location of the ball. The camera can be on the left, center, or right side of the field in ether infield or outfield position and all cameras can pan to follow the ball.

The player can use a password to save their progress in Regular Season mode. An exhibition match can be played in two player mode with the use of two controllers.

http://www.mobygames.com/game/genesis/roger-clemens-mvp-baseball

[64FB13AA]
Rolling Thunder III
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1993
Developer: Namco
Publisher: Namco
Players: 1
_________________________
The game's plot is set around the same time period as its predecessor Rolling Thunder 2. With Albatross and Leila currently assigned to tracking down Gimdo, a new Rolling Thunder agent codenamed Jay is given the task to track down Geldra's second-in-command, Dread (a green skinned humanoid resembling Maboo from the first game). The story is presented in a more cinematic fashion than the previous games, featuring animated cut scenes between stages and on-screen text dialogue between the characters. Jay is assisted via radio by a contact named Ellen, who provides him with mission objectives.

Gameplay:

The game maintains the "shoot-and-take cover" formula of the previous installments. In Rolling Thunder 3, the player progresses through 10 levels and 3 secret areas (including an abandoned version of the original game's first stage) mostly by shooting hostile enemies, replenishing ammo by entering specially marked doors, and dodging or crouching under enemy fire by hiding behind objects such as crates. Unlike Rolling Thunder 2, the game features only a single-player mode. However, Rolling Thunder 3 builds upon the formula by adding additional elements to the series.

Rolling Thunder 3 offers its fair share of new features to the series. Players now have the option to select one weapon from a total nine before beginning each level. In addition to the sub-machine gun, there's a flamethrower and laser gun similar to the ones in the Genesis version of Rolling Thunder 2 and three different types of grenades: regular, flash and cracker. Once the player's starting special weapon has been chosen in one stage, it cannot be chosen again in later stages.

There are now two separate fire buttons, with one button mapped for the standard pistol and the other for the special weapon. The player also has the ability to shoot at angles or slash enemies with a knife when no special weapon is equipped. As they progress through the game, players will also be introduced to fast-paced vehicle stages, controlling Jay as he rides either a motorcycle on slick highways or jet-skis across rapid waters.

The game does not require the player to complete the stages within a time limit and thus eliminates the time bonus doors. However, taking too long summons a sniper who begins shooting at Jay. Fortunately, the player's health bar consists of three health units instead of one, giving Jay the ability to endure more hits before dying. In addition, when Jay dies, the game allows the player to restart from the exact position he died at, rather than forcing the player to continue from a check point or the beginning of the stage as the prequels had done.

As with the console versions of the previous games, the game gives player a password to begin a harder second quest that features a slightly extended ending once the game has been finished once. There are also another hidden password that replaces Jay's sprite in the game with that of Ellen dressed as a female agent. She has no cut scenes and the ending remains unchanged.

Hints:

- Extra Lives -
Enter 'ANNOY' as a password to start out with 5 lives instead of the usual 3 lives.

- Level Passwords -
Factory
SSEPP

Highway
APEOO
AKEOP

Las Vegas Night
FXEOA

Dread's Building
AIKEJ
AHEOU

Pacific Ocean
SLUEJ
SFEKF

Easter Island
KISZO

Underground Base
LOSZU
SFBZI

Highjack
BZSSZ

Dread's Castle
HJSAJ

- Play as Ellen -
Enter the following code at the Password Screen....
GREED
You should begin the game with Ellen instead of Jay

- Play expert mode -
Enter password as RISKY.

- Level Select - 
Enter the following code at the Password Screen....
REIGN

http://en.wikipedia.org/wiki/Rolling_Thunder_3
http://www.gamefaqs.com/console/genesis/code/586435.html

[6F98247D]
Romance of the Three Kingdoms
Platform: Sega Genesis / Mega Drive
Region: Pirate (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Pirate
_________________________
No information online about this Pirate game.  ~Rx

[3C59D10F, 3D842478]
Romance of the Three Kingdoms II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1991
Developer: Koei
Publisher: Koei
Players: 1 to 8 VS
_________________________
Sangokushi II is the second game in Koei's Sangokushi franchise, a part of their Historical Simulation Series. It was first released in 1989 on the NEC PC-88 before being ported to a variety of other systems including to the Sega Mega Drive in 1991. Western releases called the game Romance of the Three Kingdoms II.

[61F90A8A]
Rugby World Cup 1995
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Rugby 
Gametype: Licensed
Release Year: 1994
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1-4
_________________________
Rugby World Cup 1995 is a rugby game published by Electronic Arts.

The official game of the 1995 IRB Rugby Union World Cup in South Africa. Featuring all 20 international teams that took part in the World Cup including the All Blacks of New Zealand and the Springboks of South Africa, as well as an EA All Stars team and a few other minor rugby nations

The game shares a lot with EA Sports' early FIFA titles. It uses an isometric perspective, with buttons to pass and kick the ball, and a timed gauge for place kicks.

[DDE8C55D]
Samurai Spirits
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gameplay
Genre: Platformer 
Gametype: Pirate
Release Year: 200x
Players: 1 vs 2
_________________________
I had "Soul Edge" (Soul Calibur) pirate cart for the Megadrive once, and it was named "Samurai Spirits".

http://www.sega-16.com/forum/showthread.php?p=173220

[2FB4EABA]
Saturday Night Slam Masters
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling 
Gametype: Licensed
Release Year: 1994
Developer: Capcom
Publisher: Capcom
Players: 1 to 4 VS
_________________________
It's Saturday night and the Slam Masters have arrived! Ten of the biggest and beefiest wrestlers ever to step into the ring have gathered for one bone-crushing, back-breaking tournament where there are NO RULES! Step into the ring and get ready for no-holds barred wrestling as you bounce your opponents off the ropes and clotheline the fools! Or dare them to take the fight outside the ring where brawls with tables, chairs and bottles are all part of the action. And just when you've got enough muscle, grab a friend and try out the sinister Death Match, where only the ultimate Slam Master can survive the barbed wire ropes and the booby-trapped floor!

Directions:

Wrestling is an easy enough concept to understand. You try to pin your opponent for 3 seconds to win the match. However, this is an objective which will make this game a whole lot of fun.

To be able to pin your opponent, you need to beat on him until his energy bar slowly drains down to nothing and then knock him down, afterwards attempting the 1-2-3. If you can do so, you win the match. However, if both opponents fail to score a pinfall in the time given in the match, the player who has the most health remaining is declared the winner. If both have the same amount of health in an occasion, then the match is considered a "draw."

In a match, you will probably need to break out the whole arsenal of moves to win. Some moves consist of running. In order to run, you have to double tap either left or right to charge in the respective direction. Whether you bounce off of the ropes or hit your opponent, the directionals will lead you there. If you bounce off of the ropes, however, you gain another level of speed. Another technique that takes a little more time to master is the art of grappling. To be able to pull this move off, you must be standing next to your opponent and then hit the right and attack buttons. You can now either pull off either an Irish Whip (a throw at the ropes) or a body slam, depending on which button you press.

Gameplay:

The original Slam Masters plays like a traditional wrestling game, only the game used a view similar to that commonly used in the fighting game genre. The game uses a three button configuration (grab, attack, and jump).

Each character has two special attacks: a non-grappling technique and a finisher. When an opponent's life meter is depleted, he must either be pinned for a three-count or forced to submit. Defeating all of the other wrestlers results in winning the championship belt, which must then be defended against the entire roster.

There are two game modes: Single Match, where the player fights in a series one-on-one matches against the CPU; and Team Battle Royale, where the player and another partner (controlled by another player or by the CPU) competes in a series of two-on-two matches. The game can be played by up to four players.

Controls:  

A Button: Attack, Pick up a nearby weapon
B Button: Jump
C Button: Pin
Start Button: Pause game

Hints:

- Increase the damage of your moves -
Pause the game right as your move lands, doing this will add to the amount of damage it inflicts.

http://www.gamefaqs.com/console/genesis/home/586441.html
http://en.wikipedia.org/wiki/Saturday_Night_Slam_Masters
http://www.consoleclassix.com/genesis/saturday_night_slam_masters.html

[0FC357AA, 1A5D4412]
Scholastic's The Magic School Bus: Space Exploration Game
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestlin
Gametype: Licensed
Release Year: 1995
Developer: Novotrade International
Publisher: SEGA
Players: 1
_________________________
Blast off on a field trip to the solar system, where every adventure happens on a different planet! Scholastic's THE MAGIC SCHOOL BUS game is based on the best-selling book series and hit PBS TV show. Hitch a ride with zany Ms. Frizzle and Liz the Lizard on an ever-expanding space mission... and you're the pilot! Snap photos for your space journal. Learn about satellites, rockets, asteroids, comets and... hey, what's that baseball doing up here? Apply your fascinating discoveries to solving puzzles. Even build your own solar system!

Hints:

Planet Warp:
Enter the password section and enter these codes to warp to differant levels.

Moon: DHIAGC 
Venus: WKOJAV 
Mercury: SUPERR 
Mars: JIKQOA 
Jupiter: EDRPLS 
Saturn: DULBWA 
Uranus: WOUQJM 
Neptune: EOAGHI 
Pluto: HIRJKL

http://www.gamefaqs.com/console/genesis/home/586298.html

[CF7F985E, 7BB9DD9B]
Scooby Doo Mystery
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1995
Developer: Sunsoft
Publisher: Acclaim Entertainment
Players: 1
_________________________
Rev up the Mystery Machine because Shaggy, Scooby and the rest of the gang have some mysteries to solve. Put yourself in the shoes of Shaggy, as he and Scooby venture off in search of snacks while Freddy, Daphne and Velma head in another direction. Unfortunately, Shaggy and Scooby find more than snacks - they also find trouble.

At Blake's Hotel, find the clues that will trap the so-called ghost of an ancient chieftain that is scaring away all of the guests of Daphne's Uncle.

A fun-filled day at the carnival turns into a mission to find a clown bent on revenge and rescue Fred, Daphne and Velma. These interactive mysteries let Shaggy pick-up and examine objects, and eventually use them to set a trap. Scooby will help out by pointing and sniffing around. Put all the clues together and you've solved the mystery!

--From the Genesis Scooby Doo Mystery instruction manual.

Directions:

Directions-
Listen to the introductions to the games, look at everything and use the Actions. You have unlimited time, lives and energy.

Actions-

To select an action from the list at the bottom of the screen: press the B-Button to change from Shaggy to the cursor, move the cursor with the D-Control to the action that you want to use (it will appear in a blue rectangle) and then press the B-Button again and the action will turn white. Then using the D-Control, move the cursor to the object that you want to use the action on and press the B-Button to actually use the action. It is a lot easier to do it than to describe it.

Two Word Special Actions-

Use___With___ that allows Shaggy to direct an Action of one object to another object.
Example- "Use Scissors with Paper"

Give___To___ that allows Shaggy to give an object from the Inventory to a person or animal
Example: "Give food To Scooby-Doo.

Inventory-

You collect items that you find using the "Take" action that adds them to your inventory. You view the items in the Inventory by pressing the C-Button. You select them the same way that you select an Action.

Gameplay:

The player controls Norville "Shaggy" Rogers as well as Scooby Doo simultaneously (he automatically mimics any movements that the player makes as Shaggy} making gameplay unique. The object of the game is to find clues to solve the 4 mysteries in the game. These clues can be obtained by finding them in the open, completing a specific task, or having Scooby "sniff out" hidden clues in each area. These clues give the players Mystery points and more points can be earned in the bonus levels. If the player accumulates 10,000 points, they will receive an extra life. In addition, the player must avoid hazards such as small creatures, falls from high areas, or the level Monster. Each of these will add to the players "Fright Meter" which, if full, will result in the player losing a life. Once enough clues have been gathered, Velma will send you to Fred to help him build a trap to catch the monster. The player then has to lure the monster to the trap before the end of level cutscene plays.

At the beginning of each level, only a small portion will be accessible, but as more clues are found, more of the level can be explored. Between each case, a game clip of the Mystery Machine driving along with on-screen dialogue from the gang inside is shown. The mysteries themselves don't have much plot before or after each case, and the person in the monster suit is usually never met until they are unmasked.

- Characters -

The other three members of Mystery Inc. are there to help solve the case as well, though they are not playable. They do each serve a specific task however:

Fred Jones - The leader of the group, he will usually provide information on the mystery as well as help Shaggy and Scooby open locked doors. At the end of each mystery, the player must find specific items which Fred will use to build a trap to catch the monster.

Daphne Blake - The beauty of the group, Daphne may not help with the case itself, but she will provide Shaggy and Scooby with a supply of Scooby Snacks which will help keeps the players "Fright Meter" down. She will only give a Scooby Snack if the player has found enough clues.

Velma Dinkley - The brains of the group, the player must bring any clues they find to her for analysis. Each clue adds to the players point total which will give them a life for gaining enough of them.

- Levels -

There are four levels in the game, and the player receives a password after each one to allow them to return at any time.

1) Spooky Shipwreck - This is the Red Ryan which is being haunted by a ghostly pirate named One-Eyed Matt. He is actually after treasure on sunken ships nearby which he planned to melt down and steal .

2) Haunted Amusement Park - The Fun Fair is being haunted by an Evil Clown who seeks to close the park as revenge for being fired when he was the parks janitor.

3) Abandoned Ranch - The Tar Monster is scaring everyone away from this ranch in order to buy the land cheap and then sell it at a profit due to it containing valuable minerals.

4) Haunted House - A house belonging to Daphne's Uncle which is being haunted by a vampire named Count Bagosi. He is trying to scare everyone away to protect his illegal counterfeiting operation.

- Bonus Levels -

There are two bonus levels hidden in each mystery.

The first is found in the kitchen area. In this level, the player controls Scooby Doo who is standing on his hind legs holding a slice of bread in each hand. Shaggy is behind him in a refrigerator with his back to the screen. Shaggy throws food items out which the player must catch by moving Scooby side to side. The food stacks up as it is caught but if Scooby moves too fast some of it will fall. If the sandwich is large enough, then the player will be awarded with a Scooby Bonus.

The second is found randomly in each level, but usually appears upon entering a new area of the level. On this level, Shaggy plays a game of "Whack a Mole" with a mallet on three vases. The player must use the directional buttons to tell Shaggy where to swing. The object is to hit as many monsters (ghosts, vampires, knights, etc) as possible without hitting Scooby or the other members of the gang. Points are added for monsters hits and subtracted for hits to friends. Time Bonus, Time Freeze, and Speed Boost can also be collected from the vases to prolong the game and get more points. If the player scores enough points in the time limit, they receive a Scooby Bonus.

Controls:  

A Button: Select Shaggy / Use Action
B Button: Cursor / Select Action / Select Inventory
C Button: Action / Inventory
Start Button: Start / Pause / Get Password

Hints:

- Ending passwords -
Blake's Hotel Chapter
D*OX% AZY%# YM*UV NTKSH !MCLE
%TU!T SOJZH E#TSO JZHE# TSOJY
(Use the medallion with the hook to see the ending.)

- Ha Ha Carnival Chapter -
CN?NE L*QG* UM*I* IFEJC HW*++
PN%XW *++PN %XW*+ +PN%X W*++P
(Just use the dart with the ball to see the ending.)

http://www.consoleclassix.com/genesis/scooby_doo_mystery.html
http://en.wikipedia.org/wiki/Scooby-Doo_Mystery

[360B2610]
SCRABBLE
Platform: Sega Genesis / Mega Drive
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Board Game 
Gametype: Prototype
_________________________
Kwyjibo - A bald, overweight, North American ape of below average intelligence.

[AE56A848, 25B05480]
Seaquest DSV
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal 
Gametype: Licensed
Release Year: 1994
Developer: Sculptured Software, Inc.
Publisher: Black Pearl Software
Players: 1
_________________________
Based on the first season of the TV series of the same, your character is an officer of the UEO: The Underwater Earth Organization. You begin the game inside a training simulation, which upon successful completion ensures your transfer to the crew of the SeaQuest DSV where you will be called upon to perform the same duties.

Primarily, your function is to navigate the SeaQuest Deep Submergence Vessel around the underwater map to various 'mission areas' where you will be called upon to use the on board vehicles to accomplish some task. Typical missions include salvage operations, rescue operations, disarmament of underwater explosives, termination of enemies and exploration. Damage of underwater property is deducted from your budget and completion of objectives adds to it. The money must be used to resupply weapons and buy additional vehicles. Underwater is a dangerous place.

The vehicles you have at your command include

    - The Speeder: A simple two-man vessel designed entirely for speed. It is also a combat vessel and may fire forwards, move up & down and change orientation between facing left and facing right

    - Stinger: A prototype "next generation" attack vessel, this one-man sub allows you to orientate in any direction to fire your weapon accurately.

    - Sea Truck: Slow and bulky, this vessel may move up and down and change it's orientation between left and right. It's weapons are torpedoes and mines which may be dropped behind it. Furthermore it is the only vessel that can pick up undersea objects for transport

    - Remote (HR) Probe: Small and agile, this vehicle contains only a very simple weapon. It's main purpose however is underwater welding and repair of objects. It can also activate switches

    - Darwin - Intelligent Dolphin and SeaQuest mascot: Darwin the dolphin is perhaps the most agile of the vehicles, and may take off in bursts of speed. However Darwin has no weapons with which to defend himself and is very vulnerable. Darwin is able to get into tiny spaces that none of the other vehicles can reach. Darwin is able to activate switches.

Gameplay:

The game is divided into two parts; one in which you control the seaQuest in an isometric perspective overworld and are able to buy equipment and weapons and travel the ocean quadrant, and the actual horizontal scrolling shooter style missions, in which you are to achieve various objectives using a complement of mini-subs, robots, and even a trained dolphin wearing an aqua-lung. Some of the missions are simplistic and require you to make use of only one of the seaQuest's vessels, others have you make use of several of them in succession. For example, there's a mission in the first ocean quadrants where you have to rescue the crew of an exploration vessel trapped in a caved-in underwater cave, and have to use armed subs to clear several cave-ins before you can bring in the only mini-sub you have that's equipped to rescue personnel from other subs.

The missions also typically involve combat between your mini-subs and the units of pirates, eco-terrorists, and other foes, but also more often than not require you to perform some sort of non-combat task such as the aforementioned rescue operation.

The other part of the game is the overworld where the player controls the seaQuest herself. These areas give you access to several menus in which you can replace lost equipment, buy new weapons for the seaQuest, and read up on the various missions you will receive while in your quadrant. While traveling your quadrant, you will also come across minefields, automated torpedo launchers and hostile submarines, many of which you need to destroy in order to achieve missions you are assigned in their area. For example, there's a mission in which you are to seal the leaks in an oil tanker sunk by ecological terrorists. In addition to accomplish this objective with your mini-subs, you need to not only complete the mission itself, but also to use the seaQuest herself to sink every terrorist submarine near the oil tanker wreck.

The game features a currency system, and awards you money for destroying enemy targets and completing objectives. The player can also lose money for destroying underwater settlements and killing animals present in some missions. Money is spent on weapons, countermeasures and mines for your seaQuest submarine, as well as replacements for lost vessels in missions. You don't need to spend money on repairs, though, as the seaQuest and her complement subs repair themselves over time.

http://www.mobygames.com/game/genesis/seaquest-dsv
http://en.wikipedia.org/wiki/SeaQuest_DSV_(video_game)

[67CF4F79, 78E92143]
Second Samurai
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1994
Developer: Vivid Image
Publisher: Image Works
Players: 1
_________________________
At the end of First Samurai, the Demon King was able to flee back in time to ancient Japan, so our hero follows him back in time, and has 10 levels awaiting him. Unlike the original, each world is split into sub-levels, with a boss at the end of each one, emphasising the arcade side of the gameplay, which still combines hacking and slashing with puzzle-solving.

As in the first game, you start without weaponry but can pick up swords and daggers as you progress through the levels. There are lots of hidden sections as you progress, which open up more of the end sequence to you, as well as several subgames including a shoot 'em up mode.

Hints:

- Level Passwords -
1FC1GFBNLV 02
BSI2VSDQLV 03
2SETGKNOLV 04
ESEMGIBOLV 05
DLMACA1FLV 06
TVJW2ZSELV 07
GFD1GFBNLV 08
6LSWDRTJLV 09
OOK5VVYQLV 10
P25KOVWDLV 11
X1CRTJKOLV 12
N16W35T4LV 13
LMNPJJ4VLV 14
MA4DNMICLV 15

http://www.gamefaqs.com/console/genesis/code/586445.html
http://www.mobygames.com/game/genesis/second-samurai

[F9B396B8]
Sensible Soccer: European Champions
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer 
Gametype: Licensed
Release Year: 1993
Developer: Sensible Software
Publisher: Sony Imagesoft
Players: 1 or 2 VS
_________________________
Sensible Soccer, or Sensible Soccer: European Champions is an entry in the Sensible Soccer series of football games. Despite its name, the Sega versions of Sensible Soccer are in fact based upon the Amiga/Atari ST Sensible Soccer 92/93, an update to the "real" Sensible Soccer which was released exclusively for these computers.

This Sensible Soccer was released for the Sega Mega Drive, Sega Mega CD, Sega Master System and Sega Game Gear. In North America, the Mega CD version is called Championship Soccer '94.

An update in the form of Sensible Soccer: International Edition was made available for the Mega Drive.

[04E3BCCA]
Sensible Soccer: International Edition
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer 
Gametype: Licensed
Release Year: 1994
Developer: Sensible Software
Publisher: Sony Imagesoft
Players: 1 or 2 VS
_________________________
Sensible Soccer: International Edition or International Sensible Soccer is an entry in the Sensible Soccer series of football games and was released for the Sega Mega Drive in 1993. It acts as an update to the Mega Drive version of Sensible Soccer and like this game, remained exclusive to Europe.

The game was marked as a limited edition release, and features teams from the 1994 FIFA World Cup. It is otherwise almost exactly the same game, right down to the menus.

[0A4F48C3]
Sesame Street: Counting Cafe
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Educational 
Gametype: Licensed
Release Year: 1994
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
Sesame Street Counting Cafe is an Edutainment game, developed and published by Electronic Arts, which was released in 1994.

http://www.gamefaqs.com/console/genesis/home/586447.html

[5CFCF3DA, EBE9AD10]
Shadow Dancer: The Secret of Shinobi
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 Alternating
_________________________
REVENGE IN THE BIG APPLE!

Having destroyed the evil Neo Zeed empire, Shinobi (Joe Musashi) was not heard from again. Joe Musashi could now relax as his ninja skills and techniques were not needed. However, one day a school seemed to have been attacked and children were held as hostages. Kato, Joe's former martial arts student, when to investigate and try to help but was almost killed by the ones that over took the school: The Union Lizard.

Joe went to the hospital Kato had been put in, but Kato died before Joe arrived. All that Kato left was his faithful dog, called Yamamoto. Joe swore revenge to Kato's mother and left with Yamamoto to destroy the Union Lizard, which had now taken over almost all of New York and taken many hostages. Shinobi's mission was to rescue them all and destroy Union Lizard.

--From the Genesis Shadow Dancer: The Secret of Shinobi instruction manual.

Gameplay:

The gameplay is very similar to previous Shinobi games except with the addition of the dog as a game mechanic. The dog can harass enemies, allowing the player to kill them more easily. Some enemy types are designed in such a way that killing them is extremely difficult without the assistance of the dog. In the arcade version, the player can press down and attack to call the dog. It is not possible to summon the dog while standing up. When the dog is hurt, it shrinks into a puppy, incapable of attacking until the next power-up. In the home versions, the dog is always present, and must be given manual attack orders by holding down the attack button to charge a meter. If the dog is hurt, it automatically heals after a short amount of time.

Bombs (or hostages in the home versions) are scattered across the stage waiting to be disarmed. The goal of each stage is to disarm a certain number of bombs before facing the boss.

The player character's standard weapons are an unlimited supply of throwing stars, along with punches and kicks when attacking at close range. He can also perform "ninja magic," which may be used only once per stage and kills (or damages, in the case of bosses) all enemies on the screen. A single power-up exists, which upgrades the shuriken into energy bolts and changes the close-range attacks to more powerful sword slashes.

The game contains 4 rounds divided into sub sections totaling 15 stages. The Sega Master System port is the shortest game among all versions. Every round has only one regular and one boss stage.

The arcade version of Shadow Dancer featured bonus stages where the PC will go up against a group of ninjas climbing down a building in the style of a first person shooter. The bonus stage is the same on all the ports except for Mega Drive version. In this version, the PC is depicted free-falling between two buildings while enemies wall-jump back and forth between them. The player moves left and right, throwing shuriken to hit the enemies before they jump past the top of the screen. The SMS version has both bonus rounds.

Hints:

- Earning 200,000 points -
To earn 200,000 points when you battle any boss (except Stavros) reduce your foe to within a flame or two of destruction, then stay out of reach until the last ten seconds. At the very last second, use ninja magic to destroy the boss.

- Practice on Any Stage -
Enter the following code at the Title Screen....
A + B + C - Start
A new option should appear allowing you to practice on any level

- Extra Life -
In the bonus round where you have to shoot the ninjas, you can either kill none or all ninjas. This will give you an extra life.

http://www.consoleclassix.com/genesis/shadow_dancer_secret_shinobi.html
http://en.wikipedia.org/wiki/Shadow_Dancer:_The_Secret_of_Shinobi
http://www.gamefaqs.com/console/genesis/code/519116.html

[0C98810E, 2DEDE3DB]
Shadow Of The Beast 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1992
Developer: Reflections Interactive Limited
Publisher: Electronic Arts, Inc., Psygnosis Limited
Players: 1
_________________________
Shadow of the Beast II finds the hero in half-beast form, wandering the lands of Karamoon in search of his kidnapped sister. She had been taken away from her mother's cottage by the dragon-form of the Beast Mage, Zelek, servant to Maletoth. Along the way, Aarbron befriends the wise dragon Barloom and must defeat the evil dragon Ishran. Tree Pygmies in the forest and the goblins in the Crystal Caverns serve as interactive, complicated foes. For example, a bottle of booze picked up at the Karamoon oasis must be given to the goblin jailer to free Aarbron from his cell. Only after Aarbron gives the old man his ring and his parchment does he obtain a spell powerful enough to harm Zelek.

Gameplay:

The game initially received praise for its high level cosmetics, although graphically inferior to the first game lacking the groundbreaking multi-layer paralax scrolling, it still provided much eye candy for the player and Tim Wrights soundtrack succeeded in creating a grim and sinister atmosphere, particularly the emotional 'death scene' music with its synth layer and sampled electric guitar melody which created a stunning tragic mood. Supposedly, many players died on purpose just to hear it. The booklet cover for Glasgow death metal band 'REGORGE' for their debut album "KINGDOMS OF DERISION" bore an uncanny influence to the death scene artwork.

The game itself is very difficult, and with no ability for the player to continue if killed, many felt that Psygnosis had neglected to consider the players who wanted it to be easier. For example, in several of the game's puzzles the player only received one attempt at solving it. This meant that if the player got the puzzle wrong, then he or she had to restart all over again. Another complaint was that the game was programmed in such a way as to allow players to get ahead of themselves by entering certain areas of the game without having first obtained the necessary equipment beforehand. Thus, many players believed they had no option but to cheat in order to see more than a fraction of it, by asking the first Pygmy to his right about "ten pints".

As in the first game, the cover art for Shadow of the Beast II was created by Roger Dean and the game was packaged with a promotional black T-Shirt that featured Dean's artwork.

Hints:

- View Credits -
Enter the following code at the Psygnosis Screen....
A + B + C - Start
If done correctly you should see a list of the programmers names

http://www.mobygames.com/game/genesis/shadow-of-the-beast-ii
http://en.wikipedia.org/wiki/Shadow_of_the_Beast
http://www.gamefaqs.com/console/genesis/code/586451.html

[B0FB9FA1, FBB92909]
Shadowrun
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1994
Developer: BlueSky Software
Publisher: SEGA Entertainment
Players: 1
_________________________
The year is 2050 and the megacorps rule by the power of information. everyone is on file in the global mainframe... everyone but you and a handful of "invisible" outlaws called shadowrunners. Move through the grim and magical realities of futuristic Seattle and uncover a diabolical plot that could destroy the world. Team up with spell casting mages, wire-headed deckers, or mythic orcs and trolls of the distant past. Take on a variety of shadowruns including: Cleaning up the streets, jacking into the Matrix for a big time cyber-heist or pulling off a risky "Corporate Extraction." Stalk the cities in real-time combat and glide through the virtual battlefield of the Matrix, where an encounter with Black ICE may be your last!

Gameplay:

Shadowrun offers the player an open style of gameplay, where one controls the main character, Joshua, in third person perspective during both exploration and combat. Battles are real time, and although of varying difficulty, tend to be relatively short. Initially, the player is restricted to a single area of the game, but shortly gains access to almost all other areas. Access to other areas is accomplished primarily by taxi, although various restrictions and other modes of travel also exist, such as requiring a visa or bypassing the visa check with the use of a helicopter.

As in most RPG videogames, the characters' skills and attributes can be improved. However, Shadowrun uses a unique "Karma" system, which allows full character customization. Karma, roughly equivalent to experience, is earned for successfully completing a run, killing enough enemies, or advancing the game's plot. Karma is then spent on specific stats as determined by the player.

To earn money and Karma, the player must participate in shadowruns, illegal jobs provided by pseudo-anonymous contractors who are, within the legal boundaries of their work, referred to simply as Mr. Johnsons. Mr. Johnsons usually are corporate liaisons who want their bosses' dirty work done without compromising them. All Mr. Johnsons work in backroom booths in different clubs and bars through the city. Depending on the Johnson, they will randomly offer one of four types of jobs: courier missions, Ghoul hunting, Matrix runs, or infiltrating a corporate headquarters. Different Mr. Johnsons have varying levels of difficulty and pay for their jobs, which can be influenced by the player's negotiation statistic.

At the start of the game, the player can choose for Joshua to be either a samurai, a decker, or a gator shaman. These only determine Joshua's beginning statistics and equipment; samurai begin focused on combat, deckers on use of the Matrix and electronics, and shamans on the use of magic. Over the course of the game, the player may choose to continue to focus on one particular skill or set of skills or branch out into other areas; however, only characters who choose to start as a shaman (and allied mages) can use magic and getting too many "cyberware" implants can reduce its effectiveness.

To help the player make things easier during hard shadowruns, Joshua can also recruit other characters to help him in his shadowruns. These are called shadowrunners, and can also be customized as Joshua can. The price of hiring a shadowrunner depends on the duration of the contract, as well as the runner's attitude toward the player. Shadowrunners can be hired for a single run or for a lifetime for ten times the price. The player can only directly control one character at a time; other characters (including Joshua) are controlled by the computer's AI.

The primary method of combat in Shadowrun is the use of firearms, although magic plays a significant role in combat in both an offensive and defensive capacity. Shadowrun keeps track of ammunition; if a character runs out they may have to resort to melee. The use of magic, on the other hand, is kept in check by damaging the player for casting high-level spells: the player can mitigate or even eliminate this through the use of items, or by reducing the success chance and/or power of the spell.

A variety of shops exist throughout the game, providing guns and modifications, cyberware, spells and spell upgrades, cyberdecks and utilities, and other miscellaneous items. In addition to the numerous shops in the game, the player can collect a variety of contacts who provide the player with information, services, or (frequently illegal) goods.

- The Matrix -

In tone with the Shadowrun pen-and-paper universe, certain characters can also explore the Matrix, a global computer network that can be accessed through cyberterminals. It is there that the player, in a third person perspective, can hack networked systems for various purposes. However, in order to do so, a series of intrusion countermeasures must be dealt with, the difficulty of which is proportionate to the system being attacked: the high-end systems of law enforcement and influential corporations will be significantly more difficult to break than that of a nameless hotel.

The cyberdeck, carried by Joshua, can be used by any shadowrunner, and like real computers has a variety of statistics, such as memory, storage, and loading speed. These can be improved individually through upgrades or all at once by purchasing a more advanced model. Primarily, the cyberdeck's use, aside from entering the Matrix, is to hold various utilities to hack the networks properly (such as Masking, Attack, and Analyzing programs) and to save data downloaded from the Matrix itself.
Shadowrun's Matrix system gameplay.

While inside the Matrix, the interface changes. The shadowrunner that entered it is replaced by a chromed character - referred to as persona, its reflection in the cyberworld - which navigates through the network. Networks are made up of a series of nodes: geometric shapes representing different facets of the system, such as the CPU or data stores. Each node has a different function: the CPU, for example, can cancel system alerts and crash the entire system. The difficultly of defeating a particular node is determined by its color: blue (unprotected node), green (weak and occasionally unprotected), orange (average), and red (strong).

Each node is (usually) protected by intrusion countermeasures called ICs (pronounced "Ice"). These are designed to forcibly dump the persona from the system by various means. ICs appear as different figures covering the nodes, and have different effects depending on their type. Trace IC, for example, will force the player out of the system after a certain period of time. Other forms will attempt to trigger alerts, thereby increasing the strength of other IC, or attack the player until they are forced to log out. Tar IC, which hide behind other forms of IC, can even permanently delete the player's utilities, effectively making further progress impossible.

Matrix runs consist of stealing or erasing data, or crashing a system via the CPU. During corporate infiltrations, the player can use internal cyberterminals to shut off the building's security, making the run easier. In addition to its role in shadowruns, the Matrix can be used as a direct source of income by pilfering data from systems and selling it. Files sell for a semi-random price based on the system of origin and difficultly rating of the node the data was stolen from; a single file can sell for as much as 10,000 nuyen, or turn out to be completely worthless.

- Gangs -

In Seattle, there are three local racial gangs that have well-defined territories and many influences on corporation affairs. These gangs are:

Halloweeners Humans Redmond Barrens    Yakuza
Eye-Fivers       Elves Penumbra District    Mafia
Orks             Orcs       Puyallup Barrens    Lone Star

The player can visit each of these gangs, and pay to speak with their leaders (or be asked to do so, depending on his reputation). There, he can ask for protection from the gangs' random attacks, as well as for the phone number of their allegiance bosses. After Joshua's reputation has been highly upgraded, and after he obtains the numbers of these bosses, he can contact the Yakuza and Mafia, and pledge loyalty to either one of them himself, obtaining specific benefits and exclusive items and discounts. Of course, after he sides with any of these criminal organizations, the rival gangs will attack him indiscriminately. On the other hand Lone Star, the government's police force, can't be contacted directly.

Hints:

- Cheat Menu -
Enter the following code at the Title Screen....
A - B - B - A - C - A - B
Then fo into the pocket secratary, below the Save/Load is a blank line. Go into that option and you can unlock some awesome cheats

- Lower Shadowrunner Hiring Costs at No Risk -
Complete a moderate or advanced Shadowrun that requires you to collect payment from the Johnson you contracted with. Then hire a shadowrunner for the short-term BEFORE collecting your payment. Upon receiving payment, the game will treat your hired shadowrunner like he/she successfully completed the contract with you, and will lower his/her hiring price anyway.

- Easy Stolen Package Corp Run -
Stolen packages are always randomly located in safes in corporate buildings. Each time you exit and reenter a corp building, the package relocates to a different safe.
That said, always take the Corp Run that requires you to retrieve a stolen package from Lone Star Security. The Lone Star building has a safe right next to the exit. Enter, check the safe, exit the building, and repeat the procedure until the package appears in that safe. It is the easiest Corp Run in the game.

http://www.gamefaqs.com/console/genesis/code/366854.html
http://www.gamefaqs.com/console/genesis/home/366854.html
http://en.wikipedia.org/wiki/Shadowrun_(Sega)

[58579ABE]
Shadowrun [Weapons Mod]
Original title: Shadowrun
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Hack
Release Year: 2009
Players: 1
Hacked by: Magus77
Version: 2.2
_________________________
Mod Homepage: http://magus57.googlepages.com/shadowrunconversionmod

This is a mod for the Sega Genesis version of Shadowrun. It replaces all of the guns in the game either with real-life equivalents, or good alternatives to the in-game guns. It also makes a few minor changes detailed in the readme file.

It's also a complete change of the starting characters/races, along with their skills, attributes, and inventories. It may not make complete sense with the game's story, but in my opinion, it makes the gameplay more fresh.

Finally, it also changes a bit of the dialogue, and much of the menus and text. I will update the mod in the regard of modified dialogue every so often, whenever I feel I've made a worthwhile amount of changes.

More information in the readme. Mod is a single IPS patch.

While this mod is pretty much complete, I'm open to changes, especially if you can help me with some of the stuff mentioned in the readme. Just email me using the email in the readme.

http://www.romhacking.net/hacks/565/

[C1406DDB]
Shining Force II: Challenge Mode
Original title: Shining Force II
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Hack
Release Year: 2008
Players: 1
Hacked by: Obob
Version: 1.01
_________________________
This hack makes the monsters much stronger, and improves the weaker force members to better balance the team. Many members have new spells and abilities. Most monsters have double HP, 10% more attack and 10% more defense. Boss monsters are much harder. A comprehensive list of changes is included in the readme file.

Version 1.01 (released 6/30/2008) further improves the Zeon battle. It is compatible with saves from previous versions, provided those saves weren't made during the Zeon battle.

http://www.romhacking.net/hacks/409/

[4CDC9F16]
Ship
Platform: Sega Genesis / Mega Drive
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Board Game 
Gametype: Prototype
Release Year: Unreleased
Developer: Technopop
Players: 1 or 2 VS
_________________________
Asteroids-like game by Technopop. You fly around in a ship around a sun that will kill you on touch. You can even play with a buddy in 2p mode.

[3E9E010C]
Shui Hu Feng Yun Zhuan
Platform: Sega Genesis / Mega Drive
Region: Pirate (Taiwan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Pirate
Release Year: 1994
Developer: C&E INC.
Publisher: C&E INC.
Players: 1
_________________________
This is a strategy RPG based on the events of the famous classic Chinese novel "Shuihuzhuan" (Water Margins, also known as Outlaws of the Marsh), which tells the story of 108 heroes who fought against the corrupt regime of the Song dynasty (12th century). You take control of a group led by Song Jiang, a famous robber and the leader of the heroes, starting as the young Zhao He. Their town is under attack by imperial soldiers, and their long quest for freedom begins with this battle...

The game is a console-style turn-based strategy RPG. The game mainly consists of large battles, but you can also move your characters from top-down perspective, enter buildings, buy things, and travel from town to town on the world map. During the battles, you move your characters freely around the location and attack or cast magic when there are enemies in range.

http://www.mobygames.com/game/genesis/shuihuzhuan

[C19C200E]
Slam: Shaq vs the Legends
Platform: Sega Genesis / Mega Drive
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Prototype
Release Year: Unreleased
Developer: Tiburon
_________________________
An unreleased basketball game by Tiburon (now EA Tiburon).

The game is less visually impressive than the early build of Barkley 2, but can handle many more players on screen, and features different locales (though they look mostly identical).

The game also has a slightly better soundtrack, and intelligible voices that can be clearly recognized.

http://www.hidden-palace.org/?releases/46

[D6695695]
Slap Fight
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal 
Gametype: Licensed
Release Year: 1986
Developer: Toaplan
Publisher: Tengen
Players: 1
_________________________
Slap Fight, also known as Alcon, is a 1986 vertically scrolling shooter arcade game developed by Toaplan and published by Taito. It takes its inspiration from Xevious (being a vertical scroller) and Gradius (from which it borrows its power-up system). The game takes place in an Earth-type environment with metallic, land-based enemies; some are mobile armor and others are fortifications embedded in natural terrain.

Enemies always appear in the same location, at every new game or wrap of the map. Certain enemies leave power-up stars upon destruction. Collecting these stars "turns on" an upgrade menu at the bottom of the screen and moves a lit cursor through the list of power-ups described below. If any power-up is lit, but a ship is lost before a power-up could be selected, the star is "carried over" and the Speed block is lit on the next life.

Single hits to the unshielded main ship destroy it, and the player loses any accumulated upgrades including Speed. This can make successive lives difficult to keep in the heat of battle.

This game does not support continues with extra credits, and is believed to be endless; that is, after the final boss, gameplay resumes at the beginning of the play map but at successively higher difficulty due to enemies shooting faster and more frequently. This has been tested to at least three "wraps."

http://en.wikipedia.org/wiki/Slap_Fight

[AF9F9D9C]
Slaughter Sport
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1991
Developer: Activision
Publisher: Razorsoft
Players: 1
_________________________
The year is 2550 A.D., and fighters from around the universe come to the fight palace of the champion, known as Mondu.

In 1989, Activision releases Tongue of the Fatman for the PC. (also known as Mondu's Fight Palace) Although it was on-par with the original Street Fighter, it was underrated. (of course, Street Fighter II blew it away) During the craze of what SF2 caused, Sanritsu Denki releases a Megadrive port, known as Fat Man, in 1990. Razorsoft releases it as Slaugher Sport for the Sega Genesis in 1991.

Although it was the only fighting game for the Genesis at that time, it's still not a decent fighting game, even at their standards.

Although you have the ability to buy health, strength, and various magic abilities to fight your way through the tournament. It isn't easy. In fact, good luck getting through the second match as Rex. Though, it might be interesting when playing with a friend.

Directions:

Control Rex (or one of the others, if you use a code) as you fight your way through the Slaughter Sport tournament, proving your skills and becoming a hero. 

Controls:  

A Button: Normal Attack
B Button: Special Attack
C Button: Use Magic
X Button: n/a
Y Button: n/a
Z Button: n/a
Start Button: Start / Choose
Mode Button: n/a

Hints:  

- Unlock Fighters for 1-Player Mode. -
At the title screen, press a combination of the following to play as that character in 1-Player Mode:
EDWINA - Left, B+C, C
GUANO - Up, Right, A+B
BONAPART - A, Up, C
ROBOCHIC - Right, Up, Down
STUMP - A+C, Right, C
RAMSES - Right, Left, A
WEBRA - (UNKNOWN)
M C FIRE - Down, C, Right
SHEBA - B+C, B, B
WEEZIL - Down, Right, Up
SKINNY - Right, Down, Right
BRANIAC - Right, Right, C
BUFF - Left, C, B
EL TORO - B+C, A, Up
SPIDRA - A, Down, B
MANDU - A+B, Down, Left 

http://www.consoleclassix.com/genesis/slaughter_sport.html
http://www.gamefaqs.com/console/genesis/data/563342.html

[C13C4D24, 11B56228]
Snow Bros: Nick & Tom
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Toaplan Co., Ltd.
Publisher: Tengen
Players: 1
_________________________
Nick and Tom are two Princes living the dream with two beautiful princesses. When suddenly the evil King Scorch freezes Prince Nick and Tom and kidnaps the Princesses. Now Nick and Tom find themselves with abilities dealing with snow and ice. These two Snow Brothers will need to hunt down the evil King Scorch and rescue the princesses.

Gameplay:

Snow Bros. is a fixed-screen platform game where players must defeat all enemies on each level (screen), 50 altogether. The Snow Bros use snow as their weapon, throwing it at the enemies to stun them. When lots of snow is thrown at an enemy, it becomes covered in a flurry and unable to move. These can be rolled into giant snowballs and pushed or kicked into other enemies. If left alone, enemies will eventually defrost and become angry at the player. The enemy filled snowballs are a much stronger weapon then the regular handful of snow and are the only effective weapon Nick and Tom have against the bosses.

Hints:

- Level Passwords -
FIJLFloor 10 - First Boss
ABSXFloor 11
PBSXFloor 20 - Second Boss
ACSXFloor 21
IJXSFloor 30 - Third Boss
AESXFloor 31
ELFKFloor 40 - Fourth Boss
AJSXFloor 41
PFSXFloor 49
ISAPFloor 51
FCJLFloor 60 - Sixth Boss
IEAPFloor 61

http://www.mobygames.com/game/genesis/snow-bros-nick-tom
http://www.gamefaqs.com/console/genesis/code/565837.html

[A77E4E9F]
Sol-Deace
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal 
Gametype: Licensed
Release Year: 1992
Developer: Wolf Team
Publisher: Renovation Products
Players: 1
_________________________
In the year 3300, human technology advances drastically when a super computer known as GCS-WT is created after an AI circuit is developed and utilized. GCS-WT's purpose was to ultimately unify every human society using the power of diplomacy, but GCS-WT has other plans: rather than unify mankind, GCS-WT turns societies into a dystopia after becoming an all-powerful dictator who controls all military action as it sees fit and oppressess mankind of various liberties; anyone who spoke against GCS-WT's will did not live very long.

Only one man was the most successful in running a campaign against GCS-WT: a scientist known as Edwin Feace. Feace had fled SOL completely and stationed himself near a recently discovered planet dubbed Cilius that awaited colonization. It was there that Feace secretly established a resistance group against GCS-WT and developed a multi-directional, dual-occupant space fighter called the Sol-Feace. The Sol-Feace was Edwin's plan to use against the GCS-WT and any who fell under its militaristic order in hopes of releasing human suppression. However, Edwin was assassinated under GCS-WT's command before the ship could be mass produced in a violent manhunt in space. Two survivors escaped the destruction that followed Edwin:

    - Eric Williams - A young pilot prodigy who was selected by Edwin to control the Sol-Feace and to organise its armaments.

    - Misao Hatanaka - The cannon-gunner of the Sol-Feace, Misao is a weapons engineer who, with her knowledge in computers, contributed to the Sol-Feace project.

Together, the two go on to continue Edwin's mission: pilot the Sol-Feace and destroy GCS-WT.

Gameplay:

Players pilot the Sol-Feace in a fight against strategic enemy fighters. Players use a dual cannon pick-up weapon that can fire shots in diagonal angles. The cannons can be positioned to fire straight or diagonally only when the ship is not firing its weapons and can fire different shots depending on the weapon.

Weapon power-ups include the following:

    - Blaster - Standard vulcan type weapon.

    - Wide Blaster - Bi-directional weapon that can fire from the top or bottom of the ship under each cannon.

    - Melt ray - Laser weapon, fires long beams of semi-powerful lasers.

    - Burn Bullet - A stream of rocket-fire that explodes on impact and can spread partially behind the ship against ground forces as the shots bow outward when fired. Obviously, the strongest weapon in the game, but not entirely the fastest.

- Levels -

The levels of Sol-Feace take the players across two galaxies on various seek and destroy missions.

    - Level 1: Sirius - The largest colony of humans was set here, but GCS-WT's order left the vastly populated colony a cloud of metallic parts floating adrift in space.

    - Level 2: Sirius Moon Weapon Facility - Simply put, a large weapon facility used by GCS-WT.

    - Level 3: Artificial Sun - A sun made entirely by GCS-WT for an unknown purpose.

    - Level 4: Microcosm P-1 - An unused cruise ship that was thrown into battle once Sol-Feace continued its strikes.

    - Level 5: A Station on Pluto - A supposedly weak space station that's under construction set near Pluto.

    - Level 6: The Moon Amalthea - The strongest base developed under GCS-WT's rule set on Amalthea (moon) as the primary defense against any outside forces (in this case, the Sol-Feace).

    - Level 7: Earth - an unknown location in which GCS-WT is stationed.

Hints:

- Level Skip -
To skip levels while you are playing, enter the ninety-nine lives and level select code. Then hit A, B and C during gameplay to skip a level.

- Ninety-nine lives and Level Select -
To obtain ninety-nine lives and execute level select, press the following sequence at the title screen, A, B, C, A, B, C, B, C, B, A, then start. This will take you to configuration mode, where you can use the cursor to select any level you want. If you move it to mode, push right until ''MY99'' appears for 99 lives.

- Invulnerability -
On the options menu enable the the level skip and the ninety-nine lives cheat, while the mode says my99, hold down a and keep pressing right until the word "muteki" appears
Hold a and keep pressing right until the word "muteki" appears

http://en.wikipedia.org/wiki/Sol-Deace
http://www.gamefaqs.com/console/genesis/code/586466.html

[3C3C67CC, 7FADA88D]
Sonic & Crackers
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Prototype
Release Year: 1994
Developer: Sonic Team
Publisher: SEGA
Players: 1
_________________________
Sonic Crackers, also known by the name in the ROM header, Sonic Studium, is an early Sonic the Hedgehog prototype game for the Sega Mega Drive/Genesis. It is believed to have been an engine test, containing essentially multiple different game engines, swapped out in realtime using code written into RAM. The concepts, engine and various other materials in the prototype was subsequently implemented in the Sega 32X game Knuckles' Chaotix. Sonic Crackers was not a commercial release but is widely distributed on the Internet.

Gameplay:

The game has Sonic and Tails joined together by a band of rings. This would later become the idea for Knuckles' Chaotix for the Sega 32X.

The ROM has two "adventure" levels, one of which appears multiple times with a different palette each time, and two "field" levels. One is highly reminiscent of the Techno Tower Zone level in Knuckles' Chaotix, the objective being to make it to the top of the screen; if this is done or three full minutes elapses on the clock, the Sonic 1 "game over" music plays and the player is brought to the first field level, featuring a clouded background and a waterfall.

The "field" levels are only half-complete; there is no collision set, and Sonic can walk anywhere on the field with impunity. If the player pauses and hits a button, the game goes to a carnival-like level reminiscent of Chaotix' Speed Slider Zone that goes around in an infinite loop. After one minute has elapsed, the circus level ends and another "field" level begins. After the player pauses and hits another button, he or she is brought back to the Techno Tower Zone level with a different palette, four in all.

http://en.wikipedia.org/wiki/Sonic_Crackers

[0658F691]
Sonic & Knuckles
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Sonic Team
Publisher: SEGA
Players: 1
_________________________
Sonic & Knuckles is the direct sequel to Sonic the Hedgehog 3 on the Sega Mega Drive. Released in the same year as its predecessor, the game was the first to boast the ability of "Lock-On Technology," which allowed the game to interact with past Sonic the Hedgehog titles. It is the second half of what some consider the greatest Sonic game of all (Sonic 3 & Knuckles) and the third part in the "Death Egg Saga", which is currently ongoing in Sonic the Hedgehog 4.

It was also the last Sonic game led by Director Hirokazu Yasuhara. Being the swan song not just for Yasuhara but ultimately being the final Sonic game released through the Sega Technical Institute, many people consider the game to be the end of the "classic" series begun with the first Sonic the Hedgehog.

[2AC1E7C6]
Sonic & Knuckles and Sonic II
Original title: Sonic the Hedgehog II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Sonic Team
Publisher: SEGA
Players: 1
_________________________
Hack to allow the Sonic & Knuclkes addon to work with the Sonic the Hedgehog II rom.  ~Rx

[63522553]
Sonic & Knuckles and Sonic III
Original title: Sonic the Hedgehog II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Sonic Team
Publisher: SEGA
Players: 1
_________________________
Hack to allow the Sonic & Knuclkes addon to work with the Sonic the Hedgehog III rom.  ~Rx

[E01F6ED5]
Sonic & Knuckles and Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Sonic Team
Publisher: SEGA
Players: 1
_________________________
Placing the first Sonic game, or most other Genesis/Mega Drive games, into the Sonic & Knuckles cartridge will display a screen                              depicting Sonic, Tails, Knuckles and Robotnik underneath scrolling text that repeats "No way? No way!". By pressing the A, B and C buttons together, a minigame based on the Chaos Emerald bonus levels is unlocked, called "Blue Sphere". There are over 100 million unique levels. The last level, "Special Stage", repeats itself once the level is beaten. Only by locking the original Sonic the Hedgehog or Sonic Compilation in the Sonic & Knuckles cart can one play through all the stages. The other Genesis/Mega Drive games will only play one level each, which will infinitely repeat. Despite being near randomly generated, the levels are playable for the most part, even if many bits and pieces of levels get recycled. On another note, some levels may be nearly impossible to complete while others are not as difficult.

http://en.wikipedia.org/wiki/Sonic_&_Knuckles

[66ECB4F4]
Sonic 1 Megamix
Original title: Sonic the Hedgehog II
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Hack
Release Year: 2007
Players: 1
Hacked by: Tweaker
Version: 3.0
_________________________
Highlights for version 3.0:

- All level layouts edited (some complete; others pending)

- Each character now has a unique set of moves (though Sonic and Shadow share homing attack)

- Most levels (not all) have a small intro, ala S3K, where they perform some sort of action when starting the level. i.e, running in from the left.

- Loads of music edits

- There is now a "preferences" screen, where you can customize certain aspects of the game (suggestions are welcome)

- Cheat codes have been changed - figuring them out will grant you access to a new, special level select (which is a bit buggy - just don't hit left/right on zone selections =P)

- "Original Mode" allows you to play the original levels from Sonic the Hedgehog, using all of the additions from Sonic Megamix (such as bugfixes, moves, preferences, etc). There is also a seperate save slot for a character's original mode.

- Title screen demos have been edited. Credits demos have not.

- Super forms have been added.

- Elemental shields, ala S3K, have been added.

- Credits have been edited; each character has a unique end pose on the ending sequence.

- Various other changes. See the Wiki page for more info.

This is, pending future changes, considered a "complete" release. Future changes are planned, but not assured. More information can be found on the Manual/Wiki page, located here: http://info.sonicretro.org/Sonic_1_Megamix

http://www.romhacking.net/hacks/171/

[52CC8ABA]
Sonic 1 Pixel Perfect
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Hack
Release Year: 2008
Players: 1
Hacked by: JcFerggy, NovaWizard, Puto, Psyc
Version: Hacking Contest 2008 Build
_________________________
Sonic 1 Pixel Perfect is a hack of Sonic the Hedgehog for the Sega Mega Drive/Genesis by JcFerggy and NovaWizard. The hack features new extended layouts and art, custom loops and tubes, dynamic palettes for the acts, and a complete GHZ layout (with edited boss) as of the first beta release. 

General:

Sonic 1 Pixel Perfect started as an art-based hack by JcFerggy. The idea was to give the player an experience that kept close to the original formula, without adding any major ASM changes.

History:

Around October of 2007, the team at the time was trying to go in different directions. Thorn and DNXDelta were planning a whole dynamic music system, with a strategy oriented layout, while JcFerggy and NovaWizard had more of a passive idea in mind. Either way the group split. JcFerggy and NovaWizard continued to work on Pixel Perfect while Thorn and DNXDelta started work on a Sonic 2 hack, Sonic 2 Retro Remix.

Currently:

As of now, Pixel Perfect is still a work in progress, but progress is slow since JcFerggy has other things to do. The main priority is art, but sometimes JcFerggy likes to mess around with the loops and tubes. Several people have offered to help out, but things like that will revealed at the next release/big update. 

http://info.sonicretro.org/Sonic_1_Pixel_Perfect

[85486E22]
Sonic 2 Delta II
Original title: Sonic the Hedgehog 2
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Hack
Release Year: 2004
Players: 1-2 Co-Op
Hacked by: Esrael
Version: 1.0a
_________________________
Sonic 2 Delta II is one of those rare hacks that is actually better than the original game. The original zones, with a few exceptions, are untouched; this hack restores zones that were cut during development. While two of these zones (Wood and Hidden Palace) are available in the prototype ROM floating around the ?net, they are in an unfinished and nearly unplayable state. One zone, Dust Hill, was restored based on a single mock-up screenshot; Winter Hill was based on an interview. Even Casino Night, which received a makeover since its beta state, has been restored to its former (very pink) look. The only zone that is incomplete in this hack is Genocide City, which is merely Chemical Plant with a different background and palette.

In addition to restoring cut zones, the hack adds a few new features: The ring counter now shows how many rings remain in a zone, the level select menu has been updated to allow access to the new zones, some Sonic 3 graphics have been ported, and even Knuckles has been ported from Sonic & Knuckles!

This is one of those hacks that simply must be played, its only flaws are the somewhat amateur-feeling level designs for the new zones and the fact it does not work on the real Genesis hardware.

http://www.romhacking.net/hacks/105/

[61BDABA1]
Sonic Gaiden
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Hack
Release Year: 2003
Players: 1
Hacked by: Yuski the Dog and Esrael
Version: 0.4
_________________________
Sonic Gaiden is a 2003 fan-made hack of the original Sonic the Hedgehog game for the Sega Genesis/Mega Drive.

This hack is significant in the Sonic ROM-hacking community for several reasons. First, it's a hack of a Sonic 1 title; at the time of its release, such hacks were slightly rarer as Sonic 2 was the most frequently hacked Sonic game. Secondly, it is a hack of the Japanese Sonic 1 ROM; the U.S. Sonic 1 is more commonly used, but the Japanese revision has added features such as scrolling clouds and rippling water. Thirdly, the hack allows the option to play as either Sonic or as Mighty the Armadillo, who became popular as a founding member of the Chaotix crew and as a playable character in SegaSonic the Hedgehog. In addition, the hack includes new levels with new artwork and separate endings for each character.

The hack is a co-operative effort between two noteworthy hackers in the community, Yuski the Dog and Esrael Neto. Esrael is most famous for his work on Sonic 2 Delta, a hack of the Sonic 2 Beta ROM which re-coded all the incomplete elements and restored deleted levels. Yuski had created a previous hack in 2000 called Mighty the Armadillo which was a sprite and palette hack of the U.S. Sonic 1 ROM. Sonic Gaiden was born when Esrael e-mailed Yuki a Sonic 1 ROM-hack with both Sonic and Mighty playable.

The difference between Sonic and Mighty is purely cosmetic. Choosing between the two is simply a matter of which sprites will be loaded. Therefore, not only do they both have identical abilities, but Mighty's trademark moves such as spin-dashing and wall-kicking are absent.

It is worth noting that Mighty may have been an original design prototype for Sonic. Despite only having appeared in a couple of Sonic games, he has gained a small fan following. 

http://info.sonicretro.org/Sonic_Gaiden

[E2C293E7]
Sonic I: Easy Mode
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Hack
Release Year: 2003
Players: 1
Hacked by: LOst
Version: 1.0
_________________________
For the first time!

For all of you who will never be able to play Sonic Jam, I have ported Sonic 1's Easy mode. Easy mode uses completely different level layout. And you can really feel this is a new game.

http://www.romhacking.net/hacks/174/

[39FAAA70]
Sonic II (Early Prototype)
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Prototype
Release Year: Unreleased
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Best Hidden Palace release ever. Beats anything, easily. It's VERY early, based on Sonic 1 and whatnot. Enjoy.

http://www.hidden-palace.org/?releases/34

[87D86501]
Sonic Jam VI
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Pirate
Players: 1
_________________________
Sonic Jam 6 is a hack of Super 1998 Mario 2, an unlicensed clone of Super Mario Bros. for the Sega Megadrive that uses tiles appropriated from Super Mario All-Stars.

The Mario sprite of Super 1998 Mario 2 was replaced by Sonic the Hedgehog, who is red without a mushroom and blue with one. The title screen was also changed to feature Sonic, as well as the "intermission" screens that show you the remaining lives and the "Game Over" screen. Mario's name above the score readout was also changed to Sonic's. Curiously, the large Mario head in the underground bonus areas still remains. Controls are also modified; only the C button allows Sonic to jump and A shoots fireballs (if Sonic has grabbed a Fire Flower.)

The game originated from China.

This game is not to be confused with the legitimate Sega Saturn game Sonic Jam, although it does use an almost identical title screen.

When running on the popular emulator Gens or the outmoded emulator Genecyst, the game freezes on world 4-1, as the Lakitu throws so many Spinies that the game freezes. This is a bug in Gens, and does not occur on Kega Fusion or on a real Genesis. 

http://info.sonicretro.org/Sonic_Jam_6

[EBCBD3C6]
Sonic Remastered
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Hack
Release Year: 2007
Players: 1
Hacked by: Puto
Version: 1.1
_________________________
Sonic 1 Remastered is a hack of Sonic the Hedgehog (16-bit) for the Sega Mega Drive/Genesis by Puto. Unlike most hacks, Remastered isn't a level art/palette hack as much as an "additional features" hack done in ASM. One of the major additions to the game is added with the choice of using Sonic, Tails or Knuckles throughout the game (selecting a character is done at the title screen.) All characters have the Spin Dash, Sonic has the peelout and high speed dash (an attack that sends you rolling forward at a specific speed when you press A or B) while Tails flies/swims, and Knuckles climbs/glides.

Ports of music from the other 16-bit Sonic games and original compositions are featured in each level. 

Features: 

- Multiple characters

- Speed limit removed

- New zone title/results font based on Sonic 3 title/results font

- Some art from Sonic 3k, such as the Sonic and Tails sprites, rocks, starposts, monitors etc

- Spike damage behavior changed to that of Sonic 2

- Abilities gained as Chaos Emeralds are collected (might be subject to change)

- Timer ends after defeating a boss instead of after opening egg prison

- Super Sonic/Tails/Knuckles added

- The ability to carry leftover rings into the next act

- The ability to save your progress to SRAM

- Transitions between different zones

- Elemental Shields from Sonic 3 & Knuckles and the Insta-Shield.

- An options screen with a character choosing, shield style, sprite style, soundtrack switching, auto rolling switching, retain rings switching, and a sound test. 

http://info.sonicretro.org/Sonic_1_Remastered

[61BC2DC3]
Sonic Spinball [Alternative Music]
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Pinball 
Gametype: Hack
Release Year: 199x
Players: 1-4
_________________________
Sonic Spinball with altered Title Screen music.

[444B3916, 047A9E66]
Sonic the Hedgehog [Spike Bug Fix & Spindash]
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Hack
Release Year: 2008
Players: 1
Hacked by: Mariofan0
Version: 1.0
_________________________
Its heyday may be long gone, but the Sega Genesis is still holding on. Amongst certain retro fans, the interest in the old 16-bit console is still strong. 2008 alone has seen the second commercial release of a Genesis game in our millennium (Super Fighter Team's Legend of Wukong) and the first European Mega Drive Championship, while the first exclusive Genesis release in a decade, Pier Solar, is expected to be shipped in the near future.

Nowadays, these new releases have become possible because of fans, enthusiasts, and tinkerers who have devoted their passion to the Geneses as the console of their choice. They've decided to not only play the games on the machine, but to also look into it to see what makes them tick. Up to today though, mostly working with emulators and communicating over the Internet, the Sega Genesis still has a very active homebrew scene.

One particular field of interest for these hackers, of course, is the forerunner of its success: Sonic The Hedgehog! It was he who gave the Genesis the edge in the console wars of the early nineties. The Sonic games on the Genesis are among the most lauded and acclaimed video games of that decade, so it comes to little surprise then, that the Blue Blur has found a particular interest amongst hackers.

Hack Description: 

This is a hack which fixes the "Spike bug" and also implements a near perfect rendition of the Spindash. There is animation while doing the spindash like in the later games. The only thing missing is the dust underneath.

Special thanks to Lightning & FraGag for their guides on how to implement this.

For some reason it doesn't like opening in a level editor, I don't know why. However, if you decompress the original Sonic 1 and decompress this ROM, you can open those decompressed original Sonic 1 files, then after you edit them, recompress them into the edit? I Think.

http://www.romhacking.net/hacks/401/
http://sega-16.com/feature_page.php?id=376&title=Hacks%20and%20Homebrews:%20Sonic%20Hacks

[9AF540DC]
Sonic the Hedgehog: Westside Island
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Hack
Release Year: 2008
Players: 1
Hacked by: D.A. Garden
Version: 1.0
_________________________
Sonic the Hedgehog - Westside Island is a palette and layout hack of Sonic the Hedgehog for the Sega Mega Drive. All levels have new layouts, new names and new palettes and the bosses have been made harder. In addition, the level select has been edited and you can now only start on Act 1 of each level from here. If you want to play Sonic 1 but with a new change of pace, this could be what you are looking for. 

Story

Sonic is peacefully relaxing in the summer sun when he get's word from Tails that Robotnik has found six of the seven emeralds and has returned to Westside Island to try to take over the world, once and for all! Sonic, being the impatient hedgehog that he is, rushes off and takes the Tornado 2 to Westside Island to investigate, leaving Tails alone at his workshop.

Levels

Neo Hills
Visit a tranquil hillside at dusk, with the sun setting on the lake of the Island. Robotnik has infected the Island with many animal-like robots, called badniks, that will try to stop you.

Neon Plaza
The city night life in it's daylight form. Neon lights litter the streets of this secluded city. Dodge the spikes that Robotnik has laid out to stop you.

Magma Zone
Westside Island's active volcano could blow at any minute and traversing it is the only way to get to Robotnik. Dodge lava pits and ride blocks underground to pass this searing ordeal.

Lylat Star
Take to the skies at night as you explore the metropolis of the stars. Robotnik has been this way and broken the starlit speedway and it's up to you to trak him down.

Coral Ruin
Explore the remains of a tropical labyrinth. Robotnik had been digging here for precious energy to fuel his desires. You must be close to his fortress now.

Tech Engine
This is it, Robotnik's Tech Engine! Powered by the six chaos emeralds he has found, Robotnik is about to take over the world. Do your best to stop the madman's plot and save Westside Island, and the World! 

http://info.sonicretro.org/Sonic_the_Hedgehog_-_Westside_Island

[F948D926]
Sonic: The Lost Land
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Hack
Release Year: 2007
Players: 1
Hacked by: Shadow Fire, Cinossu, drx, Jman,
Version: 4
_________________________
Sonic: The Lost Land is a hack of Sonic the Hedgehog for the Sega Mega Drive by Shadow Fire. The game is comprised of 7 levels, each filled with traps and badniks intent on bringing down Sonic once and for all. There is also a special realm consisting of 6 Chaos Emeralds. If you have collected at least 50 rings by the time you finish the level, you will see a giant ring. Jump into it to be taken to the secret realm. A dynamic palette system is set up , making each act load its own palette (a la Knuckles' Chaotix), as well as a dynamic music system, allowing each act to load its own music. 

Story

The Lost Land. A beautiful island paradise, once inhabited by creatures known only as the ancients. Unfortunately, it has recently come under threat by the mechanic menace known as EggRobo. Sonic knows that EggRobo must be stopped, and with the help of Shadow, who is contemplating his future, he sets off to put an end to the mech's plans.

Characters

Sonic - The Lost Land allows for two playable characters, with the evil Dr Eggman as the antagonist.

Sonic the Hedgehog

Sonic is a blue, 15-year-old hedgehog who lives on the planet Earth. He has the ability to run at supersonic speeds, hence his name. He is always running all over the world, rarely stopping for anything. He is carefree and relaxed; however, he is also very intolerant of injustice, and he will do anything he can to help those in need. He has also got a quick wit, short temper, and a fairly large ego.

Shadow the Hedgehog

Shadow is the ultimate life form experiment, a joint-creation of Professor Gerald Robotnik and Black Doom aboard the space colony ARK. His exact age isn't approximated, but he is assumed to be around 50 years old. Once hungry for revenge after the death of Maria, Gerald's granddaughter, he is now aware of his past, and who he "is." He prefers to be a loner, but he occasionally tags along with Sonic and his friends when Eggman is up to no good. He is black, with red stripes down his spines and arms. He uses his ability, Chaos Control, to harness the powers of the Chaos Emeralds to enhance his natural abilities. While he is unable to move very quickly on his own, he possesses fire-powered jet skates, which allow him to move much faster than he would be able to without them.

Please note: Shadow is not available in the current or previous releases of this hack.

EggRobo

Created by the evil genius scientist Dr. Eggman, the EggRobo was originally a decoy to trick Knuckles into trusting Eggman, who then attempted to steal and harness the power of the legendary Master Emerald. However, after malfunctioning, he intends to destroy all organic life on Earth, starting with Sonic the Hedgehog. 

For more instructions go to this website:
http://info.sonicretro.org/Sonic_-_The_Lost_Land

[892FB8A5]
Sonic: The Lost Land 2
Original title: Sonic the Hedgehog 2
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Hack
Release Year: 2007
Players: 1
Hacked by: Shadow Fire, drx, OrdosAlpha, St
Version: 2
_________________________
Sonic: The Lost Land 2 is a hack of Sonic the Hedgehog 2 for the Sega Mega Drive/Genesis by Shadow Fire. The game is comprised of 11 levels, each filled with dangers you must overcome in order to stop the plans of the maniacal Dr. Eggman. Only palettes, some slight layout changes and various other small modifications have been made for the time being, since this hack is on hold for Sonic - The Lost Land. 

Story

The Lost Land. A beautiful island paradise, once inhabited by creatures known only as the ancients. After managing to overthrow the maniacal Eggman's previous plot, Sonic stumbles across a hidden part of the Lost Land. Unfortunately, Eggman found it first, and has already set up base to work on his next evil plot. With Shadow gone, having left the Lost Land after helping out beforehand, it's only up to the blue hedgehog to save the world from whatever Eggman is planning.

Characters

Sonic - The Lost Land 2 only allows for one playable character, with the evil Dr Eggman as the antagonist. Although by using savestates, you can add Tails to the game.

Sonic the Hedgehog

Sonic is a blue, 15-year-old hedgehog who lives on the planet Earth. He has the ability to run at supersonic speeds, hence his name. He is always running all over the world, rarely stopping for anything. He is carefree and relaxed; however, he is also very intolerant of injustice, and he will do anything he can to help those in need. He has also got a quick wit, short temper, and a fairly large ego.

Dr Ivo Robotnik (EGGMAN)

With an IQ of 300, and self-proclaimed the greatest scientific genius in the world, Eggman stops at nothing in his attempts at world conquest. While his plans are constantly foiled by Sonic, this only makes him more determined to conquer the world. Will he succeed? 

For more instructions go to this website:
http://info.sonicretro.org/Sonic_-_The_Lost_Land_2

[920775CA, BB1FC9CE]
Sorcerer's Kingdom
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1992
Developer: Treco
Publisher: Treco
Players: 1
_________________________
Overview:

The ear-splitting cry of a Griffin wracks your brain and echoes down the long dark corridors of Sorcerer's Kingdom. Only your sense of duty to your King gives you the courage to venture forth. As you defeat foe after foe in this precarious land, you feel your muscles growing stronger and your reflexes getting swifter. Up ahead you finally glimpse the daylight and run for fear of what is closing in behind you. You find yourself at the edge of a towering cliff where your only hope for escape is to don your magical wings and fly...

Gameplay:

Sorcerer's Kingdom is a mix of RPG and strategy game. You play a young adventurer, who is sent out by the king to find out the reason for the increasing number of monsters that threaten the land and restore peace to the kingdom. Starting out as an Adventurer you are eventually given higher titles by the king, as a reward for completing quests.

The game plays like a typical RPG but the battles are a little unusual. Whenever you are attacked or attack a monster that is within your current range, a turn-based battle starts immediately without taking you to a separate fighting area, and you have to fight all enemies that were visible the moment the battle started.

Hints:

- Sound Test -
Right before the Sorcerers kingdom title page comes up imput this code in and hold them untill you get to a black screen with the soundeffects and music.
ABC+Start

Reviewer:

http://www.gamefaqs.com/console/genesis/home/586473.html
http://www.mobygames.com/game/genesis/sorcerers-kingdom

[F26F88D1]
Soul Blade
Platform: Sega Genesis / Mega Drive
Region: Pirate
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Pirate
Players: 1 or 2 VS
_________________________
I find it hard to say much about this game. I have only found it floating around the web as a ROM  and one buggy as hell at that! When flashed to a cartridge or when started up in Kega Fusion, the game kept freezing. I only got it to work using GenS, and even then it didn't run properly, constantly producing a number of very strange errors (opponent freezing in one place, characters turning into a mass of jumbled pixels, or hurting yourself by hitting any button!). Also, even if you're able to control the characters, these controls hardly work at all. In short, the Genesis Soul Edge  is totally unplayable!

Which is a real shame, because it looks very nice; the graphics are colorful, and the sprites are nicely drawn. Also, the ROM indicates that this would be a 32-bit game, which is pretty rare as far as pirates go. But the only version of the game I've found is buggy and incomplete, so unless someone can point out an actual working version of that game to me, I'll strongly advise against getting this game. It will only drive you mad! 

http://sega-16.com/feature_page.php?id=394&title=Hacks+&+Homebrews:+Fighting+Pirates

[9FC340A7]
Speedball 2: Brutal Deluxe
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Fictional 
Gametype: Licensed
Release Year: 1990
Developer: Bitmap Brothers
Publisher: Arena
Players: 1 or 2 VS
_________________________
Speedball 2: Brutal Deluxe is the sequel to Speedball. It was released for the Sega Mega Drive and Sega Master System in 1990 and 1992 respectively. In Europe and Japan these ports were sold as just Speedball 2. The Japanese release of the Mega Drive version, through CRI, was also released in 1992 and featured reprogrammed audio.

[FF634B28]
Speedy Gonzales: Cheese Cat-Astrophe
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: Time Warner Interactive, Inc.
Publisher: SEGA Enterprises Ltd.
Players: 1
_________________________
Hola! Sylvester's alter-ego, Dr Cheesefinger, has captured Speedy's girlfriend Carmel and took the whole cheese supply with him. With the help of some other Looney Tunes characters, you can fight back through a large number of platform levels.

Speedy can throw his hat or jump enemies to defeat them. To get an ally, you need to collect certain objects (e.g. carrots for Bugs Bunny) and in the meantime, you also have to free your captured friends. Ay, carumba!

http://www.mobygames.com/game/cheese-cat-astrophe-starring-speedy-gonzales

[D9A364FF]
Spiritual Warfare
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Christian 
Gametype: Unlicensed
Release Year: 1994
Developer: Wisdom Tree, Inc.
Publisher: Wisdom Tree, Inc.
Players: 1
_________________________
Spiritual Warfare is a Zelda-like clone where you play as a soldier of God, fighting the forces of darkness in various parts of a modern city to find the armor of God, each one guarded by increasingly difficult demon bosses. When you are dire need, an angel may come down and help you, if you answer Bible questions correctly. The game will take through increasingly difficult levels of play, where in the end you will face off with Satan himself.

http://www.mobygames.com/game/genesis/spiritual-warfare

[2D1766E9]
Splatterhouse 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1992
Developer: Namco Limited
Publisher: Namco Hometek Inc.
Players: 1
_________________________
Excerpted from The Journal of Paranormal Phenomena, August 1989

"In the thick Jungles of Cancun I discovered the site of an ancient Mayan temple. Most unusual was the discovery of a mask quite unlike anything that has been found before.

Carved from a bone like material it seems to be a representation of a deity. This mask was attached to the wearer's head with interesting straps that were fashioned to look like skeletal hands. Ruins found in the area refer to this relic as the 'terror head' or perhaps a better translation would be the terror mask. This is a breakthrough discovery."

Excerpted from a letter of Dr. Mueller to a friend:

Dear Klaus,

"This mask is incredible. You mentioned reading my piece in JOPP. However, I couldn't mention in the article the aura of power surrounding this thing. You pick it up and shiver. A primal wave rushes up your spine. When you visit we'll have to go over it. The lake is lovely this fall and the fish are biting. See you."

You've come to dread the night. In the clutches of sleep the nightmares begin. Always the same, Jennifer screaming in the dark until suddenly she stops. Silence, then the infernal whisperings of the mask begin again.

"Rick, we can save her.... you know we can... remember the power... remember how much you liked it? The house, Rick.... Jennifer's waiting.... and I'm waiting for you."

Awake in a sweat with your heart racing you can almost remember the last time. Locked into the mask, body surging with feral rage and an insatiable hunger. The cold steel pipe in your hands slick with gore. Under the mask you were smiling. You know you have to go, to save Jennifer....or so you say.

--From the Genesis Splatterhouse 2 instruction manual.

Directions:

Pick up sticks. And pipes and bones and chainsaws and shotguns and potassium bombs. Where the in the world are we at? An Al Qaeda birthday party for Osama bin Laden? Whatever. Just grab anything that looks like a weapon and use it.

How do they expect zombies to get a nourishing meal, when there is nothing for us, the psycho-killers in the K-Mart masks and their main food supply, to find except weapons? Not a single real Goodie, like a candybar, to be found.

Nothing. Couldn't the crummy designers have at least put in a candybar?

OK, you got Zombies, Screaming Mimis and Ghouls to kill or avoid. Not a great selection. Although when they jump you, you better either get away quick or kill them if you can, cause they can be quite deadly. Avoidance pays off.

And what's that? NO POINTS! Oh, this game really stinks! If I am going to invest three weeks of my life defeating this game I expect to at least have some points next to my initials at the end. Otherwise what was it all for? The last game I played, I spent so much time winning it that my wife divorced me. I lost my job, my house and my kids, but at least I got some points next to my initials.

You can use Option to change the button configuration, so for the following instead of naming the button, I am using ATTACK and JUMP.

Special Moves: 
Low Kick      Press DOWN then ATTACK
Jump Kick     Press JUMP and while in the air Press ATTACK
Slide Kick    Hold D-Control Diagonally in desired direction and Press JUMP
              Then when Rick hits the ground:
              Press ATTACK and Hold D-Control Diagonally in desired direction
     
OK, everybody who thinks they can actually perform a Slide Kick raise their hand. Liar!
               
Oh yeah, don't forget Jennifer. 

Controls:  

A Button: Jump
B Button: Attack
C Button: Jump
DOWN: Crouch
DOWN: Picks Up Weapon
DOWN + B: Low Kick
Start Button: Start / Pause

Hints:

- Level Passwords -
Enter the following code at the Password screen....
Level 2: EDK - NAI - ZOL - LDL
Level 3: IDO - GEM - IAL - LDL
Level 4: ADE - XOE - ZOL - OME
Level 5: EFH - WEI - RAG - ORD
Level 6: ADE - NAI - WRA - LKA
Level 7: EFH - XOE - IAL - LDL
level 8: EDK - VEI - IAL - LDL
Then you should go to your desired level.

http://www.consoleclassix.com/genesis/splatterhouse_2.html
http://www.mobygames.com/game/genesis/splatterhouse-2

[00F05D07]
Splatterhouse 3
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1993
Developer: Now Production Co., Ltd.
Publisher: Namco Limited
Players: 1
_________________________
Splatterhouse 3 or Splatterhouse Part 3 is the sequel to Splatterhouse 2 and was released exclusively for the Sega Mega Drive in 1993. It was not released in Europe.

[8A0123F3]
Squirrel King
Platform: Sega Genesis / Mega Drive
Region: Pirate (Russia)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Pirate
Players: 1
_________________________
Apparently this is a hack of the Chinese original Super Mario Bros for Mega Drive which was a bloody awful game.  What I can tell you though is that Squirrel King is actually pretty good.  Graphics throughout the game are of a high standard, especially for a Chinese original game.  Sound is also pretty decent.  This game really holds it's own in the playability department.  Everything is just so smooth as if it was an officially produced game.  Animation on the enemies can be a bit dodgy at times or even no existent but that won't throw you off the enjoyment.

The idea of the game is pretty simple, just get from start to finish avoiding the enemies and stuff they throw at you.  Throughout the levels you'll also find items that you can pick up to throw at the enemy as well as finding hidden power ups or life icons.  The levels are challenging enough to keep you coming back for more and don't seem to suffer from any unreachable areas that many games of this type do.  Boss battle I found though a a little tedious but that's just me.  All in all, Squirrel King is a very good Chinese unlicensed game.

http://www.segagagadomain.com/megadrive4/squirrel.htm

[361419E0, 8E2BCEAF]
Star Control
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1991
Developer: Eurocom
Publisher: Virgin Games
Players: 1 or 2 Alternating
_________________________
Star Control is a science-fiction wargame which pits the forces of the Alliance of Free Stars against those of the predatory Ur-Quan Hierarchy. The games are designed so that you can ease into play, familiarizing yourself with menus, options and player controls. The Alliance and Hierarchy each possess different types of warships. Each vessel has its own maneuvering and firing characteristics, plus a unique special power that you can employ when circumstances dictate.

Gameplay:

The game featured the basic Spacewar!-style combat engine, M?l?e (as it was called due to the close combat involved, even though the ships actually fired projectile weapons at each other and engage one by one) as well as a strategic game engine with a three-dimensional cluster of stars as the terrain. There was no real story component to the game, aside from a cursory background story explaining the existence of two alliances of alien races at war, the Alliance of Free Stars and the Hierarchy of Battle Thralls. However, the main attraction to this game was the well thought-out spacecraft design, resulting in a highly effective balance between the two sides. It could be played by one or two players as the complete game, or purely as either melee or strategy. Single player mode pitted the player against the computer AI, that featured a selectable ferocity.

As in the later games, the various races' ships have widely differing appearances and abilities. The ships' sizes, maneuverability, and speed vary; in addition, each ship has a distinct primary weapon and a secondary ability. For instance, the Ur-Quan Dreadnought has a powerful main gun and the ability to launch independent fighters; while the Mmrnmhrm Transformer has the ability to change between two forms, a slow but quickly-turning one with a short-range laser as its main weapon, and the other quick but slowly-turning with long-range guided missiles. Despite the mishmash of unique ships the designers were able to create a finely-tuned balance.

Hints:

- Add Precursor relics to any Full Game scenario -
In the Full Game module, select a scenario to play, choose visible or hidden stars, then tap the B button to read through the scenario description. As the ''ENTERING NEW STAR CLUSTER'' screen appears, immediately press and hold the left arrow on the controller's directional pad (''D-pad''). Continue to hold the D-pad in the left direction until the star cluster appears, then release it.
There will now be Precursor relics at most of the unexplored stars in the cluster.

http://www.mobygames.com/game/genesis/star-control
http://en.wikipedia.org/wiki/Star_Control
http://www.gamefaqs.com/console/genesis/code/586486.html

[CC2E1EBB, A771E1A4]
Star Trek: Deep Space Nine
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1995
Developer: Novotrade International
Publisher: Playmates Interactive Entertainment, Inc.
Players: 1
_________________________
"Star Trek: Deep Space Nine - Crossroads of Time" is a 2D action adventure based on the famous TV series.

You play Benjamin Sisko, commander of Federation space station Deep Space Nine. When the station is attacked by Bajoran terrorists, your mission to uncover their plot leads you from DS9 to Bajor, beyond the wormhole and even through time itself.

Moving through the side-scrolling environments of DS9 and other places, Sisko must complete several missions like disarming bombs or rescuing hostages. If necessary, Sisko can use a phaser to stun enemies. To solve puzzles, he can use a tricorder and other items. The plot is often carried forward by interacting with other characters from the TV series.

Hints:

- Enable Level Select -
At Password Entry Screen, enter the following password:
DAVIDL
Level Select will now be an option on the Options menu.

http://www.mobygames.com/game/genesis/star-trek-deep-space-nine-crossroads-of-time
http://www.gamefaqs.com/console/genesis/code/586487.html

[C9633084, EF840EF2]
Star Trek: The Next Generation - Echoes from the Past
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1994
Developer: Spectrum Holobyte, Inc.
Publisher: SEGA
_________________________
The Romulans request permission to enter the Neutral Zone in order to search for a team of their researchers that they claim has gone missing. The USS Enterprise is sent to monitor their activities and find out their real motives.

Gameplay is divided into three parts: commanding the Enterprise from the bridge, controlling an away team on a planetary mission and combat with other ships.

From the bridge you can control all of the ships main functions. Conn: Set course to a different planet or sector. Communication: Communicate: with other ships. Sensors: Receive information on your surroundings or planets you are orbiting. Computer: Access a database that contains lots of information on planets, races, technology, your crew etc. Engineering: If the Enterprise got damaged during combat, you can use this command to allocate resources to the different parts of the ship that need to be repaired. Briefing Room: Receive orders and information on your current mission. Tactical Station: Engage in combat. Transporter: Assemble an away team and beam it down to a planet (which is only possible if your current mission requires it).

Before starting an away mission, you have to assemble a team of four crew members that differ in strength and in tactical and technical ability. Some crew members also have special abilities, Dr. Crusher can heal other crew members, Geordi and Data can see in the dark and Data can survive without air. Away missions are shown from a top-down perspective and you can control each team member individually or order different members to follow your currently selected character around. Most away missions are a mixture of simple (real time) combat and puzzle solving that usually consists getting hints from tricorder readings and finding objects that have to be used in the correct way.

Ship battles are also seen from a top-down perspective and let you attack enemy ships with phasers and photon torpedoes, while keeping an eye or your shields and trying to dodge you enemy's torpedoes. If your ship too heavily damaged you can surrender and hope that your enemy spares you.

While the SNES and Genesis versions are essentially the same games, there are some noticeable differences. The Genesis version plays considerably faster during ship battles and on away missions as well as on the bridge (meaning it takes much less time to repair the ship). There are many graphical differences and the map layout for away missions is slightly different from the SNES version as well.

Trivia:

Though information on a Borg cube is present in the ship's database, and a sprite set for the vessel is resident in the game's memory, it does not appear in-game at all.

The game misspells Senatorious several times, providing a confusing list of spellings for the race.

This is one of the few Star Trek games in which Klingons do not make an appearance.

This game was released for both the SNES and Sega Genesis; though the plot and most gameplay elements were maintained, there are many significant differences that cause gameplay discrepancies. The Genesis version has diplomatic sequences wherein the player reasons with various entities (ranging from Romulan commanders to miners on a desolate moon), and the results have profound outcomes on the course of play. The SNES lacks this feature entirely, and the sequence at the end of the game where Jean-Luc Picard speaks with the IFD's interface-analogue is eschewed, and replaced with what amounts to a single "congratulations" screen, with no resolution to the story. Also, the SNES version makes mandatory a mission that is secret in the Genesis version (it is very difficult to unlock and requires a lengthy diplomatic exchange with a Chodak captain; the mission is exceptionally difficult, and is made more harrowing by the fact that only one attempt at the mission is allowed and failure means the opportunity to complete the mission is lost forever, but it is not part of the Genesis storyline and the game can be completed in its entirety without the player even knowing about this mission). It is a mark of pride to be able to complete this mission at all, and due to its uncalled-for level of difficulty, it nearly renders the SNES version unplayable. Other differences include the order in which events occur, changes to level maps, a limited amount of phaser energy and an unbreathable atmosphere in the Oriens Gamma IIIB mines in the SNES version (which further augmented its already obscene difficulty, the latter forcing the player to begin each of its sections, which were thickly-laden with monsters, using Lieutenant Commander Data, who, being an android, is not required to respirate, to restore air circulation for other crew members), and the absence of Dr. Beverly Crusher's medkit in the Genesis version, which allowed the player to heal other members of the awayteam during the course of away missions.

The spud-like monsters resident in the Oriens Gamma IIIB mines do not attack Deanna Troi. Ostensibly this is because she is an empath.

The game sports a number of ensigns and lesser crewmen who do not appear in the televised series and in fact were created specifically for this game. Each of these crewmen is actually one of the game's designers, dressed in Starfleet uniforms, their visage pixelized and incorporated into the game as portraits seen when selecting crewmen for awayteams. Incidentally, there are two mutually-exclusive sets of non-canon crewmen for each game, and the SNES version includes Ed Semrad, who was then an editor for Electronic Gaming Monthly. His reason for appearing in the game is not known.

http://www.mobygames.com/game/genesis/star-trek-the-next-generation-echoes-from-the-past
http://en.wikipedia.org/wiki/Star_Trek:_The_Next_Generation:_Echoes_of_the_Past

[9EDB72DD, 1A58D5FE]
Street Racer
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing 
Gametype: Licensed
Release Year: 1996
Developer: Vivid Image
Publisher: Ubisoft
Players: 1 to 8 VS
_________________________
Street Racer is a racing game, similar to Super Mario Kart, released for the Super Nintendo and Sega Mega Drive in 1994, the Sega Saturn, PlayStation and Game Boy in 1996, and also the Amiga, Amiga CD32, and PC. It was made by UbiSoft and Vivid Image, and features nine cartoon characters which you could race with, one of which being a secret character unlockable by completing the game. It was one of the first games to feature multi-tap compatibility, and was the first racing game to allow 8 players to race simultaneously.

Despite the similar logo style Street Racer has no connection to the Street Fighter series by Capcom, nor to the game Street Racing Syndicate by Namco.

Gameplay:

The game features the ability to race the Street Racer Championship, beginning with the Bronze Championship and moving on to the Silver Championship, Gold Championship and Platinum Championship. Each championship gave you, after winning, a new password which could be entered on the Options Screen in order to unlock new tracks. The winner of the championship would be the driver with the most points after every race has been completed. Points are awarded according to the final positioning of each race, with bonus points awarded to the driver with the most punches, the most stars collected, the fastest lap, a record lap and drivers who lapped other drivers. The Championship could be raced in Championship, Head-to-head or Practice mode.

The game also featured the ability to choose the tracks for a Custom Championship, to drive a head-to-head series with a CPU driver, and to drive individual practice races. There was also a racing game called "Rumble", the objective being to knock the drivers out of a ring. It could be played in 3 levels of difficulty. Also, a "Soccer" mode (not in the Playstation version) featured a field to play against all other characters, with a giant soccer ball and a single goal for all. The score wasn't of team play though.

For all modes of play, whether Championship, Custom Championship, Rumble, or Soccer, Street Racer allowed the setting of many of the game parameters.

- Characters -

There were 8 characters who could be raced with in Street Racer. These were:

    - Hodja Nasreddin - A 400 plus year old Turkish magician, described as 'friendly' and 'wise'

    - Frank Instein - A 100 year old, big, green, Frankenstein lookalike

    - Suzulu - A middle-aged African Voodoo specialist

    - Biff - A 19 year old typical 'school bully' figure from America

    - Raphael - A young, 'cool' pimp figure from Italy who 'secretly admired' Surf

    - Surf Sister - A young Australian girl with a 'degree in mechanics'

    - Helmut von Pointenegger - A retired German pilot and veteran of the First World War

    - Sumo-San - A Japanese sumo wrestler from the future

    - Comeeo- A fat pimp from Austin who wants to pimp out the other racers.

Each character has four special moves. They have a defensive move, an attacking move and left and right punches, which vary for each character. These moves are unlimited and do not require pick ups making it unique from most racing games.

After winning the Platinum Championship a ninth character, Rabbit, also becomes available. Rabbit's abilities are similar to Raphael's, but slightly better all around. After Rabbit is unlocked one driver is randomly left out of each championship or race so that there are only eight drivers racing on the track.

- Tracks -

At first there are only eight tracks available on Street Racer. There is one track for each driver, named after the driver with the number one after (for example, Frank 1). After winning the Silver Championship a second track for each driver becomes available, and after winning the Gold Championship a third becomes available. When Rabbit is unlocked after winning the Platinum Championship three more tracks themed around Wonderland also become available.

Each set of tracks is themed around the track they are named after, with in-race music to suit. For example, Hodja's tracks have a magical theme and music, whilst Sumo-San has upbeat, futuristic, oriental music with a very Middle Eastern style of race track.

Hints:

- Edit Stats -
On the character select screen, press: A, B, C, A, B, C, A, B. Now select a character, hold A and use the control pad to edit your driver's stats.

- Gold Cup -
Access to the Options Screen and then scroll down to highlight the Cup Password Option. Enter the password BEFQMR to unlock the Gold Cup.

- Mega Password -
Access to the Options Screen and then scroll down to highlight the Cup Password Option. Enter the mega password HJACUY to unlock all Cups.

- Silver Cup -
Access to the Options Screen and then scroll down to highlight the Cup Password Option. Enter the password JXPSVW to unlock the Silver Cup. 

http://en.wikipedia.org/wiki/Street_Racer
http://www.gamefaqs.com/console/genesis/code/566141.html

[B1DEDFAD, EDC8F222]
Street Smart
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1991
Developer: SNK
Publisher: Treco
Players: 1 or 2 VS
_________________________
An arcade beat 'em up, Street Smart puts you in the shoes of the ass-kicking "Karate Man" who decides to deliver a can of whup-ass to the reigning gang bangers in town.

Gameplay:

The gameplay resembles other fighting games like Double Dragon where the player can move in all eight directions in an arena fight and the player can kick, punch or do special moves. The player can choose to fight as "Karate-Man", a martial arts expert with lightning quick moves, or "Wrestler" (sometimes known as "Crusher"[citation needed]) with a powerful punch. Unlike most side-scrolling fighters, the players fight in an enclosed arena space,If two players are present, they can take on the enemy together but will always have a "Grudge Match" in the next round to determine who gets a bonus life/points. The two players can play through the entire game together.

- Opponents -

    - "Slippery" Sam Santana (Age: 38; Weight: 205 lbs.)

    - "Tiptoes" Tommy (Age: 45; Weight: 310 lbs.)

    - Jake "The Wrench" (Age: 40; Weight: 185 lbs.)

    - Larry "Legbreaker" Lubinski (Age: 19; Weight: 220 lbs.)

    - Antonio "Crybaby" Palermo (Age: 25; Weight: 265 lbs.)

    - Mike "The Muscle" McDermit (Age: 30; Weight: 290 lbs.)

    - Bobby Brown (Age: 21; Weight: 175 lbs.)

http://www.mobygames.com/game/genesis/street-smart
http://en.wikipedia.org/wiki/Street_Smart_(video_game)

[3B78135F, 90EF991E]
Streets of Rage 3
Original title: Bare Knuckle III
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1994
Developer: SEGA AM7
Publisher: SEGA
Players: 1-2 Co-Op
_________________________
Streets of Rage 3, called Bare Knuckle III in Japan, is a side-scrolling beat 'em up released by Sega in 1994 for the Sega Mega Drive/Genesis. It is the last part of the Streets of Rage series and a sequel to Streets of Rage 2.

The game features several enhancements over Streets of Rage 2 such as a more complex plot, multiple endings, longer levels, more in-depth scenarios (with interactive levels and the return of traps like pits) and faster gameplay (with dash and dodge moves). Weapons can now only be used for a few times before breaking and can now be integrated with unique moves with certain characters, hidden characters have been added along with several cutscenes to give the story greater depth. Controls are identical to its predecessors.

Compared to its prequels, Streets of Rage 3 is a less common and more expensive game to find second-hand in its original Mega Drive form. It has, however, been released for the Japanese version of Sonic Gems Collection for the GameCube and PlayStation 2, and for the Wii's Virtual Console service. The game also appeared in Sega Mega Drive Ultimate Collection for Xbox 360 and PlayStation 3.

Streets of Rage 3 was not as successful as its predecessors for several reasons, most prominently the soundtrack. Though still composed by Yuzo Koshiro like the previous installments, Koshiro took a more experimental approach with the music inspired by Detroit's hard techno scene which was popular in Japanese night clubs at the time. It is said to have fared poorly when transitioned to the Mega Drive's sound chip. These problems are exacerbated on a PAL console, due to the unoptimised drop from a 60Hz refresh rate to 50Hz, effectively ruining large parts of the game.
Prototype screenshots show that a motorcycle stage was planned, with some code still present in the final ROM. It is unknown why this feature was axed.

[D5BB15D9]
Streets of Rage 3
Original title: Bare Knuckle III
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1994
Developer: SEGA AM7
Publisher: SEGA
Players: 1-2 Co-Op
_________________________
Streets of Rage 3, called Bare Knuckle III in Japan, is a side-scrolling beat 'em up released by Sega in 1994 for the Sega Mega Drive/Genesis. It is the last part of the Streets of Rage series and a sequel to Streets of Rage 2.

The game features several enhancements over Streets of Rage 2 such as a more complex plot, multiple endings, longer levels, more in-depth scenarios (with interactive levels and the return of traps like pits) and faster gameplay (with dash and dodge moves). Weapons can now only be used for a few times before breaking and can now be integrated with unique moves with certain characters, hidden characters have been added along with several cutscenes to give the story greater depth. Controls are identical to its predecessors.

Compared to its prequels, Streets of Rage 3 is a less common and more expensive game to find second-hand in its original Mega Drive form. It has, however, been released for the Japanese version of Sonic Gems Collection for the GameCube and PlayStation 2, and for the Wii's Virtual Console service. The game also appeared in Sega Mega Drive Ultimate Collection for Xbox 360 and PlayStation 3.

Streets of Rage 3 was not as successful as its predecessors for several reasons, most prominently the soundtrack. Though still composed by Yuzo Koshiro like the previous installments, Koshiro took a more experimental approach with the music inspired by Detroit's hard techno scene which was popular in Japanese night clubs at the time. It is said to have fared poorly when transitioned to the Mega Drive's sound chip. These problems are exacerbated on a PAL console, due to the unoptimised drop from a 60Hz refresh rate to 50Hz, effectively ruining large parts of the game.
Prototype screenshots show that a motorcycle stage was planned, with some code still present in the final ROM. It is unknown why this feature was axed.

[5D09236F]
Streets of Rage 3
Original title: Bare Knuckle III
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1994
Developer: SEGA AM7
Publisher: SEGA
Players: 1-2 Co-Op
_________________________
Streets of Rage 3, called Bare Knuckle III in Japan, is a side-scrolling beat 'em up released by Sega in 1994 for the Sega Mega Drive/Genesis. It is the last part of the Streets of Rage series and a sequel to Streets of Rage 2.

The game features several enhancements over Streets of Rage 2 such as a more complex plot, multiple endings, longer levels, more in-depth scenarios (with interactive levels and the return of traps like pits) and faster gameplay (with dash and dodge moves). Weapons can now only be used for a few times before breaking and can now be integrated with unique moves with certain characters, hidden characters have been added along with several cutscenes to give the story greater depth. Controls are identical to its predecessors.

Compared to its prequels, Streets of Rage 3 is a less common and more expensive game to find second-hand in its original Mega Drive form. It has, however, been released for the Japanese version of Sonic Gems Collection for the GameCube and PlayStation 2, and for the Wii's Virtual Console service. The game also appeared in Sega Mega Drive Ultimate Collection for Xbox 360 and PlayStation 3.

Streets of Rage 3 was not as successful as its predecessors for several reasons, most prominently the soundtrack. Though still composed by Yuzo Koshiro like the previous installments, Koshiro took a more experimental approach with the music inspired by Detroit's hard techno scene which was popular in Japanese night clubs at the time. It is said to have fared poorly when transitioned to the Mega Drive's sound chip. These problems are exacerbated on a PAL console, due to the unoptimised drop from a 60Hz refresh rate to 50Hz, effectively ruining large parts of the game.
Prototype screenshots show that a motorcycle stage was planned, with some code still present in the final ROM. It is unknown why this feature was axed.

[7522B9DE]
Streets of Rage 3 (French Translation)
Original title: Bare Knuckle III
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Translated
Release Year: 1994
Developer: SEGA AM7
Publisher: SEGA
Players: 1-2 Co-Op
Translated by: Unknown
_________________________
Streets of Rage 3, called Bare Knuckle III in Japan, is a side-scrolling beat 'em up released by Sega in 1994 for the Sega Mega Drive/Genesis. It is the last part of the Streets of Rage series and a sequel to Streets of Rage 2.

The game features several enhancements over Streets of Rage 2 such as a more complex plot, multiple endings, longer levels, more in-depth scenarios (with interactive levels and the return of traps like pits) and faster gameplay (with dash and dodge moves). Weapons can now only be used for a few times before breaking and can now be integrated with unique moves with certain characters, hidden characters have been added along with several cutscenes to give the story greater depth. Controls are identical to its predecessors.

Compared to its prequels, Streets of Rage 3 is a less common and more expensive game to find second-hand in its original Mega Drive form. It has, however, been released for the Japanese version of Sonic Gems Collection for the GameCube and PlayStation 2, and for the Wii's Virtual Console service. The game also appeared in Sega Mega Drive Ultimate Collection for Xbox 360 and PlayStation 3.

Streets of Rage 3 was not as successful as its predecessors for several reasons, most prominently the soundtrack. Though still composed by Yuzo Koshiro like the previous installments, Koshiro took a more experimental approach with the music inspired by Detroit's hard techno scene which was popular in Japanese night clubs at the time. It is said to have fared poorly when transitioned to the Mega Drive's sound chip. These problems are exacerbated on a PAL console, due to the unoptimised drop from a 60Hz refresh rate to 50Hz, effectively ruining large parts of the game.
Prototype screenshots show that a motorcycle stage was planned, with some code still present in the final ROM. It is unknown why this feature was axed.

[A553FF4F]
Streets of Rage 3 (Portuguese Translation)
Original title: Bare Knuckle III
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Translated
Release Year: 1994
Developer: SEGA AM7
Publisher: SEGA
Players: 1-2 Co-Op
Translated by: SpkLeader
_________________________
Streets of Rage 3, called Bare Knuckle III in Japan, is a side-scrolling beat 'em up released by Sega in 1994 for the Sega Mega Drive/Genesis. It is the last part of the Streets of Rage series and a sequel to Streets of Rage 2.

The game features several enhancements over Streets of Rage 2 such as a more complex plot, multiple endings, longer levels, more in-depth scenarios (with interactive levels and the return of traps like pits) and faster gameplay (with dash and dodge moves). Weapons can now only be used for a few times before breaking and can now be integrated with unique moves with certain characters, hidden characters have been added along with several cutscenes to give the story greater depth. Controls are identical to its predecessors.

Compared to its prequels, Streets of Rage 3 is a less common and more expensive game to find second-hand in its original Mega Drive form. It has, however, been released for the Japanese version of Sonic Gems Collection for the GameCube and PlayStation 2, and for the Wii's Virtual Console service. The game also appeared in Sega Mega Drive Ultimate Collection for Xbox 360 and PlayStation 3.

Streets of Rage 3 was not as successful as its predecessors for several reasons, most prominently the soundtrack. Though still composed by Yuzo Koshiro like the previous installments, Koshiro took a more experimental approach with the music inspired by Detroit's hard techno scene which was popular in Japanese night clubs at the time. It is said to have fared poorly when transitioned to the Mega Drive's sound chip. These problems are exacerbated on a PAL console, due to the unoptimised drop from a 60Hz refresh rate to 50Hz, effectively ruining large parts of the game.
Prototype screenshots show that a motorcycle stage was planned, with some code still present in the final ROM. It is unknown why this feature was axed.

[D94EFEE3]
Streets of Rage 3 (Spanish Translation)
Original title: Bare Knuckle III
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Translated
Release Year: 1994
Developer: SEGA AM7
Publisher: SEGA
Players: 1-2 Co-Op
Translated by: Unknown
_________________________
Streets of Rage 3, called Bare Knuckle III in Japan, is a side-scrolling beat 'em up released by Sega in 1994 for the Sega Mega Drive/Genesis. It is the last part of the Streets of Rage series and a sequel to Streets of Rage 2.

The game features several enhancements over Streets of Rage 2 such as a more complex plot, multiple endings, longer levels, more in-depth scenarios (with interactive levels and the return of traps like pits) and faster gameplay (with dash and dodge moves). Weapons can now only be used for a few times before breaking and can now be integrated with unique moves with certain characters, hidden characters have been added along with several cutscenes to give the story greater depth. Controls are identical to its predecessors.

Compared to its prequels, Streets of Rage 3 is a less common and more expensive game to find second-hand in its original Mega Drive form. It has, however, been released for the Japanese version of Sonic Gems Collection for the GameCube and PlayStation 2, and for the Wii's Virtual Console service. The game also appeared in Sega Mega Drive Ultimate Collection for Xbox 360 and PlayStation 3.

Streets of Rage 3 was not as successful as its predecessors for several reasons, most prominently the soundtrack. Though still composed by Yuzo Koshiro like the previous installments, Koshiro took a more experimental approach with the music inspired by Detroit's hard techno scene which was popular in Japanese night clubs at the time. It is said to have fared poorly when transitioned to the Mega Drive's sound chip. These problems are exacerbated on a PAL console, due to the unoptimised drop from a 60Hz refresh rate to 50Hz, effectively ruining large parts of the game.
Prototype screenshots show that a motorcycle stage was planned, with some code still present in the final ROM. It is unknown why this feature was axed.

[5CC2BCBB]
Streets of Rage III: Special Edition
Original title: Streets of Rage III
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Hack
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1-2 Co-Op
_________________________
Streets of Rage 3 was the third SOR title, a 24-meg cart released by SEGA in 1994 exclusively on its most popular console, the Mega Drive. It featured a whole host of gameplay upgrades and innovative ideas that arguably made it the best title in the series (technically speaking, at least): the ability to run and dodge made for much faster gameplay, and a whole new set of moves with support for the 6-button SEGA controller. There was now a more complex plot and multiple ending scenarios.  

The game featured a new playable character who was central to the storyline: Dr. Zan, and also unlockable characters Shiva (Mr. X's right hand man) and Roo (a boxing kangaroo), alongside Skate and series regulars Axel and Blaze. Adam and Max are only seen in the game's cutscenes/endings.

In Bare Knuckle III, the Asian-region version of the game, Mr. X's Syndicate detonates a nuclear bomb in Wood Oak City, killing thousands of people. They then kidnap General Petrov, the highest ranking member of the US Military so that they can send an imposter to take his place and stir up a nuclear war between the United States and the country of Lima. Mr. X is now a brain in a jar, having lost his body in the events of Streets of Rage 2. 

This storyline (and intro cutscene) was censored in Streets of Rage 3 (A more detailed look at these differences can be found in our dedicated Bare Knuckle III section) - General Petrov was replaced by the Chief of Police, and the Syndicate was instead trying to replace key city officials with robot doubles, so that X could rule the city by remote control. 

As one of the four playable characters, you must battle your way through 6 levels of hot SOR action to rescue General Petrov/Police Chief O'Hara. If you don't reach him in time, you have to go to the White House/City Hall and stop Shiva from stirring up trouble. If you do manage to rescue him, however, you go to the Syndicate Stronghold where the X Robots are being produced, and after a confrontation with Dr. Dahm, you must face Mr. X himself, who battles with a robot body called 'Robot Y'. 

Streets of Rage 3's soundtrack is more abrasive and experimental than the classic club tunes of the previous titles, and as a result it was less popular with most players, though it does have its fans.

Introduces: ZAN, SHIVA, ROO (playable), ASH (Bare Knuckle III Only)

http://www.streetsofrage.net/streetsofrage3.htm#INFO

[7733DF23, 23D4FD4C]
Strider
Platform: Sega Genesis / Mega Drive
Region: US
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
You're Strider, a crunching hulk of muscle with a grappling hook and laser sword. You're in a future land of backward time, and its evil Master is taunting you with defeat.

Can you survive 8 megs of incredible danger? Hang-glide into the citadel, then clang your hook into metal to stiff-arm up to safety. Stay alive by slashing armies, winged robots, and prehistoric monsters into shuddering heaps! Battle alluring Amazons who sling vicious boomerangs and drum out a war chant to turn your mind manic.

Slide, duck, and cartwheel past lasers, spikes and bombs. Screech to a halt in the face of giant metal monkeys and centipedes. Feel your biceps burst as you grapple with snarling musclemen. Cling to battleship bulkheads. Leap from Tyrannosaurus Rex. It's Strider! The Master awaits!

Hints:

- Get 3 Continues -
During the opening screen press,
A, C, B, C, A, Start

- Infinite Continues -
In order to get infinite continues, first put in the Genesis game "Altered Beast." As soon as the title screen comes up, pull the game out of the system (without turning it off). Then, put in "Strider" and reset the system. To check to see if the trick worked, go into the option mode. If you cannot move with the directional buttons (meaning if no option is highlighted yellow in the option mode), then the trick worked. Play through the game, and you can use as many continues as you need to beat the game.

http://www.gamefaqs.com/console/genesis/home/586497.html

[42589B79]
Strider II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1992
Developer: U.S. Gold
Publisher: U.S. Gold
Players: 1
_________________________
Strider II, known as Strider Returns: Journey from Darkness in North America, is a sequel to Strider, released for the Sega Mega Drive and Sega Master System in 1992 and the Sega Game Gear in 1994. It should not be confused with the later release of Strider 2 which was developed in-house by Capcom - Strider II was developed by U.S. Gold, who, at the time, had the rights to the Strider license outside of Japan.

[CC5D7AB2]
Striker
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1995
Developer: Rage Software Ltd.
Publisher: SEGA
Players: 1 or 2 VS
_________________________
The first game in the long-running soccer series, which stood out from the crowd with a unique forced perspective 3D view rather than a simple overhead one. The players are drawn large and there is a large scanner to assist with long passing. However, the standard mode has the ball sticking closely to the feet, which makes mazy runs upfield a more useful strategy. There are 64 international teams on offer, with a European-style knock-out cup competition included. Many different formations and strategies are offered.

http://www.mobygames.com/game/genesis/striker

[D7D53DC1]
Summer Challenge
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Competitive Events 
Gametype: Licensed
Release Year: 1993
Developer: MindSpan
Publisher: Accolade
Players: 1 to 8 VS
_________________________
How badly to you want to win the Summer Games? It's time to test your mettle, as you try your hand at eight awesome events in SUMMER CHALLENGE. Conquer the rapids in Kayak, show your skills with animals in Equestrian, showcase your arm in Javelin, and see how you stack up at Hurdles, High Jump, Archery, and Pole Vault. Get your fill of practice in Training mode, or jump into competition in the intense Tournament mode. You can watch your performances repeatedly by using the included Instant Replay feature, and multiple camera angles give you the best seat in the house. Up to 10 players can get in on the action, so break out the sports drink, and get some friends over for a SUMMER CHALLENGE party.

http://www4.shopping.com/xPF-Summer-Challenge
http://www.gamefaqs.com/console/genesis/data/586499.html

[AF6DD73C, B0B5E3C9]
Super Battle Tank: War In The Gulf
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Vehicular Combat 
Gametype: Licensed
Release Year: 1992
Developer: Absolute Entertainment
Publisher: Absolute Entertainment
Players: 1
_________________________
Brace yourself for one of the most realistic, authentic military gameplaying experiences ever!

In Super Battletank: War in the Gulf, you are an Allied Forces tank commander, in charge of the awesome M1A1 battletank, armored warfare champion of Operation Desert Storm.

At your disposal is all of the state-of-the-art weaponry that gives the M1A1 its fearsome reputation: Smoke grenades. Night vision. 7.62mm machine guns. 120mm armor-piercing shells controlled by a laser range-finder.

Add to that power a first-person out-of-tank view, searing sound effects, and spectacular graphics, and you'll feel you're right at the core of the Persian gulf War!

    - Actual Operation Desert Storm military maneuvers re-create the experience of the 100-hour war!

    - 10 action-packed missions!

    - Take on the Soviet-made Mi-24 HIND helicopters, T-72 tanks, and SCUD launchers!

    - Assaults on major enemy targets, including: oil refineries, chemical weapons facilities, tank and troop bunkers, and ammo dumps!

    - Digitized graphics for extraordinary realism!

    - Digitized sound effects! 

--from the back cover of Super Battletank: War in the Gulf for Genesis 

Gameplay:

The player battles helicopter gunships, T72's, and Scud launchers, in pursuit of a military victory. The player had to use only M1 Abrams tank to play.

http://en.wikipedia.org/wiki/Super_Battletank
http://www.consoleclassix.com/genesis/super_battletank_war_gulf.html

[ABC4260E, 99CA1BFB]
Super Battleship
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1993
Developer: Synergistic
Publisher: Mindscape
_________________________
Super Battleship is a World War II themed video game released for the Sega Genesis and the Super Nintendo.

Gameplay:

The game had two modes: Super Battleship mode and Classic Battleship mode. Classic Battleship mode is essentially an electronic version of the board game Battleship. Super Battleship is a naval simulator played by sailing ships to a close enough range to shoot one's opponent's ships. Ships have four different weapons: missiles, torpedoes, depth charges, and guns.

http://www.gamefaqs.com/console/genesis/code/563345.html
http://en.wikipedia.org/wiki/Super_Battleship

[5B9F7237]
Super Donkey Kong '99
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gameplay
Genre: Platformer 
Gametype: Pirate
_________________________
An unlicensed pirate port of Rage's legendary platform games for the Super Nintento. These games were released towards the end of the 16bit era, just as the 32bit consoles were being launched, and were supposed to show that there was still life left in Nintendo's aging 16bit platform. To a greater or lesser degree they succeeded wowing everyone with their superb graphics and great level design they became huge hits and helped Nintendo keep the SNES alive a little longer whilst they continued to develop the N64.

Seems to steal graphics from all three games in the series, the level graphics for instance look like they are mainly taken from the third game whilst the main character is stolen straight out of the first game and the baddies seem to be taken from all three games. Unfortunately it's lost something in the translation, the graphics don't seem quite as sharp as the originals and the cleverly designed levels and gameplay elements are also absent. The main thing that's missing is the 'tag team' style gameplay where you need to use the right character to reach certain parts of the levels, here you just get to control Donkey Kong himself. The game relies far too heavily on split second timing and pixel perfect leaps and you'll quickly grow frustrated with the poor level design. If you want to play the Donkey Kong Country games then I strongly suggest that you seek out the SNES originals instead.

http://www.genesisproject-online.com/Genesis/S/SuperDonkeyKong99.html

[CB2201A3]
Super Hang-On
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Motorcycles 
Gametype: Licensed
Release Year: 1989
Developer: SEGA AM2
Publisher: SEGA
Players: 1
_________________________
Super Hang-On, also known as Hang-On 2, is a 1987 arcade game developed by Sega AM2 and the successor to Hang-On. It was released in the full deluxe simulated-motorcycle cabinet later as Limited Edition Hang-On in 1991, but technically it was built on the arcade hardware that powered Space Harrier.

Ports were released for the Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Sega Mega Drive and ZX Spectrum. Super Hang-On was also released for the Sharp X68000 computer in Japan. The game also appeared on several Mega Drive compilations, namely Mega Games I (bundled with the console as Mega Drive Magnum Set), and 6-Pak.

[F4A52A84, B870C2F7]
Super High Impact
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1992
Developer: Midway
Publisher: Arena
Players: 1 or 2 VS
_________________________
This isn't just football; it's SUPER HIGH IMPACT! It'a all the fast-paced action of the bone-crunching arcade smash! Quick-Action play selections get you into the action before you can say "WICKED HIT!" Choose from 18 hard-charging teams and over 30 plays, from a red-dog blitz to a never-say-die superfly! "YER TOAST" if the HIT-O-METER rates your tackle "DWEEB", but you can settle the score the ol' fashioned way with an all-out team brawl. When you're tired of watching football from the sidelines... get into the button-pounding arcade action of SUPER HIGH IMPACT!

Hints:

- Extra Time Out -
After running out of regular time outs, pause the game and press A to call a extra time. 

- Easily block kicks -
When the computer is going for a field goal or extra point, take control of one of the defensive players all the way in the back of the field goal block formation. When the ball is snapped, run at the long snapper, then turbo at the kicker and jump. The glitch comes in the form is the long snapper never bothering to try blocking you, and you'll be able to block virtually any kick with ease.

- Easy defense -
When on defense, pick the Suicide defense and take control of either one of the two nose guards. Hold down the Turbo button and direction yourself at the quarterback before the ball is even snapped. On virtually every single play, you'll blast through the line and nail the quarterback before he can even move regardless of whether or not the play is a run or pass, simply because the offensive line never bothers to block you when this trick is performed.

http://www.gamefaqs.com/console/genesis/code/586504.html
http://www.gamefaqs.com/console/genesis/home/586504.html

[EC7884E7]
Super Mario Bros. II
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Pirate
Release Year: 200x
Players: 1-2
_________________________
Here, the naming situation seems to be a bit confusing at first. As far as I can tell, the first Mario game that was unofficially programmed was the Genesis Super Mario World, the strange hack of an unfinished Chip 'n Dale prototype (on the pirate market released under the name of Squirrel King, by the way). So, this here is the second Mario game for the Genesis, even though it's a port of the original Super Mario Bros.

The programmers who dealt with this port didn't quite have the troubles the porters of Aladdin II went through in order to match the game to cartridge size: They simply took the Super Nintendo game Super Mario All-Stars, which included Super Mario Bros. 1-3 and the former Japanese-only Lost Levels, and only left the very first game in! That way, they could leave the entire game intact rather effortlessly. Well, more or less, at least. 

This port is more or less the polar opposite of Aladdin II, quality-wise. Sounds and Graphics have hardly suffered, so you get the original Mario themes to each stage, and the level layout hasn't been touched at all. Unfortunately, the controls and game mechanics are an entirely different matter.

The control scheme has been changed to fit the three-button layout of the Genesis pad. Ignoring the old mantra "If it ain't broke, don't attempt to fix it," they decided to switch some of the controls around. So now, C makes you jump, B is the Dash, and A is - if you've picked the flower - the fireball. They hadn't changed the old two-button layout for the SNES-version, and for good reason: The old two-button scheme was simple and worked just fine. An additional button makes it a bit harder if you want to fire in the midst of a sprint-jump, for example.

Furthermore, Mario is hardly controllable at all whenever you're dashing or jumping. Mario Bros. always hard floaty physics, but you could usually pinpoint a jump quite well. Here, trying to control Mario feels more like trying to steer a cow over thin ice  sliding uncontrollably, hardly able to change direction, and once it starts moving, you never now when it'll stop, though it usually ends up being into an opponent or at the bottom of a pit. Also, the porters followed the "jump on an opponent" formula of dispatching enemies a bit too closely: You can even kill foes who originally were immune to these kind of attacks, like the venus Fly Traps or the spikes!

And finally, there are the glitches! Super Mario Bros. 2 is full of them, and they range from smaller graphical issues (The green Luigi sprite turning into a red Mario when having the flower-power up and getting hit) to annoying (fireballs or Bowser turning into a mess of jumbled pixels) to downright irritating (gravity and jumping occasionally spinning out of control whenever floating platforms are involved for example, which leads to many accidental deaths).

While it is a nice oddity to have, gameplay-wise the quality of this port is pretty shoddy. The bad controls make the game way harder than it was before, and the glitches and bugs make the whole game more irritating than enjoyable. Still, when you see this cartridge, I would pick it up, if only for the curiosity-factor! 

FUN FACT: There is a Sonic pirate out there (My cart reads Sonic 6, but I've also seen it floating around under the label of Sonic Jam) that is actually a sprite hack of this game! The Mario sprite has been replaced by a red Sonic that turns blue when picking up a mushroom, though all other power ups have also remained in their original Mario Bros. state! Even more oddly, the controls of Sonic seem a bit more tighter than in Mario Bros. 2, making playing that game a tad more enjoyable! 

http://sega-16.com/feature_page.php?id=380&title=Hacks+&+Homebrews:+Unofficial+Ports

[4891E445]
Super Mario World
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gameplay
Genre: Platformer 
Gametype: Pirate
_________________________
No information online about this Chinese Pirate game.  ~Rx

[C20BFA9E, 8F2FDADA]
Super Off Road
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing 
Gametype: Licensed
Release Year: 1994
Developer: Tradewest
Publisher: Ballistic
Players: 1 to 4 VS
_________________________
Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits.

Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits

Only your off-road driving abilities will be enough to pull you to first place in these races. Play alone or with up to 3 other players (depending on the version) in this conversion of a classic arcade game.

Gameplay:

In the game, up to 3 players (4 in the NES version through use of either the NES Satellite or NES Four Score) compete against each other or the computer in racing around several top-view indoor off-road truck tracks of increasing difficulty. Good results earn the player points to continue in the championship and money with which to upgrade their truck or buy more nitro boosters. The goal is to reach the end of the season with the most money earned. Continues are available but whereas players can get extra money in the arcade version, in the home versions, the player's money is reset to 0. This is one of the first games where the player could upgrade his or her vehicle by earning points or money (although in Atari Games' Sprint series, one could upgrade their racer using wrenches), a system that is used in most arcade-style racing games today.

Hints:

- Super Off Road Slower Opponents -
To slow down your opponents, use the same initials as the computer driver.

http://en.wikipedia.org/wiki/Super_Off_Road
http://www.cheatscodesguides.com/super-nes-cheats/super-off-road/

[4A9C62F9]
Super Skidmarks
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars 
Gametype: Licensed
Release Year: 1995
Developer: Acid Software
Publisher: Codemasters Software Company Limited, The
Players: 1
_________________________
A vague descendant of Super Sprint with a mass of features, and one of the last multi-format games to have roots on the Amiga.

A multitude of cars are available, ranging from F1 cars and Sportscars to Minis and VWs were on offer, with the option to have up to 8 of these on more powerful machines - with up to 3 different models of car. You could link 2 Amiga 1200s (or faster) and use them to display the track across 2 separate screens. There were two novelty options of sorts as well - motorized cows, and the chance to have the cars pulling caravans as you race - using the caravan to push an opponent off-line was a skill worth mastering.

24 circuits are provided, all of them with walls around them to ensure crash-bang-wallop racing, and most of them have parts which cross with other parts, making collisions possible if you're much ahead of (or behind) other cars (fortunately there's no car damage). They can be raced forwards or backwards - perhaps the first game with this feature available. You could either run single races, or one of the in-built championships - one for each car, across a specially selected set of tracks.

The customizable nature of the game goes even further - the number of laps can be set, as can the colour and power of the cars. As you repeatedly race a track, the markings on the course are eroded by the cars running over them.

Hints:

- Passwords -
Enter these passwords to obtain what follows:
SPRINTER: gives you access to the Pro League and Nitro speed setting.
GUARDIAN: gives you access to the Acid Grand Prix and allows to select Forula 1 cars in single races.
CHOCMILK: gives you access to the Bovine Warrior league and allows to select the wheeled cows in single races.
SPACEMAN: turns on a low gravity mode racing.

http://www.mobygames.com/game/genesis/super-skidmarks
http://www.gamefaqs.com/console/genesis/code/917231.html

[165DEFBF]
Super Street Fighter II: The New Challengers
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: Capcom
Publisher: Capcom
Players: 1 or 2 VS
_________________________
It's SUPER STREET FIGHTER II! Featuring four all-new fighters and 16 challengers in total! New moves with improved animation. Time Challenge, Score Challenge, and Tournament battle modes. Loaded with 40 megs of fighting power!

Gameplay:

This is the sequel to the super hit Street Fighter II Turbo and Street Fighter II Championship games for the SNES and Genesis. This port of the arcade game featured all 4 new characters and stages making a total of 16 playable. The game was packed into massive 32Meg and 40Meg cartridges for the SNES and Genesis. Featured many multiplayer modes in addition to the single player mode. There was the returning elimination group battle where you and a group of people played until one person was the champ. The Point Battle where the person with the most points wins. Newer modes included Tournament where you had an 8 man double elimination tournament. Finally the Challenge mode, where you tried to get the most points on a CPU opponent or beat them real fast trying to surpass records.

Hints:

- Choose the same character -
Get eight of the same fighter in the Group Battle Mode of Super SF II. Choose Group from the title screen. Now, at the Battle Mode Select Screen, enter the following sequence on controller two: A, B, A, B, A, B, B, A. Now select the number of characters to be eight in one of the mode and then go to the selection screen. Each player may now choose up to eight characters

- Speed Up Computer Battles -
At the title screen, choose Tournament. In the Tournament Battle Screen, highlight the word END. Press START. All of the matches will be fought by computer opponents. Press a button to speed up the match.

http://www.gamefaqs.com/console/genesis/home/586509.html
http://www.mobygames.com/game/genesis/super-street-fighter-ii

[B13087EE]
Super Thunder Blade
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical 
Gametype: Licensed
Release Year: 1988
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Weatherded and damaged, Thunder Blade returned victorious from its last mission against the renegade troops. But, this was not to be its last flight.

Reorganized with mega amounts of devastating militar electronics and weapons, the renegade troops have once again focused their sights on dominating the free world. From a secret power base in the East, they unleash their deadly troops who will take to land, sea, and air power- fully armed.

But so are you. From the cockpit of this remodified bird, you've got a state-of-the-art defense system at your fingertips. An aerodynamically designed alloy body flies up to 523 kph while a 20 mm Gatling Gun fires up to 4,800 shots a minute. A computer-aided flight system takes you through even the most hostile environments. Don't worry, you're firing cannons and dropping air-to-surface AATM missiles from your skids, so there's no stopping you and the greatest chopper in the sky.

Your objective is to blow the central enemy base sky high. But getting there is easier said than done. There are four stages to this game where you'll encounter cities, deserts, caves, oceans, and refineries. The strategy is easy, shoot straight, be brave, and just maybe you'll get your wings out of this mission. The free world as we know it, depends on you.

--From the Genesis Super Thunder Blade instruction manual.

Gameplay:

As in its predecessor, the player takes control of an helicopter which is used to attack a group of guerrillas. The helicopter itself uses guns and missiles, and can also air brake. A distinctive feature that also appears in the arcade game is the use of different viewpoints during the entire game; during normal gameplay and when fighting sub-bosses, the game utilizes a third-person perspective from behind the helicopter, similar to Space Harrier, but the camera changes to a top-down perspective when fighting bosses. Super Thunder Blade had four stages of play.

Hints:

- Avoid Enemy Fire -
Begin the game with hard difficulty. Stay in the upper right or left corners and fire your weapon continuously in levels 1 through 3.

- Extra Lives -
Enable the level select code and get a continue. Highlight ''Option'' and hold A + B + C, and press Start. A picture of a panda will appear on the ''Player'' selection to confirm the code.

- Level Select -
Press these controller actions at the title screen to begin at the desired level.

Level 2
Press A, Up, Down, Left, Right, Right, Left, Down, Up, Start.

Level 3
Press A, A, Up, Down, Left, Right, Right, Left, Down, Up, Start.

Level 4
Press A, A, A, Up, Down, Left, Right, Right, Left, Down, Up, Start.

Level 5
Press A, A, A, A, Up, Down, Left, Right, Right, Left, Down, Up, Start. 

http://www.consoleclassix.com/genesis/super_thunder_blade.html
http://www.gamefaqs.com/console/genesis/code/586510.html
http://en.wikipedia.org/wiki/Super_Thunder_Blade

[37DC0108]
Syd of Valis
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1992
Developer: Telenet Japan
Publisher: Renovation
Players: 1
_________________________
Yuko Ahso is an ordinary grammar school student, but she is also the Valis.

"I defeated King Rogles of the Dark World with the Sword which was given to me by Queen Valia, but my friend Reiko died in the process..."

Yuko hasn't the slightest idea if she will be summoned to fight again.

"YUKO..."

"That voice is... uh...!? Reiko?
Why?! Reiko is Dead, isn't she..?!"

"Go and see Queen Valia, Yuko..."

Who is Megas, Yuko's new enemy? Now, the new adventure for Yuko has begun!

--from the Sega Genesis Syd of Valis instruction manual

Gameplay:

SYD of Valis is a reworked version of the action-platformer Valis II with simplified gameplay and a "Super Deformed" and kid-friendlier graphic design.

In the game you play as Yuko (Syd in the localized version), a teenage schoolgirl that can wield the magical sword of Valis and must travel to the dreamworld of Vekanti to defeat the evil lurking within it.

The game plays as a side-scrolling action platformer, in which you avoid obstacles by running and jumping around, and must defeat enemies by striking them with your blade. You can collect power-ups that include different weapons and armor types, all of which you can equip at any time during the game. 

Hints:

- Get Rid of Music -
To get rid of the music, simultaneously press B and Start at the title screen. You have to reinput the code each time you lose a life.

- Invincibility -
Enter the following code at the Title screen....
Up - Down - Left - Right - A - B - Up - Down
Then when you play the game you will be invincible

http://www.mobygames.com/game/genesis/syd-of-valis
http://www.consoleclassix.com/genesis/syd_of_valis.html
http://www.gamefaqs.com/console/genesis/code/586516.html

[623EE73A, 89FC54CE]
Sylvester & Tweety in Cagey Capers
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Alexandria, Inc.
Publisher: TecMagik Entertainment Ltd.
Players: 1
_________________________
Another Warner Bros licensed title. You are Sylvester (the cat) and you have to catch Tweety (the bird)

This game is a 2d side-scrolling action, platform and reflexion game. In order to catch tweety you will have to solve many puzzles, which become more and more difficult as you progress into the game.

Gameplay:

Players play as Sylvester and he must try and catch Tweety in each level. You must chase Tweety to the end of the level until Sylvester finally catches him. There are however characters from the Looney Tunes universe such as Granny, Hippety Hopper and Big Tweety who will try to stop you. Sylvester can pick up things such as boxing gloves and bones to fight these enemies. He can also use things such as umbrellas and boxes to try and reach Tweety. He also has "Tweety scope" which locates where Tweety is.

Sylvester can also hide from his enemies behind lamps or in barrels. Depeding on what difficulty you choose at the beginning of the game depends on how far you can get. If you only put the difficulty at 0% you can only do 1 level. You can also gain points by knocking things off the shelves or from bags of catnip.

- Levels -

Domestic Devils- The first level is in Granny's house, which means that Granny and Spike are guarding Tweety. The player chases Tweety from the living room all the way to the attic.

Domestic Devils 2- The backyard is full of different challenges. From the picket fence to the clothesline and electrical wires, Sylvester must calm Spike down in order to pursue Tweety up into the heights of his bird house.

Mayhem Express- From the luggage car to the train roof, Sylvester must pursue Tweety out of the train. But beware of freight doors which suck Sylvester back to the beginning of the level. Figure out how Hipperty Hopper actually helps Sylvester out of the level!

Back Alley Blues- A fence and an alleyway hide a huge apartment building which Tweety is trying to get to. Sylvester has to use flag polls and window ledges to trap Tweety and also avoid the alley cats, which pelt Sylevester with boots and books. Rocky and Mugsy can be seen as a silhouette in the apartment windows, as well as Spike the Bulldog and Chester the Terrier and Hipperty Hopper.

Hyde and Shriek- Sylvester has followed Tweety into Dr Jekyll's lab, and Tweety has swallowed some of the formula which turns him into a giant Tweety. The only thing to use against the monster is a bottle of Antidote potion. Avoid the Tweety monster, but resume the chase when Tweety shrinks down to his original size.

Hyde and Shriek 2- Sylevster has swallowed another of Jekyll's potions which shrinks him down. The smallest of beaks now becomes the biggest of obstacles in this oversized version of the lab. Watch out for bunsen burners and electric sparks. Use the transporter to change locations quickly.

Oceans of Trouble- This is the last level which takes place on a boat. Sylevester must fight his old enemies again for the last time to reach Tweety. Jump from the dock to a maze of portholes. Head up to the deck to eventually capture Tweety.

Hints:

- Become Invincible -
To become invincible, you need to pause the game and enter the following:
B, B, Up, A, Left, Right, Down, Right, B, B, C
Although, this only lasts for a short time.

- Extra Time -
Extra Time- Press Start to pause, then press Up, A, B, C, C, A, Up, C, C, C, Up. The clock will be reset to zero.

- Get 10,000 Points -
To get 10,000 points, you need to pause the game and enter the following:
C, C, C, C, B, C, A, A, C, B, A.

- Get Another Continue -
To get another continue, you need to pause the game and enter the following
Right, Left, A, A, B, Up, C, A, B, B, C.

- Reset The Game Clock -
To reset the game clock, you need to pause the game and enter the following:
Up, A, B, C, C, A, Up, C, C, C, Up.

- Skip To Level 4 -
To skip to level four, you need to pause the game and enter the following from level three:
C, C, B, C, A, B, C, A, B, C, Down.

- Skip To Level 5 -
To skip to level five, you need to pause the game and enter the following
If on level 1: A, B, B, A, A, B, B, A, A.
If on another level: A, A, A, B, B, B, A, B, C.

- Sylvester Full Health -
To get full health for Sylvester, you need to pause the game and enter the following:
A, A, A, B, B, , A, B, C.

-View The Credits -
To view the credits, you need to pause the game and enter the following:
Down, Right, A, B, B, B, C, C, B, A, A. 

http://www.gamefaqs.com/console/genesis/code/586517.html
http://www.mobygames.com/game/genesis/sylvester-and-tweety-in-cagey-capers
http://en.wikipedia.org/wiki/Sylvester_and_Tweety_in_Cagey_Capers

[A1264F17, 0F1463F0]
T2: The Arcade Game
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Menacer; Gamepad
Genre: Light Gun 
Gametype: Licensed
Release Year: 1991
Developer: Midway
Publisher: Acclaim, Midway
Players: 1 or 2 CO-OP
_________________________
The #1 arcade shooting game of all time explodes onto Genesis. You're a T-800 terminator with an awesome array of weapons: rapid-fire machine gun, shotgun, rockets and an M-79 grenade launcher. Blast endoskeletons and Hunter Killers... terminate the liquid-metal T-1000 or be terminated!

Gameplay:

Running on the once-popular Williams/Midway Y-Unit arcade hardware, the 2 players essentially take part in controlling a T-800 model and gun down the terminators of the opposing side in a light gun style fashion, even though the controller was technically a joystick. The gameplay utilizes a first-person perspective, like the rest of the games in the genre, but what was noteworthy about T2 was the use of digitized actors from footage specially shot during the making of the film. This made for realistic 2D sprites in a Light gun game for the time. Arnold Schwarzenegger, Robert Patrick, and Eddie Furlong all reprised their respective roles for the making of the arcade game. Linda Hamilton does not play Sarah Connor in any footage of the game; she is instead played by Debbie Evans.

In the demo sequence, the game has been rated "R" (for Righteous) by the Motion Picture Gaming Association of America.

Hints:

- Level Skip -
When the words 'Press Start' appear on the title screen, press Up, Down, Left and Right twice. You know the cheat will work if Arnie says 'excellent'. To skip the level, pause the game and press B and C together to be taken to the analysis screen.

- Unlimited Firepower -
To get unlimited firepower use a rapid fire controller.

Reviewer:

http://www.gamefaqs.com/console/genesis/code/586531.html
http://www.gamefaqs.com/console/genesis/home/586531.html
http://en.wikipedia.org/wiki/index.html?curid=2669691

http://www.gamefaqs.com/console/genesis/home/586531.html

[62F862A5]
Tails in Sonic the Hedgehog
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Hack
Release Year: 2007
Players: 1
Hacked by: drx
Version: 2.0
_________________________
Tails in Sonic 1 is a hack of Sonic the Hedgehog for the Sega Mega Drive/Genesis originally created by drx which featured Tails as a playable character instead of Sonic. Tails can fly, spindash and swim in the same way that he can in Sonic 3.

On June 8, 2007, Puto released an update to Tails in Sonic 1, which featured several improvements over the original hack: bugfixes, a corrected palette and Sonic 2-styled tired and swimming sprites. More bugfixes have been released since, and on 12/31/07, he released version 2.0, completely rewritten from scratch.

http://www.romhacking.net/hacks/389/

[A380F307, C8BB0257]
Task Force Harrier Ex
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical 
Gametype: Licensed
Release Year: 1991
Developer: Treco
Publisher: Treco
Players: 1
_________________________
Your mission is to penetrate a hostile communist military force situated inside Russian territory. The player takes control of a Harrier fighter jet with two types of main weapons. The first type can only shoot flying opponents, such as enemy planes and copters; the second, a bomb-type weapon, can only hit ground enemies, such as tanks and turrets. The player can also acquire escorts to increase fire power. Changing the formation of the escort fighters results in different shot patterns and also affects the maneuvering speed.

Hints:

- Level Skip -
Before you turn on your Genesis hold Down + A. When the title screen appears release Down + A and press Up, Down, Left, Right, A, B, A, C, B. - Level Skip (press Start + A while playing)

http://en.wikipedia.org/wiki/Task_Force_Harrier_EX
http://www.gamefaqs.com/console/genesis/code/586521.html

[7459AD06]
TechnoCop
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal 
Gametype: Licensed
Release Year: 1990
Developer: Gremlin Graphics
Publisher: SEGA
Players: 1
_________________________
Techno Cop (or Technocop) is a 1988 action game released for various home computers by Gremlin Graphics before being picked up by Razorsoft, who ported it to the Sega Genesis and released exclusively in the US in 1990.

[88FDD060, E889E218]
Tecmo Cup Football
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer 
Gametype: Licensed
Release Year: 1992
Developer: Tecmo
Publisher: Tecmo
_________________________
Tecmo Cup Football Game is a 1993 video game published by Sega with license from Tecmo for the Mega Drive/Genesis and released only in Europe. The game greatly resembles the Captain Tsubasa series and games in appearance of characters and gameplay. A similar game was released a year before for the Nintendo Entertainment System under the title Tecmo Cup Soccer Game.

With the success that Tecmo had with the Captain Tsubasa games in Japan, the company was inspired to release a similar game outside Japan, for the Sega Mega Drive/Genesis. The result was Tecmo Cup Football Game, a Captain Tsubasa clone featuring a nearly identical looking, only avoiding the original Captain Tsubasa characters' and instead replacing them with similar redesigned ones, following characteristics from the German ethnicity (mostly spiky blonde/brown hair and large blue eyes) along with using western names. The Captain Tsubasa game engine was reused.

Features:

Unlike other soccer simulators, Tecmo Cup Football Game plays more like a role-playing game. The player runs around the field normally, but when he comes into contact with an opposing team member, a turn-based 'battle' is initiated. The player then has the option to perform a variety of moves such as dribbling, tackling and shooting, in addition to player-specific moves, some of which are physics-defying and destructive.

Though sporting the addictive novel gameplay of the Captain Tsubasa games, Tecmo Cup Football Game fared poorly in sales due to lack of marketing by Tecmo and its reputation as a mere rip-off [2] of Captain Tsubasa. Thus, this game is virtually unheard of even amongst hardcore fans of the Sega Mega Drive/Genesis.

http://en.wikipedia.org/wiki/Tecmo_Cup_Football_Game

[227A1178]
Tecmo Super Baseball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1994
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
Tecmo Super Baseball is a professional baseball video game that was released in 1994 for the Super NES and Sega Mega Drive gaming systems. It features all 28 MLB teams that existed at the time. However, the only license the game has is the MLBPA license. This means that while the game does feature actual players, there are no team names or logos. The teams wear uniforms without logos and are only named by their city (the teams that share the cities of Chicago and New York are separated by having either an A or N after their name, denoting their league).

Gameplay:

- Pre-Season -
This is a single exhibition game between any two teams. The player can face the computer, play against another player, or let the computer go at it. In addition, there is the coach option, which allows the player to act as a manager. In this mode, the player selects what kind of pitches will be thrown and what kind of batting swings will be taken, but then lets the computer execute the actions.

- Season -
The player selects the status of all 28 teams (play, coach, watch, or skip) and goes through a complete season (the schedule is based on the 1993 season), ending with the playoffs and finally the World Championship Series. Along the way, stats are kept for every team and player in the league.

- Super Stars -
A game can be played between the Super Star teams (a copyright-free name for the All-Star teams). Players can use either the All-Star teams from 1993 or draft their own team.

- Team Data -
Here, players can view all of the players' statistics from 1993, as well as their statistics for the game's current season, if one is in progress.

http://en.wikipedia.org/wiki/Tecmo_Super_Baseball

[21F27D34]
Tecmo Super Bowl
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1993
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
What do you get when you take one of the greatest sports games for the platform and add improved graphics, more players, more plays and lifelike AI? You get Tecmo Super Bowl, a superb football game that is the precusor to any modern day football game. Choose your team from the 28 NFL teams (this is 1991) with real players from those teams and the ability to sub in offensive players! Unlike its predecessor, in Tecmo Super Bowl, you can pick your plays from a playbook for a total of eight different plays! You can also save your season stats as the season goes on, along with your game via battery. All your favorite NFL players are here. But on some eye black, don your pads and get ready for bone-crushing football action!

Gameplay:

Tecmo Super Bowl expanded on the features used first in Tecmo Bowl. To do this, TSB replicated certain aspects of the National Football League's version of American football.

Every team in TSB was modeled after a real life NFL franchise. The teams used the same logos and the same city affiliations used by the NFL. As in real life, each team had its own offensive playbook, but unlike real life the defense must simply chose from the offensive team's plays in an attempt to anticipate specific plays (thus, there are no specific defensive plays or formations).

In the original NES Tecmo Bowl, each team had 20 players on its roster, with nine players for offense, nine players for defense, a kicker, and a punter. In Tecmo Super Bowl, each roster had roughly 30 different players. Each team had eleven defensive players, which could not be substituted, nor injured. Each team had seventeen offensive players, which included eleven starters and six substitutes. At any given time, eleven players were on the field for each team, consistent with NFL rules. A kicker and a punter were also on the roster.[2][3]

In addition to using real teams and players, TSB incorporated the full-length 1991 NFL regular season schedule for the game. The playoff format, including the Super Bowl and the post-season Pro Bowl games, was also used.

Tecmo Super Bowl retained the arcade-style football gameplay of the original which included the ability to break tackles (many players had "94" hitting power ratings, giving them the ability break any non-sliding tackles). However, the game added new features, such as statistics tracking that included All-Time NFL season records, expanded and editable playbooks[4], the ability to substitute players, varying conditions of players, fumbles, and player injuries. As it had previously, the game used cutscenes for important events like touchdowns and halftime shows. Tecmo Super Bowl also added cutscenes when injuries or big plays occurred.

http://www.gamefaqs.com/console/genesis/home/586525.html
http://en.wikipedia.org/wiki/Tecmo_Super_Bowl

[0A0E67D8]
Tecmo Super Bowl II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1994
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
Tecmo Super Bowl 2 was an update of the previous Tecmo Super Bowl released on Nintendo, Super Nintendo, and Mega Drive/Genesis. TSB 2 was released on Super Nintendo and Sega Mega Drive/Genesis in 1994. The game still had all of Tecmo's revolutionary features (breaking tackles), but now teamed with the NFL Players Association, the game had names for nearly all of its players, with a few players still under generic names (Like WR Niners).

The game also added a new feature, Player Trades. Gamers were allowed to trade for four weeks before the season. For the first time, Jerry Rice could play for the Cowboys, or Deion Sanders could play for the Pittsburgh Steelers. The game was somewhat well known when it was released, but now, the game is relatively rare.

http://en.wikipedia.org/wiki/Tecmo_Super_Bowl_2

[3D6087BA, AAE4089F]
Tecmo Super Bowl III: Final Edition
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1994
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
A late entry in what was once the premiere football simulation, TSB III has updated rosters and teams for the 1994-1995 season and is licensed by both the NFL and the Players group. Features real NFLP players and photos, the real NFL schedule, and weekly standings. You can change defensive and offensive formations, create your own Pro Bowl, fake punts and field goals, go for the two point conversion, and call audibles. Updates to the game itself include new cinema screens, superstar mode, free agency system, improved graphics, larger field simulation, passing modes, and improved speech and music. Horizontal scrolling. Also features battery back-up.

Gameplay:

Tecmo Super Bowl 3 is the final Tecmo football game to be released on the Super Nintendo Entertainment System and the Sega Genesis. Nintendo Power magazine featured it on its short-lived feature that specialized in sports games. The full NFL license is used and the action is realistic for a side-view football game.

The game is closer to the real-life sport in comparison to its NES predecessors in several ways. Each team has a playbook of 8 passing plays and 8 running plays, any one of which can be switched out and another put in its place in the middle of a game. It also included some of the more nuanced strategies of football, such as attempting two-point conversions, and onside kicks. Also setting itself apart from the NES-era games was the in-game presentation, which is more akin to the realistic "TV style" presentation of modern football games like the Madden series. After a big offensive play, or a turnover or sack on defense, a box would appear on screen with a small grayscale picture of the player involved alongside his current statistics for the game.

The series' shift towards greater realism is also reflected in the game's season mode, which included a full 16-game NFL schedule and playoffs. Firstly, it records fairly detailed statistics of each game, and records and save cumulative statistics for each team in the league throughout the season. Also throughout the season the game would maintain a list of leaders across the league in each major statistical category, and would record when a player or team broke an NFL record. The rosters for each team can also be customized by the user, and the stating lineup of a user-controlled team can be changed at any point in Season mode. Tecmo Super Bowl III's season mode also features occasional injuries, which would last for varied amounts of time just as in real life.

http://en.wikipedia.org/wiki/Tecmo_Super_Bowl_3
http://www.mobygames.com/game/genesis/tecmo-super-bowl-iii-final-edition

[5F86DDC9]
Tecmo Super Hockey
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey 
Gametype: Licensed
Release Year: 1994
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
Tecmo's first and only hockey game for the Genesis features an NHLPA license for real players with ratings based on the 1993-94 season. Players are rated in speed, agility, stamina, passing, shot accuracy and stick handling, while goalies have additional ratings in defending left and right. The game is played from a horizontal view of the ice as one or two players compete in a Season, All-Star or Preseason game. Options include three levels of difficulty, three game speeds, adjustable period lengths (5, 10, 15 or 20 minutes), line changes (none, automatic or manual), fights and penalties (icing, offsides, interference and personal fouls).

Individual team statistics, standings and season progress are saved to battery, as well as league leaders in total goals, goal percentage, GAA, total assists, save percentage, total points, number of shutouts and PIM. Cinema screens will appear whenever you lay out an opponent with a devastating check or blast a slapshot past the goalie, and you can also review your shots with instant replay. Sports fans take note: Tecmo Super Hockey does not include an NHL license for authentic teams and logos, so clubs are represented by city name only. Unlike Tecmo's other 16-bit sports titles, this game was only released on the Genesis platform.

Gameplay:

Tecmo's take on ice hockey, Tecmo Super Hockey features the license from the NHLPA, having the top players of the game at the time. It offers exhibition and regular games as well as playing a season with updated stats and the ability to play in the All-Star game as well. Gameplay is similar to other games, with buttons to pass, shoot, making slap-shots and fake shots, as well as fighting, which is not a common feature. It can be played by two players simultaneously.

http://www.gamefaqs.com/console/genesis/data/916006.html
http://www.answers.com/topic/tecmo-super-hockey - Scott Alan Marriott, All Game Guide
http://www.mobygames.com/game/genesis/tecmo-super-hockey

[53913991]
Tecmo Super NBA Basketball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1993
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
Are you ready to take your favorite NBA team to the NBA Finals? In Tecmo Super NBA Basketball you're in TOTAL CONTROL. It's the most complete basketball game ever created for the Sega Genesis System. From the tip-off to the final buzzer you control the plays, the players, the offense, the defense and the bench. Whether you want to play a single game or an entire season, only Tecmo Super NBA Basketball delivers REAL NBA ACTION!

http://www.gamefaqs.com/console/genesis/home/916007.html

[CAF8EB2C]
Tecmo World Cup
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1990
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
Tecmo World Cup is a Soccer Sim game, developed by Sims and published by Tecmo, which was released in 1990. 

http://www.gamefaqs.com/console/genesis/home/570449.html

[679C41DE]
Teenage Mutant Ninja Turtles: The Hyperstone Heist
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1992
Developer: Konami
Publisher: Konami
Players: 1
_________________________
Teenage Mutant Ninja Turtles: The Hyperstone Heist, known in Europe as Teenage Mutant Hero Turtles: The Hyperstone Heist and in Japan as Teenage Mutant Ninja Turtles: Return of the Shredder is a beat-'em-up sidescroller by Konami and based on the TMNT franchise. It is based heavily off the game Turtles in Time which came out on the SNES and Arcade, though it also borrows elements from the first TMNT arcade game.

The gameplay is heavily based on the gameplay of Turtles in Time, an arcade and Super Nintendo game. There is an attack button and jump button. Run is also assigned to a button whereas it was done with a double tap of the dpad or when walking a certain distance. The player can still slam enemies back and forth on the ground but can no longer throw them towards the screen. Various objects around the level can sometimes be hit and knocked into enemies and some will even explode, damaging nearby enemies. Some levels feature traps such as holes or planks which hit the player when stepped on.

[7FCAE658]
Tekken III Special
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gameplay
Genre: Platformer 
Gametype: Pirate
_________________________
No information online about this Chinese Pirate game.  ~Rx

[4CE90DB0]
Tetris
Platform: Sega Genesis / Mega Drive
Region: Prototype (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Prototype
Release Year: 1989
Developer: Pageantsoft, Dr. Pepper Studio
Publisher: SEGA
Players: 1
_________________________
So you think the unlicensed Tetris game for the NES is hard to find? Just try to get your hands on the Japanese Megadrive Tetris. It was developed alongside Sega's System-16 arcade version, but never reached shelves after legal wranglings gave Nintendo exclusive console rights. However, that little issue doesn't stop some people from obtaining it. Apparently, there are about 10 copies known to be floating around.

http://www.racketboy.com/retro/sega/genesis/2008/06/the-rarest-and-most-valuable-sega-genesis-megadrive-games.html

[EF02D57B]
The Adventures of Rocky and Bullwinkle
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Imagineering Inc
Publisher: Absolute Entertainment
Players: 1
_________________________
This is the video game adaptation of the 60's cartoon series staring Bullwinkle, a moose, and Rocky, a flying squirrel. The game plays out much like an episode of the show. The story begins at the dedication of the Frostbite Falls Rocky and Bullwinkle museum. Unfortunately, the not-so-nice Boris and Natasha have disguised themselves as security guards for the museum and managed to steal some of the priceless artifacts.

So, Bullwinkle and Rocky must track down the stolen artifacts and return order to Frostbite Falls. Most of the action is of the side-scrolling platformer variety, but along the way, you will get to play lots of mini-games involving characters from the show.

http://www.mobygames.com/game/adventures-of-rocky-and-bullwinkle

[BD9EECF4, 9A2D5E96]
The Chaos Engine
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1992
Developer: Bitmap Brothers
Publisher: Virgin Interactive
Players: 1-2
_________________________
High Risk. High Pay. Deadly Play. It's eight miles of bubbling mud pits to the compound. Once inside, you're up against the deadly Chaos Engine. It has the power to create any kind of trap, any type of monster. If you can make it back, you'll never need to work again.

Going solo would be lethal. Who to take? The Thug and his sawed-off? That Mercenary with the Gatling gun? Be sure to take the right cover man 'cause this could either be your last day of work or your last day of life.

http://www.gamefaqs.com/console/genesis/home/586467.html

[F9BDF8C5]
The Duel: Test Drive II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing 
Gametype: Licensed
Release Year: 1992
Developer: Distinctive Software
Publisher: Accolade
Players: 1
_________________________
Like the original Test Drive, the focus of The Duel is driving exotic cars through dangerous highways, evading traffic, and trying to escape police pursuits. While the first game in the series had the player simply racing for time in a single scenario, Test Drive II improves upon its predecessor by introducing varied scenery, and giving the player the option of racing against the clock or competing against a computer-controlled opponent.

Directions:

Take the ultimate car on the road for a test drive. Put the pedal the metal and speed past the opposition, watch for traffic and make sure that you do not get caught by the police for speeding. Select scenery to drive by and blow past it to take first place!

Gameplay:

The player initially is given the opportunity to choose a car to drive and a level of difficulty, which in turn determines whether the car will use and automatic or manual transmission--the number of difficulty options varies between gaming platforms. Levels begin with the player's car (and the computer opponent, if selected) idling on a roadway. Primarily these are two to four lane public highways with many turns; each level is different, and they include obstacles such as bridges, cliffs, and tunnels in addition to the other cars already on the road. Each level also has one or more police cars along the course.

The goal of each level is to reach the gas station at the end of the course in the least amount of time. Stopping at the gas station is not mandatory, and one could drive past it if inattentive. The consequence of not stopping results in running out of gas, a thus losing a car (life). The player begins the game with 5 lives, one of which is lost each time that the player crashes into something. If the player completes a level without crashing or running out of gas, then he or she is awarded a bonus life. In addition to losing a life, crashing adds thirty seconds to the player's time. Cars could crash into other traffic or off-road obstacles such as trees; they could crash by falling off the cliff on one of the mountain levels, or they could sustain too much damage by staying off the roadway for too long on the flatland levels. Players could also lose a life when using a manual transmission by redlining and consequently blowing the engine. Crashing into a police car instantly ends the game, regardless of the number of lives the player has left.

Police cars appear in every level, and if the player is driving faster than the speed limit when encountering one of them, the police car will follow in pursuit. If at any point while being pursued the police car is able to pass the player's car get in front of it, the player is forced to pull over and receives a ticket stating the offense and the speed of the vehicle. While this doesn't cost the player a life, it does take away valuable time. Players can avoid being pursued by police by slowing down before encountering them, anticipating them through the aid of a radar detector, which comes standard in all vehicles in the game.

In the standard version of Test Drive II, the player has the option of using one of two vehicles (three in the SNES and Genesis versions of the game). These vehicles are presented at the beginning of the game with technical specifications, including top speed, torque, and acceleration rates. The cars included are:

- Porsche 959
- Ferrari F40
- Lamborghini Diablo (only in the SNES and Genesis versions)

For non-console versions, Accolade later released two data disks, which included more playable cars. These were released on many platforms.

The Supercars car disk included cars from the previous game in the series, some in slightly different versions:
- Corvette ZR1
- Ferrari Testarossa
- Lamborghini Countach
- Lotus Turbo Esprit (1988 model)
- Ruf "Yellowbird" Twin Turbo - a modified Porsche 911

The Musclecars car disk included five muscle cars from the 60's:
- Camaro C.O.P.O. 9560 ZL-1 (1969)
- Corvette Stingray (1963)
- Dodge Charger Daytona (1969)
- Mustang Shelby GT500 Cobra (1968)
- Pontiac GTO (1967)

The computer versions of the game provided one course, referred to by the game as "Master Scenery", consisting of several stages. Each stage had one of three possible locations: a desert, with cacti along the side of the road; a mountain, with a sheer rock wall on one side of the highway and a cliff on the other, and occasionally a tunnel through the mountain; and a grassy area with trees.

Later, two "scenery disks" were released, each containing an additional course:

- California Challenge, which included seven stages, each representing a section of a southbound crossing of the state of California.
- European Challenge, which allowed players to travel through six different European countries: the Netherlands, Germany, Switzerland, Italy, France, and Spain.

There are four available courses in the console versions of the game, each of varying length and difficulty. Each is a route on a public highway in a different part of the continental United States. The courses included are:

- "Desert Blast (Easy)" - Seemingly takes place somewhere in the US Southwest.
- "City Bound (Medium)" - It is not entirely clear where this takes place, but in various parts of the course, Mount Rushmore can be seen.
- "East Coast (Hard)" - Takes place in the eastern U.S., with the last section of the course including a view of the New England coast.
- "West Coast (Hardest)" - Takes place in the United States West Coast and is the longest and most difficult course in the game. The Seattle skyline and Space Needle can be seen in the beginning parts of the course.

Controls:

A Button: Brake
B Button: Accelerate
C Button: N/A
Start Button: Pause

Hints:  

- Sound Options -
Hold A, B, and C while driving to open an options screen. You can turn the music and sound effects on or off from here. 

- Turbo Thrust -
For a quick burst of turbo speed during a race, hit A on Controller Two.

- Custom Car -
During a race, simultaneously hit L, R, Y, X, B, and A on Controller Two. Release all buttons, and you can now make changes on the Customize Car screen that appears. Press Start on Controller Two to return to the race. 

http://www.consoleclassix.com/genesis/the_duel_test_drive_2.html
http://en.wikipedia.org/wiki/Test_Drive_2:_The_Duel
http://www.gamefaqs.com/console/genesis/code/586532.html

[B8E7668A]
The Killing Gameshow: 1993 Remix
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Raising Hell
Publisher: Electronic Arts Victor
_________________________
This is a vertical platformer with horizontal wrap-around. For the entertainment of the futuristic masses, you play a criminal that has been inserted into a mechanical body with the promise that if you succeed in surviving through all the levels (there are many and they are hard), you will be set free. You start each level at the bottom, near pooling liquid which will soon rise, at your immediate peril. Navigate the level from bottom to the exit at the top before the liquid rises and kills you. There are many other foes that fly around, causing you damage and basically annoying you to spit. Most levels must be navigated through a series of keyed gates, doors, or portals. These shaped keys are scattered around the map and must by picked up and used only on the gates they match individually. Twist: You can only carry one special weapon (triple shot, laser beam, or vertical shot) and one tool (key, liquid-freeze, or a red herring) at a time.

This game requires a lot of memorization of enemy movement patterns and optimum routes. A unique feature is that when you die, you can watch a replay and take over at any point to continue your game. You can also hit the HELP button at the start of each level to view a map, helping you plan your route.

It was released in the US as Fatal Rewind This is the Japanese version released in 1993 with remixed baddies/level changes & a nice intro missing from the US version.

http://www.mobygames.com/game/genesis/killing-game-show

[B9F22F26, A7CACD59]
The Lawnmower Man
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1994
Developer: Atod AB
Publisher: Time Warner Interactive
Players: 1 or 2 Alternating
_________________________
The Lawnmower Man is the game based on the 1992 movie of the same name (itself loosely based on a Stephen King short story) starring pre-Bond fame Pierce Brosnan as Dr. Lawrence Angelo, a scientist working for Virtual Space Industries in "Project 5", a secret research that attempts to increase the intelligence of primates using psychotropic drugs and VR training. 

With his reluctance to aim the research to military purpose, after one of the chimps escapes and shoots a guard in the process he is given a forced vacation, and while taking notes on the need for experiment with a human subject, he notices Jobe Smith (Jeff Fahey), a simpleton who makes his living on odd jobs such as mowing the grass (hence, the title role). The first experiments quickly increase Jobe's intelligence, and while after an accident Angelo stopped the experiments, The Shop, a secret agency overviewing Project 5, reinserted the drugs responsible for violent behaviour into the program and sped up the treatment. As Jobe starts to develop telekinetic powers, he starts to take revenge on those who abused him before he started the treatments, and plots to take over all computers in the world.

While the CD version of the game (PC, Mega CD) is an interactive movie, both cartridge versions are platformers, the player taking control of Dr. Angelo or Carla Parkette (mother of Jobe's best friend) in typical side-scrolling shooting action. The player can collect better weapons or data discs, which after collecting a number of them allow to morph into the Virtual Suit, which gives protection against a first hit. The player visits several locations seen in the movie, such as the gas pump and the VSI headquarters. 

The twists of the game are true-3D level connectors, based on the CG sequences of the movie, usually all involving avoiding obstacles (and the occasional shooting) at high speed in the VR world. There are four different (Virtual World, Cyber War, Cyber Run and Cyber Tube), each taking a slightly different approach (Virtual World is seen in first person, the objective being dodging obstacles such as trees and archs and reach the exit, Cyber War similar to Virtual World but with some shooting stops, Cyber Run is seen in third person and requires occasional shooting of obstacles, while Cyber Tube is a fast travel with plenty of enemies in a VR tunnel).

^LutheR^, Luis Silva
http://www.mobygames.com/game/genesis/lawnmower-man_

[7BA49EDB]
The Lost Vikings
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1993
Developer: Silicon & Synapse
Publisher: Interplay
Players: 1 or 2 CO-OP
_________________________
The Lost Vikings is a platform-puzzle game developed by Silicon & Synapse (now Blizzard Entertainment) and published by Interplay for a variety of platforms including the Sega Mega Drive.

The game follows three Vikings, Eric the Swift, Olaf the Stout and Baleog the Fierce, who have been plucked out of their own timezone by the evil Tomator, who is collecting lifeforms from all over the universe. It is up to the player to guide all three Vikings through various periods in time to get back to their ship. Each Viking has their own set of skills which are needed to progress through the stage. The player can only control one Viking at once, but can switch between them at any point and share items.

As the Sega Mega Drive version came slightly later than the others (1993 as opposed to 1992), it contains five stages not present in any other version. The music is also slightly different. The game is compatible with the 6-button gamepad and the Multi-tap, allowing for up to three players to play simultaneously.

The game was followed by The Lost Vikings 2: Norse by Norsewest which hit the Sega Saturn in 1997.

[1F14EFC6]
The Lost Vikings
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1993
Developer: Silicon & Synapse
Publisher: Virgin Interactive
Players: 1 or 2 CO-OP
_________________________
The Lost Vikings is a platform-puzzle game developed by Silicon & Synapse (now Blizzard Entertainment) and published by Interplay for a variety of platforms including the Sega Mega Drive.

The game follows three Vikings, Eric the Swift, Olaf the Stout and Baleog the Fierce, who have been plucked out of their own timezone by the evil Tomator, who is collecting lifeforms from all over the universe. It is up to the player to guide all three Vikings through various periods in time to get back to their ship. Each Viking has their own set of skills which are needed to progress through the stage. The player can only control one Viking at once, but can switch between them at any point and share items.

As the Sega Mega Drive version came slightly later than the others (1993 as opposed to 1992), it contains five stages not present in any other version. The music is also slightly different. The game is compatible with the 6-button gamepad and the Multi-tap, allowing for up to three players to play simultaneously.

The game was followed by The Lost Vikings 2: Norse by Norsewest which hit the Sega Saturn in 1997.

[A719542E]
The Miracle Piano Teaching System
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Keyboard
Genre: Educational 
Gametype: Licensed
Release Year: 1992
Developer: Software Toolworks
Publisher: Software Toolworks
Players: 1
_________________________
The Miracle Piano Teaching System teaches piano to beginning / intermediate players using a combination of scripted lessons, dynamically created lessons, and piano-themed video games. The original version came bundled with a custom piano keyboard. Later versions work with any MIDI keyboard.

http://www.mobygames.com/game/genesis/miracle-piano-teaching-system

[1C0DD42F]
The Ooze
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1995
Developer: SEGA Technical Institute
Publisher: SEGA
Players: 1
_________________________
The Ooze is a Sega Mega Drive/Genesis game created by STI in 1995.

The Ooze is based on an algorithmically-generated cellular automaton. As such, the main character can be split apart and reformed like a viscous liquid. The gameplay is reminiscent of The Bitmap Brothers' game The Chaos Engine (called Soldiers of Fortune in the US). The art style evokes a cartoony (necessitated by the constraints of the medium) H.R. Giger. The story recalls The Toxic Avenger.

The development team included people who later worked for Blizzard North on Diablo and Diablo II, including designer Stieg Hedlund. Some of the programming was fairly advanced for a 16-bit system; for example, the speed powerup effect was actually created by decreasing the viscosity of the character.

[E16B102C]
The Ooze
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1995
Developer: SEGA Technical Institute
Publisher: SEGA
Players: 1
_________________________
The Ooze is a Sega Mega Drive/Genesis game created by STI in 1995.

The Ooze is based on an algorithmically-generated cellular automaton. As such, the main character can be split apart and reformed like a viscous liquid. The gameplay is reminiscent of The Bitmap Brothers' game The Chaos Engine (called Soldiers of Fortune in the US). The art style evokes a cartoony (necessitated by the constraints of the medium) H.R. Giger. The story recalls The Toxic Avenger.

The development team included people who later worked for Blizzard North on Diablo and Diablo II, including designer Stieg Hedlund. Some of the programming was fairly advanced for a 16-bit system; for example, the speed powerup effect was actually created by decreasing the viscosity of the character.

[41AC8003, C6E3DD23]
The Ottifants
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Graftgold
Publisher: SEGA
Players: 1
_________________________
Bruno is a baby Ottifant. It's an ordinary evening, and Bruno's dad is working late at office. Reason enough for Bruno's vivid imagination to run riot, thinking that his dad has been kidnapped by aliens! Jelly babies, that fell from his father's pocket on the way to work, blaze a trail to the office. Now it's up to Bruno to fight his way through hordes of terrorizing toys, Ottifant-eating plants, tear through gloomy caverns of doom and cut across a perilous jungle - workaday objects and boringly normal settings as seen through kids' eyes - and rescue his dad!

Gameplay:

The Ottifants is a 2D side-scrolling platformer where the player controls Bruno through six worlds: starting with the house, the basement and the garden through to the building site, the office and finally the jungle, whereas each world is in turn divided into three stages. Bruno's primary weapon is his trunk, which gives him the ability to blast enemies by firing sweets at them, or suck in objects like out-of-reach platforms or boxes by holding down the Fire-button. In addition to this, enemies can be destroyed by stomping on them. Furthermore, yellow, green and red lollies are spread throughout the stages. Gathering three of them activate one of Bruno's special skills and can - depending on the colour combination - transform the baby Ottifant into Superfant with the ability to fly, boost his speed with Speedy Shoes, give an extra Continue and more. 

Picking up jelly babies and blasting enemies is not the only way to gain points. There are several entrances to secret rooms hidden in the six worlds. By successfully completing a secret room, the player receives a 1,000 point bonus. Finding all jelly babies in a stage is rewarded with 100 extra points.

Hints:

Level Passwords

Level 2: JRHE 
Level 3: GFDE 
Level 4: ZYAP 
Level 5: HMXT 
Level 6: WTYU

Reviewer: Masakari, chirinea
http://www.mobygames.com/game/genesis/ottifants

[C5DEE3B8, 75A96D4E, 29895E3D]
The Pagemaster
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Probe Entertainment Limited
Publisher: Fox Interactive
Players: 1
_________________________
Caught in a violent storm, Richard Tyler crashes his bicycle into a tree, leaving him dazed and confused. He shrugs off the wreck and goes to the nearest building which happens to be the library. But this is no ordinary library. This library is a world of horror, fantasy, and adventure, crawling with animated characters derived from the many stories contained in the books lying and flying about. The librarian, a mysterious man called The Pagemaster, informs Richard that in order to return to the outside world of reality, he must find the library exit.

As Richard Tyler you must run and jump your way through 68 levels of bats, ghosts, pirates, skeletons, fire creatures, and other nasties from the world of literature. In addition to jumping on top of and over your enemies, you'll find weapons such as gooey eyeballs, a pirate's sword, and magic dust. To help you in your quest through the magic library, you'll find magic shoes for jumping power, sticky hands for enhanced climbing ability, helmets for temporary invincibility, skulls for extra height, and of course books, which can you can arrange as you like. At the end of each level, a 3D bonus flying game puts you in the air collecting gold tokens (100 gives you an extra life) and magic dust. If you survive until the end of the bonus world you'll receive a special reward, usually an extra life.

Controls:

Start: Pause
D: Walk, climb ladders and ropes, crouch, pick up objects, put objects down, move hand-over-hand while hanging on line or rope
A: Jump
C: Jump
B: Attack, use collected items

Hints:

- Jump Levels -
Press Left, Up, Left, Up, Start, B, Right, A at the start of any world to jump levels.

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=1663

[FBCDF25D, 0C45B9F7, 0A62DE34]
The Pirates Of Dark Water
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Iguana Entertainment
Publisher: SunSoft
Players: 1
_________________________
Developed for both Genesis and Super NES, this colorful combat game from Sunsoft is based on the Saturday morning cartoon show of the same title, created by David Kirschner. Each of the three main heroes from the animated series is playable: Ren, the beleaguered prince of Octopon; Tula, the supernaturally gifted "Ecomancer"; and Ioz, the battle-hardened former pirate. In the roles of these characters, players fight against the villain Bloth and his nefarious brigands as they side-scroll through eight stages of combat and action, in search of the Treasures of Rule. As in earlier 2D combat games, such as Double Dragon or Final Fight, two gamers can play at once on the same screen.

Reviewer: T.J. Deci
http://www.allgame.com/game.php?id=1669

[695CD8B8]
The Punisher
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1994
Developer: Sculptured Software
Publisher: Capcom
Players: 1 or 2 CO-OP
_________________________
The Punisher is a beat-'em-up game for the Sega Mega Drive, based on the comic book series with the same name. It is a port of an earlier arcade game by Capcom, and stars The Punisher (player 1) and Nick Fury (player 2) attempting to defeat The Kingpin (also the antagonist of The Amazing Spider-Man vs. The Kingpin).

The Punisher is one of the few examples of Capcom bringing one of their many arcade games to the Mega Drive and not to the Super Nintendo.

[729EDD17]
The Punisher
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1994
Developer: Sculptured Software
Publisher: Capcom
Players: 1 or 2 CO-OP
_________________________
The Punisher is a beat-'em-up game for the Sega Mega Drive, based on the comic book series with the same name. It is a port of an earlier arcade game by Capcom, and stars The Punisher (player 1) and Nick Fury (player 2) attempting to defeat The Kingpin (also the antagonist of The Amazing Spider-Man vs. The Kingpin).

The Punisher is one of the few examples of Capcom bringing one of their many arcade games to the Mega Drive and not to the Super Nintendo.

[2DD4EB8E, DB70E8CA]
The Simpsons: Bart vs The Space Mutants
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1992
Developer: Imagineering/Arc Developments
Publisher: Acclaim/Ocean Software
Players: 1
_________________________
Hello, fellow humans! Barthlomew J. Simpson here, with a very important secret: SPACE MUTANTS ARE INVADING SPRINGFIELD! That's right, man! A buncha slimy, horrible, totally gross and putrid monsters are taking over the bodies of the people who live here and they wanna build a weapon that's gonna take over the entire planet! Pretty cool, huh? Anyway, yours truly is the only one who can see 'em 'cause of my X-ray glasses - so it's up to me to stop 'em! I've gotta spraypaint things, get radical on my skateboard, use my trusty slingshot, and in general behave like a nuisance, man. Plus, with evil dudes like Nelson the bully and Sideshow Bob getting in my way, it's a good thing I've got the rest of the Simpsons to help me out! So if you're a decent person, a patriot, and somebody who cares about this sorry planet, you'll do the right thing. Save the Earth! BUY THIS GAME! Thanks, man!

Gameplay:

In the single player game, Bart Simpson is the only one who knows of the aliens' secret plan and he has to stop them from collecting the items they need to build their weapons to take over the world. In each level, Bart must collect a certain number of a specific item (e.g., purple objects, hats, balloons, exit signs, nuclear rods), before he meets up with a boss at the end of the level.

The bosses, like the levels, are familiar to fans of the Simpsons animated series and some of the television humor does appear in the game: in the first level Bart can make a prank call to Moe in order for him to run outside so that the player can spray paint his purple shirt.

Although Bart fights aliens in this game, he does not fight Kang and Kodos, the two aliens that appear regularly on the show in Treehouse of Horror and other episodes.

- Equipment -

Bart is able to utilize a variety of items in the game.

    - Xray Glasses: The major defensive weapons are x-ray glasses that reveal which of the Springfield citizens are human and which are aliens in disguise (similar to the film They Live). Jumping on the aliens will force them to flee the human body and leave behind an icon that begins to spell one of the Simpson's family names (i.e. Homer, Maggie, Marge or Lisa). If Bart manages to jump on enough aliens to spell out the family member's name, that family member will appear to assist him in defeating the boss. However, if Bart jumps on a human being, he will take damage.

    - Spray Paint: Bart uses spray paint in Level 1 to turn a variety of purple items red.

    - Slingshot: Bart uses a slingshot in Level 3 to hit balloons, and for certain carnival games.

    - Dart Gun: The dart gun is used in the Museum. It can hit exit signs and is the only fire arm that can stun enemies.

    - Wrench: The wrench is used in level one to activate fire hydrants.

    - Cherry bombs: Can startle animals when dropped on the ground. However, the player runs the risk of summoning angry, damage-inflicting pitbull dogs if used.

    - Rockets: Rockets are toy fireworks that can be used to launch at signs, windows, and other items.

    - Key: Can be used as a warp item in Level 1.

    - Whistle: The whistle is used to get Grandpa Simpson to give you coins in Level 1. However, the player runs the risk of summoning angry, damage-inflicting pitbull dogs if used.

    - Doughnuts: Boxes of these are found only in the final level. If used, Homer will eliminate any enemies on the screen.

    - Other Items: Bart is only able to withstand two direct hits per life, and after three lives it is Game Over. Collecting Krusty icons give an extra life, Bart can also collect coins to purchase weapons or to gain an extra life (after reaching 15 coins, but ten are deducted upon receiving the extra life). Busts of Jebadiah Springfield give Bart a brief few seconds of invincibility.

- Levels -

- Springfield

Bart first must collect, hide, or destroy all purple things he finds: trash cans, flower pots, doors, hydrants, and signs. Special appearances are made here by Grampa Simpson, Moe Syzlak, and Jimbo Jones. The final boss of the level is Nelson Muntz, who attacks Bart with water balloons. However, Bart is aided by Maggie if he collects the letters of her name. Bart also rides his skateboard halfway through this level.

- Springfield Shopping Center

Inside the mall, Bart collects all kinds of hats, from top hats, to helmets, to baseball caps. Unlike the previous level, there are three mini-bosses. Each one is an alien that attacks Bart in sync with the floor he is on (the first attacks him with candy, the second in a shoe, the last one with magic cards). The player will have to avoid obstacles such as living sneakers, giant marshmallows and doughnuts, and towels. Ms. Botz, a thief disguised as a babysitter, is the boss. Marge helps Bart in the mall.

- Krustyland

Bart must collect balloons in the amusement park. Some are stationary, others are flying. Here Bart can play carnival games and make lots of extra lives. Lisa is Bart's helper in this level. The boss is Sideshow Bob, who Bart defeats by stomping on his feet.

- Museum

The museum is comprised of museum displays-some of which hold useful items. Like the mall, the museum has three mini-bosses that correspond to a specific display. The first is a giant plant in the jungle area. In the Egypt display, there is a mummy, and a Tyrannosaurus-Rex is at the end of Prehistoric. Dr. Marvin Monroe is the boss, and Homer will help Bart defeat him with enough evidence.

- Power Plant

Bart must collect a number of rods which he puts in the nuclear reactor. They are scattered all over the plant. In this level, all the Simpsons help Bart out in various ways: Lisa gives him door combinations, Marge carries rods to the basement for him, Homer stomps all enemies if fed donuts, and Maggie wins the game.

Hints:

- Unlock Sound Test -

Shoot the E in the Kwik-E-Mart sign with a rocket. If done correctly, a Krusty face will appear and you should be able to access the sound test.

http://www.gamefaqs.com/console/genesis/home/586458.html
http://en.wikipedia.org/wiki/The_Simpsons:_Bart_vs._the_Space_Mutants

[D1447BF3, 24D7507C]
The Simpsons: Bart's Nightmare
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1993
Developer: Sculptured Software
Publisher: Acclaim Entertainment
Players: 1
_________________________
I can hear you saying: "Bart Simpson lost his homework? Suuure. What's his lame excuse this time?" Hey, I swear, I fell asleep! What a nightmare. Eight levels, each one scarier than the last, with villains like Homer Kong, Momthra, and Barney Gumble riding a pink elephant. I have to collect a page on each level, before I wake up and blow the whole assignment. You're my only hope, man.

Gameplay:

The game is split in two parts. The first is set on a street (probably Evergreen Terrace, but referred to as Windy World). Bart walks around and has to find pages of his homework while avoiding enemies such as post boxes, Lisa and various characters from the show. Bart can collect his skateboard, which acts as a power-up and temporarily increases the player's speed.

Principal Skinner occasionally appears and tries to dress Bart in his Sunday suit. If the player walks into Skinner, Bart will change appearance and become very slow and not be able to fire at enemies. The suit will also protect him from all enemies and will not take damage.

When a page is found in Windy World, the player must jump onto it, where Bart will shrink down on the page, and the player has to choose one out of a selection of two randomly chosen mini-games. The player must point Bart to one of the two color-coded doors to play a mini-game and retrieve a lost page of Bart's homework (if the player doesn't choose, Bart will automatically select the left-hand side door). The doors and games are:

    - The blue door: Bartman, where Bart flies over Springfield as a superhero. Along the way he fights many bosses, including Sherri and Terri, Barney Gumble, Waylon Smithers (you face him twice), and eventually Mr. Burns. Bart also receives power-ups from Apu in this level.

    - The orange door: Indiana Bart, where Bart must navigate the maze-like "Temple of Maggie"

    - The green door: Bartzilla, where Bart must stomp through the streets of Springfield, eventually climbing the Springfield State Building and fighting "Homer Kong" and "Momthra."

    - The yellow door: Itchy and Scratchy, where Bart must avoid the manic duo, as well as various other household objects that become enemies (the oven shoots fire, the telephone explodes, Pyro-Vacuums etc.) This is the only mini-game divided in two; Bart must play one half first and the other half next.

    - The violet door: A journey into Bart's blood stream, where Bart must use an air pump to inflate and destroy germs. This mini-game has a cameo appearance from Smiling Joe Fission (a character from the first-season episode "Homer's Odyssey").

The mini-games can be played in any order; the pages awarded will be 1 through 8 depending on the order they were retrieved.

Upon either losing all the lives in the respective mini-game (and not getting the page back) or completing the mini-game (and receiving the page as a reward), the screen will flash back to Bart's room at night, which shows the amount of points the player has and the number of pages collected, while Bart snores. The completed mini-game will not resurface later in the game. If there is only one mini-game left, both doors will be the same color.

The game ends when Bart dies (thus ending his dream) by losing all of his Zs (Windy World will be covered in a white fog, suggesting Bart is about to wake up) and taking damage one more time, or if he accomplishes all the mini-games. The first shot is a pic of Bart asleep at his desk in his room; if not all pages are recovered, Bart's homework will end in a scrawl, but recovering all pages will have the words "THE END" written on Bart's paper. Depending on how many mini-games Bart finishes and how many points he gets, he is awarded a letter grade. Bart will hold it up for the player to see, and then we see the family's reactions to Bart's grade by having the paper affixed to the refrigerator. An "F" grade would have the entire family upset at him, but a slightly higher grade would cause at least Homer to be pleased with Bart's work.

If one manages to beat all the mini-games and thus collect all the lost pages, the aforementioned room will turn from night to day, Bart will wake up on his own and the proper "ending" is shown.

This mini-game orientated gameplay gave the game an arcade style. Although much of the game could be categorized as platformer, some of the mini-games could fit in the shoot-em-up genre, particularly the Bartman and Bartzilla stages.

Hints:

- Level Select -
During the opening section when Bart is falling, press:
A, B, B, A, DOWN, UP, RIGHT, RIGHT, A - Level Select

http://www.gamefaqs.com/console/genesis/home/586459.html
http://en.wikipedia.org/wiki/Bart%27s_Nightmare

[06AFC653, 56976261]
The Simpsons: Krusty's Super Funhouse
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1993
Developer: Fox Williams
Publisher: Acclaim Entertainment
Players: 1
_________________________
Krusty's Fun House (also released as Krusty's Super Fun House) is a video game based on the cartoon series The Simpsons. The player directs small rats to an extermination area through complicated maze-like levels. The game was released in 1992-1993 for the Amiga, NES, IBM PC, Sega Master System, Game Boy, Super NES, and Mega Drive/Genesis. Originally named Rat-Trap, it was developed by Fox William for the British software house Audiogenic, who licensed it to Acclaim Entertainment, the US-based publishers of a range of games based on The Simpsons. Acclaim published the console versions, and sub-licensed the home computer versions to Virgin.

Gameplay:

The player controls Krusty the Clown who must navigate through his Krusty Brand Fun House. Each level is a puzzle in which a number of rats must be exterminated. Using different objects and obstacles, Krusty must create a path for the rats to follow, and guide them towards an extermination device. Other creatures such as snakes and flying pigs attempt to hinder Krusty's progress by injuring him; he must throw pies in order to defeat them.

In each stage the extermination devices are run by a different character, including Bart, Homer, Corporal Punishment, and Sideshow Mel.

The game has a password system, notably all the passwords are the names of actual Simpsons characters. The only exception is the best password in the SNES game, which is "_Joshua_", a reference to the film WarGames.

http://en.wikipedia.org/wiki/Krusty%27s_Fun_House

[8DB9F378]
The Simpsons: Virtual Bart
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1994
Developer: Sculptured Software
Publisher: Acclaim
Players: 1
_________________________
Bart Simpson is stuck in a virtual reality machine. You'll help him explore and defeat six different worlds or Bart's brain will be fried with sensory overload. As Dino Bart, you will have to create mayhem in a prehistoric world. Doomsday Bart will battle Nelson in a post-apocalyptic Springfield. Experience the thrills of a waterslide as you go sliding down Mt. Splashmore. Finally, become Baby and use a diaper-chute to float to safety. On all of these adventures, characters from the television series are along for the ride including Barney, Principal Skinner, Milhouse, and Chief Wiggum. Join Bart as he goes on a wild ride through virtual reality in VIRTUAL BART.

Gameplay:

At a science fair, Bart wanders into a virtual reality exhibit and must pass all the "virtual worlds" (levels) to escape the machine. Passing a set of virtual worlds grants an ending sequence, and completing all the levels without losing all lives remaining wins the game. The format is similar to the previously released Bart's Nightmare, save for the lack of a hub world from which the levels were accessed. Gameplay for most of the levels consisted of standard platforming elements; others took advantage of the SNES' Mode7 abilities. The levels were as follows:

- "Dinosaur": Bart is a dinosaur that somewhat resembles a velociraptor, on top of Mt. Springfield in the primeval era. The player must survive the various platforming hazards while fighting off other dinosaurs and neanderthalic versions of various Simpsons characters. Homer, as a caveman, is particularly persistent, and appears as a boss along with Moe, attempting to knock Bart into a freezing lake. Sending the two into the lake ends the stage; an ending is played of a frozen Homer on display at the Springfield Museum of Natural History, sighing "D'oh" as Dr. J. Loren Pryor passes by with a plateful of donuts.

- "Baby": Bart "relives" his infancy, escaping from his bedroom at the Simpsons' residence to explore. The player must guide Baby Bart through complex platforming sequences while avoiding hazards and animals. Bart eventually ends up in a live circus act, and is safely launched back home via cannon without his parents realizing his absence.

- "Pig": Bart is an escaped pig at Krusty the Klown's pork factory. The player must rescue Bart's swine brethren while again surviving platforming hazards and fending off clowns and corporate thugs. After defeating the owners of the factory, an ending sequence plays of Pig-Bart freeing all the captive pigs.

- "Water Slide": Bart slides down a massive, surreal waterside tube at a waterpark, dodging hazards and other waterpark patrons. The slide sometimes forks, with only one path the correct one. Taking the wrong fork will either force the player back (courtesy of a pudgy Homer blocking the way), or ejected from the slide into a bizzare death such as falling off a cliff or being eaten by a lion. Reaching the end of the level grants an ending sequence of a triumphant Bart soaking the twins Sherri and Terri. Blinky the Three-Eyed Fish makes a cameo as both a hazard and a marker for the level's progression meter.

- "Vandal": Bart, from his hiding spot, must hurl tomatoes and eggs at his Springfield Elementary classmates, striking each one. Running out of throwing objects with classmates remaining results in failure, as does hitting any passing adult (the exception is Principal Skinner, who can be hit in the posterior when he is bent over).

- "Post-Apocalypse": A spoof of the Mad Max films, Bart is a road warrior attempting to survive a post-nuclear holocaust Springfield. The level plays similarly to such game classics as Road Rash and Mach Rider. The player bikes through a highway while fighting off attacks from bullies Jimbo Jones, Kearney, and Dolph, each in their own vehicles. Completing the level sees Bart return to his home on Evergreen Terrance. Bart's family is revealed to have been long dead, reduced to a group of skeletons on the living room couch. An uncaring Bart shoves their bones out of the way as Krusty's post-apocalyptic TV show is about to air ("Hey, surviving kids!").

If the player runs out of lives, game over occurs (with Bart getting embarrassing nausea from the virtual-reality machine). If the player successfully passes all of the levels, a final ending sequence shows Bart safely escaping the machine, while a gullible Homer tries the machine himself to immediate disaster.

http://au.cheats.ign.com/objects/491/491109.html
http://en.wikipedia.org/wiki/Virtual_Bart

[55369946]
The Smurfs
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Infogrames
Publisher: Infogrames
Players: 1
_________________________
Gargamel has just perfected a terrible plot to kidnap ALL the Smurfs. Four of them have disappeared already. You will have to brave the Angry Smurfs and Buzz flies before smurfing the mountain riding on a sledge, travel on the back of a stork and finally challenge the infamous Gargamel!

http://en.wikipedia.org/wiki/The_Smurfs_(Infogrames)
http://www.gamefaqs.com/console/genesis/home/942145.html

[F5F4C809, 88B30EFF]
The Smurfs Travel the World
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1996
Developer: Virtual Studio
Publisher: Infogrames
Players: 1
_________________________
Night falls at the Smurf Village. Inquisitive Smurf brings Smurfette along to Papa Smurfs' laboratory to see the Magic Crystal that allows them to travel to anywhere in the world, but suddenly Smurfette breaks it, and they are gone! Now they must face the challenges in all continents in order to retrieve all shards of the Crystal and return home.

A classic platformer, this title allows the player to choose between Inquisitive Smurf and Smurfette (there are no differences between characters) and collect all 10 shards scattered on the playfield. There is a larger emphasis on exploring the levels rather than killing enemies (no score is given for them), so they can be avoided in most occasions, but if the needs arise, be dealt with a kick or in Mario fashion by jumping over them. Some shards can only be obtained by jumping on an enemy, using the sprint jump or using the scenario (ropes, or vines). While large falls don't harm the Smurfs, improper contact with enemies does. Each 1-up has four hearts, and at the fifth contact a life is lost and the player must restart the level.

Once all lives are lost, the game is over - there are no continues. To fill the meter there are hearts and small Smurf icons scattered or hidden somewhere in the level, and on all stages there's a key that unlocks a bonus level if all three are collected at the end of the continent. In these bonus levels the player collects as much objects as possible which translate into hearts when the time closes. If the player fills the meter, a 1-up is awarded.

http://www.mobygames.com/game/genesis/smurfs-travel-the-world

[31A629BE]
The Terminator
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Virgin Interactive
Publisher: Virgin Interactive
Players: 1
_________________________
The Terminator is a game that was released in 1992 by Virgin Interactive and Probe Entertainment Limited for the Sega Game Gear, Sega Master System and Sega Mega Drive video game systems. It is based on the 1984 film of the same name. The game focuses on a soldier named Kyle Reese who was sent back in time from the future to protect a woman named Sarah Conner. A Cyborg from the future is also sent back in time to assassinate Sarah Conner.

[15F4D302]
The Terminator
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Virgin Interactive
Publisher: Virgin Interactive
Players: 1
_________________________
The Terminator is a game that was released in 1992 by Virgin Interactive and Probe Entertainment Limited for the Sega Game Gear, Sega Master System and Sega Mega Drive video game systems. It is based on the 1984 film of the same name. The game focuses on a soldier named Kyle Reese who was sent back in time from the future to protect a woman named Sarah Conner. A Cyborg from the future is also sent back in time to assassinate Sarah Conner.

[425132F0]
The Tick
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1994
Developer: Software Creations
Publisher: Fox Interactive
Players: 1
_________________________
There's a new superhero in town, and he's a seven-foot tall, 400-pound arachnid! Join the tongue-in-cheek action, as you guide the unlikely hero through colorful levels of high-stress action. Based on the hit cartoon series of the same name, THE TICK pits you against some rather unusual enemies--ninjas, hoods, and clowns--who all seem to have it in for you in this extensive tale of crime fighting. You do have some extremely rare combat techniques, but then?you're not exactly the most common savior. Back-to-back fighting lets you control two characters at the same time, while detailed characters give the title the look and feel of real arcade game. Do you have what it takes to save the world? Let's hope so.

Directions:

Begin your super hero quest with Chapter One, "The Night of a Million Zillion Ninjas". Oh, they mean it. Ninjas galore. O.K. So there may not be a million zillion exactly, but I'm sure it's close. Give those ninjas a super hero spanking by punching and kicking them over and over.

The main thing here is not to fall off the bus. Other than that, those puny little ninjas do little damage to the nigh-invulnerable Tick, though this won't always be the case as newer and stronger ninjas appear in later chapters. Oh, and don't worry. You will eventually be fighting goons other than ninjas.

Land three punches and the fourth will be a power punch. Land two kicks and the third will be a power kick. Tick also has one air move. Press C while in the air to do a kick in the air. In addition to these heavy handed tactics you can call on your trusty sidekick Aurthur. Press C and B at the same time to call for Arthur. Arthur will fly across the screen and take out all of the enemies on the screen. You can only do this a limited number of times. The number of times you can do it is in the upper left corner of the screen with Arthur's head beside it. Pick up Arthur heads on the screen to replenish these.

You'll also find some items to help you out along the way. Extra men will look like Tick's head, and while your health refills in between each section (with the remaining health adding onto your score) there are no pick-ups that refill your health. Pick up a fist icon and a super friend will come to your aide. They will put their back to yours and every time you attack, they'll attack. Besides that, some things in the game can be interacted with, like mailboxes. Walk up to a mailbox and press B to pick it up. You can then carry it around and then throw it at an enemy to kill them with one hit (if you can manage to hit them with it, it's pretty difficult).

Hitting a ninja once will cause him to drop his weapon. Now he's less dangerous (especially those star throwing ones) and can be taken out more leisurely. Keep this in mind when you are swarmed with many enemies at once. Also watch out for a crazy super hero that will zoom across the screen, taking out enemies, and you as well if you aren't careful. There's always a high-pitched trilling whistle before this dope zooms across the screen.

You're probably thinking the ninjas on the bus will never end, but they will. Then you'll be able to move on to fighting ninjas on rooftops, and then in yards, then in alley ways, and well, you get the idea. Of course, first you'll have to make your way across an obstacle course of knives, stars, spears, and even axes being thrown at you as you jump from roof to roof. Don't worry about falling here. If you fall you will get a "Sub Plot" and you will fight someone down in the alleyway. This will make sense to anyone who ever watched the cartoon and saw Tick fall off buildings all the time. Still, it's only O.K. to fall on these screens and not on screens where you are actively fighting someone. Falling on a screen where you have enemies to combat means death.

Occasionally you will have to face super villains. These guys are all much tougher than the ninjas and you will have to avoid getting hit more seriously. Hit and run is the best tactic with these guys. They will take more hits to bring down as well. 

Controls:

A Button: Jump
B Button: Punch
C Button: Kick
Start Button: Pauses Game

Hints:

- More Bang for Your Buck -
Wait to pick up the fists until there are a few enemies on the screen. When you pick it up they will all be knocked down and lose their weapons.

Reviewer: fallenrain
http://www.consoleclassix.com/genesis/the_tick.html
http://en.wikipedia.org/wiki/The_Tick_(video_game)
http://www.neoseeker.com/Games/Products/GENESIS/the_tick/

[289DA2C5]
Theme Park
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Top Down 
Gametype: Licensed
Release Year: 1995
Developer: Bullfrog Productions
Publisher: Electronic Arts
Players: 1
_________________________
Theme Park is a management simulator developed by Bullfrog Productions and published by Electronic Arts in 1994. It was released for a variety of systems, including the Sega Mega Drive, Sega Mega CD, Sega Saturn in the following year.

Theme Park was the first successful theme park simulator, and would go on to inspire other Theme games and the RollerCoaster Tycoon series. Players are given a plot of land and are tasked with buying (and creating) rides, as well as organising the general layout of the park, staff and attempting to keep visitors happy without going bankrupt.

From a Sega perspective the game is fairly interesting - the game was technically released twice in Japan, first as regular Theme Park seen here, and again as Shin Theme Park, a localised variant. The game was originally designed with a mouse in mind, but none of the Sega ports are compatible with their respective mouse add ons, whether that be the Sega Mouse or Shuttle Mouse.

Theme Park would later see a true sequel in the form of the fully 3D Theme Park World (known as Sim Theme Park in North America) in 1999.

[1A406299]
Thomas the Tank Engine & Friends
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1993
Developer: Britt Alcroft
Publisher: THQ
Players: 1
_________________________
Take a trip to the Island of Sodor with Thomas, Percy, Bertie, Sir Topham Hatt, and other friends from the PBS hit show, SHINING TIME STATION. Eight different adventures await you, as the game lets you explore the entire island on a network of various tracks. You can even design your own custom courses for Thomas and company to travel on! In Race mode, you play as Thomas against either Percy or Bertie in a test of your quickness. Younger players will find assistance in Special mode, and Sir Topham Hatt is along to pose some tricky trivia questions to everyone throughout the game. There are plenty of video puzzles to unscramble and lots of clues to uncover throughout this friendly collection of games for the younger set

Directions:

Control Thomas the Tank Engine as he's got to take special trips he has to organise: Take children to the seaside, medicine to the hospital or deliver the mail. Beware of dead ends, level crossings, other trains and vehicles through your route! Based on the famous television and railway series, this game is designed for ages 3 and up.

http://en.wikipedia.org/wiki/Thomas_the_Tank_Engine_%26_Friends_(video_game)
http://www.mobygames.com/game/genesis/thomas-the-tank-engine-friends

[9B1561B3]
Thunder Force II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1989
Developer: TechnoSoft
Publisher: TechnoSoft
Players: 1
_________________________
Thunder Force II, known in Japan as Thunder Force II MD, is the second installment of the Thunder Force series of shoot-'em-ups by Technosoft. Initially released in 1988 for the Sharp X68000, it was ported to the Sega Mega Drive and released internationally in 1989. It was the first Sega Mega Drive game in Japan, and by extension, the first game on a Sega console, published by a third party.

After the events of the first Thunder Force, the defeated ORN Empire decide to attack the Galaxy Federation again. Using Plealos, their new battleship, ORN is able to destroy the planet Reda and take the planet Nepura as their own. Fortunately, the Galaxy Federation discovers Nepura is used to hold Plealos when it is not being used, and they set out to destroy Plealos.

[E75EC3E0]
Thunder Force II
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1989
Developer: TechnoSoft
Publisher: TechnoSoft
Players: 1
_________________________
Thunder Force II, known in Japan as Thunder Force II MD, is the second installment of the Thunder Force series of shoot-'em-ups by Technosoft. Initially released in 1988 for the Sharp X68000, it was ported to the Sega Mega Drive and released internationally in 1989. It was the first Sega Mega Drive game in Japan, and by extension, the first game on a Sega console, published by a third party.

After the events of the first Thunder Force, the defeated ORN Empire decide to attack the Galaxy Federation again. Using Plealos, their new battleship, ORN is able to destroy the planet Reda and take the planet Nepura as their own. Fortunately, the Galaxy Federation discovers Nepura is used to hold Plealos when it is not being used, and they set out to destroy Plealos.

[1B3F399A]
Thunder Force III
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1990
Developer: TechnoSoft
Publisher: TechnoSoft
Players: 1
_________________________
Thunder Force III is a 1990 shoot-'em-up developed by Tecnosoft for the Sega Mega Drive and released exclusively in the US and Japan. It is the third game in the Thunder Force series and the first to debut on a Sega console. It was brought to the arcades as Thunder Force AC.

Immediately after the events of Thunder Force II, the Galaxy Federation discovers five cloaking devices on five planets circling the ORN Empire's main base, and that any attempt to destroy these cloaking devices will result in ORN's Cerberus destroyer, capable of detecting and destroying large fleets, to take action. With this knowledge, the Galaxy Federation builds a new ship that is both powerful enough to destroy the five cloaking devices yet small enough to avoid detection by Cerberus.

[5463F50F]
Thunder Fox
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1991
Developer: Taito
Publisher: Taito
Players: 1
_________________________
199X. A wave of terror swept the world.
On land, from the air, across seas,
terrorists knew no bounds.
But two brave men stood
up to put an end to this aggression.
They were the Thunder Fox team.

The Anti-Terrorist Team, "Thunder Fox"

Thunder-
This character specializes in firearms. He makes full use of the weapon (items) capabilities as he collects them during the game.
Fox-
This character specializes in hand-to-hand combat. Though not as skilled in the use of firearms as THUNDER, he is also able to use all firearms.

Directions:

Walk through the levels and destroy enemies using your knife and defeat the end-of-level bosses. Various weapons are at your disposal, including flamethrowers, bazookas, machine guns, and grenades. You can also pistol-whip enemies as well. Smash open crates for 500 points, 1000 points, and extra life + 5000 points.

Hints:

- Unlock Cheat Mode -
Enter the configuration menu and put the cursor on Music Select and press: A (13 times). Then put the cursor on Sound Select and press A (24 times). Afterwards put the cursor on exit and press: A, B, C. 

http://www.gamefaqs.com/console/genesis/home/586537.html

[24408C73]
Thunder Pro Wrestling Retsuden
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling 
Gametype: Licensed
Release Year: 1992
Developer: Human Entertainment
Publisher: Human Entertainment
_________________________
Thunder Pro Wrestling Retsuden is a Wrestling game, developed and published by Human Entertainment, which was released in Japan in 1992.

http://www.gamefaqs.com/console/genesis/home/570450.html

[4B5F52AC]
Time Killers
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1996
Developer: Black Pearl Software
Publisher: Black Pearl Software
Players: 1 or 2 VS
_________________________
Time Killers is an action game originally released in arcades in 1992. It was brought to the Sega Mega Drive in 1996 by Black Pearl. It is a versus fighting game, starring characters from throughout history.

[A4F48A1A]
Time Killers
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1996
Developer: Black Pearl Software
Publisher: Black Pearl Software
Players: 1 or 2 VS
_________________________
Time Killers is an action game originally released in arcades in 1992. It was brought to the Sega Mega Drive in 1996 by Black Pearl. It is a versus fighting game, starring characters from throughout history.

[D6724B84]
TinHead
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Spectrum Holobyte
Publisher: Microprose
Players: 1
_________________________
The evil Grim Squidge has stolen all of the stars in the Galaxy, and now he's threatening to hurl everyone into the bleak Cosmic Void. Somebody's got to stop him, and that somebody is Tinhead.

Gameplay:

The gameplay is somewhat different than your typical platformer. There is some exploration required to find the exit or if you want to get health or points. You attack your enemies by shooting them with small metal orbs that come out of TinHead's head. You can shoot them in three different directions: diagonal upward, straight, or just let them jump out and bounce over the ground. The direction is chosen by using a specific button.

Hints:

- Level Passwords - 
World 1, Section 2 LAMBDA
World 1, Section 3 SARTRE
World 2, Section 1 QUANTA
World 2, Section 2 MESONS
World 2, Section 3 TENSOR
World 3, Section 1 LEPTON
World 3, Section 2 GORGON
World 3, Section 3 BOSONS
World 4, Section 1 BARYON
World 4, Section 2 GIBSON
World 4, Section 3 NEUMAN 

http://www.gamefaqs.com/console/genesis/review/R51512.html
http://www.gamefaqs.com/console/genesis/code/586541.html
http://www.mobygames.com/game/genesis/tinhead

[4243CAF3, 0D96FB38]
Tintin au Tibet
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1995
Developer: Infogrames
Publisher: Infogrames
Players: 1
_________________________
Travel with Tintin to the heart of Tibet and help him find his missing friend Tchang! You will need to stay alert and agile if you are to avoid the many hazards of the Himalayas such as dizzy descents, steep rock faces and snow-covered crevasses... From Kathmandu to the Yeti's cave, remember to talk to the many characters along the way, and don't forget to be on the lookout for the many objects essential to the success of your quest. Will you get there in time to save Tchang? His only hope lies with you...

Hints:

- Passwords -
603 - The Mountains
219 - The Wreck 
478 - Snow Storm level

http://www.gamefaqs.com/console/genesis/home/581775.html

[2F9FAA1D]
Tiny Toon Adventures: ACME All-Stars
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports 
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1
_________________________
Acme Looniversity is holding soccer and baketball tournments from which the champions in each sport are selected. Buster Bunny and his friends head for the Stadium, but naturally his arch enemy Montana Max is going to enter too.

Gameplay:

ACME All-Stars is a sports title that allows you to make a team out of a bunch of characters from the show, which include Buster Bunny, Plucky Duck, Hamton J. Pig, Fifi Le Fume, Calamity, Little Beeper, Furrball, and others. Players can choose between basketball or soccer and can even choose the setting. There are other events players can participate in including obstacle race, bowling, and Monty bashing.

# Features both Soccer and Basketball
# 3 Mini-games: An Obstacle Course, Bowling and "Montana Hitting"
# The entire cast of Tiny Toon Adventures, nearly all of which are playable

Hints:

Plucky Duck / Montana Max / Elmyra / Buster Bunny2nd Match

Elmyra / Babs Bunny / Hamton / Plucky Duck      3rd Match

Babs Bunny / Buster Bunny / Montana Max / Elmyra4th Match

Buster Bunny / Hamton / Plucky Duck / Montana Max5th Match

Elmyra / Plucky Duck / Babs Bunny / Hamton      6th Match

Plucky Duck / Elmyra / Hamton / Babs Bunny      7th Match

Montana Max / Plucky Duck / Elmyra / Buster Bunny8th Match

Hamton / Babs Bunny / Buster Bunny / Montana Max9th Match

Babs Bunny / Plucky Duck / Buster Bunny / Hamton

http://www.neoseeker.com/Games/Products/GENESIS/tiny_toon_adventures_acme_allstars/
http://en.wikipedia.org/wiki/Tiny_Toon_Adventures:_ACME_All-Stars
http://www.gamefaqs.com/console/genesis/code/586542.html

[A26D3AE0, 7D97B6AC]
Tiny Toon Adventures: Buster's Hidden Treasure
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Konami
Publisher: Konami
Players: 1
_________________________
Hit it big when you join Buster Bunny on a 33 stage hunt for treasure. So loaded with hare-raising animation, it's like playing in a whacked-out Tiny Toon cartoon! Do you dare to set paw on this mysterious island? Trip through 7 tangly territories that include an overly-enchanted forest, caverns of bubbling lava-lava, secret underground seas, plains that are just plain crazy, a freaky factory, a mega mountain and a spooky shipwreck rumored to be dripping in 14 carrot gold! Save Babs Bunny and the rest of your pals along the way and you'll really see some kooky island hopping. With Gogo Dodo as your guide, you can be sure this adventure is packed with tricks, traps, and hidden bonus areas!

Directions:

As mentioned in the overview, Tiny Toon Adventures: Buster's Hidden Treasure plays very much like Sonic The Hedgehog in a few aspects. To begin, as Buster Bunny moves, he slowly speeds up and his legs move in quick circles in typical cartoon fashion.

Another similarity is the way you defeat enemies. You only have to avoid attacks coming at you and jump on the heads of the baddies, knocking them for a loop. There are also some features new to gamers, such as the ability to bounce wall to wall when they close in. To perform a wall bounce, jump up to a wall and then once more against it. Jumping again will perform the wall bounce which will come in handy at some points.

The typical "currency" of this game is carrots, which works in quite a big way. When you collect 50 carrots in one stage, this gives you what is called a helper. Either in the form of Lil' Beeper, Sneezer or Concord Condor, the helper can be called on to appear and take out all of the on screen enemies. Keep one close, because you never know when you'll find yourself in a bind. You begin with a life span of three hearts. To enhance your heart meter with more, you can find gold bells. Finding diamonds will make you invincible for a short period of time.

At the end of every few levels, you'll be met with certain boss fights that take the form of Tiny Toon characters such as Dizzy Devil and Montana Max. There are certain ways to fight through these and it's up to you to figure out the patterns so you can defeat them and move on. 

Controls:  

A Button: Call helper
B Button: Slide when running (attack)
C Button: Jump
Start Button: Start game

Hints:  

- Level Passwords -
Dizzy Devil: BYBG-LDDL-LDBD-DLDD-LDTG
Plucky Duck: XHBG-HZGL-LDBQ-HZDD-LLGM
Toxic Revenger: GJBQ-HZZG-LLBQ-HZZL-DDMR
Pirate Ship: QJBW-HZZB-DLBW-HZZK-LLMG Hamton: DTBQ-HZZQ-WGBQ-HZZQ-QDVR
End: PDBW-HZZQ-ZKBQ-HZZW-ZGJN 

http://www.gamefaqs.com/console/genesis/home/586543.html
http://en.wikipedia.org/wiki/Tiny_Toon_Adventures:_Buster%27s_Hidden_Treasure
http://www.consoleclassix.com/genesis/tiny_toon_adventures_busters_hidden_treasure.html

[C83FFA1B]
TNN Bass Tournament of Champions
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Fishing 
Gametype: Licensed
Release Year: 1993
Developer: Imagitec Design, Inc.
Publisher: American Softworks
Players: 1
_________________________
TNN Bass Tournament of Champions is a Fishing game, developed by Imagitec Design, Inc. and published by American Softworks, which was released in 1993.

http://www.gamefaqs.com/console/genesis/home/586545.html

[5C523C0B]
TNN Outdoors Bass Tournament '96
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Fishing 
Gametype: Licensed
Release Year: 1996
Developer: Imagitec Design, Inc.
Publisher: American Softworks
Players: 1 or 2 CO-OP
_________________________
During the summer of 1996, Saturdays were traditionally spent on The Nashville Network with programming related to fishing, and this game made everyday a Saturday afternoon watching TNN on the player's cable TV or satellite TV. Even players who were stuck with terrestrial TV were interested in fishing and found it interesting, even though they couldn't afford the huge satellite dishes at the time, or lived with trees in their western angle, which made satellite broadcasting impossible until late 1998.

Hints:

- Senior Tournament - 
This is the password you put in to reach the senior tournament

JJJFISH: Senior Tournament

http://en.wikipedia.org/wiki/TNN_Outdoors_Bass_Tournament_%2796

[652E8B7D]
Todd's Adventures in Slime World
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Epyx
Publisher: Renovation
Players: 1 to 8 VS
_________________________
Todd's Adventures in Slime World, known simply as Slime World in Japan, is an action game for the Sega Mega Drive.

[7FF5529F]
Todd's Adventures in Slime World
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1992
Developer: Epyx
Publisher: Micro World
Players: 1 to 8 VS
_________________________
Todd's Adventures in Slime World, known simply as Slime World in Japan, is an action game for the Sega Mega Drive.

[D1B36786]
Toejam & Earl
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1991
Developer: Johnson Voorsanger Productions
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
ToeJam & Earl is an action game developed by Johnson Voorsanger Productions, and published by Sega for the Sega Mega Drive. It stars two extraterrestrial rappers who, by way of pilot error, end up crash-landing on Earth. While there, they must search for the missing pieces of their spacecraft in hopes of reassembling it. The game frequently parodies and satirizes 1990s urban culture, and includes common 90's slang and a funk soundtrack. Much of this charm is what drew people toward the game. The game was followed by Toejam & Earl in Panic on Funkotron.

[7A588F4B]
Toejam & Earl
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1992
Developer: Johnson Voorsanger Productions
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
ToeJam & Earl is an action game developed by Johnson Voorsanger Productions, and published by Sega for the Sega Mega Drive. It stars two extraterrestrial rappers who, by way of pilot error, end up crash-landing on Earth. While there, they must search for the missing pieces of their spacecraft in hopes of reassembling it. The game frequently parodies and satirizes 1990s urban culture, and includes common 90's slang and a funk soundtrack. Much of this charm is what drew people toward the game. The game was followed by Toejam & Earl in Panic on Funkotron.

[107A37BF, 3044460C]
Tom And Jerry: Frantic Antics
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1994
Developer: Beam Software
Publisher: High Tech Expressions
_________________________
They're back! The world's wildest cat and mouse team returns in an all-new animated adventure filled with non-stop action, frantic antics and an outrageous bunch of baddies. This time out, it's up to you to help both Tom and Jerry save their new friend, Robyn, from some fiendish foes - including cruel Captain Kiddie and the evil Aunty Figg. Together you'll have to conquer 8 completely chaotic levels filled with awesome obstacles and incredible enemies - all while trying to grab as much cheese and fish as you can get your paws on! And remember, you're here to beat the bad guys - not each other! So get it together, guys. Robyn's counting on you!

Directions:

Run through town, houses, or whatever else you need to get through without losing all your health (or nine lives), or falling into holes! Jump over enemies or throw items you have picked up throughout the level, and just make it to the end intact!

Controls:

A Button: Run
B Button: Jump
C Button: Throw Item
Start Button: Pause

Hints:  

- Level 4 Password -
Enter Heart, Rock, Bell, Clock to skip to level 4. 

http://www.gamefaqs.com/console/genesis/home/586549.html
http://www.consoleclassix.com/genesis/tom_jerry_frantic_antics.html

[4FB50304]
Tommy Lasorda Baseball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
It's batter-up and time for Tommy Lasorda's version of Pro-Ball. Whether you're infield or outfield, at the plate or on the mound, stealing bases or catching fly-balls, the competition is hot and you're even hotter now that you're playing with a big leaguer like Lasorda. And you've got control. Curve balls, fastballs or sliders are some of the wind-ups you'll pitch to outwit your batter. But be prepared when he connects, you'll have to think fast to make your players perform like a well-oiled machine. Are you up for a single, double, or even triple play? It all depends on how you throw the ball. But don't worry, you'll get your chance at bat. This is a race for the Pennant, so you better hope Tommy's on your side. Now take your pick, choose your line-up and let's play ball!

Hints:

- Enable Special Effects -
Go to the passwords screen and enter the following:
RGsiopqm2jhZZSUXVtEEAE

- Odd Gameplay Code -
At the passwords screen enter the following code
VU9lrstpomXcZTiebrHWyW

- Play against an Invisible Team -
Go to the passwords screen and enter the following:
Zb6jpqrnmGnYWQXaHuFFAB

http://www.gamefaqs.com/console/genesis/home/586551.html
http://en.wikipedia.org/wiki/Tommy_Lasorda_Baseball

[24629C78]
Tony La Russa Baseball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1993
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
At last, real baseball strategy for real baseball fans. Match wits with the major league manager of the year Tony La Russa in the most realistic baseball simulation ever created for the Sega Genesis. Pull your infield in, play your outfield at the warning track, send in a pinch hitter to dig in and crank that hanging curve into another time zone! Send 'em to the showers, put on the hit and run, pull the suicide squeeze - you're the manager - you make the calls! Digitized pitcher and batter animations - is it a slider or a smokin' fastball?

Hints:

- Guaranteed Home Runs Glitch -

Both Francisco Cabrera of the Braves and Joe Magrane of the Cardinals have their slugging percentage listed incorrectly in the game; both are listed as having Slugging Percentages of well over 1.000. Because of this, you are guaranteed to hit a home run when either player makes contact while swinging for power.

Note that in the case of Cabrera, this glitch only works if he's batting 7th in the lineup.

- Nearly one-man team -

In the Texas Rangers roster, Julio Franco is listed six times and all six can be in the starting line-up together.

- Roster Glitch -

Before you start a game, select "See Lineups". Not only can you edit position players and batting order and such in your own lineup, but the game allows you to do so for the other team as well.

This means that you can force the other team to yield a unit of scrubs all in the wrong position and throw out the worst pitcher on their roster on a daily basis. Have fun enjoying all the free wins.

http://www.gamefaqs.com/console/genesis/home/586552.html

[3F848A92]
Tony La Russa Baseball '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1994
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
Tony La Russa Baseball is a baseball computer and video game console sports game series (1991-1997), designed by Don Daglow, Mark Buchignani, David Bunnett and Hudson Piehl and developed by Stormfront Studios. The game appeared on Commodore 64, PC, and Sega Genesis, and different versions were published by Electronic Arts, SSI and Stormfront Studios. The artificial intelligence for the computer manager was provided by Tony La Russa, then manager of the Oakland Athletics and later the St. Louis Cardinals. The game was one of the best-selling baseball franchises of the 1990s.

The game was based on the baseball simulation methods Daglow evolved through the Baseball mainframe computer game (1971) (the first computer baseball game ever written), Intellivision World Series Baseball (1983) and Earl Weaver Baseball (1987).

http://en.wikipedia.org/wiki/Tony_La_Russa_Baseball

[AEF68D31]
Top Fighter 2000: MK VIII
Platform: Sega Genesis / Mega Drive
Region: Pirate (Taiwan)
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Pirate
Developer: X-Boy
Publisher: X-Boy
Players: 1 or 2 VS
_________________________
If there's something you can count on this world, it's bootlegs. They've been around since the first multi-game consoles, and come doomsday they'll still be making their way into shady Taiwanese warez markets. Here at Sega-16 we've resolved to document the unlicensed games that fall into our domain, and today's feature is the third in the 'Hacks and Homebrews' series. So far we've covered a Mario-deficient Mario game and a gaggle of amateur demos. Today comes another round of hacking goodness, one that goes by the eyebrow-raising name of Top Fighter 2000: MK VIII.

I did a little research, and from what I can tell this game was actually released in cartridge form. As is common with bootlegs, very few were ever pressed and those that were...well, let's just say that they aren't popping up on eBay all the time. So what we're mostly looking at in the case of Top Fighter is as a download - which you can find at the bottom of this page. I played it in Kega Fusion 3.51, but it works in the latest version of Gens as well. Feel free to give it a whirl after you read the article; just don't get your hopes up on finding a copy.

The first thing you'll say to yourself upon booting up the ROM is "what have we here?" At least I did, but then again I said it in a Lando Calrissian voice, too. Whatever your reaction may be, staring out of your computer monitor will be two vaguely familiar faces. Upon closer inspection those faces will be none other than Mohammad Ali and Michael Jordan. At first I couldn't believe it, but then the demo mode began to play. Here we're treated to a surreal sequence in which Mohammad Ali dances like a butterfly and stings what appears to be Antoine Walker like a bee. After that we see Jordan doing a slam dunk. But that's not the best part " the grand final is when profile shots of the two sportsmen slide onscreen and suddenly we see the actual character sprites for the fighting engine.

I'd been expecting Jordan to be either Shaq from Shaq Fu or himself from the SNES title Chaos in the Windy City. I guess I didn't give these bootleggers enough credit. Now, I haven't played every fighting game out there, but it seems to me that these are brand new sprites! The art quality is surprising for this sort of production, as is the rather fluid animation. To make things even more overwhelming, the rest of the roster scrolls across screen shortly after. Cyclops, Geese, Ryu, Goku, Kyo, Ryo...the gang's all here, guys.

Albeit with a few misspellings.

Michael Jordan has become simply "Jodan," something I find incredibly funny; Geese has been truncated as well and is now "Gees"; Cyclops has been shorted to "Cycl". My momentary illusions of having found the perfect bootleg have been dispelled, but there's still a lot of interesting stuff to consider: a neat opening, snazzy title screen, some options to choose from, a two player mode, and an intriguing roster of well-animated characters. 

Gameplay:

Fighting is conducted in a sort of dumbed-down version of the standard Street Fighter II setup, using only two buttons and a maximum of six standard combat moves. Each fighter then has a handful of special moves that use the predictable QCF, QCB, and DP combinations - familiar ground for anyone who's played a few rounds of any sort of versus fighter. Combos are very much a possibility for those inclined to mess around with them, from what I can tell. An interesting addition is a desperation move power meter, a feature absent from almost all of the official Genesis fighters.

It's clear that this is not an early effort; I'd place it sometime around '98. (Or maybe even 2000 like the title screen claims.) For one thing, Ryu's sprite is not of the Street Fighter II variety. It's actually a modified Alpha sprite set, and I must say that it's a beautiful change of pace to see the new artwork on our beloved Genesis. And speaking of artwork, things only get better after the title screen. The backgrounds are vivid, although mostly static, and the characters are popping with color. Kyo looks washed out; a notable exception to a generally vibrant presentation. Kudos to you bootleg coders and artists, wherever you are. Ya done good. As did the guys handling the sound. The narrator sounds just as good as professional entries. The audio could have used a little more variety, but the fighters actually call out their attacks and the sampling is crisp - crisper than Eternal Champions, at any rate.

The music is not as good, not because of any technical problem but because the melodies simply aren't memorable. Considering how much plagiarism is going on with the rest of the game, it's interesting that the music isn't copied as well.

But to summarize on the presentation...man, I can't believe I'm saying this...Top Fighter is probably the flashiest fighter on the Sega Genesis. It sounds crazy, but play the game and you'll see what I mean. The special moves are all inspired by Street Fighter Alpha and a generation of over-the-top versus fighters not yet conceived during the official life span of the Genesis. These Asian hackers, influenced by games that the design teams of the Genesis' era didn't have access to, have put together a fighting experience with much more pizzazz than anything Sega could crank out at the time. The fireball attacks are most explosive than the Hadokens in Super Street Fighter II; some of the special moves have a 'shadowing' effect not implemented in any other official fighter. 

Reviewer: Nick Gibson
http://www.sega-16.com/feature_page.php?id=223&title=Hacks%20and%20Homebrews:%20Top%20Fighter%202000%20-%20MK%20VIII

[BD3074D2]
Top Gear 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars 
Gametype: Licensed
Release Year: 1994
Developer: Gremlin Interactive
Publisher: Vic Tokai
Players: 1 or 2 VS
_________________________
You are a driver. Race down the track at supersonic speed and earn money to pimp your ride. Use nitros to burst past opponents with huge amounts of speed. Win the race. Beat out the world's best.

Directions:

Race your racecar among 19 others and win. 

Gameplay:

In this sequel, the game becomes more realistic, with a damage bar on the left side of the screen, slower cars, and the possibility to upgrade your machine. The cars become more difficult to handle and the opponents are faster and tougher than in the previous game. The new addition of weather also plays a role, forcing the player to change from dry to wet tires.

The game takes place in 16 countries including 64 cities, starting with Australasia (Australia and New Zealand). After each country is beaten, the player is given a password, which can be later used to pick the game back up from that position.

The actual gameplay is quite simple, there is a map showing which directions the upcoming turns will be, and the player is given 6 "nitro boosts" at the start, which dramatically increase the cars speed for a short period of time. On certain courses there are pickups along the road ranging from a "$" which is $1,000 cash, a "N" which is an extra "nitro boost", and a "S" which is an automatic nitro administered right when picked up and returns each lap. The other pickups can only be collected once per race.

The player has the option of either an automatic or manual gearshift, and can configure the controls as they please at the opening menu of the game.

Hints:

- Using Nitro - 
Only use nitros when the race begins, and on straight stretches. Because if you use the Nitros at the beginning, you'll be able to go through a lot of other cars, and go up the ranks faster. Be careful, because if you hit someone on the way through, it goes on your car as damage, and your car's top speed goes down. And on straight stretches, use them. Because if you use Nitros on curves, you'll risk hitting objects and losing valuable time.

- Your car isn't like an anti virus program with updates -
If you buy a part for a car, make sure you get the best one right away. This minimizes cost but it'll be harder because you're still working with the factory stock parts going up into the more experienced drivers. But remember, if you've got an upgrade, never ever select the stock item, because this will give your upgrade away, and you won't get any money back. 

- Get a Dodge Viper -
At the start screen scroll down to the options and enter. Once there scroll to cheats. At the cheats menu simply enter (5anniversary). No parenthesis are included. This game was themed with the 5th anniversary of the Dodge Viper creation in 1989. Its no better then any other car in the game it just looks different.

5anniversary: Car that looks like a Dodge Viper

http://en.wikipedia.org/wiki/Top_Gear_2
http://www.consoleclassix.com/snes/top_gear_2.html

[62BAD606]
Top Pro Golf
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf 
Gametype: Licensed
Release Year: 1992
Developer: Soft Vision International
Publisher: Soft Vision International
_________________________
Top Pro Golf is a Golf Sim game, developed and published by Soft Vision International, which was released in Japan in 1992.

http://www.gamefaqs.com/console/genesis/home/570451.html

[8541F16C]
Top Shooter
Platform: Sega Genesis / Mega Drive
Region: Pirate (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Pirate
_________________________
No information online about this game, other than it is a direct port of a Sega arcade.  ~Rx

[8360B66A]
Total Football
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1995
Developer: Domark
Publisher: Acclaim Entertainment, Inc.
Players: 1 or 2 VS
_________________________
Named after the tactic invented by Rinus Michels and their "Clockwork Oranges" Dutch team of the 70's, Total Football is an International competition game including 52 teams (including an all-star team) and compete in a 16 team league, 32 team knockout and a 32 team tournament similar to the World Cup.

Featuring a low-angle isometric view (not compensated by the d-pad, meaning pressing right will move the player along the half-way line (his right), not in the direction of the right corner flag (the screens' right) like in most games featuring axonometric views, while buttons allow to pass the ball in different strengths or kick at goal. Managing is limited to the choice of eight different formations at the start of the game and half-time.

Options include the usual in the genre: half length (3,5,10,20 and 45 minutes), weather conditions (sunny, rainy, overcast, indoors), referee strictness (full, no cards, no fouls), time stoppages, tie decision (shootout or overtime) and sound (music and sfx, only one of them or none).

http://www.mobygames.com/game/genesis/total-football

[E19FBC93]
Toughman Contest
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing 
Gametype: Licensed
Release Year: 1995
Developer: High Score Productions, Visual Concepts
Publisher: Electronic Arts, Inc.
Players: 1 or 2 VS
_________________________
Toughman Contest is a boxing game released by Electronic Arts for the Sega Mega Drive and Sega 32X. It's based on the amateur boxing competition of the same name.

[11FD46CE]
Toxic Crusaders
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1992
Developer: Infogrames
Publisher: SEGA
Players: 1
_________________________
Smogulans, the worst polluters in the universe, have busted through the ozone layer! Now they're trying to take over the Earth!

They've sent an army of Radiation Rangers to annihilate the Toxic Crusaders with fighter choppers, radioactive gunk and barrels of nuclear slime. Toxie and his pals have a heap of fighting on their hands!

Clean-freak Toxie incinerates the scum patrol with laser blasts. Never one to leave litter around, he scours up the mess with his mop and the help of his pal Bloobie.

NoZone, the beak-faced crusader, has class - er, make that crass. He spits hot blobs (and can this guy aim!) and speeds around on his wheelie foot. One mule-kick from this bird decorates the slime spreaders with tread marks before they croak.

Junkyard thrives on punching out polluters, spin jumping and licking up the leftover sludge. He really takes the bite out of grime!

The superheroes are in for non-stop combat, especially when they board the Smogulan mothership. Hold your breath (and your nose) when the Toxic Crusaders take their down and dirty war to the most poisonous planet in outer space!

http://www.consoleclassix.com/genesis/toxic_crusaders.html
http://www.mobygames.com/game/genesis/toxic-crusaders

[829FE313]
Toy Story
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1996
Developer: Traveller's Tales
Publisher: Disney Interactive
Players: 1
_________________________
Toy Story is a Sega Mega Drive game based on the film with the same name developed by Traveller's Tales and Psygnosis and published by Sega. Similar versions were also released for the Game Boy, Super Nintendo and Windows PCs.

As well as having platforming segments, the game is notable for being one of the few Sega Mega Drive games to have a stage in the first-person perspective, something that the Mega Drive was not expected to be able to handle. As well as this, one of the other technical feats was the MOD player in this game, allowing the Mega Drive to play back Amiga music files, specifically used for the menu screen and credits. This is the only game on the Mega Drive to include the player.

[8E89A9F3]
Toy Story
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1996
Developer: Traveller's Tales
Publisher: Disney Interactive
Players: 1
_________________________
Toy Story is a Sega Mega Drive game based on the film with the same name developed by Traveller's Tales and Psygnosis and published by Sega. Similar versions were also released for the Game Boy, Super Nintendo and Windows PCs.

As well as having platforming segments, the game is notable for being one of the few Sega Mega Drive games to have a stage in the first-person perspective, something that the Mega Drive was not expected to be able to handle. As well as this, one of the other technical feats was the MOD player in this game, allowing the Mega Drive to play back Amiga music files, specifically used for the menu screen and credits. This is the only game on the Mega Drive to include the player.

[CBC9951B]
Toys: Let the Toy Wars Begin!
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1993
Developer: Imagineering Inc.
Publisher: Absolute Entertainment
Players: 1
_________________________
An irresponsible young man wouldn't take over the company and now his father is dying. In order to get his young adult son to accept his new responsibilities, the father must force him to reclaim his toy factory from a strait-laced Army sergeant that he has appointed as part of a "test of maturity." this results in the player fighting against armies of military-style toys with your own action figure armies.

Gameplay:

The player will start each level only possessing a limited supply of toys, whereas the sergeant will have a virtually unlimited supply of toys to throw at the player. Only with skillful strategy can the toy factory be reclaimed from its authoritarian factory manager.

http://en.wikipedia.org/wiki/Toys:_Let_the_Toy_Wars_Begin!

[AABB349F]
Trampoline Terror!
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1990
Developer: NCS
Publisher: DreamWorks
Players: 1
_________________________
From space, a menacing fortress appears in the sky. Surrounding it, a "trampoline" sidewalk armed with bombs and patrolled by enemy invaders. You, the Trampoline Terror, have the guts to fight back. Stealthful observation reveals self-destruct switches planted on 32 strongholds. Triggering each one will be no simple task. Powerful alien patrols will thwart your efforts, pushing you to the edge... and beyond! And beware the trampolines, whose very structure weakens with your every jump. Only your bounding skill and sharp cunning can save the day. So hop to it!

Directions:

The objective of the game is to activate every mine/switch in the level without falling off or getting hit by an enemy.

You've got two skills, Jumping and Throwing. There is only one thing you can throw, the black tubs. If you have any just press B to throw them in front of you. Normally they only go one square's distance, but if they land on a trampoline they will keep going.
Jump! The jump is your friend and enemy. By jumping on the trampolines, you wear them out, but you move faster and are harder to hit. If you hold the jump button when you land/jump from a trampoline you will jump extra high and will be able to reach platforms that are farther away. In other words you can jump over one square of empty space.

Controls:  

A Button: Jump
B Button: Throw object
C Button: Jump
Start Button: Jump

Hints:

- Debug Mode -
Enter the following code at the Title screen....
Hold A + B + C + Up and press Start - Start
Then you should go to a debug room where you can choose your level and lives

http://www.consoleclassix.com/genesis/trampoline_terror.html
http://www.gamefaqs.com/console/genesis/home/586559.html

[96184F4F]
Traysia
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1992
Developer: Williams Entertainment
Publisher: Telenet
Players: 1
_________________________
Young Roy is left by his uncle at the gates of the mysterious Kingdom of Salon. "I will see you again at Johanna, and I expect you to be a strong, grown-up man by then!" Thus begins an adventure of a lifetime as Roy seeks his destiny as a fortune hunter! As Roy makes friends and gains experience as a swordsman, he uncovers a horrible plot! A group of wizards are determined to unleash chaos and destruction throughout the world. Only Roy and his team of adventurers have the magic and the might to stop the wicked sorcerers!

Hints:

Unlimited gold - Begin game play and reach the Town Of Adventures and successfully complete the treasure game. Leave the Labyrinth and speak to the thief to collect the prize of 20,000 gold. Talk to the thief again without leaving the building to collect another 20,000 in gold. Repeat this to accumulate an unlimited amount of gold.

http://www.gamefaqs.com/console/genesis/home/586560.html

[F1748E91]
Triple Play '96
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1995
Developer: Extended Play Productions
Publisher: Electronic Arts, Inc.
Players: 1
_________________________
Triple Play 96 is one of the earliest entries in EA's Triple Play series that featured a full MLB and MLBPA license with many of the top players of the 1995 season along with authentic stadiums from all 28 MLB teams along with 2,500 frames of animation to give the game a more realistic feel. Many of the standard options are present such as exhibition, season, playoffs, etc. along with a battery back-up that can keep extensive track on 25 different stat categories and has 12 unique pitches that can be chosen during the game. Players can also create their own baseball player and use them in the game or go against four friends.

Hints:

- Unlock Babe Ruth -
Go to the custom players option and create a new player with the name: Babe Ruth

- Unlock Jimmie Foxx -
Go to the custom players option, create a new player and enter: Jimmie Foxx


- Unlock Joe DiMaggio -
Go to the custom players option, create a new player and enter: Joe DiMaggio

- Unlock Warren Spahn -
Go to the custom players option, create a new player and enter: Warren Spahn

- Unlock Yogi Berra -
Go to the custom players option and create a new player with the name: Yogi Berra

http://www.mobygames.com/game/genesis/triple-play-96

[BBE69017]
Triple Play Gold Edition
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1996
Developer: Extended Play Productions
Publisher: EA Sports
Players: 1
_________________________
Think you've got the speed and power to play with the big leaguers? Go for the gold with this ultimate edition of the popular TRIPLE PLAY series for the Genesis. Featuring the complete set of MLB teams and rosters (current circa opening day of the '96 season), Gold Edition has enhanced AI and smoother gameplay than its predecessors. New pitching control interface allows you to get the most out of your aces, and a brand-new Pro mode provides high-stakes challenges. Six different modes in all ensure a massive gaming experience, and you choose how long you want your season to last. Draft, trade, and create any players you can think up, but you'd better hope that the game's incredible hot and cold streaks aren't too much for your rookies to handle.

Hints:

- Hidden players - 
Enter any of these names to reveal their stats. The * denotes the best players from this list.

Chris Taylor*
Kevin Pickell
Jan Tian*
Eric Pauker
David Hards
Conan Reis
George Ashcroft
Margaret Livesey
George Samilski
David Adams
Mike Sokyrka
Bruce McMillan
Ken Lam
Gary Lam
Warren Wall*
Adrienne Travica
Chip Lange
Rick Smith
Jay Weinland
David Lee
David Adams
Scott Blackwood
Donna Wilson
Paul Smith
Erik Whiteford
Nolan Ryan
John Moses
Steve Carlton
John Kruic (two spaces between the N and the K)

http://au.cheats.ign.com/objects/007/007839.html
http://www.gamefaqs.com/console/genesis/home/586562.html

[015F2713]
Troy Aikman NFL Football
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1994
Developer: Leland Interactive Media
Publisher: Tradewest
Players: 1 or 2 VS; CO-OP
_________________________
How would you like to have the best arm in football? You can... all 28 NFL teams. Over 100 real offensive plays and over 50 defensive plays. Battery back-up to save your stats. Design your own plays, team and your own season! Go head-to-head or be the coach. Super smooth animation and life-like stadium sound. Real weather conditions that affect your game play. Troy's a back-to-back Super Bowl champion quarterback. Can you be one?

Gameplay:

Troy Aikman NFL Football is an Atari Jaguar, Super NES and Mega Drive/Genesis American football video game where players can play exhibition matches, season matches, playoff matches, make their own plays for use on the field, and even pays salaries to his players. Each season schedule can either be customized (to the player's exact specifications) or the player can use the schedule from the 1993 NFL season. There is limited voice capability with the referee having a vocabulary of less than 10 words. In newer games, both the referee and the announcer would have a combined vocabulary of more than 1000 different words and nicknames for the players.

Aikman is the first member of the 1993 Dallas Cowboys to have his namesake in a game. Emmitt Smith was the second Dallas Cowboys member to have his own game titled Emmitt Smith Football; that game was released 14 months after Aikman's game.

http://www.gamefaqs.com/console/genesis/home/586565.html
http://en.wikipedia.org/wiki/Troy_Aikman_NFL_Football

[18C09468]
True Lies
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1994
Developer: Beam Software
Publisher: Acclaim
Players: 1
_________________________
It's not like he's saving the world or anything. Oh, yes it is! As special agent Harry Tasker, it's up to you to prevent a nuclear holocaust and stop the Crimson Jihad! Experience all the explosive intensity of TRUE LIES - including never-before-seen secret missions! All the action of the movie mega hit - and none of the romance!

Hints:

- Full Weapons -
Enter this password to unlock the cheat: BGWPNS

- Infinite Lives -
Enter the following code at the Password screen....
BGLVS
Then when you play the game you will have infinite lives

- Invincibility -
Enter the following code at the Password screen....
BGGRLY
Then when you play the game you will be invincible

- Level Passwords -
Enter the following code at the Password screen....
Level 2: BRMKNRD
Level 3: CXGJMQC
Level 4: FVJBKXF
Level 5: HCHDXVH
Level 6: FBJNDBN
level 7: HJBGBJC
Level 8: JFFFZHB
Then you should go to your desired level

- Level Select -
Type in ''MNCHT'' as a password and then go to ''New Game''. You'll get a list of the levels for you to choose from.

http://en.wikipedia.org/wiki/True_Lies_(video_game)
http://www.gamefaqs.com/console/genesis/home/916009.html

[634D67A6]
Turrican
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer > Run 'n Gun > Side-Scrolling 
Gametype: Licensed
Release Year: 1990
Developer: Loriciels
Publisher: Rainbow Arts
Players: 1
_________________________
Three-headed demon Morgul has been influencing people's dreams to create nightmares, but more recently these nightmares have become real. Only Turrican can save them in this fast paced side scrolling shoot-em up. It features 5 worlds and 13 levels of challenging gameplay.

Gameplay:

Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect.

Hints:

- Infinite Lives and Level Select -
DOWN then A, B, B,A,B,A,A,B,A,A,B,A,A - Infinite Lives and Level Select

http://en.wikipedia.org/wiki/Turrican
http://www.mobygames.com/game/genesis/turrican
http://www.gamefaqs.com/console/genesis/code/586566.html

[2C708248]
Twin Cobra
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical 
Gametype: Licensed
Release Year: 1991
Developer: Toaplan
Publisher: Treco
Players: 1
_________________________
Twin Cobra, known as Kyuukyoku Tiger in Japan, is a 1987 arcade shoot-'em-up by Toaplan ported to the Sega Mega Drive in 1991 and released only in the US, Japan and Brazil. The US packaging calls the game Twin Cobra: Desert Attack Helicopter, and in Brazil the packaging simply calls it Desert Attack Helicopter.

[0C43B66B]
Twinkle Tale
Original title: Twinkle Tale
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Translated
Release Year: 2007
Players: 1
Translated by: MIJET
Version: 070328
_________________________
An overhead scrolling fantasy shoot 'em up, Twinkle Tale casts the player in the role of the young witch Saria, in a quest to rid her magical floating island of the evil creatures that have invaded it.

Gameplay:

The game is played from an overhead perspective, with Saria having complete freedom of movement in all directions and with the objective being to clear out all enemies in all 9 stages, looting whatever treasure you can find and defeating each stage's boss.

Saria's offensive weapons come pre-defined as three different spells, which you can freely switch to at any time and level-up by collecting power stars, as well as screen-clearing bombs.

Hints:

- Level Select - 
At the story book screen when you just start a game, hold up-left, A, and C simultaneously and press start.

Translation Description:

As usual, this MIJET patch is dual language. Which region has auto-detect priority determines whether it's in English or Japanese. The script is polished appropriately and well presented.

As MIJET indicated in the readme, S. Hard appears identical in challenge to Hard. This is almost true. As you go up the difficulty settings, the general trend is an increase in enemy HP, especially boss HP. No such increase is made between Hard and S. Hard. However, the bullets and attacks are somewhat faster in S. Hard. MIJET unlocked this mode for you so you don't have to beat the game once just to do so.

http://www.romhacking.net/trans/1103/
http://www.mobygames.com/game/genesis/twinkle-tale
http://www.gamefaqs.com/console/genesis/home/567055.html
http://www.gamefaqs.com/console/genesis/code/567055.html

[6DD47554]
Twisted Flipper
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Pinball 
Gametype: Prototype
Release Year: 1992
Developer: Nu FX
Publisher: Electronic Arts
Players: 1
_________________________
Endorsed by heavy metal hair band M?tley Cr?e, Cr?e Ball: Heavy Metal Pinball features instrumental versions of three of the band's most popular songs: Dr. Feel Good, Home Sweet Home and Live Wire. Despite their involvement with the project, the members of Motley Cr?e never make an appearance in the game.

This vertical scrolling pinball simulation is composed of nine similarly designed volumes (levels) of play, each with bumpers, gates, spinners, bunkers, ramps, bonus multipliers and more. Each volume consists of an upper screen, a middle screen, and a lower screen.

In addition to shooting for targets and other staples of the pinball genre, you must kill skeletons, maggots, killer clowns and other heavy metal monsters. Your most formidable battles may be against Craig, who is "Keeper of the Wall." In each level, the Wall, which stands between you and the Volume Knob, must be torn down in order to "Crank it Up" (advance to the next level).

After cranking it up to level nine, you must face Mr. Gore, the spirit of ANTI-METAL. To win the game, you must shoot the ball into Gore's mouth three times.

http://www.allgame.com/game.php?id=16207

[721B5744]
Two Crude Dudes
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1991
Developer: Data East
Publisher: Data East
Players: 1 or 2 CO-OP
_________________________
Two Crude Dudes, known as Crude Buster in Japan, is an arcade action-sidescroller developed by Data East. It was brought to the Sega Mega Drive in 1991.

[A4DE2926, A744921E]
Tyrants: Fight Through Time
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Simulation > Strategy 
Gametype: Licensed
Release Year: 1992
Developer: Sensible Software
Publisher: Virgin Interactive
Players: 1
_________________________
Mega-Lo-Mania is a God Simulation like no other. It's madcap mayhem a-go-go as men from all walks of historical life fight each other to control a planet. With crazy speech provided by professional actors, Mega-Lo-Mania is a feast of far-out fun for anyone!

Hints:

- Hidden Game of Asteroids - 
Enter the word JOOLS into the password screen to get a hidden game that plays kind of like Asteroids.

- Epoch Passcodes - 
Select OPTIONS and select LOAD to get to the password entry screen. The password must be 11 letters long.
SIZCSVLOPNLStart Epoch 1 with 200 men
SMLCUQKDKHHStart Epoch 2 with 999 men
WQICAUWQIBNStart Epoch 3 with 999 men
UVICOPEQIBJStart Epoch 4 with 999 men
SAJCSPEFKHVStart Epoch 5 with 999 men
QFJCKRKFKHRStart Epoch 6 with 999 men
OKJCAQEGKHXStart Epoch 7 with 999 men
MPJCDWEGKHKStart Epoch 8 with 999 men
KUJCTYQVLNWStart Epoch 9 with 999 men
IZJCJKXGKHDStart Epoch Megalomania with 999 men

http://www.gamefaqs.com/console/genesis/home/586569.html

[C511E8D2]
Uchuu Senkan Gomora
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1991
Developer: Aisystem Tokyo
Publisher: UPL
Players: 1
_________________________
Uchuu Senkan Gomora, is a shoot-em-up by UPL, originally released in 1990 for the arcade, and then ported to the Sega Mega Drive in 1991. While the arcade version was released overseas (in the US under license from American Sammy under the name Bio-Ship Paladin), the MD version was only released in Japan - however an American title screen is present in the ROM and displayable if the region is set to US, which may mean a US release was planned (this is unconfirmed). It is UPL's only Mega Drive game - they would go bankrupt shortly after publishing it (the later Task Force Harrier EX was ported and published by Treco).

[7290770D]
Ultimate Mortal Kombat 3
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1996
Developer: Midway Games
Publisher: Williams Entertainment
Players: 1 or 2 VS
_________________________
The fight of your life... Enter the world of ULTIMATE Mortal Kombat 3 and discover what awaits you... 23 immediately playable fighters and 2 bosses. Meet up with some old adversaries. Think you know them? Guess again. They've got new combos, fatalities, brutalities and babalities and they're looking for you! There's also a few dudes playing their own version of hide and seek - find 'em if you can! Battle against the computer, opt for 2-on-2 fighting, or try out the very cool 8-fighter Tournament mode! Dazzling graphics, incredible sound and motion-capture technology produce the most realistic battles you'll ever fight!

Gameplay:

Ultimate Mortal Kombat 3 combines the best of all the Mortal Kombats into a single cartridge. 23 playable characters are immediately available, such as Reptile, Cyrax, Scorpion, Sub-Zero, Jax, Katana, Sonya, and more. There are two bosses that are unlockable, as well as additional characters.

There is a variety of new levels, some of which are interactive. Characters can uppercut someone, causing them to hit the ground hard and crash through to the bottom floor, or they can knocked someone off a bridge, landing in a pit of spikes.

Players can go against the computer one-on-one, two-on-two, or take part in the 8-fighter tournament.

Gameplay was identical to MK3 but introduced a few new elements. Two new tournament modes were introduced. One was entitled 2-on-2 Kombat Mode which was similar to an Endurance match but with human players on both sides. There was also a new eight player tournament mode. "Chain combos" could be started by using a jump punch (vertical or angled) or a vertical jump kick which created more comboing opportunities. Some characters were given extra combos and some combos were even damage reduced. Combos that knock opponents in the air would no longer send one's opponent to the level above in multi layered levels. Only regular uppercuts would allow for this.

Some characters were given new moves. Stryker now has a "Riot Gun" special move. Kano's cannonball move could be performed in two ways; one would make Kano move straight ahead like in MK3 and the other moved diagonally. Liu Kang and Sonya have new combos which can knock opponents in the air, leading to more combo possibilities.

Some character moves were altered a bit, in most cases to balance the gameplay. Stryker's Baton Throw and Sonya's Leg Grab were given special damage protection propertues. Kabal could not perform his ground saw move after a spin and a certain number of comboed hits, however this makes little difference though as any moves performed on someone after the ground saw can be blocked unless the opponent is in the air. Kabal's ground combo damage was also reduced by approximately 10%. Sub-Zero was toned down a bit as he can no longer create an ice clone next to the opponent to freeze him on the spot. If he tries, the statue will not form. Smoke's spear is disabled after 4 combo hits. Also worth noting, the spear actually comes out of the compartment on his chest, whereas in MK3 it was actually summoned from behind him. When Shang Tsung juggles an opponent with his fireball, there is now a minimum of two other hits needed before another fireball can be performed.

Performing a roundhouse when one's opponent is in the corner pushes the player's character out of the corner. Sonya's MK3 Friendship, which had her waving her arms back-and-forth in a silly manner, is removed. Now she simply does her victory pose and a row of flowers grow out of the ground. Other notable alterations include: Cyrax's air throw adds to the "combo meter" and his bombs cannot be done while his net is on screen. Both Cyrax and Sheeva's ground throw activates damage protection. Performing Liu Kang's bicycle kick special drains the run meter, Jax's projectiles have a longer recovery time, and both Sektor and Robot Smoke's Teleport Punch can now home in on their target better than the previous game. Kung Lao's Spin has better collision detection; no longer causes pushback in the corner; and it also now activates Damage Protection. Nightwolf's bow and arrow has reduced start up time when comboed (which just means situations where your opponent cannot control their character after being hit).

Player 1 side Sektor can fire Dumb Missiles while Homing Missiles are activated (possible glitch or incomplete programming).

Additionally several miscellaneous features were added and changed to UMK3. The original red portal background used for the "Choose Your Destiny" screen is now replaced with a blue portal and an extra "Master" difficulty is added as well. In the additional "Master" difficulty setting, "Endurance Matches" return, in which the player can face as many as three opponents in a given round. These were not seen since the first Mortal Kombat. Shao Kahn's Lost Treasures are introduced after either the main game or the 8-player tournament are completed. These Lost Treasures are selectable prizes, some are extra fights, others lead to various cutscenes or other things. The smallest alterations to the game include character announcements when Shang Tsung transforms and the "Toasty!" sound is now played during the game's end credits, when Dan Forden's image is shown.

While ROMS were added to the game and nothing was actually removed, some elements from MK3 were subsequently missing from UMK3's presenation. The only bios featured are for Kitana, Jade, Scorpion, and Reptile (the ninja characters who weren't featured in the original MK3 and do not have to be unlocked via Ultimate Kombat Kode in this game). All of the bios and the full body portrait of each character from MK3 are missing. The bios that are featured use their versus screen portrait with text on a background of the battleplan/portal. Like the bios, all of the character endings show the player's character's versus screen picture accompanied by text, instead of using original art as MK3 did (a spelling mistake, however, in Sindel's ending is corrected). The storyline pictures and accompanying text are never shown (beginning with "These are the words of Raiden" and explaining the plan to conquer Earth and the Tournament warriors' struggle).

Finally, The Bank, the only stage missing from MK3, was removed completely from gameplay.

In UMK3, the CPU AI was improved. However, it introduced two flaws: while backflipping away from an opponent, if the player performs a jump kick, the CPU will always throw a projectile. This leaves the CPU vulnerable to attacks such as Sektor's teleport-uppercut, which can easily lead into a devastating combo and if the player walks back-and-forth, not getting too close to the CPU opponent and not walking too far away from it, the CPU will mimic the player's walking movements the entire round and never attack. This gameplay flaw remained and was not corrected for Mortal Kombat Trilogy. In addition, UMK3 1.1 AI was used instead of 1.2, which is even less developed AI.

This game is rated M on the Nintendo DS, Xbox 360, Genesis, Saturn, and SNES versions. On the last three versions, it is rated M for Realistic Violence and Realistic Blood and Gore; for the Nintendo DS and Xbox 360 the M rating is for Blood and Gore and Intense Violence.

Hints:

- 8 lives in Galaxian -
Note that you need a six-button controller for this cheat.

Enable the cheat menu and select ''play hidden game''. While the intro screen is running hold (X+A+Z+C) . Hold this down until the game starts. You should know the code has worked if you hear a firing sound and see no laser fire on screen. You now have 8 lives. Enjoy!

- Bonus Level -
Complete the game using anybody, and make sure there's a controller in the second socket. Press Start on controller two when the green lightning appears from Shao Kahn's tower.

- Cheat Mode -
At the title screen that says ''Start and Options, enter B, A, down, left, A, down, C, right, up, down. You will hear a sound if entered correctly and Cheats, Secrets, and Killer Kodes will appear on the main menu.

- Stage Skip -
Start a one-player game. Press Start on controller two after the first round ends to advance to the next opponent.

- Another code for Cheats, Secret and Killer Kombos -
At the screen which says Start and Options:

A, C, Up, B, Up, B, A, Down - Enables Killer Kombo, Cheats and Secret Option.

Random Select - 
At the character select screen, Hold Up and press START.

http://www.mobygames.com/game/genesis/ultimate-mortal-kombat-3
http://www.gamefaqs.com/console/genesis/home/563352.html
http://en.wikipedia.org/wiki/Ultimate_Mortal_Kombat_3

[847C3471]
Ultimate Mortal Kombat Trilogy
Original title: Ultimate Mortal Kombat III
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Hack
Release Year: 200x
Players: 1 or 2 VS
_________________________
What is Ultimate Mortal Kombat Hack?

It awesome hack of game Ultimate MK3 in which many innovations are added. New fighters, zones, combinations, fatalities, sounds, changed AI, and also added new modes and adjustments of game. The author of it hack, Kabal_MK, any more the one year supplements and modifies it, letting out separate patches. Development is conducted till now, on our site you can find last versions and patches for game. 

http://umk3.hacking-cult.org/eng/index.htm

[D83369D9]
Ultimate Qix
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1991
Developer: Taito
Publisher: Taito
Players: 1
_________________________
Volfied is an update to the arcade game Qix, and was released by Taito in 1989 in arcades. It was ported to the Sega Mega Drive in 1991. with the American release renaming it Ultimate Qix. The idea is to corner off 80% of the screen while avoiding obstacles.

The Mega Drive version of the game was not released in Europe.

[83DB6E58]
Ultimate Soccer
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1993
Developer: SEGA
Publisher: Rage Software
Players: 1 to 8 VS
_________________________
Ultimate Soccer is a football (European) game composed by 64 (unlicensed) international teams, each with it's own values for running, ball control and strength. There are five game modes (friendly, penalty shootout, tournament, playoff and league), but the lack of password or built-in battery means each one of them must be completed in one sitting.

Gameplay:

The gameplay can be tweaked for the players' preference by changing several key aspects of the physics engine, such as wind strength and direction, ball weight (lighter balls travel higher, faster and farther but are more prone to be deflected by winds than heavy balls, who barely lift of the ground and are slowed down by wet grass), tightness of ball control and players speed and momentum. A five-a-side mode, where the ball is never out of play is also included. Thanks to the many options regarding the physics, the game allows a lot of flexibility in playmaking, from building up the play with small passes from the midfield to belting the ball upwards in hope of a goalmouth deflection.

http://www.mobygames.com/game/genesis/ultimate-soccer

[5E2ADCF8, 29EE8AB9]
Ultimate Tetris
Platform: Sega Genesis / Mega Drive
Region: Homebrew
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Homebrew
Release Year: Unreleased
Developer: Haroldo de Oliveira Pinheiro
Publisher: Unreleased
Players: 1
_________________________
An adaptation of Tetris for the Sega Genesis, featuring 3d-rendered graphics and support for two languages (English and Brazilian Portuguese). It is almost complete; all that is left to do is to implement the battle mode.

http://www.zophar.net/pdroms/genesis/ultimate-tetris.html

[83B4D5FB]
Ultraman
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1993
Developer: Tsuburaya
Publisher: Ma-Ba
Players: 1
_________________________
Ultraman is a 1990 Super Famicom fighting game by Bandai based on the Ultraman media franchise. It was ported to the Sega Mega Drive in 1993 by Ma-Ba. It was only released in Japan and South Korea.

[4EDAEC59]
Uncharted Waters
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1992
Developer: Koei
Publisher: Koei
Players: 1
_________________________
Climb aboard your flagship and set sail! As a young Portuguese captain, you are in search of fortune and fame. With your first mate at the helm, navigate the way to distant lands and legendary riches. Port ho! Cast anchor in a new land and barter with stubborn merchants for exotic spices and gems. Use profits to improve your fleet or face the dangers of the sea-pirates, storms and the mysteries of the deep. Win allies for Portugal, and the King will reward you grandly!

Gameplay:

Uncharted Waters is a sailing and trading simulation. Your goal is initially to sail between ports and trade goods between them to make a profit. Along the way, you may be called upon by merchants and royalty to do specific tasks. Several different nations as well as pirates roam the sea and not all have good relations with one another. You can take as long as you want and explore as much of the world as possible to complete your ultimate task of marrying Christiana, which will require your fame rating to be quite high anyway. Available at most ports is a trader for cargo, a supply station for your crew's food and water as well as repairs, a shipbuilder, an item store and finally a pub for gaining information, crew and gambling.

All of the game progresses on an overhead-view, by sea you navigate your fleet by direction and can issue additional orders including landing on any piece of land to search for supplies. A variety of hazards live at sea including storms, other ships, seaweed and simply bad winds and currents.

Hints:

- Initial Stat Increase -
Say No when starting a new game to the stats offered roughly 75 times. After doing so, you'll notice the offered stats have increased exponentially.

http://www.mobygames.com/game/genesis/uncharted-waters
http://www.gamefaqs.com/console/genesis/home/586571.html

[C297B0C1, EAD69824]
Uncharted Waters II: New Horizons
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1994
Developer: Koei
Publisher: Koei
Players: 1
_________________________
In the first Uncharted Waters game, it was the 15th century and the New World was discovered. Now in New Horizons, it is the early 16th century and the age of exploration and sea trade is underway. Players choose from any one of six adventurers (scenarios), each with their own distinctive but intertwining plot, to embark on a quest of sailing, seamanship and exploration. The six characters are:

- Joao Franco is the son of Duke Leon Franco, the hero of the first Uncharted Waters game and an influential man in Portugal. His father wants to make him into a strong man and so decides to send him out to sea. Young Joao is tasked with learning the skills of the sailor (he is the only character who starts at level one) and embarking on a quest of discovery; reaching the far east and eventually looking for the secret of Atlantis.

- Catalina Erantzo is a Spanish naval officer who believes her beloved and her brother were both murdered by the Portuguese armada. Vowing revenge she turns to a life of piracy and soon becomes a red haired scourge of the seas.

- Pietro Conti is a indebted man, having inherited the financial woes of the Conti family. When the Duchess Franco hires him to spy on her son, he accepts the job and obtains a ship. Pietro hopes to use these resources to seek out valuable treasure and clear up his family's debt.

- Ernst Von Bohr is a geographer who is teaching classes in Holland. But he yearns to leave the classroom and sail the high seas, living a life of adventure that he has only read about in books. When his friend, Mercator offers to finance his initial voyage in exchange for cartography information about the world, Ernst is given the opportunity to live out his dream.

- Ali Vezas is a poor orphaned child living in Istanbul and serving others. He dreams of becoming his own master and making his own fortune across foreign lands. A twist of fate aides in providing him with small loans, with which he is able to afford his first ship and sail out with a cargo hold full of goods...

- Otto Baynes styles himself a Royal Knight of the British Empire, in the service of his majesty the king. Promoted to Admiral of the British fleet, the kingdom is worried about the increased naval power of Spanish fleets. Otto is given a letter of marque by the king and ordered to terrorize the Spanish Fleet. Equipping himself simply at first, Otto strives to become a great Privateer in the name of King and Country.

Regardless of the character chosen, Uncharted Waters: New Horizons is a top-down sailing simulation. At sea, players control the direction of their ship, where speed is affected by the number/health of the crew, the wind and the currents. Players can navigate anywhere there is water (though some ships are not ocean worthy) and discover interesting landmarks and new ports. Upon landing at a port, the view is also top-down and the player can enter different buildings, each with unique services and goods. These include: The Inn, the Item Shop, The Shipyard, The Tavern, The Castle, The Guild Hall, The Church, The Merchant and the Harbor. It's up to the player to earn enough gold to keep the crew fed and financed and keep the fleet repaired. Primary methods of earning money are through sea trade, accepting jobs from the guild, gambling and battle with other ships.

During naval combat, the game becomes a turn-based top-down strategy game, with the player moving ships in order to obtain trajectories needed to fire cannons at enemy ships, or run alongside enemy vessels in order to board them. If the player's flagship attacks the flagship of the enemy fleet, they can challenge the opponent to a duel. If accepted, the game changes to a side-view of the two captains engaged in a fight. During this sequence, the player can only choose which fighting maneuver (strike, thrust, parry, lash) they wish to engage in.

Hints:

- Less attacks -
Enter Black Beard as a name.

- Faster battles -
Hold Y at the battle screen when it is your opponent's turn.

- Black market -
Wait until 2:00 a.m. and go to the item shops at the ports. The Crusader Sword may be found at the shop at Timbuktu.

- Easy money -
Accept the Collect Debt job in the Venice guild after starting a new game. Get the five gold ingots, deposit in the bank, and return to Venice. According to the banker, you have failed the job and reduce your fame, but the gold will remain in the bank.

- Easy experience -
Locate the weak pirate in Tunis and bombard him when he leaves. Challenge him to a duel and weaken him to 50 hit points. After the duel ends, challenge him again to another duel to gain more experience. Repeat this as needed.

- New ship types -
Place $50,000 a month for five months in the Bristol shipyard to gain additional ship types, including a barge. Place $50,000 a month for five months in the Hamburg or Antwerp shipyards to eventually get the full-rig ship.

- Better ships -
You can find better ships to fight with in Sakai and Nagasaki. The easiest way to get there as soon as possible is to trade carpets and arts until you have around 10,000 gold pieces. Then, buy glass beads in Venice and sell them at the port of Madeira. The beads will cost 2 or 3 gold and can be sold them for about 50 gold. In Madeira, buy sugar for 12 gold and sell it at the port of Santa Cruz (1 day of sailing south of Madeira). Buy flax from Santa Cruz and sell it in Amsterdam. From there you can buy glass beads and repeat the process. Do this until you get to 20 gold ingots. Then get some balm in Barcelona and cruise to the far east with a small ship (preferably with rows like a LaReale) with high velocity (such as a Caravella Redonda). First, stop in Nagasaki and invest 50,000 gold at the shipyard. You should do this when you reach the end of a month, as it is faster that way. When the month changes, you should find an Atakkabunde (cheap and efficient). Buy it and remodel it to only support 30 crew members and no cannons. If you have mates that can pilot ships, then buy a couple to speed up things. In Nagasaki, buy silver and sell it in Changan, Zeiton and Sakai. These ports have silk items; buy some to sell in Nagasaki. If there is no silver, buy porcelain. You will get fair price for porcelain in India -- the clove and pepper are cheap in India and sell for ten times higher in the Far East. Five months in a row, invest 50,000 in Sakai or Nagasaki. When they reach 1000 points in the shipyard, you will find a new boat: Tekousen. This is the ultimate battle ship. It is row powered, which is good when the wind dies, and can reach up to 20 knots in speed. Remodelling the Tekousen only permits you to hold 300 crewmen and up to 100 cannons. Another trick: buy a used Tekousen. It will hold 360 crewmen and 80 cannons. It is easier to maneuver in battle, and it has more speed than a Venitian Galeas. It also has as much cargo capacity as a full-rigged ship or even a barge.
Information in this section was contributed by ZEROFREAK.

- Errol's Plate armor -
Go to the Black Market in Copenhagen to get Errol's Plate. That is the star class armor, which is even better the Pull Mail Armor.
Information in this section was contributed by John Bowman.

- Crusader's Armor -
Go to Naples at 2:00 a.m. and purchase the Crusaders Armor. It is also star class armor, but it is a lot better then the Errol's Plate, which is cheaper.
Information in this section was contributed by John Bowman.

- Carronades -
Head towards Bristol and invest in both Shipyards and Trade Market. Keep them both invested with the same amount of money, $50,000. After you have gotten the Barge ship, invest once more in the Shipyard and Trade Market. Return next month and remodel your ship's guns. The message "Your in luck, we have a new specialty today" or something similar should appear. If this does not happen, leave the Shipyard menu and keep returning to remodel guns. The new gun is Carronades. Its attack power is as strong as a Cannon, and its range is as far as a Culverin. This is the most powerful guns in the game.
Information in this section was contributed by Peter Xiong.

- Merchant discounts -
The Merchant will always discount the price of his goods at the rate of 75.0% of the full price. For example: If you were buying Porcelain for 108, do not pay more than 81. You will be able to get this discount even if you do not have a good bookkeeper. The key to getting this discount is to make sure the port is allied with your country (and also not a neutral port). You do not have to have a Tax-Free Permit, but it will reduce your price even more. Also, if you have a bookkeeper, they will do all the work for you. This is a rather short list of the bookkeepers: Esteban Ortega, Jacob Walweik, Antoine Fitch, Benito Gomez, and Tristan Seillo.
Information in this section was contributed by Ben Campbell.

- Shipbuilder discounts -
Any Shipbuilder will always give a you discount of 83.6% of the full price. For example, if a ship costs 10,000 to build, you should not pay more than 8,360. He will accept the price.

http://www.mobygames.com/game/genesis/uncharted-waters-2-new-horizons
http://www.gamewinners.com/snes/UnchartedWatersNewHorizons.htm

[53B9E72F]
Undead Line
Original title: Undead Line
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Translated
Release Year: 2007
Players: 1
Translated by: MIJET
Version: 1.0
_________________________
Undead Line is a top-down arcade shooter with scrolling screens, like Commando and other games. The player controls a character (from a selection of three on the MSX 2 version) that shoots projectiles at enemy monsters.

The six levels available are presented in a menu and can be selected and played in any order. There is a boss battle at the end of each one.

Chests with power-ups are scattered throughout the levels. They open when shot, and in the Genesis version it is possible to cycle through the available power-ups by keeping firing at them. The power-ups include armor and speed boosts, and several types of projectiles.

Translation Description:

This is a translation patch for the Mega Drive game called "Undeadline". It sports a variable-width font engine with kerning and, as usual, it is a "dual-language" patch, meaning that it supports both Japanese and English, depending on the country code of your machine. There are also two fonts to choose from.

http://www.mobygames.com/game/genesis/undead-line
http://www.romhacking.net/trans/1223/

[352EBD49]
Universal Soldier
Known issue (if you can help join the forum): oops, put mega-drive full cover on the usa game.
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1992
Developer: Carolco
Publisher: Ballistic
Players: 1
_________________________
Overview:

Universal Soldier is the licensed video game based on the 1992 movie starring Jean-Claude Van Damme. You control Van Damme's character as he turns against his platoon and attempts to bring down the corrupt government organization that created him.

Gameplay:

This game uses the Turrican engine. It's basically the same as Turrican, but with different graphics and levels.

Hints:

- Invincibility -
Enter PWRZS as your password.

- Level Codes -
Level 2 - CHSGM
Level 3 - MKSMS
Level 4 - SGGBY
Level 5 - JLGPH
Level 6 - JDRSD
Level 7 - PKSND
Level 8 - CWBPN
Level 9 - SFTNP
Level 10 - CMVDG
Level 11 - BYTCM 

- Reveal Hidden Items -
Enter SHBXZ as your password.

- Cheats -
On the password screen, type the following passwords to activate the corresponding cheat
(note: the color in parentheses shows the color the screen will get if the code is correct.
NFTMZ(Blue) Infinite time
STRFT(Brown) Infinite Super Weapons
CDMNK(Dark blue) Infinites lasers
PWRZS(Dark green) Infinite health
LVSFN(Green) Infinite lives
SHBXZ(Grey) Show secrets
CNTZS(Red) Infinite continues

Reviewer:

http://www.mobygames.com/game/genesis/universal-soldier
http://www.gamefaqs.com/console/genesis/code/586573.html

[9920E7B7]
Unnecessary Roughness '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1994
Developer: Accolade
Publisher: Accolade
Players: 1 to 4 VS; CO-OP
_________________________
Join broadcaster Al Michaels for the one of the roughest, toughest football games ever played. With all of the NFL teams and more than 1,400 licensed players, UNNECESSARY ROUGHNESS has all of the excitement of Pro Football including blind-side sacks, goal line leaps, and some of the most brutal tackles outside of professional wrestling. With two dynamic camera angles, the game takes on the feel of a television event, and digitized player cards provide a cool way to look at stats. As the name would indicate, there's a High-Impact option that pushes the action to the extreme, so get ready to hear some bones crunching when Junior Seau gets fired up. Save all of your game progress with complete battery backup.

Gameplay:

UR95 is your average football game featuring both single plays against the computer or a friend, and full-fledged seasons, including playoffs and Super Bowls.

The main attraction to the game however is a "Construction Set" option which allows you to create everything for your own team, to your playbook and tournaments. You can even do your own team's logo and import/export your creations to trade with your friends.

http://au.cheats.ign.com/objects/552/552276.html

[CF690A75]
Urban Strike
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Isometric 
Gametype: Licensed
Release Year: 1994
Developer: Electronic Arts, Granite Bay Software, Foley Hi-Tech
Publisher: Electronic Arts
Players: 1
_________________________
Urban Strike: The Sequel to Jungle Strike (Urban Strike for short) is a shoot-'em-up game developed by Electronic Arts, Granite Bay Software, and Foley Hi-Tech and initially released in 1994 for the Sega Mega Drive exclusively in the US and Europe before being ported to a variety of other consoles, including to the Sega Game Gear (released 1995). It is the third game in the Strike series, following Jungle Strike.

In the year 2001 a candidate for public office, H.R. Malone, is found out as a criminal (despite having political messages promising eliminating crime) by the US Special Forces team of the previous games. This leads to a call to an associate to investigate and stop the Special Forces team from interfering with the setup of a superweapon. Seemingly unbeknownst to Malone, that associate is actually a Special Forces infiltrator leaking the information... but the limo he is to leave in explodes, and the rest of the team is called in to stop Malone with stop the leaking of what little information they have.

[A7255BA8]
Uzu Keobukseon
Original title: 우주거북선
Platform: Sega Genesis / Mega Drive
Region: Korea
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1992
Developer: Samsung
Publisher: Samsung
Players: 1
_________________________
No information online about this Korean Pirate game.  ~Rx

[59A2A368]
Valis III
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Telnet
Publisher: Renovation
Players: 1
_________________________
Valis III is a 1990 action game for the TurboGrafx-16 CD by Telenet Japan. It was ported to the Sega Mega Drive in 1991 and released in the US and Japan. It was the first Valis game released on a Sega system (the first two games would follow).

After the events of Valis II, the Dark world is being destroyed. The fortuneteller Leigh informs the Dark world's king, Glames, that they only have six months before it is destroyed. Hopeless, Glames decides to become king of both the Human world and Dreamland, but knows that Nizetti is controlling the power level of the Valis sword and that any attempt to invade either world would result in Yuko coming with a full-powered Valis to destroy him. Nevertheless, he takes the risk, knowing his sword Leethus, is just as powerful as Valis and when they are combined.

Of course, Yuko doesn't know any of this this. But Cham, another warrior, does.

[4D49A166]
Valis III
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Telenet
Publisher: Telenet Japan
Players: 1
_________________________
Valis III is a 1990 action game for the TurboGrafx-16 CD by Telenet Japan. It was ported to the Sega Mega Drive in 1991 and released in the US and Japan. It was the first Valis game released on a Sega system (the first two games would follow).

After the events of Valis II, the Dark world is being destroyed. The fortuneteller Leigh informs the Dark world's king, Glames, that they only have six months before it is destroyed. Hopeless, Glames decides to become king of both the Human world and Dreamland, but knows that Nizetti is controlling the power level of the Valis sword and that any attempt to invade either world would result in Yuko coming with a full-powered Valis to destroy him. Nevertheless, he takes the risk, knowing his sword Leethus, is just as powerful as Valis and when they are combined.

Of course, Yuko doesn't know any of this this. But Cham, another warrior, does.

[B2D47AE8]
Valis III (French Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer 
Gametype: Translated
Release Year: 1991
Developer: Telenet
Publisher: Telenet Japan
Players: 1
Translated by: Unknown
_________________________
Valis III is a 1990 action game for the TurboGrafx-16 CD by Telenet Japan. It was ported to the Sega Mega Drive in 1991 and released in the US and Japan. It was the first Valis game released on a Sega system (the first two games would follow).

After the events of Valis II, the Dark world is being destroyed. The fortuneteller Leigh informs the Dark world's king, Glames, that they only have six months before it is destroyed. Hopeless, Glames decides to become king of both the Human world and Dreamland, but knows that Nizetti is controlling the power level of the Valis sword and that any attempt to invade either world would result in Yuko coming with a full-powered Valis to destroy him. Nevertheless, he takes the risk, knowing his sword Leethus, is just as powerful as Valis and when they are combined.

Of course, Yuko doesn't know any of this this. But Cham, another warrior, does.

[CC749679]
Valis III (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer 
Gametype: Translated
Release Year: 1991
Developer: Telenet
Publisher: Telenet Japan
Players: 1
Translated by: Desconhecido
_________________________
Valis III is a 1990 action game for the TurboGrafx-16 CD by Telenet Japan. It was ported to the Sega Mega Drive in 1991 and released in the US and Japan. It was the first Valis game released on a Sega system (the first two games would follow).

After the events of Valis II, the Dark world is being destroyed. The fortuneteller Leigh informs the Dark world's king, Glames, that they only have six months before it is destroyed. Hopeless, Glames decides to become king of both the Human world and Dreamland, but knows that Nizetti is controlling the power level of the Valis sword and that any attempt to invade either world would result in Yuko coming with a full-powered Valis to destroy him. Nevertheless, he takes the risk, knowing his sword Leethus, is just as powerful as Valis and when they are combined.

Of course, Yuko doesn't know any of this this. But Cham, another warrior, does.

[1EE32590]
Valis III (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer 
Gametype: Translated
Release Year: 1991
Developer: Telenet
Publisher: Telenet Japan
Players: 1
Translated by: Unknown
_________________________
Valis III is a 1990 action game for the TurboGrafx-16 CD by Telenet Japan. It was ported to the Sega Mega Drive in 1991 and released in the US and Japan. It was the first Valis game released on a Sega system (the first two games would follow).

After the events of Valis II, the Dark world is being destroyed. The fortuneteller Leigh informs the Dark world's king, Glames, that they only have six months before it is destroyed. Hopeless, Glames decides to become king of both the Human world and Dreamland, but knows that Nizetti is controlling the power level of the Valis sword and that any attempt to invade either world would result in Yuko coming with a full-powered Valis to destroy him. Nevertheless, he takes the risk, knowing his sword Leethus, is just as powerful as Valis and when they are combined.

Of course, Yuko doesn't know any of this this. But Cham, another warrior, does.

[13BC5B72]
Valis: The Fantasm Soldier
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: RIOT
Publisher: Renovation
Players: 1
_________________________
Valis: The Fantasm Soldier, called Mugen Senshi Valis in Japan, is a 1986 platformer by RIOT, a studio at Telenet Japan, for the MSX computer. It was ported to the Sega Mega Drive and released in late 1991. Despite being the first game in the Valis series, the Mega Drive port was released after the port of Valis III was!

Yuko is walking when the weather repeatedly changes from raining to dry. Yuko notes that she dreamed about it the night before, and in that dream, she heard a voice call her. Suddenly, her friend Reiko appears, speaking in a very unusual fashion before leaving "for a while." While Yuko wonders why Reiko was acting weird, a monster appears out of nowhere and attacks. The voice from Yuko's dream calls out again, this time coming from someone in real life, and that person throws Yuko the Valis sword, allowing Yuko to attack not only this monster but all the monsters coming in.

That person turns out to be Varia/Valia, a being from fantasy world (whose name has changed in later translations). fantasy world exists in another dimension, but is bound to the dimension Earth is in ("the real world") by the internal "Yin"/"Yang" (always referred to with quotes) balance of people's souls - which has come out of balance because of Yin's power "Vecanta," which has caused "people" to "entertain" themselves with war. Rogles, a king of another dimension, is behind this manipulation. To ensure his victory, Rogles took "Yang"'s power, put it in the Phantasm Jewel, and broke it into pieces, scattering them across dimensions and guarding them with his best guards. Yuko most now collect the pieces and use "Yang"'s power to defeat Rogles.

[24431625]
Valis: The Fantasm Soldier
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: RIOT
Publisher: Telenet Japan
Players: 1
_________________________
Valis: The Fantasm Soldier, called Mugen Senshi Valis in Japan, is a 1986 platformer by RIOT, a studio at Telenet Japan, for the MSX computer. It was ported to the Sega Mega Drive and released in late 1991. Despite being the first game in the Valis series, the Mega Drive port was released after the port of Valis III was!

Yuko is walking when the weather repeatedly changes from raining to dry. Yuko notes that she dreamed about it the night before, and in that dream, she heard a voice call her. Suddenly, her friend Reiko appears, speaking in a very unusual fashion before leaving "for a while." While Yuko wonders why Reiko was acting weird, a monster appears out of nowhere and attacks. The voice from Yuko's dream calls out again, this time coming from someone in real life, and that person throws Yuko the Valis sword, allowing Yuko to attack not only this monster but all the monsters coming in.

That person turns out to be Varia/Valia, a being from fantasy world (whose name has changed in later translations). fantasy world exists in another dimension, but is bound to the dimension Earth is in ("the real world") by the internal "Yin"/"Yang" (always referred to with quotes) balance of people's souls - which has come out of balance because of Yin's power "Vecanta," which has caused "people" to "entertain" themselves with war. Rogles, a king of another dimension, is behind this manipulation. To ensure his victory, Rogles took "Yang"'s power, put it in the Phantasm Jewel, and broke it into pieces, scattering them across dimensions and guarding them with his best guards. Yuko most now collect the pieces and use "Yang"'s power to defeat Rogles.

[DE0AA5B6]
Valis: The Fantasm Soldier (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer 
Gametype: Translated
Release Year: 1991
Developer: RIOT
Publisher: Renovation
Players: 1
Translated by: Unknown
_________________________
Valis: The Fantasm Soldier, called Mugen Senshi Valis in Japan, is a 1986 platformer by RIOT, a studio at Telenet Japan, for the MSX computer. It was ported to the Sega Mega Drive and released in late 1991. Despite being the first game in the Valis series, the Mega Drive port was released after the port of Valis III was!

Yuko is walking when the weather repeatedly changes from raining to dry. Yuko notes that she dreamed about it the night before, and in that dream, she heard a voice call her. Suddenly, her friend Reiko appears, speaking in a very unusual fashion before leaving "for a while." While Yuko wonders why Reiko was acting weird, a monster appears out of nowhere and attacks. The voice from Yuko's dream calls out again, this time coming from someone in real life, and that person throws Yuko the Valis sword, allowing Yuko to attack not only this monster but all the monsters coming in.

That person turns out to be Varia/Valia, a being from fantasy world (whose name has changed in later translations). fantasy world exists in another dimension, but is bound to the dimension Earth is in ("the real world") by the internal "Yin"/"Yang" (always referred to with quotes) balance of people's souls - which has come out of balance because of Yin's power "Vecanta," which has caused "people" to "entertain" themselves with war. Rogles, a king of another dimension, is behind this manipulation. To ensure his victory, Rogles took "Yang"'s power, put it in the Phantasm Jewel, and broke it into pieces, scattering them across dimensions and guarding them with his best guards. Yuko most now collect the pieces and use "Yang"'s power to defeat Rogles.

[C13FFCE9]
Valis: The Fantasm Soldier (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer 
Gametype: Translated
Release Year: 1991
Developer: RIOT
Publisher: Renovation
Players: 1
Translated by: Unknown
Version: 1.01
_________________________
Valis: The Fantasm Soldier, called Mugen Senshi Valis in Japan, is a 1986 platformer by RIOT, a studio at Telenet Japan, for the MSX computer. It was ported to the Sega Mega Drive and released in late 1991. Despite being the first game in the Valis series, the Mega Drive port was released after the port of Valis III was!

Yuko is walking when the weather repeatedly changes from raining to dry. Yuko notes that she dreamed about it the night before, and in that dream, she heard a voice call her. Suddenly, her friend Reiko appears, speaking in a very unusual fashion before leaving "for a while." While Yuko wonders why Reiko was acting weird, a monster appears out of nowhere and attacks. The voice from Yuko's dream calls out again, this time coming from someone in real life, and that person throws Yuko the Valis sword, allowing Yuko to attack not only this monster but all the monsters coming in.

That person turns out to be Varia/Valia, a being from fantasy world (whose name has changed in later translations). fantasy world exists in another dimension, but is bound to the dimension Earth is in ("the real world") by the internal "Yin"/"Yang" (always referred to with quotes) balance of people's souls - which has come out of balance because of Yin's power "Vecanta," which has caused "people" to "entertain" themselves with war. Rogles, a king of another dimension, is behind this manipulation. To ensure his victory, Rogles took "Yang"'s power, put it in the Phantasm Jewel, and broke it into pieces, scattering them across dimensions and guarding them with his best guards. Yuko most now collect the pieces and use "Yang"'s power to defeat Rogles.

[C49E3A0A]
Vapor Trail: Hyper Offence Formation
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical 
Gametype: Licensed
Release Year: 1991
Developer: Data East
Publisher: Renovation
Players: 1
_________________________
Vapor Trail: Hyper Offence Formation, called Kuuga: Operation Code "Vapor Trail" in Japan, is a 1989 shoot-'em-up by Data East, originally released internationally in arcades before being ported to the Sega Mega Drive by Telenet Japan studio RIOT in 1991; this release would only come out in the US and Japan. Two sequels were released - Wolf Fang: Kuuga 2001 (1991, ported to Saturn 1997) and Skull Fang: Kuuga Gaiden (1996, ported to Saturn 1997).

Unidentified forces have taken over New York City, and a network of airborne military fleet is manned to reclaim the city. You play as one of three ships in the network: Sliph, a medium-speed attacker/fighter, Valkyrie, a low-speed attacker, and Seylen, a high-speed fighter. A second player can man a second ship for two-player combat.

[D38B3354]
Vectorman
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
_________________________
Vectorman is a platform game developed by BlueSky Software and published by Sega for the Sega Mega Drive. It was released on October 24, 1995 in North America and on November 30, 1995 in Europe.

Vectorman was made partly in response to Nintendo/Rare's Donkey Kong Country, which contained pioneering graphics with pre-rendered 3D models as sprites. Donkey Kong Country's marketing stated that the game was impossible to do on Sega's Mega Drive, and Vectorman acts as one attempt to prove Nintendo wrong.

The game was first released in Japan on the PC compilation Sega Archives From USA Vol.1. The game is also a part of the Sega Mega Drive Collection for the PlayStation 2 and PlayStation Portable and is part of the Sonic Gems Collection for the Nintendo GameCube. It was released on the Wii Virtual Console on February 27, 2007 in Japan and April 5, 2007 in Europe, and in North America on September 22, 2008. Vectorman is part of Sega Mega Drive Ultimate Collection as well.

[8160825C, C1A24088]
Vectorman 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1996
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
_________________________
Vectorman 2 is the sequel to Vectorman, released in 1996 for the Sega Mega Drive. Though it claims to be a direct sequel to the original game, Vectorman 2 takes place mostly in the present day, rather than an urban futuristic setting seen in Vectorman. As one of the last titles to be released for the system, Vectorman 2 did not see a formal release outside of North America on the Mega Drive, but was released in Japan as part of Sega Archives from USA Vol. 3. Gameplay is identical to its predecessor.

Vectorman 2 has re-appeared in a number of compilations, including Sega Mega Drive Collection, Sega Mega Drive Ultimate Collection and even Sonic Gems Collection.

[BAFC375F]
Verytex
Known issue (if you can help join the forum): titlescreen needs to be changed, put cart there... oops!
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical 
Gametype: Licensed
Release Year: 1991
Developer: Opera House
Publisher: Asmik Corporation
Players: 1
_________________________
Humanity has long since advanced into space, and colonies have been established on many planets, but humanity has yet to contact any alien life. However, an emergency signal has come from the planet Shirakusa. During a colonization survey, contact was lost with the battleship Aphrodite. As a member of the elite Verytex squad, you are sent to investigate.

Verytex is a vertically scrolling space shooter with vague organic themes. There are six stages and three different weapon types: Normal Shot, a standard multidirectional cannon; Beam Laser, a powerful forward-shooting weapon; and Boomerang Laser, a wide-range forward shot. Each weapon type can be upgraded to three increasing levels of power. Also available are homing missiles, which are also upgradeable, as well as smart bombs and shield pickups.

Gameplay:

Verytex was a very straight-forward Shoot em' Up: it had an easy to learn weapon system with three weapons and three power-up levels for each, shield pick-up icons and the option to shift the ship's speed to three levels. Players had to fight seemingly robotic enemies through six long levels and face a boss at the end of each one with the occasional mini-boss between. Verytex was one of many Shoot em' Ups with a checkpoint system involved; it is often criticized for having long, almost 2 minute stretches in levels, fighting the same waves of enemies again with little difference in attack patterns. Often these sections are longer than the rest of the level. They lead up into the boss, and when you lose a life against the boss, you must restart the 2 minute section over again. Verytex also had a limited number of lives for the player to use and a Continue option was available only on the Main Menu.

Hints:

Extra Lives - Pause the game, then while holding down press start for each extra life you want.

Extra Shields - Pause the game, then hold right and press start for each extra shield you want.

Pause Game - Hold A + B + C + Start

http://en.wikipedia.org/wiki/Verytex
http://www.mobygames.com/game/genesis/verytex

[D3870315, 101EF9AB, 59C71866]
Viewpoint
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Isometric 
Gametype: Licensed
Release Year: 1994
Developer: Nexus Productions
Publisher: American Sammy Corporation
Players: 1
_________________________
Viewpoint is an arcade isometric shooter, released in 1992 by SNK for the Neo-Geo arcade platform. By default, 1P and 2P can only play one after another; in the Service Mode though, simultaneous gameplay can be enabled.

Directions:

Move your space craft around, trying to dodge enemy attacks and not to clash with other moving objects. Shoot your lasers in defense and try destroying anything you see. Grab power-ups for a boost and use special weapons on enemies that are a bit tougher!

Gameplay:

Viewpoint is a top-down orthographic perspective game in the tradition of Zaxxon. The PlayStation and Saturn versions feature 3D rendered graphics with texture maps, unlike the other versions which primarily feature shaded polygons.

One or two players (in hot-seat or cooperative mode) control a spaceship equipped with a laser cannon which can be charged (by holding the shooting button down) for a stronger blast. Besides the main weapon, three special weapons are available: a wall of fire which wipes the screen up in a wave, a nova-like blast and a circle of spherical-green homing missiles.

Controls:  

A Button: Special Gun
B Button: Shoot
C Button: Special Gun
Start Button: Pause

http://www.mobygames.com/game/genesis/viewpoint
http://www.consoleclassix.com/genesis/viewpoint.html

[937380F3, C07A3C2A]
Virtua Fighter 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1996
Developer: SEGA-AM2
Publisher: SEGA
Players: 1 or 2 VS
_________________________
One year after after the first tournament Akira, Wolf, Pai, Jeffry, Kage, Jacky, Sarah and defending champion Lau are invited to the World Fighting Tournament, and are joined by the master of drunken Kung-Fu Shun-di, who wants to prove he's more than an old geezer and Lion Rafale, who's fighting for his freedom. Each fighter has his own style, from the lightning fast attacks of Pai to the powerful slams of Jeffry.

Gameplay:

Home port of Sega's popular Model 2A arcade vs. fighter released in 1995. Game modes include classic arcade mode, 2P vs mode, Expert mode (where the computer character progressively learns and counters players' technique), Ranking Mode (similar to Arcade, but at the end, a fighting style analysis is shown based on number of specials and time to knock down an opponent), Team Battle Mode (two teams composed of five fighters go against each other, the first to beat five characters being the winner) and Watch mode (allows choosing two fighters and then see them fighting). Both VF2 and VF2.1 (a tweaked version available only in Japan) modes are included. Gameplay keeps the same style from the first game, adding more moves to each fighters' roll. Using a three-key layout (block, kick and punch, being possible to assign button combinations to the extra keys) the player is able to control their fighter, aiming to knock or push the opponent outside the rink inside the time limit. Combo moves range from the quickest, which require the player to push up to five buttons quickly, to strong moves that require more button presses along d-pad nudges to be successful. As with the previous game, fighting is realistic (except the physics-defying leaps), and each fighter has nothing but their body to harm the opponent.

While in comparison with the arcade version some parts took a hit on graphical quality (such as the texture details and backgrounds), the game uses the Saturn High-Resolution mode and flowing 60-fps to bring the arcade experience home.

Trivia:

 - This was the first Sega Mega Drive game to be released in Japan on Virtual Console for Nintendo Wii.

 - The Sega Genesis port doesn't feature Shun Di and Lion Rafale, the two new characters introduced in the arcade version of Virtua Fighter 2.

Hints:

- Different Costumes -
To play in a character's different costumes, Hold UP and then select your character with the A button or C button. or Hold DOWN and select your character with the A button or C button or Start button.

- Extra Character Selection Time -
Press Down, Up, Right, and A + Left at the Character Selection Screen for 99 seconds of time.

- Hidden options -
Enter the options screen,then highlight the ''Exit'' selection, and tap Left until the hidden options are displayed

- No Damage -
Hold B while highlighting player 1's life selection at the Options screen, until the message ''No Damage'' appears. Then press Start.

- Play as Dural -
Just highlight Akira if using controller one or Jacky if using controller two. Then press Left and then Right on the D-Pad. Repeat this a few times and Dural should then appear as a selectable character. Now you can use him as your character in the game!

http://www.mobygames.com/game/genesis/virtua-fighter-2_
http://www.gamefaqs.com/console/genesis/code/586580.html

[2CDB499D]
Virtua Fighter vs Tekken II
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Pirate
Players: 1 or 2 VS
_________________________
This is a bootleg that is a crossover with characters from Tekken and Virtua Fighter.

The music is similar in instruments like in Rockman X3 (PRH#4) but beware that the music in the third level may cause ear damage so either get yourself earplugs or turn the volume down.

CrashManEXE - http://www.youtube.com/watch?v=5QbUs_umKgs

[7E1A324A]
Virtua Racing
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing 
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1 vs 2
_________________________
Virtua Racing is a home port of Sega's first ever 3D polygon-based racing game from the arcade. The game consists of racing Formula-1-looking cars around a beginner, intermediate or expert track competing against a second player or computer drivers. Despite having Formula-1 cars, the game controls feel very "arcadey" and you can see the leap they made from here to Daytona.

The Megadrive/Genesis version of Virtua Racing is particularly interesting as it is the only game for the system which features the "SVP" or "Sega Virtua Processor". This is a 3D processor built into each cartridge (the console itself had no 3D capability) and is very similar to the SNES's SuperFX chips, used in games such as Starfox and Stunt Race FX. However at the time the cost was tremendous meaning that this game cost around 1.5 times as much as a regular game. It did not sell well making this game quite a rare collector's item. Also of note - AFAIK the SVP chip has not been emulated to date hence you will need a real console and cart to play this game!

http://www.mobygames.com/game/genesis/virtua-racing

[E4FB33E4, D63473AA]
Virtual Pinball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Pinball 
Gametype: Licensed
Release Year: 1993
Developer: BudgeCo
Publisher: Electronic Arts
Players: 1
_________________________
Virtual Pinball is the spiritual successor to Bill Budge's classic Pinball Construction Set. Programmed by Bill Budge, this Sega Genesis game allows the player to try different pre-built pinball tables and additionally create, save and play custom tables.

Directions:

First, there are a bunch of options to choose before you start the game. Choose what board you want. There are also a lot of secret boards you can access with cheat codes in the "enter code" section of play mode.

Then choose which background you want to play on. You may also change what the flippers, bumpers, and obstacles theme is.

After you do this, you may choose the music and one or two players. In two player mode, you just take turns playing one ball.

The A button will pull back the plunger. B is used to shake the machine. Shake all you want, because it is impossible to tilt it. The only complaint in the gameplay is the fact that in multiball mode you can't see both balls. The board is so big you can't see the whole thing at once, so the camera will follow your first ball, and you'll lose track of the extra one. 

Gameplay:

A player will start with 4 balls. Once a game is started a ball is placed in the launcher. The ball is launched by pressing and holding the A button, with the time held determing the power of the launch. All left flippers are controlled by the D-pad, while all right flippers are controlled by the C button. Hitting B will nudge the table, and can be used in conjunction with the D-pad to nudge in a certain direction.

Controls:  

A Button: Pull Plunger
B Button: Shake Machine
C Button: Right Flipper
D-pad: Left Flipper
Start Button: Start, Pause

Hints:  

- No Tilt - 
You can't tilt the machine, so be sure to shake all you want to keep the ball from going down the "drain." 

http://www.mobygames.com/game/genesis/virtual-pinball
http://en.wikipedia.org/wiki/Virtual_Pinball

[2F35516E]
VR Troopers
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1995
Developer: Saban Inc.
Publisher: Syrox Development
Players: 1 or 2 VS
_________________________
Grimlord has sent an arcade game to Tao's Dojo which ends up sucking Ryan Steele, J.B. Reese, and Kaitlin Star into Virtual Reality. For them to get out, they have to get by Grimlord's Skugs and monsters.

Trivia:

- If one were to play as a Trooper against the Clone-Bot in the form of that trooper, the Clone-Bot's Trooper form will appear in a different color.

- The video game contains a creature named Kamelion, as the final boss of the game who can shapeshift into any other playable character in the game and utilize their abilities. This creature does not appear in the series, yet is somewhat similar to the Season 1 robot general, Zelton.

http://en.wikipedia.org/wiki/VR_Troopers_(video_game)

[1B173F09]
Wacky Races
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Prototype
Release Year: Unreleased
Developer: Eden Entertainment Software
Publisher: Unreleased
Players: 1
_________________________
Dastardly and Muttley are set on winning (or sabotaging) the annual Wacky Races. A racer bearing a strong resemblance to mario kart with the Wacky Racers from the Hanna Barbara cartoon.

Might have made a pretty good competitor for Mario Kart if the game had been completed. The known beta lacks the polish of a finished product, but is playable and looks decent enough, the worst bit is the poor sound.

http://www.genesisproject-online.com/Genesis/U-w/WackyRaces.html

[8AF4552D]
Wacky Worlds: Creativity Studio
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Educational 
Gametype: Licensed
Release Year: 1994
Developer: Headgames
Publisher: SEGA
Players: 1
_________________________
Creating a masterpiece of pictures and music has never been this much fun... or unpredictable! Build 6 animated worlds of your own design using over 400 zany stickers. Use the picture studio to move, color or erase stickers, start and stop the action and more. Lead the bands in Music Studio to jazz up your worlds, with 48 song stickers and 16 different Robo-Musicians. Personalize your creations - automatically saves! Trade with friends, even create Video Greeting Card-tridges!

Gameplay:

In the educational title Wacky Worlds Creativity Studio, players use any combination of 40 stickers to place animating objects into any of 6 wacky world environments. Stickers include Sonic the Hedgehog, Tails, Ecco the Dolphin, and many other SEGA characters. Then the players paint objects in any color they like. Once the Wacky World has been populated, music can be composed using up to 40 music stickers in the robot musician music factory. The game comes bundled with the Mega Mouse and mouse pad.

http://www.gamefaqs.com/console/genesis/home/586583.html
http://www.mobygames.com/game/genesis/wacky-worlds-creativity-studio

[56F0DBB2]
Wani Wani World
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1992
Developer: Kaneko
Publisher: SEGA
Players: 1
_________________________
Wani Wani World is a modified conversion of the 1991 Kaneko coin-op The Berlin Wall, itself based on the 1980 coin-op Space Panic. Two small dinosaurs with very large hammers, Charlie and Smiley, make their way through numerous screens of platforms and ladders filled with enemies. Their only method of attack is to bash a hole in the ground, wait for an enemy to fall into it, and then bash the enemy in the head, which causes the enemy to fall and transform into items and delicious food.

There are five worlds, each with several screens and large boss at the end, as well as a minigame between worlds where bonus items can be earned. The game can be played alone or two-player cooperatively.

http://www.mobygames.com/game/genesis/wani-wani-world

[256B8749, 1E369AE2]
Wardner
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Visco
Publisher: Mentrix Software, Inc.
Players: 1 or 2 Alternating
_________________________
One day the town of Niknik is invaded by Wardner's henchmen. Wardner's henchmen have the power to turn all humans into crystals. A honeymooning couple, Dover and Mia, get lost in the towns nearby forest. One of Wardner's wards, Terragon, spots them and decides to kidnap Mia. Now it's up to Dover to rescue Mia from Wardner and his minions.

Gameplay:

The game contains 6 stages: The forest entrance, house of tricks, forest of the dead, Wardner's Castle, a tower, and the hidden underground room. Each stage is controlled by a ward of Wardner. Some of these bosses are the Emerald Dragon, Kaja, and Grocko.

Dover uses a magic fireball as his main weapon. Defeating enemies turns them into money. This money can be used at the end of each stage where there are shops that sell items that will help Dover on his journey. Some of the items in the game are the magical cape, thread and needle, magical clock, magical flute, and the highjump shoes.

http://www.mobygames.com/game/genesis/wardner
http://www.gamefaqs.com/console/genesis/data/586584.html

[0A46539B]
Warlock
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Realtime Associates
Publisher: Trimark Interactive, Acclaim Entertainment
Players: 1
_________________________
When the sun aligns with the moon once every millennium, druid guardians summon their magic of their runestones to prevent the rebirth of the Warlock. The runestones are scattered through time and across the continents and you must find them before the Warlock does.

Gameplay:

The gameplay is simple. You go through different stages fighting of creatures and then finding the runestones. You fight off enemies by simply blasting them with this energy, using this orb you have with you, or you can use a spell to kill them. There are some puzzles in the game too. Some of the battles with the tougher enemies require some strategy to defeat them.

Hints:

- Level Passwords -

Level 2: SRVDR
Level 3: SNGDN
Level 4: BGSTR
Level 5: PLEUP
Level 6: PGBRL
Level 7: BLDVN
Level 8: DINSJ
Level 9: NRVNA
Level 10: NLYNG
Level 12: SPKNS
Level 13: PRDIG
Level 14: SCFSH

http://www.mobygames.com/game/genesis/warlock
http://www.gamefaqs.com/console/genesis/code/586585.html

[143697ED]
Warpspeed
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator 
Gametype: Licensed
Release Year: 1993
Developer: Accolade
Publisher: Accolade
Players: 1
_________________________
The premise of Warpspeed is to rid the current scenario of enemy fighters. Scenarios make use of quadrants in which the player flies sector by sector or uses faster-than-light travel to warp from sector to sector. Most space flight consists of navigating asteroid fields, although some sectors contain mines that must be destroyed. During the course of gameplay, the player receives transmissions regarding various topics, consisting of clearing out minefields to travelling to a specific sector to obtain some manner of space technology before the enemy reaches it. Other transmissions are distress signals from space stations asking for assistance from approaching enemy fighters.

Warpspeed features gameplay that takes simulates all directions of movement, allowing the player to supposedly travel in 360 degrees in flight; however, the quadrant is laid out in a 2-D configuration so that the player only really travels along an X-axis and a Y-axis. Wormholes are also located in various quadrants and allow transport to other quadrants; however, they slowly deplete the vessel's warp drive reserves.

The game allows four different space craft for the player to use, each with progressively stronger weapons. The players accumulated game score eventually allows the player to automatically upgrade to the next available craft. The game also features an award system based on the number of points you have gained from destroying enemy fighters to achieving other goals.

The game also features a damage system that affects the performance of your craft. For instance, if the damage control screen indicates your engines have been damaged, your maximum speed will decrease; if your weapons system has taken damage, your weapons will not always fire correctly, etc.

Throughout the quadrant there may be one or multiple space stations for the player to dock with, refuel and replenish their ship's systems, ammunition, and warp drive reserves. These stations are critical to the player and if they are lost, they can not be replaced.

If the players craft suffers too much damage, the vessel will be destroyed. The player has three lives to complete the chosen scenario. If the player loses all three lives, the game is over.

Hints:

- Level Passwords -

4WH0V9LW4Assault
QCNH34BG3Mosquitoes
4Y?WB64BNSkirmish

http://en.wikipedia.org/wiki/Warpspeed
http://www.gamefaqs.com/console/genesis/code/586586.html

[5BE10C6A]
Warrior of Rome
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1991
Developer: Micronet
Publisher: Micronet
Players: 1
_________________________
Warrior of Rome, also known as Ambition of Caesar or Caesar no Yabou is a real-time strategy war game for the Sega Genesis. The game is a fictional story about the adventures of Julius Caesar and the Roman army during his reign as general.

Hints:

- Passwords -
2:L3FHPOZNGW
3:NXDS55JSWF
4:O5TCJZSP5B
END:GREBDQ3QNE

http://en.wikipedia.org/wiki/Warrior_of_Rome
http://www.gamefaqs.com/console/genesis/code/586587.html

[CD8C472A]
Warrior of Rome II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1992
Developer: Micronet
Publisher: Micronet
Players: 1
_________________________
Warrior of Rome 2 is a real time war simulation strategy game.

Released in '93 till date there is nothing comparable to what it has achieved. Set in the backdrop of the Roman Empire's heyday it tells the story of Caesar and his famous battles.

The game plays like hardly any other game ever made making it strikingly unique. Two armies face each other on a set map and are allowed to construct there own formation of useful buildings while at the same time fighting each other off and growing in skill level. As units gain experience from battles they improve their combat function, speed of movement, building skills, sailing skills, depending of course on what they have been experiencing. If a unit gets killed all of its experience gets lost along with it so the skill balance then tips in favor of the opposing army. If this happens too much a very balanced war then turns into a rout with the quickness. Controlling each unit is done with a host of specific commands allowing you to have pin point control over the movements of your units. You can have your units attack any structure from a peasant's house to the enemies main fortress or move to any point on the map you choose.

Having total control over the movements allows you to micro manage all aspects of your war strategy keeping in mind the bigger picture of what is going on on the map in general. This game plays like nothing else out there.

The story is that of Caesar which has been told many times by Shakespeare in his semi historical play. The only difference here is the ending and the fact that you follow Caesar step by step until he reaches Rome. The ending is a shocker for those of you familiar with the story of Caesar and I won't give it away here because that would be a spoiler of sorts. The symphonic soundtrack feels as though it was written especially for the many moments of suspension and tension through out the game as the story unfolds setting the mood perfectly.

Graphically this game performs on a very high level. The units develop different animations based on there skill levels. If the unit is specialized in speed it gets a horse. If it really is good at speed it gets a imperial white horse. If the unit is specialized in combat it gets a shield and sword but if it is better at aerial attacks it walks around with a bow and arrow. One of the most impressive animations are the volley animations when arrows or napalm are flying around they are executed with a fluidity that is impressive.

As for sound and music this game had some sort of master working on it.

Even though the music loops every 90 seconds it never gets old and it is composed to fit the atmosphere of the game, sort of old school music and it sets the mood perfectly for what goes on as the game develops.

The re-playability of this game is astounding. Mostly due to the 2 player mode that has 44 maps to select from, each one demonstrating a unique complexion of geography that makes you think and evaluate strategy on different levels. The 2 player mode is where this game really shines because the a.i. of this game is the only weak link. complex strategies that develop as you understand how this game functions are never executed by the a.i. but going up against a human player there is no limit to the combinations of strategies that will get played out against each side, creating some of the most outrageous scenarios you could imagine.

My final recommendation is that it takes time to learn how to play this game because of the depth and the unique control scheme that most video game players will find themselves unfamiliar with but once you have figured out how this game works you will realize that this is definitely a masterpiece.

(On a side note Warrior Of Rome 3 was released on the Super Nintendo in Japan and uses the same game engine as 2 except it is upgraded a little bit and has a new story. This is probably the most rare game for that system only 500 of them were printed due to financial constraints of the publisher. Considering how good 2 is 3 is probably real good if someone could find it that would be cool. As for now no one knows where a copy is.)

Hints:

- Tug of war mode -
To access a secret tug of war mode, start a new game, and press start. Go to Load Data, and put the cursor on the right edge of the box. Hold start on the second controller, and press A on controller one. Then press start on controller one. To play, repeatedly tap the C button.

http://www.gamefaqs.com/console/genesis/review/R111810.html
http://www.gamefaqs.com/console/genesis/code/586588.html

[4B680285]
Warsong
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1991
Developer: CareerSoft
Publisher: Treco
Players: 1
_________________________
The Dalsis Empire has laid seige upon the Castle of Baltia to seize the legendary sword WARSONG. In a desperate attempt, King Alfador sends his only son, Prince Garett, into the countryside, away from impending death. Now Garett must rally his allies from across the kingdom, and lead their valiant armies in a battle against the Empire to retrieve the sacred sword! But, time is running short! Command troops and choose your mission commanders. Unite with loyal allies and charge into campaigns that forge the destiny of a realm. Between you and the path to victory lie dangerous rogues, the steel of Dalsis, and a confrontation in the ultimate showdown against evil!

Gameplay:

The player controls a group of heroes or commanders to accomplish some goals each phase. They are joined with non-controlled allies to battle with enemies commanders. Before each phase, the player can purchase up to eight army units from a single type for every one of its heroes. The type of the available army depends on the hero class (e.g Griffons can only be purchased by Dragon Knights) and have different prices. At the end of each phase, any survivor army provides some amount of cash for the player to use next time.

After each battle, the winning commander gains experience that allows him to upgrade to a more powerful class. If a hero dies, he is lost forever.

Hints:

- All Items -
When recruiting soldiers or equipping items Hold Up-Left + A + B and Garett must be highlighted as well. All items will be available except for warsong.

Note: You lose all of your cash by doing this.

- Scenerio Select -
To access the scenerio select:

-Zoom the map out
-Move the cursor to the top left corner
-Move the cursor down one space and to the right one space
-Press and hold the B Button until the Scenerio Select appears

NOTE: If you warp to a scenerio where a character first appeared, you may lose all expirence for that character.

- Sound Test -
-Zoom the map in
-Move the cursor to the top left corner
-Move the cursor down one space and to the right one space
-Press and hold the B Button until the Sound Test appears

http://www.gamefaqs.com/console/genesis/home/586591.html
http://en.wikipedia.org/wiki/Warsong_(video_game)

[285ECBBD]
Warsong [Graphics Hack]
Original title: Warsong
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Hack
Release Year: 2008
Players: 1
Hacked by: MIJET
Version: 1.0
_________________________
Another victim of localization was Langrisser, at least graphically. When it became Warsong, Treco redid a few of the character portraits. Not really a big deal, and some might even prefer the changes, but this patch will revert the graphics anyway.

This patch is more interesting when combined with D's text hack, which fixes the names to better match Langrisser. Make sure you apply this graphics patch last.

http://www.romhacking.net/hacks/406/

[51C80498]
Waterworld
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Prototype
Release Year: 1995
Developer: Data Design Interactive
Publisher: Ocean
Players: 1
_________________________
Some time in the future, a shift of the earth's polar axis has resulted in a world of endless water where those who managed to survive reverted to a primitive form of life. What is left is the search for dry land. Floating cities, called Atolls, serve as a place of habitat for a simple and moral type of people who work to protect precious water, soil, seed, and other highly valuable resources that are essential for their existence. More mobile and larger in numbers than the Atollers are a gang of pillaging Smokers, led by the evil Deacon (aka Dennis Hopper). Their efforts are focused entirely on attaining and controlling anything and everything to build their evil empire. In half wrecked Atolls, the last remaining Atollers are waiting to be rescued.

As the Mariner (aka Kevin Cosner), your mission is to prevent Smokers from enslaving them. The Smokers most prized target is a little girl named Enola, who has a map to dry land tattooed on her back. In the game, Enola is the floating Atoller that flashes. If you are able to prevent Enola from being captured, at the end of the round the bonus multiplier will increase.

There's no intro, but the startup screen comes along with an exciting 5 minutes long intro tune. Sadly the in game music consists out of just one single additional theme which will accompany you throughout ALL the levels in the game. The sound effects also leave something to be desired, all you hear is a beep, a boom (that's the explosions when you kill a Smoker) and a blab.

But before I go on, I think everyone should have at least seen the motion picture movie of Waterworld first. I just remembered that I recorded Waterworld on video a few years back when it was on TV, I have to go look it up... *searching* ... yep found it in the middle of a huge stack of videotapes. I think it's best that I go watch it now, because reading the storyline up there makes me want to view the action scenes and ending again ... I;ll be right back!

... Two and a half hours later ...

Wow, this movie might have flopped in the theaters because of the slim plot, but for such a long movie I think it has a lot of great action and fun scenes, I enjoyed it, so again: go rent it now. (editors note: Waterworld is only recommended if you are attempting to lull yourself into a coma). You see, each level starts with the Mariner arriving at an Atoll. Upon nearing the Atoll, the Mariner is ambushed by an army of Smokers whose primary focus is to capture the Atollers (and Enola of course) within the Atoll. A level is finished when the final enemy is destroyed, which happens to be at the end of each level. Bonus points are awarded for each Atoller saved. If you lose all of the Atollers prepare yourself for the PT onslaught, enemies that are extremely hard to beat, but must be destroyed to survive and pass to the next round.

If a Smoker picks up an Atoller, they will begin to flash, destroy his craft (mostly water-bikes) to make him drop the Atoller back into the water, so that the Atollers can continue their "oh help me I've fallen into the water please rescue me" routines again. When you play, you can move your Trimaran everywhere in 3D, but that's about it, the animations of the four enemies (Smokers, Beserkers, Thrashers, and Seekers), are very standard and don't look much like 3D. More dodgy, but you do get that Arcade shooter feeling when you're firing at all the bad guys. You get an extra life every 25,000 points, so be sure to save Enola as much as possible.

I didn't mention controls before, because they are dead easy, handy is to press down on the controller to get a bird's eye over view, then look where most Smokers come from, thrust over there in front of them, and when the first one is next you to turn the Trimaran in their direction and take them all out in a row as you drift on. The levels get harder and harder as you get further, but they just don't seem to become more fun to play with the same level and enemies over and over again.

This is one of those games that you play every once in a while when you just want to blast things. Barely medium quality game, at least they gave the multiplayer game a go by adding an 1-9 alternating players option to have your friends join in. Unfortunately they had to cancel the 2-player linkup mode, because Nintendo didn't release the linkup cable.

It's pretty funny to see "mild animated violence" on the box when all you see when the sharks eat an Atoller is a scull rising up as the shark disappears. I don't dislike this game like a lot of people do, it's a nice try at this genre, it's just too average. I had lots more fun watching the movie, which most consider a flop too.

http://www.defunctgames.com/shows.php?id=review-206

[DE62BEE8, C2C13B81]
Wayne Gretzsky NHLPA All-stars
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey 
Gametype: Licensed
Release Year: 1995
Developer: Time Warner Interactive
Publisher: Time Warner Interactive
Players: 1 or 2 VS
_________________________
Though not revolutionary, this game is enjoyable, especially fighting. You can change your lines at will, show replays to taunt your friends you scored on, or even intimidate to start a fight! This game also has a season mode to run through to win the Stanley Cup. There seems to be no real NHL teams though, I didn't understand that, but it is interesting none the less!

Directions:

Just as in any typical hockey game in real life, get the hockey puck into your opponents' net for a goal. Team with most points after 3 periods is the winner. Watch out for penalties, and no fighting or you'll go to the penalty box!

Gameplay:

Players can play in exhibition mode, regular season mode, playoff mode, and even listen to stereotypical music of each nation in the sound test mode (country music for Canada, rock and roll music for Team USA, for example). In the Sega version, the player's names are formalized (Thomas instead of Tom, David instead of Dave, Steven instead of Steve, etc.).

Players can also have the CPU play some or all of their regular season, but the computer will lose more games than win them so it's important to play as many games as possible manually. In addition to NHL teams, the player can also play as international teams(Sweden, Finland, Czechoslovakia, Russia, United States and Canada).

Controls:  

A Button: N/A
B Button: Pass/Change Player
C Button: Shoot/Check
Start Button:Pause

http://www.consoleclassix.com/genesis/wayne_gretzky_and_the_nhlpa_all_stars.html
http://en.wikipedia.org/wiki/Wayne_Gretzky_and_the_NHLPA_All-Stars

[D2CF6EBE]
Wayne's World
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1993
Developer: Gray Matter
Publisher: THQ
Players: 1
_________________________
"Wayne's World, Wayne's World! Party time! Excellent! Woo, woo, woo!"

It's Friday, it's 10:30 and like usual, Wayne and Garth are presenting their TV show. First they start off by reading a top-10 list of the worst games they recently played at the arcade. Then Wayne accounts on how he and Garth were suddenly sucked into a video game, and Garth was vkidnapped by the mysterious Zantar. "Weeuuu, weeuuu, weeuuu!" FLASHBACK, and now you're suddenly in control of Wayne as he must embark upon a quest to save his good pal Garth.

Gameplay:

Not to be confused with the DOS license, this Wayne's World is a platform- style game. You must jump, fight and rock your way through 4 different levels which include Kramer's Music Store, Stan Mikita's Donut Store, Gas Works and Surburbia. Using Wayne's guitar as your sonic weapon, it's most excellent noise will bring death to various enemies. Will you save Garth from the evil purple clutches of Zantar? SCHWING!

http://www.mobygames.com/game/genesis/waynes-world_

[70155B5B]
We're Back!: A Dinosaur's Tale
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure 
Gametype: Licensed
Release Year: 1993
Developer: Funcom
Publisher: Hi Tech Expressions
Players: 1
_________________________
Captain New Eyes travels back in time and feeds dinosaurs his Brain Grain cereal, which makes them intelligent and non-violent. They agree to go to the Middle Future (our era) in order to grant the wishes of children in New York city. They are to meet Dr. Bleeb of the Museum of Natural History, but get sidetracked with their new children friends and run into the Captain's evil brother, Professor Screw Eyes, who has other plans for the dinosaurs.

http://www.imdb.com/title/tt0108526/plotsummary
http://www.gamefaqs.com/console/genesis/home/586595.html

[B9895365]
Weaponlord
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1995
Developer: Visual Concepts
Publisher: Namco
Players: 1
_________________________
In an age of conquerors, on a bloody battlefield... a wounded mercenary draws his last breath... and the spirit of a demon enters his body. He is reborn, rising from the dead to challenge the residing war king to a duel. With one blow a new empire is started...10 days and 20 dead rulers later the armies and lands are united by one man's hand. The reign of the DemonLord Zarak has begun.

At the height of the demon's power, the prophecy of his doom was foretold by a tribal shaman...

"When the night turns violent and the moon bleeds, gripped by the skeletal fingers of death...a child will rise to face the demon in combat...and the lord of demons will fall by the hand of...the WeaponLord."

Against the advice of his lieutenants to kill the children born that night, the DemonLord waits to face his foretold killer in fair, one on one combat. The DemonLord Zarak is a true warrior, even evil can have honor.

25 years later...

Sensing the prophecy is at hand, the DemonLord holds a great tournament of champion warriors. The winner will face the demon in a final battle. The Demonlord prepares to meet his destiny head on...and destroy the WeaponLord.

Gameplay:

At its core, WeaponLord is a standard 2D fighting game experience. Where it differs is in its gameplay mechanics, and in some of its aesthetic choices and presentation. Some of WeaponLord's more original features were:

    - Thrust-Blocking - An aggressive blocking system two years ahead of Street Fighter III's similar Parry System.

    - Multiple Endings - Characters would have completely different ending sequences depending if the player beat the Story or Arcade modes.

    - Weapon-To-Weapon - When two player's weapon's clash at the same time, a struggle ensues to see who can overpower the other.

    - Weapon Breaking - Character's weapons can be broken. This occurs when a Weapon-to-weapon struggle happens, and one player immediately Two-in-One's into a special move. This breaks off a portion of their opponent's weapon, greatly reducing their range and damage capabilities.

    - Deflect - Each character has one special move that acts as a Deflect. This is similar to a thrust block, as it collides with an enemy's strike, knocks it backward...but it then automatically hits the character while they're off-guard.

    - Take Downs - Certain special moves that also knock an opponent onto their back. A player can then follow up with additional attacks while their foe is still on the floor.

    - Hair/Clothing Trim - When certain attacks are performed on an opponent in mid-swing, you can cut off a piece of their clothing or their hair. An added humiliation.

    - Password System - A password is given at the end of a match, so the player can always return to the middle of a game, if need be. A secret password is also given so the DemonLord Zarak is playable in Story Mode.

    - Death Combos - Unlike Mortal Kombat or Primal Rage, Death Combos are a certain string of regular and special moves that each have a gory effect on their opponents. These combos take skill and timing to master, and can also be done in a few different sequences. Some effects include disembowellings, decapitations, head splittings which expose the brain, and body pulp; which tears away most of the flesh from the torso.

Hints:

- End Level Passwords -
Enter the passwords for each character below in order to reach their final battle on the hardest difficulty setting.

Korr
AAA BAA BBC BCC BCB

alternate:
BBB BBA CAB CCB AAB AAB

Bane
BCB BCC ABB CCA AAA BCB

Divada
CCB BBC CCB CCA CCC ACB

Jentai
BCC CAB BBA CCC CCA BAA

Talazia
ACB AAA AAA AAC BBA CBB

Zorn
CBC AAA CBB CAA ACB ABA

Zarak
BAC CCC BAB BBB BCB ABA

- Play with Zarak in Story Mode -
Enter the following password in Options Menu:

AAC ACB BBC AAA CCB CAA

Now you can select Zarak, the Demonlord in Story Mode! 

http://en.wikipedia.org/wiki/Weaponlord
http://www.gamefaqs.com/console/genesis/code/586594.html

[9C81E67F]
Whac-A-Critter
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Unlicensed
Release Year: 1995
Developer: Realtec
Publisher: Realtec
Players: 1
_________________________
Whac-A-Critter is an Action game, developed and published by Realtec, which was released in 1995.

http://www.gamefaqs.com/console/genesis/home/932228.html

[C8D8EFC3]
Wheel of Fortune
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Game Show 
Gametype: Licensed
Release Year: 1991
Developer: GameTek
Publisher: GameTek
Players: 1 to 3 VS
_________________________
A very basic translation of the popular game show Wheel Of Fortune, where you guess letters until you can guess the phrase. This CGA version has three old-school rounds of Wheel of Fortune (where the puzzles are simply "Phrase", "Title", "Person", etc.) and then a bonus round. You can compete against 2 computer players or up to three people can play against each other.

Directions:

Just like in the very popular game show, you spin the wheel with a certain amount of power and land on the money amount. Then guess a consonant and you get that money amount times the number of letters you guess in the word(s). Buy vowels to help you out and solve! Person with most money is victorious!

Controls:  

A Button: N/A
B Button: Select/Spin
C Button: N/A
Start Button: Start/Pause

http://www.mobygames.com/game/genesis/wheel-of-fortune
http://www.consoleclassix.com/genesis/wheel_of_fortune.html

[3CC20954, 7D4450AD]
Where In The World Is Carmen Sandiego
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Educational 
Gametype: Licensed
Release Year: 1992
Developer: Broderbund
Publisher: Electronic Arts
Players: 1
_________________________
Worldwide Crime Wave!

ACME Detective Agency Hot On The Trail Of Master Thief Carmen Sandiego And Her Henchmen.

WANTED: Detective to locate and capture Carmen and her gang. Must be a hard working, independent, fun-seeking individual willing to travel the world. No experience necessary. 

Gameplay:

Carmen Sandiego is a game that tests the player's knowledge about geography and general knowledge about different countries. Missions will begin with a treasure being stolen and the player flying to that location. A time limit counts down while they must search the area and interview witnesses to find enough clues to figure out what country the thief flew to next. The player always has a limited selection (usually three or four) of flights available in any given country. This process is repeated until either the villain is found or time expires and they are able to get away. Along with finding out where the thief has headed, the player must discover who the thief is, by best matching personal characteristics (gender, hair color, eye color, hobbies, notable features) to dossiers on Carmen's gang. There must be enough characteristics matched in order to obtain a warrant, which is essential to legally arrest the suspect once they have been found.

Progress in arresting VILE members will expose other members, eventually leading up to Carmen Sandiego herself.

Hints:

- Mission Passwords -
After entering your details at the front-end, type in the following codes to commence on a particular mission. (N.B: These codes are cASE sENSITIVE!)
bbvMission 01
dbtMission 02
fbsMission 03
gbrMission 04
kbBMission 05
mbzMission 06
nbxMission 07
pbwMission 08
rbgMission 09
sbfMission 10
WbLMission 30 (Final Level)

- Passwords - 
tbd10 cases solved, Rank: Private Eye
ybb11 cases solved, Rank: Private Eye
wbp12 cases solved, Rank: Investigator
xbn13 cases solved, Rank: Investigator
zbm14 cases solved, Rank: Investigator
Bbk15 cases solved, Rank: Investigator
DbS16 cases solved, Rank: Investigator
FbR17 cases solved, Rank: Investigator
GbP18 cases solved, Rank: Investigator
HbN19 cases solved, Rank: Investigator
JbZ20 cases solved, Rank: Ace Detective
KbX21 cases solved, Rank: Ace Detective
LbW22 cases solved, Rank: Ace Detective
MbT23 cases solved, Rank: Ace Detective
NbH24 cases solved, Rank: Ace Detective
PbG25 cases solved, Rank: Ace Detective
RbF26 cases solved, Rank: Ace Detective
SbD27 cases solved, Rank: Ace Detective
TbM28 cases solved, Rank: Ace Detective

http://www.consoleclassix.com/genesis/where_in_the_world_is_carmen_sandiego.html
http://en.wikipedia.org/wiki/Where_In_The_World_Is_Carmen_Sandiego
http://www.mobygames.com/game/genesis/where-in-the-world-is-carmen-sandiego
http://www.gamefaqs.com/console/genesis/code/586597.html

[A65C54D8, EA19D4A4]
Where In Time Is Carmen Sandiego
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Educational 
Gametype: Licensed
Release Year: 1992
Developer: Broderbund
Publisher: Electronic Arts
Players: 1
_________________________
Carmen Sandiego and her gang are loose once again, and it is your job to capture her! This time round you not only have to find where she is, but also when she is. Traveling to various locations, you need to assemble clues by questioning witnesses and searching locations to close in and capture Carmen Sandiego. Included with the game is The New America Desk Encyclopedia to help make clues more meaningful (and act as a form of copy protection!).

http://www.mobygames.com/game/genesis/where-in-time-is-carmen-sandiego

[7EB6B86B]
Whip Rush 2222 AD
Known issue (if you can help join the forum): full cover is megadrive version, should be usa
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal 
Gametype: Licensed
Release Year: 1990
Developer: Vic Tokai
Publisher: Renovation Products
Players: 1
_________________________
In the year 2222 AD, three exploratory spaceships departed our overpopulated solar system with the goal of finding new worlds to colonize. Five years later, the ships were listed as "Missing and presumed lost" with their last transmission: "We are approaching planet Voltegeus..." Less than a week after the incident, a massive alien vessel materialized in the vicinity of Mars and was heading towards Earth.

Gameplay:

Whip Rush is a side-scrolling (with certain vertically scrolling descents and ascents) shooter similar to Gaiares and R-Type.

You start with 3, 4 or 6 ships depending on the difficulty level you select.

In addition to moving and shooting, your ship has Power Claws that you can rotate and extend for offensive and defensive purposes. Power Claws can be equipped up to two units and can shoot bullets.

The upgradeable weapons are Laser, Missile, Fireball and Power Claw.

Laser is forward firing only but is rapid and strong, missiles can shoot back and forth and when shot from the Power Claw they will home in on enemies. Fireballs shoot in the opposite direction of your ships travel.

Unlike most other games, your ship has variable speed, which comes in handy when negotiating different kinds of obstacles and enemies.

http://en.wikipedia.org/wiki/Whip_Rush
http://www.mobygames.com/game/genesis/whip-rush

[0C1A49E5]
Wild Snake
Platform: Sega Genesis / Mega Drive
Region: Unlicensed
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Unlicensed
Release Year: 1993
Developer: Leadfilm
Publisher: Bullet-Proof Software
Players: 1
_________________________
"Snakes! Why Did It Have to Be Snakes?"

The nest of deadly snakes has been disturbed by seismic experiments in a remote location. Now the snakes are slithering to the surface, causing confused terror in attacks on everything that crosses their path.

There is a way to control this madness, but it's not going to be easy. The snakes from this nest tend to eat snakes of the same color and design. If you can guide the slithering masses so that snakes of the same type meet and eliminate each other, then the world could be saved from this snake infestation.

It's all up to you! Guide the snakes, find matching pairs and keep the population under control!

http://www.youtube.com/watch?v=S2HGU-6dAhM
http://www.consoleclassix.com/snes/wild_snake.html

[D68E9C00]
Williams Arcade's Greatest Hits
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Compilation > Arcade 
Gametype: Licensed
Release Year: 1996
Developer: Digital Eclipse
Publisher: Williams
_________________________
The first big commercially-available emulator collection (and a direct outgrowth of Digital Eclipse's early emulation work on the Macintosh.)

- Defender
- Defender II (a.k.a. Stargate)
- Joust
- Robotron
- Sinistar 

http://www.mobygames.com/game/genesis/williams-arcade-classics

[F9142AEE]
Wimbledon Championship Tennis
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis 
Gametype: Licensed
Release Year: 1993
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
The oldest of the four Grand Slam tournaments, held in London on grass every July, is the basis for this tennis game. The ball comes off the grass surface fast and low, reflecting the surface's reputation for providing the most exciting tennis. It's viewed in the typical third person perspective, although with quite a distinct 3D effect and with shadows. You can play standard 1 or 2 player matches, or play the full tournament from the quarter-final stages onwards. You can play standard shots as well as lobs and drop shots, and full service rules are featured. You can select your character and build up their skills as the game progresses.

http://www.mobygames.com/game/genesis/wimbledon-championship-tennis

[1B69241F]
Wings of Wor
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1991
Developer: NCS
Publisher: Masaya
Players: 1
_________________________
Gynoug, called Wings of Wor in the US, is a shoot-'em-up developed by NCS in 1991 for the Sega Mega Drive. It was published by Masaya in Japan and Europe and DreamWorks in the US. You play as Wor, an angel who has to drive the evils of Iccus, who are attacking the heavens, back to their home and destroy them.

Gynoug uses a string of orbs to represent power level: collecting red and blue orbs will add one to a meter of the appropriate color in the HUD (and will consequently power up your weapons); losing a life takes one away from each.

[210A2FCD]
Wings of Wor
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1991
Developer: NCS
Publisher: Dreamworks
Players: 1
_________________________
Gynoug, called Wings of Wor in the US, is a shoot-'em-up developed by NCS in 1991 for the Sega Mega Drive. It was published by Masaya in Japan and Europe and DreamWorks in the US. You play as Wor, an angel who has to drive the evils of Iccus, who are attacking the heavens, back to their home and destroy them.

Gynoug uses a string of orbs to represent power level: collecting red and blue orbs will add one to a meter of the appropriate color in the HUD (and will consequently power up your weapons); losing a life takes one away from each.

[03405102]
Wings of Wor
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up 
Gametype: Licensed
Release Year: 1991
Developer: NCS
Publisher: Masaya
Players: 1
_________________________
Gynoug, called Wings of Wor in the US, is a shoot-'em-up developed by NCS in 1991 for the Sega Mega Drive. It was published by Masaya in Japan and Europe and DreamWorks in the US. You play as Wor, an angel who has to drive the evils of Iccus, who are attacking the heavens, back to their home and destroy them.

Gynoug uses a string of orbs to represent power level: collecting red and blue orbs will add one to a meter of the appropriate color in the HUD (and will consequently power up your weapons); losing a life takes one away from each.

[F57C7068]
Winter Challenge
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Competitive Events 
Gametype: Licensed
Release Year: 1991
Developer: Ballistic
Publisher: Accolade
Players: 1 to 10 VS
_________________________
Winter Challenge is a video game that portrays seven winter sports that are competed in during the Winter Olympics. This game however was not endorsed by the International Olympic Committee, the United States Olympic Committee, or any similar organization for any other country. It was released for the Mega Drive/Genesis.

Gameplay:

Most of the games consisted of using the directional pad for steering, and the A, B, and C buttons for performing certain functions like shooting, running, braking, or pushing off, as you would for the ski jump. Button mashing was necessary as times for a couple of the events, but most were focused on timing and accuracy. The ski jump was scored by distance, and the biathlon was scored by time and shooting accuracy. All the other events were scored by time.

http://en.wikipedia.org/wiki/Winter_Challenge

[F4BEE118, DF036B62]
Wiz 'n' Liz
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Raising Hell
Publisher: Psygnosis
Players: 1
_________________________
Wiz 'n' Liz are magicians. They live on the planet Pum and brew potions and cast spells. They also tend to wabbits. Lots of wabbits. One day, a concoction went awry and sent all the wabbits to distant parts of Pum. Wiz 'n' Liz set off to look for them.

Catch all the wabbits in tons of levels in several difficulty settings. Create magical words and mix ingredients for extra lives, bonus levels and other surprises. Features a password save system so you can take off where you left.

Gameplay:

The game takes place on a series of levels, each divided into eight worlds. Each world has a distinct graphical style and music, but the basic gameplay remains the same. Wiz and/or Liz must run through the landscape collecting the wabbits, against a strict time limit. To win, the player must collect floating letters which appear when a wabbit is collected, to spell out various words. Once collected, the player then must wescue all remaining wabbits on the level, collecting fruit, stars and clocks to increase the time limit. The limit starts at one minute and is only restarted when the player character dies. This time limit can however be extended by collecting a glowing orange orb which appears in the last ten seconds of a countdown and gives 30 seconds of bonus time.

Various kinds of fruit can be mixed in a cauldron, and depending on the fruit, the effect can be bonus points; a minigame; a weird graphical effect; a bit of silliness (such as declaring a "Game Over" and killing your character, only to put them back and sheepishly say "Only joking..."); turning the wabbits wed, bloo, or gween; or "Absolutely Nothing".

Like other Psygnosis games, Wiz'n'Liz features a number of cameo appearances from other Psygnosis characters, including Puggsy and Lemmings.

The Bonus game was featured in the original mid-90s run of competitive gaming television show Games World (broadcast on Sky One in the UK) as one of the challenges. Player took turns to play the Bonus game of collecting the bloo wabbits, and the highest scorer won that particular challenge. The game was not featured when the show was revived in 2000, largely because the Sega Mega Drive had become obsolete.

Hints:

- Bonus Round Cheat -
After completing the first round of any land with more than one round, wait for the words ''Push Start Button'' and ''Yeah!'' to appear. Hold A and C, and press Start. All the bonus letters will light up, letting you go to the bonus stage after you beat that land. Unfortuately, this trick doesn't work on every level.

- Cheat Passwords -
To fight against any of the screen-filling monster bosses in Wiz'n'Liz, enter the password TCDT GBBS. Other interesting passwords include BBBB BBBB, TTTT TTTT, CBSK LGQD and MQHS PKDN. The password MGTP GLLS will take you to the last round of the final level.

- Fight Any Monster Boss -
To fight any screen-filling monster boss, enter TCDT GBBS as a password.

- Half-Priced Items in Shops -
When the word ''Buy'' is highlighted hold Start and press C to cut all prices of items in half.

- New Difficulty Level -
When the Sega logo appears, hold A, B, C and press Start twice. You should hear a voice say ''Yeah!'' if you did it correctly.

- Open Shop and 100 Stars -
Simply press Start and hold C at the last letter of any valid password.

- Skip to Final Level - 
To skip to the last round of the final level, enter MGTP GLLS as a password.

http://www.mobygames.com/game/genesis/wiz-n-liz-the-frantic-wabbit-wescue
http://en.wikipedia.org/wiki/Wiz%27n%27Liz
http://www.gamefaqs.com/console/genesis/code/586604.html

[EB5B1CBF]
Wolfchild
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Core Design Ltd.
Publisher: JVC Musical Industries, Inc.
Players: 1
_________________________
Dr. Kal Morrow, expert in genetic research and creation of human-animal hybrids, has been kidnapped and his family brutally murdered by the terrorist organization CHIMERA. His surviving son Saul takes it upon himself to avenge his family. Using his father's research, he turns into a man-wolf and sets out to find CHIMERA's base and defeat their leader Karl Draxx.

As Saul, it is your job to traverse five different areas on your way to Draxx. When Saul collects enough power-ups, he turns into his wolf form and gains a special psychic shot attack, which can be improved by collecting futher power-ups. However, if Saul loses health, he turns back into his human form and only has his fists to fight the numerous enemies.

Gameplay:

Wolfchild was designed by Simon Phipps, also responsible for the earlier Switchblade 2, a rather similar game. The action is viewed from the side and scrolls in eight directions. The player must guide Saul through five levels, negotiating platforms and shooting various monsters, the result of Chimera experiments. Initially, the player character is Saul in his normal, human form. Only when enough energy has been collected does he turn into a wolf-human, giving him much better attack techniques.

http://en.wikipedia.org/wiki/Wolfchild
http://www.mobygames.com/game/genesis/wolfchild

[D2437BB7, 326CE8C2]
Wolverine: Adamantium Rage
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1994
Developer: Marvel Software
Publisher: Acclaim
Players: 1
_________________________
Unbreakable... Unstoppable... Uncontrollable... It's Wolverine in ADAMANTIUM RAGE! Armed with an arsenal of slashing combat moves, the lone X-Man battles his way from the Weapon X lab to the sewers of New York City, searching for clues to his mysterious past in the most dangerous adventure of his life. But remember, bub... he's the best at what he does! 'Nuff said.

Directions:

Keep moving along through the level. Search for an exit to another room, but watch out for enemies. You can attack them to get rid of them. Hurry as fast as you can before the red dot in the bottom right bar reaches the head. If it does, then LCD will reach Wolverine, and you will die.

Gameplay:

The main character has a very large selection of combat moves, and also has great agility and the ability to climb walls using his wrist-spikes. Bonus pickups are provided in the level maps. Many of them are hidden very thoroughly which invites the player to use Wolverine's agility and climbing abilities to explore every corner.

Levels include: The Secret Lab, The ninja training camp, Tokyo, Hallucinogenic world, The inner circle, The mysterious underworld

Some characters and enemies encountered are : The Black Queen, Bloodscream, The crystal dragon, Cyber, Destroyer program, Elsie Dee, Fugue, Geist, Lady Deathstrike, Shinobi Shaw, Trifusion.

Controls:  

A Button: Jump
B Button: Kick
C Button: Claw attack
Start Button: Pause

Hints:

- Level Passwords -
MARIKO: Level 2
SILVER FOX:Level 3
DEPARTMENT H: Level 4
MADRIPOOR: Level 5
ASANO: Level 6
THE HUDSONS: Level 7

http://www.gamefaqs.com/console/genesis/home/586606.html
http://www.consoleclassix.com/genesis/wolverine_adamantium_rage.html
http://www.gamefaqs.com/console/genesis/code/586606.html

[C24BC5E4, E6FD2B03, E74AD885]
Wonder Boy III: Monster Lair
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1990
Developer: Westone Co.
Publisher: SEGA
Players: 1
_________________________
They're ferocious, beastly, wicked - you name it. That's right. The monsters from the far end of the universe have invaded. They've pillaged Xenobia and now they're headed for your town! Join Leo and Priscila and destroy them before it's too late to save the world!

Directions:

You play a green-haired boy hero (player 1) or a pink-haired girl hero (player 2) who must attack the invaders that attempt to collect weapons and use them to destroy the land. The game starts out like a simple platform game, but it's just when Wonder Boy enters the skull further on that the game is transformed into a shoot 'em up, so basically the gameplay consists of action and shooter scenes.

Gameplay:

The game balances basic concepts found in both platformers and arcade shooters. The player is able to jump and shoot projectiles from a sword. S/he must ride a flying dragon and confront a large boss throughout the second half of each round. The player's life bar steadily diminishes as time passes. Health is gained through collection of fruit and projectile weapons. Some fruits, when shot, will expand and burst into multiple items.

In the action scenes, your vitality decreases as you make your way towards the skull, but this can be restored by collecting fruit. A wide variety of weapons can be picked up, and not only do these allow you to use the weapons for a limited amount of time, but they also increase your vitality. In the shooter scenes, you ride your pink friend as you make your way through the scene. Here, your vitality remains static unless you are hit by an enemy passing by. As usual, there is a boss waiting for you at the end which you must defeat. Every boss changes color to show how much damage has been done to it. You have to defeat some bosses in two stages. If your vitality gets low in each scene, you'll lose a life. You can also choose to have Wonder Girl join you, as two players can play the game

Hints:

- Level Passwords - 
L1ZC: Level 1
2W: Level 10
B6EK: Level 11
73U: Level 12
WE5T:Level 13
ONE: Level 14
0000:Level 15
THC3:Level 16
YTC3:Level 17
DE4U:Level 18
R5H: Level 19
D6W: Level 2
3YGU:Level 20
PYZ: Level 21
YHX: Level 22
XY4V:Level 23
TTH: Level 24
EN7B:Level 3
PA9: Level 4
FW0D:Level 5
F2W: Level 6
AYEK:Level 7
6C2: Level 8
E20D:Level 9

http://www.gamefaqs.com/console/genesis/home/581777.html
http://en.wikipedia.org/wiki/Wonder_Boy_III:_Monster_Lair

[1592F5B0, B45DFF0D]
Wonder Boy in Monster World
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: West One
Publisher: SEGA
Players: 1
_________________________
Townsfolk cower in fear as legions of deadly monsters invade the planet. Only Wonder Boy can fight smart enough - and tough enough - to wipe out the terrible beasts. Sleuth out secret clues to thwart the undead. Match wits against an evil force of otherwordly dimensions. And prove the awesome strength and courage of the amazing Wonder Boy! Team up with a companion to battle scores of fiendish monsters. Play magical tunes to enter secret rooms and passageways.

Hints:

 - Stay at the Inn for free - 
Any Inn throughout the game will still let you spend the night, even if you don't have enough gold. If you're short, they will take whatever you have, even if you don't have any gold at all.

http://www.gamefaqs.com/console/genesis/home/586607.html

[B01C3D70]
World Championship Soccer
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
This soccer game lets you choose a team representing one of twenty-four countries around the world to participate in the World Championship tournament. This is identical to the real 1990 World Cup.

Once you pick your team you can also select which players you want on the field, so that you can round out the team's strengths and weaknesses. Also provided are modes for single exhibition matches, either against the computer or against a friend.

Gameplay:

The game presents a top-down view of a simple version of soccer (there are no fouls, substitutions, or strategies). Players must dribble and pass the ball towards one end of the field and try to score a goal by forcing the ball into the opposing team's net. When the player's team has the ball, he or she can either dribble the ball across the field, kick the ball towards the goal, pass the ball in the air to another team member, or kick the ball forward in the direction that the player is currently facing. When the opposing team has the ball, the player can switch between different team members on the field, or slide kick their opponent to dislodge the ball from their control.

When the ball goes out of bounds, the game will switch to a full-screen graphical view for a corner kick or a goal kick. If the game ends in a tie and is not an elimination round match during the championship mode, the game will switch to a graphical penalty kick view.

To start a game, the player must first select which country they would like to be. Teams are rated on a scale from 1 to 5 (5 being the best) based on four different attributes (Speed, Skill, Defense, and Keeper). The best team in the game is Brazil, while the worst two teams are the USA and Japan. Games run for 90 minutes, where each minute in the game is actually 6 seconds. There are three audio tracks during game play, chosen based on the teams in the match.

http://en.wikipedia.org/wiki/World_Championship_Soccer
http://www.mobygames.com/game/genesis/world-championship-soccer

[C1DD1C8E]
World Championship Soccer II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
World Championship Soccer II is an update of the first game with improved graphics. It contains the teams from the previous game, but adds the 1994 World Cup teams to use in exhibition and tournament play. It also features eight teams from the 1986 and 1990 World Cups, more formations and strategy options, and a four-way play option so four people can play together.

It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties.

http://www.mobygames.com/game/genesis/world-championship-soccer-ii

[A662AADC, 53434BAB]
World Class Leaderboard Golf
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf 
Gametype: Licensed
Release Year: 1992
Developer: Access Software
Publisher: U.S. Gold
Players: 1
_________________________
Now you have the opportunity to play the same courses that have challenged the world's greatest golfers. World Class Leader Board features four of the toughest championship courses, each with 14 exciting competition formats. And because the look and feel are so life-like, if you haven't caught the golfing bug by now, you soon will! 

Gameplay:

Before the long-running Links series, Access produced the Leader Board lineage, which concludes here. Wind, snap and power are the main considerations as you dodge the bunkers, water and rough which make for more complex courses than the 8-bit versions of the original.

A course editor is provided. The courses provided include real courses like St. Andrews, a fictional designs such as The Gauntlet, which as the name suggests is designed to push your skills to the maximum.

The PC version revolutionized the use of the PC speaker to reproduce voice samples via their patented "RealSound" process. Quips like "No doubt about it, he's deep in the sandtrap", "Straight onto the fairway", and "Looks like he hit the tree, Jim." are used to provide running commentary on the gameplay. 

http://www.gamefaqs.com/console/genesis/home/586613.html
http://www.mobygames.com/game/genesis/world-class-leader-board

[0171B47F]
World Cup USA '94
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1994
Developer: Tiertex Ltd.
Publisher: U.S. Gold Ltd.
Players: 1 or 2 VS
_________________________
For the third World Cup in succession, US Gold had the license to produce the official game. They entrusted Tiertex with the task, who produced a top-down game recreating the full tournament. As well as the 24 teams who qualified for the tournament, other significant footballing nations like England, France and Denmark could be drafted in. The presentation of the menus is largely icon-based, with the official mascot featuring prominently. Tackling is difficult and passing is easy, making for a flowing end-to-end style of play.

http://www.mobygames.com/game/genesis/world-cup-usa-94

[0F4D22EC]
World Heroes
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
An alien entity known as Geegus threatens the Earth in the year 3091. As all of Earth's forces have been defeated, a scientist uses his recently-built time machine to find the greatest fighters of different eras to compete against Geegus.

Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger.

Directions:

Punch, Kick, and Throw your opponent until they just can't take anymore, or their health bar runs out! Defeat enemy after enemy to become the world hero. In death matches watch for the ropes! Be sure to please the scientist who sent you on this trip!

Gameplay:

The game plays like many other fighting games, but instead of a 6-button layout, the original World Heroes uses only 3 of the standard 4 Neo-Geo buttons: one for punching, another for kicking, and the last for throwing. The former two buttons can be held down longer in order to deliver stronger attacks, similar to the first Street Fighter control scheme, with only two levels of strength and using standard buttons instead of pneumatic buttons. In the SNES version (and later games, starting with World Heroes 2 Jet), it is possible to assign the 4 basic attacks to different buttons. In World Heroes Perfect, each character had a traditional four-button attack layout, but could also achieve stronger attacks by pushing down two respective punch or kick buttons at the same time.

In World Heroes Perfect, every character has an ABC Special Move that can be activated by pressing the A, B, and C buttons at the same time. Moves vary by character, though they all require strategic use and are easy to activate, allowing for more tactical battles. For example, the character Fuuma's ABC Special allows him to fake a special move; J. Max's ABC Special allows him to catch, hold onto, and throw back projectiles; and Kim Dragon's ABC Special allows him to perform counters while blocking.

Aside from the normal tournament mode, there is also a popular Deathmatch mode (which was removed in World Heroes 2 Jet and World Heroes Perfect). In it, the arenas are filled with different kinds of traps that can change conditions in the bouts or even damage the characters (such as spikes, bombs, greasy or sticky floors, etc.). Deathmatch mode may have been inspired by the growing popularity of deathmatch style professional wrestling in Japan at the time, mostly made famous by Frontier Martial-Arts Wrestling.

Controls:  

A Button: Punch
B Button: Kick
C Button: Throw
X Button: Punch
Y Button: Kick
Z Button: Throw
Start Button: Start/Pause

http://www.gamefaqs.com/console/genesis/data/586612.html
http://www.consoleclassix.com/genesis/world_heroes.html
http://en.wikipedia.org/wiki/World_Heroes

[AA63FFF4, 921EBD1C]
World of Illusion Starring Mickey Mouse & Donald Duck
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
World of Illusion Starring Mickey Mouse and Donald Duck is a Mega Drive/Genesis video game that was produced by Sega of America and released in 1992.

It is a semi-sequel to the previous games that Sega produced based on Walt Disney cartoon characters. In the game, Mickey Mouse and Donald Duck are sucked into a magical world, while preparing for a magic act. Now they must survive over a dozen different side-scrolling levels, in order to return home. In Japan the title of the game was, Alive! Mickey & Donald: Fushigi na Magic Box.

Gameplay:

The game's music, artwork and animation shows influences from classic Disney animated films, including; Aladdin, The Little Mermaid, The Sword in the Stone, Alice in Wonderland and Pinocchio. While often mistaken for a similar platform based video game, this game had many features that broke the mold.

The gameplay changes slightly depending on if the player selects Mickey or Donald, in a one player mode, or if two people want to control both characters at once. Mickey and Donald can run, jump, or attack by flourishing their capes. Enemies defeated in this way turn into doves, cards, or other harmless objects depending on the enemy. After defeating the boss of each level, a new magic spell is learned, allowing the pair to traverse the next level; i.e. flying on a magic carpet or going underwater in an air bubble. This was one of the few Genesis games to feature voice samples.

Magic Spells

Along the way, Mickey and Donald learn new magic to perform in later levels.

- Magic Carpet (Level 1): Allowed Mickey and Donald to fly on a magic carpet in level 2.
- Underwater Bubble (Level 2): Allowed Mickey and Donald to breathe underwater.
- Magic Box Transportation (Level 3): Mickey and Donald could transport to different places using magic boxes.
- Card Control (Level 4) Mickey and Donald put certain large playing cards under their control, making a bridge or a pathway to the other side of a large gap.

Reviewer:

http://en.wikipedia.org/wiki/World_of_Illusion_Starring_Mickey_Mouse_and_Donald_Duck

[57C1D5EC]
World Series Baseball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1994
Developer: Blusky Software
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Real Major League Baseball! All 28 Major League teams in the new six Division alignment. All 700 players, including your favorite stars! Many off-season free agent moves and trades are included. Sports Talk - new, improved play-by-play commentary. All-Star Features: Home Run Derby; Batting Practice; 13/26/52/162 game league play; Battery back-up keeps full statistics!

Gameplay:

World Series Baseball is the first game in the long-running SEGA series. With all 28 teams it featured the then brand new 6 division alignment and had all 700 players. It has a play-by-play feature, the Home Run Derby and players are able to play a 162-game season and are able to keep full statistics for every player, thanks to a battery backup. It also allows players to use the first-person perspective view from the batters box.

Controls:  

A Button: Contact/Curveball
B Button: Normal/Slider
C Button: Power/Sinker
Start Button: Start/Pause

Hints:  

- Easy Homerun -
When you have a power hitter like Griffey or Belle hold down and use your power swing.

http://www.gamefaqs.com/console/genesis/home/916012.html
http://www.mobygames.com/game/genesis/world-series-baseball_

[25130077]
World Series Baseball '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1995
Developer: Bluesky Software
Publisher: SEGA
Players: 1 or 2 VS
_________________________
A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb.

http://www.mobygames.com/game/genesis/world-series-baseball-95

[04EE8272]
World Series Baseball '96
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1995
Developer: Bluesky Software
Publisher: SEGA
Players: 1 or 2 VS
_________________________
The most revered baseball game in Genesis history returns with more realistic action than ever before. Featuring updated rosters and stats (all current through the end of the 1995 season); WORLD SERIES BASEBALL '96 presents gives you access to the actual Major League schedule for the 1996 season. Choose from five different season lengths, or just brush up your skills in an Exhibition game. The game showcases all 28 current Major League teams and accurate stadium graphics, and more than 700 real MLB players are along for the ride. If you're looking for a quick fix, try the all-new Home Run Derby! Battery backup saves all progress, and you can play alone or against a friend.

Hints:

World Series Baseball '96 Easy Out - First walk the batter that is at the plate. then when the batter is walking to first base throw the ball to the first baseman and he will be called out if you do it before the runner reaches first 

Debug mode and Bluesky team - First you have to access the debug screen. To do this wait for the main title screen to start to fade and hit A+B+C+Start. I just hold A, B, and C until it starts tofade and hit start. Once you see the Bluesky screen hit Start twice. Set the options from top to bottom 3, 1, 3. Next, hold A+B+C+Start until the screen fades out and you get the Bluesky screen again. Hit Start twice. There will now be a Bluesky option. Set it to on, and pictures of the games programmers appear on the screen. Now just hit start to exit and you'll find the team in exhibition game mode. Too bad it doesn't let you use the team in season mode

http://au.cheats.ign.com/objects/013/013650.html
http://www.gamefaqs.com/console/genesis/code/586614.html

[05B1AB53]
World Series Baseball '98
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1997
Developer: Bluesky Software
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Put yourself into the middle of the pennant race with WORLD SERIES BASEBALL 98. Play as all 20 teams with 700 players thanks to MLB and MLBPA licenses. All of the teams, rosters, and schedules from the 1997 season have been included. A new graphics engine provides the action. All batters and pitchers have stances and wind-ups that correspond to their real world counterparts. As the game progresses, play-by-play commentary will keep you in tune with the action. You won't miss a moment of the action thanks to several new camera angles. WORLD SERIES BASEBALL 98 allows you to play in the majors, but don't expect a Major League salary.

http://au.cheats.ign.com/objects/001/001787.html

[8825245E, 6E3EDC7C]
World Trophy Soccer
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Licensed
Release Year: 1992
Developer: Novotrade International
Publisher: Virgin Games, Inc.
Players: 1 or 2 VS
_________________________
European Club Soccer brings the Big Match excitement of Europe's favorite sport to the Sega Genesis. Play over 170 teams from around the world and compete for the Super Cup, soccer's highest accolade and exclusive to European Club Soccer!

Directions:

As in any soccer match in real life you simply, while having the ball in possession, try to score a goal by getting the ball into your opponents net. While on defense try to steal the ball. The matches are long and of course best score wins!

Gameplay:

Gameplay is simple, and works only with two of the buttons of the gamepad - "B" is used to pass the ball low, and "C" to lob the ball. While a button to shoot is absent, if a button is held pressed, when released the ball goes at a much higher speed. The directional button can also be used to give after touch in lobbed balls and change direction or touching the ball backwards with the heel in low passes. Optionally, the "A" button can be used to swap to the nearest player, if the automatic option is disabled.

The game puts several tactics at the disposal of the player, while the computer has a predefined tactic for each team. Each tactic has its own advantage: the 4-3-3 tactic using a sweeper is the only one that allows a player to recover if the goalkeeper is beaten and 4-4-2 allows midfield control from the wings, for instance.

Controls:  

A Button: Change Formation
B Button: Pass/Slide
C Button: Shoot/Block Steal
Start Button: Pause

Hints:  

- Unlock All Star Team -
Press A, A, B, A, C, A, B, and A at the main menu

- Password For Final Round -
A63UAA61AA 

http://www.gamefaqs.com/console/genesis/home/586615.html
http://www.consoleclassix.com/genesis/world_trophy_soccer.html

[5B348035, B9A8B299]
Worms
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1996
Developer: Team17 Software Limited
Publisher: Ocean Software Ltd.
Players: 1 or 2 Alternating
_________________________
Explore the sinister side of nature as you control a troop of armed-up, never-say-die Worms in an arcade-strategy extravaganza! Use Shotguns, Bazookas, Homing missiles and Banana Bombs in your bid for survival and the ultimate accolade... Victory!

Gameplay:

Worms is a turn based artillery game, similar to other early games in the genre such as Scorched Earth. The game is set on a two-dimensional field. The players control a team of worms, each consisting of four members. The objective is to kill every member of the opposing team(s) within a set time limit per round. Each turn, which lasts from 45 to 100 seconds, a player may move a selected worm and use one or more of the available weapons and tools.

The weapons include simple firearms like the shotgun and uzi, alongside a variety of heavy weapons such as the bazooka (the default selection), cluster grenades and airstrikes. The game also includes a number of 'secret' weapons (available through cheat codes on options screens or 'weapon drops' during the game) such as the Banana Bomb and exploding sheep, for which the series has become famous.

Also available are various tools such as the 'drill', 'blowtorch' and 'girders' - often used to add protection, adding additional strategy elements. The 'ninja rope', 'bungee' and 'teleport' are also available for greater movement across the playing field.

http://www.gamefaqs.com/console/genesis/home/926446.html
http://en.wikipedia.org/wiki/Worms_(video_game)

[2D162A85]
Wrestle War
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling 
Gametype: Licensed
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Wrestle War is a port of the arcade game of the same name. You must take a rookie pro-wrestler, Bruce Blade, through a series of bouts to win the championship. There is no license. You wrestle in the "Sega Wrestling Alliance." However, many of the characters bear a strong resemblance to popular wrestlers or movie characters.

The ring is done in pseudo 3D. The graphics are sprites, but you can move along the Z and X axes and the ring will instantly rotate 90 degrees to give a better view of the action if you are blocked in. Your available moves are punch, kick, and grab. You must try to wear down your opponent's life bar, then pin them.

http://www.mobygames.com/game/genesis/wrestle-war

[4EF5D411]
WWF RAW
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling 
Gametype: Licensed
Release Year: 1995
Developer: Sculptured Software
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
WWF Raw is a professional wrestling game featuring 10 superstars from the World Wrestling Federation. The wrestlers you can choose from include Bret "Hit Man" Hart, Bam Bam Bigelow, 1-2-3 Kid, Diesel, Doink, Lex Luger, Luna Vachon, Owen Hart, Razor Ramon, Shawn Michaels, Undertaker, and Yokozuna.

In this game, you attempt to pin your opponent to the mat by reducing his power meter until he can fight no more. There is a large number of moves to perform, including turnbuckle maneuvers and "illegal" acts such as hitting your opponent with a metal folding chair.

This game supports up to 4 simultaneous players, and has the following game modes: One-on-One, Tag Team, Bedlam, Survivor Series, Royal Rumble, Raw Endurance Match, and Rematch.

Gameplay:

In this game, you attempt to pin your opponent to the mat by reducing his power meter until he can fight no more. There is a large number of moves to perform, including turnbuckle maneuvers and "illegal" acts such as hitting your opponent with a metal folding chair.

This game supports up to 4 simultaneous players, and has the following game modes: One-on-One, Tag Team, Bedlam, Survivor Series, Royal Rumble, Raw Endurance Match, and Rematch.

- Match types - 

In a One-on-One match, two wrestlers (one player versus the computer or two players) square off for a face-to-face bout. One Fall, Brawl, and Tournament variations are available. One Fall matches feature an in-ring referee and are contested under standard rules. Victory is achieved by a 3-count pinfall or a count-out if a wrestler stays outside of the ring for a full 10 count. In a Brawl, however, the referee is absent. This allows unlimited time outside the ring and illegal moves such as eye raking and choking are allowed at all times. The Brawl match doesn't require a pinfall to win; instead, the first player to be entirely drained of their stamina submits in defeat. In a Tournament, a player must battle through the entire roster in a series of One Fall matches to win the championship belt.

A Tag Team match is made up of two teams of two wrestlers (if two players are involved, they can choose to either control opposite teams or be on the same team against the computer). Whenever one wrestler gets tired, they can tag in their partner. A wrestler on the apron can grab an opponent if they get close to the ropes, allowing their partner to attack them. One Fall, Brawl, and Tournament configurations are available. In a standard tag team match, if an illegal wrestler is in the ring for a full 10-count, his/her team will be disqualified. Otherwise, the same rules for the singles One Fall and Brawl matches apply to tag team matches. In the tag team Tournament mode, either one player or two cooperative players will choose two wrestlers to form a team and then must defeat the remaining wrestlers in a series of One Fall tag team matches to win the tag team championship.

A Bedlam match is similar to a Tag Team match, except both team members are allowed in the ring at the same time (Essentially a "Tornado" Tag Team match). A team must defeat both members of the other team to win the match.

A Survivor Series match is also similar to a Tag Team match. Instead of only 2 members on each team, a team can consist of up to four wrestlers. It is also elimination style, in which a team is only victorious when all the opponents' teammates have been eliminated by pinfall, submission, countout, or disqualification. Only one partner can appear on the apron at one time, but the player can change outside partners via a button command.

The Royal Rumble begins with two wrestlers, and more adversaries enter until six wrestlers are in the ring. Additional wrestlers enter as others are eliminated. There are no holds barred, and elimination occurs when a wrestler is thrown out of the ring. A wrestler must be worn down before they can be thrown out, unless they're caught running with a hip toss or back body drop. The last wrestler remaining in the ring after all twelve have entered wins the match. At the end of a Royal Rumble, score rankings are shown giving a wrestler's total time in the ring along with a list of opponents they eliminated.

A Raw Endurance match is a mix between a Survivor Series and a Bedlam. The player picks his first wrestler, then up to five more partners. The choosing of partners is optional, meaning a player can choose to go in with as much as a 6-on-1 handicap. The first team to eliminate all the members of the other team wins the match.

Hints:

- Continue in Rumble -
During Royal Rumble, if you are thrown out, hold A, B, & C. If there are any wrestlers left, you will come back as that person. You should hear a single bell ring if done correctly.


- Full attributes -
Enter the CHANGE STATS code for the wrestler you want. When you are asked to change the attributes, hold Start until you hear a strange noise. You can now set all the attributes to 10!

 - Handicap match -
During a one-on-one match (one fall, brawl, tournament) press A+B+C on controller 2, and a wrestler will come out and help the opponent.

- Play as partner -
In a one player game choose a tag team match, a bedlam or a survivor series. Start the game, then press A+B+C to turn into your partner.

- Play as same character -
To play as a fighter that's already been chosen, move to that wrestler's selection screen. To activate your selection, press Up + A + C.
Note: this code works with 4-player adapters, but you can only have two of any one wrestler.

- Super punch mode -
This code will give you fists of steel. At the copyright screen, hold Start, then press Up, Up, Up, Up. The screen will flash red and you'll hear a crash.

- Three punch KO mode - 
At the copyright screen, hold A+B+C+START and rotate the d-pad clockwise. The screen should flash red if done correctly.

- KO the Referre -
To knockout the ref, either punch him three times or run into him. While he\'s unconcious you can perform illegal moves in the ring.
If you knock him out repeatedly, he\'ll run away and your match will become a brawl. This lasts until one of you runs out of energy.

http://www.mobygames.com/game/genesis/wwf-raw-
http://en.wikipedia.org/wiki/WWF_Raw_(video_game)
http://www.gamefaqs.com/console/genesis/code/919590.html

[E79EDBDA, B69DC53E]
WWF Royal Rumble
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling 
Gametype: Licensed
Release Year: 1993
Developer: Sculptured Software
Publisher: LJN, Flying Edge
Players: 1 or 2 VS
_________________________
Control one of twelve World Wrestling Federation stars in a "no holds barred brawl" -- in other words, do whatever moves you want, from choke holds, piledrivers, and even chair slams, until your opponent is knocked out. You can even go outside the ring if you like. Several modes of play are available, including one-on-one, tag team (two-on-two), and three-on-three tag team. You can play as the following WWF wresters: Bret Hart, Razor Ramon, Randy Savage, Shawn Michaels, The Undertaker, Tatanka, Mr. Perfect, Crush, Ric Flair, Yokozuna, Ted Dibiase, and Lex Luger.

Directions:

There are many game types:

In 1-on-1, you face an opponent alone.

In 2-on-2 tag match, you team with a person to take on two opponents.

In 3-on-3 tag match, it's like 2 on 2, but with 3 people on each team. Duh!

In Royal Rumble, you must fight 11 other guys in an "over-the-top-rope" elimination match. The name speaks for itself. Opponents are thrown out by use of the tie-up and tapping the A button while near the ropes.

Rules can be switched. There are 3 types of rules:

In One Fall, it's a normal match, with count-outs and DQs.

In Brawl, there is no ref, no count-out, and all types of moves are legal

In Tournament, you face an opponent to advance on to face others.


When Grappling, to do the following moves:

Send them to the ropes: Tap "A" a few times

Atomic Drop: Tap "A"+"B"

Gutbuster: Hold Down Press "A"+"B"

Bodyslam: Tap "B"

Head butt: Tap "C"

Suplex: Tap "B"+"C"

Hip toss: Tap "A", then when they approach you, Press "B"

Throw out of ring: Tap "A" near the ropes.

Choke: Tap "A"+"B" Near them.

Face Rake: Tap "A"+"B" At a distance.

When your opponent's bar is low and red, you can use your finisher! When in the right position, press A + B to execute it to give your opponent a beating! It helps a lot!

Gameplay:

- Match types - 

In a One-on-One match, two wrestlers (one player versus the computer or two players) square off for a face-to-face bout. One Fall, Brawl, and Tournament variations are available. One Fall matches feature an in-ring referee and are contested under standard rules. Victory is achieved by a 3-count pinfall or a count-out if a wrestler stays outside of the ring for a full 10 count. In a Brawl, however, the referee is absent. This allows unlimited time outside the ring and illegal moves such as eye raking and choking are allowed at all times. The Brawl match doesn't require a pinfall to win; instead, the first player to be entirely drained of their stamina submits in defeat. In a Tournament, a player must battle through the entire roster in a series of One Fall matches to win the championship belt.

A Tag Team match is made up of two teams of two wrestlers (if two players are involved, they can choose to either control opposite teams or be on the same team against the computer). Whenever one wrestler gets tired, they can tag in their partner. A wrestler on the apron can grab an opponent if they get close to the ropes, allowing their partner to attack them. One Fall, Brawl, and Tournament configurations are available. The same rules for the singles One Fall and Brawl matches apply to tag team matches. In the tag team Tournament mode, either one player or two cooperative players will choose two wrestlers to form a team and then must defeat the remaining wrestlers in a series of One Fall tag team matches to win the tag team championship.

A Triple Tag Team match is similar to a Tag Team match, except instead of two wrestlers to a team, there are three wrestlers on each team. Only one partner for each team appears on the apron at a time. The player can switch outside partners by pressing a button. One Fall and Brawl options are available (with one player or two players head-to-head), with the same rules as singles and tag team matches.

The Royal Rumble begins with two wrestlers, and more adversaries enter until six wrestlers are in the ring. Additional wrestlers enter as others are eliminated. There are no holds barred, and elimination occurs when a wrestler is thrown out of the ring. A wrestler must be worn down before they can be thrown out, unless they're caught running with a hip toss. The last wrestler remaining in the ring after all twelve have entered wins the match. At the end of a Royal Rumble, score rankings are shown giving a wrestler's total time in the ring along with a list of opponents they eliminated.

Controls:  

A Button: Run
B Button: Punch, dropkick while running, grapple while pressing C
C Button: Kick, Grapple while pressing B

Hints:

- Continue match -
Hold A+B+C after being thrown out. The sound of the bell will confirm correct code entry. You will return as one of the remaining wrestlers.

- Same character match -
Highlight any character, hold Start, and press B + Up. The corresponding wrestler may be selected as both characters in a match.

http://www.mobygames.com/game/genesis/wwf-royal-rumble
http://www.consoleclassix.com/genesis/wwf_royal_rumble.html
http://en.wikipedia.org/wiki/WWF_Royal_Rumble
http://www.gamefaqs.com/console/genesis/code/563356.html

[B929D6C5]
WWF Super WrestleMania
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling 
Gametype: Licensed
Release Year: 1992
Developer: Sculptured Software
Publisher: Flying Edge
Players: 1 or 2 VS
_________________________
This was the first ever WWF licensed game for the SNES and Sega Genesis consoles. It featured one-on-one, tag team, and Survivor Series matches. The two versions were not identical because they featured some different characters for each console. The Genesis had: Hulk Hogan, Papa Shango, Ultimate Warrior, Macho Man, British Bulldog, IRS, Ted Dibiase, Shawn Michaels. Meanwhile the SNES had: Macho Man, Undertaker, Jake The Snake, Hulk Hogan, Earthquake, The Road Warriors, Typhoon, Ted Dibiase, and Sid Justice.

Directions:

Wear down your opponent in the ring blow by blow, suplex by suplex, kick by kick, until he is knocked out and ready to be pinned. If you're in need of help in the right match, tag your partner in for a double dose of beat down. Pin for the 1..2..3.. or get them out of the ring for the ten count and win the title!

Controls:

A Button: Grapple
B Button: Kick
C Button: Punch
Start Button: Start/Pause
A+B: Run/Pin

Hints:

- Hidden Wrestlers -

Highlight Shawn Michaels and press Right:Wrestle as British Bulldog

Highlight Hulk Hogan and press Right(x2):Wrestle as Irwin R. Schyster

Highlight Hulk Hogan and press Right: Wrestle as Macho Man Randy Savage

Highlight Shawn Michaels and press Right(x2): Wrestle as Papa Shango

http://www.mobygames.com/game/genesis/wwf-super-wrestlemania
http://www.consoleclassix.com/genesis/wwf_super_wrestlemania.html
http://www.gamefaqs.com/console/genesis/code/563357.html

[A5D023F9]
WWF WrestleMania: The Arcade Game
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling 
Gametype: Licensed
Release Year: 1995
Developer: Sculptured Software
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
WWF Wrestlemania: The Arcade Game merges the personalities and action of the popular WWF TV show characters with a Mortal Kombat-style fighting game. This title features digitized graphics of 8 WWF superstars: Doink, Razor Ramon, Bret "Hit Man" Hart, Shawn Michaels, The Undertaker, Yokozuna, Bam Bam Bigelow, and Lex Luger.

Although it is a wrestling title, this game is structured a lot like a one-on-one fighter. It is very fast-paced, and features crazy special moves. Also, each match is divided into a series of rounds, much like a fighting game. Instead of each round ending in a KO, each round simply ends when you force the other wrestler(s) to fall by reducing their energy meter. Game modes include single player arcade mode, tournament mode, and vs mode for 1-on-1 multiplayer.

Gameplay:

Despite being based on professional wrestling, WrestleMania's digitized graphics and fast-paced gameplay make it more of a fighting game in the vein of Midway's Mortal Kombat series. The game is regarded as over the top for its use of attacks. While some actual wrestling moves are present, matches consist primarily of insane combos and special attacks, such as the Undertaker casting spirits at an opponent and Doink shocking the opponent with a joy buzzer. There are other similarities to the Mortal Kombat games, such as the winner being the victor of two out of three rounds and players being awarded flawless victories, which are simply called "perfect" here.

WrestleMania's one-player mode has the player choose one of eight wrestlers (Bam Bam Bigelow, Bret "The Hitman" Hart, Doink the Clown, Lex Luger, Razor Ramon, Shawn Michaels, The Undertaker or Yokozuna) and then go for either the Intercontinental Championship or the WWF Championship by fighting through several matches. In the Intercontinental Championship mode, the player must win four one-on-one matches, two two-on-one matches, and one three-on-one match to win the title. In the more difficult WWF Championship mode, the player must win four two-on-one matches, two three-on-one matches, and finally a "WrestleMania Challenge," where the player must defeat every wrestler in the game in a gauntlet, starting with a three-on-one setup, with each eliminated opponent being replaced with another until all eight have been defeated.

The game also features two multi-player modes; head to head, a one-on-one match between two players, or cooperative, where the two players team up in a tag team version of the WrestleMania Challenge in which they must defeat the game's eight wrestlers in groups of two to become the Tag Team Champions.

Commentary is provided by Vince McMahon and Jerry "the King" Lawler, who also appear in the game sitting at the announcer's table to the right of the ring.

The game was followed up by WWF In Your House for the PlayStation, Sega Saturn, and PC.

Hints:

- Unlimited combos -
Pause game play and press B, A, Down, B, Up, Left(x2). Both characters may execute unlimited combos. 

http://en.wikipedia.org/wiki/WWF_WrestleMania:_The_Arcade_Game
http://www.mobygames.com/game/genesis/wwf-wrestlemania-the-arcade-game
http://www.gamefaqs.com/console/genesis/code/919593.html

[A6689FAD, F71B21B4]
X-Men
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Western Technologies Inc.
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
The evil mutant Magneto has devised the world's deadliest computer virus. Its sole purpose: To destroy the Uncanny X-Men. Now Wolverine, Gambit, Cyclops and Nightcrawler join Storm, Iceman, Archangel, Jean Grey and Rogue to stop Magneto from carrying out his diabolical plan. Their target is Magneto's secret base on Asteroid M. But lying in ambush are the murderous arch villains Juggernaut, Sabretooth, Mojo and Deathbird. Will Wolverine's adamantium claws and Gambit's energy-charged playing cards be enough to defeat the forces of Magneto? That's up to you.

Gameplay:

The game takes place in the Danger Room, a training area for the X-Men inside the X-Mansion. A virus transmitted via satellite has infected the Danger Room, disabling control and safety limits. The X-Men must endure the unpredictable behavior of the Danger Room until the virus can be located and eliminated. Once the virus is eliminated, the X-Men discover that Magneto is behind the computer virus and the final stage involves a battle with him.

Gambit, Nightcrawler, Wolverine, and Cyclops are available to play. Each character can jump and use various unlimited weapons (i.e. punch, kick) and a superpower which had a usefulness limited by a mutant power bar similar to a life meter, making the player rely more on standard attacks. The mutant power bar would slowly regenerate when depleted and when switching characters in mid-game, would revert to the status of the next characters mutant power bar from the last use.

- The four primary characters - 

Wolverine: As in other X-Men games, possessed a healing factor that enabled the character to recover from injury (i.e. replenish the life bar). When utilized properly, he can jump much higher than everyone else.

Wolverine's mutant ability was the use of his adamantium claws. Keeping the claws extended reduced Wolverine's mutant power bar. When the mutant power bar was depleted, Wolverine would go into a "Berserker" rage, slashing wildly and uncontrollably for a few seconds simultaneously depleting the life bar.

Gambit: Gambit made use of his trademark bo staff as a weapon in the game and also was one of the better jumpers.

Gambit's mutant ability was his kinetically charged cards but, unlike other games in which he has appeared, the cards would not launch straight across the screen but rather "track" the nearest enemy and destroy them, even through walls. Gambit's ability could be "charged" for additional effect.

Cyclops: Cyclops made use of his optic blast as his ability. As opposed to a screen long optic beam as one finds in other X-Men games, Cyclops's optic blast could be bounced off of walls to hit enemies from a safe location. His mutant power could be charged for an even more powerful blast. This character is also arguably the highest jumper of the game.

Nightcrawler: Nightcrawler's teleportation ability is made use of to the highest degree in this game. The character can actually teleport through walls and past obstacles, giving Nightcrawler the ability to bypass sections of a level the three other characters cannot. In addition, Nightcrawler could teleport the second player's character when the two stand together. He had arguably the worst jumping ability of the games characters, as he had the lowest ascending jump. This is an ironic twist since out of the four selectable characters, he would really be the best jumper by a large margin, and is typically a better jumper in other X-Men video games.

Other X-Men such as Storm, Rogue, Iceman, and Archangel can be called upon for support. Jean Grey also appears as support to pick up characters that fall. There are several levels, most having boss fights with familiar X-Men villains.

- Resetting the Computer - 

At the time, this game is one of few games which break the 4th wall. Once Mojo is defeated, the player must "reset the computer" for the Danger Room to stop the virus being emitted on Mojo's level. However, there are no switches for doing so. Resetting the computer is meant to be literal, in that the player has to lightly press the reset button on the Sega Mega Drive/Genesis console before the time ran out. This trick was widely panned by both video game magazine critics and consumers. Holding down the reset button too long would simply reset the system as one would normally expect. This also makes the game impossible to complete when playing on the Sega Nomad, as the portable Sega Mega Drive/Genesis has no reset button.

Hints:

- Extending the downtime in the Danger Room -
There is a machine in the upper right corner of the Danger Room. Destroying it will greatly extend the time in between stages.

- Full life -
Enable the ''Level select'' code.Select two-player mode.Hold Down+A+C. Remove the controller from port one and plug it into port two.Press Start.Select characters,a starting level,and begin game play.Press Start(2)for full life.

- Level Select -
Hold Down + A + C and then press (or switch) power on the Genesis. With those buttons held, hold Start when the ''Press Start'' text appears on the opening screen. Continue to hold the buttons until the difficulty selection screen appears.

Select any difficulty level and character, and walk to the right when the game play starts. Eight panels representing the eight game levels will appear on the wall. Crouch in front of a panel and press C to jump to the corresponding level.

Note: This code will not work if a controller is plugged into port two

http://en.wikipedia.org/wiki/X-Men_(Sega_video_game)
http://www.gamefaqs.com/console/genesis/home/586618.html

[20BDCCC7, 710BC628]
X-Men 2: Clone Wars
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: Headgames
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
The X-Men engage in a battle so world-threatening, even Magneto switches sides! Mutantkind races to the edge of oblivion at the hands of an evil techno-bio cloning organism... the Phalanx! Be Wolverine, Cyclops, Gambit, Nightcrawler, Beast, Psylocke and for the first time ever... play as Magneto! X-Men are at their fiercest with Cyclops' optic blast, Wolverine's slashing adamantium claws and Gambit's hyper-charged cards! Use each mutant's super-powered attack to defend the world!

Gameplay:

The character lineup for the game includes Beast, Psylocke, Gambit, Cyclops, Wolverine, and Nightcrawler. Upon defeating the third level, Magneto becomes a playable character.

Each character has a "mutant power" which can be used in fighting. Some of these can be charged to a greater effect by holding down the power button, and all of them are increased in power when the character has nine or ten bars of health. In addition to these powers, some characters are capable of climbing the walls and ceiling, or grabbing onto the wall. These powers can be used to reach hidden health (which is in the shape of a double helix) or as a shortcut. Also, some characters had attacks that propelled them forward, enabling them to jump further. Finally, some characters had double jumps, useful for shortcuts. Also, Wolverine could heal up to three bars of health if he had only one or two bars remaining. This healing occurs automatically with time, so the player could simply wait until Wolverine healed before continuing.

Trivia

    - This game was innovative in that the player was immediately thrust into the game; the first level begins as soon as the game loads with a random character, leading some players to hit the Restart button on the console repeatedly until the desired character appeared. The first level comprised only one stage, allowing players to switch out characters after the opening stage. The title screen and credits roll only after completing the first level. In emulation outside the Genesis/Megadrive system, the character randomization appears to be non-functional, with the first level always beginning with Cyclops. FUSION emulates character randomization.

    - The game garnered considerable attention through the introduction of X-Man villain Magneto as a playable character.

    - Oddly enough, the European release of the game reused the same cover art of X-Men 2: Game Master's Legacy for the Game Gear, a different and unrelated game.

    - Some levels featured different soundtrack elements depending on the character selected,with the basic structure of the level's musical theme remaining the same.

Hints:

- 99 Lives -
Press C + Down then press Up - Left - Up - Right - Right - C99 Lives

- Change Characters -
First do the Level Skip Code. Pause the game and press Left and C at the same time.Change Characters

- Invincibility -
Pause the game, press up+B. Then up, right, down, up, right, down, down, up, B. Unpause game; pause it again and press up+B

- Level Skip -
Pause the game,then simultaneously press Left,C.Next, press up,up,left,down,down,right,CLevel Skip

- Fight Phalanx-Magneto in the Last Level -
What you need to do is defeat all the Phalanx X-Men clones except for one. It doesn\'t matter what order you do it in just so long as all but one are dead. Now, once you\'ve done that, head back down to the very bottom of the area -- the end of the hallway where the Phalanx mech\'s claws turned into your character(s). Now, hit the wall to the left. If you do this, the wall should emit a circle of explosions which circle around twice and into a sort of close-eyed blank-looking smiley face.(Looks like this -> -_-) Now, head back up into the second room from the bottom on the right. This room should have a wall blocking your progression. However, if you did as I said, if you hit this small wall, it should shatter like glass. Walk into the room, and there, you will fight Phalanx-Magneto!

Note: This does not effect the ending. It is just a nifty little bonus for those of you who like to explore.

http://www.gamefaqs.com/console/genesis/data/366867.html
http://en.wikipedia.org/wiki/X-Men_2:_Clone_Wars

[57E8ABFD]
X-Perts
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Licensed
Release Year: 1996
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Terrorists have taken control of a top-secret undersea weapons facility! Unless the U.N. meets their demands, the terrorists will detonate a deep-sea thermonuclear device that will tear the earth apart. Facing global panic, the U.N. calls the X-PERTS, a 3-person ultra-secret counter-terrorist team. If the X-PERTS fail, the world pays! Play all three X-Perts at the same time and switch X-Perts during the game. Each X-Pert has unique attack weapons, technical skills, kill moves, and torture moves to extract information from human enemies. Use the X-Perts technical skills to hack computers and program robots. Real-world game play, where the game automatically saves the impact of your action and evolves as you play!

Gameplay:

Shadow leads a group of fellow X-perts in sabotage and other various missions. All three characters have character-specific special moves with differing attributes, along with three unique torture moves, which are used to interrogate various enemies.

Players are able to switch characters mid-game in order to carry out different tasks.

Hints:

- Level 2 Password -
QCH45B8YL26WJ6T2Level 2

http://www.gamefaqs.com/console/genesis/home/586621.html
http://en.wikipedia.org/wiki/X-Perts

[AB22D002]
XDR - X-Dazedly-Ray
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal 
Gametype: Licensed
Release Year: 1990
Developer: Unipacc
Publisher: Unipacc
Players: 1
_________________________
On the terrestrial planet Sephiroth, which is homez to a variety of peaceful and prosperous advanced societies, an ancient evil has returned. A long time ago, a warmonger known only as Guardia was banished from the planet, but has finally returned with an entire space military. The Guardia Military soon invades Sephiroth and crushes its defenses with its long hardened space technology. Within time, a space fighter was developed to match the power of the Guardia Military. Based on Guardia's unknown desire for destruction and it's own might, the ship was named the XDR: X-Dazedly Ray.

Gameplay:

XDR was incredibly straight-forward: players piloted the titular ship through six different levels blasting various ground and sky forces. Players could collect power ups such as different firing weapons, Options and items. Rather than having Bomb weapons, the ship was equipped to fire normal shots and missile pick-ups. Players could also change the ship's speed.

http://en.wikipedia.org/wiki/XDR:_X-Dazedly-Ray

[59ABE7F9]
Xenon II: Megablast
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical 
Gametype: Licensed
Release Year: 1990
Developer: The Bitmap Brothers
Publisher: Virgin Games
Players: 1
_________________________
A fast action shoot 'em up, Xenon 2 has gorgeous parallax graphics, music by Bomb The Bass (Megablast) and a wealth of visual imagination to add to the appeal. A classic from The Bitmap Brothers - big, slick and still one of the best looking (and sounding) games around.

Gameplay:

Xenon 2 Megablast is a vertically scrolling shoot 'em up. Unusually for the genre, the player's spaceship can reverse the scrolling of the play area for a limited distance, which is useful for escaping from dead ends. This game consists of five levels which are each divided into two sections.

The game has a generic sci-fi theme and almost no plot, focusing instead on presentation and gameplay. Indeed, it was the quality of the music and graphics that led to the game's memorability. The graphics bear the trademark "Bitmap Brothers" appearance, with realistic and detailed renditions of rock and metal objects. The enemies are various nondescript organic creatures.

The player of Xenon 2 Megablast must rely heavily on power-ups, which may be gained by shooting power-up containers that appear through the levels. When an enemy or a wave of enemies are destroyed they leave behind credits in the shape of bubbles. Small bubbles are worth 50 credits and large bubbles are worth 100. When a mid-level boss or end of level boss are destroyed, they explode to reveal lots of credit bubbles. Credits are then spent at a shop owned by Colin The Alien (who bears a remarkable resemblance to the alien from the film Predator). Power-ups of various sorts may be bought there. Accumulating power-ups rewards the player with more heavy-duty firepower. The shop appears mid-level and at the end of the level.

Hints:

- Invincibility -
Begin playing the game and get on the high score screen. Enter ARM as your initials. Play again and qualify for another high score that is lower than the previous attempt. Enter OUR as your initials. Then press the Reset button on the Genesis when demonstration mode begins. Begin a new game with invincibility enabled.

- Unlimited Lives -
Begin playing the game get on the high score screen. Enter OLD as your initials. Play again and qualify for another high score that is lower than the previous attempt. Enter AGE as your initials. Press Reset on the Genesis when demonstration mode begins. Begin a new game, and you'll have unlimited lives enabled.

http://www.bitmap-brothers.co.uk/our-games/past/xenon2.htm
http://en.wikipedia.org/wiki/Xenon_2_Megablast

[6604A79E]
Yang Jia Jiang: Yang Warrior Family
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Pirate
_________________________
No information online about this Chinese Pirate game.  ~Rx

[D8216A96, 124D535D]
Yie Ar Kung-Fu
Platform: Sega Genesis / Mega Drive
Region: Pirate (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Pirate
Players: 1 or 2 VS
_________________________
No information about this Pirate online.  It looks to be an exact port of the NES Yie Ar Kung-Fu

[204F97D8]
Yogi Bear's Cartoon Capers
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Empire Interactive
Publisher: GameTek
Players: 1
_________________________
In this vast multi-level platform game, Yogi is awoken from his winter sleep to discover that work has started on a chemical plant in the heart of Jellystone Park. Yogi's mission to alert Ranger Smith of the danger turns into a true fast-paced hilarious adventure through five different terrains of Jellystone Park!

http://www.gamefaqs.com/console/genesis/home/942356.html

[44F6BE35]
Young Indiana Jones Chronicles
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Prototype
Players: 1
_________________________
The Young Indiana Jones Chronicles is based on the television series of the same name, which is in turn based on the Lucas/Spielberg movie franchise starring Harrison Ford. In this game, a young Indiana Jones embarks on globetrotting adventures in which he gathers treasure and fights for what is good and right.

The game features side-scrolling action where young Indy trots along the ground, jumps, crawls flat, and can collect and wield a variety of weapons against copious enemies in the game. Indy starts with a whip and can find such weapons as throwing knives, grenades, pistols, rifles, and others. He can also collect hat powerups which allow him to sustain more damage.

http://www.mobygames.com/game/young-indiana-jones-chronicles

[4E384EF0]
Young Indiana Jones: Instruments of Chaos
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Waterman Design
Publisher: SEGA
Players: 1
_________________________
Instruments of Chaos Starring Young Indiana Jones is a sidescrolling action game based on the Indiana Jones series. It was released exclusively for the Sega Mega Drive.

[EA27976E]
Ys III: Wanderers From Ys
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Riot
Publisher: Renovation
Players: 1
_________________________
Years have passed since the swordsman Adol saved the kingdom of Ys from certain destruction. Joined by his companion, the ex-thief, Dogi, they set out for new adventures. And just in time...Bizarre tales of monsters and demons wreaking havoc throughout the Kenai Region reach our heroes. Dogi's hometown of Sarina is in the middle of the afflicted kingdom. He inspires Adol to help him rid the world of this new evil. Join them as they battle the forces of darkness - Deep in a haunted coal mine in the heart of an active volcano and on top of a blizzard swept peak. All the while uncovering clues to the identity of the malevolent force that is guiding the evil warriors of the Dark World.

Gameplay:

The gameplay of Ys III is a sharp departure from the previous two games. Instead of the previously used top-down camera view, Ys III has become a side-scrolling platform-action styled game. The combat has also changed: the player must push a button to make Adol swing his sword and attack enemies.

The RPG-style statistics and experience system still exists in Ys III, however. A new addition to this area is the "ring" system: Adol can acquire and equip rings that provide special effects while equipped. A new attribute, "Ring Power", is consumed while rings are active.

Hints:

- Restore Health -
Hold Up on controller two when the Sega logo is displayed. During game play, enter the status screen and hold C. Press Up, then Down.

- Level Up -
Reset the game while holding Up, A, B and C on controller 2.

Start the game with the buttons held down, wait until you can open your status screen. On the status screen, enter the code below

CodeEffect

On controller 2 holding C, press uppressing up raises your level

- Use the Amulet to max out your Levels, HP, and Gold -
When you are on the verge of raising a level, use the third and final charge of the Amulet on the monster that would've raised your level. The game will freeze for a second, the screen will flash, and your levels, HP, and gold should max out, along with the message that your Amulet is exhausted of it's powers. YOU MUST USE THE THIRD AND FINAL CHARGE of the Amulet for this trick to work!

This trick will not work in boss fights.

NOTE: This trick does not work on the SNES version of Y's III.

http://www.gamefaqs.com/console/genesis/home/563358.html
http://en.wikipedia.org/wiki/Ys_III

[52DA4E76]
Ys III: Wanderers From Ys
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1991
Developer: Telenet Japan
Publisher: Telenet Japan
Players: 1
_________________________
Years have passed since the swordsman Adol saved the kingdom of Ys from certain destruction. Joined by his companion, the ex-thief, Dogi, they set out for new adventures. And just in time...Bizarre tales of monsters and demons wreaking havoc throughout the Kenai Region reach our heroes. Dogi's hometown of Sarina is in the middle of the afflicted kingdom. He inspires Adol to help him rid the world of this new evil. Join them as they battle the forces of darkness - Deep in a haunted coal mine in the heart of an active volcano and on top of a blizzard swept peak. All the while uncovering clues to the identity of the malevolent force that is guiding the evil warriors of the Dark World.

Gameplay:

The gameplay of Ys III is a sharp departure from the previous two games. Instead of the previously used top-down camera view, Ys III has become a side-scrolling platform-action styled game. The combat has also changed: the player must push a button to make Adol swing his sword and attack enemies.

The RPG-style statistics and experience system still exists in Ys III, however. A new addition to this area is the "ring" system: Adol can acquire and equip rings that provide special effects while equipped. A new attribute, "Ring Power", is consumed while rings are active.

Hints:

- Restore Health -
Hold Up on controller two when the Sega logo is displayed. During game play, enter the status screen and hold C. Press Up, then Down.

- Level Up -
Reset the game while holding Up, A, B and C on controller 2.

Start the game with the buttons held down, wait until you can open your status screen. On the status screen, enter the code below

CodeEffect

On controller 2 holding C, press uppressing up raises your level

- Use the Amulet to max out your Levels, HP, and Gold -
When you are on the verge of raising a level, use the third and final charge of the Amulet on the monster that would've raised your level. The game will freeze for a second, the screen will flash, and your levels, HP, and gold should max out, along with the message that your Amulet is exhausted of it's powers. YOU MUST USE THE THIRD AND FINAL CHARGE of the Amulet for this trick to work!

This trick will not work in boss fights.

NOTE: This trick does not work on the SNES version of Y's III.

http://www.gamefaqs.com/console/genesis/home/563358.html
http://en.wikipedia.org/wiki/Ys_III

[71CEAC6F]
Yuu Yuu Hakusho: Makyou Toitsusen
Original title: Yuu Yuu Hakusho: Makyou Toitsusen
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: Treasure
Publisher: Sega
Players: 1-4
_________________________
Based on the manga/anim? series Yuu Yuu Hakusho. This is a story of a teenager delinquent Yuusuke Urameshi, who was hit by a car while trying to save a child. However, there was no place found for him either in paradise or in hell, and Koenma, the son of the death god Enma, sends him back to our world, where he has to be an "occult detective" and to fight against demons. Several characters join him on his quest: Kazuma Kuwabara, his ex-rival and best friend; Kurama, a 1400-year-old demon fox; and Hiei, formerly a demon who tried to conquer the world and had to repent for his sins by helping Yuusuke.

Gameplay:

You must play the individual chapters of the four playable characters (Yuusuke, Kuwabara, Kurama, and Hiei), until in the final chapter you control them all in the ultimate confrontation against evil forces. The game is a Japanese-style adventure (no puzzles, menu-driven interface) with the addition of battles. The battles are real time; similarly to fighting games, you can kick, punch, defend, and use special techniques. Unlike most Japanese adventures, you view the game world from platform-like third person perspective (although you cannot move physically in adventure mode).

Hints:

- Open The Debug Mode -
At the title screen (echo "press start button"),hold a & b & c buttons,then press start button , move the cursor to "option" item, last hold start & a & b & c buttons untils the option screen displayed, release all the buttons, you 'll find in the bottom of the option list, add another one, enable it.
Then entry the game, on play mode select screen, 1-2 & 1-3 mode has been opened.

- Cheats -
In match ,press start, then hold "left" and press x or y: The fisrt player's life will be full or empty

In match ,press start, then hold "right" and press x or y: The fourth player's life will be full or empty

In match ,press start, then hold "up" and press x or y: The second player's life will be full or empty

In match ,press start, then hold "down" and press x or y: The third player's life will be full or empty

- Extra Mode -
Beat the game in the first mode and you'll receive an extra option in the Main Menu wich allows you to play 1-2 or 1-3 fights.

Translation Description:

This is a translation patch for the Mega Drive game "Yu Yu Hakusho". It sports a variable-width font engine with kerning and, as usual, it is a "dual-language" patch, meaning that it supports both Japanese and English, depending on the country code of your machine.

http://www.mobygames.com/game/genesis/yuu-yuu-hakusho-gaiden
http://www.gamefaqs.com/console/genesis/code/586623.html
http://www.romhacking.net/trans/1222/

[FE3FB8EE]
Yuu Yuu Hakusho: Makyou Toitsusen
Original title: Yuu Yuu Hakusho: Makyou Toitsusen
Platform: Sega Genesis / Mega Drive
Region: Brazil
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1999
Developer: Treasure
Publisher: TecToy
Players: 1-4
_________________________
Based on the manga/anim? series Yuu Yuu Hakusho. This is a story of a teenager delinquent Yuusuke Urameshi, who was hit by a car while trying to save a child. However, there was no place found for him either in paradise or in hell, and Koenma, the son of the death god Enma, sends him back to our world, where he has to be an "occult detective" and to fight against demons. Several characters join him on his quest: Kazuma Kuwabara, his ex-rival and best friend; Kurama, a 1400-year-old demon fox; and Hiei, formerly a demon who tried to conquer the world and had to repent for his sins by helping Yuusuke.

Gameplay:

You must play the individual chapters of the four playable characters (Yuusuke, Kuwabara, Kurama, and Hiei), until in the final chapter you control them all in the ultimate confrontation against evil forces. The game is a Japanese-style adventure (no puzzles, menu-driven interface) with the addition of battles. The battles are real time; similarly to fighting games, you can kick, punch, defend, and use special techniques. Unlike most Japanese adventures, you view the game world from platform-like third person perspective (although you cannot move physically in adventure mode).

Hints:

- Open The Debug Mode -
At the title screen (echo "press start button"),hold a & b & c buttons,then press start button , move the cursor to "option" item, last hold start & a & b & c buttons untils the option screen displayed, release all the buttons, you 'll find in the bottom of the option list, add another one, enable it.
Then entry the game, on play mode select screen, 1-2 & 1-3 mode has been opened.

- Cheats -
In match ,press start, then hold "left" and press x or y: The fisrt player's life will be full or empty

In match ,press start, then hold "right" and press x or y: The fourth player's life will be full or empty

In match ,press start, then hold "up" and press x or y: The second player's life will be full or empty

In match ,press start, then hold "down" and press x or y: The third player's life will be full or empty

- Extra Mode -
Beat the game in the first mode and you'll receive an extra option in the Main Menu wich allows you to play 1-2 or 1-3 fights.

Translation Description:

This is a translation patch for the Mega Drive game "Yu Yu Hakusho". It sports a variable-width font engine with kerning and, as usual, it is a "dual-language" patch, meaning that it supports both Japanese and English, depending on the country code of your machine.

http://www.mobygames.com/game/genesis/yuu-yuu-hakusho-gaiden
http://www.gamefaqs.com/console/genesis/code/586623.html
http://www.romhacking.net/trans/1222/

[0F041D2E]
Yuu Yuu Hakusho: Makyou Toitsusen (Language Hack)
Original title: Yuu Yuu Hakusho: Makyou Toitsusen
Known issue (if you can help join the forum): need to confirm that this rom is either Yuu Yuu Hakusho: Makyou Toitsusen or Yuu Yuu Hakusho: Gaiden. rom uploaded to synopsis. after confirm need to upload pix n\' stuff.
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Translated
Release Year: 2007
Players: 1-4
Translated by: MIJET
Version: 1.0
_________________________
Based on the manga/anim? series Yuu Yuu Hakusho. This is a story of a teenager delinquent Yuusuke Urameshi, who was hit by a car while trying to save a child. However, there was no place found for him either in paradise or in hell, and Koenma, the son of the death god Enma, sends him back to our world, where he has to be an "occult detective" and to fight against demons. Several characters join him on his quest: Kazuma Kuwabara, his ex-rival and best friend; Kurama, a 1400-year-old demon fox; and Hiei, formerly a demon who tried to conquer the world and had to repent for his sins by helping Yuusuke.

Gameplay:

You must play the individual chapters of the four playable characters (Yuusuke, Kuwabara, Kurama, and Hiei), until in the final chapter you control them all in the ultimate confrontation against evil forces. The game is a Japanese-style adventure (no puzzles, menu-driven interface) with the addition of battles. The battles are real time; similarly to fighting games, you can kick, punch, defend, and use special techniques. Unlike most Japanese adventures, you view the game world from platform-like third person perspective (although you cannot move physically in adventure mode).

Hints:

- Open The Debug Mode -
At the title screen (echo "press start button"),hold a & b & c buttons,then press start button , move the cursor to "option" item, last hold start & a & b & c buttons untils the option screen displayed, release all the buttons, you 'll find in the bottom of the option list, add another one, enable it.
Then entry the game, on play mode select screen, 1-2 & 1-3 mode has been opened.

- Cheats -
In match ,press start, then hold "left" and press x or y: The fisrt player's life will be full or empty

In match ,press start, then hold "right" and press x or y: The fourth player's life will be full or empty

In match ,press start, then hold "up" and press x or y: The second player's life will be full or empty

In match ,press start, then hold "down" and press x or y: The third player's life will be full or empty

- Extra Mode -
Beat the game in the first mode and you'll receive an extra option in the Main Menu wich allows you to play 1-2 or 1-3 fights.

Translation Description:

This is a translation patch for the Mega Drive game "Yu Yu Hakusho". It sports a variable-width font engine with kerning and, as usual, it is a "dual-language" patch, meaning that it supports both Japanese and English, depending on the country code of your machine.

http://www.mobygames.com/game/genesis/yuu-yuu-hakusho-gaiden
http://www.gamefaqs.com/console/genesis/code/586623.html
http://www.romhacking.net/trans/1222/

[ED5D12EA]
Zany Golf
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf 
Gametype: Licensed
Release Year: 1990
Developer: Sandcastle
Publisher: Electronic Arts
Players: 1 to 4 VS
_________________________
Overview:

Using the mouse to determine the direction and strength of your putts, you must navigate 9 tricky holes of crazy / mini golf. Try to putt into holes protected by bouncing hamburgers, windmills, etc. Courses have several twists; one is a mad scientists's lab, another is a pinball table. The final hole is especially bizarre, themed around energy.

You start with 3 strokes, but get the par for each hole added on, if you reach it in time - run out of strokes, and your game is over. You can earn bonus strokes by finding hidden bonuses and by completing courses quickly. Up to 4 players at a time can take part in this game, with anyone badly over par being eliminated as the game progresses.

Gameplay:

Zany Golf is a version of mini golf with some features that are impossible in real, physical mini golf. Zany Golf only consists of half a golf course, i.e. 9 holes, although there is a bonus hole. The holes are as follows:

   1. Windmill Hole (Par 2): The ball has to be shot into a windmill, or slide down the ramp below, to enter the second area.

   2. Hamburger Hole (Par 3): The hole is covered by a bouncing hamburger, reached by bouncing the ball off a ketchup bottle that squirts.

   3. Walls (Par 2): Several walls continuously rise from the ground and fall back down. Depending on the timing, these can deflect the ball at different distances.

   4. Pinball (Par 3): The level begins as a game of pinball, where the player can hit the ball with the flippers after shooting it.

   5. Fans (Par 3): Fans positioned along the level allow blowing the ball in a different direction.

   6. Magic Carpet (Par 2): A special "magic" surface covering most of the level allows direct mouse control over the ball.

   7. Castle (Par 3): The ball has to be shot up a hill, to enter into a castle or holes outside it, to enter the second area.

   8. Ant Hill (Par 3): The hole itself moves.

   9. Energy (Par 5): Consists of various contraptions all over the place, with buttons that activate deadly laser beams, energy blasters, teleporters and suction tubes. Widely regarded as the most difficult hole by far.

  10. ???: This bonus hole is accessed by either completing the entire course under par (26), or by putting into a secret hole on the Energy level with exact timing. This level consists of a Breakout-style scenario, followed by a challenge where the ball must be putted across a checkerboard square, where alternate squares when rolled over teleport the ball back to the start.

http://en.wikipedia.org/wiki/Zany_Golf
http://www.mobygames.com/game/genesis/will-harveys-zany-golf

[423968DF]
Zero The Kamikaze Squirrel
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Iguana Entertainment
Publisher: SunSoft
Players: 1
_________________________
A spinoff of the Aero the Acrobat games, Zero the Kamikaze Squirrel is an over-the-top platformer that plays much like Sonic the Hedgehog. In the Aero the Acrobat games, Zero is one of the villains. However, this time around Zero is fighting to save his homeland from an evil lumberjack.

Hints:

Right, Up, B, A, Down, Up, B, Down, Up, and B - Enable All Codes
A, C, Right, A, and B - Level Select
B, Up, B, B, A - Unlimited Hit Points
B, A, B, and Up - Unlimited Lives
Down, A, and B - Unlimited Shurikens

http://www.gamefaqs.com/console/genesis/code/586625.html
http://www.mobygames.com/game/genesis/zero-the-kamikaze-squirrel

[45FF0B4B]
Zero The Kamikaze Squirrel
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1994
Developer: Iguana Entertainment
Publisher: SunSoft
Players: 1
_________________________
A spinoff of the Aero the Acrobat games, Zero the Kamikaze Squirrel is an over-the-top platformer that plays much like Sonic the Hedgehog. In the Aero the Acrobat games, Zero is one of the villains. However, this time around Zero is fighting to save his homeland from an evil lumberjack.

Hints:

Right, Up, B, A, Down, Up, B, Down, Up, and B - Enable All Codes
A, C, Right, A, and B - Level Select
B, Up, B, B, A - Unlimited Hit Points
B, A, B, and Up - Unlimited Lives
Down, A, and B - Unlimited Shurikens

http://www.gamefaqs.com/console/genesis/code/586625.html
http://www.mobygames.com/game/genesis/zero-the-kamikaze-squirrel

[23F603F5]
Zero Tolerance
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > First Person 
Gametype: Licensed
Release Year: 1994
Developer: Technopop
Publisher: Accolade
Players: 1 or 2 CO-OP
_________________________
The space station Europe-1 has been overrun by aliens. During one of the fights the nuclear cooling system has been damaged, resulting in a meltdown within hours. Your mission, as a team of five of the toughest persons in the Corps, is to infiltrate and gain control of Europe-1. You must sweep the entire station clean of aliens.

Directions:

One of a few first-person-shooters on this console. It is required that you kill every single alien on each of the levels (hence the name). The five members of your team, who have different skills, start out with different weapons, are your five chances of seeing this through. This adds a level of strategy to the game.

Gameplay:

Zero Tolerance is made up of 40 levels spanning three separate areas: the space station Europe-1, the central command building for the Planet Defense Corps, and the sub-basement areas of that building. The object of the game is to kill all of the enemies on a level and then proceed to the exit, which is either a staircase or elevator leading down to the next level. However, nothing prevents the player from heading straight towards the exit without killing all of the enemies. If this is done, the player is simply not given any passwords until the entire area is finished.

- Weapons and Items -
Zero Tolerance contains a healthy selection of weapons. Each one is different and offers its own set of pros and cons. During gameplay, additional weapons can be picked up simply by walking over them as in other first-person shooters. To equip a weapon, the C button is pressed until the desired weapon is selected from the list of inventory items at the top of the HUD.

    - Hand to Hand Combat
    The most basic weapon of the game is your character's own punches and kicks. Selecting an empty item slot on the HUD and hitting the attack button causes the character to throw a punch. This can be modified by holding Up or Down on the D-pad, which will produce either an upper cut or a kick, respectively. Hand to hand combat is really meant to be a last alternative in the game.

    - Pistol
    The pistol offers you a basic projectile weapon. Ammo for it is plentiful, although it is weaker than other weapons.

    - Shotgun
    This weapon offers the advantage of increased power and easier aiming on the player's part. Like the pistol, ammo for the shotgun is easily found throughout the game.

    - Flame thrower
    Useful in creating a wall of fire that can stop a wave of enemies. There are a few drawbacks with the flame thrower, however. First, the ammo supply tends to be drained quickly, and flame throwers aren't as common in the game as other weaponry. On top of this, it is difficult to aim with this weapon.

    - Pulse Laser
    The pulse laser is a cross between a rifle and a laser gun. It fires invisible laser bolts in short bursts. The advantage of this weapon is that it is extremely effective against boss enemies. Unfortunately, it is not a common item in the game.

    - Grenades
    Much like their real-life counterparts, grenades are explosive devices which are thrown at enemies. They have a splash damage effect and are useful for clearing out smaller rooms.

    - Rocket launcher
    Fires an explosive missile. Like the grenades, these missiles also have a splash damage effect.

    - Laser Aimed Gun
    This is essentially an automatic pistol with a laser sight attached to it. It fires in short bursts rather than a single shot. Although it does not appear in the first area of the game, it is quite common in the second and third areas.

    - Mine
    This explosive weapon is difficult to find on the game but can prove very useful if being chased by multiple enemies. A mine can be left anywhere on the floor and will be detonated whenever an enemy walks over it. Like the granades and rocket launcher each mine has a certain amount of splash damage which is useful for clearing groups.

    - Medi-Pack
    This item restores the health of the player when damage is taken from enemies. It's effectiveness can be based on the particular skills of the character chosen by the player.

    - Bullet-Proof Vest
    Every so often a player may come across a bullet-proof vest. This item will shield the player from damage from enemies but only for 10 hits. It cannot be replenished by a medi-pack.

    - Bio-Scanner
    This item will allow players to see all the enemies on the radar without having to actually trigger their attack. This can be very useful for tight corridors where the player will be able to tell how many enemies are waiting ahead and where. However, this item does have a limited battery-life.

    - Night Vision Goggles
    On some levels of Zero Tolerance the distance of the map can appear misty and gray reducing vision into the distance. When a player picks up night vision goggles, this effect will be reduced. The view goes from full colour to green and black, and enemies can be seen more clearly at greater distances. However, this item has a limited battery life.

    - Torch
    Again, on some levels the distance of the map may appear dark and black. However, with the torch equipped the distance seen is increased, making it easier to spot enemies further away. However, this item does have a limited battery life.

    - Fire Extinguisher
    Areas on Zero Tolerance are sometimes blocked off by fire, when equipped the fire extinguisher can clear a path through the fire. Also note that when a player comes into contract with fire it will drain health regardless of whether or not the player has the Bullet-Proof Vest equipped.

http://www.mobygames.com/game/genesis/zero-tolerance
http://en.wikipedia.org/wiki/Zero_Tolerance_(game)
http://www.gamefaqs.com/console/genesis/code/586626.html

[89B744A3]
Zero Wing
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal 
Gametype: Licensed
Release Year: 1991
Developer: Toaplan
Publisher: Toaplan
Players: 1
_________________________
Cats, the leader of a band of swashbuckling space pirates, is terrorizing the galaxy. You must pilot the only remaining Milky Way attack craft into combat and stop Cats and his buccaneers!

Gameplay:

As with other scrolling shooters, the aim of the game is to shoot all enemies that appear on screen and avoid getting obliterated by lasers, crashing into enemies or into foreground scenery. There are mid-level and end-of-level boss enemies that stay with the player until they are defeated.

The player, a "ZIG" star fighter, has several ways to attack:

    - Using the main cannon: scatter-shot (red weapon), lasers (blue weapon), or homing missiles (green weapon). Similar to configuring the Vic Viper in Gradius

    - Ramming smaller enemies with the orbital cannons that appear above and below the ZIG. These cannons fire whatever weapon is equipped on the main ship at the time.

    - Grabbing an enemy using the tractor beam and releasing it at another enemy, similar to the Kirby games.

    - Releasing the spherical front shield once it is collected, like in R-Type.

Soon after starting, the player encounters power-up ships. If destroyed, they leave behind power-ups. These run in the sequence of red weapon, blue weapon, green weapon, and speed-up, and then start with red again. There is also an occasional shield power-up, which attaches to the front of the ship. Once the first weapon power-up is collected, two small ships appear above and below the ZIG, and follow its exact movements. These extra ships are impervious and can be used as shields. As they occasionally move nearer the ZIG when blocked by large enemies or foreground scenery, they can serve as a warning to the player that they should move carefully to avoid a collision.

Each of the three main weapons has three power levels. Each time the same weapon is collected, the power level increases. If a different weapon is collected, it starts back on level 1 power, unless level 3 power was already attained previously. If you have a spherical front shield while you're already holding one, a special power-up will replace it which increase all weapons to a special, otherwise unattainable, level 4. Another way to obtain level 4 is if you're already carrying a bomb and detonate an object that would yield another bomb power up. In the intro scenes, the ZIG's windows are green. In the game itself, the windows change color depending on what weapon the player has.

Trivia:

"All your base are belong to us"

In the Sega Mega Drive version, to expand on the game's plot, an introductory cut scene was added to the game. This introductory scene was translated to English from Japanese rather poorly for the European release, because of the European version being rushed,[citation needed] resulting in dialogue such as "Somebody set up us the bomb", "All your base are belong to us" (often shortened to "All Your Base", "AYBABTU", or simply "AYB"), and "You have no chance of survive make your time." The introduction does not appear in the arcade version.

In 1999, Zero Wing's introduction was re-discovered, culminating in the wildly popular "All your base are belong to us" memetic phenomenon. This also popularized the introductory and Level 3 background music by Tatsuya Uemura.[citation needed]

The console version of Zero Wing was never released in North America for the Turbo Grafx (PC Engine) or Sega Genesis (Mega Drive) due to the release of the arcade version distributed by Williams Electronics, which lacks the AYB intro. However, the European Mega Drive version of the game will play on American consoles due to a lack of region protection.

Hints:

- Alternative Endings -
There are three different endings depending on how many times you beat this game non-stop. No such thing as Expert Mode. Only Easy and Normal(Hard). Beat the game and your back at NATOLS, keep going for more endings.

Beat the Game Once - Worst Ending
Beat the Game Thrice - Best Ending
Beat the Game Twice - 2nd Best Ending

http://www.gamefaqs.com/console/genesis/home/468841.html
http://en.wikipedia.org/wiki/Zero_Wing

[7E203D2B]
Zero Wing
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal 
Gametype: Licensed
Release Year: 1991
Developer: Toaplan
Publisher: Toaplan
Players: 1
_________________________
Cats, the leader of a band of swashbuckling space pirates, is terrorizing the galaxy. You must pilot the only remaining Milky Way attack craft into combat and stop Cats and his buccaneers!

Gameplay:

As with other scrolling shooters, the aim of the game is to shoot all enemies that appear on screen and avoid getting obliterated by lasers, crashing into enemies or into foreground scenery. There are mid-level and end-of-level boss enemies that stay with the player until they are defeated.

The player, a "ZIG" star fighter, has several ways to attack:

    - Using the main cannon: scatter-shot (red weapon), lasers (blue weapon), or homing missiles (green weapon). Similar to configuring the Vic Viper in Gradius

    - Ramming smaller enemies with the orbital cannons that appear above and below the ZIG. These cannons fire whatever weapon is equipped on the main ship at the time.

    - Grabbing an enemy using the tractor beam and releasing it at another enemy, similar to the Kirby games.

    - Releasing the spherical front shield once it is collected, like in R-Type.

Soon after starting, the player encounters power-up ships. If destroyed, they leave behind power-ups. These run in the sequence of red weapon, blue weapon, green weapon, and speed-up, and then start with red again. There is also an occasional shield power-up, which attaches to the front of the ship. Once the first weapon power-up is collected, two small ships appear above and below the ZIG, and follow its exact movements. These extra ships are impervious and can be used as shields. As they occasionally move nearer the ZIG when blocked by large enemies or foreground scenery, they can serve as a warning to the player that they should move carefully to avoid a collision.

Each of the three main weapons has three power levels. Each time the same weapon is collected, the power level increases. If a different weapon is collected, it starts back on level 1 power, unless level 3 power was already attained previously. If you have a spherical front shield while you're already holding one, a special power-up will replace it which increase all weapons to a special, otherwise unattainable, level 4. Another way to obtain level 4 is if you're already carrying a bomb and detonate an object that would yield another bomb power up. In the intro scenes, the ZIG's windows are green. In the game itself, the windows change color depending on what weapon the player has.

Trivia:

"All your base are belong to us"

In the Sega Mega Drive version, to expand on the game's plot, an introductory cut scene was added to the game. This introductory scene was translated to English from Japanese rather poorly for the European release, because of the European version being rushed,[citation needed] resulting in dialogue such as "Somebody set up us the bomb", "All your base are belong to us" (often shortened to "All Your Base", "AYBABTU", or simply "AYB"), and "You have no chance of survive make your time." The introduction does not appear in the arcade version.

In 1999, Zero Wing's introduction was re-discovered, culminating in the wildly popular "All your base are belong to us" memetic phenomenon. This also popularized the introductory and Level 3 background music by Tatsuya Uemura.[citation needed]

The console version of Zero Wing was never released in North America for the Turbo Grafx (PC Engine) or Sega Genesis (Mega Drive) due to the release of the arcade version distributed by Williams Electronics, which lacks the AYB intro. However, the European Mega Drive version of the game will play on American consoles due to a lack of region protection.

Hints:

- Alternative Endings -
There are three different endings depending on how many times you beat this game non-stop. No such thing as Expert Mode. Only Easy and Normal(Hard). Beat the game and your back at NATOLS, keep going for more endings.

Beat the Game Once - Worst Ending
Beat the Game Thrice - Best Ending
Beat the Game Twice - 2nd Best Ending

http://www.gamefaqs.com/console/genesis/home/468841.html
http://en.wikipedia.org/wiki/Zero_Wing

[571CD2F4, AA2A6AFE]
Zero Wing (Clean Version)
Original title: Zero Wing
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizonta
Gametype: Hack
Release Year: 200x
Players: 1
Hacked by: Vincent404
Version: Patch 1
_________________________
This is a "grammar hack" making the grammar in Zero Wing a little better.

http://www.zophar.net/hacks/genesis/zero-wing/-clean-zero-wing.html

[D1AFB48B, 1F517B37]
Zero Wing (Mature Version)
Original title: Zero Wing
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Hack
Release Year: 200x
Players: 1
Hacked by: Vincent404
Version: Patch1
_________________________
This is a different grammar hack with swear words. The grammar was first updated and then altered to give the game an "M" rating.

http://www.zophar.net/hacks/genesis/zero-wing/mature-zero-wing.html

[54342B39]
Zombie High
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Prototype
Release Year: Unreleased
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
School's out - of control!  Just when you though high school couldn't get any weirder, it's zombie-stomping time in the classrooms, hallways, and stairwells.  Watch out for the mutant gym teacher!

http://www.genesiscollective.com/ShowPage.php?GameLink=1257

[2BF3626F]
Zombies Ate My Neighbors
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Run 'n Gun 
Gametype: Licensed
Release Year: 1993
Developer: LucasArts
Publisher: Konami
Players: 1
_________________________
In the game you are a male or female protagonist (Zeke or Julia), fighting the vampires, mummies, zombies, etc. on over 50 levels (not including secrets) and saving all of the people you find. There are defined number of neighbors you save on every level. When they are free then "Exit" door opens and you jump on next level.

The levels differ from mall and grocery store to beaches and football fields. Using different weapons such as bazooka or water gun you have to kill the bosses such as huge babies, dragons or ants at the end of levels. You can play the game with two players cooperatively

Gameplay:

The player chooses between two teenage characters, Zeke and Julie, or both in two-player mode. They navigate suburban neighborhoods, shopping malls, pyramids, and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, and the game's flagship, zombies. In each of the 48 stages (excluding the bonus levels) the goal is to rescue the surviving neighbors, at which point a magical door opens that will take the player to the next stage. However, if the player is not careful, any enemy in the game will kill the neighbors, preventing them from being saved. At least one neighbor must be saved from each level to progress to the next. The game is lost if all of the neighbors in a certain stage are killed or if the player(s) lose all of their lives. Scoring points earns players more neighbors to save (but only up to the maximum of 10) and extra lives.

Each level has a maximum of ten neighbors. If they all die without the player saving at least one throughout the stage, the game is over. The neighbors are saved by touching them. Each neighbor is worth a certain amount of points.

Trivia:

- In the Game -
The monsters in the game are based on horror movies made in the 1950s as well as more modern movies such as Friday the 13th or The Texas Chainsaw Massacre. For example, the man with the chainsaw is based on Jason and Leatherface respectively. The weapons usefulness is also based on these depictions, such that werewolfs die in one attack if attacked with silverware, or vampires die faster if attacked with the crucifix. The crucifix is the most powerful weapon and Pandora's Box is the most powerful special item. In the SNES version of the game, there is a flame thrower which is not incuded in the uncensored Sega Megadrive version.

There is an extra level in which the character is permited to walk around Lucas Arts and talk to the staff responsible for the game.

- Censorship -
Due to the theme of the game, it was subject to some censorship. This game was released before the ESRB came along and before then, Nintendo did not want anything violent in their video games such as blood and gore. Nintendo of America itself ordered all depictions of red blood and gore be removed or changed to green ooze. Censorship committees at several European Nations, i.e. United Kingdom, Italy, France and Germany had the game renamed to just: 'Zombies' and ordered other changes, including making the chainsaw-wielding lunatics replaced with lumberjacks with axes.

Hints:

- Level Passwords -
LCFJLevel 13
BMLKLevel 17
VQBBLevel 21
OLNKLevel 25
QNKRLevel 29
SDHMLevel 33
BKVRLevel 37
BZPMLevel 41
VNYQLevel 45
TYZRLevel 5
CBRKLevel 9
QSDZSee the credits and fight a boss
RCFLStage 12
MMLWStage 16
BQBTStage 20
RLNWStage 24
RNKDStage 28
QDHLStage 32
MKVDStage 36
QYZTStage 4
MZPLStage 40
BNYZStage 44
SBRZStage 8
RLNW and BCDFTwo bonus passwords

http://www.mobygames.com/game/genesis/zombies-ate-my-neighbors
http://en.wikipedia.org/wiki/Zombies_Ate_My_Neighbors
http://www.gamefaqs.com/console/genesis/code/563360.html

[179A1AA2]
Zombies Ate My Neighbors
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Run 'n Gun 
Gametype: Licensed
Release Year: 1993
Developer: LucasArts
Publisher: Konami
Players: 1
_________________________
In the game you are a male or female protagonist (Zeke or Julia), fighting the vampires, mummies, zombies, etc. on over 50 levels (not including secrets) and saving all of the people you find. There are defined number of neighbors you save on every level. When they are free then "Exit" door opens and you jump on next level.

The levels differ from mall and grocery store to beaches and football fields. Using different weapons such as bazooka or water gun you have to kill the bosses such as huge babies, dragons or ants at the end of levels. You can play the game with two players cooperatively

Gameplay:

The player chooses between two teenage characters, Zeke and Julie, or both in two-player mode. They navigate suburban neighborhoods, shopping malls, pyramids, and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, and the game's flagship, zombies. In each of the 48 stages (excluding the bonus levels) the goal is to rescue the surviving neighbors, at which point a magical door opens that will take the player to the next stage. However, if the player is not careful, any enemy in the game will kill the neighbors, preventing them from being saved. At least one neighbor must be saved from each level to progress to the next. The game is lost if all of the neighbors in a certain stage are killed or if the player(s) lose all of their lives. Scoring points earns players more neighbors to save (but only up to the maximum of 10) and extra lives.

Each level has a maximum of ten neighbors. If they all die without the player saving at least one throughout the stage, the game is over. The neighbors are saved by touching them. Each neighbor is worth a certain amount of points.

Trivia:

- In the Game -
The monsters in the game are based on horror movies made in the 1950s as well as more modern movies such as Friday the 13th or The Texas Chainsaw Massacre. For example, the man with the chainsaw is based on Jason and Leatherface respectively. The weapons usefulness is also based on these depictions, such that werewolfs die in one attack if attacked with silverware, or vampires die faster if attacked with the crucifix. The crucifix is the most powerful weapon and Pandora's Box is the most powerful special item. In the SNES version of the game, there is a flame thrower which is not incuded in the uncensored Sega Megadrive version.

There is an extra level in which the character is permited to walk around Lucas Arts and talk to the staff responsible for the game.

- Censorship -
Due to the theme of the game, it was subject to some censorship. This game was released before the ESRB came along and before then, Nintendo did not want anything violent in their video games such as blood and gore. Nintendo of America itself ordered all depictions of red blood and gore be removed or changed to green ooze. Censorship committees at several European Nations, i.e. United Kingdom, Italy, France and Germany had the game renamed to just: 'Zombies' and ordered other changes, including making the chainsaw-wielding lunatics replaced with lumberjacks with axes.

Hints:

- Level Passwords -
LCFJLevel 13
BMLKLevel 17
VQBBLevel 21
OLNKLevel 25
QNKRLevel 29
SDHMLevel 33
BKVRLevel 37
BZPMLevel 41
VNYQLevel 45
TYZRLevel 5
CBRKLevel 9
QSDZSee the credits and fight a boss
RCFLStage 12
MMLWStage 16
BQBTStage 20
RLNWStage 24
RNKDStage 28
QDHLStage 32
MKVDStage 36
QYZTStage 4
MZPLStage 40
BNYZStage 44
SBRZStage 8
RLNW and BCDFTwo bonus passwords

http://www.mobygames.com/game/genesis/zombies-ate-my-neighbors
http://en.wikipedia.org/wiki/Zombies_Ate_My_Neighbors
http://www.gamefaqs.com/console/genesis/code/563360.html

[CB2939F1]
Zool: Ninja of the 'Nth' Dimension
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Gremlin Graphics
Publisher: GameTek
Players: 1
_________________________
Once every year, the games world is rocked by a game so stunning, so fast, so colorful, so big, so demanding, so mega, so awesome, so varied , so incredible, and so full of fabulous features and unexpected treats, that everybody just looks at it and says "THAT'S IT!" This year, ZOOL, THE NINJA FROM THE Nth DIMENSION, is definitely "IT!"

Gameplay:

Zool is a "Ninja Of The "Nth" Dimension" who is forced to land on Earth. In order to gain ninja ranking he has to pass six lands. Gremlin has asserted that the name "Zool" did not refer to the supernatural entity Zuul from the film Ghostbusters.

The game is a pure arcade platform game, relying on smooth, fast moving gameplay, colorful graphics and a popular soundtrack by Patrick Phelan which overlaps with the Lotus 3 soundtrack and has inspired several modern electro/techno remixes. The game also contains a number of embedded minigames, including several arcade games, a scrolling space shooter and a game accessible only by making Zool play a certain tune on an in-game piano.

Zool was also ported to the Atari ST, Game Boy, Sega Mega Drive, SNES, Master System, Sega Game Gear, Amiga CD32, PC, Acorn Archimedes and Jaguar. A Zool coin-op was released in 1993 to cash in on the hype surrounding the Amiga release, but was not well distributed and is now not widely remembered. Zool was also ported to the RISC OS platform.

Reviews for the Amiga version of the game were extremely positive, possibly partly because the need was felt for the Amiga to have a flagship game to rival Sonic. However some criticism was aimed at the blatant and pervasive product placement in the game for lollipop company Chupa Chups, in the first three levels (known as 'Sweet Zone'). Another frequent criticism of the game was that it was excessively difficult. Some contemporary reviewers complained of not being able to get further than the second level (Music Zone).

Hints:

- Extra Energy and Time -
B, A, Right, Right, A, C, Up, Down, and A

- Extra Life -
Down, Up, Left, Left, A, Right, and Down 

- Stage/Level Skip -
Pause the game and press C, Right, A, B, B, A, Left, Left, A, Right, and Down. Press Up to skip a stage or Right to skip a level

- The "Pause" Screen will now be brighter. -
Pause, Hold Start and press Down, Up, Left, Left.

- Tons of Extra Energy and Time -
Hold Start and press Right, A, Down, A, Right, B, Left, Up, Right, and then press A + B + C at the same time.

http://en.wikipedia.org/wiki/Zool
http://www.gamefaqs.com/console/genesis/data/586627.html

[1EE58B03]
Zool: Ninja of the 'Nth' Dimension
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1993
Developer: Gremlin Graphics
Publisher: Electronic Arts
Players: 1
_________________________
Once every year, the games world is rocked by a game so stunning, so fast, so colorful, so big, so demanding, so mega, so awesome, so varied , so incredible, and so full of fabulous features and unexpected treats, that everybody just looks at it and says "THAT'S IT!" This year, ZOOL, THE NINJA FROM THE Nth DIMENSION, is definitely "IT!"

Gameplay:

Zool is a "Ninja Of The "Nth" Dimension" who is forced to land on Earth. In order to gain ninja ranking he has to pass six lands. Gremlin has asserted that the name "Zool" did not refer to the supernatural entity Zuul from the film Ghostbusters.

The game is a pure arcade platform game, relying on smooth, fast moving gameplay, colorful graphics and a popular soundtrack by Patrick Phelan which overlaps with the Lotus 3 soundtrack and has inspired several modern electro/techno remixes. The game also contains a number of embedded minigames, including several arcade games, a scrolling space shooter and a game accessible only by making Zool play a certain tune on an in-game piano.

Zool was also ported to the Atari ST, Game Boy, Sega Mega Drive, SNES, Master System, Sega Game Gear, Amiga CD32, PC, Acorn Archimedes and Jaguar. A Zool coin-op was released in 1993 to cash in on the hype surrounding the Amiga release, but was not well distributed and is now not widely remembered. Zool was also ported to the RISC OS platform.

Reviews for the Amiga version of the game were extremely positive, possibly partly because the need was felt for the Amiga to have a flagship game to rival Sonic. However some criticism was aimed at the blatant and pervasive product placement in the game for lollipop company Chupa Chups, in the first three levels (known as 'Sweet Zone'). Another frequent criticism of the game was that it was excessively difficult. Some contemporary reviewers complained of not being able to get further than the second level (Music Zone).

Hints:

- Extra Energy and Time -
B, A, Right, Right, A, C, Up, Down, and A

- Extra Life -
Down, Up, Left, Left, A, Right, and Down 

- Stage/Level Skip -
Pause the game and press C, Right, A, B, B, A, Left, Left, A, Right, and Down. Press Up to skip a stage or Right to skip a level

- The "Pause" Screen will now be brighter. -
Pause, Hold Start and press Down, Up, Left, Left.

- Tons of Extra Energy and Time -
Hold Start and press Right, A, Down, A, Right, B, Left, Up, Right, and then press A + B + C at the same time.

http://en.wikipedia.org/wiki/Zool
http://www.gamefaqs.com/console/genesis/data/586627.html

[5370C341, 724D6965]
Zoom!
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Licensed
Release Year: 1989
Developer: Discovery Software
Publisher: SEGA
Players: 1 or 2 Alternating
_________________________
Did you ever get punched by a banana? Tussle with a mushroom? Tumble into a black hole? You will now! ZOOM into space and race around the play grids, out-running the funny critters who pop up in the strangest places!

Gameplay:

The game has 6 stages with 6 levels in each stage. The levels feature a board with gridlines on it that the player walks on. The lines are painted as the player walks on them. If the player paints all four edges of a square in the grid, the square flashes indicating it has been filled. All the squares must be filled to complete the level.

The player controls a character named Zoomer, who is constantly moving. Various monsters will appear in the levels. Some chase the player while others do other things such as erasing the lines the player has filled. Zoomer can shoot a ball from the back which can knock monsters backwards upon being struck by it.

Several items appear randomly in levels. Some of which simply add points while others may slow down monsters, render the player invincible, or even instantly clear the level.

Hints:

- Debug Mode -
Enter the code below, select the ''Debug'' option, begin game play, and press A. The screen will split and reveal the game code.

Press Start at the title screen to display the player selection screen. Press Up(2), Down(2), Left, Right, Left, Right, A, B.

http://www.gamefaqs.com/console/genesis/home/586628.html
http://en.wikipedia.org/wiki/Zoom_(game)

[0ED1FA27, A899BEFA]
Zoop
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1995
Developer: Hookstone
Publisher: Viacom New Media
Players: 1
_________________________
WHY ARE YOU WASTING TIME READING THE BOX WHEN YOU COULD BE PLAYING THE GAME?! Right here inside this little box is the excitement you crave, the challenge you need. Level after level of brain-burning action coming at you from all sides, faster and faster until your thumbs are numb, your eyes are aching and your mind is molten. And there's only ONE thing you know... "I can't stop playing this game!"

Gameplay:

The player controls a triangle in the center of the screen. Every second (or more often in advanced levels), a piece comes in from the side and possibly pushes other pieces forward. Two consecutive pieces will never come in from the same quadrant, and runs of consecutive identical pieces on one row are longer than one might think statistically.

If a piece falls into the center square, the game is over.

If the player shoots a piece of the same color as their triangle, it will be "zooped" (cleared) and points are earned. If the piece behind the target piece is also of the same color, it is also "zooped." The same goes for the next piece, and so on. In the example Image:Zoop genesis.jpg, shooting to the left of the position in the screenshot will "zoop" the green pieces and return the player to the center, facing right (the opposite direction).

If a piece of a different color than the player's current piece is shot, the player's piece will switch colors with it. This is also what happens when a piece of a different color is encountered after zooping one or more pieces of the same color. In the example, shooting down would bounce off the orange piece (leaving a green piece behind), and return with the orange piece.

When the quota of "zooped" pieces is met, the game speeds up and (before level 10) the background changes.

Various special pieces do different things:

    - A proximity bomb (shaped like a lightning bolt) blows up pieces in a 3-3 area centered at the target piece.

    - A line bomb (often shaped like a gear) clears a whole target line of pieces.

    - A color bomb (often shaped like a paint splotch) clears all the pieces in a quadrant that match the target piece.

    - Collect five spring pieces to clear the whole screen.

    - If a piece is pushed right next to the center square, it immediately disappears. In this way, the player may not lose because of a powerup entering the middle square.

- Points -
Generally speaking, every cleared piece is worth 100 points. In the case of zooping more than one piece at once, each piece is worth 100 points more than the piece before it. For example, zooping 3 pieces results in 100 + 200 + 300 = 600 points. In addition, if a row is full (one more piece being added will cause a loss of game) and all the pieces are of the same color, zooping the row earns a bonus of 5,000 points for the smaller rows on the top and bottom, and 10,000 for the rows on the left and right. All pieces cleared as a result of any of the four powerup items are worth 100 points.

- Opti-Challenge -
To make matters even more difficult, the game also employed what was referred to as "opti-challenge" backgrounds. As the game progressed, the backgrounds would become increasingly distracting. Early on, this would involve the use of contrasting colours, and increasingly intricate colour schemes. Background patterns would also become more intricate and would make subtle use of asymmetrical elements. Ultimately, the background on level 9 employed black and white tiles, roughly the size of the invading pieces, while the center square contained a picture of clouds, which expanded to fill the screen on levels 10 and later. Although the opti-challenge element of the game was used as a selling point, very little information exists about the technique itself, and no other game on the market has ever openly claimed to use opti-challenge graphics.

- Sound and music -
The MS-DOS version of the game supports various sound cards, and features wavetable-like MIDI music. The sound effects have a cartoonish tone to match the vivid colors used through the stages. The music is basically jazz, and "evolves" with the game. The title and options screens, and the first stages, feature "smooth jazz" tunes. As the levels get harder, the music gets more and more tense, adding to the fast-paced atmosphere of the game.

http://www.gamefaqs.com/console/genesis/home/586629.html
http://en.wikipedia.org/wiki/Zoop

[2FDAC6AB]
Zoop
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Puzzle 
Gametype: Licensed
Release Year: 1995
Developer: Hookstone
Publisher: Viacom New Media
Players: 1
_________________________
WHY ARE YOU WASTING TIME READING THE BOX WHEN YOU COULD BE PLAYING THE GAME?! Right here inside this little box is the excitement you crave, the challenge you need. Level after level of brain-burning action coming at you from all sides, faster and faster until your thumbs are numb, your eyes are aching and your mind is molten. And there's only ONE thing you know... "I can't stop playing this game!"

Gameplay:

The player controls a triangle in the center of the screen. Every second (or more often in advanced levels), a piece comes in from the side and possibly pushes other pieces forward. Two consecutive pieces will never come in from the same quadrant, and runs of consecutive identical pieces on one row are longer than one might think statistically.

If a piece falls into the center square, the game is over.

If the player shoots a piece of the same color as their triangle, it will be "zooped" (cleared) and points are earned. If the piece behind the target piece is also of the same color, it is also "zooped." The same goes for the next piece, and so on. In the example Image:Zoop genesis.jpg, shooting to the left of the position in the screenshot will "zoop" the green pieces and return the player to the center, facing right (the opposite direction).

If a piece of a different color than the player's current piece is shot, the player's piece will switch colors with it. This is also what happens when a piece of a different color is encountered after zooping one or more pieces of the same color. In the example, shooting down would bounce off the orange piece (leaving a green piece behind), and return with the orange piece.

When the quota of "zooped" pieces is met, the game speeds up and (before level 10) the background changes.

Various special pieces do different things:

    - A proximity bomb (shaped like a lightning bolt) blows up pieces in a 3-3 area centered at the target piece.

    - A line bomb (often shaped like a gear) clears a whole target line of pieces.

    - A color bomb (often shaped like a paint splotch) clears all the pieces in a quadrant that match the target piece.

    - Collect five spring pieces to clear the whole screen.

    - If a piece is pushed right next to the center square, it immediately disappears. In this way, the player may not lose because of a powerup entering the middle square.

- Points -
Generally speaking, every cleared piece is worth 100 points. In the case of zooping more than one piece at once, each piece is worth 100 points more than the piece before it. For example, zooping 3 pieces results in 100 + 200 + 300 = 600 points. In addition, if a row is full (one more piece being added will cause a loss of game) and all the pieces are of the same color, zooping the row earns a bonus of 5,000 points for the smaller rows on the top and bottom, and 10,000 for the rows on the left and right. All pieces cleared as a result of any of the four powerup items are worth 100 points.

- Opti-Challenge -
To make matters even more difficult, the game also employed what was referred to as "opti-challenge" backgrounds. As the game progressed, the backgrounds would become increasingly distracting. Early on, this would involve the use of contrasting colours, and increasingly intricate colour schemes. Background patterns would also become more intricate and would make subtle use of asymmetrical elements. Ultimately, the background on level 9 employed black and white tiles, roughly the size of the invading pieces, while the center square contained a picture of clouds, which expanded to fill the screen on levels 10 and later. Although the opti-challenge element of the game was used as a selling point, very little information exists about the technique itself, and no other game on the market has ever openly claimed to use opti-challenge graphics.

- Sound and music -
The MS-DOS version of the game supports various sound cards, and features wavetable-like MIDI music. The sound effects have a cartoonish tone to match the vivid colors used through the stages. The music is basically jazz, and "evolves" with the game. The title and options screens, and the first stages, feature "smooth jazz" tunes. As the levels get harder, the music gets more and more tense, adding to the fast-paced atmosphere of the game.

http://www.gamefaqs.com/console/genesis/home/586629.html
http://en.wikipedia.org/wiki/Zoop

[ED7648AC, 029106F5]
After Burner Complete
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator 
Gametype: Undefined
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Although repetitive and a bit shallow, After Burner does a wonderful job creating realistic illusions of speed and 3D depth. Viewed from a third person, behind-the-plane perspective, this fun, graphically impressive, over-the-top shooter puts players in a high-speed fighter jet, firing a gun and lock-on missiles at incoming planes. Banking frequently decreases the chances of being hit by enemy fire. Suspension of disbelief is very easy in this game, especially when playing the sit-down, cockpit cabinet version.

Controls:

D-Pad: control jet
A Button: roll
B Button: missiles
C Button: vulcan
X Button: speed low
Y Button: speed middle
Z Button: speed high

Hints:

- Arcade Mode -
When you see the Sega logo press: A + C + Start on 2P

- Debug Menu -
At the Sega screen, take controller 2 and press: A + C + Start.
At the title screen, with controller 1, press: A + B + C + Start

- Level Select -
When you see Start and Options hold: A+B+C and press: left or right.

Reviewer: Brett Alan Weiss
http://www.allgame.com/game.php?id=1379

[936C3D27]
B.C. Racers
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing 
Gametype: Undefined
Release Year: 1995
Developer: Core Design Ltd.
Publisher: Front Street Publishing
Players: 1 or 2
_________________________
BC Racers is a kart racing game starring characters from the Core Design's Chuck Rock series of games.

Each of the racers in this game rides a prehistoric motorcycle with a side car. On each two-character team, one person drives the motorcycle, and the other fights off opponents using clubs, punches, kicks, etc.

Graphics in BC Racers consist of a flat landscape decorated with scaled sprites to compose the track and scenery.

http://www.mobygames.com/game/sega-32x/bc-racers

[D1A60A47]
Blackthorne
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: Paradox Development
Publisher: Interplay
Players: 1
_________________________
Blackthorne is an action-adventure game that takes place on the planet Tuul. Tuul was a peaceful place, until the evil warrior Sarlac used the power of the Darkstone to take control. Blackthorne's father, the good King Vlaros, sent him to Earth just as his kingdom crumbled around him. Now, 20 years later, Blackthorne is grown and must return to Tuul to free it from the clutches of Sarlac.

This game is played from a side-view with non-scrolling backgrounds. It has strong similarities to Prince of Persia, except you battle your foes using guns and bombs instead of a sword.

Hints:

- Lost Vikings -
At the second snow level (L5OH), there will be a screen with a Whar'ork on a Ice platform and two ice platforms on the right side of the screen. Kill the bad guy, and climb up to the top platform. walk to the next stage, There will be a Rock creature on the ground, and a Gragg with wasp bombs(purple one) at a high ledge right side. Kill the Gragg and use a bridge key to get accross. Use a levetator just about where the bad guy's body is and you see a ledge in an above screen. Line up the levetator just right and you can get up to the ledge and climb up. Walk to the left to the next screen and you will find the 3 Lost Vikings!! (from the game ''The Lost Vikings'').

http://www.mobygames.com/game/sega-32x/blackthorne

[7A72C939]
Brutal Unleashed
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1995
Developer: GameTek
Publisher: GameTek
Players: 1 or 2 VS
_________________________
If you've played Brutal on Sega CD, then you'll know the story to this one right away. The Dali Llama has issued another Brutal Tournament, and the original eight contestants have come out to challenge him, and so have some new fighters...It's a contest to see who is the greatest animal fighter...

The original eight fighters have returned in this 32X-only version of the original Brutal: Kung Fu Bunny, Prince Leon, Tai Cheetah, Rhei Rat, Ivan the Bear, Foxy Roxy, Kendo Coyote, and the Pantha. There are also two new fighters, Chung Poe and Psycho Kitty. You also get to play as the bosses from the first Brutal: Karate Croc, and the Dali Llama (if you're good). Each of them has their own set of twisted moves and personality.

You beat your opponent in a best of three-round match (or five or seven, per your preference), and after every two wins you get, you learn a new move from the Dali Llama. You have to pay attention to the moves he teaches you, and write down the password, or you won't have the move for when you want to continue the game later.

Hints:

- Boss Code -
Up, Down, A, B, C, C, B, A, Down, Up

- Unlock Dali Lama -
C, A, B, A, Left, A

- Unlock Karate Croc -
Press C A B A left A at the on the name/password screen to unlock Karate Croc

Reviewer: SiliconHero
http://www.gamefaqs.com/console/32x/review/R3558.html

[9F3FDBC2]
Cosmic Carnage
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: Givro
Publisher: SEGA
Players: 1 or 2 VS
_________________________
What kind of un-be-leev-ably ugly monster is this? Chunks of armor fly off as you pound its body. This beefed-up, maxed-out monstrosity has jetted across the cosmos to beat your brains out! But is it the alien? Or is it YOU?

Hints:

- Cyber Brawl -
Press X+B+Z and then press START during the introduction.

http://www.gamefaqs.com/console/32x/home/584360.html

[22D7C906]
Darxide
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter > Flight 
Gametype: Licensed
Release Year: 1996
Developer: Frontier Developments
Publisher: SEGA
Players: 1
_________________________
Let's not beat around the bush, we've all played Asteroids and we've all been bored by Asteroids.

If anything, Darxide is nothing more than that humble fossil, regenerated with rough three dimensional graphics and some rather horrific camera control. Although, it shares many characteristics with the far superior Star Wars Arcade 32X, it does everything horribly wrong.

The fact that Darxide's very own mechanistic flaws in its gameplay, combined with tasks that people had got bored with in the mid-eighties is sure certification of why the 32X died. However, despite the fact that the game is so macabre, it still manages to go for hundreds of dollars online! If you're a budding 32X collector and have just spent your pension on Darxide, then I all I can do is point and laugh!

Reviewer: XxVortyxX
http://www.gamefaqs.com/console/32x/review/R105708.html

[208332FD, 53734E3A]
DOOM
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter > First Person 
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
The Union Aerospace Corporation has been experimenting with teleportation technology on Mars' moons Phobos and Deimos. After early successes, something goes wrong. It seems the scientists have opened a gateway straight to Hell.

Phobos base is overrun with demonic creatures, and the whole of Deimos simply vanishes. A squad of marines is sent to Phobos, but all except one are quickly slaughtered. It falls to the surviving marine to grab some guns and strike back at the demons.

Hints:

- Full Ammo -
(6 button pad required) Pause the game, and press A, C, Mode and Up simultaneously

- God Mode -
(6 button pad required) Pause anytime during play, and press X, Z, Mode and Up simultaneously.

- Invincibility -
Press X + Y + Mode + Up during gameplay.

- Unlock all Weapons -
Pause the game and press A, B, C, X, Y, and Z at the same time to unlock all weapons.

http://www.mobygames.com/game/sega-32x/doom

[3AE0E83B]
Doom: 24 Level Expansion
Original title: Doom
Platform: Sega 32X
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Hack
Release Year: 2009
Hacked by: Saxman
Version: 1.0
_________________________
The 32X version of DOOM is a port of the Jaguar version, however, seven of the levels present in the Jaguar version were dropped from the port. This hack adds these dropped levels to the level select option on the title menu. The levels included are:

- Level 16: Tower of Babel
- Level 17: Hell Keep
- Level 18: Pandemonium
- Level 19: House of Pain
- Level 20: Unholy Cathedral
- Level 21: Mt. Erebus
- Level 22: Limbo

Tower of Babel and Hell Keep are new levels which do not have anything in common with the PC levels that share their names. The 32X does not have enough memory to run Unholy Cathedral, and it will crash immediately after being selected.

http://www.romhacking.net/hacks/618/

[FB14A7C8]
FIFA International Soccer '96
Platform: Sega 32X
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer 
Gametype: Undefined
Release Year: 1995
Developer: Probe Entertainment Limited
Publisher: Electronic Arts
Players: 1
_________________________
The most successful football game of all time has been improved and updated for the 32X. FIFA Soccer '96 is dedicated to bring you all the action from around the globe, featuring over 3500 players from 200 teams and 12 leagues. Combined with stunning graphics, 7 camera views, 4-player mode and the usual host of options, FIFA Soccer '96 delivers the total footballing experience.

http://www.gamefaqs.com/console/32x/home/918264.html

[6EF99202]
Golf Magazine: 36 Great Holes Starring Fred Couples
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf 
Gametype: Licensed
Release Year: 1994
Developer: Flashpoint Productions
Publisher: SEGA
_________________________
As the title implies, in 36 Great Holes the player takes control of 24 different digitized golfers  12 males and 12 females  playing in 27 historic courses in the U.S. including Disney's Eagle Pines and Tidewater Golf Club, playing 36 authentic holes.

There are seven different modes (Stroke Play, Tournament, Skins, Shoot-out, Scramble, Practice and Match Play) and three different types of golf club heads including wood, metal and graphite. There is a battery back-up to keep track of 16 different categories of stats and does feature the voice of Fred Couples, even though he is not a playable character.

http://www.mobygames.com/game/sega-32x/golf-magazine-presents-36-great-holes-starring-fred-couples

[D0B0B842]
Knuckles Chaotix
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
Knuckles Chaotix is a spin-off of the Sonic the Hedgehog series of Genesis games. The starring character in this title is Knuckles the Echidna, who first appeared in Sonic the Hedgehog 3. Knuckles works at Carnival Island, an amusement park.

It's his job to protect the park and make it a happy place for visitors. Dr. Robotnik, as usual, has an evil plan for the park. He wants the power emerald which supplies electricity to the entire island. What's worse, he has imprisoned several of Knuckles' friends in the "combi confiner." This contraption only allows Knuckles to free one of his friends at a time be attaching a tether between himself and them. Therefore, when you play the game you are always attached to another character.

Although the basic gameplay of Knuckles Chaotix is similar to the Sonic games, the bungee cord between the two characters creates new challenges. The new characters that appear are Vector the Crocodile, Mighty the Armadillo, Espio the Chameleon and Charmy Bee. There also two characters whose sole purpose is to slow you down, Heavy the Robot, and Bomb. Chaotix adds several new power-ups and 3D bonus levels as well.

Hints:

- Wireframe Special Stage -
After completing all special stages and getting all Chaos Rings, you will begin at the first stage, and then on they will all be wireframes. Completing the wireframe special stage gives you a big point bonus

- Change Music Speed -
At the Sound Test, use X and Y to choose between Stereo or Mono, instead of the normal selection buttons. This will cause the music to be at a different speed than usual.

- Move Characters Anywhere in Level- 
With the Stage Select mode enabled, choose any stage you want. Next, pause the game. You'll notice a little X/Y location guide in a black box has appeared on screen. Just push any direction on the D-Pad to move your characters anywhere. Holding A, B, or C will move said characters faster.

- Warp to the End of the Game -
Choose ''World Enterence,'' then set the Level to 1. Press Start. This will put you directly at the Metal Sonic rotation screen with all five zones complete.
Choose ''World Enterence,'' then set the Level to 2. Press Start. You warp straight to Metallix, even though he's a little on the glitchy side.

- View Bad Ending -
Choose ''Not Used'', then set the Level to 0. Press Start. This plunks you directly into the bad ending.

http://www.mobygames.com/game/sega-32x/knuckles-chaotix

[20CA53EF]
Kolibri
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1995
Developer: Novotrade
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
Deep in the Earth, a powerful ancient crystal hums, fueling the balance of nature. But when its toxic twin plummets to Earth, nature totters on the edge of extinction! Only one hope survives - Kolibri. Though small and alone, the hummingbird must battle the invasive mutation in all its malignant form to restore Earth. But at what cost?

Hints:

- Enables Debug Menu -
Hold A and press Left, Right, release A. Hold B and press Down,Right, release B. Hold C and press Down,Up, release C.

http://www.gamefaqs.com/console/32x/home/584363.html

[EF5553FF]
Metal Head
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter > First Person > 3D 
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
It's 5 years after the formation of the Worldwide Federation. Although war has been averted, terrorist cells around the world threaten the stability of the federation. To combat this menace, the Federation has created a bi-pedal armored tank known as the Metal Head. You are a Metal Head pilot, and you have to use all the weapons at your disposal to take out the terrorists.

Metal Head is a bit of a variation on the usual giant robot combat game. The game's mission areas bear more resemblance to a first-person shooter than a simulation. The graphics are all rendered in texture mapped polygons, which is unusual for a 32X game.

Hints:

- Level Select -
Press Up, Up, Up, Down, Down, Down, A, B, C, X, Y, Z at the title screen but make sure you have a six button controller

- Secret Robot -
Press A, B, B, A, X, Z at the title screen and make sure that you have a six button controller

- Cheap Missile Launcher Glitch -
At the Weapon Select screen, choose the free chain gun for the right arm and choose hammer knuckle for the left arm. Then choose the flying mine for 800. You'll have the missile launcher instead.

http://www.mobygames.com/game/sega-32x/metal-head

[211085CE]
Mortal Kombat II
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1994
Developer: Probe Entertainment Limited
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
The Mortal Kombat fighters, plus several new ones, return for a tournament held by the evil Shang Tsung of the Oddworld. The action is one-on-one as before, and famed for its high level of violence and blood (other than the sanitised Nintendo version). There are 5 difficulty levels and optional credits, as well as the usual two player mode including same character duels.

To win the main tournament, the player must beat each of the other human players, before taking on Sheng Tsung, Kintaro and finally Shao Kahn. Players have a range of punches and kicks available, as well as flying kicks, uppercuts, roundhouses, and the special moves, which vary for each player. These include throws, uppercuts, long-distance bullets, bicycle kicks and a teleport feature.

Hints:

- Fight Smoke -
During any match in the portal stage, press Down + Start when the ''Toasty!'' guy appears. You will then fight Smoke.

- Test Mode -
At the Options screen, highlight 'Done', then press Left, Down, Right, Right, Down, Left, Left, Left, Left, Right, Right, Right.

- Fight Jade -
At the match before the ?, defeat your opponent using only the Low Kick button

- Fight Noob Saibot -
Win 25 two-player matches in a row. You will then fight Noob Saibot.

- Random Character -
Highlight Liu Kang at the character selection screen and press Up + Start.

http://www.mobygames.com/game/sega-32x/mortal-kombat-ii

[A21C5761]
Motocross Championship
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Motorcycles 
Gametype: Licensed
Release Year: 1994
Developer: Artech Studios
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Feel the horsepower as you rocket out of the gate and battle through the first turn! Charge down the back stretch, through the whoops and launch over the triples to the checkered flag! Do you have the guts and skills to win on the Motocross Championship circuit? If not, you'll be left in the dust!

http://www.gamefaqs.com/console/32x/home/584366.html

[6B7994AA, 60994C73]
NBA Jam: Tournament Edition
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Licensed
Release Year: 1995
Developer: Iguana Entertainment
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
This game lets you play two-on-two arcade basketball with players from all the NBA teams. Gameplay is fast and action-packed, with few rules, no fouls, and deliberately unrealistic jamming. Players are rated on eight ability categories, from steals and blocks, to dunks and 3-pointers.

Up to four human players can take part, each always controlling a single player for their team, and AI for missing players. This allows for four players to face each other in teams of two, or for two players to team up against a third player with a CPU team-mate.

The Tournament Edition ups each team's roster to three players, and allows for substitutions between quarters. Shoving players now results in injuries, which lower a player's stats; encouraging you to sub them out and let them recover. Aside from the usual secret characters and cheat modes, the T.E. also includes four new additions you can individually enable from the special options menu:

- "Hot Spots" are randomized zones on the court that reward extra points (up to a 9-point shot!) for making a basket while standing within them.

- Powerup icons appear randomly, and convey temporary arcade-like benefits when picked up. Some examples are instant "on-fire," enhanced 3-point accuracy, monster dunks from anywhere on the court, or a bomb that knocks all other players to the ground.

- "Juice Mode" increases the speed of the game up to 4x.

- "Tournament Mode" disables all other modes, special characters, and cheats, and challenges you to defeat all the NBA teams to unlock extra players (2 extra players for almost every team). Winning Tournament Mode also unlocks a higher CPU difficulty level.

http://www.mobygames.com/game/sega-32x/nba-jam-tournament-edition

[0BC7018D]
NFL Quarterback Club
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football 
Gametype: Undefined
Release Year: 1995
Developer: Iguana Entertainment
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
One of the earliest in the NFL Quarterback series, this version features the standard game modes such as Exhibition, Season, Playoffs, etc. and features a full NFL license with players and their teams respective names and logos. One feature that is present in this game is the Quarterback Skills Challenge where the player can choose from 13 different quarterbacks such as John Elway, Steve Young, Dan Marino and many others in a QB competition. The goal is to complete a series of drills such as hitting a bulls-eyes, throwing long distances, competing in obstacle courses or test out their throwing accuracy. It also has a two-player option where friends can compete head-to-head.

http://www.mobygames.com/game/sega-32x/nfl-quarterback-club__

[F9126F15, A933A87D]
Pitfall!: The Mayan Adventure
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: Activision
Publisher: Activision
Players: 1
_________________________
In the game you play as Harry Jr. You (Harry Jr.) and your father set out deep within the jungles of Central America to search for the lost treasures of the Mayans. After finally reaching your destination something really terrible goes wrong. Harry's father is kidnapped and needs your help fast before it's to late. The story is interesting and prepares you for the most dangerous adventure of your life.

Gameplay:

Pitfall offers very diverse gameplay in each level. You are equipped with a trusty sling that you use for various purposes. Those purposes are up to you to uncover. You will find various weapon pick ups and other goodies so take them for what they are worth and use them wisely. There are a wide variety of enemies from the jungles to the temples to keep you on your toes and always moving.

This game is good for exploration because you never really know what you can find. The controls are easy to get used to and aren't really frustrating at all. At times the gameplay can become frustrating due to the extreme challenge. But practice makes perfect. Each boss fight is intense and you need to use just a bit of strategy for each. Pitfall has a lot to offer and this game is insanely FUN!

Hints:

Enter the following codes at the title screen:

- ABC Simon Game -
B, A, Down, C, Right, A, B

- Original Atari 2600 Pitfall -
Down, A (26 Times)

- Secret Options Menu -
Simultaneously press A, B and C

- Stage Select -
B, Right, A, Down, Right, Up, B, Left, A, Up, Right, A, Up

Reviewer: TrueGamer104
http://www.gamefaqs.com/console/32x/review/R53112.html

[E78A4D28]
Primal Rage
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter 
Gametype: Licensed
Release Year: 1996
Developer: Probe Entertainment Limited
Publisher: SEGA
Players: 1 or 2 VS
_________________________
A meteor slams to Earth and humand authority is shattered in seconds. The planet cracks open and the new world order comes crawling to the surface. Huge dinosaurs now begin their furious battle for domination, as humankind stands on the brink of extinction! Welcome to Urth.

http://www.gamefaqs.com/console/32x/home/919058.html

[FF795FDC]
RBI Baseball '95
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1995
Developer: Tengen
Publisher: Time Warner Interactive
Players: 1 or 2 VS; CO-OP
_________________________
In this particular title, you've got several different teams that made up the 1995 Major League Baseball team roster with all of the same players. The gaming modes are pretty limited, but there is enough here that most baseball game fans will probably enjoy what it has to offer.

Gameplay:

The game play is simple, as with most baseball games in which you select one team from a roster of several in two different regions. What this game does offer, is the team rosters from the 1995 baseball season and you'll have plenty of games to play, but you'll be playing them all on a password basis.

Once you've really gotten into the game, you'll need to simply get through the nine innings while keeping your score well above what the computer has and that is where the game play pretty much ends. The menu system that you have is easy enough to work with and if you have played these types of games before, then there is nothing too extravagant here that will confuse you if you're a veteran or a beginner.

Reviewer: KasketDarkfyre
http://www.gamefaqs.com/console/32x/review/R31440.html

[6E99C291]
Sonic in Chaotix
Original title: Knuckles Chaotix
Platform: Sega 32X
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Hack
Release Year: 2006
Players: 1 or 2
Hacked by: JJFTails
Version: 1.2
_________________________
This is a hack which replaces Mighty the Armadillo with Sonic the Hedgehog. The Special stage sprites were replaced with Sonic CD sprites and in level sprites were ripped from Sonic Crackers. A few of the sprites were drawn from scratch.

http://www.romhacking.net/hacks/399/

[86E7F989]
Space Harrier
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1994
Developer: SEGA-AM2
Publisher: SEGA
Players: 1
_________________________
Believe it or not, Dragonland used to be a peaceful place. That is, until the evil demon Valda decided to invade and take over. Now it's up to the last Sentinel of Dragonland to stop the forces of Valda and restore piece to his planet.

In Space Harrier, you control this warrior, otherwise known as Harri. Movement in all directions is at your disposal as you use his special jet-pack to maneuver to any place on the screen just as in the 1980s Arcade version. As Harri whizzes through the colorful 3D environment, he'll be attacked from all directions by Valdan invaders of varying types. But his trusty laser cannon has never met a Valdan it couldn't handle. Now it's time to put that jet-pack and laser cannon to the test!

Hints:

- Cheat Menu -
When you see the title screen hold A + B + C and press Start two times on 1P. Then let go of all buttons.

- Arcade Mode -
When the Sega logo appears, hold A and C and press start on controller two.

http://www.allgame.com/game.php?id=1388
http://www.gamefaqs.com/console/32x/home/584370.html

[531DC46C]
Spear Of Destiny
Platform: Sega 32X
Region: Original Homebrew
Media: Cartridge
Controller: Gamepad
Genre: Shooter > First Person 
Gametype: Homebrew
_________________________
Great DOS classic ported to the SEGA 32x.

[29DCE257, 5C8C74FF]
Spider-Man: Web of Fire
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1996
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
_________________________
A massive electrical plasma grid has shrouded New York City in a blanket of hysteria and destruction. Skyscrapers are crumbling. Civilians are frying. It's only a matter of time before The Big Apple becomes the Baked Apple.

http://www.gamefaqs.com/console/32x/home/584371.html

[DD9708B9]
Star Trek: Starfleet Academy Starship Bridge Simulator
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Sci-Fi 
Gametype: Licensed
Release Year: 1995
Developer: High Voltage Software
Publisher: Interplay
Players: 1 or 2 VS
_________________________
Two years before the better-known computer game came this title, in which the aim is to successfully complete the space combat element of Starfleet training. You will fight Klingons, deal with repairs, and find yourself in all manner of dangerous situations, but try to stay within Starfleet directives.

The game is viewed from the bridge of your vessel (there are 5 different ones in total), with polygons used to display the action. Information on the world situation at the time of the game is supplied within the game. There are quick missions bringing scenes from Star Trek movies to life.

http://www.mobygames.com/game/sega-32x/star-trek-starfleet-academy-starship-bridge-simulator

[2F16B44A]
Star Wars Arcade
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
Star Wars Arcade is a 3D shoot 'em-up set in Episodes 4, 5, and 6 of the Star Wars saga. You take control of either an X-Wing or Y-Wing, and are put right in the middle of the space combat. In some levels, you have to shoot down a specific number of TIE fighters before time runs out. In other levels, your goal is to simply to make it to the end without getting blasted out of the sky.

Some of the missions take place in deep space, around asteroids, or near Star Destroyers. Other missions take place on the surface of the Death Star and re-create the Luke Skywalker's famous trench run to destroy it.

Hints:

- Sound Test -
Pause the game and enter: Up, Right, Left, A, Down, C

http://www.mobygames.com/game/sega-32x/star-wars-arcade

[60C49E4D]
Stellar Assault
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Chaose has broken out on the edge of the Galaxy. A diabolical power has begun construction of a powerful sun laser. You are the Shadow Squadron's newest fighter jock and the fate and hope of the federation rests in your hands. Destroy the Sun Laser of face the FIRE!!!

http://www.gamefaqs.com/console/32x/home/584369.html

[66D2C48F]
T-MEK
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1995
Developer: Bits Studios
Publisher: Time Warner Interactive
Players: 1 or 2 VS
_________________________
T-Mek is essentially an updated Battlezone. You are a warrior battling in the T-Mek competition, a hugely popular event in the future. You control a hovercraft and try to blow up everyone else.

The action is viewed from your perspective as you travel around the arena. You also have an overall view of where your opponents are. Terrain surfaces and characteristics vary in each battle. In most levels you need to reach a certain score to progress, however there are out-and-out one-off Deathmatch duels to deal with periodically.

http://www.mobygames.com/game/sega-32x/t-mek

[14E5C575]
Tempo
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
_________________________
One of the most anticipated events during Rhythma's annual music festival is the Major Minor Show. It is held by Major Minor himself, the land's Dance Master and presenter of the Major Minor Trophy. The favorites to win this esteemed prize are Tempo, a hip grasshopper, and his closest pal Katy. Yet it won't be as easy as many would believe...

King Dirge has set aside some room on his shelf for the prize, and he's not the one to move things around without getting what he wants. So the evil one has dispersed members of his own production company, Mussi Productions, to stop Tempo and Katy from winning the dance trophy. Now the grasshopper must survive through seven stages of platforming action to show he's got the moves and rhythm to win the contest.

Find musical items such as notes, CDs, LPs, cassette tapes, headphones and more to power-up Tempo's moves. The grasshopper has the ability to perform "snap attacks," which involve firing musical notes to stun enemies. He can then finish them off with a few of his special kicks, including wall kicks, back kicks and sliding kicks. Tempo's friend Katy can also join in on the action whenever he steps over a "dance" icon.

The goal is to progress through each stage until you run across one of King Dirge's henchmen. Tempo can also play one of three bonus games in between levels, but each costs a certain amount of gold coins (found on each stage). The bonus rounds include "Tasty Vittle Session," where you try to steal as many slices of pizza as you can before getting caught by the owner; "Goin' Pearlin," which has you surfing and earning points for poses; and "Just Hackin' Away," where you get to split logs or rocks with your deadly moves.

As you might expect from the land of Rhythma, you'll be treated to many different styles of music (rock, rap and funk) in QSound audio. Tempo begins the game with a certain amount of strength, which can either be replenished by collecting notes or increased by finding headphones. Whenever Tempo suffers damage to his strength, you'll know it -- the music will change its tempo! The game also features three difficulty levels and a password system to continue progress.

http://www.allgame.com/game.php?id=1391
http://www.gamefaqs.com/console/32x/home/584376.html

[14EAC7A6]
Toughman Contest
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing 
Gametype: Licensed
Release Year: 1995
Developer: Visual Concepts
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
So you think you're ready for the TOUGHMAN CONTEST?? Strap on the gloves and we'll find out. This is my big shot and I'm not going to be stopped. Not by you, not by NOBODY. I've been workin' 12 hours a day in a meat packing plant using my fists to break frozen bones. I can't wait to get my paws on you. I'm going to knock you out of the ring. You're dead MEAT!

http://www.gamefaqs.com/console/32x/home/915979.html

[B5DE9626]
Virtua Fighter
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action 
Gametype: Licensed
Release Year: 1995
Developer: SEGA-AM2
Publisher: SEGA
Players: 1 or 2 VS
_________________________
It's clobberin' time! After Virtua Racing showed you the true power of the 32X, Sega brings you Virtua Fighter -- a no-holds-barred Arcade conversion featuring all the smooth polygon graphics, lightning-fast gameplay and realistic character designs of the Arcade machine.

Join Lau, Pai, Wolf, Jeffry, Sarah, Jacky, Akira and Kage as they engage in the epic battles of the Judgment 6 fighting tournament, featuring a final match against an opponent that's barely human. Added features include a remixed soundtrack, colorful new costumes for all characters and a new tournament mode where you and seven buddies can bust-a-move to see who's best.

Controls:

CONTROLS
D-Pad Up: leap up
D-Pad Up Right: leap forward
D-Pad Right: move forward
D-Pad Down Right: crouch, move forward
D-Pad Down: crouch
D-Pad Down Left:crouch, move backward
D-Pad Left: move backward
D-Pad Up Left: leap backward
D-Pad Left (twice) or Right (twice): quick step
D-Pad Left (twice and hold) or Right (twice and hold): dash or retreat
A + B Button: throw
D-Pad Down Right + C Button: mid-level kick
D-Pad Up + B Button: quick stomp
B or C Button (with opponent behind you): back attack
Start Button: pause, skip instant replay
C Button: kick
B Button: punch
A Button: guard

RECOVERY
D-Pad Left, Right (rapidly): quickly stand up straight
D-Pad Left: roll backwards away from opponent
A Button (rapidly): roll away to side
D-Pad Up: spring up onto feet

KICK RECOVERY
C Button (rapidly): high or vertical kick
D-Pad Down + C Button (rapidly): sweep kick
A Button (wait until on the ground) + C Button: roll to side and sweep kick

Hints:

- More colours on the suits of the characters -
You can also hold DOWN and press A, B or C when selecting character to find three new suits for them.

- Different Costumes -
To play in a character's different costumes, Hold UP and then select your character with the A button or B button or C button.

http://www.gamefaqs.com/console/32x/home/584378.html

[CD54AC37]
Virtua Hamster
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing 
Gametype: Undefined
Release Year: 1995
Developer: Core Design Ltd.
Publisher: Front Street Publishing
_________________________
Not to be confused with other virtual pet games that simulate the Hamster owning experience (e.g. Ubisoft's Hamsterz Life and Petz: Hamsterz 2), Virtua Hamster was a Sega Genesis 32X game that had players guiding rocket-powered hamster test pilots on mini skateboards around a maze of tubes, collecting stolen blueprints in a mad scientist's laboratory.

According to pre-production design documents posted by former Sega game designer Eric Quakenbush, Virtua Hamster was meant to have "the look and fast paced action of Virtua Racing and Virtua Fighter combined with an amusing puzzle strategy game and an unlikely group of heroes and enemies."

Unfortunately, the game was never released (planned for 1995), presumably due to the 32X add-on's unpopularity. Quakenbush said a British company picked up the title for a possible PC release after Sega cancelled the project, but that also never made it to market. 

Other intriguing Virtua Hamster characters that serve as opponents seeking to hinder test pilot:

A Kangaroo Rat with an Australian 'out-back' style rocket

A Mole or shrew that lurks around like Peter Lorrie

An armored, Armadillo-like, rodent from Brazil that chants soccer crowd anthems and yells "Goooaaal!" when he makes a point against another player

A Pack-Rat who will grab any object he comes across and stuff into one of his many pockets

And a pack of alley rats with black leather and chrome rockets

http://www.gamesetwatch.com/2009/07/countdown_to_virtua_hamster.php

[7896B62E]
Virtua Racing Deluxe
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing 
Gametype: Licensed
Release Year: 1994
Developer: SEGA-AM2
Publisher: SEGA
Players: 1 or 2 Alternating
_________________________
The Arcade and the Genesis smash comes to Genesis 32X with Virtua Racing Deluxe! Now choose any of 3 cars-Formula One, Stock, or Prototype car, and race against the clock or against a friend. Experience the sizzling power of the 32X with Virtua Racing Deluxe!

Hints:

- Mirror Tracks -
Finish all the tracks with a win in either normal or hard mode. Then please do the following;
Go to the mode screen and highlight the options box. A mirror image of the words will appear allowing you to select mirrored tracks to race on.

http://www.gamefaqs.com/console/32x/home/584379.html

[078371C1]
Wolfenstein 3D
Platform: Sega 32X
Region: Original Homebrew
Media: Cartridge
Controller: Gamepad
Genre: Shooter > First Person 
Gametype: Homebrew
Release Year: 2009
Hacked by: JLF65
Version: Alpha 4
_________________________
Great DOS classic ported to the SEGA 32x.

http://www.dcemu.co.uk/vbulletin/showthread.php?t=183264

[6DE1BC75]
World Series Baseball '95
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Licensed
Release Year: 1995
Developer: Blue Sky Software
Publisher: SEGA
Players: 1 or 2 VS; CO-OP
_________________________
World Series Baseball 95 was released in mid-to-late 1993 for the Sega Genesis. WSB 95 was developed and published by Sega Sports. WSB 95 is the sequel tp one of the most revolutionary baseball games during the 16-bit era, and throughout gaming history as well. Its unique, close-up batter's box perspective added a layer of realism that had never been attempted, let alone seen in any baseball game. Here's the deal, the game's camera was placed directly behind an amazingly detailed character model, so much so that the character model filled up the screen vertically. All of the batter's animation was done in this perspective, and all of his animations were smooth. All of these things were retained, and improved upon, in the sequel.

The graphics were revolutionary, the batter's box perspective had never been done this well before, and in my honest opinion, I don't think it's been done this well since. This unique perspective gives the game a look and feel all its own. The batter's box isn't the only notable graphical highlight. The animation for pitchers is smooth as silk as well. Every single animation for a pitcher is done to perfection, none of the pitches look identical, which was a pretty big deal at the time of the game's release.

The outfield graphics are great, every animation in the game is as smooth as you could possibly expect. The game's environments, namely the stadium and the field itself, look outstanding. The stadiums all have unique features that will allow you to tell which stadium is which. More detail has been added to each stadium. The field looks amazing, there is a subtle change in the color of the field, just like real life. This is the most aesthetically pleasing baseball game I've ever had the privilege of playing.

Reviewer: JPeeples
http://www.gamefaqs.com/console/32x/review/R19487.html

[8EB7CD2C]
WWF RAW
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling 
Gametype: Undefined
Release Year: 1995
Developer: Sculptured Software
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
WWF Raw is a professional wrestling game featuring 10 superstars from the World Wrestling Federation. The wrestlers you can choose from include Bret "Hit Man" Hart, Bam Bam Bigelow, 1-2-3 Kid, Diesel, Doink, Lex Luger, Luna Vachon, Owen Hart, Razor Ramon, Shawn Michaels, Undertaker, and Yokozuna.

In this game, you attempt to pin your opponent to the mat by reducing his power meter until he can fight no more. There is a large number of moves to perform, including turnbuckle maneuvers and "illegal" acts such as hitting your opponent with a metal folding chair.

This game supports up to 4 simultaneous players, and has the following game modes: One-on-One, Tag Team, Bedlam, Survivor Series, Royal Rumble, Raw Endurance Match, and Rematch.

http://www.mobygames.com/game/sega-32x/wwf-raw-

[61833503, B3C9DEC1]
WWF Wrestlemania Arcade
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling 
Gametype: Licensed
Release Year: 1995
Developer: Sculptured Software
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
WWF Wrestlemania: The Arcade Game merges the personalities and action of the popular WWF TV show characters with a Mortal Kombat-style fighting game. This title features digitized graphics of 8 WWF superstars: Doink, Razor Ramon, Bret "Hit Man" Hart, Shawn Michaels, The Undertaker, Yokozuna, Bam Bam Bigelow, and Lex Luger.

Although it is a wrestling title, this game is structured a lot like a one-on-one fighter. It is very fast-paced, and features crazy special moves. Also, each match is divided into a series of rounds, much like a fighting game. Instead of each round ending in a KO, each round simply ends when you force the other wrestler(s) to fall by reducing their energy meter. Game modes include single player arcade mode, tournament mode, and vs mode for 1-on-1 multiplayer.

http://www.mobygames.com/game/sega-32x/wwf-wrestlemania-the-arcade-game

[D61FEBC0]
X-Men
Platform: Sega 32X
Region: Prototype (USA)
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1994
Developer: SEGA
Publisher: Unreleased
_________________________
Here you have our second release. Impressive, eh? It's X-Men for the 32X, also known in later stages as X-Men: Mind Games. Although this is quite an elusive game concerning unreleased titles for the 32X, we can say for sure it has a lot to offer.

For starters, development of this game was assigned to Scavenger, who owned some studios (like Zyrinx and Lemon) featuring many former Amiga demoscene developers, known for their high-tech profile and their enthusiasm into pushing systems to their limits.

This X-Men adventure with beat 'em up-esque gameplay is a 3D game with stunning visuals for its time, probably redefining a new age of titles for the Mega Drive add-on.

This prototype is quite early, basically something of a tech-demo which allows selecting and playing a couple levels from a concept title screen. These levels feature several playable areas -some of them having no enemies at all- and a single playable character, Bishop.

There's also a debug camera function in this build, switched by pressing the START button. Using this camera, you can explore the whole levels and even glitching the game if you do what you shouldn't.

With this proto we have a great playable sketch of a game that could have probably surpassed our expectations, having been finished and released, that is. This is a great showcase for both the 32X and the Scavenger studios.

Enjoy!

IMPORTANT NOTICE

This prototype, at the moment of its public release, is only working on real hardware, specifically set up to American region (regional lockout is displayed in both Japanese and PAL regions). We couldn't find any emulator able to reproduce the particular 3D engine used by this game. It boots and shows its concept title screen, and when you choose a level you even listen its corresponding music, but absolutely nothing is displayed on screen, turning this to be unplayable on emulators.

We hope there will be many people behind the emulation scene pushing their efforts into making this game compatible with their emulators in upcoming revisions, so the game can be finally emulated. Until them, we'll have to play it on our 32X systems.




SegaSaturno unreleased section staff: saturn_worship, Wesker and Ryo Suzuki.

Donators list: Adol, blackwolf, dagore91, FacundoARG, Lord Kefka, realbrucest, Ryo Suzuki,
saturn_worship, tatoon and Wesker


www.segasaturno.com

...the game is never over...

[447D44BE]
Zaxxon Motherbase 2000
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1995
Developer: CSK Research Institute Corp.
Publisher: SEGA
Players: 1
_________________________
This 32X-exclusive sci-fi shooter has gameplay is somewhat like Sega arcade classic Zaxxon. The graphics consist of a diagonally scrolling playfield which creates a pseudo 3D environment. The backgrounds are drawn using 2D scrolling planes, but the enemy and ship objects are drawn using 3D flat-shaded polygons.

Although the basic goal of each of the 9 levels is to shoot everything without getting shot, the game has a strategic element. Your basic spacecraft has very little firepower, and can only sustain one hit. To make matters worse, there are very few power-ups. In order to survive, you have to jump on top of enemies and take control of their weapons systems. This system allows for a large variety of player-controllable ships.

http://www.mobygames.com/game/sega-32x/zaxxons-motherbase-2000

[CD - 3 NINJAS KICK BACK]
3 Ninjas Kick Back
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Licensed
Release Year: 1994
Developer: Malibu Interactive
Publisher: Sony Imagesoft
Players: 1 or 2
_________________________
In this action-packed adventure, you become any one of the 3 Ninjas as you skateboard, hang glide and kick your way through forests, Japanese gardens and into a whole lotta trouble. And that's when the fun begins.

http://www.gamefaqs.com/console/segacd/home/919848.html

[CD - AX-101]
A/X-101
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1994
Developer: Micronet
Publisher: Absolute Entertainment
Players: 1
_________________________
At the height of mankind's most glorious cultural and technological renaissance, the Earth is laid low by the Gurzons - a warlike and megalomanical alien race. Our planet's cities are shattered, and its population enslaved. But there is a last hope: if just a few Earth Defense Force pilots can break through to the planet Prism, the Gurzons' enemies will provide Earth with a miracle weapon that could save the world - the A/X-101! Now you can embark on one of the most visually stunning Sega CD adventures yet! A/X-101 utilizes superior graphics to make the battle to save the human race unfold before your eyes in dazzlingly-rendered animations. You'll fight through swarms of Gurzon fighters on outrageous 3D battle screens so real you'll feel the thrusters at your back as your starfighter twists and turns through space!

http://www.gamefaqs.com/console/segacd/home/587924.html

[CD - EYE OF THE BEHOLDER]
Advanced Dungeons & Dragons: Eye of the Beholder
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Undefined
Release Year: 1994
Developer: Opera House
Publisher: SEGA
Players: 1
_________________________
Let's face it, the Sega CD is not exactly known for its grand selection of RPGs. U.S. releases are slim pickings, so when it gets one bearing the legendary license of Dungeons & Dragons, gamers take notice. As well they should, because Eye of the Beholder is one of the best available on the system, as well as one of the better RPGs of the 16-bit generation. It's also one of the more overlooked, which is unfortunate, since most people tend to compare it to the inferior SNES version.

A port of the popular DOS-PC game from FCI, Eye of the Beholder continues a long-standing series of Dungeons & Dragons games that have been developed over the years on numerous consoles. Taking advantage of the CD format, it plays, looks, and sounds leagues ahead than its cartridge and floppy disc cousins, making it the best version by far.

EotB's story is pure D&D. Heroes must venture below the city of Waterdeep (yes, Waterdeep) and destroy the evil Beholder. The story is developed through pretty cut scenes that occur periodically during important events, and both novice and seasoned players will be able to get right into the story. The character interaction is non-existent though, so don't expect to get too attached to any particular character. You get to create four characters from a number of races and classes, and later on up to two NPCs (non-player characters) can join, but they never interact.

There isn't much eye candy in this one, so those looking for a graphically incredible experience are going to go away a bit disappointed. Remember, this game was originally released for the DOS-PC, so it's not going to set the world on fire. For example, the actual game window is kind of small and the action moves kind of framey. The colors are your typical Genesis fare, although the soft earth tones of the game are easy on the eye. The dungeon levels each sport their own color, and it seems to fit. I especially liked the level with the Drow guards, its purplish hue went right with the action. Players of the paper D&D games will know what I mean without even having to play the game. The enemies are nicely drawn and are very accurate to their paper RPG counterparts. Needless to say I was eager to make sure that everything here was accurately represented.

If you've played EotB on the SNES, you're probably concerned about the gameplay, and truth be told, this is the part where many people simply walk away from this game without realizing that they have options. For example, if you have the Mega Mouse, then you can play EotB just like the PC version, using directional icons for moving. Sadly, this doesn't work at all on the Genesis pad. What many people don't know is that by going to the options screen in-game and choosing mode two, you can use the D-pad to move normally by pressing start! When you want to move the icon around the screen, simply press start again. This little known fact has made many people miss out on this wonderful RPG.

The gameplay isn't the only surprise you'll find here. Did you know that Eye of the Beholder was scored by the legendary Yuzo Koshiro? I never thought that I could play an RPG to techno tunes, but the music is an absolute joy. Crystal-clear and well composed, it enhances the action greatly and is OST-worthy, in my opinion. Fortunately, the audio is all red book, so you can burn your own custom soundtrack. Crank it up!

The sound effects are nice too. Old doors creak open and arrows shot at walls clank when they hit, like they should. The voice acting needs a little work though. It sounds a tad scripted and lifeless for my tastes. Nevertheless, sprinkled throughout the game (along with some nice cut scenes), it adds to the package, and helps move the story along well enough.

To be frank, anyone with a Sega CD should track down a copy of this game. I got mine a K-Mart for under $5 and I have played it to death. RPG and Sega CD fans have a nice little game here that will keep them occupied for at least 20-25 hours. I enjoyed Eye of the Beholder very, very much and can't recommend it enough. If you can get past the dated graphics and sometimes stiff gameplay, you've got yourself a game! 

Reviewer Score: 9.0   |   Avg. Reader Score: 9.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1088&title=Eye%20of%20the%20Beholder

[CD - ADVENTURES OF BATMAN & ROBIN]
Adventures of Batman and Robin
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1995
Developer: Clockwork Games
Publisher: SEGA
Players: 1
_________________________
Holy joysticks Batman! This game is really hard! The Adventures of Batman and Robin for the Sega CD is unlike its Genesis counterpart. Instead of a walk along beat-'em-up, this game finds Batman behind the wheel of the Batmobile as he takes to the streets to find the missing Commissioner Gordon and his trusty sidekick, Robin. Pushing the Sega CD to produce some great scaling effects, Adventures was quite impressive for its time. On top of that, the animators and writers of the show made an exclusive episode of the animated series to be spliced into this game as in between level cut scenes! This Batman game has a few great things going for it, but does it ultimately run out of gas due to some difficulty issues?

The game's story features a few of the key villains from the series, Poison Ivy, the Riddler, and everyone's favorite Joker. To show off the Sega CD's power, Batman takes the Batmobile out for a spin to catch these evil doers with very nice scaling effects. There are a total of six levels, each one having multiple parts. In most levels, Batman must either race to the finish before the time limit runs out or destroy all the enemies. In the sixth and final level, Batman takes to the sky in the Batwing. The back of the game case says that Adventures is two games in one, but you only get to use the Batwing for one level, so that's a bit of a stretch really.

The Batmobile isn't the smoothest to control, and I would have liked it to move a little more fluidly. This is especially an issue when the roads become so congested that lightning quick reflexes are a must to win. There are some power ups scattered across the roads to help Batman reach his goals though. Along with his standard missiles with the C button, he can collect bombs to fire with the A button to do serious damage to his foes. He can also find lightening bolt shaped boost icons, that will increase the Batmobile's speed for a limited time. I love getting the boosts, when the Batmobile soars down the streets of Gotham at insane speeds dodging obstacles and blasting away villains, the game is actually very fun. These boost items are necessary to finishing the levels, if you don't use them, there's practically no way the Batmobile can reach the end of the level in time.

The graphics are all very nice, from the in-game sprites to the amazing animated cut scenes. These are some of the best looking animated scenes I've seen my Sega CD produce. The animation, while a little grainy, looks very crisp, and is presented in a widescreen like format. It is not confined to a tiny little box on screen, like some Sega CD titles. There are also nice graphical touches throughout the game, such as some of the Riddler's toys that bounce right at you and the scaling used on these sprites is quite good.

Musically, Adventures is rather forgettable. The few tracks there are fit the mood of the Batman series, but the tunes aren't the type to stay with me after I'm finished playing; however, in the animated scenes, the characters retain their voice actors from the cartoon, so that is a definite plus for the fans. All of the sounds are as they should be, such as the Batmobile revving up in a boost, and explosions blasting and booming away as Batman races into the night.

So, Adventures has a lot of great points! But there's one major drawback: it's just way too hard for it's own good! The first three levels aren't too bad once you get a hang of the controls, but levels 4 and 5 (Riddler's virtual reality racing and the Joker's multiple laps of bumper cars) are extremely challenging. More often then not, it's really hard to avoid all of the obstacles of the road, and so the Batmobile will either blow up from getting hurt too much, or you will simply run out of time. To be fair, I did feel a great sense of satisfaction after beating some of these levels, especially since I was rewarded with such wonderful cut scenes. With only six levels, the game isn't really that long. But I guarantee that most players will not be able to beat some of these levels on their first try, they are just that hard!

I think the Adventures of Batman and Robin would have greatly benefited with a series of options to make it more suitable to players of different skills. In fact, there are no options at all, and all you can do at the title screen is press start to be immediately thrust into the game. Thankfully, there is a button code that can be pressed to skip levels and go directly to the next cut scene, so fans should not worry about missing these scenes if they find they can't beat this hard game. Oddly enough, the ending was sort of anti-climatic, and very short compared to some of the lengthier scenes.

Sega CD fans looking for a challenging game would do well to pick this one up. From what I'm told, the PAL version can fetch a rather hefty price, and I can't really justify such a high price for a somewhat short and very difficult game. For determined players, the difficulty will have you coming back for more, but for those easily discouraged, this one will probably make you pull your hair (or bat ears) out in anger. If you can find this one for a fair price, I highly recommend it! Just be ready to face Batman's greatest villain to date: tougher than nails gameplay! 

Reviewer Score: 6.0   |   Avg. Reader Score: 5.5

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1021&title=Adventures%20of%20Batman%20&%20Robin

[CD - ADVENTURES OF WILLY BEAMISH]
Adventures of Willy Beamish
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Adventure > Graphic 
Gametype: Undefined
Release Year: 1993
Developer: Infinite Laser Dog
Publisher: Dynamix
Players: 1
_________________________
Remember when you were a kid and wanted something so badly, you were prepared to doing anything to get it? Nothing was considered off limits, and the end justified the means. Such narrow-minded focus usually ended in tragedy, with one or more family members burned or maimed, as well as several thousand dollars in property damage. Well, perhaps our youth was a bit different, but that's more or less the way things went for Willy Beamish.

Another in the long line of Sierra graphic adventures, The Adventures of Willy Beamish replaced the standard futuristic world-saving setting with a more down-to-Earth scenario: that of a young preteen doing everything in his power for a chance to compete in the Nintari (his favorite console) championship. It's the last day of class, and all young Willy has to do is make it to three o'clock. Unfortunately for him, his pet frog steals the principal's toupee during the morning assembly, earning him an afternoon in detention.

Plenty of mayhem ensues from this point on, as Willy strives to get the key to his Nintari back after being punished for a mediocre report card. When he's not being tormented by his little sister, he's stopping Leona Humpford - the town villain - from poisoning the river to make her new perfume.

I can more or less sum up Willy Beamish in two words: too short. There's just so much to do, so much going on, that it all blazes by you far too quickly. Just consider some of the things that happen: the babysitter is a vampire, you have to avoid the class bully, there are tourists that transform into ninjas, and your dad just lost his job. Did I mention that the cast of Star Trek: The Next Generation makes an appearance?

That's just part of the overall charm that defines this game. As with other graphic adventures, the choices you make determine how the plot develops. For example, should you decide to ride out your detention, you'll get home too late to stop your dad from reading your report card. Forge a hall pass and you'll escape, but you still have to get past the janitor and bully! In another instance, Willy takes his younger sister outside to push her on the swings. Do you comply with her wishes to go higher, or do you decide to be cautious and spare her from injury? The choice is yours, and the results can be absolutely hilarious.

It's not all about being nasty though. Get into too much mischief and your "trouble meter" will begin to rise. If it should max out, it's off to military school with you, complete with buzz cut and everything! Sometimes, you'll just have to be nice in order to get what you want, but there are plenty of opportunities to be a wise-cracking nine year-old.

All in all, this is still a pretty good package for a game that made its debut over fourteen years ago. The hand-drawn animation does a great job of mimicking cartoons, which is a nice change of pace from previous Sierra/Dynamix releases. Everything is very detailed and strives admirably to overcome the limited color palate of the Genesis/Sega CD combo. The voice acting, a key component that was one of the big enhancements over the PC original, rounds out the package to create a believable and charming world.

We may have gotten something of an upgraded version, but PC gamers got the better packaging. Adventures shipped with several manuals, including Willy's notebook, which contained hints and doodles. The actual tech manual is on the back of a pizza menu! Even cooler, the game included an offer where you could send off for a free Willy Watch!

Almost as seamless as the presentation, the gameplay works just as well. With only three buttons to use, navigation is a simple practice of accessing Willy's backpack and choosing an item. Whatever doesn't work puts the item at the bottom of the screen, where you can try to use it on something else. Things around you that can be picked up are highlighted by a red arrow, people can be talked to via dialogue bubbles, and anything worth investigating is transparent through Willy's magnifying glass. You're on the clock, so it's important to make wise decisions or else you might miss a key event. It never becomes too much, however, and you'll quickly learn to manage your time.

If there is one thing to gripe about with Adventures of Willy Beamish, it has to be the same thing that plagues many other Sega CD games -the load times. They're especially severe here sometimes, and Dynamix even included a small, rotating bubble icon to entertain you while the game loads. To be honest, it's nothing you probably haven't experienced already, and I'm willing to let it slide since this was one of the earlier releases for the system.

In essence, what you have here is another of the Sega CD's stellar digital comics. I've only been let down by Space Adventure, and that was only after coming off playing Snatcher and Rise of the Dragon. Dynamix had this genre down to a science, and we are lucky to have so many of their classics available to play here. The humor may be a bit dated, and some jokes may be over the heads of some younger gamers, but almost everything else is still as wonderful today as when the game was first released.

Reviewer Score: 8.0   |   Avg. Reader Score: 5.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1022&title=Adventures%20of%20Willy%20Beamish

[CD - AFTER BURNER III]
After Burner III
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Flight Simulator 
Gametype: Undefined
Release Year: 1992
Developer: CRI
Publisher: SEGA
Players: 1
_________________________
You'd think that after a game establishes itself as one of the company's biggest arcade franchises, it would get more respect. It's released and makes a bundle, so you port it as faithfully as the current hardware allows, attempting to stay true to the original. That's how it should be, right? Moreover, you'd expect said game to be given the golden treatment as the first CD installment on fledgling hardware. I mean, that would be common sense, no?

Well, we all know that Sega is a company that has never really used common sense, so why start here? They've taken the Afterburner series and slapped a whole heap of mud all across its face. Such is the price of handing it off to a third party, I suppose. And why did CSK even touch this? Surely Sega knew that farming out a franchise is the video game equivalent of the rape of the natural world, so what happened?

I can already tell what you're thinking. But it looks like Afterburner! Yes, yes it does. The general premise remains the same. You're still blasting through multiple stages, taking out as many baddies as possible. The Sega CD version even sports some cool features, like unlimited missiles (finally!) and vulcans, as well as ground missions that have you taking out bases and stationary missiles. In the basic sense, it's still Afterburner, and that's what makes it all the more infuriating.

I've heard complaints that G-Loc was slow, sometimes too slow. Those who found that to be a problem will go nuts here. Gone is the sense of speed that defined this series. Gone are the stomach-turning barrel rolls that made you move from side to side while you played (there are still barrel rolls, but they're so slow as to be practically useless). In fact, everything that made Afterburner fun is missing here. What you're left with is a dry, uninspired shell that has almost as little flash as it does substance.

I'm well aware that this was one of the initial Sega CD releases, which were essentially nothing more than cartridge games with great music and cut scenes. That would be understandable if the Genesis version of Afterburner II didn't play faster and smoother than part three does. Yes, you heard me right. The five meg Genesis cart plays better than the Sega CD game. Truth be told, both games have several things in common, like a total lax of biaxial rotation and hardware scaling. I can forgive Afterburner II, but the CD game? Sorry. There's just so much wrong with it. Even worse is that it doesn't even run as smoothly as its Genesis sibling. Things aren't as choppy as Super Thunderblade, but Afterburner III is still a sorry sight to behold. Add to this the bland, almost empty terrain and you have a game that lost its biggest asset in the arcade: the sense - albeit a limited one - of immersion gained from flying a high speed jet.

I still don't understand how this could be possible. Even with the afterburner on, the game still moves like it's on a treadmill. What worse is that some of the "enhancements" made are actually detrimental. You can now choose from the standard behind-the-back view or the new cockpit view, but which is worse? The standard view's plane is so darn huge that it's sometimes hard to see incoming missiles, and you only realize that you were hit when the whole screen bursts into an explosion. Use the cockpit view and lose all sense of what's around you, as well as any arcade feel the game may have had left. Were I in a 360 degree rotating arcade cab, I could enjoy this view. At home on my futon, it just doesn't work.

To be fair, there is some luster among the dullness. The new play modes - timed and hits - add some variety, though your mileage may vary on just how much. Playing for most kills is a nice touch considering the lack of a two-player option, but I've never really considered Afterburner to be anything but a single-player experience. One man, one mission; that's the way it's always been. Besides, I find it highly unlikely that you'll be showing off your high scores to your friends.

There are now night and day missions too, but again, the lackluster graphics don't help at all, and the repetitive terrain all but kills any impact this addition may have had. The land missions are decent, and shooting down AA guns and missile silos was a nice change of pace, although that pace was still too slow to really make a difference.

Seems like I have a complaint for everything, doesn't it? There is one are where I have no qualms at all, which is what most Sega CD games always got right: the soundtrack. All your favorite Afterburner tunes are here, in full red book glory, and they sound wonderful. Some of the original tunes are not as good but the whole score is very competent overall. It says something about a game when you spend more time in the sound test than actually playing.

All in all, I'd recommend avoiding Afterburner III if you're a fan, as you're bound to be disappointed. If your expectations don't run too high, give it a whirl and see Yu Suzuki's secret shame. The soundtrack is at least worth checking out. For some real Afterburner action, check out the incredible 32X version instead.

Reviewer Score: 5.0   |   Avg. Reader Score: 4.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1024&title=After%20Burner%20III

[CD - AH-3 THUNDERSTRIKE]
AH3 Thunderstrike
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Flight Simulator 
Gametype: Undefined
Release Year: 1993
Developer: Core Design Ltd.
Publisher: JVC Digital Studios
_________________________
Back when Core were cool, they created a next generation classic. This game's inauspicious debut on the red-headed Sega CD may not have enraptured collective gamerdom, but it caught the eyes of magazine editors and journalists across two continents, establishing Core's reputation and paving the way for Tomb Raider's critical acceptance. With this game, Core proved they could push hardware in ways that actually result in entertainment. In other words, not through the use of brown and spotty FMV, but through the use of fast-paced and bountiful destruction.

AH-3 Thunderstrike is the name of that game. It's also the name of the chopper that you'll double-handedly pilot in one mission-packed campaign after another as you lay waste to teeming iron forests of artillery and gunboats. Moving from metaphorical to concrete, you'll even raze literal forests to the ground, hewing trees of numerous variety with your 1300-rounds-per-minute gatling axe. The best part: you get to watch the carnage from up close, twin spears of firelight lancing through woodland greenery and desert machinery from a well-balanced, first-person cockpit view. This is no Desert Strike; instead of eliminating tiny and distant 2D sprites, you and your Thunderstrike eradicate 3D tanks face-to-face or from behind, if that's your style.

To the chagrin of drug dealers, gun runners, pirates and chemical terrorists across the world, your top-secret experimental prototype ten-of-a-kind Thunderstrike pulls gatling ammunition from the nether void itself, disbursing endless streams of ordnance from its twin Canisters of Infinite Holding. While bad for despots and miscreants, this is good for you since the Thunderstrike's overpowered air-to-air missiles and city-scorching rockets aren't so numerously apportioned. Since there's no upper bound on basic ammunition, you have no reason to spare even a single truck or bunker.

Shooting trucks in a barrel isn't especially challenging, so Core conjured a few additional opponents from their hat of polygonal magic. Ground-based units such as SAM sites fling truly dangerous missiles here and there, while triple-A cannons scatter annoying but relatively harmless artillery shells. Aside from mission-specific obstacles (such as mobile missile launchers), enemy air power comprises your most dangerous opposition. The longer your Thunderstrike lingers within radar range, the more often you'll hear the call of "Incoming Bandits!" and find yourself flanked by agile helicopters or strafed by speeding jets. You can destroy the radar and lessen the number of incoming aircraft, but I prefer to hover in the air like an idiot, then unveil my true cunning nature and deftly slaughter the incoming choppers with rockets at pointblank range to earn end-of-mission bonuses.

Somewhere before and between annihilation falls the secondary task of campaign selection. From a comprehensive map of the world, any of ten hotbeds can be chosen (and must each be cooled to win the game). Select a campaign, listen to the mission briefing, and destroy something.

"We've found their secret base. Destroy all buildings!"

"Our pilot is trapped in enemy territory. Destroy the encroaching tanks!"

"We've found their airstrip. Destroy it with your RCS!"

"Our convoy needs to cross the forest. Destroy all opposition!"

"Their convoy is crossing the forest. Destroy it!"

If the game has a weakness other than its own age, that weakness is the constant stream of fire, a pulsating but steady melody of nothing but destruction. There is no accelerando or crescendo; in every campaign, you will destroy a hundred enemies, accompanied by the same high-quality guitar-driven rock. It's good, but it's repetitive. To Core's credit, the mechanical and organic visual designs vary from one campaign to another. Dusty tanks and cactus pillars in the Arabian desert give way to green SAMs and palm trees in the South Seas archipelago, which in turn give way to camouflaged APC's and hearty redwoods in the North American forests. And you can annihilate all of it.

Even without gargantuan boss encounters or vast gameplay diversity, AH-3 Thunderstrike provides some of the strongest action available on the Sega CD. Pick it up and discover for yourself why critics and journalists used to care about Core.

Reviewer Score: 8.0   |   Avg. Reader Score: 9.0

Reviewer: Lillian Koehl
http://www.sega-16.com/review_page.php?id=1025&title=AH3%20Thunderstrike

[CD - ANDROID ASSUALT]
Android Assault: The Revenge of Bari-Arm
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter 
Gametype: Undefined
Release Year: 1994
Developer: Human Entertainment
Publisher: Big Fun Games
_________________________
Every time the subject of shmups comes up on message boards or in casual conversation (you'd think people would have other things to talk about), someone always has to mention the supposed "glut" of games filling the category on the Genesis. Somehow, Sega's little black box is literally buried beneath a mountain of planet-saving craft and power ups. Well, boulder dash I say! Shmups were highly popular at the time, true, but they were also a welcome change from the mass of Sonic clones that goose-stepped their way through the industry (no that was a glut). Seriously folks, the shmup genre was one area where we really didn't have too much of a good thing, and when you go back and look at the whole picture, the percentage of titles available is actually very much proportionate to the amount of RPGs and action games. Yet still they complain, still they judge.

Why? Well, they're probably just not real big fans of the genre, that's why. Were they true shmup enthusiasts (god that sounds pompous!), they'd be appreciative  no, downright grateful, for having such simplistic fun like Android Assault gracing their game shelf. A shooter that does everything right for a cartridge game and dresses it all up nice and fancy with some CD bells and whistles, this spacecraft flew decidedly below the radar. Many people overlooked it, and sadly, even fewer appreciated it.

But then, who out there can honestly name another Big Fun Games release? It wasn't exactly the 800lb gorilla of Sega's 3rd party camp, and when most people thought Sega CD, they thought FMV. It pains me to think that they missed out on some sweet visuals, awesome boss battles, lengthy stages, and a pumpin' soundtrack. Hey, wait a second! Isn't that the time-tested recipe for a great shmup?

Great in the classic sense to be sure, but perhaps lacking in any of the pseudo-next gen special effects Sega promised us for our shiny, new add-on (Soul Star would try to fill that niche), Android Assault was more or less another example of the standard fare released on the Sega CD at the time: cartridge games with voiced cut scenes and a CD soundtrack. While that might ordinarily be a bad thing, it could actually be quite pleasant when it comes to shmups. You had your standard cookie-cutter plot and generic weapon power ups among the requisite cliches, but it all worked so well! I loved the strolling parallax and the several screens-high stages! I liked the idea of using the storyline to....wait, I'm lying; I don't remember what the hell Android Assault was about, but who cares? There was no Oscar at the end of the last level, was there?

No, the object here, as always, was to kill everything that came your way. You weren't going to be overwhelmed, but the enemy types were varied enough to keep things interesting, and they all died equally nice. Once you'd powered up your ship enough to get it to transform into the cutest little mech this side of Arrow Flash, the real abuse could begin. Letting loose on a stage with a full arsenal was sometimes too abusive, and I think the developers' hand slipped a little when it came to the ever-important challenge cushion. Die, and only a single level of weapon power was lost instead of the whole thing, as opposed to the balls-in-a-vice brutality that was the calling card of such games as Gradius. Furthermore, you could always use the mega-powerful force charge to deal some serious damage, especially during the nice and long respawn invincibility you got after you lost a life.

Probably the biggest thing I suppose anyone could truly hold against such an underrated gem in this day and age is its slow pace; this I can concede. We're talking Gaiares slow here, and that may now turn off some fans who are into twitchy bullet-fests. This tendency to meander makes some of the stages seem longer than they really are, and even the hardest difficulty level shouldn't pose too much of a challenge to anyone with experience. I suppose that Human tried to compensate for this oversight by stuffing the end of each level with big bosses. Ah, sweet, sweet bosses! They were as intriguing as they were large, and though some may not seem to fit their respective stages (why was the huge crab not in the level that actually had water?), they were still very nice to look at...and kill.

Another potential criticism  minor as it may be  is the whole "been there, done that" feeling most will get when playing it today. As I mentioned earlier, there was no new ground broken here, and you're basically looking at a solid example of how to do an established genre the right way and in as safe a way as possible. This shouldn't be too much of a problem, however, since the selection of shmups on the Sega CD isn't all that great, and chance are, if you're playing Android Assault, you probably don't really care about this anyway.

Let's break it down into its essential parts then, shall we? You own a Sega CD, and you need games for the darn thing. Guess what? This right here is a worthy addition to any library, and its cheap price just makes it that more attractive (not in the ugly-chick-after-lots-of-tequila sense, just to clarify). Sure, it's more of the same, but it's so solid that you won't really be bothered by the lack of originality. Android Assault is fun to play, easy on the eyes, and has a great score. That's reason enough to give it a spin. So what are you waiting for? 

Reviewer Score: 7.0   |   Avg. Reader Score: 8.4

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1028&title=Android%20Assault:%20The%20Revenge%20of%20Bari-Arm

[CD - BATMAN RETURNS]
Batman Returns
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Undefined
Release Year: 1993
Developer: Malibu
Publisher: SEGA
Players: 1
_________________________
Back in 1992 and 1993, and as magazines of the day put it with humor, Batman kept on returning many times for many systems. Konami, Atari, and (of course) Sega had their chances with the caped hero and the gloomy world of Tim Burton's second Batman film, and the results were sometimes good (just check out Konami's game for Super NES) or mixed. The interesting thing is that, with the exception of Sega's releases, all Batman Returns were totally different and at least intriguing to see (for fans of the film).

The Sega CD version is in essence a combination of the five platform levels present in the cartridge release, with the addition of five extended vehicle sections, a CD quality soundtrack, and some new artwork for the intro and ending screens. No FMVs (thankfully) and no music from the film (regrettably) make their appearance, unlike the speculation prior to its release, back in 1992. Some people criticized the inclusion of the platform levels in an unaltered form, and Sega can't be blamed. It's like it programmed a single platform game for cart and CD and then added the driving section as the selling point of the CD version. Of course, the driving section is so good and so immense that there's no doubt about which is the main meal.

One can only imagine, however, how this game could have been like if the platform section had been improved over the Genesis (much like how Virgin's Terminator CD compares to Terminator Genesis). I'm one of those that defend the Batman Returns cart since the game has several merits, despite it being incomparably inferior to Konami's Batman Returns for SNES or even Sega's own driving levels for the CD. It comprises five long levels that loosely follow, or expand upon, the film's set-pieces, and in general theme and style it's obvious that the designers were inspired by Sunsoft's Batman, down to the very similar status bar at the bottom of the screen. In comparison, Sunsoft's simpler game is prettier and plays better but still, Batman Returns expands and adds several interesting elements like five different weapons and cape gliding.

Speaking of precedents, some of the ideas present in the best games based on the 1989 Bat-film seem to be the basic inspiration for the amazing driving levels. The three Batmobile stages feel like a combination (and vast improvement) of the "behind the vehicle" super-fast Batmobile racing from Ocean's Batman: The Movie (Amiga), and the shooting action from the Batmobile stage in Sunsoft's Batman. It works, since the controls are excellent and responsive, and the gameplay offers a balanced mix of vehicle maneuvering and enemy shooting. The two Batskiboat levels round out the driving portion, and while their quality is up to par with the Batmobile levels, they are less enjoyable as they are a bit claustrophobic since they are obviously set in subterranean water tunnels, giving more emphasis in avoiding obstacles rather than combat.

Each driving "act" is divided in sub-sections making a total of twenty-one levels and nine bosses, while the platform's five acts make a total of fifteen levels with several scattered mid-bosses as well as Catwoman and Penguin confrontations, resulting in a fairly long game if the "full game" option is chosen. Still, there's always the option of playing only the driving Levels. Much has been said about the driving section's high difficulty level, mainly due to the presence of the notorious time limit. It's indeed pretty difficult, but the game has a smooth learning curve and it's a matter of time for the player to learn the patterns that allow for a quicker run through most sections.

The graphics for the driving levels all have nice and detailed background and vehicle designs, as well as excellent use of colour, parallax scrolling in the background cityscape and (of course) the almost flawless scaling that gives a convincing "3D" impression. The presentation could have been a bit better, since the intro "cinematic" with the falling Ice Princess is plain ugly, and the beautiful hand-drawn renderings are very few (you'll see only one good shot of Batman or the vehicles in the ending and the "game over" screens). Most of us remember how "important" were the semi-static screens in setting the tone in a 16-bit game. However, the three Batmobile stages have some of the most beautiful graphics I have seen in a game made in 1992-93.

Purple is the basic colour scheme for the platform graphics. The use of purple instead of dark shades of black and blue (I'm not sure if it was a design choice dictated by the limited palette, an aesthetic decision, or actually a bit of both) gives the game a strange and unique look that some might find quite attractive, while others a bit distracting compared to the shiny driving stages. The Bat, the Cat and the Penguin have all purple hues on their black outfits, as do most of the backgrounds. The very detailed and moody backgrounds have this "baroque neo-gothic" aesthetic the film had, down to the use of decorative motifs combined with steel beams as well as big sculptures and statues, and in general are quite effective in setting a tone true to the film's spirit. There are a lot of nice ideas throughout, but maybe the execution leaves something to be desired.

The music is good, although no matter how good the tracks are, some cues from Danny Elfman's score would definitely make the gaming experience better (the aforementioned SNES Batman Returns is a case in point). Composed by Spencer Nilsen, the game's BGM comprises of several excellent guitar-driven tunes, but only a couple of them have a Batman feeling (namely the keyboard-laden Intro, Finale and Game Over/Options). The remaining tracks are essentially interchangeable: one could hear most of them in any racing or action game. They are still good, but simply don't fit with the on-screen action very well (the bluesy tune heard in the third vehicle stage is particularly out of place). Nilsen's work for Amazing Spider-Man or Ecco was definitely better-suited for the theme and tone of these games. The sound effects in the driving levels are excellent, and I always get a kick out of Batman's unintentionally (?) funny grunt when he is hit in the platform levels.

History (and PlayStation) has proven that real-time 3D environments was the future of games and while the FMV games dated, and dated badly, quality 16-bit graphics are always going to be a classic relic of the early '90s. Batman Returns for Sega-CD is still one of the best driving games of the 16-bit era, and a film tie-in that is worth checking out. Personally I consider this alongside Virgin's Terminator CD as two Mega CD items I cherish, since they are pieces of software that do justice to the films they are based upon, and combine the best of what an early 16-bit CD-ROM game could do. 

Reviewer Score: 8.0   |   Avg. Reader Score: 6.5

Reviewer: Antony S.
http://www.sega-16.com/review_page.php?id=1039&title=Batman%20Returns

[CD - BATTLE FRENZY]
Battle Frenzy
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 2004
Developer: Domark
Publisher: Good Deal Games
_________________________
The year is 2049. An alien armada assaults the Solar System. You are a nameless hero whose mission is to board the enemy's main battle cruiser and to disable all sixteen of its main plasma nodes. A special Battle Frenzy chip (code name Bloodshot) is implanted into your neural net, making you the one ultimate soldier on whom the entire humanity depends now.

This is a 3D first-person shooter. You move through maze-like corridors of the alien ship, getting weapons and items, and blasting everything you encounter on your way. There is also a two players mode with split screens.

http://www.mobygames.com/game/sega-cd/battle-frenzy

[CD - BATTLECORPS]
Battlecorps
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter 
Gametype: Undefined
Release Year: 1993
Developer: Core Design Ltd.
Publisher: Time Warner Interactive
_________________________
Battlecorps is a giant-mech game that takes place on a mining planet known as Mandlebrot's World. The colony supercomputer has been infected with a virus, and now the planet's giant machines are turning against the people who created them. You must pilot your bipedal attack machine through 12 missions to reboot the computer.

The graphics in this game use scaled and rotated sprites to achieve a 3D environment. The effect is similar to other Core Design games for the Sega CD.

http://www.mobygames.com/game/sega-cd/battlecorps

[CD - BC RACERS]
BC Racers
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Racing 
Gametype: Undefined
Release Year: 1994
Developer: Core Design Ltd.
Publisher: Core Design Ltd.
_________________________
BC Racers is a kart racing game starring characters from the Core Design's Chuck Rock series of games.

Each of the racers in this game rides a prehistoric motorcycle with a side car. On each two-character team, one person drives the motorcycle, and the other fights off opponents using clubs, punches, kicks, etc.

Graphics in BC Racers consist of a flat landscape decorated with scaled sprites to compose the track and scenery.

http://www.mobygames.com/game/sega-cd/bc-racers

[CD - BILL WALSH COLLEGE FOOTBALL]
Bill Walsh College Football
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports > Football 
Gametype: Undefined
Release Year: 1993
Developer: High Score Productions
Publisher: EA Sports
_________________________
The game features 24 college football teams from the 1993 season and 24 of the all-time college teams since 1978. Play modes include exhibition, playoffs and all-time playoffs and the SNES version also has an eleven week season mode.with the National Championship as the ultimate goal.

The playbook consists of 56 offensive plays and 52 defensive plays. On offense, running backs can dive, spin and hurdle. Also, passing is dealt with by having the receivers in their own windowed boxes . When on defense, defenders can dive at the ball carrier, and raise hands to block kicks or intercept passes.

The game also features four weather conditions (fair, windy, rain and snow), and three different quarter lengths (20, 40 and 60 minutes).

http://www.mobygames.com/game/sega-cd/bill-walsh-college-football-

[CD - BLACK HOLE ASSAULT]
Black Hole Assault
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: VS Fighter 
Gametype: Undefined
Release Year: 1992
Developer: Bignet
Publisher: Bignet
_________________________
I have to be straight up about fighters: they aren't my favourite genre. I certainly enjoy them more than puzzle games and point-and-click adventures but pretty much anything else is preferred. As far as 2D fighters go, I may only like a bit of Mortal Kombat and some Street Fighter, but I still know what to look for in a good one. When picking up Black Hole Assault, I couldn't even tell what genre it was. The screen shots on the back aren't much help, and the front cover suggests some sort of action game with giant robots. Unless you know beforehand, it actually takes quite a while to find out what sort of game it is. The opening movie still suggests some sort of action shooter, and it is not until you actually start the game that you know you are playing a 2D fighter.

The initial presentation of Black Hole Assault is fantastic, especially so for its time. The game starts with an impressive, detailed opening scene complete with some good voice work and animations that explain the setting. Set in the 2160 A.D., events take place after a war with aliens known as the Akirov, where resources are getting scarce, and humans have began exploring the solar system to search for more. On one of these missions some probes are attacked and destroyed by the Akirov, and it is then that humanity realizes it again has to defend Earth from invasion. This defense is done through the use of Cybernetic Anthropomorphic Machines (C.A.M.s), which are adapted from alien technology and used for Earth's defense. A plot like this with some slick anime style cut scenes and some memorable CD quality tunes all sounds full of potential, until you get to the game itself.

Black Hole Assault's story is of course just an excuse for giant robots to fight each other, and that is certainly no bad thing or shouldn't be. After getting through the opening movie, title options, the next movie and then finally to the game, I was expecting something really special. This expectation vanished the instant I got to a screen with only two very similar robots (one is blue and one is red; I like blue so that's what I chose). The visuals and the presentation take a serious drop the instant you start the game. The characters with the exception of a few enemy robots are very simply drawn and have limited movement animation. The backgrounds are generally very bland, taking on the look of different planets in the solar system such as Venus and Mars. With the exception of some limited weather effects, there isn't much happening on the screen apart from the two awkward-looking robots. The bottom screen has some health and power bars, along with the time limit like most fighters and that's about it.

The simplistic in-game presentation could more easily be forgiven if the gameplay was top notch but it unfortunately isn't. The characters have punch, kick and throw for A, B and C. Each character has a power move that can be used with the A button when the power bar is up, most powers being a similar energy blast. Apart from that you are left to jump kicking, sliding and most of this can be done either crouching, jumping or standing. Even for someone who shuns too many complicated moves in a fighter this is disastrously simplistic. The game amusingly included a short tutorial detailing the games limited moves and showing exactly where you have to press on the control to do each one.

The gameplay itself is hampered by the appalling collision detection. Throwing almost never works except for one case when an enemy robot managed to repeatedly do it to me without any way to avoid it. Kicks often don't connect even though they appear to and occasionally even work when they don't seem to connect. Enemies are almost always successful with moves they make but disadvantage themselves with some shockingly bad A.I. The various enemies will often not move or jump around erratically when you do. If one of your attacks doesn't connect, and if your character lands anywhere near the enemy, you will either immediately be thrown or it will stand still while you hit it.

Each enemy behaves differently, but all have a weakness that involves doing the same thing repeatedly. One requires merely crouching and repeatedly kicking while he walks into it. Another will succumb to jump kicks and yet another will stand there while you continually use your special attack. Some put up a fight, but their actions merely frustrate you. None, barring perhaps the last fight, show any sort of intelligence or provide any real challenge. To add variety to the fights there are different gravity effects on each planet, but considering their ease, this doesn't have much impact or add any genuine diversity to the gameplay.

The game is extremely short with only eight fights and is bearable if only to see the story scenes, which as stated, are well done for the time. After this there is two-player mode that allows you to use six of the eight enemy bots (the final two are unplayable). If you find anyone that wants to play with you there is a basic exhibition and even some tournament and league options. There is also a scoring system in single-player measuring how fast you can defeat each enemy. With the shocking gameplay and short single-player offering, it is unlikely that anyone will want to play through it again or show it to friends.

The main strength of Black Hole Assault is its presentation. It has some great tunes, a story full of potential and some nice animations outside of the gameplay. Like with all games however, this alone is not enough to save it. Compelling, addictive and especially entertaining gameplay is what ultimately makes games great, and this only becomes clearer as they age. Black Hole Assault is good proof of that at least. 

Reviewer Score: 3.0   |   Avg. Reader Score: 2.5

Reviewer: Joseph C.
http://www.sega-16.com/review_page.php?id=1043&title=Black%20Hole%20Assault

[CD - BOUNCERS]
Bouncers
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Undefined
Release Year: 1994
Developer: Dynamix
Publisher: SEGA
_________________________
Arcade basketball game where YOU are the ball. You can't jump high enough on your own to go through the hoop, so you must bounce off other players. Supports up to four simultaneous players.

There are eight characters to choose from, powerups (and powerdowns) that affect your speed and jumping ability.

Games can turn into fighting matches of sorts, as players can kick each other to get their opponent in the air. With practice, you can learn to shoot three pointers and slam dunk yourself into the basket.

Courts range from a standard city court to an underwater and low-gravity moon court.

http://www.mobygames.com/game/sega-cd/bouncers

[CD - BRUTAL - PAWS OF FURY]
Brutal: Paws of Fury
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: VS Fighter 
Gametype: Undefined
Release Year: 1993
Developer: Imagitec Design, Inc.
Publisher: GameTek
Players: 1 or 2 VS
_________________________
When a game is released on three different systems and you own all three systems it can be a small chore deciding what system to get which game on. With Brutal, a 2-D fighting game from the 16-bit days, I had a choice of three versions, the Genesis, the SNES and the Sega CD. While the SNES reformed the game entirely, the Sega CD was an upgraded version of the Genesis game, loaded with better quality sound, a new character and various extra features.

Brutal was an unusual fighter for various reasons, it used animal characters instead of humans and had a fighting style which was quite unique. It was almost like a parody of those really cheesy martial arts films, mainly Enter the Dragon. The story is quite uninspired, following a martial arts tournament being held on a remote island, it attracted a menagerie of fighters who came to battle for the prize money, each for his or her own reasons.

One of the most important difference in Brutal is the odd fighting style which differs distinctly from other fighting games. The basic control layout is no different from any other Genesis fighter, A for weak attack, B for middle , C for strong and the start button to swap between kicks and punches. The real difference is how the damage of these attacks is executed. If you perform a heavy attack on an opponent who is standing still then the chances are that the damage done will be quite insignificant. However, if you time your attacks well you can do a great deal of damage and even score a one hit k.o. If you dodge an attack and follow up with a swift and strong attack then you can really send them packing. Brutal's control scheme may seem a little unusual to most gamers but when you get used to the system it actually makes a lot more sense than normal.

At the end of the fight, you'll treated to a quick analysis of the battle. This is packed with information like the number of kicks in the fight etc. You also get a summary of the fight which usually goes like "Player one humiliated Player Two with strong and accurate kicks." It's a neat feature and on top of that you can watch a replay of the fight while you glance over the stats.

Brutal uses an unusual password feature which allows you to come back to a game if you have to stop for some reason. You have to enter your name at the start of every new game, which is really annoying but you can just call yourself AAA or something because it doesn't matter. Before you start the fight, you'll be given a password which you can write down for later use. So, if you get stuck fighting a character then all you have to do is note the password and take a break.

We also have a move learning system which you go through during the normal one-player mode. If you defeat the two opponents, you will be allowed to learn a special move, courtesy of the Dali Llama. The first one that every character learns is the taunt. It sounds a little pointless, but it not only looks good, it actually allows you to recover lost health during the fight. It can help a lot if you manage to do it right but it can also leave you open for attack. Fortunately, the next two moves that you learn will be more damaging and surprisingly, some of the moves have very unusual combinations. For example, in most fighting games you'll have to do a combination on the D-pad and then press an attack button. In Brutal, some moves only require the combination for the move so they flow into the attack instantly.

the Sega CD version is packed of extra features that the other two version didn't have at all. First off, we have a brand new character added here who was removed from the other versions, the Pantha. This cloaked demonic cat is a bit hard to get used to, but he can be great for veterans, and having an extra character to experiment with does extend the gameplay. There are also FMV sequences which are well animated and quite amusing and an outtakes gallery. This is full of unused concepts, old character designs and new animation, it also has an outtake from the opening FMV sequence which is pretty funny. There is also an aftermath story which explains what happened to the fighter after you defeat him, a nice feature. Finally, we have the Brutal band which is sound test option that has a band of animals playing along to the tune, this is crap but the other bits and pieces are highly entertaining.

Brutal's cartoon style looks great. All of the characters are well animated, and each has their own taunts and victory poses which are quite appealing. There is a huge amount of new animation added, like the improved movement of Kung Fu Bunny on the title screen. There are two FMV sequences, one about Ivan the Bear leaving work to join the tournament and the other introducing all of the characters. The animation here is fluid and has all of the qualities needed for a Saturday morning cartoon; it's a welcome addition to the game. Brutal has some great backgrounds as well. The beach level is bright and cheery, while the detail on the sky platform is great, with mountains in the background, although the best thing about the level is pushing your opponent off the edge.

Brutal's sound is completely different from any of the other versions. Since it's on the Sega CD, everything has been completely remixed and regenerated and sounds a lot better. The slow martial arts theme as been replaced by dance music, not the like the crappy music from the sequel, but really fast toe-tapping stuff. We also have a really sweet Kung Fu track that could be in any old Kung Fu movie. This usually fills in the post-battle sequences. It sounds very authentic and is a massive improvement.

Only play Brutal on the Sega CD, as the other versions are pretty pathetic when compared to this package. You get the same game with a few more extra features, cool FMV, and an extra character. It's quite rare nowadays, so the chances are that you'll only be able to play the Genesis or the SNES version. If you can't find the Sega CD game then get the Genesis version; it's a little choppy in comparison but it's the next best thing. Brutal is something that you may want to check out if you're tired of playing the more popular fighters on the system or the Mega Drive. It's ideal for collectors and most fighting game fanatics will be pleased to find something that does things a little bit differently.

Reviewer Score: 8.0   |   Avg. Reader Score: 6.3

Reviewer: David Wilson
http://www.sega-16.com/review_page.php?id=1046&title=Brutal:%20Paws%20of%20Fury

[CD - BUG BLASTERS - EXTERMINATORS]
Bug Blasters: The Exterminators
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: VS Fighte
Gametype: Undefined
Release Year: 2001
Developer: Stargate
Publisher: Good Deal Games
Players: 1
_________________________
Of the first two releases from Good Deal Games (the other game being Star Strike), I'd have to say that this one is the better of the two. The graphics and FMV are pretty good, although the color palette seems a bit starved in places. Sound is good, but what really makes the entertainment value in this game is the hokey acting and effects. It has that look of someone put in extra effort just to be B-Movie cheesy, and it works for this game. As far as gameplay goes, I was really impressed with the targeting. Next to Sewer Shark, I think this has got to be one of the best FMV shooters for the platform (and I've played a ton of them). I can only think of one time in the game where I felt that I hit my target but had it register as a miss, where as in most other games of this genre for the SegaCD... I can usually only think of one time where I hit the target and it actually counted the hit!

Even at the high price this game is initially being sold at, I think everyone with a SegaCD who enjoyed playing these games should pick up a copy, if for no other reason than to help support these guys to release more games. I can't say that I don't think they would sell a lot more at a lower price. Let's face it,there are really only three groups of people who are going to buy these games:

1. - hard-core collectors, who will pay pretty much anything to have a complete set.

2. - casual collectors, who will pay mid-range for games they don't have/haven't played before.

3. - people who only own the one platform, eg... mom and dad bought Jr. a SegaCD when he was eight, and now he's sixteen and no other system, but still likes to pick up new (to him) games to play on his console. He's spending $3 for Loadstar at the local video game graveyard.

...and $30+ is really two high for group #3, and most of group #2... While I would love to see these guys do well, I personally fall into group #2, and have a hard time justifying the expense. It's a really fun game though, even if it is a bit short. In any event, it's great to see some fresh material coming out for older systems, and this game was well worth the wait.

http://www.gamezero.com/team-0/final_word/sega_cd/bug_blasters_exterminators.html

[CD - BURNING FISTS]
Burning Fists: Force Striker
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: VS Fighter 
Gametype: Undefined
Release Year: 2006
Developer: Good Deal Games
Publisher: Good Deal Games
_________________________
Burning Fists: Force Striker began life as an incomplete prototype that is said to have originated out of Sega of Japan. Apparently a former employee took two builds of the game, then known as Force Striker, and proceeded to sell them on eBay to a collector as Burning Fists, the name the game was apparently going to go under upon its release. Eventually the prototypes made its way into the hands of Good Deal Games, which in turn had independent Genesis developer evermind clean it up and get it ready for a post-mortem Sega CD release.

Having a clue about the game's history, you may already be thinking that since Sega never chose to release the game, how good can it really be? Compared with other prototype games that eventually saw a release, though, it is actually not half bad.

Burning Fists is for all intents just like every other Street Fighter 2 imitator of its period. Graphically, it shares a lot with Sega's other Street Fighter 2 wannabe, Eternal Champions. It has decent animation, although the main characters themselves are noticeably shorter than the gigantic spectators in the background. Perhaps the game was originally intended to have larger, less-animated sprites? Musically, the game is also surprisingly decent.

Where Burning Fists stumbles, however, is in its game play. The enemy AI is fairly inconsistent, at times owning the streets and at other times allowing you to simply walk up to it and throw it. It is obvious that player balance was also never completely tweaked since the game has a high number of spam moves that can keep an opponent trapped in a corner. Finally, there is no combo system to really speak of either.

What puts the game back over the top for me is probably its one unintended feature. Burning Fists is full of often time's hilarious Japenglish stuff including phrases like "Your trick is sharp as a noted blade" or "What a luchas spectacular feal" (notice the typo, and um, Spanish??) In fact, the whole game has a campy feel to it  to get from one stage to another the Japanese warrior rides on horseback, the famous female wrestler gets around in a Ferarri, and the Chinese girl gets around on a bicycle. There's even a little bit of political incorrectness? The Iraqi stage is in the middle of an Operation Desert Storm battlefield. Nice.

Overall I have to say that Good Deal Games did a good thing by releasing this game to the public. As long as you expect Eternal Champions and not Street Fighter 2, you'll probably like it as well.

- John "Hunter" D. Norman

http://www.diehardgamer.com/index.php?option=com_content&view=article&id=75:burning-fists-force-striker-review&catid=28:sega-cd&Itemid=81

[CD - CADILLACS AND DINOSAURS II]
Cadillacs and Dinosaurs: The Second Cataclysm
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1994
Developer: Rocket Science Games
Publisher: Rocket Science Games
_________________________
A third-person driving and shooting game, based on a popular "alternative" comic series by Mark Shultz. The game is a rail-shooter, similar to Rocket Science's earliest game Loadstar.

You find yourself in the so-called Xenozoic Age - after a cataclysm in 2020 A.D., mankind was forced to hide beneath the surface. Once it could come out again, it found the world terribly changed, with dinosaurs roaming freely once again. A mysterious mutant-like race, called the Grith, believe the cataclysm was caused by the upsetting of the natural balance. Now, the leader of the restored City in the Sea, Scharnhorst, is using old technology and disrupting the balance again. The Girth chose you, Jack Tenrec, and your partner Hannah Dundee, to rid the world of Scharnhorst. And you get to do it in a red '53 Cadillac with mounted machine guns.

While you're at the task, you must battle hungry, mean dinosaurs, but also be careful not to upset the balance of nature. Also, try not to upset your volcanic-energy fueled caddy by hitting too much obstacles along the way.

Graphics are a mix of 3D objects and environments and comic-like 2D sprites, but captures much of the original comic book's style.

http://www.mobygames.com/game/sega-cd/cadillacs-and-dinosaurs-the-second-cataclysm

[CD - CHUCK ROCK I]
Chuck Rock
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Undefined
Release Year: 1992
Developer: Core Design Ltd.
Publisher: Sony Imagesoft
_________________________
On the Genesis, you couldn't turn the corner without running into a platform game starring some goofy character. With the Sega CD, full motion video games seemed to flood the market, but here we have an updated platformer on our beloved CD console. Chuck Rock leaps onto the Sega CD with a rocking good soundtrack, and some pretty colorful graphics. And while it won't change the way you play video games, it provides a decent hour of platforming fun. It's time to get prehistoric!

Chuck is a laid back cave man. He was watching the rock games on TV, when his wife was kidnapped by the cunning Gary Gritter (a play on Gary Glitter?). Chuck rushes to throw some leaves on and track them down. It's your cliched "save the princess" plot line, just set in the stone age. Chuck himself is an everyman of sorts - he watches TV, enjoys life at home with his wife, and has a beer belly. He seems like an unlikely hero, but he'll have to get through twenty-eight colorful levels of platforming action to get back his wife!

Instead of jumping on enemies, Chuck has two different attacks. With the B button, he can bounce his big beer belly at enemies, and when he jumps with the C button and attacks in the air, he can kick at enemies. The problem with both of these attacks, is that they are very short range and awkward. It does take a while to get used to the timing of when to attack, because enemies need to get very close to Chuck for them to connect. Fortunately, Chuck can also pick up boulders and throw that at enemies. It take a little bit of time to perfect the art of attacking, but after a few levels it becomes much easier.

The game itself is mildly difficult. You mainly move Chuck through the levels, bopping bad guys and picking up items for points. The best items are the hearts which increase Chuck's health. There are no power ups or weapons for Chuck, but the boulders he finds are very important. In many cases, he must stack boulders on top of one another to reach the next part of the level. There are some puzzle elements throughout the game, but overall, it's not hard to figure out.

There are five main levels in this game, each with a varying amount of stages. The first level, the jungle, has the most stages with eight total. Most of the rest of the levels have four or five. Things start off pretty easy, but once you get to the cave and the water levels, the difficulty gets higher. Enemies become stronger and have trickier attack patterns, and the levels get longer. What's great is that there are tons of different bad guys and bonus items for points in every level. Then there are the big boss fights! Chuck must battle some huge animals to get to the next level, and thankfully there is a password feature to start you off at the next location.

I found Chuck Rock to be a visually pleasing game. The opening intro has a very strange art style (but then again, so does the box art), but the actual in-game sprites look quite nice. The water and ice levels look great, and the enemies are very colorful. After playing a bunch of grainy FMV titles on the Sega CD, this is a welcome change of pace.

Chuck Rock CD also has a rocking soundtrack, and I enjoyed the background tunes and sound effects. The music is very good, but it's limited. For example, the first level has the same music in all eight of the jungle stages, so it does get a little old after a while, but at least the tunes are nice enough, so it's not too much of a problem. The narrator of the opening intro is another high point, in how cheesy he sounds.

The whole game can be beaten in under an hour, and with no way to change the difficulty setting, this hurts things by not allowing players to alter it. The password feature allows players to return to their favorite stages, but it's just a shame that the game is a bit on the short side. At least once Chuck loses all of his lives, he does have the ability of continuing once. Also of note, is that the ending is merely one still picture with some text displayed over it, telling you to look out for the sequel coming soon.

I really wasn't expecting much from Chuck Rock CD, but its colorful graphics and decent music helped get over some of the strange gameplay in this fairly short platformer. Sadly, it seems that 2D platformers have nearly become just as extinct as the dinosaurs in this game (except on handheld consoles it seems), so it holds up as a refreshing change of pace. Chuck Rock CD delivers nostalgic hop and bop fun, in a bright carefree world. The strange method of attacking and the short play time hurts the game, but as it stands, Chuck Rock CD is a somewhat rocking trip back in time, even if it only lasts for a short while.

Reviewer Score: 5.0   |   Avg. Reader Score: N/A

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1054&title=Chuck%20Rock

[CD - CHUCK ROCK II - SON OF CHUCK]
Chuck Rock II: Son of Chuck
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Undefined
Release Year: 1993
Developer: Core Design Ltd.
Publisher: Virgin Interactive
_________________________
The story in this Chuck Rock game takes up a little while after the end of the first game. As you may remember, Chuck Rock had to rescue his girl, Ophelia from the bad dude Gary Gritter. Well, he was successful in his efforts, and now Chuck and Ophelia are married. Eventually, they have a son, named Junior. Chuck works in a factory, where he develops great skill at carving automobiles out of stone. A rival manufacturer becomes jealous of Chuck's abilities and kidnaps him. Now it is up to Junior to rescue his dad!

The gameplay in this sequel is similar to the first game, but with some minor differences since you are playing as Junior, rather than Chuck. This is a side-scrolling platform game with occasional rock-moving puzzles thrown in. Unlike Chuck, Junior carries a club that gives his attacks further reach.

http://www.mobygames.com/game/sega-cd/chuck-rock-ii-son-of-chuck

[CD - CITIZEN X]
Citizen X
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Undefined
Release Year: 2002
Developer: Good Deal Games
Publisher: Good Deal Games
Players: 1
_________________________
Most Sega CD owners, upon hearing the name Digital Pictures, probably feel a cold shiver go down their spine, and for good reason. Why? Because they were a video game developer that focused completely on that little genre known as FMV. They are the creators of such instant modern "classics" like Night Trap and Ground Zero Texas. For the most part, their games were SO BAD that they arguably killed the Sega CD. And unless you are a fan, you would probably do well to avoid any games by them.

But surprisingly, there was one game they made that wasn't an FMV game. That's right, Digital Pictures made an actual game, which is pretty much a historical occasion. There was just one problem: it was never released during the Sega CD's heyday. Which is really too bad, because Citizen X, which is completely FMV free except for the cut scenes, is actually a decent game. Had this been released, Digital Pictures might have actually had more than two fans.

Let's get the bad out of the way first . The in-game graphics are awful. Everything is extremely grainy, even for the Genesis. If you have bad eyesight in the slightest, you won't be able to tell what anything is. Also, the controls are quite stiff. It is extremely hard to even fight efficiently, and in a game like this, where fighting well is key, you are in trouble.

The game plays vaguely like the original Prince of Persia, where you had to beat the game in an hour by rushing through a palace filled with death traps. Only this game is on crack. In Citizen X, you have to rush through the sewers, completing sub-missions on your way to save the world. The only problem is, you have to do it in fifteen minutes. That's right, you have to beat a huge maze game in fifteen minutes, and except for a few power ups that will add a minute or two back on the timer, you are on your own against it.

There are a few other power ups as well, such as dynamite for blowing open vaults where you can find important items, as well as weak floors; food and first-aid for refilling your life meter; ammo, for the gun that you have to find somewhere in the game; and the obligatory quest items that you need to complete the plot.

Still, the game has some redeeming qualities. The gameplay is quite fun, the only problem is that the difficulty is through the roof, into the stratosphere, and past the International Space Station into the far reaches of space. I have never beaten this game (at time of writing). I am not ashamed to say it, and when you play it, you won't be either. Some of the enemies, especially the bosses, are ridiculous.

One positive thing is that the enemies are crazy diverse. You will be fighting everything in those sewers from the simple (rats and 'gators) to the mind-blowing (a cannibal martial artist). It seems like everything imaginable is out to get you, and once in a while the main terrorist stops to laugh at your pathetic efforts to stop him.

Speaking of laughing, the video cut scenes are hilariously bad. The first time you meet the main villain, it is likely that you will be either on the floor, dying of laughter, or staring in disbelief. There is one point where a mime looks like he's, well, miming that he's...I'm not even going to say it. It's that bad. You have to see it for yourself. Also, in that same cut scene, something blows up, and I mean "something" quite literally, because the footage of the explosion was either never filmed or never put in, so when the mime activates the bomb, the screen goes black with the word "BOOM!" in the middle, with the explosion only audible... I am not making this up.

The controls are simple (except for the stiffness): A is for jumping; B is for punching; and C is for using a selected item; START takes you to the menu, where you can select items, look at your map, or change the game options. If you press A and B together just right, you can do a kick attack.

The music and sounds are adequate as well. They're not redbook, but they're catchy enough. The explosions sound vaguely like explosions, and when you or an enemy is attacked, you make a nice sound of pain. For the most part, it's pretty unremarkable, but hey, at least it doesn't have the Night Trap theme song.

There aren't any other game modes to speak of. One nice feature is that the game saves the high scores to memory, so you can challenge your friends if they come over. Strangely, it tells you what "mission" the players were on when they kicked the bucket, which I assume means that when you beat the game, it begins again a little bit harder, like some old arcade games.

Overall, Citizen X is average. It has issues, but it still manages to be somewhat fun. I'd say Digital Pictures should at least get an "A" for effort. It is the only true game in their library as far as I know. I find it quite fun and entertaining, but you might not think so. I gave Star Strike a seven, but that was in terms of an FMV game. This is NOT an FMV game, so I'm not sure what to say, so I'll play it safe. Your mileage may vary. 

Reviewer Score: 5.0   |   Avg. Reader Score: N/A

Reviewer: Collin Pierce
http://www.sega-16.com/review_page.php?id=1056&title=Citizen%20X

[CD - CLIFFHANGER]
Cliffhanger
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Undefined
Release Year: 1993
Developer: Malibu
Publisher: Sony Imagesoft
Players: 1
_________________________
I should have stayed away from this one as soon as I saw Sylvester Stallone on the cover hanging from a wall in short-shorts looking like he needs to go to the bathroom. And when the Sony Imagesoft logo appeared when I popped the disk in, I should have known I was in for trouble. I'm still scared to play any more of their Sega CD offerings after the horror that was Bram Stoker's Dracula. Here, we have another action platformer based on a movie, this time starring Sylvester Stallone. And while this game is not an absolute mess like Dracula, it' still plagued with many of the same problems. Here we go again.

I'll start with the good points. What's really surprising here is that there's about twenty minutes of film on the disk with full audio and sound effects. This means that unlike the confusing clips from Dracula which featured no voices, you now have fully voiced clips from the film. Even the Terminator on the Sega CD didn't have the voices to go with the clips, so some credit is due here. The story goes that Sylvester is a mountain rescue man who must rescue some money as well as his friends from evil Qualen and his thugs. The money has been lost above the mountains, and it's up to you to find it. Before every level, there is a clip from the film. Also, in the main menu there's an option called "story" where you can view a bunch of scenes from the beginning of the film that sets up the plot.

Ok, it's got decent clips from the movie, but how's the gameplay? Simply put, repetitive and horribly aggravating. There are seven main levels to the game broken up into various sections. There's only a minimum of variety to the gameplay, punching and kicking thugs in sections that can best be described as Streets of Rage gone wrong. You also climb cliffs, jump over ledges, and there are the real time scaling snowboard scenes. The thing is, it gets old after a few minutes and the controls are so bad that these simple tasks become very frustrating.

Sure, Sylvester can punch and kick, but the hit detection in the game is nearly non existent. Sometimes, you can just stand in front of a thug and keep pressing the A button to punch and he'll die. Other times, you don't even have to face a bad guy and you'll still hurt him. Sometimes, the reverse is true for the bad guys. Jumping in the game is a nightmare, and there are many sections where you have to time your jumps just right to land on moving logs or other obstacles. Jumping is awkward though, so prepare to fall to your doom over and over. Also, running is something Sylvester seems to forget how to move now and then, as half the time you tap right to run, he won't do it. Pathetic! The snow board sections are some of the hardest parts of the game, and yes, they look nice, and the sense of speed is conveyed well, but they are far too hard. You have to jump over a million rocks and slide between trees and rocks at breakneck speeds.

Crash too many times and you'll either lose all your health, or the avalanche following you will swallow you up. Prepare to throw your controller in rage at these sections.

That's one of the biggest problems of the game is the incredible difficulty brought upon because of the poor controls. It's not as impossible as Dracula, but unless you put the ninety-nine lives code in, you will not beat it any time soon. There are too many tricky jumps and cheap attacks (sometimes right after you die and come back there are enemies already on top of you) that really become frustrating with the repetitive gameplay. In the options, you can change the number of lives you have, but having more lives means fewer continues, and fewer lives give you more continues. You can't set them individually, nor can you change the overall difficulty. It's a lost cause.

Another thing that just downright confuses me is how many different things hurt Sylvester. When enemies shoot him, the bullets do less damage then some of the character's punches. Even falling mounds of snowflakes are more deadly then some of the bad guys!? And what was with the bats in the cave that would kill you instantly? And why are there ninjas up in the mountains? What was with the first boss flailing about like a fish out of water, lunging at you with his belly? Why does the final boss's sprites look meaner and bigger then his movie counterpart? The whole game is full of these weird moments that will have you scratching your head over the stupidity of it all.

It doesn't help that early Genesis games look much better then this. The graphics are poor, and the snowboard and live action scenes are the only decent looking things in the game. Most of the levels look similar: snow covered mountains. You also get to go through a forest, jump over some icy ponds, and run from bats in the cave, but it looks quite similar and there's a very low color palette at work. The music is nothing memorable, and again the only cool thing in the sound department is the audio clips from the movie. Some of the music in the game is from the film, but I can assure you that the Cliffhanger soundtrack will leave your ears cold with boredom.

In the end, Sony Imagesoft has made another lackluster movie tie-in, but at least this time there's a few nice things to say about the game, and it doesn't have half the glitches as Dracula. Once I beat it (which can be done in under an hour, assuming you use the lives cheat), I knew I would never touch this one again. Decent movie clips and nicely done (but too hard) snowboard sections save this from being a total disaster like Dracula, but it makes me wonder how poor the Genesis version must be. Action fans in need of a great movie based game should get the Terminator and steer clear of this mess. I always liked Arnold better then Sylvester anyway. 

Reviewer Score: 3.0   |   Avg. Reader Score: 5.0

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1241&title=Cliffhanger

[CD - COBRA COMMAND]
Cobra Command
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter 
Gametype: Undefined
Release Year: 1992
Developer: Wolf Team
Publisher: Data East
_________________________
Gaming vultures (Cathartes bokosuka) love to peck at the defenseless corpses of perished consoles, gouging out the most nauseous remnants of inhumanity. With its library of full-motion video games, some of which lack enough frames of animation to literally qualify as "full-motion", the Sega CD serves many a dish for these voracious, merciless, insatiable, sadomasochistic scavengers. I'm not like that. I don't derive sensual pleasure from feeding on decomposition; I look for the strong and mighty in every console, an inclination which leads me to scour the world for spirited drakes with which I can make sweet gaming love. Two proud specimens from this era (Time Gal and Road Avenger) provide me satisfaction, delivering virile strength in contrast to Cobra Command's emasculative decay. I've unfortunately been saddled with this lame duck for eleven years.

Cobra Command thrusts hapless players into the cockpit of the LX-3FX, a gibberish assortment of letters meaning "awesome new helicopter" according to the instruction manual or "mostly normal helicopter" according to me. Whereas fellow Sega CD helicopter adventure AH-3 Thunderstrike focused on bountiful destruction, Cobra Command focuses on brown and spotty FMV. Instead of a free-roaming blaze of unpredictable glory, the L3-XFX's adventure is scripted and unchanging, forcing gamers through the same grainy scenery on every tour of duty. Removing player interactivity for the sake of flash is a risky gamble, and Cobra Command rolls a poisonous snake eyes.

Scripted adventure games of either the menu-driven or FMV persuasion work their magic through amusing situations, atmospheric immersion, or sometimes even a witches' brew of both. The escapades of swashbuckling knight Dirk in Dragon's Lair successfully enticed arcade gamers due to fluid animation and darkly amusing situations. When Dirk teeter-tottered for dear life at the edge of a bridge over troubled lava, players cared because Dirk was alive, his face contorted into goofy expressions of panic, his boots slipping on crumbling wooden planks. Dragon's Lair can't stand up under serious scrutiny, but that's alright because the game doesn't take itself seriously.

Not only does Cobra Command make the mistake of taking itself seriously, but it enters the animated FMV arena at a disadvantage since its only "characters" are helicopters, tanks and other impersonal ironclads. You'll never see the villains' sneering faces or witness the atrocities they've supposedly committed. Instead, you'll fly in and destroy the exact same mechanical opponents in the exact same order in the exact same places as the last time you played... and you won't even know why you're doing any of this because, despite being entirely based around full-motion video animation, the game doesn't include an introductory plot sequence.

Since it can't rely on energetic heroes or despicable villains (due to not having any), the essence of Cobra Command is to push the player through potentially the coolest places on the planet. With each level, the LF-X3X is force-fed through an animated city, canyon or forest, requiring the player to occasionally press "left" or "right" to dodge predestined obstacles, or to point the cursor and click to shoot a predestined enemy at a predestined moment. Theoretically, pointlessly flying circles around enormous Easter Island statue-heads or strafing tanks in the streets of New York City should be incredible experiences. Unfortunately, being an FMV adventure, most of your helicopter's fancy flying is done for you. As one example of many, the above-referenced rotation around the Easter Island head demands exactly zero controller input. Watch the LX-X3F spin in a circle. Watch an enemy helicopter appear. Move the cursor and click immediately or WOW! YOU LOSE!

Gunblade New York this is not.

With choppy animation and subdued coloration, Cobra Command fails to even make the most of its purely visual stimuli. Even back in the day when no one cared about frame rates, Cobra Command's frame rate was unacceptable; whereas Road Avenger flowed smoothly, the animation here churns and sputters from one scene to the next. I have to wonder what developer Data East was thinking. The bouncy and disjointed visuals might be intentional, as though to represent a realistic cartoon helicopter flight. Realistic or not, it's irritating and I pray no other game designer ever follows Data East's lead (unless they're ripping off a great game like Bad Dudes).

What's not even remotely realistic is how one scene suddenly shifts to another without any reasonable segue or in-between animation. In the "Middle East" level, I soared above a sand dune, incinerating two approaching tanks with my bulbous yellow missiles in the open desert sky. The LX-3FX then warped time and space (a fancy way of saying the screen faded out), teleporting me into a dark and claustrophobic oil refinery! On another level, I conducted a rainforest raid, directing the L3-XFX through lush greenery, orchestrating a symphony of choppily animated destruction. After bursting a shrub-ensconced SAM site, the smoke cleared and visions of an icy canyon, bereft of any vegetation whatsoever, met my eyes. Incoherence! Cobra Command, I reserve no forgiveness in my heart for you!

Even if the choppy animation and spastic continuity were forgivable, incompetent level design would still clip Cobra Command's wings. Picture yourself in the gunner's seat, being chauffeured down the side of a steep canyon. As you imagine how much more fun the game would be if you could actually pilot the helicopter, a terrorist chopper rises up from the rocky depths, ominously staring your L3-XFX straight in the windshield. "Be attitude for gains! The terrorist chopper must DIE!" howls your inner Murdock. Thirty bullets later, the mechanical rapscallion still hovers unharmed . . . soon to be joined by a second wicked helicopter! A targeting reticule appears and automatically positions itself around the second chopper, indicating that this particular terrorist can be destroyed. Only after eliminating the second helicopter can the first, the one that you've been trying to dispatch for a good ten seconds, be dealt with.

The next time a terrorist appears, you have one second to kill him. Or else you die. Instantly.

In a further misguided effort to add variety to the game, Data East granted several opponents the super heroic ability to deflect bullets. Since the gatling isn't effective against bunkers or howitzers, I began using nothing but Krypton missiles as they're provided in unlimited supply, damage any opponent, fire rapidly and demand less accuracy. In other words, they're superior to bullets in every way. So much for variety. Alas, using the missiles propels the game into a whole new world of dumb. Depicted as nothing more than an opaque yellow circle, each missile is accompanied by a flatulent spurt. That's the extent of the LX-FX3's "awesomeness"; it suppresses cartoon tanks via bulbous yellow gastric emissions. Charming.

In a surprising and apparently unfounded show of confidence, Sega hungrily snatched this game from the jaws of a smaller company in order to publish it themselves. Entranced by hollow FMV promises and the allure of an interactive Saturday morning cartoon, my young and innocent heart stood no match for the slick "Welcome to the Next Level" lines peddled by Sega in countless magazines. I really wanted to love Cobra Command but thinking about how much it cost depresses me in a way that only a really disappointing and worthless game can. Don't waste your time as I wasted mine; leave this one for the vultures.

Reviewer Score: 3.0   |   Avg. Reader Score: 6.3

Reviewer: Lillian Koehl
http://www.sega-16.com/review_page.php?id=1057&title=Cobra%20Command

[CD - CORPSE KILLER]
Corpse Killer
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Menacer
Genre: Shoot 'em Up > First Person 
Gametype: Undefined
Release Year: 1994
Developer: Digital Pictures
Publisher: Digital Pictures
_________________________
Corpse Killer is a full-motion video shoot-'em up. You play as an elite special forces soldier, who parachutes onto a remote tropical island. It seems the evil genius Dr. Hellman has found a way to raise the dead, and created an island of zombies. It's up to you to shoot your way through the undead hordes and stop Dr. Hellman.

The game is played from a first-person perspective. Various zombies pop up in front of a video background, and you shoot them down by moving a cursor on screen or by using a light gun. The Saturn version has a few different features including extra power-ups as well as added footage of enemies.

http://www.mobygames.com/game/sega-cd/corpse-killer

[CD - CRIME PATROL]
Crime Patrol
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Menacer; Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1994
Developer: American Laser Games
Publisher: American Laser Games
_________________________
This is the PC conversion of the arcade full-motion video shooter produced by the makers of Mad Dog McCree.

Crime Patrol's gameplay is very similar to Mad Dog McCree, or any other of the large live-action laser-gun games you can find in arcades.

http://www.mobygames.com/game/sega-cd/crime-patrol

[CD - DARK WIZARD]
Dark Wizard
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Undefined
Release Year: 1994
Developer: H.I.C.
Publisher: SEGA
_________________________
Long ago, the dark god Arliman was defeated and confined within the Jewel of Darkness. The Grand Wizard Gilliam, keeper of the jewel, trained a multitude of disciples to ensure that Arliman would forever be contained. He hoped to rid the land of Cheshire of evil by preventing the evil one's return. Nothing was more important to him than saving his kingdom from this almost certain destruction.

However, Velonese, master apprentice to Gilliam, betrayed the principles of his training and began practicing the dark arts. His punishment was severe, as Gilliam bestowed upon him the curse of immortality and forced him to guard the Jewel of Darkness for all time alone on the island of Viosdia. The foul spirit of Arliman slowly tainted the weak Velonese, and along with three hundred years of solitude, made his thirst for revenge overwhelming.

Velonese summoned four elemental demons from his body and commanded them to attack Cheshire while he prepared for Arliman's return. His armies were swift, laying waste to everything in their path and sparing no one. All the free kingdoms fell except for Quentin. King Wynrick VIII himself was slain defending the kingdom and now a successor must be chosen or Arliman's minions will cast a dark shadow over the land and he will rule for all time.

Sounds cool, huh?

It is. Dark Wizard is the kind of game you quickly overlook, but love once you actually begin playing it. It's very well done and has a deep and involving storyline that will enthrall RPG and strategy gamers alike. It's a shame it was released so late into the Sega CD's life span, as I'm sure more gamers could have enjoyed it had the soon-to-be-released Saturn not killed the momentum of everything Genesis-related.

The game is played from four different storylines. Armer, Wynrick's son and heir, seeks vengeance for his father's death in addition to wanting to stop Arliman's return. Robin, Cheschire's finest warrior, is bound by loyalty and determinedly takes up the mantle of savior. Amon is the ruler of Cheshire's undead and will share the night with no one, not even Arliman himself. Finally, the sorceress Krystal, tricked by Velonese into doing his bidding, has vowed to destroy him in order to redeem herself.

Each character's story is told through lengthy and very well done animated cut scenes. Although each of them begins on different paths, eventually it all comes together, as they all have the same common goal. All four heroes are worth playing through with, although I found Amon to be the coolest, as he's not bound by morality or nobility. Robin's storyline is interesting as well, and I'm currently playing through the game again with her.

As strategy/RPGs go, Dark Wizard is one of the best on any console. Although it cannot compare graphically to modern entries in the genre such as Final Fantasy Tactics and Ogre Battle , its gameplay and depth are more than equal to anything put out since its release back in 1994. Fans of the genre will instantly recognize the similarities to Dragon Force and that is a good thing. If you liked that game, you'll like DW , plain and simple.

The main characters each command an army of creatures, such as centaurs, serpents, dragons, and Rocs, that can be summoned, or humanoids (human, elf, dwarf, or hobbit) that can be hired. Summoning eats up magic points, so you must be careful not to go crazy or you'll end up unable to cast that much needed heal spell or offensive magic. Hiring requires gold, which is acquired from battles. Armies gain experience in battle, and change classes every 5 or 10 levels. Humanoids will change class depending on their alignment, and this determines what weapons they can use and against which enemies they are strongest. You can choose to have them become mages, priests, fighters, warriors, soldiers, etc. You can summon or hire up to six characters per turn, one for each empty space adjacent to your leader.

Your troops move by way of a hex map, which lets you see how far they can travel in a given round. Airborne creatures can move farthest, but are generally weaker. Slow moving troops, such as dragon-pups, can take a lot of punishment but hold up the rest of your forces on the way to battle. Serpents are strong as hell but move like snails over land. They're best used when water is nearby, as they have potentially the best movement rate of any of your ground-based forces.

A handy menu screen is accessed via the A button and allows you to check your stats, search for items, use magic, equip items, save your game, rest to regain strength, or end your turn. The C button executes all attacks. Actual gameplay is very simple. It's knowing which enemy is most vulnerable to certain attacks that makes the game challenging.

I found that turning off the battle scenes sped things up greatly. They're not much to look at anyway, with both creature/humanoids just exchanging blows against a black background. The text-based battles are quicker and don't detract from the game at all. You'll be too busy healing your characters, plotting how best to reach the enemy warlord's stronghold, entering villages and towns to acquire info and items from citizens, and just having a whole lot of fun overall.

Once a battle is won, you'll be taken to a menu screen where you can buy equipment for your troops, send out search parties to find rare items or visit towns, save, and to check your conquests.

Right off the bat, the majority of gamers will take issue with the game's looks. Yes, it looks ancient by today's standards, with small sprites and minimal detail. As most strategy fans will tell you though, graphics aren't what these games are about. They do the job decent enough and are by no means horrible, but one look at these screen shots will have most people hoping the story and gameplay are as deep as they're said to be.

My advice is to remember that the game is almost a decade old and to not judge it by looks alone. I'm sure that once you boot it up and get into battle the graphics will become irrelevant. The game is too much fun to be ignored because of aesthetics alone.

Nothing is better than great music in a game and Dark Wizard has an excellent soundtrack that is definitely worth listening to on its own. Although the songs aren't long (less than 4 minutes each, mostly) they are splendidly arranged and orchestrated. Each of the four main characters has his/her own theme, and while most of the tunes are red book, there are some that cannot be accessed from the CD itself. Fortunately, SegaXtreme has the entire soundtrack available for your listening pleasure.

In-game sounds are forgettable and easily the game's weakest feature. It was slightly underwhelming to hear the cartridge-quality sounds when such great music plays in the background. Magic effects are especially lame.

There are over 20 minutes of voice in the game, and I found the lip-synching to be very well done. However, most of the voices are totally devoid of emotion and this hurts the quality of the scenes greatly. The king died? Express your grief in monotone! Not the best work but good enough I suppose.

If you're a strategy/RPG fan, the question is academic. You'll be all over this game from the get-go. Casual fans of either genre might take some time to warm up to its dated look but will enjoy it once they start to play.

I can wholly recommend Dark Wizard not only as one of the best games on the Sega CD, but as one of the best console strategy/RPG games ever released. Take some time to hunt this one down and spend some time in Quentin. You won't regret your purchase. 

Reviewer Score: 9.0   |   Avg. Reader Score: 8.3

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1066&title=Dark%20Wizard

[CD - DEMOLITION MAN]
Demolition Man
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Undefined
Release Year: 1995
Developer: Alexandria
Publisher: Acclaim
_________________________
Demolition Man is a game based on the 1993 movie by the same name. As with the movie, the game takes place in a dystopian Los Angeles, in 1996. John Spartan is the country?s most fearsome cop and hunts his nemesis, Simon Phoenix. However in doing so, he kills several innocent civilians and both characters are sentenced to cryostasis rehabilitation where they will be brainwashed for 30 years. However the brainwashing does not go as planned and upon waking up, Phoenix goes on a new crime spree. However in 30 years the world has also changed and Los Angeles has become San Angeles, a utopian and violence-free society. As a remnant of a more violent past, police officer John Spartan is once again sent to capture Phoenix.

Demolition Man is a fast-paced platform game, with some levels taking place in an overhead perspective (similar to Smash TV). As John Spartan, the player will spend most of his time shooting endless waves of "cryocons" released upon the antiseptic world of the future. The standard weapon can be upgraded with a shotgun and magnum, both with limited ammo. Additionally, various types of grenades can be collected, which are thrown independently of the firearm. Simon Phoenix appears as a boss character at the end of every level that is directly tied in with the movie.

The Sega CD version of the game retains identical levels and gameplay, but adds digitized clips from the film to introduce levels and advance the plot.

http://www.mobygames.com/game/sega-cd/demolition-man

[CD - DOUBLE SWITCH]
Double Switch
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Movie Adaptio
Gametype: Undefined
Release Year: 1994
Developer: Digital Pictures
Publisher: SEGA
_________________________
Another entry into Sega's TruVideo productions, Double Switch is actually one of the better FMV games for the Sega CD. It's also the FMV game that I've spent the most time playing. This is due to how hard the gameplay is! Still, if you are looking for some very cheesy acting, something to laugh at, and a game that will keep you challenged for a long time, then Double Switch might be a CD worth looking for!

Double Switch stars technical genius Eddie. He has been living in this ancient mansion which has recently been turned into an apartment building, so Eddie has quite a few friends to converse with. There are a few things that set this building apart from others. One, there is rumored to be a very sought after and very powerful treasure hidden somewhere in the building. Two, there are quite a few burglars that try to sneak in and steal things. Three, Eddie has devised a host of traps to take care of these thieves, but while working in the basement, Eddie became trapped, and his security controls were switched off! That's where you come in! The goal of the game is to stop the thieves, get Eddie out of the basement, and ultimately see if you can discover the secret of the mansion.

Sound easy? Well, it's not. The screen is split up in four quadrants. The top left quadrant is a map of the building. Multi-colored dots on the map indicate the people in certain rooms, so if you see red dots that means you have to go to that room and stop a thief! The top right section is where the video takes place. The bottom left side will display how many thieves you've captured and how many have gone free.

The trap control panel is on the bottom right side of the screen. The rooms will have different traps, but you have to arm the traps and set them off at the right time to get them to work. For example, say there is a burglar in one room and the trap for that room is the fireplace. When the burglar touches the fireplace, you'll have to have the trap set and loaded quickly beforehand and then press the A button to activate the trap. If you got it done at the right time, then you'll watch as our hapless burglar falls to his comical doom.

While it doesn't seem like activating traps and setting them off at the right time is that hard, it's the amount of action that occurs that makes it very difficult. There is just too much going on, and there is no way that you can capture all of the villains. Furthermore, you have to make sure you don't overload the traps by setting too many of them, and you always have to watch the map to see if someone enters the storage room to flip the main power switch, if that happens it's game over.

To make matters worse, Double Switch also throws other challenges at you. In the first section, you have to find four different unlock codes to help Eddie out. To get these you have to be in the right rooms at the right times and stick around long enough to catch the hidden codes. Many times, however, there will be bad guys in multiple rooms at once, and that is not even including the story scenes! It's impossible to catch all of the story of Double Switch in even a few play throughs, because you aren't given enough time to watch them; you have to always be on your toes with your traps. This gets more complicated later on when you have to keep your traps from hurting your friends, so the gameplay is very difficult.

But despite the really harsh difficulty, there is a unique charm to this very campy game. The characters are great fun, and the acting is so bad it's awesome. The video quality comes off good enough, since it is restricted to a box in the right hand corner of the screen, and there are a lot of funny scenes to be found within.

Likewise, character's voices come across smoothly, and Thomas Dolby did the music, though you won't often notice it because you'll be concentrating on the traps. In terms of the audio and visuals, it actually comes across quite nice, but it's just a shame that you can't enjoy it all due to the intense gameplay!

Double Switch is a game that you are not going to beat in a night, nor is it a game that you'll likely beat within a week, and it will and probably take much longer than that. There is just far too much to do in terms of arming and disarming the traps that it really hampers the overall game; however, compared to other FMV games, it has a charmingly campy B-movie atmosphere, and there's a lot to laugh at, if you can find the time to listen to the characters. With the difficulty toned down, this could have been a potentially great FMV game, but as it stands, it's something that many gamers will just give up on in frustration. This is truly a concept that just wasn't switched on to its full potential. 

Reviewer Score: 5.0   |   Avg. Reader Score: 6.5

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1071&title=Double%20Switch

[CD - DRACULA UNLEASHED (DISC 1), CD - DRACULA UNLEASHED (DISC 2)]
Dracula Unleashed
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Movie Adapt
Gametype: Undefined
Release Year: 1993
Developer: ICOM Simulations
Publisher: SEGA
_________________________
After playing the awful Bram Stoker's Dracula, I was weary of trying another Dracula game on the Sega CD. However, Dracula Unleashed, a Sega TruVideo production, is actually a fairly impressive full motion video, point-and-click adventure game. It starts off a little slow, but once you get a hold of the game play, there is plenty for players to sink their teeth into!

The game's story takes place ten years after the events described in Bram Stoker's original story. Players now follow Alexander Morris, as the shadowy streets of London become the feeding ground for a series of grizzly murders. Familiar faces like Jonathan Harker and Dr. Van Helsing will aid you on your quest to solve the mystery of the recent deaths. Could it be that Dracula has returned?

Being a live action full motion video game, the story and characters are very important. I'm happy to report that the story is fairly interesting, as well as the characters. Now, the acting is clearly B-movie material and is incredibly cheesy. Once you add in the lame special effects, the game just takes on the feel of a low budget horror film. I enjoyed this campy atmosphere though.

At first, it seems like there are a lot of different options on what to do. At the bottom of the screen is a bar of options, and the first is the journal option. This allows you to jot down notes and hear clues on what to do next. There is also the option to see what time it is, as certain events will only happen at certain places at certain times. You can speed up time as well. There is a map, which is actually fairly useless, and a help screen on how to navigate the options.

One important aspect of the game is the item system. By being in the right place at the right time, Alexander will sometimes receive necessary items from various characters. Alexander must then equip these items to his hand, before he needs to use them. For example, you must have the rose item attached to your hand when entering a certain house, otherwise the cut scene that progresses the story will not trigger. Some of the item sprites are really hard to make out, so it's not always clear what you even have in your inventory.

On the main screen of every location, a carriage will be present. Clicking this will allow Alexander to ride to different locations. Going to different locations takes up different amounts of time, so you really have to plan where you want to go. Dracula Unleashed is a bit on the difficult side, in that it is not always clear where one should go next, or what item one should present at what time. If you fail to trigger certain cut scenes or fail to bring the right item, then Alexander will meet his demise. The game takes place over a four day period, and what is really awesome is that the game is split over two disks! But forget to do something on disk one, and you might find yourself having to start all over, even if you get into the second disk. This does add some frustration to the game.

But, maybe Because they split the game over two disks, that might be the reason why the graphics look as good as they do! While the graphics are not full-screen, they take up a large amount of it, and they look pretty good for the most part. They almost seem to reach the beauty of the cut scenes in The Adventures of Batman and Robin! The sprites for the menus and the backgrounds also look nice. What's more, the loading time is fantastic! This game loads surprisingly fast, so technically, there is a lot to be impressed with here.

With over 140 scenes to view, you can bet there is going to be a lot of dialogue and thankfully, the music and voices both come across as well as the graphics! Characters sound crystal clear, and the tunes in the game are the standard moody horror jingles. None of the music is really memorable, but at least it all sounds clear and solid.

Since the difficulty leans on the harder side, this one might keep you playing for a while if you don't consult a walkthrough. It's possible to beat the game in around two hours, and by then you will have seen a load of different cut scenes. It's really amazing how much the developers crammed onto these two disks. Still, once you beat it, the mystery and thrill of the story will not seem as fresh.

What a breath of fresh air for Dracula to have a good game on the Sega CD! It's visually impressing, and the voices all come across crisply. It's chock full of FMV scenes, and it's a game you won't be beating in one night. While the game might be too unclear in where to go and what to do next, and the desire to play might not be too high after you beat it, this is still a solid FMV title on the Sega CD. The campy nature will either lure players in or keep them away, so those annoyed with bad acting might not care for the acting. Still, if you play only one Dracula game on the Sega CD, make it Dracula Unleashed! 

Reviewer Score: 6.0   |   Avg. Reader Score: N/A

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1072&title=Dracula%20Unleashed

[CD - DRAGONS LAIR]
Dragon's Lair
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Movie Ada
Gametype: Undefined
Release Year: 1994
Developer: ReadySoft
Publisher: ReadySoft
Players: 1
_________________________
Dragon's Lair is one of the most well-known full motion video games ever made. Originally appearing in the early eighties as a laser disc coin-op, ports and sequels have graced many different consoles, including the Sega CD. When Dragon's Lair  first hit arcades, it was something new and exciting.; however, when it reached the Sega CD, it was up against a slew of other FMV releases. Sadly, nostalgic value and name recognition are not enough to save this port from burning up in despair.

The story is the cliche "save the Princess from the evil villain" (this time a dragon). Only this time, the hero is the bumbling Dirk the Daring, a goofy looking armor-clad idiot who screams and grunts his way through his adventure. Along the way, Dirk does encounter some memorable baddies, such as the mud men and the Lizard King, but the story lacks any real point other then to get Dirk from one room of the castle to the next.

Sound familiar? Yeah, Revenge of the Ninja is basically the same plot and the same game, only with a goofy ninja hero, and much easier gameplay. Oddly enough, even the ninja's orange outfit vaguely resembles Dirk's suit. But is this game really worth copying? Dragon's Lair is frustratingly annoying, making it too hard for its own good sometimes. I was stuck at the first scene in the game, and must have used up a few continues (of five lives each) to figure out what to do. Dirk walks across a bridge, falls in, and these tentacles approach. Now, the logical thing in my mind is to have Dirk push up and get back on the bridge. However, Dirk must swing his sword with the B button at just the right time to slay the tentacles, and then push up at just the right time to avoid the remaining ones. Whereas Revenge of the Ninja or Time Gal would flash or have an arrow showing you where to go, Dragon's Lair relies more on trial and error for the gameplay.

This type of gameplay makes the game much more difficult. Add the fact that there are no options at all, and you can not adjust the difficulty, giving you have one hard game. There are some areas where things flash and give you clues on where to go and what to do, but more often then not, be prepared to die countless times. Also, more emphasis is placed on timing. It's not enough that you press the B button to swing your sword, you have to press it at just the right time, not too soon or too late, to make sure Dirk lives. Often times, I know I was pressing the right buttons, but if I was just a bit off, then Dirk died.

Fortunately, the graphics are at least decent. The animation even takes up most of the screen, and although it is a little grainy, it comes across nice enough. There are around twenty-five different rooms, and the game is creative in a sense in that there are quite a lot of challenges and ways for Dirk to die. Giant rolling balls, killer bats, ghosts, electric floor panels, creepy tentacles, deadly whirlpools, and a whole lot of other traps and baddies await him.

The thing is, Dirk will be taking on these obstacles with nary a sound but his own high pitched shrieks, and the occasional sound effects. The only music in Dragon's Lair that I remember, was in the opening intro, and the final room with the Dragon. Every time you die, start a level, or get a game over, you hear a little jingle of a few notes of music, but nothing that lasts more then three seconds. Even the ending credits don't have music. I found Dirk's yelps of pain to be funny at times, but I wish there was more sound.

With only one difficulty level (and that difficulty being on the tough side), no options, and a cliched, very short ending, it's not worth it to play through to the end, if you're even able to make it that far. There is a button code you can input to watch each death scene of each room, and for fans who want to see every animation in the game, this is great. It also helps frustrated players pass by the harder rooms of the game.

I know Dragon's Lair is one of the more famous FMV games around, but the competition was so fierce on the Sega CD that this port should have gotten an upgrade. At the very least, it should have included some options to adjust the difficulty, more music should have been added, and the controls shouldn't have been so challenging. FMV games walk a fine line in that they usually get panned for being too hard or too easy, and while Dragon's Lair is over in under an hour (depending on how many times you die), it's just a frustrating journey to the princess. This is one dragon I won't be slaying again anytime soon. 

Reviewer Score: 3.0   |   Avg. Reader Score: 2.5

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1073&title=Dragon%27s%20Lair

[CD - DUNE]
Dune
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Strategy 
Gametype: Undefined
Release Year: 1993
Developer: Cryo Interactive
Publisher: Virgin Interactive
_________________________
Based on the legendary Frank Herbert novel of the same name and visually inspired by the 1984 David Lynch movie, Dune is a strategy-adventure hybrid where the player takes the role of young Paul Atreides, the son of Duke Leto. The Emperor Shaddam Corrino IV has given the Atreides House the rights to manage the extraction of the most precious substance in the entire universe - the Melange, commonly known as Spice in the desolate desert planet Arrakis (Dune), the only place in the universe capable of producing the substance. While everything indicates the offer is a trap orchestrated by their enemies the Harkonnen, the Atreides family agrees on moving, as he who controls the spice, controls the universe.

The player arrives in Arrakis with the mission of contacting and convincing the Fremen tribes residing in sietches (desert settlements) near the Atreides palace to harvest the spice. Harvesting is the most important part of the game, required to purchase equipment from the smugglers and appease the emperor. To speed up the process of harvesting, the player can equip the tribes with harvesters to increase production and ornis to protect them from the gigantic protectors of the planet: Shai-Hulud - the sandworms.

However, the spice doesn't last forever and new sietches must be prospected before having a mining crew assigned, but the player cannot run Southwards forever, as the Harkonnen enemy controls the North of the Planet, dangerously close to the Atreides Palace. Soon after the initial batches are sent to the Empreror, the player will have to actively deal with the Harkonnen, who will try to take control of player Sietches. For those, Fremen tribes can be assigned to military training with Gurney Halleck, but before doing such work Paul must have a certain reputation, gained by the control of Arrakis.

As the game advances, the player will untap Paul's latent powers, as well as meeting other characters from the Dune universe, such as Duke Leto, Jessica, Thufir Hawat, Duncan Idaho, Harah, Chani, Stilgar and Liet Kynes, the mastermind behind the ecological plans on Dune - the ultimate goal.

http://www.mobygames.com/game/sega-cd/dune

[CD - DUNGEON EXPLORER]
Dungeon Explorer
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Undefined
Release Year: 1994
Developer: West One
Publisher: SEGA
_________________________
Not known for its huge array of RPGs, the Sega CD was practically an afterthought in the minds of gamers by the time Dungeon Explorer was released. By then, the Saturn and Playstation was dominating the press and many games slipped to the cracks into obscurity (see Ristar  & Gunstar Heroes ). The fact that DE was a Gauntlet clone and a port of a TurboGrafx game did little to help it catch the market's attention, and the game was promptly forgotten. I myself was a bit skeptical of it until I snagged a copy for about $6. Once I played it, my opinion quickly changed.

Even though it was originally released for the TurboGrafx, the Sega CD game is quite different. First of all, it only supports up to four players as opposed to five (via Turbo Tap), has a save option, and supports the RAM cart. The soundtrack is also CD quality. Add the fact that it lets you choose from only six classes instead of eight, and you have the only major differences. The rest are mostly cosmetic and can be overlooked, depending on your preference. I personally prefer the Sega CD version, as it looks and sounds better. Not having to use passwords was also a big plus for me.

Choose from knight, elf, beast, ninja, monk, or mage and set out to find the Goddess of Ambition. She is being held in the mazes beneath the Darkling Tower and will grant a wish to anyone who rescues her. Yeah, the story is about as fresh as a crack whore at dawn, but it's enough to hold everything together. I always wondered how a goddess powerful enough to grant wishes got taken captive in the first place, but...

In-game controls are simple enough. The A button brings up your status menu, where you can see your current level, experience, stats, and equipment. The C button fires your weapon, and the B button is for your "Body Force," a strong magical attack that varies depending on the character you're using. You can hold up to nine of them and while some are more powerful than others, they're all pretty cool to look at so I suggest experimenting to see which one suits you best.

Life is measured in "food points" which diminish as you take damage or use energy. When it runs out, you begin to lose life force and die when it reaches zero. You can replenish your food points by finding food potions or camp pots, or by taking a trip back to the Gardens of Destiny (your starting point). Many of the powerups are hidden behind locked doors so you'll have to collect keys to access them all. You can store all the items you find, making things a bit easier for long hauls through the multiple levels of each dungeon. Having that extra angel wing can come in handy when things get tough.

As you battle your way through all six dungeons, you'll gain valuable experience that will allow you to go up in level, increasing your strength and life point total. Unlike the TG version, where you could only level up after defeating a boss, the Sega CD version lets you do so in regular combat. This gives you an edge when facing a particularly tough boss, as you can hang around and whup some butt until you're ready to face him. You can also go into town to purchase weapons and equipment using the gold you acquire in battle. It's vital that you scour every inch of each dungeon, as once you defeat a boss you're not allowed to return.

Whereas the TG game made better use of color, Dungeon Explorer on the Sega CD has greater detail and better graphics overall. Water effects look nicer, and the game's look benefits overall from the extra processing power. Everything just looks so much clearer and cleaner. After playing it on CD, the game just looked too bare for me on the Turbo when I went back to compare. Magic effects have improved as well. While I'm not a graphics whore, I just couldn't get into this title on HuCard. The Sega CD version beats it handily in this department.

There is no comparison here between the two versions of the game. A red book soundtrack is almost always better and DE does not disappoint. The music is simply awesome. From the Conanesque main theme to the oriental style of the Samurai dungeon, each tune fits its dungeon perfectly. Songs range from adventurous with a beat to fast and heavy during boss battles and make a world of difference. You will be playing this with the volume turned up, I assure you.

The character sounds are clear and well done, but the sound effects in general are very middle-of-the-road and don't stand out except for their clarity. I do wish the game had taken advantage of the extra storage space for some voice but sadly there isn't any in the game, with the exception of your typical "ohh" and "yum"-type sounds when food and items are taken.

Where the game really shines is in multi-player mode. Tackling the dungeons with four friends (viva la multi-tap!) makes for tremendous fun and adds a great new experience for those who have only played alone. Watch each others back, compete for powerups, even lend each other cash to buy weapons! This is the way the game was meant to be played and since the game will probably run you more than the multi-tap itself, there really is no added expense for this awesome feature. I haven't played with more than three people at once, so I don't know if the difficulty is ramped up with four. It was pretty hard with three and the single player game is almost as difficult.

Whether you're looking for another game to play with some friends or are just looking for another quality title for your Sega CD, Dungeon Explorer is a game worth buying. I won't go so far as to say it's better than its TG cousin, as that game has its own merits and is well worth playing. This version just has enough to give it its own legs and it makes good enough use of the CD-ROM format to merit a purchase. Besides, how many multi-player games are there on the Sega CD? 

Reviewer Score: 8.0   |   Avg. Reader Score: 9.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1075&title=Dungeon%20Explorer

[CD - DUNGEON MASTER - SKULL KEEP]
Dungeon Master II: Skullkeep
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Undefined
Release Year: 1994
Developer: JVC Digital Studios
Publisher: JVC Digital Studios
_________________________
Chaos Strikes Back was a semi-sequel to seminal RPG Dungeon Master, but a true sequel came several years later. The game fuses real-time battles with puzzle solving and travelling, although the game now auto-maps. Rain and magic usage effects are incorporated into the engine. The first part of the game is spent above ground, visiting villages with shops and temples, and trawling through forests.

http://www.mobygames.com/game/sega-cd/dungeon-master-ii-the-legend-of-skullkeep

[CD - EARTHWORM JIM SPECIAL EDITION]
Earthworm Jim: Special Edition
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Licensed
Release Year: 1995
Developer: Playmates
Publisher: Playmates
Players: 1
_________________________
When they say "Special Edition", they aren't lying. This game here is everything the Genesis and SNES games were, times a million. Take the Genesis game, throw in longer levels, an extra gun, a KILLER soundtrack, an EXTRA LEVEL and you will forget all about those awkward loading times. For me it all began when I played the Genesis version at my friends house and fell in love. I had to have a copy of my own and started saving. I saved pennies off the ground, quarters from in the couch, I even took the money out of the change cup they have next to the cash register at the convenience store. It took me forever but finally I had the money together for the game

Whatever, I had a lot of time to read the manual cover to cover... Twenty-five times.

To get the only downside to the game out of the way, I am going to discuss the controls. I am not saying they are awful; Jim moves around very easily, and using the head whip is simple. Jumping from platform to platform is also great. Where the controls should of been worked on a little are when you helicopter (you spin your head around to slow your fall) and they should have improved the option to change weapons (which they later fixed in the sequel). In the final level, you will ruin your thumbs trying to maneuver about the deep pit avoiding the spiked walls. Weapon changing is not much of a hassle throughout the game if you want to conserve plasma guns or homing missiles, which are the additional weapons given to you in SE, but if you forget to get rid of them before certain parts you are hung out to dry.

One particular point I can remember is when you fight the cat at the end of What the heck. That annoying lil' bugger will take a few hits at you before you can get rid of all your plasmas and missiles which are almost useless on him. Other then that I have no complaints.

As for the rest of the game, it is art. Graphically EWJ:SE is amazing. Who said the Sega Genesis had a limited color palette? You could never tell in this game (along with most of the greats). Each level seems alive and vibrant and the artists made great use of what colors they had. It feels as if the game was made just for the Genesis and not as a cross platform release. Throw in a bit of pre-rendered graphics with some of the sprites and this game gets even better. You even get treated to some decent scaling in the "andy asteroid" levels which look very nice on the Genny, which supposedly isn't able to do scaling on hardware (of course some software tweaks take care of that). The Sega CD version doesn't seem to take advantage of the hardware's true scaling though, it would of been nice to see the level scale much smoother. It is still nice either way.

The soundtrack is to die for. I will admit, I still carry this game around with me today in my CD case and listen to it. Actually, I am listening to it right this moment. The theme to Snot a Problem is really good and listening to For Pete's Sake brings back memories of my screaming at the TV and throwing the controller. Boy was that level hard, especially when I ALWAYS have to go for the second doghouse with the satellite dish as opposed to the junky first house. The music is a mixed ensemble of techno, orchestral, and rock depending on the level; and each track fits its level perfectly. Most memorable for me is the ambient track for Intestinal Distress. Who would ever think a mix of gastral belches and gurgles could sound so eerie and gothic? I am eternally upset that I have a scratch on my disc for that track.

The Sega CD version of Earthworm Jim is graced with much longer levels than its cartridge counterpart. The first level in particular gets several new secret areas and portals, along with being almost doubled in length. The extra length not only adds on great gaming time, but makes for a really good and difficult quest. Several new routes are marked as being easier or harder and you are rewarded on the hard paths with extra goodies like plasma guns, health, and even free lives. Best of all, we even get a whole extra level starring one of the ugliest, most annoying, and ghastly monsters; Brutey. These buggers are blind as a bat and sense Jim when he gets close, by smell. He will then reach out with his huge mouth and munch on Jim like a piece of gum. The entire level was well thought out and felt as if Shiny really tried hard to give us something good, instead of just throwing some ill-conceived pile of poo. SE excells in every way you'd expect.

Earthworm Jim Special Edition is longer, harder, and gives us everything we should expect from a expanded version for the Sega CD from the Genesis. And when I say hard, I mean that this game can be hard. Don't just play it on normal, go for the gusto and put it on difficult, and you will be greeted will a well-tuned machine to test your platforming abilities and reward you with the greatest ending of all time. As Shiny says, "I'm the best...I'm the best...I'M THE BEST!" 

Reviewer Score: 9.0   |   Avg. Reader Score: 9.4

Reviewer: Dylan Engelman
http://www.sega-16.com/review_page.php?id=1079&title=Earthworm%20Jim:%20Special%20Edition

[CD - ECCO THE DOLPHIN I]
Ecco the Dolphin
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Undefined
Release Year: 1993
Developer: Novotrade International
Publisher: SEGA
_________________________
Adolescence is a difficult time for girls and boys. Apparently it's a difficult time for bottle-nosed dolphins too, as young five-star-cephalic Ecco finds himself violently hurled into a quest to establish his own identity and independence while saving the entire dolphin species from the carnivorous alien race "Vortex" with little more than his own human-surpassing intelligence and the ability to explode voracious hammerhead sharks by squealing at them in his adorable dolphin voice: "Eeeeeeeee!" "Eeeeeeeee!"

Ecco's is an oceanic adventure filled to the brim with creativity, complexity and even a dash of mystery. It's an adventure that will try your patience for each of its thirty aquatic levels, six of which are exclusive to the stereosonic Sega CD revision. Through the miracle of digital evolution, Ecco the Dolphin has acquired an entirely original soundtrack courtesy of one "Spencer Nilsen", an unjustly-maligned composer who deserves credit for his darkly evocative accompaniment to Ecco's journey through coral reefs, lagoons, sunken cities, shipwrecks, and time itself. In this decidedly superior but less-popular CD rendition, Ecco has also gained the ability to use mysterious crystal glyphs as checkpoints (rather than continue from level's beginning after death), an ability that loosens the absurd tension of the Genesis incarnation without negating the forceful impact of the undersea creature onslaught or diminishing the challenge of the intricate puzzle network.

Take a breath!

Flip through the clear evening sky, admire the gradient orange glow of the setting sun, and draw in a single lung's worth of life-sustaining air before diving bottle-nosefirst into the murky depths below. Strong undercurrents force Ecco back to the surface but, by intelligently clinging to a sinking rock, our intrepid dolphin can divert the undercurrents' push and descend through the vents from the dark depths of the blue sea to the even darker, even deeper violet undersea.

Such panoramic displays of color convey the angelic beauty of Ecco's world from the earliest levels to the last. In the polar stage, dark Arctic waters cut canals between lavender blocks of crystalline ice. A cap of stark white snow and sharp frozen spires separate the vivid blue ocean from the sky, which is itself a rainbow representation of the Aurora Borealis. The shadowy silhouette of a distant mountain range adds a subtle complexity, its jagged form contrasting against the cloudless heavens.

Beneath that angelic beauty rages an aquatic hell. The polar ocean is literally stuffed with tiger sharks, their brown and white forms imposing a frightening blemish against the dark blue serenity. With bodies scaled in flesh-gashing denticles and mouths lined by twin sets of spiky teeth, these insatiate predators evoke an instinctive panic. Diving to the craggy ocean floor won't save you; where even requiem sharks fear to swim, the spiders dwell! Due to an artistic mishap, what were meant to be underwater crabs look more like Resident Evil tarantulas. From a marine biologist's view, it's a laughable blunder; from an impressionable young gamer's view, it's an unexpected and terrifying moment.

Don't let Ecco drown in fear. Dart to the surface for a burst of fresh air!

In the shallow surface waters, a school of golden pompanos merrily swim about, peacefully minding their own business. Wise dolphins will take advantage of these blissfully harmless fish . . . by eating them. All of them. No dolphin can survive for long without bloodying the beautiful marine ecosystem, not even an innocently gregarious dolphin like Ecco! Slave to the cycle of life, he feeds only on those weaker than himself to replenish his strength and heal injuries.

Make no mistake; there's a lot more to the game than conserving air and vitality. New obstacles are constantly introduced with each scene. Ecco the Dolphin initially comes across as arbitrarily-organized and impossible to decipher, but after a steep but surmountable learning curve, you'll soon become accustomed to Ecco's lasciviously smooth control and intellectual style of play. You might sport a few bumps and bruises as you learn how best to vault over rocky crags or belly-flop across ice floes but, with a level or two under your fin, you'll come to realize that the level layout is meticulously prepared such that puzzles overlap and build upon each other, weaving a mesh of intricacy unrivaled in most adventure games. Early levels demand the stealth of Solid Snake himself to avoid the watchful eye and flailing tentacles of the giant octopus "Eight Arms".

Later levels incorporate Sonic-style secret passages containing hidden statues. These Minoan sculptures grant temporary invincibility, a power that is necessary to survive without air for extended periods. And Ecco will need to survive without air for extended periods to successfully push ridiculously heavy blocks across jellyfish-crammed pits so as to smash the sturdy iron chains that bar his path.

Some of the cuter challenges are optional, such as the early quest to return three lost dolphin children to their doting mother. Guide Ecco through nooks and crannies, contact the children, and carefully herd them back to their home. As a reward, the loving mother dolphin teaches Ecco the secret song of death. This song helps a lot when our playful hero feels the urge to murder countless marine creatures.

You could try to count, but it'd be a futile effort. The staggering diversity of underwater life, from the extinct to the beautiful and mysterious, lends the game an otherworldly quality. In the mistitled "Jurassic" levels (Silurian would be more appropriate), Ecco encounters temporally displaced trilobites, shell-wearing nautiloids, and rhipidistians. With mouths as full of teeth as their name is full of letters, these uncouth but agile carnivores eventually gave rise to all land animals. You'd never know it from their underwater prowess; with slender, scaly green bodies, an ability to streak through the water at ludicrous speed, and a dangerous affinity for tender dolphin flesh, the eel-like rhipidistians are some of the most ferocious deepwater beasts you'll face. Adorned with puzzles and armed with opposition, Ecco the Dolphin guides you by the nose through some of the most surreal and exciting moments in Earth's aquatic history.

These memorable scenes are decked out with some of the coolest names on the planet. "Volcanic Reef". "Sea of Silence". "Trilobite Circle". "Welcome to the Machine". Even the levels with slightly less intriguing names are still important. In "Deep Water", you'll meet your corpulent mentor Big Blue; this enormous whale's sage advice sets you on a path that eventually leads to the "City of Forever", where Ecco will find the answers to many of his questions. Why do air-breathing animals live beneath the waves? Where do dolphins come from? How can Ecco possibly defeat a Unicron-like menace, in particular a Unicron-like menace that insultingly regurgitates Ecco's dolphin friends right back in his face?

The thing about Ecco the Dolphin that everyone always forgets is that it's one of the greatest games of all time. People always forget this because after playing Ecco, you'll be so intellectually drained that you won't want to do anything but lie in bed and read sappy romance manga (I recommend Mars) all night long until you doze off into a fitless, exhausted sleep. To paraphrase Tommy T, "It's great while it lasts but once it's over, it's over". Like a first serious steady, this game will control your life and tax your emotions . . . and you'll love it all the more for demanding such strong devotion.

Then, once it's ended, you'll hate the game for the weeks of mental health it stole from you. But someday, perhaps on whim or fancy, your mind will turn to the past and you'll find yourself enraptured in Ecco's aquatic land of wonder and mystery all over again. At that moment you'll come to realize: "This game deserved my innocence". It's an important adventure that every gamer should experience at some point in her life.

I'm sure that Ecco himself, now grown older and wiser, would feel the same.

Reviewer Score: 9.0   |   Avg. Reader Score: 9.7

Reviewer: Lillian Koehl
http://www.sega-16.com/review_page.php?id=1080&title=Ecco%20the%20Dolphin

[CD - ECCO THE DOLPHIN II]
Ecco: The Tides of Time
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Undefined
Release Year: 1994
Developer: Novotrade International
Publisher: SEGA
_________________________
Ecco is faster, more powerful but engulfed in danger! The ruthless Vortex has shattered Ecco's mentor, the mystical Asterite. Ecco and Trellia, a stunning dolphin of the future, must cross 100 million years of time to restore the Asterite and save life on Earth! Over 40 levels of spectacular aquatic adventure, plus five stages of challenging 3D travel through vast oceans. Touch video glyphs to reveal the mesmerizing, computer-animated history of Ecco's quest to find his family. Ecco morphs! Ram a metasphere to become a powerful shark! Change into a seagull and fly! Safely pulse past dangers as a jellyfish!

http://www.gamefaqs.com/console/segacd/home/587943.html

[CD - ESPN - BASEBALL TONIGHT]
ESPN Baseball Tonight
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports > Baseball 
Gametype: Undefined
Release Year: 1993
Developer: Park Place Productions
Publisher: Sony Imagesoft
_________________________
ESPN Baseball Tonight is a baseball game with both exhibition and playoff modes. Other modes included are both practice (both pitching and batting) and Home Run Derby modes. The game contains 28 real MLB teams but no actual players. Gameplay options include being able to turn errors on or off and to have assisted fielding on or off.

Gameplay has the behind the batter viewpoint, whether pitching or batting. One thing to note when fielding, the player must manually throw the ball back to the pitcher for the game to continue.

The Sega CD version is an update which includes the option for an 162 game season and has over 10 minutes of video highlights.

http://www.mobygames.com/game/sega-cd/espn-baseball-tonight

[CD - ESPN - NATIONAL HOCKEY]
ESPN National Hockey Night
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports > Hockey 
Gametype: Undefined
Release Year: 1994
Developer: Park Place Productions
Publisher: Sony Imagesoft
_________________________
ESPN National Hockey Night was one of the many hockey games released back in the day. This one featured all the NHL teams for its time, but lacked an official players license.

It had four game modes to choose from: Exhibition, Challenge, Playoff, and Season. The game also features both a horizontal and vertical perspective of the ice, battery backup to save progress and also featured the voice of Bill Clement for play-by-play commentary.

http://www.mobygames.com/game/sega-cd/espn-national-hockey-night_

[CD - ESPN - SUNDAY NIGHT NFL]
ESPN Sunday Night NFL
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports > Football 
Gametype: Undefined
Release Year: 1993
Developer: Ringler Studios
Publisher: Sony Imagesoft
_________________________
ESPN Sunday Night NFL was one of the many football games released back in the day. It features all 28 official NFL teams and their respective logos, but doesn't feature a license from the NFLPA, so there are no actual players names in the game.

There are four different game modes to choose from: Playoffs, Single Game, Season and another season mode that lets the player act out the 1994 NFL season schedule. It also had variable weather conditions that the players on the field would react to and a battery back-up to save games. It also featured Chris Berman, who not only graced the front cover but also gives commentary as well.

http://www.mobygames.com/game/sega-cd/espn-sunday-night-nfl

[CD - ETERNAL CHAMPIONS]
Eternal Champions: Challengers from the Dark Side
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: VS Fighter 
Gametype: Undefined
Release Year: 1994
Developer: SEGA
Publisher: SEGA
_________________________
Fighting and blood are two things that go hand in hand. Gamers love fighting, they love blood, and they usually love the two together like cops love doughnuts and coffee. With all the controversy surrounding violent games, many people thought erroneously that fighting games like Mortal Kombat would disappear after the congressional witch hunt of the early '90s. Thankfully, the industry survived such censorship and has even managed to get bigger, badder, and bloodier.

Not that I'm a blood fan, mind you. I get dizzy looking at a paper cut. I do, however, recognize that one cannot put two characters in an arena and have them battle to the death without it being messy. Developer Deep Water has taken this simple logic to the extreme with their follow up to the 1993 hit, Eternal Champions.

Unlike most fighters, there is a very well thought out and developed storyline here. The timeline is unbalanced and the universe is headed for destruction due to the deaths of several key beings. To prevent this, the Eternal Champion traveled through time and rescued them mere moments before each was to die. He offers them a chance to battle for an opportunity to return to life and change the future, thereby restoring the balance. The Dark Champion, however, has hidden four warriors, which prevents balance from happening. Now, another battle must be waged to defeat the Dark Champion and restore the timeline.

Sounds great, huh? It is. the plot to both Eternal Champions is definitely publishable material and it's a shame things were never concluded (thank you Sega!). Some attempts at putting the story in plot form was attempted with a pair of adventure game books, but nothing else was ever done.

With its expanded plot and specific extras, Challenge from the Dark Side is more of an director's cut than a full-blown sequel. Designer Michael Latham (whom we recently interviewed) has pushed the Sega CD to its limits, upping the playable character count from nine to twenty-four (!), and by making the game bloodier than its cartridge cousin - almost to the point of overkill (no pun intended). Sprites are more detailed, speech clips have been expanded and sound clearer, and the game is the only title on the system to push 256 colors on-screen simultaneously. Regardless of feelings for the game itself, one must at least commend Deep Water on their mastery of the Sega CD hardware.

The differences between both Eternal Champions titles isn't as pronounced as say, Street Fighter & Street Fighter II. Nothing so extreme here. What has changed makes the game a tighter, more polished experience that veterans of the cartridge version will instantly appreciate. You still need the six-button pad (why would you play it with anything else?), and there are still special moves and overkills. New to this installment, however, are the Cinekills, which reward your combo prowess with a short CGI movie showing your opponent's gruesome fate. Anyone who cringed at the overkills from the original will want to leave the room when a Cinekill is performed. It's that brutal!

The animation throughout each combo sequence is superb, and it will take you some time to master all the different moves for all two dozen characters. Eternal Champions has never been about button mashing, and the strategy and skill needed to pull of each move is something that while difficult, is not beyond the grasp of most gamers. I don't recommend that anyone jump right into the story mode without training a bit first, as the computer AI is relentless. You're better off playing some one-on-one matches with a friend first to try and learn some of the special moves for your character. Simply mashing your way through the single player game is much too hard to really be any fun.

Speaking of difficulty, this is perhaps the one flaw in an otherwise solid title. The computer can be notoriously unrelenting, sometimes even cheap. This is diminished somewhat once you master the controls of your character, but the learning curve is steep, to say the least.

Deep Water has managed to vastly improve the presentation (you simply have to see the Cinekills!) and double the available character count, while still maintaining the solid and unique gameplay of the original. There aren't a lot of fighting games on the Sega CD, but with one as good as Eternal Champions: Challenge from the Dark Side, you won't care. A definite purchase for system owners and fighting fans.

Reviewer Score: 9.0   |   Avg. Reader Score: 9.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1087&title=Eternal%20Champions:%20Challengers%20from%20the%20Dark%20Side

[CD - F1 CIRCUS]
F-1 Circus CD
Platform: Sega / Mega CD
Region: Japan
Media: Compact Disc
Controller: Gamepad
Genre: Racing 
Gametype: Undefined
Release Year: 1994
Developer: Nihon Bussan
Publisher: Nichibutsu
Players: 1
_________________________
F1 Circus is a Japanese game involving Racing. It was developed for the Sega MegaCD, which was the Japanese version of the American Sega CD. It features CD quality sound, and three dimensional racing action.

http://records.00home.com/pages/f1circus.html

[CD - FAHRENHEIT]
Fahrenheit
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Racin
Gametype: Undefined
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
I have always been a fan of FMV-games for some reason. It feels like when I saw the introduction of Double Switch for the first time it looked really cool. Even if the games sucks, I still want to play them. I don't care about what guys like the Angry Video Game Nerd or anyone says, I want to play them all. Playing a movie sounds weird, but with some patience you will learn how to play the games. Even if you're playing Supreme Warrior!

When I started to collect Sega CD games, I searched around and found that the European version of Fahrenheit is one of the rarest games for the Sega CD. I searched for it but I couldn't found it anywhere. Until one day, when a single copy of this game came up on Tradera, a Swedish auction page (much like eBay). I said to myself "I am going to win that game, whatever happens", which I did. I won the game for 235 SEK ($37 American dollars). It's a bit of money, but as I said before: I'm an FMV fan so then it needs to be in my collection.

If you have a 32X and it's connected in your Genesis/Mega Drive, the game won't work. The Genesis will tell you to put in CD 2 which is a CD 32X game if you have the U.S. version, but there's no CD 2 here in Europe, so you need to disconnect the 32X if you want to play the game. Good to know.

The plot is that you're a rookie fireman. You live in a city (San Francisco?), and your mission is to clear each stage mission, which usually means that you need to find some object and save someone inside the building, and that's pretty much it. On the first stage you need to find a family's daughter and check that the gas is shut off. The second stage has you checking about 136 hotel rooms to find where all the people in the building are.

Once you see the introduction you will probably think that the graphics are pretty amazing for being on just the Sega CD. Whether you like this game or not, it's amazing what they could do with the Sega CD at the time. I haven't seen the CD 32X version, but I guess it's unbelievable.

Anyway, when the level begins, you press the D-pad to choose which direction you should go. You can only go to the left, to the right or just straight ahead. It's easier to move around then it looks. Sometimes you might happen to get lost, but you can easily get on the move again pretty quick.

The music isn't perfect, but it sure works. The acting and speaking are good for being FMV. Maybe nothing special, but it's some of the better acting in a FMV game aside from Double Switch or something similar(compare it to Night Trap and you will understand what I'm talking about...).

This game is absolutely not impossible like many other FMV games like Supreme Warrior, Slam City, the Make My Video series or something like that. You have to play the first level two or three times to get into the game and understand what you are doing, but after that, you will probably enjoy the experience.

There are not many games where you play as a fireman, but this is probably one of the few that Sega has done. I know there are some firemen games on Playstation 2, Xbox or any other new console and most of them are pretty bad, but this one is actually playable. You can enjoy it, and it's not impossible without cheating. So if you just want to play the game, buy the U.S. version, as the European and Japanese versions are very, very hard to find. But if you see this one at a flea market for a good price, go for it! 

Reviewer Score: 7.0   |   Avg. Reader Score: 4.0

Reviewer: Nissling
http://www.sega-16.com/review_page.php?id=15&title=Fahrenheit

[CD - FATAL FURY SPECIAL]
Fatal Fury Special
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: VS Fighter 
Gametype: Undefined
Release Year: 1995
Developer: Funcom
Publisher: JVC Digital Studios
Players: 1 or 2 VS
_________________________
In the early 1990s, SNK made quite a name for themselves with the release of their Neo-Geo MVS arcade system. Filled with hundreds of wonderful titles ranging from shmups and platformers to tons upon tons of fighting games and brawlers, it was the stuff of legend. And in this case, SNK has blessed Genesis and SNES owners with stellar ports of many of their arcade hits. Genesis owners in particular got Art of Fighting, King of the Monsters, Fatal Fury, and Samurai Shodown. But what of Sega CD owners? Surely their new add-on would be more than able to handle a near perfect conversion of some of the biggest Neo-Geo hits, right? Right?

The answer came in 1995, when JVC (under license from SNK) released conversions of Fatal Fury Special and Samurai Shodown for the Sega CD. Both ports were handled by European development house FunCom; they would later go on to make a name for themselves with the PC adventure The Longest Journey.

Fatal Fury Special is, as its namesake says, a sort of "special edition" of Fatal Fury 2, featuring returning characters Duck King and Tung Fu Rue (both of Fatal Fury), as well as playable bosses: Billy Kane, Axel Hawk, Lawrence Blood, Geese Howard, and big bad Wolfgang Krauser. What separated FFS from the crowd was its gameplay. Instead of one singular plane to fight on, players could leap between two planes to battle on, both foreground and background. You could deliver powerful attacks between planes to knock your opponent out from jumping towards you. Also, FFS demanded a little more technique from players; the game's AI is pretty clever and will easily decimate a cheating or cheap opponent.

As a bonus to Sega CD owners, one exclusive character has been added: Ryo Sakazaki of Art of Fighting fame is now a part of the roster. He looks and plays quite well, using most of his techniques from Art of Fighting 2. Although an unusual character to have in the line up, Ryo falls in quite well with the rest of the Fatal Fury cast and is a welcome addition. The rest of the roster includes everyone else from Fatal Fury 2: the original SNK spokesman Terry Bogard, his brother Andy, Muay Thai fighter Joe Higashi, sexy ninja Mai Shiranui, Tae Kwon Do teacher Kim Kaphwan, fat boy Cheng Shenzan, wrestler Big Bear, and old man Jubei Yamada.

Alas, every rose has its thorn. The initial presentation of FFS looks promising: upon booting the game, you get to see the original intro in all of its glory. The title appears complete with spoken voice: "FATAL FURY... SPECIAL!" The menu appears just like the Neo-Geo home ports; and the character select screen looks almost exactly like you remember it from the arcade. Then you get into the game - and that's when it all falls apart.

To begin with, the visuals have taken a major, major hit. Not to say that the art was badly ported, but the animation was so badly cut up that the whole game becomes extremely choppy. The characters themselves look fine and are of a decent size for the system; even Big Bear is nearly as big as he was in the Neo-Geo. Even with the meager 64 colors the Genesis/CD can dole out at once, everything looks quite colorful with minimal loss in detail. But when about 60% or more of the animation is lost, it simply looks like crap in motion. And bad animation makes it all the more harder to control the game, since most the time your moves animate far too choppy, making collision rather hit-or-miss. Not a good thing when the CPU can pound you into submission in seconds flat. On top of that, the backgrounds from the original game were also put on the chopping block, and are missing too many elements from their original versions. Kim's stage, for example, was teeming with the hustle and bustle of a big city, while Duck's stage was in a nightclub, complete with rave lights, DJs, and a huge crowd. Where is it all? Gone! Wiped clean from existence. A bad port is getting worse.

Audio is a mixed bag. On the plus side, all of the original Neo-Geo tunes are present and sound brilliant. The music is all CD Audio and was sampled straight from the Neo-Geo version, in essence giving you a soundtrack CD! All of the tracks from Fatal Fury 2 are available, and the new tracks for Duck and Tung are well composed and fit their respective characters quite well. But the in-game sounds? Geez, I'd expect a lot better from a system with "CD" in its name! Voices are grainy and sound even worse than a stock Genesis; sound effects are muffled and minimal, and even the announcer voice has been removed! Why, FunCom? The Sega CD could not have been THAT hard to program on!

Oh, as a side note to the presentation: remember how I mentioned the arcade's intro being preserved? Yeah, that's about the only thing FunCom got right. Most of the stages had little intros or touches that completed them or gave them personality. And my personal two favorites, Geese Howard and Wolfgang Krauser, got shafted big time. In the Neo-Geo version, Geese's stage opened with you going through several screen doors, almost in tune to the intro bars of his theme. Not in the Sega CD version: straight into the stage you go. And Wolfgang? He had an entire orchestra in his stage playing his theme. It seems that FunCom gave them the pink slip for the Sega CD, because there's no one to play his theme now.

Overall, Fatal Fury Special is a sub-par port of a superb Neo-Geo game. It's shameful, because the Sega CD was more than capable of producing an excellent port that would've been the stuff of legend. All negativity aside, it's at least a cheap alternative to buying a Neo-Geo and its version, plus the CD can double as a soundtrack CD. Now that's not quite a bad thing, is it? 

Reviewer Score: 4.0   |   Avg. Reader Score: 8.5

Reviewer: Robert Menes
http://www.sega-16.com/review_page.php?id=1091&title=Fatal%20Fury%20Special

[CD - FIFA INTERNATIONAL SOCCER]
FIFA International Soccer
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports > Soccer 
Gametype: Undefined
Release Year: 1994
Developer: Extended Play Productions
Publisher: EA Sports
_________________________
The game that started the best-selling series licensed by football's world governing body, this first installment in the long running series used a dimetric (colloquially known as "isometric") viewpoint, previously unusual in football games but quickly imitated by several titles. The televisual presentation, one of the unique points of the early EA Sports titles, with hosts introducing the matches, was another thing making the game stand out from a market dominated by Sensible Soccer and Kick Off games.

Based on international teams (with fictional player names), their abilities in each skill area rated out of 10 to give the player an overall impression of how good they are. The options available follow the standard set: fouls and offsides can be toggled on and off, the match length can be set, and if the timer operates continuously, or only while the ball is in play. Gameplay privileges quick runs, short passes and blistering shots outside the penalty box, and set pieces are controlled by moving a box into the target area for the ball, and then passed, lobbed or kicked directly. On the tactical side, formations can be selected, with 5 different strategies also available (although not all of these combinations make sense) as can the team Coverage - the areas which defenders, midfielders and strikers cover.

http://www.mobygames.com/game/sega-cd/fifa-international-soccer

[CD - FINAL FIGHT]
Final Fight CD
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Undefined
Release Year: 1993
Developer: A-Wave
Publisher: SEGA
_________________________
I remember when the SNES version of Final Fight hit the streets. It sold like hot cakes and though it had been eagerly anticipated, many were returned the same day. No Guy? No two player mode? Levels missing and names changed? Flicker and slowdown all over the place? Many of my friends swore a Sicilian curse at Capcom that day and were bitter over it for a long time. Never having an arcade version near me for comparison, for a long time I couldn't see what all the controversy was about, until I played the Sega CD version.

By then I had finally experienced the game in arcade form and although I felt no bitterness, I could whole heartedly understand those who did. The Sega CD Final Fight is so superior to the cartridge version that it's almost funny. I did find it kind of amusing even, when Capcom released Final Fight Guy, as it was so rare that no one could actually find a copy to play. Guy was now playable but Cody had been eliminated.

Fixing everything the SNES game did wrong (or didn't even do) FF on CD goes one step beyond. You want to play with a friend? No problem. Want to kick ass with Guy? Go right ahead. Want to play through all the arcade levels? They're all here. Can't stand the immense amount of flicker and slowdown? What slowdown? There's hardly any flicker and slowdown is no worse than in the coin-op original. Unless you use an emulator, this is as close to arcade perfect as you're going to get at home.

The Mad-Gear gang has captured the mayor's daughter Jessica and are holding her hostage. Unfortunately for them, the mayor is former street fighter Mike Haggar, who swears to rescue her. Joined by Jessica's boyfriend Cody and his best friend Guy, Haggar sets out to save his daughter and free Metro City from Mad-Gear's control. Not the most original story to be sure, but did you buy this game for the drama? I didn't think so.

Being able to choose from all three heroes would seem fundamental, so why Capcom skimped on including Guy in the cart release is beyond me. Thankfully, you can choose Guy, Cody, or Haggar here. Each has his strengths and weaknesses, which really evens out the game play in cooperative mode. Haggar is strong as an ox but as slow as the post office. Guy is quick but doesn't do much damage. Cody is the balanced one, and deals out moderately powerful blows with adequate speed.

Aside from the typical punches and flying kicks, each character has a few special moves. Haggar can pile drive his foes into the ground or spin madly and smack anything near him, while Cody flips enemies over his back and does a whirling jump kick a la Double Dragon. Guy's moves tend to look awesome but not be really effective, so he's best left to a two player game unless you're looking for a challenge. I like to choose Haggar and just pile drive anything that moves. He may not be fast but he sure can dish it out!

There are also a few weapons to be had. Knives, swords, and metal pipes all litter the street and can be picked up. I found them to be less effective than would be expected though, as it takes too long to actually swing the sword or pipe, leaving you open to attack. The sword also disappears after you drop it twice so it's almost not even worth it. Knives are handy however, and are great for taking out multiple foes from across the screen. Fruits and chickens replenish energy and there are also items like chains and watches that increase your score.

The colors have been toned down a bit due to the Genesis' meager color palate (wasn't the Sega CD supposed to fix that?) and although things aren't as bright, the level of detail seems to be a bit higher. As I've often stated, I think developers for the Genesis were very good at making up for lack of color by working with shadows, and FF is a great example of this. I was very pleased with the overall look of the game as well as the fact that the characters are still huge! It was nice to see that they weren't reduced in size as was so often the case with arcade ports of the time. Everything is nice to look at and very easy on the eyes, giving the game a very polished look. Female characters were given longer shirts to make them look more presentable for the impressionable North American audience (snicker) but the rest of the game seems to have been mercifully spared from the censor's knife.

Obviously checking off items on their CD "to do" list, Capcom also made sure to use the system's audio powers. Final Fight easily boasts one of the best soundtracks around and this does much for one's enthusiasm. Nothing beats kicking butt to some great tunes and only Streets of Rage is superior in this department. Having the entire soundtrack in red book audio is even cooler, as you can play it at your leisure. My hat is off to Capcom for their efforts here.

Handing someone their ass just isn't the same unless you can really hear it and as with all beat-'em-ups, Final Fight's over-the-top effects will let all of your neighbors know what game you're playing. Whether it's the kung-fu theater-style smacks and punches or Haggar's famous "YEEEAAAHH," the effects are loud and sound very clear.

All six of the stages from the arcade game are here, including the fiery factory level and Rolento's elevator stage. Even the bonus games are here, and I always jack up the volume to hear the classic "oh, my car!" from the first bonus stage. In addition to the main game, there's also a time attack mode which is a pleasant diversion.

I can't recommend Final Fight CD enough. It is second only to the arcade original and is worth the purchase for the soundtrack alone. Bring a friend along and pump up that stereo, there's plenty of fun to be had in Metro City...

Reviewer Score: 9.0   |   Avg. Reader Score: 8.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1094&title=Final%20Fight%20CD

[CD - FLASHBACK]
Flashback: The Quest for Identity
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Undefined
Release Year: 1994
Developer: Delphine Software International
Publisher: U.S. Gold
Players: 1
_________________________
Flashback: Quest For Identity is a number of things in and of itself. It's a game that isn't a breakthrough accomplishment but is strikingly original. Newcomers might be reminded of older games with its Zelda-like gameplay of discovering items, unlocking doors, and action fight sequences; however, it has a more adult-nature to it with its somewhat bloody violence, tactical espionage, action film-like storyline, and basically its lack of any pointy-eared elf with a sword.

Flashback takes place in the future where the main character, Conrad is part of some special low-profile secret project (which I'd rather let gamers discover on their own), but he's evidently kidnapped by some sort of unknown terrorist group. The game opens with an FMV sequence of Conrad running for his life from gun-wielding terrorists, stealing one of their futuristic flying machines, and escaping their base, with a large enemy stealth fighter plane flying on top of him. It fires a blast of lasers at his machine, causing him to crash into a dense jungle directly beneath him. The enemy apparently believes him to be dead and leaves. The dazed, yet miraculously unharmed Conrad awakens with a tantalizing cut scene showing his eyes slowly opening as he pulls himself up from the ground, and thus the game begins!

Getting back to Flashback's multi-platform release, no other version of the time really touched on the quality of the Sega CD version, other than perhaps the one released for 3DO (I've never really played it, so I'm not sure). The Sega CD, as expected, uses its full motion video capabilities to show off an impressive CG cut scene of the aforementioned introduction sequence which blows away the original Genesis introduction, which utilized rotoscope-style animation instead. This FMV animation differs especially from the Genesis cartridge because it incorporates voice talents into the entirety of the cut scenes, as well as all the dialogue in the actual gameplay itself. The voice acting is ...acceptable.

Flashback contains seven levels. That may not sound impressive, but each one of these levels is incredibly vast, and each scene of gameplay is still-frame, so you can walk off screen to the next, expanding gameplay more and more as you progress on. Most every screen or two offers a challenge that the player must solve in their head in order to pass. The beginning, for example, has a large expanse that the player must figure out how to jump over, but before doing so, some little bots may be blocking the way and you must figure out how to destroy them.

Throughout the game you have your pistol as your only weapon, which you're able to swing at enemies when up close (doing equal damage as when they're shot point blank). Along the way, you will acquire many different items, most of which are used to unlock things and progress. There is also a force field accessory you can use to create a temporary force field over you to avoid being hurt by enemy fire for a brief second and stones you can throw to distract enemies and send them off in another direction while you pump them full of lead.

You can thank your lucky stars that you have unlimited ammo. Flashback offers many different moves that can be used to your vital advantage, such as running, making diving rolls underneath tight gaps, somersaulting across the ground, grabbing ledges above you, holding ledges to jump down, and being able to draw your gun at most any moment's notice.

Your ultimate mission in this game is to essentially get yourself out of this nightmarish conundrum you are unfortunately in, so each level presents its own unique and interesting problems that require different sub-plots to get yourself through. One situation that comes to mind requires you to acquire money to get to earth, and you must first go on a futuristic game show to win that money. Then, you have to get false papers from a secret agent by paying him money, which you acquire by doing some odd-jobs. Hilarious, no? Regardless, it's all part of the flow of the game and is thoroughly fulfilling.

Each level is distinct and breathtaking, filled with great detail and color (considering it's just a Genesis game). Flashback features password saves for each level so you can continue off next time you want to play. Within each level, there are also sub-save points. These unfortunately are where you continue off if you die, not if you turn off your system. So you need to get through an entire level before you can turn your set off and go to bed.

The Sega CD shows off its talents with a beautiful new-age soundtrack made for this exclusive release, which features some of the most rich and therapeutic music I've ever heard in a game, and it fits each level and situation like a glove. Sounds of the jungle (and whatnot) are also incorporated into the music, although the game does feature many sound effects independent of the CD tracks, like the fire of your gun and all those hideous mutant warriors falling over dead, not mention all the other countless things that go bump in the night. The soundtrack is even playable in any CD player right off the disc.

The gameplay always sticks with the formula of side-scrolling so there is no real variety in gaming throughout. The emphasis is truly on puzzle solving and storyline. You're graced with a decent amount of cut scenes, most of which are quick and succinct. It may even be slightly annoying to you that there has to be a separate cut scene each and every time you pick something up off the ground. Thankfully, they're loaded quickly and without hesitation.

Overall, Flashback is a game that is filled with all sorts of interesting characters, both bad and good, tons of fun puzzles to figure out, amazing discoveries, and twists and turns in its magnificent storyline (which also makes many similar references to some popular sci-fi movies of the '90s). With the Sega CD offering a terrific answer to those old cut scenes and lack of music from the original Genesis version, this is without a doubt the definitive version of one of the best and most inspirational sci-fi adventure games we've seen in a long time. Why it never spawned a decent sequel is beyond my comprehension! 

Reviewer Score: 9.0   |   Avg. Reader Score: 9.6

Reviewer: Johnathan Dogey
http://www.sega-16.com/review_page.php?id=1095&title=Flashback:%20The%20Quest%20for%20Identity

[CD - FORMULA ONE - BEYOND THE LIMIT]
Formula One World Championship: Beyond the Limit
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Racing 
Gametype: Undefined
Release Year: 1994
Developer: SEGA
Publisher: SEGA
_________________________
I don't know what it is, there's something about reviewing games that are so bad that no one else will bother to touch them. Maybe I'm a masochist for bad games, but I think that it's more that. I'm just a completionist that has to see every game known to man covered. To be honest, this was a hard game to review, and not because I didn't know what to say about it but rather because I have plenty to write about. It's the fact that I had to force myself to sit through Formula One World Championship for more than a few minutes at any given time, and the only thing that kept me playing this game was that it falls into the "it's so bad it's funny" category. Needless to say, I got a lot of laughs out of the lazy programming effort that this game is.

Pun intended, Formula One World Championship is truly "Beyond the Limit" as far as low quality goes on the Sega CD. To start with, Jaguar XJ220 came out two years earlier, and while not great in itself it was still eons better than this game in every aspect. I played this a few times out of curiosity and for reviewing and can only shake my head at this waste of plastic. Absolutely nothing works in this game. The programmers got nothing right, and it's as unplayable as the worst of the Sega CD's FMV games. Heck, it even looks as bad as an FMV title, and to top it off, Sega produced this game, adding more to my dismay and confusion.

Before I truly start ripping the game to shreds, I want to mention its one and only good quality: the menus. Sega succeeded in making a menu system that's professional in appearance, has a good commentator, and some decent still photos of the cars. I actually found it easy to navigate and select which options I wanted to play with, but what good are the menus when the rest of the game is unplayable?

Formula One World Championship has three modes: free mode, which is just a single race; 1993 mode, which takes scenarios that took place during the season and has you race them (I will get into more detail further down); and the championship mode, which lets you compete in your own season and customize your own car and team. As soon as I started a race I immediately got lost as to what they were trying to accomplish here.

I guess I'll start with the graphics, the resolution is so low it looks like it's on a pre-crash console running at maybe a whole twenty frames a minute. The backgrounds are extremely blurry and confusing, and each race looks the same, except for the different track layout. My first race in the championship mode was in the wintry mountains and described as slippery, but the actual track showed clear skies, a flat track with only trees in the background and no snow and no mountains. Every track was the same way. As far as I can tell there's absolutely no animation in the background.

The sound is another waste too. The music in the menus and the announcer are done quite well and sound like what we've come to expect from current consoles. On the other hand, the cars sound like they are running with weed whacker motors, and the audience and every other sound just drone on and on to monotony. Some gentle background music would have done wonders to break up the tedium, but it's sadly absent. If you want a good laugh, find a race during a rainstorm and listen to the thunder. It may be one of the funniest sounds I've ever heard in a video game.

The gameplay is perhaps the one area that's so bad that I actually find it to be hilarious and will often pop it in with friends just for the laughs. The programmers obviously had no clue as to how the mechanics and physics of a race car work, or they just didn't care, and I think it's a lot of both. As your car goes down the track you would be fooled into thinking that every course is covered with ice, as you have no control. If you crash into a wall you will usually just reel back several car lengths and sometimes get stuck in corners and lose time, since you can't go in reverse. The scenery is mostly visual, and nine out of ten times you will never crash into another sign or object as it doesn't seem like they paid too much attention to collision detection. It's pretty amusing to drive right through animals and signs since they don't even move, and many times you can ram an opponent's car a few times and pass right through it.

Don't try to brake around turns, as just tapping them will usually cause the car to come to a complete halt. It's better to just let off the gas and slip slide around the turns.

I mentioned the 1993 mode before, and it's easily the lamest part of the game. The first event takes place with three laps left in a specific race from the historical 1993 season, and the weather just turned bad and the track is slippery. Your objective is to beat an opponent racer and obtain sixth place in the overall race. You'd think they'd start you in the middle of the race, but it places you at the starting line, and there is only one other car besides your opponent. None of the events actually follow the guidelines of the given scenario.

If I made a top one hundred list of worst games, Formula One World Championship would easily be on it, as the game is really bad. By 1994 Sega had to have known that the Sega CD was failing, and I don't know how the testing department allowed this heap to be released. There isn't anything redeemable here, and luckily it's cheap for collectors to obtain, as I'd have a lighter heart throwing my hard earned cash into a paper shredder than spending it on this game and trying to sit through another ten lap qualification round again. 

Reviewer Score: 1.0   |   Avg. Reader Score: 1.2

Reviewer: Doug Jackson
Formula One World Championship: Beyond the Limit

[CD - GROUND ZERO TEXAS (DISC 1), CD - GROUND ZERO TEXAS (DISC 2)]
Ground Zero Texas
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Racin
Gametype: Undefined
Release Year: 1993
Developer: Digital Pictures
Publisher: Sony Imagesoft
Players: 1
_________________________
One of the Sega CD's most touted abilities was full-motion video, something that no 16-bit system of its time could accomplish. So back in 1992 or so, Digital Pictures, a new game developer headed by Tom Zito, was churning out interesting new games that used full-motion video to achieve a deep sense of realism and real movie actors to create the feeling of watching a blockbuster hollywood movie. The result often delivered games that were actually fun and had a lot of imagination. Night Trap gave you the feeling of voyeurism with complete control over an unusual security system. Sewer Shark placed us in the center of the Earth, desperately trying to fly ourselves out to paradise. Ground Zero Texas, however, just went completely wrong in every way imaginable.

Ground Zero Texas places you in the most unimaginative situation I've ever seen in such a game. In El Cadron, a smelly, irksome, middle-of-nowhere border town of Texas, many people have been disappearing. You know right from the start that some alien mother ship has come to Earth and has been disguising its crew as human beings, blending them within the population. You are undercover with the FBI (or whoever), and you are armed with four "BattleCams" outfitted with a particle beam that stuns the aliens, because evidentially they don't die with conventional weapons, and a "RoverCam" used to search out the Reticulan weapon stash.

The game takes after Night Trap in the sense that you are looking at the entire experience through a shoe box-sized screen, with a control panel along the bottom. The difference is that here are only four cameras to switch between, and each area looks as bland and unsightly as the others. This time around, you're not trapping people with a couple of button presses; you're actually shooting people down, a la Virtua Cop. This concept goes wrong for a few reasons. The moving of a cursor around a screen has already been done to death in countless other Sega CD and Digital Pictures titles, making Ground Zero Texas irritatingly unoriginal. At least some others of this type did a decent job with this idea by including support for a light gun, like the Genesis Menacer. No such luck with Ground Zero Texas, so you're doomed to move a choppy moving, hard-to-control cursor around a screen with a standard Genesis controller. And you have to do it quickly, making the game nearly unplayable.

Like most FMV games by Digital Pictures, the acting is particularly atrocious, as it's sadly expected to be. The story is woefully stupid, and you generally hate every character in the game, not having the least desire to want to protect them. Plus you can't even tell who's good and who's not because almost every random person you see eventually pulls a gun on you out of nowhere, and you have only a split-second to move your cursor on them. Each attempt to even hit someone often ends in failure if not done perfectly on target. Missing too many targets gets you a rambling speech by your army sergeant effectively ending the game, forcing you to start over from the very beginning.

In each of the four places you have a battlecam situated, you're supposed to be looking at things from the camera on each gun. If that's true, why are there about a million different camera angles of all the action, and what is causing the constant continuity errors?? Long story short, the experience doesn't even feel remotely like what it's supposed to. I consider Manos the Hands of Fate to be the inspiration for this game (look that one up!).

The actual gameplay is composed of little still photos of some battle ground, almost just like T2 the Arcade Game or Lethal Enforcers. You stay completely still, with some stupid military drum tapping on and on, and every couple of seconds people pop up, just one by one, pulling a gun on you. You have to shoot them down with your stun gun, and if you don't hit them in time, the screen blinks and some of your life meter goes down. Once it's done, you follow the blinking camera on the screen and select that one to go off to some other area and do the same tired thing again and again.

Occasionally, the sappy acting moves on and on with cut scenes of cowboys, waitresses, and gunslingers interacting with each other, usually spouting out god-awful dialogue filled with some of the world's worst cliches. Any self-respecting gamer out there is not going to have the slightest interest in this game. Me? I'm a dedicated Sega CD fan and am willing to give FMV games their chance, but Ground Zero Texas is truly one of the worst ones I've ever seen. A horrible storyline, the most sickening acting, horrible control, no variety in gaming, and a level of difficulty that will seriously anger you to the point of violence. Attention SEGA CD owners of the world......AVOID!!!!! 

Reviewer Score: 2.0   |   Avg. Reader Score: 7.0

Reviewer: Jonathan Dogey
Ground Zero Texas

[CD - HEART OF THE ALIEN]
Heart of the Alien: Out of this World Parts I and II
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Undefined
Release Year: 1994
Developer: Interplay
Publisher: Virgin Interactive
Players: 1
_________________________
Heart of the Alien is the sequel to the game Out of this World, also known as Another World. The story picks up immediately after the end of the first game. You begin as Lester and his alien friend, "Buddy," land their pterodactyl in the ruins of Buddy's village. Lester was knocked unconscious in their escape, so Buddy lays him down on a cot to rest. The people who used to live in Buddy's village remain enslaved, so he decides to go on a mission to free them. Thus, you control Buddy as he sets off to free the people and find a way to send Lester home.

Buddy controls somewhat similarly to how Lester did in the first game. He has some new moves that are provided by his powerful energized whip. Buddy can swing from ceiling in some instances, for example.

As a bonus, this Sega CD disc includes the original Out of this World, so that you can seamlessly play both adventures as if they were one long game.

http://www.mobygames.com/game/sega-cd/heart-of-the-alien-out-of-this-world-parts-i-and-ii

[CD - HEAVY NOVA]
Heavy Nova
Platform: Sega / Mega CD
Region: Japan
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1991
Developer: Holocronet
Publisher: Micronet
Players: 1
_________________________
In an era of frequent alien attacks, the Earth has a unified Government, which relies on a line of cyborgs known as the Heavy Dolls for defense. The greatest of these are known as the Heavy Nova, a title earned by passing a rigorous training regime.

You are taking on the simulated proving grounds, which are split into two styles of alternating action. In the first you must progress (initially purely horizontally, though later with vertical flick-scrolling as well) through a hostile environment of enemies, bombs and traps, gaining points for doing it quickly and with lots of energy left. Initially you can fly and kick as needed.

Once this section is complete, you move on to one-on-one combat of the Street Fighter 2 style. The early foes have far less energy than you begin with. As you progress through the game, you are awarded extra attacking moves, in a manner similar to Brutal: Paws of Fury

http://www.mobygames.com/game/sega-cd/heavy-nova

[CD - HEIMDALL]
Heimdall
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Undefined
Release Year: 1994
Developer: Core Design Ltd.
Publisher: JVC Digital Studios
_________________________
One of the more obscure releases for the Sega CD, although I suppose you can argue just about all of them were obscure, was a port of a computer game called Heimdall. Now, before moving on to the game itself, a little history lesson is in order. Heimdall is a game based off of Norse myths, or for those who don't know, the people that the Vikings came from. Heimdall happens to be the name of a Guardian of the bridge leading from Earth to the world of the gods. Now that that's all clear I'll move on to the game itself.

Heimdall was rather obscure, and though it pains me to say it, there were several good reasons for that. To start with, the plot isn't exactly what you would hope to find in an RPG/puzzle/adventure hybrid. Loki, the ambiguous God of Mischief, has stolen three weapons of the Gods and scattered them amongst the three worlds; Asgard, the world of the gods, Midgard, the world of humans, and Jotenhiem, the world of the giants. This hails the start of the age of Ragnarok, the age of continuous warfare, amongst other things, and it's up to you to retrieve the items. Sounds simple enough eh? Well it is. The plot does advance, but in rather minimal ways to the point of being, "retrieve Thor's hammer and go here. Listen to the rare piece of dialogue, try this island and get more items. Repeat process to the end of the game." As you can see, the story leaves something to be desired. On the other hand, I was always a huge fan of Norse myths and the plot holds a soft spot in my heart solely for that reason.

The game is pretty bad graphically. Almost everything in it is indistinct and grainy. Admittedly, when choosing locations to sail to on the world map, you don't need to be able to tell anything beyond what is an island and what is not, but all the same I would expect a bit higher quality from the game. There are some good points however such as the mini games, specifically the axe-throwing contest. It's large and easy to see and the color is fairly well used. When wandering around on islands, the detail is clear enough to be satisfying, but it's still somewhat lacking. Though I generally don't care about graphics, even I take notice of ones that are so mediocre. The greatest fault though, is the text. In most instances it is very hard to read. The words are a pale color and fancy font, against a solid wall of dull black that was almost dark gray. That is a prime example of sloppy programming. The battle scenes generally have better detail however and that, at least, is something to be thankful for.

Overall though, the graphic quality is some of the worst that I've seen in a Sega CD game.

The music is very difficult to bring to mind. Which makes it one of the few areas of the game that I give a lot of credit to. Usually, remembering the music to a game means that it was either good or bad. When you don't remember it, it was bad but that's not especially so here. From what little there is worth recalling, it's rather dull. The game seemed to be based more-so on sound effects than on music and there at least, it did a decent job. The greatest problem with the sound effects is that they're boring, but thankfully they don't grate on your nerves.

The control is another part of the game that is poorly implemented. To start with, this is not a game for people who want to have instant fun, as it will force you to read the manual. Though that's usually not a problem for most people, seeing that most (myself included) always read the manual to a new game before playing it, or at least they ask the friend that they're borrowing it from what the controls are. Heimdall has rather confusing controls. First of all, in the quest part of the game the whole thing is menu based with icons. This may have worked in the original Amiga release, but it doesn't work nearly as well with the Genesis stock pad. Apparently the days of simple, easy to understand icons, like in Shining Force, is gone. Instead, we have indistinct pictures that we'll have to guess on. I honestly couldn't tell what most were supposed to be and had to use the manual to get past my first couple of hours. Then there's the fact that Heimdall is played from an isometric viewpoint.

Now I shall be frank, I do not like isometric viewpoints. To me they make games and control awkward. There are titles that do a good enough job that I can get through them with little trouble. Landstalker is a supreme example of this. Though Heimdall does a decent job of it, for those who find it difficult to get into, dodging traps on the first couple of islands probably won't happen, and you can only stomach so many "game overs" in a night.

Gameplay is a difficult area to score, as it's rather mixed. In order to traverse the dangers of the road you're going to need some military support, and a group of Vikings to guide along your quest. Though it's not clear how you gain this support, you do have a certain amount of control over their abilities when you play the three different mini games. How well you do in them determines what type of statistics your group will have. Pretty cool huh? The mini games do the job well enough, the first one being the axe-throwing contest, which is fun, if occasionally frustrating. You've been drinking, so your aim is none too steady, and as a result you do have to work to lose the axe at the point that you want it. Simplistic, but strangely amusing.

The second of these mini games is pig wrestling. Yes, you heard me. You wrestle a pig on a field of slippery mud. This one is ridiculously easy. All you have to do is run up to the pig, press the tackle button, and nine times out of ten you'll be guaranteed success.

The last of one involves you running to the end of a boat while dodging enemy swords. The problem is that the dodging is practically non-existent and your character's running and jumping is stiff and awkward. The game doesn't get a whole lot better once you've really started either. When you're walking around dodging traps and solving puzzles on isometric islands things aren't too bad. In fact, one can really start enjoying things, although the controls remain a bit awkward. Unfortunately your sense of enjoyment will deteriorate as soon as you engage in battle, as you will almost certainly lose most of your health before you figure out the system. Furthermore, most battles consist purely of tapping a single button as fast as you can. Though the gameplay offers some promise in concept, it ultimately falls flat on its face.

In the end, I think that Heimdall is a game of wasted potential. Despite the lousy graphics and stiff gameplay, if the controls were less horrendous then the game might be tolerable and even amusing. The creators should have worked on that and thrown in a great big whopping story based on the mythology, and then it would be a game worth playing. Unfortunately it's got boring sound, stiff gameplay, lousy graphics, and generally terrible control. Despite all of this, I retain a soft spot for Heimdall, perhaps from growing up with the Norse myths. Play this game only if you have a strong stomach for wasted potential and poor ports. 

Reviewer Score: 4.0   |   Avg. Reader Score: 5.5

Reviewer: Zack Young
http://www.sega-16.com/review_page.php?id=1107&title=Heimdall

[CD - HOOK]
Hook
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Undefined
Release Year: 1992
Developer: Core Design Ltd.
Publisher: Sony Imagesoft
_________________________
I've always envied Peter Pan. Some are quick to point out that he's a bit too comfortable running around in green tights, and that may well be true, but that's not what I admire about the character. No, it's what he represents that attracts me. The boy who never grew up, never had to assume the duties of adulthood or the weight of social responsibility - he's what every kid longs to be, and what many adults miss in silent suffering: the freedom of childhood.

It's pretty weird then that someone would try to toy with the magic by making a sequel, but that's just what happened. Tristar's Hook was a 1991 attempt to bring Peter Pan into the modern era by having him grow up, and it split Pan fans right down the middle. Steven Spielberg managed to sprinkle his pixie dust again, and the film was a major box office hit (the fourth highest grossing movie that year), but it was hammered by critics for the way it jumbled the characters ineffectively and stumbled through its plot. Despite the widespread hate, I actually liked it. It's the kind of movie that grows on you. The more I see it, the more I like it. Consider it a guilty pleasure.

I simply cannot say the same for the Sega CD game, however, no matter how much I love J.M. Barrie's timeless character. No amount of nostalgia or affection is going to overcome the tedium and frustration of playing another one of Sony Imagesoft's tepid releases. Remember when SI was a company we all reviled? It's come a long way, but stains like Hook are still effective at conjuring up bad feelings of all the licensed crap we were pelted with during the 16-bit era (not you Mickey Mania; you're excluded from this castigation. Go get yourself a soda and watch some TV. There's catering out in the hall in case you're hungry).

The problem with Hook is that it's essentially a wolf in sheep's clothing. Glancing at the screen shots or box description gives the false impression that the game is actually fun. So cunning was Sony Imagesoft that it released the SNES version first, assaulting us with the clear transparencies, bright and colorful graphics, and great soundtrack. I actually played through all eleven levels, ignoring the slow, meandering pace of the main character and the trial and error gameplay. It wasn't necessarily bad, but the squandered potential was everywhere, as if someone had taken it and thrown it into a raging ceiling fan.

My hopes for the Sega CD version were high, and I was quite disappointed to see that instead of an enhanced port, we basically got another phoned-in Genesis copy with the standard audio upgrade and cut scene additions (I do admit that Hook's flying Galleon at the beginning is cool). My only consolation was that I had narrowly dodged a bullet by letting my friend buy the only copy for sale, instead opting for that lone Wonder Dog that was languishing in the showcase.

The problems with Hook on the Sega CD are multiple, and while none of them ruin the game completely, they sour what should have otherwise been a great experience. The visuals, for example, have taken a deep hit. No longer boasting the rich color palette of the SNES original, everything looks washed out and entirely too brown. Gone as well are the pristine transparencies, and I often found myself wondering if Peter was swimming or wading through a massive screen door that someone had dropped on its side.

The gameplay remains intact, which is par for the course for multiple releases of this type of licensed fodder. The one thing they really could have improved is that which they left completely alone. There can be no harks of technological inferiority in this area, and the Sega CD version would have greatly benefited from a Pan who moved faster and whose jump wasn't so floaty. Three hits is still the magic number (though it can be raised by collecting leaf power ups), and it's all too easy to find yourself back at the beginning of the level, left to relive your pain like some wicked chapter from the Divine Comedy. Which level of platforming hell is this again?

About the only thing enhanced, outside of the voice overs for the sporadic cut scenes, is the music. John Williams' score shines brilliantly here, and you can at least listen to it in your stereo. None of the other effects have been upgraded, which is typical of these early Sega CD cash runs. It's unfortunate that no other attempts were made to use the power of Sega's underperforming add-on, but at least the soundtrack is good.

I can't recommend Hook on the Sega CD, not because it's a bad game, which it isn't. I refuse to endorse it because it's simply an average port of a game that can be had much cheaper on the Genesis and without the need for extra hardware. Unless you simply must have the soundtrack or just collect everything Peter Pan, there's nothing new to see here. Toss this one in the crocodile's mouth or just toss it overboard. 

Reviewer Score: 5.0   |   Avg. Reader Score: 4.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1108&title=Hook

[CD - IRON HELIX]
Iron Helix
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1992
Developer: Brian A. Rice, Inc
Publisher: Spectrup Holobyte
_________________________
A rogue navy ship, Jeremiah Obrian, threatens to start a war. A virus has wiped out its crew, but the threat of it firing its Iron Helix doomsday weapon is still there. You must remotely pilot an unarmed science robot to explore the ship and work out how to shut the weapon down.

The game uses interactive quarter-screen footage to display the ship's interiors. The main challenge is that an automated security device is chasing you down, and must be avoided and ultimately destroyed. A delay between your commands and the robot's receipt of them forces you to pay close attention to the security drone and plan several steps ahead.

As you explore the ship, you will find data ports, which can be jacked into to gain information or to open doorways. To access most of these, you will need to find and collect a DNA sample from a member of staff whose role gave him/her access. 

http://www.mobygames.com/game/sega-cd/iron-helix

[CD - JAGUAR XC220]
Jaguar XJ220
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Racing 
Gametype: Undefined
Developer: Core Design Ltd.
Publisher: JVC Visual Studios
_________________________
The good news is Jaguar XJ220 is one of the few racing games on the SEGA CD, it shares a spot with a handful of other racers, notably Formula One World Championship, Road Rash, and BC Racers among a few others. Fortunately, it still remains the best of the lot rising far above the other mentioned mediocre offerings and gives the CD add-on a solid racing game for the starving fans.

It's an early release, one of the twenty-two original games released in cardboard boxes so this game is actually a decent collectable since the box has become pretty scarce. I can't even remember where I got my copy, and I'm in the majority who don't own the box. For me, it started as one of those mediocre games that I played briefly and for which I wrote a short review, glorifying all of its mediocre points and not really having any praise for it at all. It seemed to me that it was one of those games that never received much love from Sega fans, so I felt it time to revisit it and give it a full review and really go deep with it and see what finer points it has to offer.

I was actually surprised to find that upon playing it with a little more depth, it became a fairly decent racing sim. That's not to say that it's not without its faults, because there's plenty to note, but there's a lot it has going for it too. You race in a Jaguar XJ220 and race against other makes of Jaguar cars and can compete in a Grand Prix mode or a World Tour. Grand Prix has you race in a pre-selected order of tracks trying to earn money to advance and keep your car repaired. World Tour mode allows you to compete in races in an order you choose and has some small commentary on difficulty. It's the preferred mode (at least to me) to play. The game also has a split-screen two-player mode and a practice mode, and it has a track editor that allows you to design tracks to your liking.

I'm going to have to point out Jaguar XJ 220's bad points before I can point out the good points. To start, the control you have over your car is not up to the standards of some of the better racing games of the day. It is quite difficult to make turns properly since even when you let off the gas and hit the brake, your car still drifts and doesn't give you much more control over the steering. With practice it becomes more accessible, but it's still a problem during heated races. Compounding this fact is that you can't buy upgrades. You do earn cash, and at first I thought I was able to buy upgrades, but instead each one of the icons are only there for you to repair that part of your car as it takes damage and wear. It was no fun realizing that I could never improve the clunky steering of my Jaguar.

Its second flaw is the graphical style. Everything, including the cars and backgrounds, are overly bright and gaudy, lacking the realistic look that the programmers were pushing for. Detail and variety are also decidedly minimal, and there are only four car colors, leaving you stuck with a white one which makes it look even more uninspired. Modern racing games of the time had gone to new graphical styles, but this game still used the cheesy graphic styles from the '80s, popular in games like Radmobile and Rad Racer. For example, the grass on the sides of the track is striped horizontally, and the stands and pits have no detail. The mountains, trees and other backgrounds are cut and pasted backdrops similar to the SMS's Hang-On and have no interaction whatsoever.

If there's one thing that Jaguar XJ220 gets right, it's the soundtrack. There are six tracks to choose from, and they are all of CD quality and have a lot of variety. The game also lets you choose the track before each track starts. If you need some proof that it's good then pop the disc into a CD player and enjoy. I still can't get the title track out of my head. Unfortunately though, the sound effects take a hit, and everything is pretty loud and underwhelming, and it drowns out the amazing music. It's a crying shame because had the sound effects been better, I would have raised the final score a whole point. The motor sounds like a gas powered RC car, and the sound the tires make when you take a sharp turn sounds like the chirp the tires make when shifting gears. It will provide a good laugh or two.

The soundtrack makes the game enjoyable and is the highlight, like I said. Core Design tried to make the races match the look of the country they take place in, but not enough effort was put in since the Genesis saw many better racers off the CD format. None of the shortcomings kill it though, because it is still fun to play and has a good amount of depth. That should keep at least diehard racing fans occupied for a few hours. Your best bet is to play the World Tour mode since it offers more variety and is more forgiving. If you want to have some extra fun then try the track editor and create a track. I created the most wickedly difficult track I could then tried to drive on it. It's tedious to design, but fun in the end and you can save your course as well.

With all this said, Jaguar XJ220 a dull game at times, but it still feels solid and enjoyable. Other than the soundtrack, it doesn't showcase the Sega CD's capabilities at all so don't play it with someone just getting started in classic gaming because it won't hold their interest. It's probably not a game that'll grip you immediately upon first playing, but give it some time because it's sure to become more engaging after a few plays and it's definitely worth a second look. 

Reviewer Score: 7.0   |   Avg. Reader Score: 6.8

Reviewer: Doug Jackson
http://www.sega-16.com/review_page.php?id=1112&title=Jaguar%20XJ220

[CD - JEOPARDY!]
Jeopardy!
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Game Show 
Gametype: Undefined
Release Year: 1994
Developer: Imagineering Inc
Publisher: Sony Imagesoft
_________________________
Game and trivia shows have not been particularly well done in the console video game world. There have been too many problems with creating an engine that successfully recreates the environment of so many classic shows like Wheel of Fortune, Trivial Pursuit, and Jeopardy! Repeat questions were one of the biggest problems, especially before the advent of compact disc based media. There just wasn't enough space on cartridges for the massive amount of text needed to avoid seeing the same questions every other play. And entering your answers with a controller was cumbersome as well as time consuming. Computer editions slightly avoided these problems with floppy disk media and keyboards, but even those versions couldn't solve the overwhelming problem. People just don't like playing game show video games.

Fortunately, as soon as Jeopardy loads, it is evident that some of these concerns were taken into consideration by Sony Imagesoft. This is a complete upgrade and looks nothing like the previous Genesis version. The familiar Jeopardy! theme blares out in crystal clear digital sound accompanied by the same spinning title video from the beginning of the actual show. The game features video and voice work by Alex Trebek himself, in full digitized glory. The Sega CD's low on-screen colors do not hinder the graphics all that much since the set of Jeopardy is not very colorful to begin with. The solid blues, grays, and reds look crisp and the only grain comes from the digitized characters that are superimposed over the background. The categories and questions are clear and easy to read and all the familiar sound effects for right, wrong, Daily Double, and Final Jeopardy are also present.

The game gives the choice between one, two, or three players and six different digitized characters. After inputting your name (I tried putting in Turd Ferguson but it only allowed eight letters) the Jeopardy board comes up and Alex introduces the categories. Either you or the other characters pick the category and are given fifteen seconds to buzz in and reply in the form of a question. Each contestant is mercifully given sixty seconds to input their answer via a text box. The cursor is pretty responsive and most answers take about ten to fifteen seconds to key in.

Everything looks and sounds great until the actual gameplay gets going. The questions themselves have a pretty good cross-section of topics but many are dated (e.g. U.S.S.R., obscure films from the forties, topical U.S. politics). Also your answers must be entered exactly and that includes spaces and full names. For example, if the answer is "he was the second U.S. vice president to resign his office," make sure you input "Spiro Agnew" because the judges will not accept "Agnew" or "SpiroAgnew."

One of the biggest problems with this version is the game's AI. If you do not know the answer, one of two things will happen: either the computer contestants will not buzz in at all or they will hit the buzzer and get it right... every single time! This means that once the computer contestants are up, it is moderately difficult to overtake them because they will not receive many subtractions from their score for wrong answers.

Then the question of general interest comes up again. Even though there are around a thousand different questions, playing Jeopardy in the single-player mode against the computer gets boring fast. One game takes around forty-five minutes to complete because there are no time limits like the less than half-hour television show. Both rounds only end when every single category is expended. Loading times are a problem, especially between rounds and during Final Jeopardy. These time problems are alleviated somewhat with a two or three-player game; the length of the game is less noticed when playing with friends.

Sony did an adequate job with design but needed to fine tune some of the mechanics. For a game show conversion Jeopardy! is good for what it is, but unless you're Rain Man, you aren't going to get that excited. 

Reviewer Score: 6.0   |   Avg. Reader Score: N/A

Reviewer: Jake McMasters
http://www.sega-16.com/review_page.php?id=1114&title=Jeopardy!

[CD - JOE MONTANA NFL FOOTBALL]
Joe Montana's NFL Football
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports > Football 
Gametype: Undefined
Release Year: 1993
Developer: SEGA
Publisher: SEGA
_________________________
This enhanced version of the Joe Montana series features 3D models and even full-motion video of Joe Montana himself. It sports a full NFL license with all 28 teams of the time with their respective nicknames and logos, along with 10 of the all-time greatest Super Bowl teams including '85 Bears, the '72 Dolphins, just to name a few, that the player can compete against if they win the biggest game of the year.

The gameplay is a behind the quarterback view with 3D angles including four different replay options including a "Helmet Cam". It features digitized voices and videos including Joe Montana in which the player can consult him three times during a game. The standard modes also apply including regular exhibition games and a full-season mode complete with playoffs and the ever important, Super Bowl.

http://www.mobygames.com/game/sega-cd/joe-montanas-nfl-football

[CD - JURASSIC PARK]
Jurassic Park
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Undefined
Release Year: 1993
Developer: SEGA
Publisher: SEGA
_________________________
The CD version of Jurassic Park is a unique point-and-click adventure game that is more akin with games like Myst, then other action-oriented Jurassic Park games; however, even though you have to use your brain in this game, there is enough action and suspense to keep players happy, and the blend of 2D sprites, CG scenes, and live action segments adds up to a rewarding gaming experience.

The adventure begins when you are on a helicopter en route to Jurassic Park. You are sent on a mission to retrieve dinosaur eggs of seven different species, only you are required to have at least one living egg of each species stored in the incubator. The incubator is located in the visitor's center, which is the hub of information and safety on the island. Outside the center, the island has been victimized by fierce tropical storms, so dinosaurs are now on the loose. One false move and you'll end up as tyrannosaurus rex food. What I enjoyed about the story and how the game is set up is how much it immerses players into the action.

This is due largely in part to the first person point-and-click gameplay. You search the island for items to help aid you on your quest, and you go to the visitor's center to drop off eggs and get useful information. The controls are straightforward, and can be adjusted in the options menu. You move to locations with the A button, bring up the item screen and select items with the B button, and use items with the C button. It all seems simple, but actually traveling through the island and not getting killed is another story entirely. This is where the items become essential. You can't just waltz into a dinosaur's nest and expect to take some eggs without any trouble. You'll have to use weapons like your stun gun or tranquilizer gun to subdue the beasts and then quickly grab the eggs.

The eggs will die if you take too long getting them back into the incubator, so you have to be on your toes and know the layout of the island. Also, the game has a unique time system, in that you are given twelve hours to complete this mission, and then help will arrive on the island to pick you up. When you are searching a screen, the game ticks away in real time. When you move to a different screen, different increments of time are shaved off to represent the journey you are taking.

The puzzles in Jurassic Park CD range from easy to quite tricky. In the beginning it starts off simple, like finding the key card to open the locked control room at the visitor's center. But things gradually become more advanced, such as throwing large rocks outside the cavern to cause an avalanche of larger rocks to act as a bridge into the cavern. The game constantly makes you think and act quickly, because there are dinosaurs around the corner everywhere! All it takes is one jab from a hungry triceratops to make you extinct, so you better save often. Saving can be done in the control room at the visitor's center.

Jurassic Park for the Sega CD really takes advantage of the CD hardware and offers a unique game play experience that is fueled with great graphics. This first person adventure is played with 2D sprites, but when you switch locations, often times you will watch a very nice CG cut scene as you run through the scenery. The visitor's center is also displayed in pre-rendered CG, and it looks nearly as good as its fellow Sega CD adventure, Mansion of Hidden Souls. There are also live action segments, both in the control room where you receive updates from the team back home, and at the various dinosaur kiosks around the island. This blend of sprites, CG, and live action sets this game apart from other Sega CD titles, and it provides for a fresh experience. The only downside is that loading times can sometimes be on the long side to generate these beautiful graphics.

The audio also throws players into the action! Most of the tunes are atmospheric and have birds and bugs making noise in the background along with unique dinosaur growls. There are cool music tracks as well, that range from mysterious to high octane adrenaline-raising pieces. Playing this game with headphones on is a fun time, as it feels like you really are on the island, and when you start to hear the faint wailing of a brontosaurus in the distance, it really puts you into the game.

Jurassic Park CD is a great example of what the Sega CD could do in order to change the way we play games, and what sort of new technology it could bring to the game playing experience. The graphics and sound really make it feel like you are on the island, and combined with the first person interface, this was a great way for developers to show what the Sega CD could do. It takes a little bit to get an idea of the layout of the island, and you'll probably be killed by dinosaurs a few times before you even get any eggs. Even so, this is one game that is going to have players exploring the island for quite some time, so what are you waiting for? This is one adventure worth facing down a T-Rex for! 

Reviewer Score: 7.0   |   Avg. Reader Score: N/A

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1116&title=Jurassic%20Park%20CD

[CD - KEIO FLYING SQUADRON]
Keio Flying Squadron
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter 
Gametype: Undefined
Release Year: 1994
Developer: JVC Musical Industries, Inc.
Publisher: Victor Interactive Software
_________________________
Keio Flying Squadron chronicles the adventures of Rami, the little bunny-suited member of the flying squadron tasked with the protection of the "Special Holy Object". Unfortunately as the game starts the object in question gets stolen by the evil Dr. Pon, and so Rami jumps atop her trusty dragon in pursuit of Dr. Pon.

The game plays as a classic 2D shooter with upgradable weapons and option characters, with a distinct cartoonish and family-friendly design.

Features 7 levels and 3 difficulty settings.

http://www.mobygames.com/game/sega-cd/keio-flying-squadron

[CD - KIDS ON SITE]
Kids on Site
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shoote
Gametype: Undefined
Release Year: 1994
Developer: Digital Pictures
Publisher: Digital Pictures
Players: 1
_________________________
Oh dear me, here it comes, a game for the kiddies. You certainly are not expected to purchase this anytime soon, but still I couldn't help but give it a look because Sega CD definitely didn't have any other titles like this. Digital Pictures, at some point, took a stab at a sub-label that they called "Digital Kids," ? and for all I know, this is the only title that made it out the door. A full motion video title made for children age three and up. Well, for what it's worth, they did a nice job.

Kids on Site is about as simplistic as it gets for an FMV game. Possibly any game ever for the Sega CD. What kid hasn't ever fantasized about using heavy duty machinery? Oh c'mon, admit it. You rode in the backseat with your parents growing up. You had to, at some point, have peered out the window at construction and been mesmerized by the sheer towering presence of heavy machinery and wondered how in the world someone could possibly work those mighty creations. Well, Kids On Site takes you, the player, into the exciting world of heavy machinery. If you're an adult gamer, don't poo poo this one so quickly. It's actually pretty funny.

From the start, you get an introduction that'll make you feel like it's saturday morning and you're five years-old all over again. As several video shots of big machinery go roaring by, it's like an episode of Sesame Street is starting up as you hear the most whimsical music play through some quick opening credits and then you're greeted by a lady in a hard hat who says, "welcome to the pit, kiddo!" ? Wow, that's not patronizing. She introduces you to her two friends. Dizzy, and Nuts. Oh dear God. Am I truly ready for this?? They're adult actors, not cartoons. And you guessed it: the whole game is full-motion video. There's the surprise of the century.

After an infantile gesture between them, you're introduced to a supremely simple menu screen. You have four different pieces of machinery to choose to learn about. As you move the cursor around, you hear clown nose and honking sounds. Wow, what doesn't this game have? Anyway, it's an excavator lift, a wrecking ball, a bulldozer, and a steam roller. You move the cursor to the one you want to learn about, and press start. And in case that's too difficult a task, there's a help video that shows you how to press buttons on your controller. Phew, thank God! I was afraid I would have to stare all night at my controller wondering what to do with it.

Alright, I'm just being mean. The video actually is helpful. It makes sure you know that button A moves to the left with your machine, the B button uses it, and the C button goes right. Also the start button takes you back to the main menu. Honestly speaking, there's no way you can screw this game up. You can't lose. Literally. During gameplay, you see A, B, and C on screen and you simply choose one of the three. That's all there is to it. Upon first choosing a machine at the main menu, you get a factual rundown of the machinery in question, and what it does. Then you get to actually control it! The video is a small box in the center of the screen, and surrounding the video is some 2D art that makes you feel like you're really sitting in the machine (depending on how good an imagination you have). Nuts is usually the one who wants you to do some actual work.

When you complete some mundane, yet simple tasks with your machine (by simply pressing B at the right position), he gets extraordinarily excited and almost seems to fall into blissful dementia over it. You can move your machinery anywhere the game has predetermined possible (the choices are exhausted in a matter of minutes), but you can also do some pretty lame brain things which you will probably have more fun doing than any actual work. Moving your excavator lift, for example over near other workers enjoying their lunch... well... how can you resist? Press B and you're picking them up with the thing. You can then move them over somewhere and dump them in the ground. How professional. This game is so beneficial to teaching children the proper use of heavy machinery.

Wait, it gets better. Choose the steam roller, and you'll be able to roll it in a few different directions. Well, what can you flatten with it? Why anything that comes to mind I suppose. The co-workers want some ice cappuccino. So they lie out a ton of ice for you to roll over. Next up, Dizzy is wanting to make some fruit juice. Out on the road are hundreds of watermelons. Oh, this game is a dream come true! Smash! I roll it into the dirt! You of course always are rewarded with a full motion video sequence of doing the deed, and it seems to always satisfy and yet bore you to death at the same time. And yet you can't wait to see what else you can flatten to oblivion.

Finally, when you've finished misusing your vehicle as much as the game will let you, you must finally get around to doing the actual work of flattening some road, otherwise you can't really complete the level. That's right, when you've completed your task, you get a merit badge for that machine and move onto the next one. So anyway, you start to use the thing for what it was made for and as usual, Nuts gets extremely happy. So happy in fact, he starts dancing on the last strip you're supposed to flatten and he won't move out of the way. I then ponder, "is this game actually going to let me run over a human being?" ? Well.....he's not moving. Should I? I have a bit of moral dilemma. To murder, nor not to murder? Ok. I press B. Sure enough, Nuts doesn't move.. qnd I squash him flat. Seriously, I am not joking. How educational this game is! For a game that seeks to enlighten children by showing them full-motion video of true-to-life heavy machinery, it sure fills them with some pretty heinous ideas.

So each of the four choices takes you on the same kind of formula. It plays out like a corny saturday morning kids show as you get to use these magnificent machines to do the most inappropriate and ludicrous things imaginable, while not be educated much at all. You watch everything play like a movie with very few choices possible in variety. You're given either the freedom to do an actual job at hand, or you're able to misuse your vehicle in some very twisted ways, that if it weren't for the hokey production values and humorous continuity errors, would actually cause someone in real life to die a horrible death! After you finish the real job with each vehicle, the game has a last bonus scene that allows you to lay down one of the coolest forms ever of getting it on: blowing up some TNT! Pushing the button on your controller is pretty much all you get to do, but not before watching another scene in which Nuts gets horribly injured.

In all fairness, the guy continually asks for it by putting himself in the situations. And then he whines about it? What kid wouldn't make every effort to off this nut? Heh. Nut. Get it?

Anyway, while not being too harsh on Kids on Site, it is intended for very small children, and in that respect they made it very simple and very humorous. No doubt little children will find this game very funny, as even I did myself. And at least it does a great job with its realism. These are real heavy duty machines used for their real purposes (sometimes) and the full motion video quality is pretty good for the Sega CD. If you should choose to buy this game for your child well that must mean you're now passing your Sega CD down to the next generation. Good for you. If you actually intend to buy this game for yourself... don't say I didn't warn you. 

Reviewer Score: 9.0   |   Avg. Reader Score: 7.0

Reviewer: Jonathan Dogey
http://www.sega-16.com/review_page.php?id=1118&title=Kids%20on%20Site

[CD - LETHAL ENFORCERS I]
Lethal Enforcers
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter 
Gametype: Undefined
Release Year: 1993
Developer: Konami
Publisher: Konami
_________________________
Lethal Enforcers was released for the Sega CD during the summer of 1993. It is a home port of an arcade shooting game of the same name. Developed and published by Konami,. the game came packed in with a light gun called the Justifier, I was unable to get the game at launch, and therefore, this review will be done without the knowledge of how the game controls with it.

The graphics are simply amazing. Backgrounds look photorealistic and the detail in them is unbelievable. The enemies in the game do look rather weak, but they are pretty accurate renditions of the arcade's cardboard cutouts, so it is excusable. The colors looked washed out throughout most of the game, which definitely detracts from the graphics. All in all, the graphics are great, the fake looking enemies are the only real problem, along with the washed out colors.

The game's sound is a treat for the ears. Sound effects, mainly the gunshots, are very realistic. The characters in the game all have realistic voices; the enemies sound like madmen, and the victims sound terrified and scared for their lives. There really isn't much else here soundwise but what is there is done very well. I was pretty surprised that Lethal Enforcers didn't take full advantage of the Sega CD's sound capabilities, the sound effects are great, but they definitely could have been done better.

The gameplay is pretty straightforward. You shoot at the bad guys that appear on the screen. While it might seem like an easy thing to do, you can't really gauge it unless you play it. The gameplay is fast and frenetic. Shots come at you from all sides. You can shoot a bullet that is shot at you, which is your only defense other than taking out the shooter himself. The game gives you the option to choose which stage you want to play in and you've got three difficulty levels to choose from: Easy, Medium, and Hard. There is an end boss for each level.

The control is pretty straightforward with the control pad. You can configure the control pad any way you would like and only two buttons are used: one to shoot, and one more is used to reload the gun. The game's control is very responsive, it's some of the most responsive I've ever experienced.

The game's presentation is pretty awesome. It has a really gritty, urban feel to it that helps get you into the mindset to play. The menus all have a serious look and feel to them, this really helps enhance the game's mood.

Challenge varies based on your hand-eye coordination. The difficulty in this type of game depends on you having really good hand-eye coordination, if you have it, you will probably fair poorly. If you're coordinated, you'll probably do well. Of course, the game's levels are pretty difficult, and as I mentioned earlier, you will be pelted with gunfire at a rapid pace. The game is definitely no walk in the park.

Lethal Enforcers has great replay value. The simple gameplay makes it a perfect pick up and play game. The game play is also very addictive. You'll be playing this game years from now, I guarantee it.

All in all, Lethal Enforcers is one of the finest shooting games ever made. It's the predecessor to games like Virtua Cop, Time Crisis, and House of the Dead, without it, these games simply would not exist. The game is simply spectacular; the graphics are stunning, and the sound is amazing.

Reviewer Score: 8.0   |   Avg. Reader Score: 10.0

Reviewer: Jeremey Peeples
http://www.sega-16.com/review_page.php?id=1120&title=Lethal%20Enforcers

[CD - LETHAL ENFORCERS II]
Lethal Enforcers II: Gunfighters
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Light Gun 
Gametype: Undefined
Release Year: 1994
Developer: Konami
Publisher: Konami
_________________________
In this sequel to Lethal Enforcers you are the sheriff of a town set in the old Wild West. Using the control pad or Konami's own Justifier lightgun, you'll be taking out outlaws who are robbing banks and kidnapping innocents. You have the opportunity to upgrade and keep you gun, as long as you don't shoot the people you are trying to save.

The action is usually shown on a single screen with enemies "popping out" from various sections. If you do not shoot them in time they will either shoot or throw various weapons at you. You will lose energy if they hit you or you hit an innocent civilian.

http://www.mobygames.com/game/sega-cd/lethal-enforcers-ii-gun-fighters

[CD - LINKS - THE CHALLENGE OF GOLF]
Links: The Challenge of Golf
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports > Golf 
Gametype: Undefined
Release Year: 1994
Developer: Papyrus
Publisher: Virgin Interactive
_________________________
Links redefined what golf on the PC should look and play like; it migrated golf from a sports game to a simulation. Good use of VGA's 256 colors made for a realistic course with trees, water, sandtraps, and the fairway. The addition of ball physics, mulligans, changing the lie of the ball, real digitized environmental sounds (even through the PC speaker), and the ability to view a replay (even from multiple angles) gave PC golf games a new echelon of quality to match.

Links catapulted to the top rung of the golf simulation ladder and the series has managed to stay there for over a decade.

http://www.mobygames.com/game/sega-cd/links-the-challenge-of-golf

[CD - LOADSTAR]
Loadstar: The Legend of Tully Bodine
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter 
Gametype: Undefined
Release Year: 1994
Developer: Rocket Science Games
Publisher: Rocket Science Games
_________________________
Loadstar is a rail-shooter concerned with shooting enemies while navigating your ship, much like Sewer Shark. You're actually on rails in this game, as you travel in a truck/train called Loadstar along a magnetic rail network covering the moon. Shifting the cursor to the edge of the screen changes to a different track when available, with incorrect turns either killing you instantly or moving you off-course from the level end. Direction indicators and distant landmarks help keep you driving in the right direction, while accidents, track closures, and robot cops work to keep you from it. Your weapons "tag" enemies and force them to explode, or can tag incoming shots and deflect them with a separate shield button.

Gameplay is broken into three levels as you race from one destination to another to escape with your cargo. The game features sophisticated full-motion video cutscenes breaking up the levels and providing the story. Barry Primus and Ned Beatty star.

http://www.mobygames.com/game/sega-cd/loadstar-the-legend-of-tully-bodine

[CD - LORDS OF THUNDER]
Lords of Thunder
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter 
Gametype: Undefined
Release Year: 1995
Developer: Hudson Soft
Publisher: Hudson Soft
_________________________
Fantastic! Hudson strikes again with another successful shooter. Following Red's previous shooter, Gate of Thunder, which was launched with the Turbo Duo, Lords of Thunder goes with a completely different style. Instead of a space age shooter filled with technology and ships, we now have a fantasy setting with monsters, weapons, and armor. With these attributes, Lords of Thunder rises high above some of the other shooters on the Sega CD.

Lords of Thunder is a 2-D side-scrolling shooter, but it does add some features that are not common to a standard shooter, and that includes adventure elements. Before the players start each level, they have a certain amount of gems as money that they can use to spend on different items in a shop before proceeding to the next level. Gems are obtained while playing the game. By destroying enemies, they will drop gems. After the boss is defeated, a gem bonus is granted and added to the overall total to the player's wallet before going to the shop.

Players can choose to buy health (you are given only one life in this game so you must keep filling your health meter between stages) in 3 different increments, shields (3 different types allowing either 1, 2, or 3 hits before health damage is received once again), power orbs (allows the player to increase the level of the weapon selected for the stage), bombs, an elixir (allows a full health bar to be regained once the regular health bar has been depleted) or even a continue icon.

The Sega-CD version of Lords of Thunder was released some time after the original one on the Turbo but it's a bit poorer in graphical quality. It lacks the vibrant color of the original, and for that reason the graphics are not as pretty. The visuals aren't bad per se, just not as spiffy as they are on the Duo.

Probably the most unique aspect of this game is the music. The Duo version almost warrants a purchase just to listen or record the heavy metal tracks that are used throughout the entire game. Sadly, this is not the case on the Sega CD. All the music from the Duo version is there, but they changed it all! It has all been redone! Same themes, just redone! WHY!?!?! Sorry music buffs, but the redone version of the music is horrid compared to the original. As for the sound effects, what can I say? They are WAY too low. Many are too soft and are not heard over the blaring, crappy redone tracks, and some sounds are missing, like the bosses screaming and yelling.

The only two things the Sega CD version had that I would sort of consider "possible" pluses are the fact that the first half of the introduction is narrated (However, given the "revamped" music and the fact you have to wait past the title screen to see the intro instead of at boot up) it does not help this redone attempt at all. Also, the bosses and mini bosses take more hits to kill.

Overall, Lords of Thunder is a capable shmup that is fun for a while. It doesn't stand up to the Turbo Duo release due to its watered-down graphics and redone soundtrack. I would recommend you get that version if you can. Sega CD owners looking for another shmup to add to their collection won't be blown away but they won't be disappointed either.

Originally printed at Starbase 299. 

Reviewer Score: 7.0   |   Avg. Reader Score: 8.3

Reviewer: Jason Wood
http://www.sega-16.com/review_page.php?id=1124&title=Lords%20of%20Thunder

[CD - LUNAR II - THE ETERNAL BLUE]
Lunar: Eternal Blue
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Undefined
Release Year: 1995
Developer: Game Arts
Publisher: Working Designs
Players: 1
_________________________
Taking place 1000 years after the events of Lunar:TSS, Eternal Blue returns to the classic world that now has another crisis on its hands. The evil god Zophar is scheming to come back and inhabit, and eventually, destroy Lunar, having done so previously to the Blue Planet. Once again, a band of heroes is unseemingly united by a series of events to combat and vanquish Zophar, thus restoring their planet back to its former beauty. However, this time, a young girl named Lucia has awoken after being in a sleep stasis on the Blue planet. She senses that all is not well with the mother planet, and heads down to rectify the situation. Will love overcome all obstacles and prove to be the key to smiting the evil that engulfs them?

Your main cast of heroes include Hiro, the sword-'n-boomerang wielding protagonist, and his trusty friend Ruby, a red baby dragon who doesn't realize such until later in the game (unlike former sidekick, Nall); Lucia, strange visitor from the Blue Planet, who's lack of how human society interacts and functions makes for excellent comic foil; White Knight Leo, captain of the Dragonship Destiny and leader of Althena's Guard; Lemina, heir to the (now dilapidated) Magic Guild of Vane; Ronfar, obsessive gambler and drinker who wield a mean pair of die; and Jean, beautiful Gypsy dancer with a mysterious, and dangerous past. As well on the other side of the playing field, you have a new batch of Four Heroes who wield the power of the dragons: Leo commands the White, Blue Master Lunn, Black Wizard Borgan, and Red Priest Mauri (also Ronfar's love interest/Leo's sister).

First and foremost, Lunar is a heavy character and story-driven RPG. The gurus at Game Arts don't try to reinvent the wheel; they took existing, well-establish plot elements like friendship, drama, comedy, love, hate, revenge and redemption and turn them into one of the most heart-felt and emotional stories that few RPGs ever hope to muster (Final Fantasy III/6 being another in this category). There is a LOT of dialogue, multiple conversations with NPCs, and more than a fair share of audio clips with some of the best voice acting for the time. No cardboard, monotone voices here. To add to the pot, Working Designs likes to occasionally throw in current events of the mid-1990s into some of the dialogue, For example, in one part an NPC discusses his displeasure of having President Bill Clinton in office. One thing they did improve this time was having the main character speak more than two lines of dialogue. He blabbers as much as everyone else, and that added a lot of charm to the typical "silent hero."

One excellent benefit to having played the first Lunar is that certain plot elements, characters and locations are in continuity with the first game. Some cities, like Meribia and Vane, are still here but are vastly different. Your ultimate nemesis from the first adventure is back, but this time he's more of a wildcard. Furthermore, stories are told of the previous Dragon Master and those who helped save Lunar a millennia ago. Little details like this add just the right touch of nostalgia and extra impact to the game.

Graphically, there are some slight enhancements to the overall look and feel we've come to know and love. In-game characters are still stocky with limited walk and battle animations. Towns are much larger and more detailed. In-game cut scenes, however, definitely benefit from more animation and crisper details. Sequences are longer, busier, and add a lot of character to the story; they're not just filler. Overall, there hasn't been anything major done to the visuals, and there really shouldn't be, as this is not a game about pretty, shiny graphics. What it has is more than sufficient.

The music is by far the most memorable aspect. Noriyuki Iwadare pulls out all the stops and makes everything bigger and better. Many of the pieces sound much higher in quality and range than before. The main characters have their own theme songs, battle themes are more epic in scope, and the town/overworld themes have a much more fantasy/"far off land"-type of feel which adds a lot of emotional impact to each locale. Everyone has their opinions on the theme song translations into English, but I found them beautiful, especially the first ending song: Eternal Blue: Rondo of Light. People finally took notice of how good voice acting in games can be with this series, and there is no complaint in this version at all. The only downer is the audio is yellow book, so you can't pop the game CD into your music player this time.

The battle engine also has a few tweaks, but ultimately it's the same from the first game. They have added a custom auto attack option where you can have each character do a certain attack/magic/whatever, which makes certain repetitious level-gathering expeditions much easier to cope with. Moreover, the save feature has been drastically changed. Each time you save, a certain amount of points that you earn after each battle are used. The points necessary increase in need each time, thereby making you think twice before saving your game every five minutes. While this doesn't restrict the ability to save fairly frequent, it does hinder players who do the minimal to get through the game. This actually isn't the original developer's fault, as this change was made when Working Designs did the localization.

Core game aspects aside, the aesthetics are the true highlights of the game. The overall feel with the little details that the developers put into it make this game come off as a labor of love. From the opening FMV to the closing of the credits, there is zero filler, but plenty of bonus items to go after. By far the best surprise of any RPG I've played to date has been what happens at the end. I won't spoil it for you, but let's just say that it's an excellent bonus!

Lunar Eternal Blue was on my favorites list for a very long time, and while I purchased both remakes for the PlayStation, the original is better, despite the technical merits of its 32-bit counterpart (though the remake does come with a respectable OST of the game music). This is definitely one of the must-have games for any SEGA CD owner, and a defining chapter in the now over-saturated market of RPGs.

Reviewer Score: 9.0   |   Avg. Reader Score: 9.8

Reviewer: David Patricola
http://www.sega-16.com/review_page.php?id=1125&title=Lunar%20Eternal%20Blue

[CD - LUNAR I - SILVER STAR STORY]
Lunar: The Silver Star
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Undefined
Release Year: 1993
Developer: Game Arts
Publisher: Working Designs
Players: 1
_________________________
If ever there was a reason to buy a Sega CD, Lunar: The Silver Star was it. Although remade masterfully for the Playstation, the Sega CD version was a stunning RPG for its time and something that owners of the system could smirk about when their friends came over. This was why they had spent all that money. This was the reward for their months of suffering at the hands of poor FMV games and lackluster ports. This was the ?ber adventure they had waited so eagerly for and it was good, damn good.

Let's get the mandatory quibbles out of the way first, shall we? The game, as most people are fond of recalling, is very easy. RPG veterans should blow through it in no time and even the most novice of takers should have little trouble completing the quest (which is about 20-25 hours long). There doesn't seem to be any part of the game that offers a substantial challenge so try to accept it and move on, ok?

My only other complaint is the opening theme song. It's cheesy and does nothing for first impressions of the game. Aside from these two minor complaints though, everything's gravy.

Lunar's biggest draw is its plot. Alex, the main character, longs for adventure. He wishes to be like his idol, the late Dragonmaster Dyne, who vanquished evil and saved the world alongside the three other great heroes Lemia, Mel, and Ghaleon. Alex's friends, the greedy Ramus, and the quiet and sensitive Luna, join him initially on his quest. Little did they know that they were going to get more adventure than they had ever hoped for. Alex and company meet some new faces during their journey; like the would-be sorcerer Nash, the egotistical Kyle, the brave and independant Jessica, and the mild-natured Mia. All have their strengths and weaknesses, and once you have their abilities down, they become a powerful party.

Lunar takes what could seem from a first glance to be your cookie-cutter RPG plot and twists it in ways that will definitely take you by surprise. It's kind of hard to explain without giving anything away but let's just say that you won't be guessing everything that's going to happen, and those that you do, unfold in ways you never expected. Seldom did translated games in the genre from this era maintain the magic and charm of the original story and Working Designs did an excellent job at remaining faithful to Game Arts' vision.

The character development is something else that was done quite well. Through the game, you actually grew to like each hero and really cared about what happened to them. I defy anyone who played this game to tell me that Nall wasn't just the cutest little thing and that Nash didn't get on their nerves. Few other 16-bit RPGs, save Lunar: Eternal Blue and maybe Final Fantasy III achieved the level of growth and maturity among its characters as Silver Star did. While the Playstation remake delved even deeper into Alex and Luna's relationship, the original's attention to the importance of love and sacrifice set the groundwork for many games to come.

The story makes such an impact because it's told through animated cut scenes. At a time when still panels with some moving lips were considered the norm, Lunar's voiced cinematic sequences blew the door off how an RPG plot could unfold. It's always a plus to finish off some nasty boss and be treated to a cut scene, and in this department, Lunar does not disappoint. The acting is on par with Working Designs' other efforts, though it's much more serious in tone. WD had a good stable of voice actors at this time and the guy who did Ghaleon has his voiced permanently etched into my memory. He sounds a little like an extra from Will & Grace but he somehow managed to pull of the character in tremendous fashion.

In addition to the wonderful storytelling, the game is very easy and intuitive to play. A simple menu system runs the turn-based combat and you'll find all the trappings of the genre here: Weapons and armor to equip, items for healing and boosts, and both offensive and defensive spells. The effects aren't too impressive to look at but they are effective in their use and the character's animations when casting highlights their growth during the game. Many of the more complex spells have longer casting animations which was nice to see.

Nall, Alex's pet "flying cat," offers advice about how to kill monsters and even lends a hand every once in a while. While he's not a party member per se, he is vital to the quest (he saves and loads your game, among other things) and plays an important role in the plot.

There are a plethora of caverns, towers, and dungeons to explore, each with their fair share of treasures to be found. Many of the items they contain don't need to be picked up to complete the quest but are very beneficial to those who take the time to find them. Moreover, the added experience points are a welcome boost, although you won't really be worse off for not spending hours leveling up. The variety of areas to explore goes a long way towards creating the overall image of an entire world, which you will travel by foot, boat, and even airship. I cannot tell you how nice it was to enter a dungeon and not be hit with the same old graphics I'd just been through. The areas are also well designed and require quite a bit of footwork to see completely.

Not content to swoon gamers with just an awesome story and great game play, Game Arts was also kind enough to include a godly soundtrack. Aside from the stain that is the opening theme, every other track is golden. The Burg town theme is one tune I can listen to over and over and the battle themes are spectacular. A full red book soundtrack was one of the calling cards of most Sega CD games and this is one set of tracks you will find yourself listening to in your car stereo (whether you'll admit it or not). Luna's theme is a gaming classic, as far as I'm concerned, and although the Playstation version went ape with the tunes and took them to the next level (that boat theme! Gasp!), I'm a bit partial to the original selection. Luckily for Playstation gamers, that version included the Sega CD songs on the bonus disc.

So there you have it. One of the greatest RPGs ever made, for a system almost no one owns anymore. When you consider that WD wrapped all this goodness in a foil cover manual and insert with full-color CD art (seven in all), it's no surprise that this was the best-selling Sega CD game of all time (until the sequel hit) and makes it a no-brainer. Have the Playstation version, you say? Big deal. This is where it all started and it deserves more than just a nostalgic mention. If you can forgive the low difficulty level, there's a lot of great gaming to be had here. I know my copy is safe on my shelf. 

Reviewer Score: 9.0   |   Avg. Reader Score: 8.9

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1126&title=Lunar%20The%20Silver%20Star

[CD - MAD DOG MCCREE II]
Mad Dog II: The Lost Gold
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Menacer; Gamepad
Genre: Role Playing Gam
Gametype: Undefined
Release Year: 1994
Developer: American Laser Games
Publisher: American Laser Games
_________________________
A live-action adventure that challenges your shooting skills by confronting banditos, renegades, and Mad Dog's men. Select one of three different guides and experience a variety of trails in a quest to beat Mad Dog to the lost gold and return with it to the old mission where the longest interactive battle ever filmed awaits the more-skilled game player.

http://www.gamefaqs.com/console/segacd/home/587967.html

[CD - MAD DOG MCCREE I]
Mad Dog McCree
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Menacer; Gamepad
Genre: Role Playing G
Gametype: Undefined
Release Year: 1993
Developer: American Laser Games
Publisher: American Laser Games
_________________________
Mag Dog McCree and his gang have kidnapped the Mayor and his daughter, and its up to you to rescue them. You must blast through bars and bank robberies to take the gang out and save everything you regard as good and true. Where the game differed from other Operation Wolf-influenced shoot 'em ups was in the use of live video, with real people appearing on the screen before you shoot them down. You have unlimited continues with which to reach the end, so the actors will have their screen deaths seen by as many people as they would had they starred in a film.

http://www.mobygames.com/game/sega-cd/mad-dog-mccree

[CD - INXS]
Make My Video: INXS
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing
Gametype: Undefined
Release Year: 1992
Developer: Digital Pictures
Publisher: Sony Imagesoft
_________________________
Make My Video: INXS is a video game based on real-time editing of music video footage. The setup is that a pair of female friends is hanging around a bar and monopolizing the pool table. The game explores the duo's interpersonal interactions with other patrons at the bar: There's the Fly, an aloof cool guy; Ted and Gomez, braindead surfer dudes trying to pick up the ladies, and who are thinly-veiled parodies of Bill & Ted; Poindexter, the nerd who is also trying to work up the courage to talk to the women; and Flo and Tiger, a pair of leather-clad tough chicks whose interest is beating the main subjects of the game so that they can control the bar music and play their Megadeth videotape. Each person or pair has own their ideas about what an ideal INXS video should or should not contain. The specifications normally come in the form of a set of pictures they either do or don't want to see, and perhaps some effects.

The game features three INXS videos from which to choose: "Heaven Sent", "Not Enough Time", and "Baby Don't Cry".

After receiving the video specifications, the player enters the video editing console in the EditChallenge mode. From this console, the player can view and select between 3 video streams that are playing. The selected stream will be edited into the final video. One stream is the original video while the other 2 feature assorted random footage that nonetheless often carries images that happened to have been specified in the video request. The video editing console also allows the player to apply a variety of real-time filters, such as mosaic and blur filters, RGB color filters, strobe and motion filters, lyric subtitles, among others.

The game also allows the user to enter a mode called U-Direct. Rather than being competitive, U-Direct allows the player to use the console to create any type of video and also save the results.

http://www.mobygames.com/game/sega-cd/make-my-video-inxs

[CD - KRIS KROSS]
Make My Video: Kris Kross
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playi
Gametype: Undefined
Release Year: 1992
Developer: Digital Pictures
Publisher: Sony Imagesoft
_________________________
Make My Video: Kris Kross is a video game based on real-time editing of music video footage. The setup is that a radio DJ is taking calls from listeners who want to see custom videos for their favorite Kris Kross videos. The specifications normally come in the form of a set of pictures they either do or don't want to see, and perhaps some effects. The game has three Kris Kross videos from which to choose: "Jump", "Warm It Up", and "I Missed The Bus".

After receiving the video specifications, the player enters the video editing console in the EditChallenge mode. From this console, the player can view and select between 3 video streams that are playing. The selected stream will be edited into the final video. One stream is the original video while the other 2 feature assorted random footage that nonetheless often carries images that happened to have been specified in the video request. The video editing console also allows the player to apply a variety of real-time filters, such as mosaic and blur filters, RGB color filters, strobe and motion filters, lyric subtitles, among others.

Once the video is over and your work is completed, the DJ evaluates the video to decide if it meets specification. If it does not, he will refuse to play it back.

The game also allows the user to enter a mode called U-Direct. Rather than being competitive, U-Direct allows the player to use the console to create any type of video and also save the results.

http://www.mobygames.com/game/sega-cd/make-my-video-kris-kross

[CD - MARKY MARK & THE FUNKY BUNCH]
Make My Video: Marky Mark & the Funky Bunch
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Pla
Gametype: Undefined
Release Year: 1992
Developer: Digital Pictures
Publisher: SEGA
Players: 1
_________________________
When I was growing up, all I had  on the Sega side  was the Genesis 2. I had heard about the "Sega CD" and had always wanted one. Sadly, that never happened in those days. So, years later I now own three Sega CD units. I have played many Sega CD games, and I have always heard about the Make My Video series and how horrible it is. For that reason, I decided to give it a whirl but review it as if I were reviewing it back in the days when the game was new.

When starting Marky Mark & the Funky Bunch, you're greeted by a short little cinematic intro, like a movie from the early '90s. Then you're given your purpose: you have to have to make a music video to the specifications that are requested. They can be dumb, simple requirements or major things, all of which seem silly. At least you do get to pick a song, or let the computer decide what song you are challenged with.

When in the editing mode, you are presented with three video tracks. Initially, the real music video is on the left, then later on in the song it moves to the middle, then lastly, to the right. The other two tracks are quite dumb, to be honest, and ranging from old cartoons, old movies, to silly little things (silly as in really dumb). You will most likely find yourself getting out of the Edit Challenge mode, and going into the U-Direct mode (you can do this by pressing Start+A+C, then selecting U-Direct). The U-Direct mode allows you to do whatever you want, without being pressured to make a video to some "specification."

Graphically, I'd say it was decent for the time, but you can seriously see the limited color palette of the Genesis lacking, especially when you've got three different video tracks on the screen to deal with. When editing, the video tracks are small. Even on my 27" TV, the videos were only like 5" big. Once done, you can then watch them in a slightly larger size, still quite small though. Oh, and you can also manipulate the video with some special effects, such as mosaic pixelation, color pallet modifications, and color filters (which when applied, makes the video very hard to see).

The sound quality sounds like a record player that is only mono. I am not kidding on this. The sound isn't even in stereo, so actually trying to listen to the music isn't the most entertaining. This kind of defeats the purpose of using a CD in the first place. With the ultra low resolution video tracks used, they could of tried stereo sound.. If not, at least audio with better sampling.

The music selection, for the time, is ok, but the last song on the CD, "I Need Money" isn't good, to be honest. "Good Vibrations" and "You Gotta Believe" were popular for the time (at least where I lived, which was across the street from the Wahlberg's house), and I do have fun mixing those videos, but as said, with the choice for video tracks, that's hard to do. Do you really want to hear the music to "Good Vibrations," and see some old black and white cartoon? No, of course not.

Overall, Marky Mark & the Funky Bunch had potential; they just needed to put more effort into it, but alas, they didn't, and the game became a flop. My score may be a little generous, but it's definitely a better score than the other bands in the series would get (can you think of Kris Kross?). 

Reviewer Score: 3.0   |   Avg. Reader Score: 1.5

Reviewer: Brandon MacEachern
http://www.sega-16.com/review_page.php?id=1133&title=Make%20My%20Video:%20Marky%20Mark%20&%20the%20Funky%20Bunch

[CD - MANSION OF HIDDEN SOULS]
Mansion of Hidden Souls
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad; Mega Mouse
Genre: Role P
Gametype: Undefined
Release Year: 1993
Developer: System Sacom
Publisher: Vic Tokai
Players: 1
_________________________
Despite bad press and slow sales, developers in the early to mid 90s continued to pursue full motion video games as a viable genre. Unsuccessful for the most part, there were a few titles among the crap that actually seemed to have some potential. One of them was Vic Tokai's spooky thriller Mansion of Hidden Souls, an on-rails adventure which straddled the line between FMV game and digital comic. It made a decent enough attempt, but lamentably stumbled in more than a few places.

The entire premise surrounding Mansion is a somewhat strange, though it may not seem so now, in this age of debris-pushing interstellar princes and portable dog-raising. Back in 1994, though, it was more than a little weird. When Jonathan's little sister finds a butterfly in an open field, she wishes she could turn into one. In a flash, she disappears inside a mysterious mansion. Luckily for her, she's in good company, as the house is populated by other butterflies - all of which used to be people too. The problem is, unless Jonathan can rescue her before the mysterious "hunter" reaches her first, she'll be permanently transformed into a butterfly and added to the mansion's collection.

To save his sister, Jonathan enters the mansion, exploring rooms and solving puzzles. Viewed through a first-person perspective, the adventure places you in one room after the next, searching for clues and talking to the insect inhabitants - all of whom are very forthcoming with information. Gameplay is very simple, as the spooky house - big and filled with plenty of places to explore - never becomes too unnavigable.

Therein...unfortunately, is where the problem lies. Sure, the house is easy to navigate, and the puzzles won't take hours to complete. What happens is that this user-friendly gameplay makes the game more than a bit too easy, meaning you'll blow through the whole thing in about two hours. The main culprit is the on-rails movement system. As you enter a room, you're taken from the entrance to the only points of interest inside, with no middle points in between. The rooms are very well-detailed and look great, with video that's quite clear despite the Sega CD's terrible compression. This is all well and good, but you can't touch anything. Heck, you can't even look at most of what's around you.

That's probably the single biggest problem with the whole game. When I'm told to explore a mansion, I really want to explore it. Moving through a huge room all the way to the back, just to look at a bookcase, doesn't impress. Let me look at everything, let me roam freely! I know this may have been too much to ask for a Sega CD title, but this was a CD title. Wasn't the whole point of Sega's little add-on to push gaming to "the next level"?

Once you get past this significant hurdle, there is a nice little game to be played. As I stated earlier, the environments are very pretty, and there's plenty of dialogue. The added use of the Mega Mouse makes the already basic navigation a breeze. Too few titles made use of it, and to see it used here was a nice surprise.

I do love how Mansion of Hidden Souls' case portrays is as though it were a 16-bit Resident Evil. The actual product couldn't be any further removed from Capcom's flagship series. You'll never be scared while playing, and while the soundtrack (done by the great Yuji Nomi) and graphics do come off as eerie and foreboding, there's never a truly terrifying moment. This didn't bother me too much, as I never really expected a scarefest. I actually prefer the atmosphere it projects, to be truthful. The emphasis here is more on exploration and puzzle-solving than survival, which lets you focus on the mystery itself.

At the end of the day, it all comes down to gameplay, and that is something that Mansion of Hidden Souls does an adequate job at delivering. Though limited and all too straight-forward, the experience is a pleasant one (much more so then the Saturn pseudo sequel). As long as you're not expecting Enemy Zero or even D, you should enjoy the few hours of play it offers. After that, there isn't really much left to do. Still, play through it once and see one of the early FMV thrillers. It's a unique experience on the system, and a pretty good one at that. 

Reviewer Score: 6.0   |   Avg. Reader Score: 7.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1134&title=Mansion%20of%20Hidden%20Souls

[CD - MARKO]
Marko
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Undefined
Release Year: 2004
Developer: The Cartoon Mavericks
Publisher: Good Deal Games
_________________________
Colonel Brown, the evil owner of a toy factory, has created a substance that can turn people and animals into mutant sludge monsters. When Marko's football comes in touch with the substance it gets magical powers, giving Marko the power to stop Colonel Brown.

Now Marko has to find his way through numerous platform levels filled with enemies and obstacles. Using his magic football, he can perform various moves and attacks. He can kill his enemies with different kicks, header shots or even bicycle kicks and also use his ball as a trampoline.

http://www.mobygames.com/game/sega-cd/marko_

[CD - MEGARACE]
Mega Race
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Racing 
Gametype: Undefined
Release Year: 1994
Developer: Cryo Interactive
Publisher: Software Toolworks
_________________________
Virtual Television has given us a chance to do the things that we can't make real in everyday life: Race through 14 great tracks in 5 different environments in a totally virtual place where you can kill each other quite easily with sidekicks or guns. In every track you will see some symbols that can make your car speed up, slow up or even blow up, like your mega-host Lance Boyle says, "Who knows; who cares!" Everything you see in MegaRace is virtual and no one really dies there. So have fun!

http://www.mobygames.com/game/sega-cd/megarace

[CD - MICKEY MANIA]
Mickey Mania: The Timeless Adventures of Mickey Mouse
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Undefined
Release Year: 1994
Developer: Traveller's Tales
Publisher: Sony Interactive Studios America
_________________________
Mickey Mania was released for the Sega CD during the fall of 1994, developed by Traveler's Tales and published by Sony Imagesoft. MM is a 2D side-scrolling platform game that chronicles many of Mickey Mouse's most memorable cartoons. Each and every level in the game is based on a Mickey Mouse cartoon. This game has achieved legendary status by many because of the game's silky smooth gameplay, rock-solid control, pristine graphics, and sound that is a treat for the ears.

MM's gameplay consists of you going around the various levels in the game and dispatching of various foes that inhabit the levels. You can defeat enemies through two methods; you can either jump on their heads, or you can assault them with a barrage of marbles. There are 24 stages in this game and all of them are jam-packed with action and nostalgia. The levels are pretty unique and each of them has their own goals, for example, the first level is based on the first Mickey Mouse cartoon ever, Steamboat Willie, in this level, everything except Mickey appears in black and white and your goal is to meet up with Willie. All of the levels in the game, with the exception of a 3D moose chasing level, take place in 2D.

MM controls like a dream. Mickey's moves, namely the jump and the marble throw can be executed without a hitch thanks to the game's super-responsive controls.  The controls in this game can be learned rather quickly, the learning curve for the controls is so low, that by the end of the first level, you'll know your way around the controls and you'll never have a single problem with them.

The graphics in MM are amazing, simply amazing Each and every one of the game's 24 levels looks just like the cartoon it's based on and are chock-full of little touches that really add to the nostalgia factor in the game. As I mentione before, the first level takes place in black and white, with a film strip going down the screen, the film has scratches and other flaws on it that really help to give the game an authentic look and feel to it, also give you a feel for how cartoons were back in 1928 (when Steamboat Willie was made), it also helps to give you a sense of respect for the cartoon and it really gets you into the game because it adds to the feel of the game.

Mickey Mania mixes old-school cartoons with new-school technical effects. Scaling and rotation are used throughout the game, and they are used perfectly because they are only used when it's appropriate. Scaling is used throughout the entire aformentioned moose hunt level and it really adds to the excitement of the game, when you see that giant moose barreling down on you your blood pumps and you run as fast as you can, but you also have to avoid various obstacles in your path, adding to the excitement. This is an example of how the game uses scaling where it's appropriate, it wasn't used in a cheap manner just to show off, it really added to the excitement of the game. Rotation is used in an equally brilliant manner when you have to run up to the top a rotating tower, all the while having to avoid various obstacles, such as enemies and falling barrels. The effect looks amazing and adds to the feel of the game because it looks just like the scene it is based on.

The animation in the game is perfect, simply perfect. This is because each and every frame of animation used in this game was drawn by actual Disney animators giving it an authentic look that few, if any, games can match. It really gives the game a look all its own.

The sound throughout the game is amazing across the board. The game is chock-full of happy-go-lucky, feel-good music that fits the game perfectly and will remain etched in your brain. The various sound effects in the game, from the sound of Mickey jumping, to the sound of a marble smacking an enemy, all have a comedic edge to them that adds even more to the happy-go-lucky feel of the game. The multitude of voice snippets from Mickey compliment all of the above nicely, they are crystal clear and really add to the feel of the game.

Overall, Mickey Mania is a must-buy, that is as long as you don't own the Genesis verstion of the game. The differences between the two versions of the game are negligible, with the only major differences in the sound department, in which the Sega CD version has more voice quips and clearer sound. The game is still a great trip down memory lane and is jam-packed with great graphics, amazing sound, and super smooth gameplay that will keep you glued to the edge of your seat. 

Reviewer Score: 8.0   |   Avg. Reader Score: 9.3

Reviewer: Jeremy Peeples
http://www.sega-16.com/review_page.php?id=1140&title=Mickey%20Mania:%20The%20Timeless%20Adventures%20of%20Mickey%20Mouse

[CD - MICROCOSM]
Microcosm
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1993
Developer: Psygnosis
Publisher: Psygnosis
Players: 1
_________________________
In the year 2051, two mega corporations battle it out for supremacy over an overcrowded, overpolluted planet. CyberTech Industries, the dominant company on the planet, is being challenged by Axiom, who blames the former for their president's death. To gain revenge, they secretly inject CyberTech's president, Anton Korsby, with a virus that threatens to take over his body--and ultimately destroy himself and CyberTech. Your mission is to enter Korsby's body, destroy the virus, and defeat the organism that controls his brain.

Microcosm is a 3D action shooter, similar to Descent, that takes place entirely within the human body. You pilot your way through various parts of the anatomy, blasting virii and enemy ships, while gaining power-ups and faster, stronger craft to aid you in your mission. Eventually you will make your way to the brain, where you must stop Grey M, the entity that controls Korsby's body.

Microcosm makes heavy use of full-motion video and features high-resolution fractal graphics (to simulate the walls of veins and arteries), digital music and sound effects.

http://www.mobygames.com/game/sega-cd/microcosm

[CD - MIDNIGHT RAIDERS]
Midnight Raiders
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter 
Gametype: Undefined
Release Year: 1994
Developer: Stargate Productions
Publisher: SEGA
_________________________
A FMV rail shooter placing you in the helmet of rookie chopper gunner "Joker." Terrorists have kidnapped a German biochemist and taken him to a Middle Eastern oil refinery, where he is forced to work on a lethal toxin. Joker and crew must fly to the refinery, shooting down enemy tanks and helicopters, then Joker must rappel down to the refinery and rescue the chemist on foot.

The helicopter sections follow a pattern similar to Tomcat Alley, showing brief clips of the cast in the cockpit, followed by a "nose camera" shot of an enemy approaching. During this shot, you have the ability to move a set of crosshairs over the enemy and press the "fire" button. If you're on target, you are rewarded with military archival footage of helicopters shooting rockets, and close up footage of models exploding.

The on-foot sections follow an identical pattern, though with hand-held cameras placing you in the "eyes" of Joker, and black-clad guards taking the place of helicopters. Otherwise, the idea of having a few seconds to react and aim crosshairs is the same. The plot is expanded through occasional cutscenes in both the helicopter and foot sections.

http://www.mobygames.com/game/sega-cd/midnight-raiders

[CD - MIGHTY MIGHTY MISSILE!]
Mighty Mighty Missile!
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Puzzle 
Gametype: Undefined
Release Year: 2004
Developer: Good Deal Games
Publisher: Good Deal Games
_________________________
Recently, I spoke to Michael Thomasson, who runs Good Deal Games. A small company based in Hamburg, New York, Good Deal Games is in the business of completing and bringing unreleased prototypes to market. It has released numerous titles for such long-discontinued consoles like the Colecovision, CD-I, and Vectrex. Not content with simply finding and completing lost games, GDG also funds homebrew projects and is always eager to help aspiring developers make their games a reality.

Some of its most prolific support has been for the Sega CD. Already, six titles are available, including Mighty Mighty Missile, which made its debut at this year's Classic Gaming Expo in San Jose, California. Mr. Thomasson was kind enough to give us some of his time to discuss their efforts to bring new titles to the Sega CD.

Sega-16: Tell us a bit about Mighty Mighty Missile. How long was it in production?

Michael Thomasson: Our newest title, Mighty Mighty Missile, was programmed in-house and was by far the most difficult and most fun to complete. Not only is it a new game for the system, but it also pushed the boundaries of the Sega CD as it it moves more sprites/objects per second than any other Sega CD game ever manufactured. And we proudly state that it does it without any slowdown, which was a common problem for such games during the 16-bit era.


Interviewer: Ken Horowitz

Complete interview can be found here:
http://www.sega-16.com/feature_page.php?id=226&title=Interview:+Michael+Thomasson

[CD - MIGHTY MORPHIN POWER RANGERS]
Mighty Morphin' Power Rangers
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1995
Developer: SEGA
Publisher: SEGA
_________________________
Mighty Morphin Power Rangers was a television show ported over to the United States after being seen on Japanese television under the title Kyouryuu Sentai Zyuranger. The show had enjoyed overnight phenomenal success, with its intense fighting sequences involving larger-than-life battle droids in end-of-the-world type fights to save the world. Long story short, video game companies salivated at the money-making opportunity of bringing these heroes to home game consoles. The Sega Genesis was offered a multi-playing arcade-style game that many children found incredibly fun to play together. The Sega CD, however, involved a game creator who was short on time and had to make something with full motion video that could be considered a game. What we got was a trainwreck.

In truth, Mighty Morphin Power Rangers is barely a game at all. From beginning to the end, the game is literally tantamount to watching footage from the original U.S. aired television show. The intro is the same as that of the show, and it then leaves you with a bland-looking title screen, in which you're able to select from three levels of difficulty and start the game.

From then on, the entire experience is composed of scenes and footage from the show, and you're graced with plenty of it, what with the whole game spanning all the key scenes to several different episodes. Once it finally arrives at one of the Power Ranger's fighting sequences, you finally start to see what the gameplay is like. You have to actually hit directions or buttons on the gamepad that appear onscreen. When a Power Ranger happens to kick to the left or right, the corresponding arrow will quickly flash on the screen, and you'll have to hit that direction quickly, or you'll take damage. You'll also have to hit buttons in the same quick thinking manner. The only other thing you have is a life meter, so to speak. And if you hit a wrong move or miss one, your life meter will go down a little. When it's depleted, you get a full motion video cutscene of the show where the Power Rangers' zords were destroyed by Rita Repulsa, the villian.

If you've seen past titles like Wirehead and Night Trap and were dissapointed by them, you'll find that Mighty Morphin Power Rangers takes things to an entirely new level of disappointment. While those games were entirely FMV, you were at least able to take different routes to achieve different endings. The Power Rangers for Sega CD is a completely linear video with no alternate routes whatsoever. By mashing all the keys that the screen tells you, you are essentially just doing what you can to keep the video going. Try to imagine what it would be like if Fox Kids aired your favorite tv show, provided a controller with you for the duration of the episode, and told you, "Now, if you want to see the whole episode, you have to keep pressing the buttons we tell you." Basically, if the screen were completely blank with no video at all, you could still play this game.

But to be fair, the target audience of Mighty Morphin Power Rangers was quite obvious: small, inexperienced children who idolized the Power Rangers, and they're the ones who will actually appreciate this game. What sets it apart from other FMV releases is the fast and furious button play. The directions and buttons are pressed at so many points of battle that you will almost feel as if you're controlling the action; however, if you're any other kind of gamer, I can only pray you paid a dollar for this game. No more, no less. 

Reviewer Score: 4.0   |   Avg. Reader Score: 3.0

Reviewer: Jonathan Dogey
http://www.sega-16.com/review_page.php?id=1145&title=Mighty%20Morphin%27%20Power%20Rangers

[CD - MISADVENTURES OF FLINK]
MisAdventures of Flink
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Undefined
Release Year: 1994
Developer: Psygnosis
Publisher: Vic Tokai
_________________________
The Misadventures of Flink is a Jump'n Run set in the fantasy world of Imagica. The evil wizard Wicked Wainwright has captured the four elders and it is up to Flink, a wizard's apprentice, to set them free and defeat Wicked Wainwright.

Apart from the usual platformer elements, the game has a unique feature: Flink's ability to create spells. Whenever the game is paused, Flink can combine three ingredients to create a spell. Ingredients can be collected throughout the game. They are usually carried around by a certain type of enemy or hidden in treasure chests. There are ten different spells, the "recipes" which are contained in scrolls that are given to Flink by rescued elders or found within certain levels. The spells include different attack spells (for example a demon that accompanies Flink and attacks his enemies), a shield spell, a shrink spell, a quick grow spell that lets certain plants grow so that Flink can reach new areas of a level, magic keys that open locked treasure chests and more. Casting spells uses up magic energy that can be replenished by collecting magic bottles or defeating enemies.

Similar to the Sonic games, when Flink is hit, he looses all of his magic energy and has only limited time to pick it up again. If he is hit while having no magic energy, he loses a life. 

http://www.mobygames.com/game/sega-cd/misadventures-of-flink

[CD - MORTAL KOMBAT]
Mortal Kombat
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: VS Fighter 
Gametype: Undefined
Release Year: 1994
Developer: Probe Entertainment Limited
Publisher: Arena
Players: 1 or 2 VS
_________________________
While Midway Games was programming the Sega CD version of the arcade powerhouse Mortal Kombat, the publisher, Acclaim, promised the result would be "bigger, better, louder and meaner" than any of the other home versions available. What they finally heaped on violence-starved customers was essentially the old Genesis version with a CD-quality soundtrack.

Soon after making a killing in the arcades, Mortal Kombat was released on several home systems, including the Sega Genesis and Super Nintendo. Both of these ports underwent drastic changes in the process, including audiovisual alterations and downgrades, in order to compensate for both of the home systems' limitations. The result was still Mortal Kombat all right, but the Genesis version lacked the visual punch of its big brother, and the graphically-superior SNES version suffered from watered-down violence and stinted controls.

But for the arcade perfectionist, there was a light at the end of the tunnel: The much anticipated Sega CD version was supposed to remedy all the problems of the previous releases and deliver a true arcade experience.

It didn't.

Those who had waited months for the definitive home version of the bloody brawler were sorely disappointed with the final Sega CD product. Instead of emulating the superior graphics of the quarter-cruncher, or even the problematic but pretty Super Nintendo offering, the programmers had simply added a few more frames of animation to the existing Genesis game. It seems like a cheap move, and it was. But thankfully, the reinserted frames turn the stiff, "cardboard cutout" characters of the Genesis version into much more fluid and realistic fighters. Kicks and punches flow much better, and characters bob up and down instead of performing the same three frames of animation indefinitely. Moreover, Sub-zero looks like he did in the arcade, meaning he no longer has to share his fighting stance with his palette swapped rival, Scorpion, in the name of saving ROM space.

Unfortunately, the fluid animation doesn't save the graphics from looking grainy and washed out, thanks to the Sega CD's limited color choices and the already lacking Genesis game on which MKCD is based. Johnny Cage's portrait on the character select screen, for example, is a blotchy mess. His teeth are nothing more than a white blob, where as in the arcade version, one could practically count his fillings. Most backgrounds look decent, but some are mysteriously empty (such as the Buddha temple stage). Given the abilities of the Sega CD unit, there is no reason why the graphics couldn't have at least come close to those of the arcade original, yet we're left with a half-hearted hack job that rests somewhere between the Genesis and the SNES ports.

Mercifully, the sound fares much better. The music seems to have been sampled directly from the arcade game, and it sets the stage for battle nicely. Foreboding, vaguely Asian tunes compliment the game's dark themes and seedy locales. The fighters grunt and yell during battles, but a few of the screams and groans from the arcade game curiously go missing. The sounds of combat are bland and uninspired, but they get the job done: Generic punching noises accompany every successful hit, and a forgettable "wooshing" noise plays whenever a character whiffs a roundhouse kick or takes to the air.

Although there's not much in the way of extra features in the game itself, there is some extra content on the Mortal Kombat CD that can't be found elsewhere. When they first power up the game, players are treated to a grainy video splicing gameplay footage with the old Mortal Kombat TV commercial. (Laughably, the in-game footage is all from the SNES version.) While it's not much on its own, it brings back some fond memories for those of us old enough to remember these infamous ads. Also included are extra songs tacked onto the CD after the normal game music. These tracks are remixes of the now famous Mortal Kombat theme song heard in the intro video, tracks that aren't even on the official Mortal Kombat album! Lastly, the programmers were nice (or lazy) enough to leave the original Genesis cart's "bloodless" fatalities intact in the programming, accessible via a code.

While they're all rather shoddy reworkings of existing moves, when you've seen Sub-Zero tear off everyone's head at least 14 million times, it's a fun change of pace.

While the extras on this disc shine, sadly, the actual gameplay doesn't. There are only seven selectable fighters versus the ten or twelve that were common in fighting games of the early 90s, and each character has the same set of basic moves. Ironically, the same uniformity that makes this game so easy to pick up also destroys much of its replay value. What few moves you are in control of are drastically overpowered. Uppercuts send players reeling, foot sweeps can easily be used over and over again to "cheap" your way to victory, and to quote what my friend Ian used to say, "Your jump kick is like a super move." The entire game can be easily conquered with these three attacks alone. There's not much in this game to keep head-to-head fighting freaks battling each other, and even less to keep the solo player interested. Mortal Kombat is fun for a while, but like bouncing on a trampoline, you're eventually going to get a headache from the repetitiveness of it all.

With a six-button controller, it's easy to make the characters do pretty much whatever you want. Impressive uppercuts, deadly fireballs, and crazy flying kicks are mere button taps away. Even the fatalities are easy to perform. Due in part to the simplistic design of the original, a three-button pad works better than one might expect with this game. A pause feature, however, should have been implemented. The start button is used to block incoming attacks on both pads, giving players with the six-button controller their choice of three separate block buttons. Call me old fashioned, but three block buttons is two too many.

Some players have a problem with the loading times in between battles, but it's actually not too bad. It takes about ten seconds for a fight to load, which is about the norm for CD games of the time. And the load time for the fatalities? Milliseconds. Actually, the time in between a successful fatality input and the actual execution (excuse the pun) serves to increase the player's anticipation. Like one of the Sega CD's other fighting games, Eternal Champions, once you hear that CD drive spinning, you know that digitized death is coming your way!

With Mortal Kombat on Sega CD, gamers received a mediocre port of a lackluster game. This disc delivers a better experience than the Genesis cart, but in the same way that Bush managed to defeat Gore in the 2000 United States presidential election: Barely. Though not without its occasional charms, like uppercutting hapless victims into a spike-filled pit below or catching the opponent off guard with Scorpion's notorious spear move, Mortal Kombat on Sega CD (or in any form, for that matter) will likely leave players unimpressed. However, if one boots up this game with few expectations, they're likely to catch themselves having a bit of fun, especially with a second player to face for Mortal Kombat supremacy. The game provides a decent challenge without being too difficult, and it controls easily enough that one can pick up a game pad and, within a few moments, have a fighting chance.

The era of Mortal Kombat dominating the arcades has come and gone, and without the hype (both negative and positive) we are left with a mildly entertaining martial arts romp that's more fun as a nostalgia piece than an actual game. If you can find a copy somewhere on the cheap, pick it up and give it a whirl, especially if you've played the Genesis cart to death. (Ha! That was a pun!) It won't be the best money you ever spent, but it's likely to inspire your friends to imitate whatever it is that Rayden yells during his "superman" move. And that, my friends, is priceless. 

Reviewer Score: 6.0   |   Avg. Reader Score: 6.0

Reviewer: Matt Fray
http://www.sega-16.com/review_page.php?id=1147&title=Mortal%20Kombat%20CD

[CD - MY PAINT]
My Paint: The Animated Paint Program
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Educational 
Gametype: Undefined
Release Year: 1993
Developer: WayForward
Publisher: Saddleback
_________________________
My Paint, the world's first animated paint program gives you the power to push your creativity to new heights! It's a full featured paint program you not only see, but hear! Freehand draw your own masterpiece or choose from any of the over 200 built-in drawings. Everything from Planes, Trains and Automobiles to Velociraptors, Bats and Panthers are included. Use any of the many patterns like dinosaur skins, moving water, stripes, dots, or the cool animated stickers to bring your drawings to life!

http://www.gamefaqs.com/console/segacd/home/587974.html

[CD - NBA JAM]
NBA Jam
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Undefined
Release Year: 1994
Developer: Iguana Entertainment
Publisher: Acclaim
_________________________
When picking up a Genesis, either at a local garage sale or out of the dust from your basement, the first thing that comes to mind is the games. With every system there were a few select titles that were simply essential to delivering the ideal console gaming experience, and the Genesis was no exception. Chances are the first title that comes to mind for many if not all is Sonic The Hedgehog, which is truly a classic. But what about the best games with multiple players? What is a fun, addicting game with an easy learning curve which will have you and your buddies trash talking for hours on end? That game my friends is NBA Jam!

Everything you remember from your cartridge days with the Genesis is here on the Sega CD version. The modes of play are still the same-giving you the option to choose either a "Team Game" or "Head To Head." You can enter your initials to save your records so don't worry, you'll have the stats to back up that trash talk. Select whichever mode you're up for and get ready for some intense foul free basketball action! The control scheme is just as you remember it, A to shoot, B for turbo, C for defensive moves, and B+C to get a little rough (but hey, who doesn't want to throw an elbow at Shaq after that fifth helicopter dunk?).

I know what many of you are thinking; "Glenn, you're right, NBA Jam is amazing. Buy why should I purchase it for Sega CD? What's the difference between the cart and the CD version?" Well I'm glad you asked. And you will be too, because in this case, Iguana Entertainment did NOT take NBA Jam to the next level with this CD release.

One of the things I always loved about NBA Jam was the ability to toss out some quick trash talk, challenge my buddy to a game, and take it to `em on the court all within a matter of minutes. Well if you're into talking trash then this game is defiantly right up your alley. You'll have plenty of time to discuss your precision passing, your dominating defense, your oppressive offense, your last vacation, your favorite book, as well as your opinion on global warming, thanks to the horrendous loading times. From booting up, to starting a game, to announcing the teams that are playing, to advancing through half-time (and loading the video), this game will leave you with time to kill. So bring a book... or three.

In the graphics department the game looks and feels exactly like the cartridge-based version, so much so that if you had both of them running side by side, there would be no difference whatsoever, except during half time. Here Iguana did take the time to incorporate some full motion video clips of NBA players driving the ball to the hole, followed by your first half stats. The video of course is a little grainy; however it is a noble effort nonetheless. Although no real graphical improvements were added, at least they did not tamper with a classic and render it an eyesore in the NBA Jam family.

Iguana did have one slam dunk with this port of a classic, and that is in the audio department. When I placed this disc in my CDX the first thing I noticed was the music in the opening, a simply awesome theme that gets you pumped up and ready to hit the court. New music was also added during the games that is lively, catchy, and actually makes the game itself more fun to play, something that is hard to do with a classic such as this.

I pride myself on my defense. Ok, so maybe I pride myself more on the physical act of shoving my opponents face into the floor, but I take pride in it nevertheless. Defense is something that should be practiced well in this version, as I found the A.I. hitting shots from half court a little more than normal. Sometimes the A.I. will line itself up from half court, or even further, and simply shoot the ball as normal and make a perfect three (and not just in the last seconds of the period). If you hear those fateful words "ugly shot!" you can be almost certain that "it's good!" will find its way into your ears shortly.

NBA Jam has always been a game that was a blast to play. Whether you have the classic version, 32x port, Tournament Edition, or the Sega CD format, you are most certainly guaranteed to have a good time. The improvements in audio as well as the addition of video clips, while fairly good, detract from the game in the long run due to the loading times that they bring with them. If you have a little time on your hands then this game will not let you down whatsoever.

Reviewer Score: 7.0   |   Avg. Reader Score: 8.7

Reviewer: Glenn Uhlendorf
http://www.sega-16.com/review_page.php?id=1149&title=NBA%20Jam

[CD - NFL FOOTBALL TRIVIA CHALLENGE]
NFL Football Trivia Challenge
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports > Football 
Gametype: Undefined
Release Year: 1993
Developer: CapDisc
Publisher: CapDisc
_________________________
NFL Football Trivia Challenge is a trivia game with an National Football League license. Either player can pick his favourite team to play with. TV commentators Pat Summerall and Tom Bookshier describe various situations in play accompanied by 1200 images and 300 Full Motion Video clips. 1500 multiple choice questions are waiting to be answered in the game. For each correct answer the player gains yardage in the game and increases his chances of scoring a point. The player with most points after 60 questions wins the game. There are three different difficulty levels to play at.

http://www.mobygames.com/game/sega-cd/nfl-football-trivia-challenge

[CD - NIGHT STRIKER]
Night Striker
Platform: Sega / Mega CD
Region: Japan
Media: Compact Disc
Controller: Gamepad
Genre: Racing 
Gametype: Undefined
Release Year: 1993
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
Taito had created plenty of great arcade games during the '80s and throughout the early 1990s. One of my favorite from the era was Night Striker. Taking the best gameplay elements from OutRun, Afterburner, Thunder Blade, and Space Harrier; Night Striker is one really great rail shooter that should be played by everyone. You have to understand that Night Striker runs on very advanced 2D sprite scaling hardware and porting the game onto any cartridge based 16-bit system would had been impossible. When the Mega CD attachment came out in Japan, its sprite scaling abilities were able to handle most of Night Striker. So when Taito ported it onto the Mega CD, I knew I had to play it. However, after playing for about twenty-five minutes, I had a sour taste in my mouth.

Unlike in Space Harrier, where one hit means you're dead, Night Striker uses the shield system for your car's "health." At the start of the game you have five shields, but you can increase your shield count if you complete a stage without taking a single hit. After each stage, your shield number will be extended by one point, and you lose a shield point if you get hit by either enemy fire, or crash into an object. Learn to control the car perfectly so you'll be able to get to the last stage with plenty of shield points!

Taken from OutRun is the level branching system (the same system as in another Taito shooter, Darius). You can only play six stages on one credit, but there are twenty-one stages in all. The action starts off in stage A, but later on you have to choose a different level each time you completed a stage, and you keep choosing levels until you have completed the game. The result is that there are many different final stages and you must choose one in order to finally beat the game. Luckily, each final stage has a very challenging boss, and defeating him will give you a different ending. This gives Night Striker a high replay level because you can always change the paths as many times as you want!

What made Night Striker so great in the arcade was its gameplay. You controlled a flying automobile and went through many different levels of destroying enemies, objects, and bosses. The game had you dodging a lot of enemy fire and homing missiles, and another thing you had to worry about was not crashing into a wall, or an object like a tree. Most of this made it home intact...notice that I said most.

The biggest problem with the Mega CD port of Night Striker is the graphics. The arcade game requires a lot of RAM for animations, and since the Mega CD doesn't have enough, Taito had no choice but to lower the resolution down to a pixilated pulp in order to add in it all. The game is very pixilated and it's hard to judge the distance from any object to your car. Even worse, the game uses few colors on screen, and it looks terrible. It's is still playable, but at certain times it's hard to see anything on screen. The resolution is so low at times that you don't know what the enemy looks like from all the horrible pixilation! In the long run, this tends to almost ruin the experience.

Since the game is in CD-ROM format, the great music from Taito's music band Zutata remains perfectly intact. Night Striker always had that great soundtrack that you just want to keep hearing when you finished playing the game. Luckily, you can put the disc in a CD player and hear the great music for your enjoyment! In the options menu, you can switch to the arranged soundtrack, but I prefer the original one for its coolness. The sound effects are very similar to the arcade machine, but they are down sampled because of RAM limitations. The down sampling is not bad at all and they actually sound very good on the Mega CD.

At certain times when playing Night Striker, you'll encounter heavy slowdown that will make the game even harder to play. An interesting fact is that the original arcade version had little, if any slowdown whatsoever. This is mostly because Night Striker was running on a very advanced 2D sprite scaling hardware (Taito's Z hardware board).

Ater playing the Mega CD port of Night Striker, I was disappointed with the pixilated graphics. The game looks so good in the arcade, but on the Mega CD it looks like a pixilated mess! Be happy that the music and gameplay weren't completely ruined, because that's what saved this port from being a total disaster. Fans of the game looking for the best version might want to avoid it completely and get the Saturn or PSX version instead, but Sega CD fans with an itch should play this one with caution. 

Reviewer Score: 6.0   |   Avg. Reader Score: 4.0

Reviewer: Uri Cohen
http://www.sega-16.com/review_page.php?id=1153&title=Night%20Striker

[CD - NIGHT TRAP (DISC 1), CD - NIGHT TRAP (DISC 2)]
Night Trap
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Racin
Gametype: Undefined
Release Year: 1993
Developer: Digital Pictures
Publisher: SEGA
_________________________
Five girls go to a party to a nice house on a lakeside. Five girls disappear without a trace... Now another five girls go there, in order to spend the vacation with the Martins, the owners of the house, in particular with the lovely Ms. Martin. This time, you should not let them die a gruesome death! Because "nice people" can sometimes turn out to be... yes, that's right - vampires. The whole house is full of traps, that are intended to catch the poor innocent girls, so that the vampires can suck their blood... ugh. Luckily, the brave adventurer is there in order to cease to be hunted and to become a hunter instead! Set the traps so that they will capture the villains themselves, using precise timing and good organization.

Night Trap was the very first game that used the FMV (full-motion video) technology with live actors. Although it didn't contain nudity or particularly gory scenes, it was considered one of the first games to have a mature content.

http://www.mobygames.com/game/sega-cd/night-trap

[CD - NOVASTORM]
Novastorm
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1994
Developer: Psygnosis
Publisher: Psygnosis
_________________________
A behind-the-view perspective of a shooter's dream: Blast enemies against a cinematic backdrop. Kill the computer-controlled fighters before they take over the world!

Unlike first-generation interactive movies with action, Novastorm has hooks into the environment; if you move into the path of a pre-rendered obstacle and it "hits" you, you take damage, etc.

http://www.mobygames.com/game/sega-cd/novastorm

[CD - PANIC!]
Panic!
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Puzzle 
Gametype: Undefined
Release Year: 1994
Developer: SEGA
Publisher: SEGA
_________________________
Every once in a while, you discover a video game that comes straight out of left field. You can't really describe it, because there's precious little to compare it to. You only know that you're faced with something truly inspired, truly clever. I don't think there's a better example of that then Panic!. This game is just damned weird.

The game opens with an animated musical number, goofy fun all the way, set to Dixieland Jazz. It shows people in cars, phone booths, and Laundromats, pressing buttons and then suddenly watching the machines go haywire. A driver gets walloped by his steering wheel, and then his car's wheels become triangles. A submarine suddenly slams shut like a book. A phone booth shoots into the sky like a rocket. Various odd machines dance around, and then throw up.

Does any of this make any sense? Of course not. Is it funny? Yeah, sure.

This opening also sets up the plot to the game: computers around the world have gone haywire. You play the role of a boy who gets sucked into his television (while playing Sega CD, no less). In order to get out, you have to somehow make your way to the main computer system and shut everything down. I'd suggest that he add a couple more numbers to the dates on the computer, but this is all taking place almost a decade before Y2K.

Panic! is a title that, largely, involves clicking buttons. There isn't any hand-eye coordination beyond moving a mouse around. The whole game is a mammoth collection of screens, with a series of buttons to press. Some buttons send you to another screen, but most of the time, you press a button, and something funny happens. And that, dear readers, is about it.

The meat and potatoes of this game is its zany humor. This game draws all its inspiration from Chuck Jones cartoons, Frank Zappa records, and Monty Python. Let's start at the beginning of the game. The boy is facing an elevator door with two buttons. Press one button, and the door opens. Press the other, and an elevator drops on top of him.

You go inside the elevator, and see several buttons. One buttons causes the whole screen to shrink into the size of a small box. Another pair of buttons suddenly flattens the screen in half, leaving the boy floating, paper-thin. Still another button causes a noisy crowd to stampede inside, through the wall.

This is great fun.

There's a terrific variety of environments to be found in Panic!. You'll find a lawn mower in a back yard that mows down the house. There's a rocking horse, flying through the air with small fans for wings. A room which turns into a jungle or an ocean (complete with dolphin). A room with animal trophies that moon you. A vacuum cleaner that sucks up the entire screen. A Mona Lisa that suddenly grows fat or turns into a wolf. A toilet that grows a tongue and eats the kid. A car that turns into a jumping bug. An umbrella that becomes a spider. An Aztec statue that vomits green goop.

Some screens offer some pleasant surprises, such as the light bulb level, with its silly patterns inside the bulbs, or the spaceship level, with its rainbows. One of my favorite scenes is the snowfall level. The boy and his dog press a button, and it starts snowing candy. Press another button, and it starts snowing poop. Yeah, you read that right.

This is the kind of game that Panic! is. Very surreal, very weird, and at times very, very funny. It's quite telling that there is no score; the computer keeps track of the number of gags you've discovered. I've only described a tiny fraction of what awaits you.

Panic was a late entry to the Sega CD library, and achieved some cult status among hardcore gamers and the fanzine crowd. It was imported from Japan, where it was known as Switch, but you would never guess this from the jokes. Everything is more accessible and less obviously Japanese. Much of this, I'm sure, is due to the American localization effort. All the audio effects and voices sound like they came from just a couple people, who were probably just given a microphone and told to start riffing.

These early CD-ROM games were experimenting with the new storage medium; gamers and developers alike wanted something more ambitious than cartridge games with better music (which describes, sadly, most of the Sega CD library). Panic is an excellent collection of digitized photos, animation, music, and widely varied graphics. For the 16-bit era, this is something of a gold standard for "cartoon" games, and it couldn't possibly be made on cartridge. In its own way, this game set the stage for Cyan when they created Myst a short time later.

I'll leave it for you to decide whether or not that's a "good thing" for video games. A title like Myst or Panic! aren't games in the traditional sense, because you're not moving blocks or driving cars or causing explosions. Isn't that a narrow definition? It's true that most of you won't be playing Panic! for weeks on straight, but it's terrific for social gatherings, an evening here and there. This game, like so many others, deserves a larger audience.

Reviewer Score: 9.0   |   Avg. Reader Score: 5.8

Reviewer: Daniel Thomas
http://www.sega-16.com/review_page.php?id=1159&title=Panic!

[CD - PENN & TELLER (DISC 1), CD - PENN & TELLER (DISC 2)]
Penn & Teller's Smoke and Mirrors
Platform: Sega / Mega CD
Region: Prototype (USA)
Media: Compact Disc
Controller: Gamepad
Genre: Puzzl
Gametype: Undefined
Release Year: Unreleased
Developer: Absolute Entertainment
Publisher: Unreleased
_________________________
Professional magician and comedian, co-creator and executive producer of last year's The Aristocrats, co-author of 'How to Cheat Your Friends at Poker; The Wisdom of Dickie Richard,' and larger half of performance duo Penn & Teller yesterday discussed the unreleased Sega CD videogame he helped design, Penn & Teller's Smoke and Mirrors (or Penn & Teller's S&M, as he prefers to call it), on this daily podcast.

"It was a really mean, groovy game," said Jillette.

Smoke & Mirrors - recently spotlighted in a Waxy.org post for being bootlegged by some awful hooligan, was developed for the ill-fated Absolute Entertainment at the height of the first CD-ROM multimedia craze. In addition to a main adventure game that involved killing rival magicians and ultimately debunking the 'magic' of a Siegfried & Roy parody, the disc was also set to contain a number of magic tricks to pull on your friends, guest appearances by both Lou Reed and Blondie's Deborah Harry, and a little something called 'Desert Bus.'

"The best part of that I think was an idea that was not mine, not Teller's, and not Barry Marx, who designed the game with us. It was an idea by Eddie Gorodetsky, one of the producers on 'Two and a Half Men,' really funny guy. I think that Eddie G. is one of the funniest guys in the world."

"Remember Janet Reno? When she was taking away our rights, instead of the people who are now? Janet Reno was really against violent videogames, so we decided to do this game, Eddie's original idea, it was called 'Desert Bus.'"

"'Desert Bus' was a game we thought would really appeal to people who didn't like unrealistic games, and didn't like violence in their games. It was just like real, loving life."

The goal of Desert Bus was to, quite simply, drive a bus from Tucson, Arizona to Las Vegas, Nevada; a very very boring drive, as those of us who have done it know. There were a couple catches, though: in the game, your bus could not go over 45 miles per hour. Also, it veered to the right, just ever so slightly, so you could not simply tape down the accelerator button on your Genesis pad and leave the game alone; you had to man the wheel at all times. Oh, and did we mention the trip takes eight hours, in real time?

"You saw nothing. It was just desert stuff going by," said Jillette. "And there was a little green tree hanging from the rear-view mirror, one of those things that makes your car smell better? And it would just kind of drift in slowly to one corner of the screen. And you couldn't take your hands off the controller, and if you did...it didn't have a spectacular crash, it just slowly went into the sand, and then overheated and stopped, and then the game was you being towed backwards all the way back to Tucson."

"And when you went from Tucson to Vegas and did the full 8 hours, you had bus stops, and the bus stops...you could stop and open the door, but no one got on. No one's ever waiting for you. And if you went by them you weren't punished at all, because nobody was there. It meant nothing. And a bug hit your windshield five times during the eight hours, and that was the only animation. It was just road after road after road. Eight hours of desert bus. And then when you got in - and I love this - when you got into Vegas and pulled in and stopped, the counter - which was five zeros - went to 1. You got 1 point for an eight hour shift, and then a guy came in and said, 'Do you want to pull a double shift, Mac?' And then you could drive back to Tucson for another eight hours for another point."

Jillette then detailed the official Desert Bus contest that Absolute had planned to accompany the game:

"And we were planning on giving a very lavish prize for the person that got the highest score. It was the person who got like, a hundred [points]. So 800 hours of playing this. We were hoping that groups of people, like fraternities and stuff, would play."

"It was going to be, you got to go on Desert Bus from Tucson to Vegas with showgirls and a live band and just the most partying bus ever. You got to Vegas, we're going to put you up at the Rio, big thing, and then, you know, big shows."

"It was a HUGE prize. It was dedicated to Janet Reno."

"The really sad part of this is that Barry Marx, who was the brains behind it and working with us, and a dear dear friend of mine, he had this massive heart attack out of the blue and died. So I think he would have a website certainly that gave all the instructions and everything, because it was really his baby, and a very funny idea."

http://www.gamesetwatch.com/2006/03/penn_jillette_discusses_unrele.php

[CD - PITFALL - THE MAYAN ADVENTURE]
Pitfall: The Mayan Adventure
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Undefined
Release Year: 1994
Developer: Activision
Publisher: Activision
_________________________
Activision released the blockbuster hit Pitfall! on the Atari 2600 back in 1982 to huge success, then ported it to many other consoles. Later, they released the sequel Pitfall II: Lost Caverns, and it eclipsed the first in every way possible, for which reason Activision promptly ported it to several consoles. It then decided to make a sequel in the form of Super Pitfall for the NES, which fell flat on its face, and gamers everywhere thought the series was going to end on bad terms.

In 1994, however, Activision decided to right its wrongs with Super Pitfall and win gamers back with its release of Pitfall: The Mayan Adventure. It took the sprawling feeling of Pitfall! and Pitfall II and broke them into stages with the same amount of exploration as the originals. Each level was packed with hidden secrets, and to top it off, the original game is hidden in the one of the stages waiting to be discovered.

Pitfall: the Mayan Adventure, (henceforth referred to as just Pitfall) is one of the greatest games on the Sega CD, as well as one of the greatest games of the whole 16-bit era. The PC version takes the prize as the best overall version because of its brighter colors, but the Sega CD version is the best console version that you can get.

Most have played some form of Pitfall! on a classic system, so I won't go into too much detail on those. Mayan Adventure is the 16-bit update to the series, and those of you afraid to say the name Pitfall! in fear of the NES Super Pitfall, don't worry and just let your fears all fall away. Pitfall plays just like Earthworm Jim or the Jungle Book, it features huge elaborate levels in a jungle setting, and most versions - save for the Jaguar one - have mesmerizing graphics. Attention to detail is paid in every aspect, all of the enemies are animated superbly, every tree, rock and background looks like it was painted and then transferred to the game; they look that good.

The story this time around is that Pitfall Harry Jr. is out to save his father (the hero from the original version), who has been captured by the Mayans. On his journey he will battle thirteen stages and encounter the evil Mayan leader at the end and, man, can he dish out a killer punishment to Harry. There are five areas to explore, starting in the jungle then moving on to a waterfall, an abandoned mine, Mayan runes, then finally a Mayan Temple. Each stage will throw so many traps at you that you won't know what's coming. To make up for it, Harry has several new weapons and tricks up his sleeve, like explosive stones, a sling and even boomerangs. This game is sure to take up some time to complete, as it's no a walk in the park to finish. You can climb vines as well as swing and slide on them, and some areas even having you crossing vines while crocodiles are chasing after you.

Later stages have you riding on reckless mine cars dodging obstacles, while the final stage has you trying to avoid huge rolling wheels like Indiana Jones did in The Last Crusade. Everything keeps you guessing.

Littered in the game are secrets and hidden bonus stages. There are bonus stages that have you playing Simon on the control pad to gain extra lives. And like I said earlier, the original Pitfall! is also a hidden bonus stage that can be found in the first runes stage. Classic Pitfall! fans will instantly recognize the sounds, as some of the old ones are used in this game to add nostalgia, and even some of the old blocky single color enemies from the original Atari 2600 version appear here in their original form to add even more charm.

I haven't even gotten to the good part yet: the soundtrack. I can honestly say that it is probably one of the best soundtracks I have ever heard before. Each track fits the level it accompanies - the music in the Mayan temples is especially creepy, and I found myself more than once popping the PC version into my CD player just to listen to it; it's that good.

I can't say enough about Pitfall: The Mayan Adventure. It has to be experienced to be understood, and most have played this game on some 16-bit console. However, if you are one of the few that have slipped through the cracks, find a copy (preferably the Sega CD version) since it features all thirteen stages, unlike the ports to other consoles that only feature ten stages. Seriously, this is one of my favorite games of all time. Most other ports have flaws to some extent and are missing stages, but this version has perfect graphics, CD quality sound, and perfect gameplay. No matter how hard I try to find flaws, I can't find a single one so grab this and enjoy.

Reviewer Score: 10.0   |   Avg. Reader Score: 7.5

Reviewer: Doug Jackson
http://www.sega-16.com/review_page.php?id=1160&title=Pitfall:%20The%20Mayan%20Adventure

[CD - POPFUL MAIL]
Popful Mail
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Undefined
Release Year: 1995
Developer: Falcom
Publisher: Working Designs
Players: 1
_________________________
As the next-to-last game released by Working Designs for the Sega CD, Popful Mail gave gamers of that software-starved system something to smile about. Action/RPGs were not very common on Sega's system, and to get one with thirty-nine speaking parts totaling two and a half hours, along with twenty minutes of animated cut scenes, was almost too much to ask for. I remember making the long trek on foot to a friend's house to see this game (such excursions were common for my under-age friends and me). It was nothing to really get excited about graphically, but that intro! Those voices! Right then and there I vowed to somehow garner enough cash to get myself a Sega CD. Unfortunately, the Saturn's impending release would occupy my attention (and limited cash flow) and the game would have to wait for a few years. When I finally did get a copy, I promptly proceeded to kick myself for having waited so long.

Popful Mail tells the story of an ambitious bounty hunter named Mail who is longing for that one big score. After a failed attempt at capturing Nuts Cracker (leader of the Ginger Bread Grifter Gang), she drags herself into town and stumbles upon the biggest bounty of them all: the evil magician Muttonhead. Mail takes up the challenge and in turn finds herself as the only one who can stop Muttonhead from breaking the Black Seal and reviving the ancient evil of Kazyr, Necros, and Ulgar (funny how all these ancient evils are all casually asleep and there's always a priest or magician able to revive them). Mail sets out on her quest and finds a few friends along the way, including Tatt, Muttonhead's former pupil, and Gaw, a flying plump little dragon who always refers to himself in the third person. Both Tatt and Gaw become playable and you can switch between them and Mail at any time.

When you first embark upon your adventure, you can only choose the forest. As you proceed through the game's different sections (each divided into multiple areas), you have the option of returning to any stage you've already completed. This is good for building up your cash reserve or for going back for items and chests you may have missed. There are plenty of chests peppered around each level, so it's necessary to retrace your steps sometimes to makes sure no goodies are left behind.

Each village you come to has a store that will heal you up (for a price) and sell you equipment and items. Villagers also offer some pretty humorous dialogue, and many of them will take the time to help by providing some vital information or sometimes even ridicule poor Mail. The mine diggers can be downright cold!

There's nothing hard about the controls here. The A button is used for attack and B is for jumping, end of story. This is your typical horizontal hack-'n-slash gameplay, folks, and there aren't any combos or multiple attacks here. There is some variety to be had by changing characters, as both Tatt and Gaw can attack from a distance.

Pressing the C button brings up the menu, from which you can choose and equip items, change characters, load & save your game, and access the options menu. The game thankfully pauses when you do this so you can peruse your belongings in peace. The options contain your standard stereo and voice choices.

Holding the D pad down will make Mail crouch and hold up her shield (if you have one), allowing her to deflect enemy shots. You can't block melee attacks so the best thing to do is us the old "hit and run" tactic.

As I said earlier, the visuals aren't jaw-dropping. That doesn't mean they stink. Far from it. Everything is nice and detailed, and the colors are crisp and lively in most stages. Characters and enemies are well-sized and animate cleanly. Most of your foes look pretty non-threatening (would you be scared of a pot bellied badger with a sword?) and add to the light atmosphere of the game. There is some decent parallax in some parts and the environments are varied enough to press you on to see what's next. Little graphical touches, such as winding chains and lazily floating clouds, are scattered about and are pleasant to the eye, although things like this were common in most games at the time.

I personally like the style created here. Too many RPGs released up to this point tended to paint a world on the brink of chaos, fueled by evil, and overcome with despair. PM goes in a different direction, instead having villagers crack jokes and even make fun of their situation. The light, almost campy air of the game is refreshing and very funny.

We take in-game speech for granted nowadays, but back in 1995 it was still something that impressed when well used. Popful Mail makes better use of voice acting than any other game on the Sega CD, with the exception of Lunar 2: Eternal Blue . Every major scene, including most of the boss battles, are voiced, and with over two hours of speech, that makes for quite a few conversations. Each character has a unique style as well. For example, Slick, a would-be adventurer armed with only a pocket knife, has a high pitched voice that makes Mail go nuts. Tatt, her sorcerer companion, is very soft spoken and has excellent command of the English language. My favorite, by far, has to be Nuts Cracker. You haven't lived until you've heard him yell "boomba!" in his ?ber cheesy Italian accent. Thankfully, everything said is also written on-screen, so you'll never miss any of the corny jokes.

After hearing the musical red book bliss that was Lunar: Silver Star Story, it was a bit of a letdown that PM 's music is PCM. There are plenty of good tunes here, and to have been able to hear them in my CD player would have been sweet. The ending track is red book though, and is sung by Jennifer Stigile, the same person who sang the opening themes for both Playstation Lunar games, as well as the theme for Magic Knight Rayearth on Saturn. Good stuff!

As for the game' sounds, there's nothing truly noteworthy. I guess WD shot their wad on the voices and decided not to change any of the sound effects. It would have helped if they had done so, as most of them sound very ordinary and bland.

Anyone who's a fan of Ys: Book 1 & 2 will dive right into Popful Mail. Action/RPG fans will also feel at home. I can honestly say that even if you don't fall into either category, you owe it to yourself to check this one out. The story is great, the gameplay is tight and fluid, and the voices and music are awesome. This is the kind of game that made Working Design famous, and the type that seems to be slowly fading from video games today.

I go back to PM every so often, just to see the cut scenes (did I mention there are several in the game?) and to hear the music. It's not that expensive and well worth getting. The next time someone tells you there are no good games for the Sega CD, toss this little gem at 'em! 

Reviewer Score: 9.0   |   Avg. Reader Score: 8.4 

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1161&title=Popful%20Mail

[CD - C&C MUSIC FACTORY]
Power Factory Featuring C+C Music Factory
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Gam
Gametype: Undefined
Release Year: 1992
Developer: Digital Pictures
Publisher: Sony Imagesoft
_________________________
As a lifelong gamer, I have tried to keep an open mind about all types of genres. There are good games to be had among all of them, though some require a bit more patience than others. Case in point: full-motion video (FMV) titles. No other category in gaming, not even dating sims, has been so maligned since its inception. Gamers cite the lack of interactivity, the phoned-in dialogue and wooden performances as reasons why these games should be tossed in a hole alongside E.T. Many believe that gaming itself would have taken a better direction overall had the industry simply ignored FMV altogether.

Even so, there are still those who would defend FMV games. Proponents of the genre have long centered their case on the strengths of releases like Wirehead and Road Avenger. They've argued that when done right, FMV games could be highly immersive and entertaining. In the right hands, there could be a comfortable niche for these titles.

It's too bad then, that haters have games like Power Factory: C+C Music Factory to sling in their faces.

I admit, I can find myself enjoying FMV games. I liked Tomcat Alley, and my love for Road Avenger is no secret on this site. I've been willing to sit down with a game for more hours than most would give it, trying to find something, anything, that would merit attention and allow it to shine for even a short while. It was with that frame of mind that I approached Power Factory.

Now, the Digital Pictures logo at the beginning didn't set off any alarms, as it perhaps would many others. After all, no other company represents FMV gaming more than DP, so it's only natural to find more of its titles out there than any other, save for Sega's own Tru-Video series. It wasn't even the horribly cheesy introduction sequence that sent me running for the hills. I was well aware that a game in the Make My Video series wasn't going to be high art, especially when it featured one of those music groups from the early '90s that just seemed to up and vanish like a fart in the wind by mid decade.

No, it wasn't until I'd been playing for a while that it finally dawned on me just how much time I had wasted. I must use the term "playing" loosely, as there's woefully little here to even fit the word. To those even considering giving this game a chance, I offer one initial bit of advice: I sincerely hope you LOVE C+C Music Factory. Of course, being that the game is centered around the group, some familiarity with them is necessary. To be truthful though, nothing beyond that is required to play, and someone with no previous knowledge of who C+C Music Factory even is wouldn't suffer from it. No, the suffering would come from something else entirely.

Power Factory's whole concept involves two poor workmen, Dwayne and Franklin, who labor tirelessly at a music factory (clever, isn't it?) who must churn out video discs for the group all day long. Working conditions are horrible, and their evil boss (played by Mad TV's Phil LaMarr, who is also one of the two workmen) expects too much of them. Luckily, the player is there to help! Apparently, the best way to help the hapless duo with their workload is by editing video footage. Who'd a thunk it?

This is the point where things go awry. Ironically, it's also the point where one actually plays. The entire experience consists of piecing together slices of footage to make a video for one of three C+C singles: "Gonna Make You Sweat," " Here We Go, Let's Rock & Roll," and "Things That Make You Go Hmmmm." As the song plays, three different movies run at the bottom of the screen, C+C's main video and two random ones, each assigned to a button. Pressing any of the buttons sends the movie to the center viewer, where it can be edited using the D-pad. There isn't much time to pick and choose what to add, and before each of the songs, Dwayne and Franklin state what can be added and what can't.

Additionally, effects must be added to each video by moving the D-pad in different directions. There are a total of sixteen effects, and footage can be strobed, stretched, mirrored, or any number of things, none of which are really very exciting. In fact, most of the time playing will be spent wondering if anything meaningful is being done at all, and by each song's end it becomes apparent that another four minutes or so of one's life have forever slipped away.

Supposedly, if players manage to create a great video, Clivill?s and Cole themselves will congratulate them. Whether or not anyone on Earth has actually attained this coveted prize is open for discussion, as my own experience was one of constant rejection. My videos were never good enough for the two star producers, and I'm going to be honest in saying that I simply couldn't muster the interest to dedicate the hours necessary to achieving their approval. My self esteem is high enough that I can be satisfied with the footage I edited, regardless of what the professionals say!

I'm going end this review by vocalizing that which has been said for years: who the hell thought this would make for a decent video game? There's almost no interaction at all - the supposed key factor behind FMV games - and the paltry three songs offered mean game time is severely limited. That's even assuming that players can actually stay interested long enough to make any of them into decent videos. I think the only challenge Power Factory offered me was a test to see how long I could refrain from turning off my Sega CD. This is not the kind of game I want to think about when I look at the little add-on, and it's no wonder that FMV games have such a bad rap with gamers to this day. I, for one, am thankful that this factory closed down.

Reviewer Score: 2.0   |   Avg. Reader Score: 1.7

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1130&title=Power%20Factory%20Featuring%20C+C%20Music%20Factory

[CD - POWER MONGER]
Power Monger
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Strategy 
Gametype: Undefined
Release Year: 1994
Developer: Sprytes
Publisher: Electronic Arts
Players: 1
_________________________
Powermonger takes the basic design and concepts of Bullfrog's previous game Populous, and places it in a war context. The game cast the player as a dispossessed warlord plundering his way through 195 territories on the way to world conquest. Several other leaders have the same goal.

The gameworld is now made up of polygons, so the view can be rotated and moved with greater freedom than Populous. Trade, diplomacy, inventions, and scorched earth invasions all play a key role in how the player progressed through the game. Two-player games via modem links are available on computer versions.

http://www.mobygames.com/game/sega-cd/powermonger

[CD - PRINCE OF PERSIA]
Prince of Persia
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Undefined
Release Year: 1992
Developer: Bits Laboratory
Publisher: SEGA
_________________________
The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the Sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!

Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must avoid deadly traps, solve some simple puzzles and engage in sword fights with the guards. The player has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.

The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original.

http://www.mobygames.com/game/sega-cd/prince-of-persia

[CD - PRIZE FIGHTER (DISC 1), CD - PRIZE FIGHTER (DISC 2)]
Prize Fighter
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports > Boxing 
Gametype: Undefined
Release Year: 1994
Developer: Digital Pictures
Publisher: SEGA
_________________________
Prize Fighter is a FMV boxing game which puts the player in the body of "The Kid" against four opponents: Honeyboy Fernandez, Mega Joe Falco, Rex Hawkins, and the ultimate challenge, Nuke "The Duke" Johnson, divided over two CDs.

While the game requires a completely different approach than sprite or polygonal games, the tactics are still the same - jab, punch and deliver uppercuts when the opponent has his defenses down, and block and bob as he makes his moves. After a win the player can improve his left and right glove abilities and stamina by assigning "Power Points" to each area.

The only sprites visible during the bouts are the player gloves and the health indicators - the boxers and the rest of the ring are black and white FMV. Like with other FMV games, the player can enable tips, which indicates to hit certain butttons when required.

http://www.mobygames.com/game/sega-cd/prize-fighter

[CD - PUGGSY]
Puggsy
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Undefined
Release Year: 1993
Developer: Traveller's Tales
Publisher: Psygnosis
_________________________
Puggsy may appear to be nothing more then a strangely drawn orange alien with a big nose, but for gamers who give this unique puzzle solving action platform game a try, they will discover that Puggsy is the coolest orange alien on the Sega CD! Chock full of levels, items, and bad guys to get through, Puggsy is a game that will keep you playing for a very long time. And while it may not push the Sega CD to its limits, there are graphical touches here and there that certainly spice up the action. But who is this little orange guy, anyway?

Some aliens have the worst luck. Puggsy's space ship has crash landed on an unknown planet after a scary encounter with Gorzon the space pirate. Puggsy awakes on a beach only to find his space ship is gone! So, the goal of the game is to survive you stay on this unknown planet, find Puggsy's space ship, and get back to Puggsy's home planet.

But Puggsy is only a small round alien with pudgy little arms, how will he possibly survive? Players will have to tap into every inch of his/her brains to help Puggsy get back home. Yes, Puggsy can jump on enemies and destroy them, but much more importantly is his ability to pick up and use items with the games "Total Object Interaction" system. With about forty different items in the game, ranging from guns and axes to keys and remote controls, Puggsy is going to have his hands full. A typical level involves finding these items, and using them appropriately to solve puzzles. The game starts out easy enough, just walk left to right and stack up boxes to overcome a high ledge. But, once you reach the third environment on the map, things get much more complicated, and Puggsy will be using every rubber duckie, squirt gun, and beach ball that he can find!

Traveling around the map of the strange planet, Puggsy will occasionally stumble upon a guardian boss character. Defeating these characters (eight in total) allows Puggsy to search further areas on the planet, and get closer to recovering his ship. Overall, the game play is fairly easy to pick up, Puggsy himself is a little sluggish to control due to his odd shape and size, but there are power ups that can be found such as running shoes and sunglasses that make him run and jump faster, as well as take more hits. At the end of every level is a door that Puggsy must exit, and if he is holding any items, then he will get bonus points.

In addition to the main game, Puggsy also includes a Junior Mode, which is like a practice mode with simple levels and puzzles to ease players into things. There is also time trial where you can play completed levels on the clock, and in the options mode you can also change the number of lives you start with, along with the controls. Once you beat the bosses, you can replay the boss fights.

Graphically, the game is kind of bland-looking, with many dull colors; however, there are some special effects in some of the boss fights like scaling sprites, 3D graphics, and even some CG. In fact, the opening intro is in CG, as well as the story sequences that occur after you beat a guardian boss. Puggsy himself may look strange, but his sprites are nice enough. There are tons of different enemies, many of which are evil raccoons. The different levels range from the beach, forest, pyramids, caves, volcano, lighthouse, towns and more. The levels are varied enough, so there is usually something new to look at.

The music in Puggsy is not spectacular, and besides a few tracks here and there (the main map theme, the water level theme, and the beach theme) is not typically memorable. Thankfully, there isn't anything annoying. There are typical sound effects for bopping enemies, but there is really nothing that stands out as amazing in the sound department.

With a ton of puzzle solving levels, Puggsy is a game that will last some time. Also, some levels have hidden hard to reach exits, which lead to different secret levels. Some of these secret levels are quite funny, like Puggsy playing his own version of Space Invaders and Arkanoid. There is a password feature for players to keep track of, so they can return to where they last were in the game. Puggsy also offers unlimited continues.

While Puggsy might not be the most visually stunning game to hit the Sega CD, its unique puzzle driven gameplay adds a unique experience to the typical hop and bop action plat forming genre. Playing Puggsy can be both very relaxing, and very frustrating, depending on the difficulty of the level. Even the boss fights require some thinking, as you first have to figure out how to even attack the bosses! With some more updated visuals and audio, this would have been an awesome game, but even still Puggsy is a fun experience on the Sega CD that took me a long time to get through. I recommend game players to hunt down a copy of this underappreciated platformer with brains and try to get this little orange alien back home!

Reviewer Score: 7.0   |   Avg. Reader Score: 7.0

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1168&title=Puggsy

[CD - RACING ACES]
Racing Aces
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1993
Developer: Hammond & Leyland
Publisher: SEGA
_________________________
The cold war has ended. Big defense contractors, specifically the ones that make fighter planes, organize a new sport. Pilots fly planes of various historical significance in low altitude races for big prizes.

Racing Aces puts you behind the stick of World War 1, World War 2, and modern day fighting aircraft. Each competition is a dogfight as much as a race, and you will have to gun down your enemies to win. The tracks are littered with power up balloons to give you extra weapons and speed.

The races are viewed from a behind-the-plane perspective, and the courses are drawn in 3D using polygons.

http://www.mobygames.com/game/sega-cd/racing-aces

[CD - RADICAL REX]
Radical Rex
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1994
Developer: Beam Software
Publisher: Activision
_________________________
Radical Rex is a fire-breathing Tyrannosaurus on a skateboard who has to save the dinosaur race under the spell of an evil creature. The game consists of 10 levels set in the prehistoric age. Radical Rex can use a skateboard or glide down hills, jump, kick and breath fire. Tougher enemies need multiple hits and when burnt Rex needs to kick them once more to destroy them or use his scream (hits everything on the screen). While playing Rex collects eggs, health, power-ups for his fire breath and scream refills. Checkpoints are shown as torches that need to be charged with fire. After each level, there is a Bomberman-like sequence to earn an extra continue. Enemies include flies, turtles, toads and all kinds of dinosaurs.

http://www.mobygames.com/game/sega-cd/radical-rex

[CD - RDF GLOBAL CONFLICT]
RDF Global Conflict
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1994
Developer: Imagineering Inc
Publisher: Absolute Entertainment
_________________________
RDF (Rapid Deployment Force) is a first-person 3D tank shooter with the player going up against a plethora of enemies including other tanks, missile launchers, helicopters among many others. The player can use either their 120mm cannon or their laser-guided missiles in a variety of locations that including the Eastern European countryside to the Alaskan Tundra. The story is told through FMV clips

http://www.mobygames.com/game/sega-cd/rdf-global-conflict

[CD - REVENGE OF THE NINJA]
Revenge of the Ninja
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1993
Developer: Wolf Team
Publisher: Renovation
_________________________
From the mysterious realms of the Castle Of Evil comes the action packed FMV game, Revenge of the Ninja! Released by Renovation, RotN follows the adventures of Hayate, the orange-clad warrior who must venture to the castle to save the princess, and bring honor back to his family. The Sega CD is certainly no stranger to FMV games, so does RotN have anything worth offering to warrant a purchase? If controlling the limited movements of a goofy anime ninja sounds interesting, then this might be the game for you.

If you've played Time Gal, Dragon's Lair, or other such FMV games, you already know how to handle Hayate the ninja. When either the up, down, left, right, or action button flashes on screen, you have to quickly press that button or Hayate is toast. The controls work for this type of game, but outside of the context of the genre they are incredibly limited.

The game isn't that hard, and if you're like me, you'll likely beat it within forty-five minutes of first playing. On easy and normal modes you have more time to respond to the buttons, and it shows you directly on the screen what button you have to press. Hard mode is much tougher in that you really have to pay attention to what's happening, and rely on flashing areas on the screen. But with three difficulty levels, thankfully players of different skills will be able to enjoy the game. Personally, I don't find hard mode to be much fun, and I find it much too frustrating.

With three levels of difficulty, Revenge of the Ninja is made accessible for players of varying skills, which is a definite plus for fans of the genre. The eighteen various levels also appear in random order, so you do have to be on your toes when you are playing this title. Renovation apparently made a big deal about players beating it on the hardest difficulty and sending in a picture of your "ninja degree?" This was a special screen after the credits only the most dedicated players would ever see. After you sent a picture of your degree, Renovation would mail you a physical copy of your degree so you could hang it on the wall. That's a pretty interesting way to boost replay, and for its time, a fairly cool incentive. Besides that, there is a video replay mode after you beat the game in normal or hard mode where you can watch the entire game.

The graphics look decent on the Sega CD, or at least the animation comes across ok. It is a bit on the grainy side, but it gets the job done. The animation is presented in a boxed format, but it does take up a sizeable amount of the screen. It does look like a generic ninja anime, so fans of Japanese animation will probably enjoy this title. Character designs are ok, the main character is a bit on the silly looking side. The villains range from a Medusa like girl, to huge robotic ninjas. Like other FMV games, the death scenes for when your character gets hurt are quite humorous looking.

There are a few small tunes scattered throughout the game, unlike Time Gal, which had virtually no music whatsoever during the actual gameplay, and this is a much needed improvement. However, the sound is fairly dull. With such limited game play, games in this genre would surely benefit a lot from at least having some good tunes to hear, but sadly that is just not the case with Revenge of the Ninja. You do get to hear your character grunt and make weird noises as he roams around the castle, but it's nothing to get excited over.

I found that it takes a bit longer to finish Ninja than finishing Time Gal, but this is almost a hindrance as Revenge of the Ninja is a less interesting game to play. Whereas Time Gal had multiple eras of time to play through, the majority of Ninja is spent inside a giant castle, and after a while it gets a bit boring. The main character in this game is also far less interesting or cool, but that might just be my bias for the bikini-wearing Time Gal. Technically, this game does have some improvements over that other title, such as more sounds, but the charm is completely lacking and I found myself wanting to just finish it as quickly as possible because it was on the boring side. The button patterns are also fairly typical and dull, and there are few real thrills.

Revenge of the Ninja is a decent FMV game, and I found it a bit more interesting than Dragon's Lair, but not quite on par with Time Gal's more creative settings and characters. Fans of the genre can find better on the Sega CD, but they can also find worse. Still if the thought of controlling an anime ninja piques your interest, then you would do well to pick up a copy of Revenge of the Ninja. It won't last you a long time, unless you try and play through hard mode, but it's a decent FMV game. When Ninja came out, these sort of games were new on consoles and technically impressive. But today? The appeal is about as advanced as the controls. Ouch!

Reviewer Score: 4.0   |   Avg. Reader Score: 4.0

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1175&title=Revenge%20of%20the%20Ninja

[CD - REVENGERS OF VENGEANCE]
Revengers of Vengeance
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: VS Fighter 
Gametype: Undefined
Release Year: 1994
Developer: Micronet
Publisher: Extreme Entertainment Group
_________________________
I'm... puzzled. No, scratch that. I'm just plain confused. As I sit here and think about Revengers of Vengeance (best. name. ever), I feel a swirl of emotions rise inside of me. On the one hand, I want to crush something whenever I flash back to the god-awful fighting engine. It makes my young daughter cry, and I myself start to well up whenever I play it. On the other hand, I am so intrigued by the RPG/shmup combination that it actually excites me and goads me on.

That's a pretty good description as any I guess, of Extreme Entertainment's peculiar release. You keep playing, searching for that one thing that makes it all worthwhile. We all know those types of games. You suffer through them to find something...anything, that redeems them. Well, Revengers of Vengeance puts up one hell of a fight, but ultimately ends up dragging itself on for too long, until you just shut it off out of sheer boredom, like most shows on FOX.

I think perhaps the biggest culprit was the aforementioned fighting engine. Extreme was going for some kind of funky mix here, and the result was a jack-of-all-trades. In other words, it did many things and none of them well. Let me sum up this exercise in mediocrity this way: I passed the entire game.... on the hardest level... on my first try... with a female elf...using two moves. Yes friends, you too could work your way through several forgettable characters by slashing and grabbing. Nothing else was needed! Your reward? The chance to input your initials and a credits roll; that's it. No real tactics were needed to achieve this impressive buffet of satisfaction for a job well done. Nope, you could do it all with a single button. The enemy A.I. was so staggeringly dumb that it would fall for it every time. And get this: it got easier as the game wore on. The final boss was a complete and utter joke, but sadly, the joke was on whoever keeps playing long enough to beat him.

Both Tournament and Arena of Death emphasized this sorry, knockoff of a fighting engine, so if you completely ignored them, that took away two of Revengers' three game modes, leaving you with only the quest feature. I still don't know if this is truly as bad as it sounds, as this is where I spent most of my time, amazed at how well this could have worked, had it been the entire game...and had someone else worked on it. Extreme obviously had more ambition than talent when it came to Revengers, and in the hands of a more capable developer, I'm sure this could have achieved Guardian Legend-like cult status.

After you chose one of the cast of fighters, you were planted in town (which has a decidedly Ys feel to it. Hey, if you're going to copy, copy from the best). Here you could train and increase your abilities, scout for info at the pub, buy new equipment, or take on guild quests. Each quest sent you on a different objective that's realized in a vertical shmup mode, much like Elemental Master or Undead Line. Every outing set you back $1000, and you earned cash by leaving town to take on random fighters. Ugh. They had to stick the fighting engine here too? But we were doing so well without it! Ah well. At least they gave you some cash for battling, even if you lost.

The whole effort did show some level of quality, with a decent redbook score and some parallax scrolling. It didn't tax the Sega CD in any regard, but the cut scenes and sounds were par for the course for what was being done at the time, and I'm sure no one really expected much else. I did find the characters to be much too generic (elf, ninja, wolfman, etc), and the graphics were quite plain. It's ironic that the best visuals in the game were in the fighting sequences. See what I mean about mixed emotions?

Honestly, I don't see why Extreme didn't just keep the game as a RPG/shmup hybrid. It was many times more interesting, and the fighting aspect just seemed like a last minute thing they tacked on before release. Everything else had such potential. The control of the shmup sequences was quite good, and the RPG elements were deep enough to motivate you to keep raising your stats and improving your equipment. The world map was pretty extensive, offering a decent amount of playtime, should you have managed to get past the tedious fighting sequences.

All in all, Revengers of Vengeance disappointed, mostly from all the lost potential. It could have really been been something, had more effort been put into the body of the game and had the appendix that was the fighting engine been tossed. What we're left with is something that's worth checking out on the cheap, but isn't a game you'd deliberately seek out. Now if only someone would jump back onto this concept and give us a true RPG/shmup hybrid! And no, Sigma Star Saga doesn't count.

Reviewer Score: 4.0   |   Avg. Reader Score: 3.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1176&title=Revengers%20of%20Vengeance

[CD - RISE OF THE DRAGON]
Rise of the Dragon
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1993
Developer: Game Arts
Publisher: Dynamix
Players: 1
_________________________
Digital comics have to be my favorite genre on the Sega CD. There's just so much quality in the releases that the handful of games available alone make the add-on worth owning. From Snatcher to Secret of Monkey Island, the Sega CD knows how to show graphic adventure fans a good time. Among the top of the heap has to be Dynamix's Rise of the Dragon, which hauls you in to its dark and decayed world like few other games on the system can.

That's probably why I'm such a fan. Mixing a cyber-punk, futuristic atmosphere with a great murder mystery, it's a thrill ride from beginning to end. Rise was originally released by Sierra-Online for DOS in 1990 and then ported to the Amiga in 1991, but I'm more partial to this version (I wonder why?).

You play the part of Blade Hunter, and no, he isn't a Gillian Seed cosplayer - Mr. Hunter appeared first (of course, Harrison Ford's Deckard has them both beat). As a down-and-out P.I., you're tasked with solving the bizarre murder of Chandra Vicenzi - the mayor's daughter. Her father was the man who forced Blade to resign from the police, but now a bitter twist of irony has him seeking his help. The girl's murder leads Blade on a roller coaster adventure involving drugs, ancient Chinese myth, and a mob lord called "the Dragon." The whole investigation has to be kept close to the vest, and your allies are few and far between. It gets worse too. You only have four days to solve the murder, before the proverbial end of the world scenario materializes.

It's a good thing that you're such a astute detective then! Blade travels the city, picking up clues and question witnesses, while trying to pick up the pieces of his life and keep his girlfriend Karyn happy. You start in his tiny L.A. apartment and slowly make your way through the city's underbelly (which consists of over a hundred locations), interrogating such characters as "the Jake" and the elderly scholar Chang Li. As the investigation progresses, Li reveals that a far more sinister plot is at hand than only a mere murder, and you are quite possibly the foreseen savior that will defeat an ancient evil and save mankind.

All of this drama is handled via still screens and audio dialogue, and anyone familiar with digital comics will feel right at home. Newcomers may have some initial difficulty but should settle in rather quickly. The game never gets too far ahead of you either, and the interface keeps things simple. All your inventory is handled via a single menu, where you take and use items, as well as equip weaponry.

Don't let the mention of guns fool you. The vast majority of Rise is spent piecing together the puzzle of young Chandra's murder, not fighting. That might not sound too appealing but trust me, it's a hell of a lot more fun than it sounds. You'll spend your time responding to dialogue with one of several scripted responses, or using items to progress the plot. There are plenty of cool sequences too, like the Pleasure Dome bouncers requiring you to check your gun at the counter before you enter. Playing with the answers can really tick one of them off!

That's not to say that the whole game is action-free. There are certain parts that require Blade to take out the bad guys in true old school fashion, and things switch to a Rolling Thunder-style dynamic until you've passed them. There are also stages that play like a traditional light gun game, only you use the D-pad to control the crosshairs. It would have been cooler to use one of the Genesis guns for these stages, like in Snatcher, but the gameplay is surprisingly accurate and easy with the controller. Though Rise incorporates these different game types into a single package, it never overplays any of them, which makes their inclusion a nice change of pace from the standard detective work which comprises most of the game.

The inclusion of the different action stages might make you fall under the impression that the bulk of Rise simply has you meandering around Los Angeles, asking questions without any fun involved. Not true. The story itself is the game's greatest selling point, and it never gets dull for even a moment.

That's probably what makes Rise of the Dragon so special. The presentation and writing handidly overcome the Sega CD's meager color palate and graphics, working overtime to envelope you in the enthralling story. There's tons of dialogue, and the voice acting is done quite well for a title from this period. Audio plays an important part in creating the game's atmosphere, and you can tell that the developers went all out in taking advantage of the CD format.

There is a small downside. Rise of the Dragon suffers from the same limitations which afflict all graphic adventure games: the overall linearity of the gameplay. Since the game never gives anything away, it's sometimes hard not to cheat when every situation can be resolved with one of a trio of answers. You might also find yourself listening to the same dialogue several times until you nail the correct response.

Another problem is the amount of backtracking involved. There's simply a ton of clues to find, and Blade should theoretically wear out the soles of his shoes with all the walking he does trying to piece everything together.

Am I nitpicking? Sure. These problems are inherent to the genre itself, and once you accept the limitations of the format and move on, the game's true charm becomes apparent. With its wonderful plot and characters, Rise of the Dragon goes above and beyond what most would expect from a Sega CD digital comic.

There's room for Rise in any Sega CD owner's library, and I truly believe it deserves to be given a chance. Don't let the graphics fool you; this is a great game. 

Reviewer Score: 8.0   |   Avg. Reader Score: 6.5

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1177&title=Rise%20of%20the%20Dragon

[CD - ROAD AVENGER]
Road Avenger
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Actio
Gametype: Undefined
Release Year: 1993
Developer: Wolf Team
Publisher: Renovation
_________________________
Sometimes, I'm amazed at all the hate the Sega CD FMV games get. All too often, people lump the good ones in with the bad and take a large dump on the whole lot. No, there is no love for this genre, no matter who you ask. This is obviously unfair, and I'm sure that if the haters were to actually sit and play a few of these games, they'd see that some are actually pretty darn good.

And others are simply gems.

Yes, I said it. So what? There are a few FMV games I actually like, and one in particular that I love. Road Avenger is that game, and oh what a game it is. It's based off an arcade laser disc coin-op, which bore the title Road Blaster (I assume the name was changed to avoid confusion with Atari's racer). Part Mad Max and part Bullit, it does something that many others in this genre are so unable to: entertain for more than a single play. Seriously, you can go through it multiple times, and even though the gameplay doesn't change, it never gets old. There's even a code that lets you sit back and watch the whole thing played perfectly from beginning to end!

The plot is classic adventure fair. After his girlfriend Cindy is killed in a failed attempt on his life, a cop seeks revenge on S.C.U.M. (Secret Criminal Underground Movement) using his suped-up sports car. You're not out to bust anyone this time. No, this time it's personal.

Sounds like an 80s action flick, right? Yep, it's cheesy to the max and never flinches for a second. That's part of the game's charm, so try not to hold that against it. The story isn't all that important to begin with, and once the action starts, you won't really care.

Everything in Road Avenger is handled via scripted FMV events that require specific actions on the controller. Just like Renovation's other releases - Cobra Command & Time Gal, things are done anime-style, as opposed to regular video with actors. This, in my opinion, gives the game an air of credibility not enjoyed by those standard FMV games, since so much more can be done with hand-drawn animation than with actors on a sound stage. Compare Road Avenger to Night Trap and you'll see what I mean.

The scripted actions aren't as simple as they may sound either. You need to be very precise when pressing a specific direction or using the brake or gas, and the game will toss some nasty combinations at you at certain points. I'm sure you'll be replaying certain areas a few times before you get them down. None are especially hard, and you'll get through the whole thing in about a half hour or so, which seems to me like the ideal amount of time for this type of offering.

Driving your car through midday traffic without killing any civilians may seem a bit far fetched, and I do admit that there are more than a few James Bond-type oh yeah, right! moments. Is this a bad thing? Heck no! All part of the charm, my friend. Remember, you're a badass on a mission. Are you going to let little things like the laws of physics and gravity get in your way?

Blasting through all ten stages can be done in either normal or hard mode, with the difference being the lack of cues (or tones, as they're called in the manual) in the latter selection. You'll have to rely on the slick presentation - which is quite clean for a Sega CD FMV game - and the audio tones only to know when and how to react. This adds some replay value to the package but like I said, the whole game isn't too long, so you'll probably feel ready to tackle hard mode after only a few plays.

This doesn't mean that there's no substance. I recommend watching the demo a few times to see just how well done Road Avenger is. I simply love to watch the people run for their lives as you plow through the crowded beach and city! As I mentioned above, the presentation is top notch, and truly shows how much fun this genre can be when done right.

I must also stress the quality of the audio. Road Avenger uses binaural sound, and the game is amazing when played in stereo. It also boasts perhaps the best theme song in the history of gaming (trust me on this!), which is just too good to pass up.

Bottom line, if you own a Sega CD, you should at least give Road Avenger the once-over. It's cheap, it's fun as hell, and it's another quality title for your console - which every Sega CD owner knows is something not to be dismissed. Though it may be a tad on the short and easy side, there's still lots of fun to be had. Need I say more?

Reviewer Score: 9.0   |   Avg. Reader Score: 6.1

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1178&title=Road%20Avenger

[CD - ROAD RASH]
Road Rash
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Racing 
Gametype: Undefined
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts
_________________________
Around 1995, the Sega CD was dying, the Playstation and Saturn were already out, and no one cared about going to the next level anymore. However, I guess someone at Electronic Arts did, because that year we got Road Rash for the Sega CD. It's the same premise as in the original, and you still get the cool opening like in the 3DO version, but it's just so grainy. After that you get into the menus, and it's pretty cool. I have to admit, it's neat that you can watch two full-length videos by Paw or Swervedriver.

The cool thing about this game is that it's identical to the 3DO version, which is great because you get the cool intro, though it's quite grainy. However, once you get to the menu, it's all uphill from here. It is pretty cool though you can watch some music videos or just play the game. There's a "Thrash" mode, which is a arcade mode where no money or purchases are involved, and you face off against fourteen opponents. There is also a "Big Game" mode (which is pretty much just a campaign mode). Plus, instead of just starting a career as a nobody you actually get to pick a biker, which takes stereotyping to the next level.

Start up the game, pick your character and watch a cool little intro, which was also in the 3DO version. To be fair, they did away with the graphics from the Genesis version. Instead of just getting one tree coming at you over and over again, you get some variety, with buildings and more trees, even a detailed background! Overall, the graphics are pretty improved over the Genesis version.

The gameplay is great, and if you played Road Rash on the Genesis you'll feel right at home. Plus, the controls are the same as the original version. The racing is great, but the physics just kill the realism (if I hit a car while going say a hundred and twenty, I'd fly maybe twenty feet, but in this I just fly an inch off the ground). Then again, who is actually playing this game for the realism? The only other thing that pisses me off is that it seems so hard to hit someone else on a bike.

After you finish a race you're treated to another little cut scene which is pretty cool. Then you get paid and go to a little virtual bar where you can check the upcoming races or buy a new bike. There are around five different types, and they're broken down into several groups. Should you total your bike while racing, it's "game over" for you, so winning is a combination of ass-kicking and good driving! Speaking of the new bikes, they upgraded that as well. Instead of just scrolling through menus as before, you now get a 3D shop where you can actually look at the bikes in first-person.

So now your racing and your thinking "um, the controls are pretty responsive, and there's Soundgarden playing in the background, so maybe this won't be so bad." Wait what just happened? I was riding fine and then suddenly something knocks me off my bike, but there's nothing even there, so how is this possible?" That's right, there are invisible walls everywhere during the race. you'll be going over a jump, see no one in the other lane, and CRASH! It doesn't break the game, but it was still a bit annoying to see such a simple problem interfere with an otherwise excellent racing experience.

In conclusion, Road Rash on the Sega CD is actually pretty good. The only thing it lacks is a two-player mode, but you can't have everything. The invisible walls, which seem to an inherent problem with the graphics engine, don't ruin the experience at all, and there's some solid racing to be had here, especially if you've already played the few quality racers available on the Sega CD, like Jaguar XJ220. If you're looking for a great game to add to your game collection, then try this one out. It may be a little hard to come by, seeing how it was released in 1995, but if you can get your hands on it, you're going to love it.

Reviewer Score: 9.0   |   Avg. Reader Score: 6.2

Reviewer: Ryan Ceccacci
http://www.sega-16.com/review_page.php?id=1179&title=Road%20Rash

[CD - ROBO ALESTE]
Robo Aleste
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter 
Gametype: Undefined
Release Year: 1993
Developer: Compile
Publisher: Tengen
_________________________
What makes a video game great? Is it the replay value? Or the enthralling gameplay? In any case, by any definition, Robo Aleste is nothing short of the term "great."

Released in 1992 for the Sega CD, Robo Aleste was the continuation and semi-sequel to the brilliant Genesis game M.U.S.H.A. (i.e. Aleste: Full Metal Fighter Ellanor in Japan). Compile has one of the finest track records of any company, stretching from the (also) great GG Aleste, to the cutesy fun of the Puyo Puyo series, and that record doesn't stall for one second here.

For the first time in the Aleste series we're introduced to the real story: You're a giant robot mech warrior in the old times of feudal Japan. Not all the Aleste games follow this accordingly, but it works out surprisingly well with Robo Aleste. So clean off your Sega CD, or just buy a new one, I don't care how much work you have to do, this is gaming splendor not to be missed by anyone.

Thank God they kept the visuals 2D. No more of that polygonal garbage that some of the Sega CD library smells of. Compile made a superb decision to retouch M.U.S.H.A. on the Sega CD in its 2D beauty, and the result is one of the finest looking games in the system. You're flushed with a fantastical amount of color and detail, all suggesting a feudal Japanese origin. Your character (or shall I say robot) also moves with an elegance, which is basically indescribable. Everything is entirely fluid, and there is never any slowdown. Everything is intricately shaded and illustrated, nothing annoys. A good representation of what 2D games are (graphically) capable of, sometimes far better than any of your "precious" Xbox or GameCube games.

As for the sound, it's different, that's all I can say - and that it's brilliant... brilliant, like Einstein brilliant. This has a deep, deep, Japanese influence with its (yet I comment again on it) feudal atmosphere. You feel as though you really are piloting an ultra bad-ass mech warrior ship in the early Millennium. I can't decide if this is better than M.U.S.H.A., which has some of the single greatest shooter themes to ever grace a game. Truly masterful tunes await you with Robo Aleste and not a single one has the slightest fault that I can find.

Robo Aleste is entirely in tune with its classic 2D shooter routes and there's nothing wrong with that. The enemies fluster the screen as does your/their fire conjuring up some of those old-school shooter memories we love to explore. My only fault with Robo Aleste is its reflection on the earlier M.U.S.H.A. The weapons/gameplay isn't quite up to par with the greatness of the Genesis prequel and I must admit, they have some large shoes (that they created) to fill. Robo Aleste beats nearly all other 16-bt shooters in history with its mesmerizing feel and mobility, but it only falls short of a very rare few. Overall, the finest shooting gameplay on the Sega CD/Mega CD and some of the best there is to date.

Filled to the brim with challenging gameplay and intense sweat-dripping moments, you'll occasionally wish there were slowdown. Much harder than its predecessor, it will take you quite some time before you complete this one and if you do you'll come back for more reasons than I can think of. Some stages have you scrolling and shooting the same thing for a little too long (i.e. stage three) but these are gravel paved over by the brilliant moments Compile is famous for. Moreover, it has extremely high replay value, especially for a game aged almost ten years now. Though when playing Robo Aleste, you'll swear it was released yesterday.

Maybe, maybe if you HATE all shooters, you might possibly dislike Robo Aleste. I am a fan of the genre so I've come to worship it. But for the blessed few unlike myself (with sanity) you will definitely cherish this revisit to one of the greatest moments in history and sadly, you will be reminded of a system that had no business dying as early as it did.

Reviewer Score: 10.0   |   Avg. Reader Score: 8.3

Reviewer: Zach Karnazes
http://www.sega-16.com/review_page.php?id=1180&title=Robo%20Aleste

[CD - ROMANCE OF THREE KINGDOMS III]
Romance of the Three Kingdoms III
Platform: Sega / Mega CD
Region: Japan
Media: Compact Disc
Controller: Gamepad
Genre: Strategy 
Gametype: Undefined
Release Year: 1993
Developer: Koei
Publisher: Koei
Players: 1
_________________________
Romance of the Three Kingdoms III: Dragon of Destiny is another strategy game by Koei. The concept is the same here as in Koei's other wargames: conquer all you can!

In this case the historical setting is ancient China. The country is under the control of one Emperor, but all of the faction leaders want to be the emperor themselves. You begin with one territory and you must conquer more to win the game.

http://www.mobygames.com/game/sega-cd/romance-of-the-three-kingdoms-iii-dragon-of-destiny

[CD - SAMURAI SHODOWN]
Samurai Shodown
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: VS Fighter 
Gametype: Undefined
Release Year: 1993
Developer: Funcom
Publisher: JVC Musical Industries, Inc.
_________________________
In early Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who took over Amakusa's body. Ambrosia wishes to shroud the world in darkness. Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission.

http://www.mobygames.com/game/sega-cd/samurai-shodown

[CD - SEWER SHARK]
Sewer Shark
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: VS Fighte
Gametype: Undefined
Release Year: 1992
Developer: Digital Pictures
Publisher: Sony Imagesoft
Players: 1
_________________________
When you think of the Sega CD, considering you're familiar with the system, you will invariably think of games such as Sewer Shark, and this is mistakenly touted as being the first FMV title on the Sega CD. Not true. However, it did manage its way to being a pack-in game for the later Sega CD model, and thus it became the most visible and most well-known FMV game of all, closely behind Night Trap probably. All I can say is that in that case, it was at least MY first FMV title, and I will now grace you with my experience.

Try to come back with me to 1995. Sure, the Sega CD had already run its course, but I had only two systems my whole childhood: the Master System and then the Sega Genesis. The Genesis was famous for having not-so-great sound quality, and games always had their old corny 16-bit presentation. There was a formula for games from the old era. You have SEGA's name come up when the power's turned on, then you have a standard title screen with some music usually written in. Then you start the game.

With the Sega CD, I now had a CD-based game system which was something to be excited about if you never had one. And Sewer Shark recreated game presentation and brought the elements of a Hollywood movie to a game console. Imagine this: Sony Imagesoft's feather logo floats down the screen with this beautiful digital theme playing in the back, then it explodes in a shot of light and the entire Sony logo appears. It tickles ya! Then Digital Pictures' planet logo zooms in with all these awesome computerized beeps and blips going off (and did I hear a woman moan in there?). Classic!

Once the opening credits start, you instantly feel like an awesome action film is about to begin, and in swarms the game's title screen with a huge explosion. It's disappointing how Sewer Shark's video is hampered down to a rectangular box in the middle of the screen, but the Sega CD's power is obviously dwarfed by higher end systems like the Saturn and Playstation. So for its time, the video looked better on the Sega CD the smaller the window was. It's kind of like how DOOM on early PCs would move faster the smaller you made the window. Throughout the entire game, the video is only a fraction of your TV's screen size, and it doesn't matter, which I'll get into in a moment.

To jump to the chase, Sewer Shark is essentially like a number of FMV titles - a crosshair-moving shooter. It's quite a bit more memorable than many of the others though because it's never complicated, it's very imaginative, and the video quality is better than many. You start out at this docking station for underground sewer spacecraft (no laughing now) and the music is intense and hokey, as you bump into a fellow pilot named Falco and have a quick interaction before she leaves. Then in comes a dramatically charged Pilot with a face that will remain in your memory forever! Ghost is the name! Next to him is a clipboard with photos of dozens of deceased pilots who didn't make it out. Long-story short, this has the makings of a hilarious B-movie and when you hear the dialogue in this game, I'm positive you will have never heard anything like it. And that's what I love in my FMV titles: Corny story, hilarious acting, and some decent gameplay.

But getting to the gameplay, the video scenes take you through a quick story line. To this day, I'm not quite sure what it is. There's someone named Commissioner Stenchler who runs things up on the surface, a place called Solar City. What it is, I haven't a clue. From the video shots of it, it just looks like Malibu to me. But I digress. He seems to be a very corrupt man, who your co-pilot Ghost is always angry with, but I don't understand what the man has done wrong. Whenever we see him, he's just eating or surfing. Has he enslaved the population or something? It makes no sense, and that's what makes the game fun to laugh at.

The gameplay is where Sewer Shark could have used some variety. It's obvious that the game is all about the video cut scenes and making it through the whole thing to see them. But every level is basically video of you flying through the sewers via a first-person perspective. Little creatures are moving around everywhere, and you simply move a crosshair around the screen and shoot them at the right time. Ghost often gives directions for different corridors to take through the "tubes." He'll shout out "3, 6, Niner, or 12," and you simply move the crosshair to whichever O'clock and hold down B to go that way. Your ship has a life-meter in the form of a numeric energy meter that is constantly depleting. So sometimes you'll have to keep your eye out for a left or right tunnel to also use B to go through which will re-charge your ship. Ghost will warn you ahead of time.

Overall, for one of the first major FMV titles, Sewer Shark has decent production values. The acting is great and keeps in the spirit of great B-movie cinema, the sets are well-done, and the immersion in it all is great. The 2D art on-screen will often appear around the video window to make you feel as if you're really inside the cockpit, cut scenes with your co-pilot appear on a little HUD display, and you definitely need to keep your ears open for little surprises, so the game definitely keeps you on your toes. The video is fun to watch, and the game's control is decent, and there's nothing that's unreasonably hard to pull off. There is even a decent amount of challenge. That's really all I can say. If you appreciate full motion video games, Sewer Shark of course is hands down a classic. The video quality is good, and believe me there is a spectrum. Some Sega CD titles have video quality that is tantamount to vomit, so this title does a great job.

I give it a 7 because although it's a fun game, it's a little too easy and not quite long enough. What else can I say? SHOOT THE TUBES DOGMEAT!!

Reviewer Score: 7.0   |   Avg. Reader Score: 4.9

Reviewer: Jonathan Dogey
http://www.sega-16.com/review_page.php?id=1188&title=Sewer%20Shark

[CD - SHADOW OF THE BEAST II]
Shadow of the Beast II
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Undefined
Release Year: 1994
Developer: Digital Developments
Publisher: Psygnosis
_________________________
Essentially a side-on scrolling beat 'em up in the vain of Way of the Exploding Fist, but with an epic storyline and puzzles a-plenty.

The introduction, now an Amiga classic, shows the Beast-mage stealing your infant sister and the purpose of the game is to rescue her back. On the way a variety of puzzles, sub-quests and really nasty monsters dog your every step.

http://www.mobygames.com/game/sega-cd/shadow-of-the-beast-ii

[CD - SHERLOCK HOLMES]
Sherlock Homes: Consulting Detective Vol. 1
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Adventure 
Gametype: Undefined
Release Year: 1992
Developer: ICOM Simulations
Publisher: SEGA
_________________________
As an English major, I can honestly say there is nothing like reading a good Sherlock Holmes story. Contrary to popular belief, Sherlock Holmes is not your run of the mill detective. He gets his hands dirty. In The Mystery of the Speckled Band, Holmes uncovered a murder who was using a snake to commit his crimes. Does he arrest this man? Heck no, he waits until the murderer is ready to strike again, and as the snake is lowered punches it square in the head, sending one angry snake back to its owner (who is devoured). Quite frankly, Sherlock Holmes is the man. Sadly, there is no evidence of how awesome Holmes is in Consulting Detective Vol. 1, none whatsoever.

The game itself consists of three mysteries which you must solve with the aid of various clues. Once the game is started, you may either dive right into a case, or learn about the instructions. If you insisit on punishing yourself and playing this game, I strongly urgue you to take a glance at the instructions and "Holmes Introduction," which is a video of Sherlock explaining to you how he manages to solve his crimes with the help of the neighborhood locals, and how they will be of help to you on your investigations. Oddly enough, I found this portion to be the most enjoyable part of the game. The actor who plays Sherlock is convincing, the video is not too laggy or grainy, and there is pleasant music in the background. Trust me folks, this is as good as it's going to get.

After you watch the introduction, you are presented with list of characters in the game who will provide you with clues. Clicking on them with the cursor enacts a Holmes dialogue which will give you a background to their personality. Believe it or not, this information is critical to aid you in solving your cases, if you don't know who to question, you won't get anywhere. As if that weren't enough, there are twelve dialogues to make it through. If you are still awake after this, then select a case and let the good times roll (get a pillow).

Selecting a case will start a video which will provide you with an overview of the mystery, after which you are thrown to the wolves. I sure hope you were paying attention during the instructions portion of the game, because you are presented with very little on the main screen. Here you may view Holmes's notebook (which allows you to question your sources), a London Directory (which acts in the same way, only also includes places/businesses), and the newspaper. In literature Holmes frequently uses the newspaper to track down possible leads. You will do the same using clues from your notebook and the London directory and hopefully solve the crime.

Solving the crime is quite difficult as clues really require you to pay attention to the detailed accounts that the witnesses give you. To make matters worse, clues which seem to be leading you in the right direction, or those which seem to good to be true, will often lead you further away from solving the case. To put it plainly, this game is hard. It requires a lot of time, diligence, and patience in order to successfully resolve the mysteries. One thing I'll say about this game is it has a ridiculous replay value due to the fact that it is near impossible to solve a case. If you do manage to solve one, call the FBI, CIA, or intelligence agency of your choice, tell them your accomplishment... chances are a job awaits.

A warning for the gamer who wants some fast paced mystery action: this will frustrate you to no end. If you LOVE mysteries and enjoy putting every little detail together in order to unmask the criminal then you will adore this game, if not then steer clear, Sherlock Holmes: Consulting Detective is not for the faint of heart.

On the positive side, this game has great music, decent video quality, and a compelling story. The story made me want to solve the mystery; however I found myself getting more and more frustrated as I realized how far off from the solution I really was. The actors have great accents and play their parts quite well, in turn they really make you feel as if you are assisting Sherlock Holmes in his adventures.

The bottom line here is commitment. You have to really want to solve these crimes, write down the clues, take note of the witnesses, and set aside the time to play the game. Consulting Detective is an in depth take on a classic literature character which is a rarity in gaming to say the least. It is because of this that the game is for the mystery fan, and not for the gamer. If you are looking for some light, fast paced, detective action try Where In The World is Carmen Sandiego? instead, as this one's high difficulty will most likely turn you away very quickly.

Elementary this game is not, my dear gamer.

Reviewer Score: 3.0   |   Avg. Reader Score: N/A

Reviewer: Glenn Uhlendorf
http://www.sega-16.com/review_page.php?id=1191&title=Sherlock%20Homes:%20Consulting%20Detective

[CD - SHERLOCK HOLMES - V2 (DISK 1), CD - SHERLOCK HOLMES - V2 (DISK 2)]
Sherlock Homes: Consulting Detective Vol. 2
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Adventure 
Gametype: Undefined
Release Year: 1993
Developer: ICOM Simulations
Publisher: SEGA
_________________________
As an English major, I can honestly say there is nothing like reading a good Sherlock Holmes story. Contrary to popular belief, Sherlock Holmes is not your run of the mill detective. He gets his hands dirty. In The Mystery of the Speckled Band, Holmes uncovered a murder who was using a snake to commit his crimes. Does he arrest this man? Heck no, he waits until the murderer is ready to strike again, and as the snake is lowered punches it square in the head, sending one angry snake back to its owner (who is devoured). Quite frankly, Sherlock Holmes is the man. Sadly, there is no evidence of how awesome Holmes is in Consulting Detective Vol. 1, none whatsoever.

The game itself consists of three mysteries which you must solve with the aid of various clues. Once the game is started, you may either dive right into a case, or learn about the instructions. If you insisit on punishing yourself and playing this game, I strongly urgue you to take a glance at the instructions and "Holmes Introduction," which is a video of Sherlock explaining to you how he manages to solve his crimes with the help of the neighborhood locals, and how they will be of help to you on your investigations. Oddly enough, I found this portion to be the most enjoyable part of the game. The actor who plays Sherlock is convincing, the video is not too laggy or grainy, and there is pleasant music in the background. Trust me folks, this is as good as it's going to get.

After you watch the introduction, you are presented with list of characters in the game who will provide you with clues. Clicking on them with the cursor enacts a Holmes dialogue which will give you a background to their personality. Believe it or not, this information is critical to aid you in solving your cases, if you don't know who to question, you won't get anywhere. As if that weren't enough, there are twelve dialogues to make it through. If you are still awake after this, then select a case and let the good times roll (get a pillow).

Selecting a case will start a video which will provide you with an overview of the mystery, after which you are thrown to the wolves. I sure hope you were paying attention during the instructions portion of the game, because you are presented with very little on the main screen. Here you may view Holmes's notebook (which allows you to question your sources), a London Directory (which acts in the same way, only also includes places/businesses), and the newspaper. In literature Holmes frequently uses the newspaper to track down possible leads. You will do the same using clues from your notebook and the London directory and hopefully solve the crime.

Solving the crime is quite difficult as clues really require you to pay attention to the detailed accounts that the witnesses give you. To make matters worse, clues which seem to be leading you in the right direction, or those which seem to good to be true, will often lead you further away from solving the case. To put it plainly, this game is hard. It requires a lot of time, diligence, and patience in order to successfully resolve the mysteries. One thing I'll say about this game is it has a ridiculous replay value due to the fact that it is near impossible to solve a case. If you do manage to solve one, call the FBI, CIA, or intelligence agency of your choice, tell them your accomplishment... chances are a job awaits.

A warning for the gamer who wants some fast paced mystery action: this will frustrate you to no end. If you LOVE mysteries and enjoy putting every little detail together in order to unmask the criminal then you will adore this game, if not then steer clear, Sherlock Holmes: Consulting Detective is not for the faint of heart.

On the positive side, this game has great music, decent video quality, and a compelling story. The story made me want to solve the mystery; however I found myself getting more and more frustrated as I realized how far off from the solution I really was. The actors have great accents and play their parts quite well, in turn they really make you feel as if you are assisting Sherlock Holmes in his adventures.

The bottom line here is commitment. You have to really want to solve these crimes, write down the clues, take note of the witnesses, and set aside the time to play the game. Consulting Detective is an in depth take on a classic literature character which is a rarity in gaming to say the least. It is because of this that the game is for the mystery fan, and not for the gamer. If you are looking for some light, fast paced, detective action try Where In The World is Carmen Sandiego? instead, as this one's high difficulty will most likely turn you away very quickly.

Elementary this game is not, my dear gamer.

Reviewer Score: 3.0   |   Avg. Reader Score: N/A

Reviewer: Glenn Uhlendorf
http://www.sega-16.com/review_page.php?id=1191&title=Sherlock%20Homes:%20Consulting%20Detective

[CD - SHINING FORCE]
Shining Force CD
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Strategy > Turnbased 
Gametype: Undefined
Release Year: 1994
Developer: Camelot Software Planning
Publisher: SEGA
_________________________
If there is one single, great tragedy with Shining Force CD, it's that so few people ever actually got around to playing it. At the time, the series was just getting on its feet, and the Sega CD itself was still struggling to obtain some decent sales, which it may or may not have ever gotten (depending on who you ask). This combination of sad factors led many to overlook one of the better strategy/RPGs out there. Let me echo the voices of those who stand behind this forgotten classic and sing the praises of everything Shining!

Ok, maybe that's bringing it on a bit thick; you get the picture though. Why, just look at what Sega gave us. Both Game Gear carts together on a single disc, with an extra exclusive battle. How can you not like this? I've owned and beaten all the games in this series, and after going back to it to write our retrospective on one of the premier RPG franchises in Sega's catalogue, I gained a new respect for it. Not everything is to my liking, I can say that flat out, but the package as a whole is a winner and one solid ride.

What's not to like? For one thing, the treasured town dynamic has been removed. No longer can you explore and chat with villagers. The game has basically been reduced to the fighting sequences, with some story tossed in for good measure. The plot is now mostly told on the field, and it at least still maintains the same sense of urgency and tongue-in-cheek doomsday atmosphere that the others had. Let's be honest, none of the bad guys in the Shining Force games have ever been truly menacing, and the CD installment doesn't detour from that at all.

The adventure opens twenty years after the conclusion of the first Shining Force, with the land of Gardiana having been rebuilt by Luke, Lowe, and Ken; all of whom now serve Queen Anri. Ambassadors from Cypress (not the island nation, mind you) present a gift to her that explodes into a fog upon opening, sending Anri into a deep sleep. A marvelous quest to save her ensues, which culminates with the start of the second chapter, seamlessly attached. Book II's end in turn sets the stage for the awesome final battle, in which you choose twelve warriors from both forces to end things once and for all (if you meet certain criteria, of course). Did I mention that the main heroes of both books are usable? Neat little touch, that.

Thankfully, it plays as solid as its other 16-bit brethren. I'm not, however, going to get all technical about the gameplay. It's a Shining Force game, and I'm sure that you've played at least one of the other three entries available. Nothing's changed here, and fans will be able to dive right in without even reading the manual. Newcomers should have little trouble, although they may be slightly turned off by the constant stream of battles that constitute the bulk of the game.

Let me be honest with myself for a second and not let my love for this franchise cloud my judgment. I am more than a bit disappointed by the presentation. Sure, the visuals are a huge leg up from the Game Gear, but when you already have two games done using the same engine, how hard is that? The battles are as beautiful as ever, but where are my animated cut scenes? Moreover, if this is a CD game, why aren't there any towns? The exploration dynamic could really have been taken to a whole other level here, and it's a shame that the developers took the short route. Switching between a shop and my HQ just wasn't the same, and I really did miss being able to wander around. I bet Camelot knew this too, and tried to make up for it with Shining Force III on the Saturn.

One thing's for sure, the soundtrack is simply GODLY. Sega knew how to take advantage of red book audio on the CD system, and this title is no exception. OST-worthy and beautifully scored, the music practically carries the game by itself. It's by far one of my favorite soundtracks on the Sega CD.

Another plus is the continuation of the Shining tradition of new and hidden characters. As you progress through the game, new heroes will join you, and there's a bunch that you actually have to hunt down. This has always been cool because it gives a little more replay value to the package, and ensures that you won't complete the whole thing the same way twice.

Well friends, there you have it. A great adventure that was unfortunately given the cold shoulder for too long, is now commanding upwards of $70 on eBay. That's the price for learning things late I guess, and although Shining Force CD isn't perfect, it's so good you'll forgive its flaws and revel in its strengths. The quest is long and the characters are lovable, which should be enough to make it worth some of your time. Every Shining fan needs this one, plain and simple.

Reviewer Score: 8.0   |   Avg. Reader Score: 7.5

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1194&title=Shining%20Force%20CD

[CD - SILPHEED]
Silpheed
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter 
Gametype: Undefined
Release Year: 1993
Developer: Game Arts
Publisher: SEGA
_________________________
Many people talk of the Sega CD as one of the worst consoles ever. I, however will not agree. As many rare occasions will show (Snatcher, Popful Mail, and Sonic CD), the Sega CD is quite underrated, and this is another of those rare occasions.Silpheed shows what the Sega CD can do, this was a remake of the rare 1987 PC shooter of the same name. Silpheed is a space shooter that was light years ahead of it's time.

I must first mention the graphics, WOW is all I can think of. POLYGONS! POLYGONS (which don't have a lot of color) are in a Sega CD game! Picture this, if you will: MASSIVE asteroids, tiny ships, and explosions of gigantic enemy and allied fleets, while debris of who knows what clutters the screen in an all-out war, if that doesn't excite you I recommend you finish watching Gilmore Girls and stop playing games, period. I still love to watch the battle cruisers blow up into thousands of polygons! Like 98% of Sega CD games though, FMV is in here, but in intermission form, and it doesn't hurt the gameplay at all.

As far as storyline go, Silpheeed's is actually really good. Apparently the Earth-based Grayzon computer has been `net-jacked, and mankind's future in space is in your hands! The highly modified SA-77 Silpheed tactical fighter is up for the challenge...are you (not my own words)?

The music is decent, but not great, I was hoping for something epic like, for example the Dreamcast masterpiece Ikaruga, but that may be a little too much of the epic-ness. The sound, however, gets you really pumped up, with voice overs and explosions going on, and strangely enough, this is actually one of the problems of Silpheed. The sound is so good that sadly it overshadows mostly everything else about the game.

On the other hand, the controls are perfect. You move and you shoot (it is a shmup, after all), and there are power ups for increasing or decreasing your rate of fire. That's about the extent of the gameplay, simplified: you shoot and dodge. You can change weapons between stages, and choosing the wrong one will leave you basically screwed for the next stage (side shots when everything comes from the front!), so a certain level of memorization is required to know which power up works best where.

Game Arts did a wonderful job with the gameplay, but the only thing that makes this game different from others in the genre is that the closer the enemy is to you when you destroy them, the more points you get. This is a cool idea and was pretty novel for the time, but it greatly bumps up the overall challenge and makes it quite difficult to ge through to the end with a decent score. Why? Well, the box states that this is the best space shooter ever, and while that may be true for the most part (at least for 1993), many gamers will be displeased to know that you only have one life, and then it's "game over." You do have health, however, but it only refills with rare power ups and only slightly between levels, making the game that much harder.

The good news is that Silpheed is easy to find and really cheap (goes for like $5 on eBay). I truly recommend this game, even if you are not very good at shooters. While the score may look low, it's just the over-shadowing sound, and the high difficulty level that kept it from being any higher. If you are looking for a challenge, though, then here is your quick fix!

Reviewer Score: 7.0   |   Avg. Reader Score: 7.7

Reviewer: Cory Adcock
http://www.sega-16.com/review_page.php?id=1195&title=Silpheed

[CD - SLAM CITY SCOTTIE PIPPEN (D1), CD - SLAM CITY SCOTTIE PIPPEN (D2), CD - SLAM CITY SCOTTIE PIPPEN (D3), CD - SLAM CITY SCOTTIE PIPPEN (D4)]
Slam City with Scottie Pippen
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports > Basketball 
Gametype: Undefined
Release Year: 1994
Developer: Digital Pictures
Publisher: Digital Pictures
_________________________
Slam city is a Full-Motion-Video basketball game. It uses proprietary technology to allow switching from one scene to another without lag, which allows for smoother interactive video.

Gameplay is relatively simple, using little more than arrow keys, and is very different from any other basketball simulation. Basketball is merely the subject for the game's plot, involving the new-guy Ace (yourself) and a host of other characters, basketball players or just spectators, all with different personalities. It's basically play one-on-one on a warehouse court and climb the "ladders" until you earn enough respect to play against Scottie Pippen.

The game features a total of 13 characters, 5 of which you can play against, all played by real actors.

http://www.mobygames.com/game/sega-cd/slam-city-with-scottie-pippen

[CD - SNATCHER]
Snatcher
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Menacer; Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1994
Developer: Konami
Publisher: Konami
_________________________
Long before Hideo Kojima became obsessed with Metal Gear Solid, he crafted one of the most memorable and acclaimed games of the 8 and 16-bit generations. The only problem is that he's never revisited it on any platform and has all but forgotten the series, much to the dismay of fans everywhere. With its gripping plot and well-developed characters, Snatcher is perhaps the best digital comic ever made and reason enough to make you run out and get a Sega CD. The fact that it's the only English console release doesn't any either.

Already an accomplished developer for the MSX 8-bit computer with the first two Metal Gear games, Kojima began work on something that for him, was markedly different. Text adventures were big on PCs and consoles of the time weren't capable of such large and complex games. Thus, Snatcher made its debut on the NEC PC-8801 8-bit computer in 1988 and afterward, Kojima beefed up the game for its release on Sega's much maligned add-on. The decision to port such an influential (and expensive to develop) title to the U.S. Sega CD with both the Saturn and Playstation on the horizon still puzzles gamers to this day. It was eventually released for the newer consoles but remained in Japan, as did its pseudo-sequel Policenauts. Along with American exclusivity, the Sega CD version is blessed with being less censored than its 32-bit cousins, so at least we Sega CD owners can still proudly wear a feather in our cap.

Deriving its title from the game's mysterious antagonists, Snatcher tells the tale of a world recovering from "The Catastrophe," a tragedy in which half of its population died when a biological weapon called "Lucifer Alpha" was released into the atmosphere. Supposedly, an explosion at a secret Russian lab was the cause but a massive cover up maintains everyone in the dark. Gillian Seed and his wife Jaime both suffer from amnesia after being held for half a century in suspended animation, and awaken to find themselves in a world they know nothing about. The only thing Gillian can recall is the word "Snatcher." To recover his past, he enters the military and joins the JUNKER ( Japanese Undercover Neuro-Kinetic Elimination Ranger) squad, created to deal with the new Snatcher threat. These robot-like assassins are out to take over civilization by killing world leaders and "snatching" their identities.

No one knows where they came from or who created them and after the only other Junker on the case is brutally murdered (see the lovely pic on the right?), Gillian is the only one left who can stop them.

As you can probably tell, Snatcher has an incredible story that bears more than a passing resemblance to the Harrison Ford classic Blade Runner. Such a deeply constructed game is well suited to the digital comic format, since tossing a plot this elaborate into a platformer or action title simply would not have worked. While some gamers might find Snatcher's pace a bit too slow, I think the menu-driven text format fits perfectly. The freedom to question almost every person you find in a myriad of locations gives the player the illusion of open-endedness when the gameplay is really quite linear. You might find yourself being able to use standard trial and error to get through certain areas but the real fun comes from having to actually use your noggin to figure things out. This is a detective story, remember?

Although he may be the last JUNKER, Gillian isn't completely alone on his mission. JUNKER HQ has supplied him with a personal sidekick in the form a small robot aptly named Metal Gear. Allusions to other Kojima and Konami games are all over the place, including several famous characters having a drink at a strip club! Metal Gear saves and loads your game and lets you use the videophone to call in the police and fire departments, as well as most of the people you question. Most useful is his ability to link to the JUNKER mainframe, which provides you will valuable data on the world situation and current events that are vital to the case.

Snatcher takes full advantage of the CD format by incorporating voiced dialogue and red book audio. While the actual game proceeds through still images accompanied by text, voice and animation are used during cut scenes, which are plentiful. There's just so much going on here that you will literally spend hours roaming around the city of Neo-Kobe talking to and revisiting everyone just to see what else they'll say. The visuals compliment the top notch audio work with great use of color and stunning detail worthy of any comic book.

There are also a few action scenes sprinkled throughout the game, which are compatible with Konami's Justifier pistol. Though not numerous, they are fast and furious, especially towards the end of the game. These scenes actually work quite well, giving you a change of pace every so often and immersing you even more into Gillian's shoes.

I can honestly say that Snatcher is a game that merits the purchase of a Sega CD. The system itself may cost you half of what the game goes for on eBay but you simply cannot put a price on an experience like this. The story rivals anything Hollywood has put out and the character development is classic Kojima. Konami has resisted all attempts at a rerelease and Kojima himself has gone so far as to say that he has no interest in bringing the series back in any incarnation. As the only version of the game released in English, this is most likely going to be your only chance to experience Snatcher. Don't let it pass you by.

Reviewer Score: 9.0   |   Avg. Reader Score: 9.9

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1199&title=Snatcher

[CD - SOL-FEACE]
Sol-Feace
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter 
Gametype: Undefined
Release Year: 1992
Developer: Wolf Team
Publisher: SEGA
_________________________
In the distant future, approximately 300 solar systems, including our own, are under the domination of a computer life-form, the GCS-WT.

Having been under the cruel control of the GCS-WT for centuries, the humans unite and plan to end the oppressive control of this machine.

Unfortunately, the human underground movement is detected by the interplanetary security force of the GCS-WT before the overthrow can begin. The humans are branded as unnecessary and dangerous race, resulting in their systematic genocide. But the movement had not completely died.

Edwin Feace, a scientist from the 5th planet in the Altile solar system, managed to penetrate the security code of the GCS-WT and destroy the data in the data bank.

The humans believed that the GCS-WT would be inoperable for 300 hours while it was recovering from the destroyed data. The last hope left for the humans was to reach the planet Earth while the GCS-WT was inoperable and destroy the computer life-form. With this task in mind, the starship "Sol-Feace" left for a treacherous journey.

Oh boy, here it comes again, the 'ol "big behemoth computer come taketh control of our stuff/planet and kill us off" storyline. Cough, cough, mumble... recycled plot elements...murmur... Anyway, I'll give 'em credit for some aspects of the story, like the scientist thing and thus the naming of the ship. That's, about it for that. Oh yeah, and the intros were kinda cool, however, not consistent in the quality department. Poor artwork designs of the ship and other objects would change style or look, and it was sometimes horribly pasted together, having a nasty animated look to it. Ewwww. Oh well, if they had cleaned it up some, we might of had a better overall story to check out. Alas, we don't. Now don't get me wrong about Sol-Feace. We have a fairly decent story going on, and a some decent artwork in parts of the intro cinemas, but horrible and inconsistent looking art styles and animation made story and atmosphere of the game utter crap. Oww. Pass me the Tylenol...

Okay, Wolfteam decided to do another shooter, and I praise them for that. Their older Genesis games were pretty decent, but the problem was, as time progressed...Wolfteam did not. Many later titles made by their staff incorporated the same styles of programming. This is highly evident both in the color palettes of the graphics commonly used throughout their games, along with recycled and reused sound effects that are EXACTLY the same ones used in their older games. Wolfteam would not "upgrade" their ideas completely, and as a result, their games slowly began to suffer as the years went by. Other shooters and many other genres improved drastically in presentation AND gameplay overall. Wolfteam continued to drag behind, remembering the good old days of simplicity. Anyway, to be direct, this was a beacon that Wolfteam was beginning to suck, and the trend would not reverse itself in later years ahead.

The weapon selection offered is very poor. Only about three different power ups are offered during play and only at set sections in the game levels. The only thing cool about acquiring weapons is that you can choose to place them on the upper, center, or lower portion of your ship by running into the pods with the ship onto which side you want it. You could also adjust at anytime the spread or confinement of your shots by moving the weapon pods closer or further apartment from your ship. Simply stop firing, move left or right to move the pods, then continue blasting. That was about the best feature in the game though, as trying to actually sit and play the game was not extremely desirable to many. It may of had the right number of levels, but who cares? They all suck so bad that you'd have to beat me with a stick to look at 'em again. Besides, there's slowdown and flicker galore in this game the further you get into it.

Yep, lame enemies, horribly animated bosses, lots of gray looking objects and ...that's about it. Not much else if offered this time around as, obviously, there wasn't a lot of thought put into it. Oh! Here's a good one. Speed adjustment on a ship! Yeah, good idea! Let's implement that...and put it in the options menu before starting. So, um, yeah, if you want to adjust how fast your ship runs around the screen, you can toggle it in the options menu from slow, medium, or fast, and THEN start the game...being forced into only one set speed the entire game. How ingenious. A real moron would have put that selection on one of the buttons so you could toggle it during play and change ship speed at will. Man, what kind of people would do that to a gamer? (Obviously not Wolfteam... ...*sigh* ...Urge to kill....

All I can say, is that I really wanted to like this game. Yes, I wanted to like Sol-Feace a lot...but the actual overall game just got worse the more you played into it, seeing how rough and downright sloppy some of the ideas came pouring out on the game screens. Pitiful, weak-looking weapons that aren't given enough times during the game, along with crappy enemies and bosses, poorer graphics, and the same tired old sound effects lead this title to the bottom of the crapper (along with a sad choice by Sega for a freebie title with the system). The story and overall idea was decent, but execution in just about every category for the game was well below par. Probably about the best value the game has is its music, which I did enjoy listening to a little, mainly in the introduction cinemas. So shooter fans, you'll probably only want to own this if you want to collect it... and so it will help keep dust off your shelf too.

Originally printed at Starbase299.

Reviewer Score: 3.0   |   Avg. Reader Score: 7.5

Reviewer: Jason Wood
http://www.sega-16.com/review_page.php?id=1200&title=Sol-Feace

[CD - SONIC THE HEDGEHOG]
Sonic CD
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Undefined
Release Year: 1993
Developer: SEGA
Publisher: SEGA
_________________________
Sonic CD was released in 1993. A side-scrolling action game like most of the other Sonic games, the famous hedgehog's first CD outing contains some of the fastest and most engrossing gameplay ever. Your goal in the game is to defeat Dr. Robotnik; not only because he turned your animal friends into robots (for the millionth time) but because he has also kidnapped Amy Rose, Sonic's girlfriend (I think she is anyway. Damn the game's ambiguous storyline).

The graphics in Sonic CD are breathtaking. The characters are all quite large; what makes this even more amazing is that each character features fluid animation. The character designs are all quite original and help to continue the Sonic legacy, they are very creative. The game's many backgrounds are all very original and are quite detailed. The game features an animated opening cinema that is remarkable, it has an anime-esque look and feel to it that comes off very well and the quality of the animation of it is second to none, which really helps set the tone for the rest of the game. All in all, the graphics are excellent, the game features imaginative characters with superb animation.

The music is another feature that sets this game apart from the rest. The music is very well done. It has a techno feel to it that fits the action perfectly and really helps bring out the mood of the game. The music also fits the themes of the individual levels perfectly. SCD's many sound effects are well done, sounding crisp and clear and taking advantage of the use of Q Sound. You need to play this in stereo, plain and simple.

If you've never played a Sonic The Hedgehog game, I'll give you a brief description of the gameplay. Your universal goal in each of the game's levels (as well as the other Sonic games) is to free your friends, who have been trapped in metal containers at the end of an Act. There are three Acts in each level, the third Act is the Boss Act, the Boss for that level is at the end of the level. All of the levels have different settings, they are all very unique, and they are well laid out and are quite diverse in style. A new time-based element was added to Sonic CD, you can play a level in the past, present, or future if you hit a marker with the time name on it, the levels design is identical in each, the time element does add different enemies and changes the look of the level to correspond with the time zone. This is a very welcome addition to the series, it helps to keep the game fresh.

The Sonic series has been known for its need of only one button to perform attacks. This tradition continues in Sonic CD. You can perform a plethora of techniques in this game to help you vanquish your foes; the two main techniques involve jumping on your enemies (done by pressing either A,B, or C, and aiming towards your opponent), and spinning through them (done by holding down on the D-Pad and pressing either A,B, or C). One all new new spinning technique has been added to the game, it involves peeling out into your opponent.

The presentation in Sonic CD can't be beat; everything fits the game's theme perfectly. The character design are among the best ever in a platformer, especially on the Sega CD, where such games are few and far between. The classic Sonic style of play is alive and well here, and the level of difficulty progresses gradually as you get through the game, much like all of the other games in the series. For the most part, it's not too difficult, with the exception of the last few levels. What adds the most to this installment is the time travel dynamic, which lends itself greatly to return visits to see all the different paths. For that reason, the replay value, like in all the other Sonic games, is endless. Sonic CD is a timeless Sega CD classic that you'll want to play for years to come, if you can find it.

This is undoubtedly the best Sonic The Hedgehog game ever. The graphics are unparalleled on the Sega CD, or any other platform for that matter. It stands the test of time better than most games. Even after all these years, the game still seems new and refreshing. It added quite a few new features to the series. This game stands tall as one of the few bright spots in the Sega CD library and is possibly the system's finest game.

This game is a true classic. If you're a fan of any of the Sonic The Hedgehog games, you need to buy this game. You won't regret it. The gameplay is top-notch, as is virtually every other aspect of the game. The time travel element adds a nice twist and increases its longevity in my opinion.

Reviewer Score: 9.0   |   Avg. Reader Score: 8.0

Reviewer: Jeremy Peeples
http://www.sega-16.com/review_page.php?id=1202&title=Sonic%20CD

[CD - SOUL STAR]
Soul Star
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter 
Gametype: Undefined
Release Year: 1994
Developer: Core Design Ltd.
Publisher: Victor Interactive Software
_________________________
Following the destruction of his home system, Bryk Hammelt, the last of a noble race of warriors known as the Cryo-commandos, set out in his great starship, the Treaghon, to hunt down the merciless Myrkoids. He has hunted them for centuries, tracked them across the trackless wastes of the Great Divide, searched for the destructive evidence of their presence in the starfields of Maldrum Tau, and chased them at the speed of light through the hypergate at Viridium Plush.

For eons he has followed, and they have always eluded him.

Until now.

Now he'll face this ancient enemy in a battle for the soul of a star...

Okay, okay, not bad. I've heard better, but at least the entire game is set around the story. The game is built for and with the story in mind and continues to reflect it throughout the game. Consistency was obviously key here by the designers and that always gives me the thumbs up for doing so. You don't see too many shooters that at least attempt to integrate the story's structure for a shooter game. As for the story itself, well, it's not for everyone and I certainly didn't care for it. Some of the broad and general overuse of the "space terms" seemed to kill it, along with the ever so common "enemy forces that kill everything for energy and that's it" theme. Ugh. Oh well, we've all seen a lot worse, and those poor puds make this story look like gold, so I'm not going to complain too much.

Not the most revolutionary of its kind, but for some reason, it's still a little unique in its own way. Soul Star, from the company that brought us a Sega CD and Genesis version of Chuck Rock earlier on, decided to come back and go sci-fi this time, and to change from an action platform audience on towards a shooter stage. Were they successful? Not quite, but all-in-all the game is kinda neat. Even though parts of it are rather bland, there are other aspects which can make up for it all together. Soul Star was not a very successful game, but if patience strikes people, it can beckon to a rather cult audience who enjoys its style.

A second-person perspective shooter, Core took advantage of some of the capabilities of the Sega CD, mainly it's scaling and rotation chips, FMV cinemas, and the capacity to record awesome CD orchestrated music. On the mild side, it has plenty of power-ups to gather, bullets to dodge, enemies, buildings, structures, and asteroids to shoot out of your path. The control for the ship is a little awkward and does take some getting used to as it is a little loose.

One of the more unique aspects of controlling the ship is not that you have to master control of just one, but 3 different types of ships. At later stages in the game, the ship will transform and assume a different configuration for different mission objectives, from a ship, to a hovering ship, to a walking battletank. That of course, is where the control difficulty comes in as each ship is a little different to handle. Luckily, the game does support the 6-button controller, which is desperately needed for this game. Trying to control the ship in this game with the standard 3-button pad is a real pain.

The graphics displayed throughout the game are pretty decent. Of course, this is, for some reason, another typical Core game that uses too many gray scale hues and tints and not enough other colors. If you see more than four different colors on the screen at once, it seems rare. Sound effects are also nothing to boast about, as they are not too great sounding at all. Those should have been much better than what is present and there's not enough of 'em. So, what makes up for this? The music. The music is by far, some of the nicest music I have heard on a CD shooter game. It's highly recommended to at least listen to the music for awhile as it might just draw you into the game

Overall, Soul Star is an okay game and it should have been worked on in several other areas. Some parts are fantastic, like the graphics and music. Other parts of the title are lame, such as the story, sound effects, and control of the ship. Even though it has some downpoints, it can still be a little fun to play, especially with 3 different difficulties to choose, with each challenge rate going to a different sector in the Soul Star solar system (different levels). At least give it a try as you might find you like it, but just remember that there is a learning curve due to the control of the ship that takes some getting used to.

Reviewer Score: 6.0   |   Avg. Reader Score: 8.0

Reviewer: Jason Wood
http://www.sega-16.com/review_page.php?id=1203&title=Soul%20Star

[CD - SPACE ACE]
Space Ace
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shoote
Gametype: Undefined
Release Year: 1994
Developer: Epicenter Interactive
Publisher: ReadySoft
_________________________
Following the successful gameplay of Dragon's Lair, Don Bluth released this second conversion of his Laserdisc games series.

You're playing Dexter, a guy fighting the evil madman Borf who has kidnapped your girlfriend Kimberly and is now threatening the world with his dreaded weapon, the "Infanto Ray" which turns adults into small children.

The game plays like a comic strip - visuals are similar to many cartoon movies. In each scene you only have to decide which direction of the keyboard has to be hit in order to avoid one of the countless death screens and to advance to the next screen...

http://www.mobygames.com/game/sega-cd/space-ace

[CD - SPACE ADVENTURE - COBRA]
Space Adventure
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1994
Developer: Hudson Soft
Publisher: SEGA
Players: 1
_________________________
"The Space Adventure" is known in Japan as "Cobra II: Densetsu no Otoko", the second game dedicated to the adventures of the renegade space pirate Cobra. The game is based on original manga and TV series by Buichi Terasawa.

While waiting in a bar for his partner, Cobra encounters a beautiful bounty hunter named Jane. Very soon he realizes that the bounty Jane has been hunting for is his own head, for which the Galaxy Patrol has put quite a reward. But everything changes when Crystal Boy, the head of the Pirate Guild and Cobra's archenemy, appears on the scene. Jane's father had apparently hidden a great treasure, encoding its location in tattoos on the backs of his triplet daughters. Crystal Boy wants this treasure, and is going after Jane and her sisters. Cobra and Jane decide to join forces in order to find Jane's sisters and to undermine Crystal Boy's plans.

The game is a Japanese-style adventure. You advance in the game by choosing various commands ("Look", "Talk", etc.). There are a few places in the game where you can die if you make a wrong decision. In the final location you'll also have to fight enemies turn-based style. The game features a large number of animated cut scenes as well as voice-overs for many dialogues.

http://www.mobygames.com/game/sega-cd/space-adventure-

[CD - STAR STRIKE (DISC 1), CD - STAR STRIKE (DISC 2)]
Star Strike
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 2000
Developer: Good Deal Games
Publisher: Good Deal Games
_________________________
I hadn't even heard of Good Deal Games until I found the link on this site. So I was in for quite a surprise when I found that it sold recently finished Sega CD games that hadn't been published before. The catalog showed their releases from most recent to first. At the bottom of the catalog was a game called Star Strike. After looking around a little, I learned it was an FMV game. But, wanting to support a worthy cause, I bit the bullet and laid down the thirty dollars. I was worried. This being an FMV game, I was a little unsure of whether I had made a mistake. The game arrived a few days later, and I popped it in my Sega CD the next day. I was in for quite a surprise.

What makes Star Strike unusual for its genre is that it's not bad, or even just okay. It's actually quite fun and interesting. The story, despite its B-Movie feel and slightly episodic nature, is actually quite fun to watch. Sometime in the distant future, mankind encountered an alien race during its travels through space, and I'm not talking about nice, friendly aliens. Oh no, these guys are downright evil. It turns out that the Protoids like the taste of humans, especially the brain. When a human brain is eaten by a Protoid, all of the victim's knowledge, whether it be military secrets or maybe even credit card numbers, is transferred to the whole species. (You may laugh quietly to yourselves now.) The humans gathered a space force of sorts to fight the Protoids. You are a new recruit named Trace who has just joined the Force, and now you will try to help him survive his missions.

You can tell that Stargate Entertainment really put a lot of effort into this game from the get-go. The visuals are at least on par with the original Star Wars, perhaps a little higher. Sure, the video is pretty grainy and sometimes even choppy, but that's to be expected. At least it's full screen, which already puts it above the Digital Pictures games. The acting is fair, and the performances seem lively and convincing enough for the most part, with a few exceptions. It IS a Sega CD FMV game after all. The sound effects and music are fitting, but not the most memorable.

After a long intro, you will finally get to the game itself. The gameplay consists of you maneuvering a crosshair to hot spots on the screen and pressing a button to make Trace interact with his ship, fly to a certain place, or of course, shoot down Protoids. It's more interesting than it sounds. There is always something going on, and there is a little bit of variety to keep things going. Your cursor moves fairly well with only a small hiccup now and then. And between missions, you get to see Trace interact with the crew, his wingmen, and even the female A.I. that helps you out now and again. You even get little mission briefings from your commanding officer.

Another nice thing about the game is that before you start, you get a chance to configure a couple things. You can toggle the difficulty between easy and hard, and you can turn the target boxes that tell you where to shoot on and off. I'd recommend you keep them on, since the difficulty is high enough that there's no need to play without them.

The only problems I can see with Star Strike is that sometimes the footage is a little repetitive, especially when Trace shoots down a Protoid ship. There are very few variations. Trace only has about three or four different things to say when he blows the Protoids away. Another problem is that there is no save system, no passwords, no saved games, nothing. This might not seem like such a big deal, considering that it is an FMV game, but that only aggravates the biggest problem here: Star Strike is insanely difficult. You'll probably crash into the side of the light-speed ring a couple times before getting through, and the asteroids can be murder. Star Strike is very unforgiving, and if you die, it's game over, no continues, nothing. You have to start from the beginning every time you die.

Besides these minor issues, Star Strike is still a worthwhile purchase. It is a fun and exciting sci-fi romp through a Star Wars-like universe (don't even TRY to tell me they didn't rip off the light speed effect from Lucas) that you will probably come back to every once in a while. It is certainly one of the better FMV games out for the Sega CD. If you give it a chance, who knows? You might just find yourself hooked to the adventures of Trace's fight against the Protoids. It's quite fun you know, for an FMV game.

Reviewer Score: 7.0   |   Avg. Reader Score: N/A

Reviewer: By: Collin Pierce
http://www.sega-16.com/review_page.php?id=1207&title=Star%20Strike

[CD - STAR WARS CHESS]
Star Wars Chess
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Board Game > Chess 
Gametype: Undefined
Release Year: 1993
Developer: Software Toolworks
Publisher: Software Toolworks
_________________________
Star Wars Chess is a chess game where the pieces are characters from the Star Wars universe. When pieces are taken, an animated battle is shown, much 

http://www.mobygames.com/game/sega-cd/star-wars-chess

[CD - STAR WARS - REBEL ASSAULT]
Star Wars: Rebel Assault
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter 
Gametype: Undefined
Release Year: 1993
Developer: LucasArts
Publisher: LucasArts
Players: 1
_________________________
Star Wars: Rebel Assault for the Sega CD flew onto the system with 3D graphics, digitized scenes from Episode 4, new scenes made for this game, and a complete Star Wars soundtrack by John Williams featuring the standout Star Wars tunes. Players get to control various Star Wars vehicles like the classic X-Wing as you go up against Darth Vader and the evil imperial army. Sounds awesome right? All of this would be awesome if the game was actually fun to play, but unfortunately it has some pretty heavy flaws.

You play as Rookie One, a young rebel pilot who wants to take down Vader and his crew. The events take place around the time of Episode 4: A New Hope, so the Death Star is being built, the Princess is in trouble, and some guy named Luke is going to take all the glory. You'll fly from the sandy planet of Tatooine and even go to the ice planet Hoth! The story brings back a lot of memorable scenes from the movie, especially since some of them are presented in the game like C3PO and R2-D2 bickering with one another; however, one thing that wasn't in any of the movies, was the presence of horrible controls.

There are different ways to play the game, depending on the level, and the control schemes have different degrees of frustration. first-person shooting from the cockpit of your X-Wing isn't too bad, but the ship's cursor that you move around to blast enemies is way too slow. Also, when you have to dodge asteroids, the ships are way to slow to move and it often takes far too long. The third person flying levels are the worst, and unfortunately the first level is one of these. The controls are incredibly shaky, and even though you can change the steering in options, any way you slice it these controls are frustrating. I was crashing into so many ugly 3D walls before I even saw a single bad guy. There are also some aerial and shooting sections, but the bulk of the game is spent in the first two.

Back in 1993, this game probably didn't look terrible, but nowadays it is hazardous to my eyes. The cut scenes look nice, and they did a good job of converting the movie scenes, but most of the graphics of the actual gameplay looks awful. Tatooine has never looked so hideous! It's a brown mess and it makes it incredibly hard to see where you have to go because everything looks the same.

The sound is nice, though. Like I said, the music is the great Star Wars score and it actually comes across really well. The voices all sound crisp and clear for the most part, so I'll have to say that the sound department for this game is actually pretty good, and it takes advantage of the Sega CD fairly well. In contrast, the sound effects for like your ship's laser beam sounds incredibly dated and out of place. It sounds really primitive when compared to the soundtrack.

Thankfully you choose what difficulty you want to play in, and there are passwords for each difficulty so you don't have to play the whole game through in one sitting. There are fifteen levels total, some of them take some time, some are quite short training missions to start off with. Personally, I can't see myself coming back to play this game, because it just plays slow and clunky, and the visuals are really muddy in some levels. Yeah, the music and cut scenes are nice, but if I wanted to hear and see Star Wars couldn't I just watch the movie without having to put myself through the chore of playing this game?

Star Wars Rebel Assault ends up being a fairly half baked game with some redeeming values that keep it from being a truly bad game. Star Wars fans might find more to enjoy in this title, with all the different characters and such, but other gamers might just find this is a messy and awkward game that just is not that much fun to play. Yoda once said "Do or do not, there is no try." That's how I feel about this game. Either make a good game that excels in gameplay, audio, and visuals, or just drop it. The force is really not with this one.

Reviewer Score: 4.0   |   Avg. Reader Score: 6.8

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1209&title=Star%20Wars:%20Rebel%20Assault

[CD - STARBLADE]
StarBlade
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter 
Gametype: Undefined
Release Year: 1994
Developer: Namco
Publisher: Namco
_________________________
Namco, one of the big names in video gaming, developed Starblade for the Sega CD in 1992. Now, most would welcome such a big name coming to the failed Sega CD console, I however, scorn it. This is a terribly boring game, even for the most diehard shooter fan (me). Sadly, there are even worse Sega CD games out there, but it's games like these, games that should be decent, these are the ones that disappoint me the most.

The only decent aspect of Starblade is its 3D graphics. You don't control where you are going and almost every ship is see-through, so don't expect to be impressed. Early 3D graphics by a company that's capable of much more. I personally think Namco should've stuck with 2D, maybe made a nice CD version of Dangerous Seed?instead we have this.

The sound also leaves a lot to be desired. It's not that the sound is bad?.there isn't any!! This game is entirely devoid of any music whatsoever! Not even an opening theme! There's just the same voices, repeating the same lines with the same lame explosion sounds. This ladies and gentleman, is video game "music" at its worst.

Gameplay? One word: Yawwwwwwwn. Talk about dull, the entire you game you hold (count em) One button! That's it! The Sega CD wasn't an Atari 2600 Replica last time I checked, but I guess Namco is determined to fall into the past. Even the first model Genesis controllers had 3 buttons (4 if you count the start button) and Starblade, a game reasonably well into the Genesis' life span, uses one button. In addition, you don't even tap it, you hold it. It seems Namco made ultra sure to remove any enthralling gameplay that might entertain the player. To top it all off (as mentioned before) you don't even control your ship! The computer does (and makes you nauseous in the process). There's only about 15 minutes of play in the entire game, just to make the torture nice and condensed. Truly pathetic gameplay that bores even the biggest shooter fans silly?which is quite an insult considering this is a shooter.

This is definitely one of Namco's saddest efforts. Starblade reeks of a complete lack of original thought, design, or care?something I've never expected from Namco. Look at Treasure, Sega, and Compile; even their worst games are a million times more creative and interesting than Starblade, which is nothing more than proof of what separates the boys from the men. The worst offender of all? The decision to even release this game in the first place. Titles like this are another example of the poor use of such a truly great system and it probably stopped many people from buying the Sega CD/Mega CD console, despite its library of at least 20 brilliant games (i.e. Sonic CD, Robo Aleste, Snatcher, etc.).

When all is said and done, you'll beat Starblade; you'll hate Starblade, and you'll only return for a good laugh. The levels are short, the continues are plentiful, and the gameplay is non-existent. Don't even bother dusting off this piece of crap.

Reviewer Score: 3.0   |   Avg. Reader Score: 6.3

Reviewer: Zach Karnazes
http://www.mobygames.com/search/quick?q=twinhawk&p=-1&search=Go

[CD - STELLAR-FIRE]
Stellar Fire
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter 
Gametype: Licensed
Release Year: 1993
Developer: Infinite Laser Dog
Publisher: Dynamix
Players: 1
_________________________
Obscure games have always been my favorites to review. I love discovering and progressing through them gaining the feeling of exploring new territory, as well as for the fact that there's not much information on them anywhere else. Now, Stellar Fire probably isn't too obscure compared to other games, but it's definitely been lost with the passing of time. I threw the game in and played without reading the manual, and at first I was at a loss as to where to go during each mission. I turned to the web to help me understand it more, but few sites seemed to pay much attention to it at all. Finally, I broke down and read the manual, and I was able to understand what all of the gauges meant on the bottom of the screen. Once I had a sense of direction, the game became a bit more enjoyable but not enough to make me consider it a good game.

You are treated to a rather decent FMV intro explaining the storyline, which is definitely one of the better FMV intros on the Sega CD. It has nice resolution on limited hardware, and it is also narrated by Star Trek The Next Generation's Michael Dorn (Worf). While the plot was a tad clich?, it was enough to get the game moving along well enough. It is a mech game and the objective is to follow your compass and collect pods that look like rupees from a Zelda game. Once enough are collected you fight the guardian of the planet. While the concept sounds fair for 1994, the game play is too vague to make it last long enough, not to mention that if you die anywhere on the stage you have to start it over form the beginning which is extremely frustrating and time-consuming.

Every objective is the same for each stage, and each one feels like a more difficult repeat of the last stage except with new backgrounds. There is hardly any variety to the gameplay at all. There are several gun upgrades that can be found throughout the game that give you dual fire and lasers, and they help greatly against the bosses who have gigantic power meters. The big setback to the power ups is that when you lose a life, you have to restart a stage with the basic firepower. This is worsened by the fact that you have to power up your ship over several stages, and when you die you are basically left with basic firepower for several stages. It's not as unforgiving as some shooters, but an already plodding game becomes even more tedious when everything, especially bosses, takes more time to kill.

None of the backgrounds are interactive either; they are just scenery. You endlessly plod along collecting the pods and blasting enemies. Imagine Star Fox for the SNES without any stage boundaries for a better impression. Wandering around takes longer than it should because there is no sense of direction at all, aside from that given by the compass. The graphics. while passable, are spread too thin and the developers could have done more with the way the enemies look. It's easy to judge the distance of each enemy and what each one is, but aside from the intro to each stage, each enemy and boss is done with simple wire frame builds and in limited colors. They become far from interesting to look at once you're a few stages into the game.

The sound effects are unfortunately recycled from every game of the same genre of the day, and they sound terrible. The CD quality music is where Stellar Fire gets it right, at least to a certain degree. The game can be played in a CD player and despite not being "blow you away" good, it was worth the few plays that I listened to. It is a blend of some typical rock/techno of the '90s similar to the Mr. Big music done for the Spider-Man game also released on the Sega CD, just not done nearly of the caliber of that title. The voice sampling is also done fairly well, and my only complaint (and it's a minor one) is that the in game voice effects aren't always timed right.

Thankfully, Stellar Fire is a game that uses the Sega CD's capabilities fairly well, but it just doesn't try to do any fresh tricks with the graphics or gameplay, which could have been done easily. When it gets down to the wire, this game is far better than a lot of the gimmicky releases of the day, and despite not being truly that bad, it still comes off as mediocre. Many owned it back in the day and enjoyed it, but the standards weren't as high back then, as there wasn't as much to compare it to. It is most comparable to Star Fox released on the SNES and to a lesser extent Cybermorph for the Atari Jaguar, but both of those play much better. I'm not a huge fan of this genre of games, but I can enjoy them when they are high quality. Unfortunately, this one falls short. Stellar Fire will probably hold the attention of mech fans, but I couldn't tell you how long it would last. Don't expect this game to ever rise out of the land of the forgotten. Still, if you own it, then might be worth a second look.

Reviewer Score: 4.0   |   Avg. Reader Score: 7.0

Reviewer: Doug Jackson
http://www.sega-16.com/review_page.php?id=1211&title=Stellar%20Fire

[CD - SUPREME WARRIOR (DISC 1), CD - SUPREME WARRIOR (DISC 2)]
Supreme Warrior
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1994
Developer: Digital Pictures
Publisher: Digital Pictures
_________________________
Supreme Warrior is a full-motion video fighting game. The game, or interactive movie, is set in China hundreds of years ago. You are tasked with protecting half of a magical mask. The wearer of the mask will be granted untold power. Unfortunately, the villanous Wang Tu has the other half of the mask, and wants your half badly. So, you must fight off Wang Tu's minions, and eventually Fang Tu himself.

The gameplay in Supreme Warrior consists of digitized video with interactive elements. At many points during the video, you can unleash a punch, kick, or block. If your timing is correct, you inflict damage on your opponent. If you timing is off, your opponent hurts you.

http://www.mobygames.com/game/sega-cd/supreme-warrior

[CD - SURGICAL STRIKE]
Surgical Strike
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1993
Developer: The Code Monkeys
Publisher: SEGA
_________________________
A Middle Eastern madman has begun launching rockets against innocent civilian population centers. The United Nations has deemed this behavior unacceptable and the secretary-general has ordered a surgical strike in an effort the curb these attacks. To that end, you are to pilot the most advanced war vehicle devised to date-- a heavily armored and armed hovercraft.

Surgical Strike is an on-rails action shooter game that takes place against a full motion video backdrop depicting chaotic, war-ravaged cityscapes. You are to pilot the hovercraft, fire either bullets or rockets at opportune moments, and issue turn directives at key junctures. Miss a cue and another precious military hovercraft will be toast and you'll be chewed out by your superior officer and peers alike.

http://www.mobygames.com/game/sega-cd/surgical-strike

[CD - SYNDICATE]
Syndicate
Platform: Sega / Mega CD
Region: Europe
Media: Compact Disc
Controller: Gamepad
Genre: Strategy 
Gametype: Undefined
Release Year: 1995
Developer: Bullfrog Productions, Ltd.
Publisher: Domark
_________________________
In the future, the world is controlled by a handful of global corporations (syndicates). You are the Marketing director (hit man) for one of these companies. It is your job to take control away from the competitors. The job is not one of diplomacy, but one of brute force and physical control. Advance your way to the top of the corporation by successfully completing your missions and managing the money you make from your territories.

The gameplay is visually reminiscent of X-Com, with an angled top-down perspective, but it is real time rather than turn based. You have missions ranging from infiltrate and capture, to seek and destroy. In each of these you direct a team of four agents as they move through the world shooting at anything that gets in their way.

You can upgrade and modify your agents, as well as equip them with tools you have researched or liberated from opposing syndicates. As you complete missions, you gain more funds to use for purchasing agents or researching upgrades and equipment.

http://www.mobygames.com/game/sega-cd/syndicate

[CD - AMAZING SPIDER-MAN VS KINGPIN]
The Amazing Spider-Man vs. the Kingpin
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Undefined
Release Year: 1993
Developer: Monkey Business
Publisher: SEGA
_________________________
Spider-Man vs.the Kingpin features the same core gameplay as the Genesis and Game Gear renditions, but the Sega CD version features tons of improvements over the other versions of the game, as it actually makes great use of the CD medium. The addition of a revamped soundtrack, improved graphics and audio, a completely overhauled level progression/game exploration system, a slew of hidden items, and tons of short animated cinemas at certain points in the game that really add to the Spidey experience. By that same token, the Genesis version contains features not seen in that version of the game, so if you don't have a Sega CD, don't feel left out. That version of the game allows you to take pictures for the Daily Bugle during your battles, so you can buy money for webbing. It's also the only version of the game to feature the ability to go to Peter Parker's apartment during the game and heal up. The unique features in each version of the game help to give every version of the game a feel of it's own.

The plot in all versions is based around a diabolical plot by the Kingpin, who has planted a bomb that will go off in 24 hours, but, he tells the citizens of New York via a TV appearance, that Spider-Man is the one behind the planting of the bomb. Spidey has 24 hours to find the keys necessary to disarm the bomb, and save the town. In order to get these keys, Spider-Man will have to defeat some of his greatest rivals, some of them have keys, some don't, but he must beat all of his enemies in order to find out where the evil Kingpin is. The game features some of his greatest foes: The Vulture, the Lizard, the Sandman, the evil symbiote Venom, Doctor Octopus, Mysterio, Electro, and the Hobgoblin. Spidey must remain focused on the task at hand, he only has one day to disarm the bomb, and save the city.

The core gameplay for this version of the game remains the same as in every other incarnation of it. Spidey will battle evil-doers in side-scrolling levels, all the while making use of his webbing, and hand-to-hand combat to vanquish his foes. The game's levels are accessed via a huge overworld map that spans New York. The side-scrolling gameplay style fits Spidey perfectly, he is able to make use of each and every Spidey power, such as the ability to climb up walls and ceilings, the ability to shoot webbing, and his ever-present Spider-Sense, which warns him of upcoming danger.

Your goals throughout the game will change based on which level you pick.  In some, you'll just have to beat a thug and save someone, in others, you'll have to fight thugs to the end of trains and levels, and in others, you'll do all of this while trying to get to a boss. The pinball mini-game thrown in at certain intervals is enjoyable, and done better than many full-fledged pinball games. 

The control in the game is simply amazing. All of Spidey's abilities can be done via the game's simple three-button control scheme. You shoot webbing with the A button; you can swing on the webbing, or make a web shield, or a web bolo that spreads across a wider area than a regular shot of webbing, you can also make a continuous stream of webbing that encases a foe to the point of incapacitation. Given the game's liberal webbing system, this technique is quite effective at disposing of small-time foes. Hand-to-hand combat is handled with the B button; you can punch or kick a foe to senselessness. There are various techniques you can use by simply incorporating the webbing, and/or the hand-to-hand combat. You can tie up your foe with a shot or two of webbing to secure them in their place, then punch or kick them, or you can also simply punch them out, however, doing this adds risk that would be non-existent if you tied them up.

The latter method is more risky, but, it disposes of foes in a faster fashion if it works perfectly. The C button is used to jump; you can simply jump from place-to-place, or you can do a jump kick to get to where you want to go, while at the same time adding some security thanks to the kick. The controls are extremely responsive, the on-screen action will occur immediately following a button press. This kind of immediate response is crucial to a Spidey game, since his character relies on lightning-fast reflexes to survive.

The graphics in the game are awesome. Each character in the game, from Spidey, down to the lowliest thug, is full of detail. You can make out the eyeholes on Spidey's costume, and even the belt on a thug's pants. The big-time evil doers in the game look spectacular. The Kingpin looks like a gargantuan beast, and even has facial expressions, which do a great job at getting across how menacing he is. The Lizard features a tattered lab coat, which is just one of the small details that helps to add to his character's transformation from a mild-mannered scientist, to a psychotic reptile, it really gets across the struggle that he goes through in the transformation. The game's environments are just as detailed as the characters. The subway sections in the game features transparent windows, as well as passengers walking about the subway car. This small detail does a great job at getting across the madness occurring in a real-world setting, and it adds to the feel of the game.

The central park sections of the game are just as detailed. Little touches like newspapers blow in the wind, a fountain spurting water, and a broken-down swing set add a sense of despair to the in-game NYC. Some aspects of the levels are interactive, such as the ability to break open a fire extinguisher and force all of the water out of it, which also adds to the real-world feel of the game.

The sound in the game is spectacular.  The hard-rock music is fantastic, with the main theme having some great lyrical work. The guitar work throughout the music fits the action well, and adds some motivation to keep going on, just so you can hear more of it. The quick pacing of it gets over the severity of the situation at hand, adding even more motivation to get things done. The sound effects, such as the sound of webbing, or the sound of a punch connecting, are over-the-top and really help to show that, while the game's setting is in the real-world, and there is peril afoot, there is always time to just have fun. Some of them, like the over-the-top death scream, are a bit much, since they take away the emphasis. The sound effects do serve a purpose though, they do a great job at emphasizing the damage done by punches, kicks, and webbing, for example.

The replay value of the game is through the roof. Although the game may seem like it's limiting, thanks to the 24 hour time limit, it is actually quite extensive. You have a lot of things you can do in that 24 hour time frame. You can tackle each level with a different strategy to keep the game fresh, or you can place self-imposed limits on the game in an effort to add some challenge to the game. Being able to go at your own pace does wonders for the game, as you can tackle things at your leisure. Say you want to tackle a boss right off the bat, you can.  Conversely, you can get some other levels under your belt, and then tackle that boss. The freedom offered to you is vastly superior to most other Sega CD games, and it's refreshing here.

All in all, this is the best Spidey game I have ever played. The frantic side-scrolling gameplay keeps you on your toes, and it fits the Spidey character to a tee. The game's control is rock-solid, and it does a great job of getting across Spidey's lightning-quick reflexes, which you will need if you hope to succeed in this game. The sound of the game is great. Although some of the sound effects are a bit too over the top for their own good. This game does an amazing job at capturing the characters it uses. All of them fit their comic-book personas perfectly. If you are a fan of Spidey, and you are looking for the best Spidey game out there, pick this game up.

Reviewer Score: 9.0   |   Avg. Reader Score: 6.3

Reviewer: Jeremy Peeples
http://www.sega-16.com/review_page.php?id=1206&title=Spider-Man%20vs.%20the%20Kingpin

[CD - LAWNMOWER MAN]
The Lawnmower Man
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Movie Adaption 
Gametype: Undefined
Release Year: 1994
Developer: The Sales Curve
Publisher: Time Warner Interactive
_________________________
The Lawnmower Man is the game based on the 1992 movie of the same name (itself loosely based on a Stephen King short story) starring pre-Bond fame Pierce Brosnan as Dr. Lawrence Angelo, a scientist working for Virtual Space Industries in "Project 5", a secret research that attempts to increase the intelligence of primates using psychotropic drugs and VR training.

With his reluctance to aim the research to military purpose, after one of the chimps escapes and shoots a guard in the process he is given a forced vacation, and while taking notes on the need for experiment with a human subject, he notices Jobe Smith (Jeff Fahey), a simpleton who makes his living on odd jobs such as mowing the grass (hence, the title role). The first experiments quickly increase Jobe's intelligence, and while after an accident Angelo stopped the experiments, The Shop, a secret agency overviewing Project 5, reinserted the drugs responsible for violent behaviour into the program and sped up the treatment. As Jobe starts to develop telekinetic powers, he starts to take revenge on those who abused him before he started the treatments, and plots to take over all computers in the world.

While the CD version of the game (PC, Mega CD) is an interactive movie, both cartridge versions are platformers, the player taking control of Dr. Angelo or Carla Parkette (mother of Jobe's best friend) in typical side-scrolling shooting action. The player can collect better weapons or data discs, which after collecting a number of them allow to morph into the Virtual Suit, which gives protection against a first hit. The player visits several locations seen in the movie, such as the gas pump and the VSI headquarters.

The twists of the game are true-3D level connectors, based on the CG sequences of the movie, usually all involving avoiding obstacles (and the occasional shooting) at high speed in the VR world. There are four different (Virtual World, Cyber War, Cyber Run and Cyber Tube), each taking a slightly different approach (Virtual World is seen in first person, the objective being dodging obstacles such as trees and archs and reach the exit, Cyber War similar to Virtual World but with some shooting stops, Cyber Run is seen in third person and requires occasional shooting of obstacles, while Cyber Tube is a fast travel with plenty of enemies in a VR tunnel).

http://www.mobygames.com/game/sega-cd/lawnmower-man_

[CD - THE MASKED RAIDER]
The Masked Rider: Kamen Rider ZO
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1994
Publisher: SEGA
_________________________
The Masked Rider is a Japanese super hero, a man who has become genetically altered to be a man/grasshopper who rides a motorcycle.

This FMV game adapts scenes from the movie Masked Rider ZO, and creates a Dragon's Lair style experience. The game centers around 10 battles of the film's 3 main characters.

The player watches the video and hits the correct direction or button at the right time to achieve success. The visual cues of the movie suggest the correct buttons. For example, when the Masked Rider punches, the player should press the Punch button. If he dodges left on screen, the player should press the left direction pad. Correct timing hits the enemy harder, lowering their health bar. Failure reduces the players health.

Completing the moves accurately will allow the player to "defeat the monster early" and watch the rest of the video as a reward.

http://www.mobygames.com/game/sega-cd/masked-rider-kamen-rider-zo

[CD - NINJA WARRIORS]
The Ninja Warriors
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Beat 'em Up 
Gametype: Undefined
Release Year: 1993
Developer: Natsume
Publisher: Taito Corporation
Players: 2
_________________________
Two player side scrolling beat-em-up converted from the Taito coin-op that featured three monitor screens side by side. The Amiga version was developed in letterbox format in order to show as much of the wide screen background graphics as possible.

The player(s) controlled robot Ninjas, which battled their way through the levels using Shuriken and knives. As the Ninja's took damage their classic Ninja garb was torn away to reveal robotic limbs, torso or head. When the damage reached critical the Ninja Robot would explode, scattering mechanical body parts.

As with The Sales Curve's later title SWIV, The Ninja Warriors used the company's Dynamic Loading System to load sprites, sound and background graphics from disk on the fly.

http://www.mobygames.com/game/sega-cd/ninja-warriors

[CD - ANIMALS!]
The San Diego Zoo Presents: The Animals!
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Educational 
Gametype: Undefined
Release Year: 1994
Developer: Arnowitz Studios
Publisher: Software Toolworks
_________________________
Breakthrough video-with-sound technology in The Animals! lets you see and hear over 200 exotic mammals, birds, and reptiles in over 60 minutes of video clips. Using movies, sounds and stories, The Animals! also brings you the most complete and up-to-date information about our animal neighbors from experts at the world-renowned San Diego Zoo. If you love animals, you'll love The Animals! It's fun and easy for children and adults to explore the vast resources of The Animals! Clicking on the habitat map takes you instantly to the animals that live in one of the earth's major climate zones including: tropical forests, deserts, savannas, or tundra. Climb aboard the multimedia tour bus for a narrated tour of Animals in Disguise, Fact or Fable, and Jaws, Claws and Creature Features. In the Storybook Theater, you'll hear fascinating animal stories such as Raising Gordy Gorilla, Protecting Endangered Species, and Wild Safari.

http://www.gamefaqs.com/console/segacd/home/587923.html

[CD - SECRET OF MONKEY ISLAND]
The Secret of Monkey Island
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Adventure 
Gametype: Undefined
Release Year: 1992
Developer: LucasArts
Publisher: JVC Musical Industries, Inc.
Players: 1
_________________________
The poor SEGA CD didn't have a proud release, with only a small pack of games available at launch, most of which were considered sub par. I almost discarded The Secret of Monkey Island as another example of bad gaming when I saw the pics of it, as it looked like a colorless Genesis title with probably nothing to show for itself. But if you HAVE seen screen shots of it, don't believe them necessarily, because this is actually a gorgeous-looking game and a real delight to play for every reason I can think of.

The Secret of Monkey Island actually has a very absurd and ridiculous story. Wandering the world, the hero and player of the game, named "Guybrush Threepwood" has landed at the Port of Melee Island. He has a real aspiration to be a pirate and thus opens the gameplay going into town to find some pirates to ask advice on pursuing this career.

The first thing that really struck me was the stellar audio. I had played Genesis for so long and been really used to the monotonous cartridge tunes and the maniacal imitation techno beats and whiny songs from many Genesis shooters and adventure games, but when I got a Sega CD, the sound quality of games changed forever what I'd expect from a game. The music here tickles you right from the second the title screen comes up and is light, soothing, and tropical; complete with beautiful pipes of pan, steel drums, and many other wonderful things. It really reminds you of being on a vacation in the ancient Bahamas or something. The music not only sounds acceptable, it's almost therapeutic.

The title screen is colorful and shows you a panned-back view of the island on a very dark and misty night, while the glow of candles and torches glisten below. This sets you up for the whole atmosphere of the game from there on. Dark. Mysterious. Cold. Spooky! The CD soundtrack of ocean waves and seagulls completely immerses you in that reality. The game reminds me of life back at camp when I was a boy, where we played night games in the woods and had to go through the dark on foot, looking out for trouble, wondering where to go, exploring, enjoying ourselves. Seriously, even though these graphics could probably be done on the Genesis, I love the whole ambience.

The Secret of Monkey Island plays like a classic point-and-click PC graphic adventure. Your character can move freely to wherever you move the arrow on the screen to. Point-and-click adventures actually are nice because they open up a lot of different choices of action for your player to perform and don't require learning a lot of complex controls. Just click the the word "open" from the list, and click where to go. Or click "Give" and click on the person whom you want to give something to. And so forth. Very simple and enjoyable.

The entire saga feels very huge and vast and is all on this one CD. The story is divided into different chapters, though that doesn't say much, since the story isn't all that huge, but there is definitely plenty to do. Within the island you begin with, there are over fifty different locations and areas to travel to, over seventy different characters to interact with as well as several sub-plots with various people. This is great fun since it expands the amount of missions you get to do. And they're actually fun, since you get to move at your own pace and very rarefy feel pressured to hurry up.

The cast of characters is kooky and bizarre. There are many different pirates, and it's impossible for me to remember them all. However, each character has his own unique personality which reflects the great sense of humor in the game makers at LucasArts. At times, Secret of Monkey Island does really make you laugh out loud, considering there's a lot of juvenile, as well as subtle adult humor. During the game, you will wonder to yourself why they didn't utilize the digital quality of CD technology to give the main characters actual voice talents. But in my opinion, it might have made the game less enjoyable, depending on how forgiving you are of really bad voice actors. I personally love speaking out loud in my OWN voices!

As much as you have to do on the island in the beginning, it's really great when the story progresses to another island. The story opens itself up to you in time, and plays cut scenes to let you in on what's happening so you'll often be kept aware of who's who and where you must be getting to next. The story itself has a mysterious ghost pirate who lives in hell and has inane and idiotic conversations with his demon servants. I can't get enough of the rather stupid dialogue here. It's really amusing and original.

The real joy in all of this is Guybrush's saga itself. Throughout the story, you gain experience and learn new fighting techniques from the masters you meet, and you deal with a lot of puzzle solving situations which in the end are a lot of fun to pull off and are hilarious to watch at the same time. Keeping with the awesome control given to you over events, the ending even gives you a choice of dialogue to end the game on!

I know, I've built this game really big so that it feels like I don't have any problem with it, and I don't exactly. To some people, it is a fairly valid point to think that the graphics are not very good. I heartily disagree with that assertion in some ways, yet in others I don't. The animation is impressive, but not revolutionary for Genesis. It's also fair to say that there's isn't a whole lot of color in this game. But that's only due to the Genesis color palette. Hey, the little thing tries its best!

If I had to sum up The Secret of Monkey Island, I'd say it's a really, really fun Genesis game with CD quality sound and music. I guess that IS disappointing when you've just bought a new system that's supposed to be really powerful. The graphics are not really any kind of step forward in video gaming at the point in time at which it was released, but that's not to say you should go without it. It's not the graphics that always necessarily make a game, and they certainly don't make THIS one. The gameplay is great, and that's what really counts. For any SEGA CD owner, you simply can't go wrong with this title. 

Reviewer Score: 8.0   |   Avg. Reader Score: 8.7

Reviewer: Jonathan Dogey
http://www.sega-16.com/review_page.php?id=1183&title=Secret%20of%20Monkey%20Island

[CD - SMURFS]
The Smurfs
Platform: Sega / Mega CD
Region: Europe
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Undefined
Release Year: 1995
Developer: Virtual Studio
Publisher: Infogrames
Players: 1
_________________________
This version of The Smurfs video game is the most vibrant, colorful, and best sounding out of all the game ports by far. Utilizing the Sega CD's advanced capabilities, players are treated to amazing graphics and a rich sonic atmosphere. The Smurfs have never looked or sounded so good - this game is definitely a treat! 

http://bluebuddies.com/Smurfs_Sega_CD_The_Smurfs.htm

[CD - TERMINATOR]
The Terminator
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1993
Developer: Virgin Interactive
Publisher: Virgin Interactive
_________________________
The Terminator on the Sega CD provides gamers with a great dose of action, as well as showing off how much a great CD soundtrack can add to the atmosphere of a game. My hat goes off to Virgin Games for not just rehashing the Genesis release, but instead creating new levels, new music, and adding scenes from the movie, that all come together for a strong punch to the Sega CD library.

There are ten huge levels for Kyle to run and gun through as he tries to get back to the past to save Sarah Conner from the Terminator. Some of the levels are really massive, like the city levels leading up to the encounter with the Terminator at the Techno Bar. There are hidden items and power ups spread throughout the levels, so if you take your time while you play, you'll be sure to find a bunch of extra goodies to help you stop the machines. At the end of most levels there will be a huge boss fight, so it's a wise move to try and find the better guns and bombs to kill the baddies.

The controls are quite simple, you can shoot your gun, throw bombs, and jump. Kyle can shoot left, right, and up. He can also shoot at an angle while climbing stairs or ladders. The only problem I had with controlling the main character was that sometimes his jumping would get a bit sticky and he would continue to jump one or two extra times after I had pressed the button, but this was a rare occurrence. All told, the controls work very well and it is a good deal of fun blazing through these levels.

Graphically, things look quite nice. Some of the levels do look too similar though (for instance the two town levels leading up to the bar look very similar). It would have been nice for a few more different enemies, as it gets kind of weird blasting away the same blue haired guy, or dude with a red jacket, over and over again. But the enemy variation still includes a good number of humans and robots alike to gun down.

There are nice graphical touches throughout this version. Between each level is a short scene taken straight from the movie. There's no sound to it (just the Terminator theme music) and the picture quality is quite grainy, but it was a very cool idea to add real movie scenes into the game. I would have liked the dialogue to also have been included, but the addition of the short scenes themselves is a nice touch.

Easily my favorite aspect aside from the simple yet addictive gameplay, is the stunning Tommy Tallarico soundtrack! Aside from the theme music from the movie, Terminator boasts some wonderful tunes made exclusively for the Sega CD version. It is easily one of the better Sega CD soundtracks I've ever heard, and it totally adds to the experience. The music is mostly guitar based, adrenaline pumping tunes, but there are also quieter piano tracks, and even an awesome techno track for the bar level. There was only one song that felt out of place, and that was the oddly upbeat track that was used for the police station level. Aside from the great soundtrack, there are also some nice and loud explosion sound effects, and it all adds to the fun of playing the game.

With a few different difficulty levels to choose from, you can mend the game's difficulty to your liking. It also takes over an hour to finish, which is pretty good for the genre. There is no continue option, so if you lose all your lives it is game over. You can find extra lives hidden in the levels, so it really pays to take your time and search the levels. I got a "game over" the first few times I tried to beat Terminator, so it's not the easiest game to beat, but the gameplay is just so solid and fun that you'll be sure to come back for more.

Any Sega CD fan who is looking for a worthwhile action game on the system, would do very well to track down a copy of The Terminator. The gameplay is frantic and fun, but still requires some thinking, the graphics are well done, the sound track is amazing, and it's sure to provide gamers with some fun. Even after I had finished playing the game and put the disk back in its case, I knew one simple fact: because the Terminator on the Sega CD is such an awesome game, I'LL BE BACK!

Reviewer Score: 7.0   |   Avg. Reader Score: 7.6

Reviewer: Rodger Swan
http://www.sega-16.com/review_page.php?id=1218&title=Terminator

[CD - THEME PARK]
Theme Park
Platform: Sega / Mega CD
Region: Europe
Media: Compact Disc
Controller: Gamepad
Genre: Strategy 
Gametype: Undefined
Release Year: 1995
Developer: Bullfrog Productions
Publisher: Domark
_________________________
Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides.

Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the cunning player will combine salt, sugar and caffeine settings to maximize consumer interest. Staff must be hired to keep everything running smoothly, and they will only work for what they consider a fair rate of pay.

You are competing against other Theme Parks, so don't let them get an advantage over you - monitor your success in attracting customers and financial viability closely using the supplied statistics pages. More important, ensure that research is adequately funded to produce new rides.

It can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features.

http://www.mobygames.com/game/sega-cd/theme-park

[CD - THIRD WORLD WAR]
Third World War
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Strategy 
Gametype: Undefined
Release Year: 1994
Developer: Micronet
Publisher: Extreme Entertainment Group
_________________________
Third World War is a "hypothetical/what if" wargame with a twist. Set sometime in the late 20th century, when conflicts all over the world have erupted, and world peace is but a thing of the past.

As the leader of one of 16 nations, your ultimate goal is none other than world domination. To accomplish this you have a multitude of options ranging from raw military might, diplomacy, foreign or domestic investment policy, aiding terrorists or revolutionaries, to media manipulation. In other words, it's just like the real world.

The game offers 5 distinct scenarios, all of which require different strategies to win.

http://www.mobygames.com/game/sega-cd/third-world-war

[CD - TIME GAL]
Time Gal
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Strateg
Gametype: Undefined
Release Year: 1993
Developer: Wolf Team
Publisher: Renovation
Players: 1
_________________________
If there's one genre that the Sega CD has not been found lacking, it's that of FMV games. You might say it went above and beyond the call of duty in this area...way beyond. Yes, there's a ton of crap out there, but if you hold your nose and look around a bit, you'll find that some are actually worth playing. Particularly worth a glance are the animated FMV games released by Renovation, the stalwart supporter of everything Sega that vanished mysteriously during the transition from sixteen to thirty-two bits. A great developer upheaval that was, and they sadly didn't survive it.

I'm kind of partial to them for the sheer amount of Japanese goodies they gave us. If not for Renovation, we may never have enjoyed the Valis series on a Genesis console, or had the opportunity to kill gargantuan Grim Reapers in Gaiares. We would probably have missed out on their FMV games too. And while Time Gal isn't as great as the undisputed king, Road Avenger, it's not all that bad a game in its own right.

Just like all the laserdisc FMV games ported to the Sega CD, Time Gal has you making split-second decisions in order to avoid any number of death sequences. Unlike the father of the genre, Dragon's Lair, they're more comical than gruesome, but that has a lot to do with the game's inherent charm. Yes, you're still playing a digital game of Memory, and once you master the sequences you can blow through from beginning to end with your eyes closed. That's a given, so we can put that aside as of now. Arguing the nuances of the genre at this point is beating a dead horse, and if you can't get past the simplicity of the gameplay, then you should probably stop reading right now...

...still here? Good!

The whole premise of Time Gal is about as original as you'd expect, which is on par with most of the entries in the genre. Travel through time, escaping various period-related situations. Armed only with her trusty pistol, Time Gal avoids dinosaurs, Roman gladiators, dinosaurs, massive death-dealing robots, and more dinosaurs. In case I forgot to mention, there are also dinosaurs. Is it me or did original developers Taito go a little nuts with the prehistoric creatures? It seems like half the games take place before humanity was even a primordial ooze, and escaping the gaping jaws of beastie death can get a little old.

Though there's not as much variety to the enemies as one would like, the gameplay does try to take a twist that similar games did not. Every few levels or so, you're presented with three options: one being the correct choice and the others leading to instant death. While I appreciate the desire to spice things up, this inadvertently leads to some real frustration. The choice has to be made with no hints or even subliminal messages. You basically do it "eeny, meeny, miny, mo" and pray for the best. Choose poorly and you're sent back, to try, try again. Again, this can be highly frustrating, but I guess the whole trial and error deal is part and parcel of the genre.

That being said, the actual adventure is pretty fun the first couple of times you play. You can choose from several difficulty levels, which adds a teeny bit of replay value for those who have gone through the game a few times. The visuals are surprisingly clear for a Sega CD FMV game, with the exception of the cut scenes, which are grainy and washed out. I'm a bit disappointed with the lack of audio overall though, as the little music there is doesn't do much to set the atmosphere. Road Avenger had a theme song that was wonderfully cheesy, but there's nothing here to make your ears perk. Only Time Gal's little quips bear any mention, and they're not even all that plentiful.

That in itself might actually set the game's whole tone right there: capable but not noteworthy. Hardly the type of distinction you want for a game struggling to get noticed in an already saturated genre, and it probably caused most gamers to look right past Time Gal as another worthless FMV game. I guess there's nothing wrong with being capable, but given the state of the Sega CD's domestic library in 1993, Wolf Team should have perhaps given us more than just a solid port. Why not add some extras? A time attack mode, anything! There's not really much meat left on these bones once you beat it a few times, and you probably won't come back to it often, if at all.

Of course, if you're a fan of FMV games, than this won't be a problem for you at all. Remember, once you understand the relative confinements of the genre in terms of gameplay, you're free to squeeze each title for whatever it's worth. Time Gal might lack the squishy goodness of a roll of Charmin, but I still recommend giving it a try. There are some cool moments sprinkled throughout the adventure (love the massive robot of the future!), and it's actually a bit longer than you'd think. Aside from that, there really isn't much else about Time Gal that's worth mentioning, and your mileage will vary as to how long it'll spin in your console.

In the end, Renovation delivers a fun little romp that's only really set back by the genre to which it belongs. It may be worth a look, but don't feel like you've done yourself a massive disservice by not playing it. There are better Renovation games out there, and if you're looking for a Wolf Team FMV game, I suggest trying Road Avenger instead.

Reviewer Score: 5.0   |   Avg. Reader Score: 7.0

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1221&title=Time%20Gal

[CD - TIMECOP]
TimeCop
Platform: Sega / Mega CD
Region: Prototype (USA)
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Prototype
Release Year: Unreleased
_________________________
The cover scan of issue 45 of Sega Pro CD was kindly supplied by Simon Kingsbury
 
One level from the full game, consisting of a jetpack duel in the sky surrounded by landmines and dangerous scenery.  The full game never saw a PAL release, but given the lacklustre graphics and unresponsive controls, that might not have been a bad thing.

http://www.sega-mega-cd-library.co.uk/Other%20Pages/masterd41d.htm?http://www.sega-mega-cd-library.co.uk/Demo%20Pages/TimeCop%20Demo.htm

[CD - TOMCAT ALLEY]
Tomcat Alley
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platforme
Gametype: Undefined
Release Year: 1994
Developer: The Code Monkeys
Publisher: SEGA
_________________________
Almost sensing that Digital Pictures had the corner on full-motion games covered, Sega attempted to muscle in on the then-booming FMV business and released a few games of its own under the TruVideo label. Along with such titles like Prize Fighter and Wirehead, Sega CD owners also received the fast-paced action of Tomcat Alley. While not particularly different in execution from every other FMV game ever released, it does at least go a bit farther towards actually being enjoyable. But then, when we're talking about FMV games, so that doesn't usually say much.

Truth be told, I was really expecting the groan-inducing intro to lead me into another laughable video effort that would be fun and humorous for all the wrong reasons. Given Tomcat Alley's simplistic gameplay and bare bones story, it seemed like I wouldn't get more than a few hours of game time out of Sega's Top Gun wannabe. Imagine my surprise then, when I actually found myself enjoying this one, and looking back on it for what it is, I actually applaud Sega for using FMV in a way that plays to the genre's strengths instead of trying to make it play like a regular game that uses video. That was the principle problem with most FMV releases, and it was refreshing to finally see a game try another direction.

Anyone who picks up Tomcat Alley thinking they're going to soar through the sky at supersonic speed a la Tom Cruise will no doubt be disappointed by what they actually get. Players don't actually fly the plane, and they instead take the role of a nameless rookie RIO (Radio Intercept Officer) who accompanies an ace pilot named Dakota. The duo are tasked with taking out a mad Russian colonel who's bunkered down in the Mexico desert with a whole lot of hardware. Since the game makes absolutely no effort to explain exactly how the guy was able to leave Russia with half of its air force, I guess the player shouldn't wrack his brains over it too much either.

The secret to what makes Tomcat Alley work lies in its simplicity. Yes, it sucks that you can't actually fly the F-14 through the air while launching an insane amount of missiles at oncoming foes. Wait, didn't I just describe Afterburner? Well then, it seems that Sega already has that angle on air warfare suitably covered. Tomcat Alley puts a little more brain work into the gameplay, requiring the player to locate enemies via waypoints, select targets individually based on proximity, and even avoid enemy missiles through countermeasures or some quick maneuvering. While the player actually does little more than pressing the occasional button, the way everything is choreographed serves to create something of an illusion of action and speed, something vital for a game centered around dogfighting.

Gameplay revolves around the HUD, which has onscreen prompts for everything from answering radio calls to selecting targets. The challenge comes from the player only having five seconds to select an icon from the bottom of the screen before receiving a warning from Dakota. Three seconds later, he aborts the mission if the wrong selection or none was made. I agree with those readers already complaining that this sounds like typical FMV pain-in-the-ass gameplay that forces the player to restart the whole mission from the beginning due to only a single error. As one would expect, trial-and-error are, as always, key to getting anywhere in this type of game, and Tomcat Alley's missions are thankfully straightforward and short enough for most players to get through without having to replay them a thousand times before losing interest (read: Supreme Warrior).

There are seven stages, and while most of the radio and waypoint action is a breeze, the dogfights can be a real challenge. The F-14 comes equipped with a specific amount of firepower and only nine countermeasures, something that can run out quickly if a fight drags on for too long. Since players are only manipulating the onscreen reticule, concentration should be devoted to finding the right icon at the right time. The A button fires and B is for everything else, which makes gameplay easy to get into. If you find your plane out of ammo and chaff, you can even try to dodge an incoming missile by selecting another target, though this usually only works about half the time.

My only real issue with the gameplay comes from having to select an icon from the bottom corners of the screen. Why can't I just use the C button, which only performs the useless function of removing the HUD? No one will ever find the need to remove the HUD, so the button would have been put to much better use in cycling weapons and options. As it is, players will find themselves sometimes rushing to cycle through to find the correct icon before the time limit expires and Dakota aborts the mission. Targeting is also occasionally a pain, due to all the jerking about. Once the player has a feel for it though, it does get better. The big question here is whether or not gamers will give Tomcat Alley that much of their time.

I sincerely think they should. I liked Sega's "active matrix" dynamic, which ensures that each game won't be played exactly the same. Given that there's only a select amount of video to use, each play won't be totally different, but things should be mixed up enough to make it seem like a new experience every time the game is booted up. Coupled with the excellent full-screen video quality (for the Sega CD, anyway) and rocking soundtrack, Tomcat Alley definitely comes off as a serious effort on Sega's part. Unlike most of the Digital Pictures games, which were all flash and no substance, this one at least makes an attempt at delivering action.

Tomcat Alley may not reach the perfect balance of presentation and gameplay that FMV proponents tried so hard to achieve, but it definitely represents a step up on the ladder towards that golden ring. The genre would have truly been better off had more games gone this route of masking simple gameplay with a great mixture of meticulously picked stock footage and great camera angles. Though it's still nothing to get excited about, Tomcat Alley at least delivers a good time for a cheap price. Given the quality of FMV competition available on the platform, that might not actually be such a bad thing.

Reviewer Score: 6.0   |   Avg. Reader Score: 4.7

Reviewer: Ken Horowitz
http://www.sega-16.com/review_page.php?id=1223&title=Tomcat%20Alley

[CD - TRIVIAL PURSUIT]
Trivial Pursuit
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Board Game 
Gametype: Undefined
Release Year: 1993
Developer: Western Technologies, Inc.
Publisher: Virgin Interactive
_________________________
The all-time best-selling trivia game comes to life in this state-of-the-art multimedia edition. The object is the same... be the first to earn 6 "pies" by correctly answering questions in the classic six categories. And the presentation is... LIVE! In the classic game, roll the on-screen die and move around the board answering questions. In the Fast Game, cut right to the questions! To win, give a correct answer in each of these six categories: People & Places, Sports & Leisure, History, Arts & Entertainment, Science & Nature, and Wild Card.

http://www.gamefaqs.com/console/segacd/home/588007.html

[CD - ULTRAVERSE PRIME]
Ultraverse Prime
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Board Gam
Gametype: Undefined
Release Year: 1994
Developer: Malibu Interactive
Publisher: Sony Imagesoft
Players: 1
_________________________
Although the package appears to be a compilation, this is the first and only release of Ultraverse Prime. Since it was originally envisioned as a SNES game but not completed, it was eventually released as a Sega CD title as a pack-in with Microcosm, a game that was released separately before. As such this should be considered the base entry for Ultraverse Prime.

It is a sidescrolling brawler game similar to Final Fight or Streets of Rage. Players control the superhero Prime, a thirteen year-old boy called Kevin Green that has the power to transform into a superhero adult version of himself. Prime can punch, kick and jump, and combine these into some new moves and combos. The player as well as the enemies can also occasionally find weapons or objects to pick up and throw. Some stages are much faster as Prime flies at a fast speed and needs to punch obstacles and enemies out of the air.

As a bonus, fifteen different Prime comic book issues can be accessed through the main menu, as well as video interviews with the writers and artists.

The game design has the typical SNES feel, with no changes made to match the advanced options of the Sega CD platform. Compared to the SNES prototype, even though the graphics style is the same, the fighting style is slightly different and a 7-minute rock theme song was added along with the bonus features mentioned above.

http://www.mobygames.com/game/sega-cd/ultraverse-prime-microcosm

[CD - VAY]
Vay
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Game 
Gametype: Undefined
Release Year: 1994
Developer: Sims
Publisher: Working Designs
_________________________
In the early years of the Genesis RPG's struggled to survive. True, there were the marked successes of the big franchises, Phantasy Star, and the humble beginnings to the Shining Force series, but all in all RPG's were still overlooked and arcade ports were popular. Still the NES had contained a fair number of RPG's and Strategy games, and the Genesis took after that example. By the time of the Sega CD's arrival RPG's had finally found there niche and if there were any left who doubted this fact it took only one playthrough of Lunar to erase doubts. Unfortunately the arrival of Lunar set expectations high, so many turned up their noses at Working Designs next RPG, Vay.

I found Vay to be a thoroughly gripping and fun RPG and to this day regret that Lunar inadvertently made it slip through the cracks. The game has a fairly high beginning, in which Prince Sandor of the Lorath Kingdom is about to wed the Lady Elin. Shortly before the completion of the ceremony, thousands of mechanized warriors from the Danek Empire wreck the castle and kidnap Elin. Sandor's parents die, and he sets off to meet with the wise man Otto and learn what is to be done, because technology such as that which Danek holds has never been seen or heard of before, except for one old legend of the Vay Armor. Most people seemed to feel that such a plot wasn't worthy of their attention after playing such a wonderful game as Lunar. Well I found the plot adequate to begin with, and thoroughly excellent as the interesting twists were played out. Vay was also one of the first games to incorporate the death of a party member into its story.

On the other hand the graphics were fairly mediocre and didn't offer much in the way of eye candy. This didn't deter me, but the graphics still looked to be typical Genesis fair and somewhat poorly detailed given the time that it was released. The story being fairly linear didn't offer all that much of noticeable scenery, but it got the job done. The anime-style cut scenes were quite good though, and unlike most games of the period, offered solid voice acting across the board. Characters weren't exactly innovative in appearance, but they worked well enough for the most part. The only place where I draw the line is with Sandor's hair. Now I want readers (and Sega) to know that I have nothing against men with long hair. I even wore my own hair long for quite some time, but I must protest that Sandor's hair makes him look like a woman with a faintly evil face. There's just something wrong with that.

The sound is decent for the most part, with the soundtrack ranging anywhere from mediocre to excellent. Most of the tunes are far from being exemplary, but the overworld theme will be stuck in your head for days, and the others do set the atmosphere well most of the time, if they don't succeed in being all that memorable. The sound is standard fair really. I can't comment on it other than to say that it wasn't bad enough or good enough for me to remember it particularly.

As with the sound, there's not too much to be said for control, which is more a less the same as other games in the genre. The battle commands are easy to understand, and the only thing that might throw you off at first is the fact that Sandor truly tends to poddle along (no pun intended). Thankfully, you can just hold down the A button to make him speed up. All in all, the control is decent and there's little else to say. All games rely upon their gameplay first and foremost, and Vay delivers well in this arena, playing as your typical RPG.

Although the plot is quite linear, there's enough overworld wandering in all parts of the story to be fairly satisfying to most. Perhaps a little more exploration wouldn't have hurt the game, but I found it to be enjoyable. This game is fairly tough however. It doesn't have particularly complex dungeons, but the monsters are strong and increase in strength fairly rapidly. You're required to gain a few levels every section, but fortunately that's not hard. Many complained of the brutally random battles that came up every few steps, but I found it to be a great strength. With all of the battles, the fact that the overworld exploration is slightly minimal is much easier to overlook and it makes gaining levels an even easier process than it already is, although you'll have to be prepared to lose some blood in the process. And though the dungeons could be more complex, they're hard enough with the tough monsters and (usually) tough bosses coming at you.

In the end I found Vay to be more than just a solid RPG and much more than the bitter disappointment it's made out to be. This was one of the great games of the genre for it's time, and if it wasn't for a couple of noticeable flaws, it would truly be a masterpiece.

Reviewer Score: 8.0   |   Avg. Reader Score: 7.5

Reviewer: Zack Young
http://www.sega-16.com/review_page.php?id=1226&title=Vay

[CD - COLORS OF MODERN ROCK]
Virtual VCR: Colors of Modern Rock
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Gam
Gametype: Undefined
Release Year: 1993
Developer: SEGA
Publisher: SEGA
_________________________
"Colors of Modern Rock" is a promo-only CD by Sega and Digital Pictures.  It's a CD with six music videos produced in conjunction with Warner Custom Music.  You can play the videos as in a normal VCR tape.  The screen is approximately 1/3, combination of color and black-and-white.  It allows for play, stop, search, skip, freeze, and storage of 9 frames (based on available backup RAM space).

Featured bands (and song titles):

Too Much Joy         Donna Everywhere
T-Ride               Back Door Romeo
The Belltower        Outshine the Sun
Xtra Large           Hooker
Mr. Big              To Be With You
Dramarama            Haven't Got a Clue

http://www.digitpress.com/faq/sega_cd.txt

[CD - WHEEL OF FORTUNE]
Wheel of Fortune
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Game Show 
Gametype: Undefined
Release Year: 1994
Developer: Imagineering Inc
Publisher: Sony Imagesoft
_________________________
One of the many Wheel of Fortunes versions released, the SEGA CD version has 6,000 different puzzles with full motion video of Vanna White herself, however Pat Sajak does make an appearance in the game. The gameplay was as same as other games, using a power meter to spin the wheel, pick letters to fill in puzzles and solve them in order to make it to the bonus round for a chance to win either big money.

http://www.mobygames.com/game/sega-cd/wheel-of-fortune______

[CD - WHO SHOT JOHNNY ROCK]
Who Shot Johnny Rock?
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Menacer; Gamepad
Genre: Game Sho
Gametype: Undefined
Release Year: 1994
Developer: American Laser Games
Publisher: American Laser Games
_________________________
Another live-actor arcade shooter by American Laser Games (makers of Mad Dog McCree and Crime Patrol), Who Shot Johnny Rock is set in the classic 1920's style gangster era.

As the title suggests, you're supposed to find out who shot singer Johnny Rock (or at least who hired the guys who shot him) and put them behind bars.

There are some differences between this game and previous American Laser Games shooters. Instead of a wimpy pistol, you get a tommy gun (which doesn't need to be reloaded). Unfortunately, you also have limited ammo and need to buy more at times. Instead of lives you have a fixed supply of money, and each time you die you lose some cash. Lose it all and it's game over.

http://www.mobygames.com/game/sega-cd/who-shot-johnny-rock

[CD - WILD WOODY]
Wild Woody
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
An adventurer named Dusty returns home with an enchanted Totem Pole. Due to an assortment of rare events, the spirits of the Totem have been freed and they have created a bizarre parallel universe that can devour the world. Lowman, the "head" of the Totem, needs some "muscle" as he calls it, to bring them back. He finds a pencil on the desk and makes it come to life. The pencil tells Lowman to call him Woody, WILLLLLLLLD Woody. Lowman explains what has happened with his Totem brothers and now Woody goes into the parallel universe, dimension by dimension, and rounds up Lowman's Totem brothers.

In this game, you destroy your enemies by jumping on top of them and Woody can also wipe them out with his eraser. You can erase certain walls to get through them and you can also erase boxes that most of the time teleport if you press down. Other boxes contain items. You also can sketch things and they will come to life, but you can only do this twice because Woody shrinks very quickly from doing this. There are also power-ups that make you grow again.

http://www.mobygames.com/game/sega-cd/wild-woody

[CD - WING COMMANDER]
Wing Commander
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Flight Simulator > Action 
Gametype: Undefined
Release Year: 1994
Developer: Game Arts
Publisher: Electronic Arts
_________________________
The Confederation have been at war with the Kilrathi for the past 20 years, and you're just now joining the Vega campaign. You're a 2nd Lieutenant just out of the Academy, with some good work under your belt. You're posted to Tiger's Claw, the flagship of the Confederation Fleet. Will you help the Confederation to victory, or go down in infamy?

Wing Commander is a space combat simulator interspersed with shipboard dialogs. Onboard the ship, you can save/load game, visit the bar to get the latest gossip, or go on to the next mission briefing, and the 3D space combat part.

The 3D space combat have you sitting in the cockpit, where you control the craft like roll, turn, up/down, afterburner, as well as fire guns and launch missiles. There are four different crafts on the Confed side, each with different flight characteristics and armament. You will have a wingman on each mission, and you should keep the wingman alive as the wingman will help you if you issue the right orders. You can also taunt the enemy. You'll be fighting several different types of enemy fighters and capital ships, and even combat a few Kilrathi aces.

When the mission is complete, land back onboard the ship and get ready for the next one. The campaign tree have both winning and losing paths.

Wing Commander featured a hybrid bitmap/3D graphics engine that allowed even 286's to display detailed 3D graphics to an extent never before possible. With EMS available, it can display even more detailed graphics and in-cockpit animations.

http://www.mobygames.com/game/sega-cd/wing-commander

[CD - WIREHEAD]
Wirehead
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Flight Simulator > Actio
Gametype: Undefined
Release Year: 1995
Developer: The Code Monkeys
Publisher: SEGA
Players: 1
_________________________
Isn't that the guy from the Hogan Family... remember that show? No? Oh, well never mind then. To put it simply, this is yet another FMV game for Sega CD that is nothing but full-motion video (as opposed to video that isn't full-motion) with some interactivity thrown in for good measure.

Wirehead is also another FMV title that I don't particularly think is a waste of time. The true reason why I feel most people are ever interested in FMV games is because they enjoy the story, and Wirehead, in my opinion, is just such a game. I love this story because it's so bizarre, far-fetched, ridiculous, and laughable! It's my contention that this game is one you will certainly have fun with and will never forget.

Ned Hubbard is our main character here. He's a normal guy. He has a wife, and two children. He lives in a nice house in a friendly, completely normal neighborhood and, for all intents and purposes, is text-book normal. This game could very well have had a prequel for all we know. There's mention of some sort of "accident" that happened to Ned as our story begins. His head has been wired by this scientist with... something. We don't know what, but there is now some sort of electronic junk sticking out of his ear and an antennae sticking upward, and he actually has a controller that he keeps on his person that is able to control his body. And to make matters worse, some very evil people who want in on this body-control technology have ambushed its creator (Dr. OJa) and killed or tortured those who know about the operation he previously performed on Ned.

The story opens up much like a movie. The roaring lion from MGM is in the opening of the game. Classic! The game then begins with credits and music, just like a movie, and we zoom in onto Ned, who's sleeping on his easy chair in his home. His two children sneak up on him and swipe his controller from his pocket and hide on the staircase. The doorbell rings. It's the post woman and she's here with a package for Ned. Since he gets up and answers the door, it's safe to assume he is able to move around and complete simple tasks on his own, so it's not very clear why he has or even needs a controller to control his body. It does make for a hilarious gag as his children start playing with it and make Ned dance around and do back flips, while the mother comes down the stairs and scolds the kids for "playing with father's controller." It's all so random and ridiculous, and the look on the post woman's face as she walks away is priceless!

Anyway, to keep from digressing from the story, it then gets serious as Ned opens the package. It's a video tape. Ned plays it for us to see and it's a recorded message from his friend and life-saver Dr. Oja. Oja describes a desperate situation in which his nurse has been killed and he's been tortured. He also says that he's escaped and fears he doesn't know how long before they find him or you. "They" is not made clear right away, which obviously is great and adds to the tension and engages you in the unfolding story. The video is also great because Oja, after promising to get in touch with you soon, says that in the meantime he's got "someone looking over you with HIS controller." THAT'S YOU!! A little message in the corner of the screen shows you logging on and you think, "Whoa, that's my command screen! I'm in control of Ned!" After two suspicious characters come to the door posing as FBI, you make a break for it and make a daring escape from the house. And this is where you take control of the action.

It's quite simple. A bunch of arrows, representing the D-pad, will appear on the screen, and you get to choose what route Ned chooses throughout the game in his relentless escape from those out to get him. Wirehead gets full marks for having an impressive amount of variety in where you are able to go and how far you can go. But basically, the game is nothing more than a movie where you get to decide where it leads. The way your life meter works is you have three battery cells, each with three lives. If you make a mistake that kills you, gets you caught, or something else bad, the screen turns to white snow and you lose a life. Each battery is basically a continue and once all three are depleted, you have to start all over from the very beginning.

Once you learn all the routes, you'll start to discover shortcuts in which you don't have to complete as many turns. Occasionally, you'll have to press one of the buttons to "punch" or "kick" someone, but virtually the entire time you're simply choosing some direction on the D-pad for which way to go. In some respect, this game is quite a lot like Dragon's Lair, the classic laser disc-based arcade game by Don Bluth in which you make split decisions about where your character will go to at what times, and the rest of the time you're just watching a bunch of movie footage as your reward.

Wirehead is broken up into chapters of sorts. Once you manage to get through a scenario, you'll be rewarded with a cut scene showing the progress of the story. The end of this cut scene is usually where you'll start over after you lose one life (battery). You'll only have to go back three or so steps if you only lose a turn (1/3 a battery). More characters come into play as things go on. The story is obviously something I can leave to you to find out about, as it's just too strange to be believe and frankly, it would ruin the game if I tell you any more.

Wirehead is a must-have title for anyone who is either a fan of FMV or even a fan of bad movies. Ned's character is such a dork, and he'll give you these odd looks in the camera if you make a bad or strange decision. If you take him on a risky route, he'll get scared and petrified, along with whoever comes with him, and the screams and fighting that ensues between him and others will have you cracking up! The replay value is great because playing again gives you the chance to give it another go to find different routes and see other endings to different chapters of the game. It all basically leads to the same ending of the game though, which is the only thing I'd nitpick at.

Also, this game can get a little aggravating because the only way you will beat it is through lots of trial and error, which of course means you'll have to play through it many times before you can figure out where to go. And you may be getting really far, but you know in the back of your mind that you're on your last battery cell and the next mistake you make will mean you have to start the whole game over again. If you don't have the patience, you'll be extremely tempted to give up. My suggestion is that you don't because you'll be missing out on a lot of ridiculousness.

Overall, even though FMV is not my favorite genre, I have to give Wirehead high marks because it's just really funny. It had me laughing hard, and I've never laughed this hard with an FMV title. If you have a sense of humor, you can't go wrong with this title. It's easy to control, it's simplistic in nature, and it's a born Sega CD title. It's also one of the last titles ever made for the Sega CD. Snag a copy somewhere, and do it today!

Reviewer Score: 9.0   |   Avg. Reader Score: 8.7

Reviewer: Jonathan DOgey
http://www.sega-16.com/review_page.php?id=1233&title=Wirehead

[CD - WOLFCHILD]
Wolfchild
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Undefined
Release Year: 1993
Developer: Core Design Ltd.
Publisher: JVC Musical Industries, Inc.
_________________________
Many gamers and critics often claim that the Sega CD is a waste of space because many of its games were just revamped Genesis titles with fancy soundtracks and FMV sequences. This is, of course, not at all the complete truth. However, with Wolfchild it is, a not-so-well-known action platformer from the Sega CD's early days.

The CD version is exactly like the Genesis port, except it has a simple animated intro with stiff voice acting and a brand new soundtrack. This isn't necessarily a bad thing, but more of an unnecessary thing. The intro has some unintentionally funny moments, and our hero has an uncanny resemblance to Mic Michaeli (of Europe "fame"), but overall it's a nonsensical waste. It looks great, the colors are clear, full screen and with no pixelation. It's animated poorly though, and it reminds me of early Internet flash cartoons, as there are load times during cuts which blunt the drama. But does any of this matter?

No, not really. Ninety percent of the time most of us skip through every intro and get right to the game, this is minor stuff (further proof that this game really didn't need to come out on the Sega CD, and the intro feels totally tacked on). As for what the game is about, it's your typical bad guy taking over the world with mutants, with a little kidnapping and vengeance thrown in (At least that's what I think its about, the manual is a little inconsistent with the in-game intro...).

Our hero starts off with just his fists, but they are fairly effective. There are power ups throughout, and some raise the "vitality" bar until he transforms into a werewolf of sorts. When he transforms, he immediately gets his Single Fireblast. It has unlimited ammo but be careful not to take too much damage, or you will revert to your fist-waving human form. There are also smart bombs that you start out with that destroy practically everything on-screen. Seven additional power up/weapons are available, including: the Flamer, the Threeway, and the Homer (so many possibilities... remember those three-word stories from school?). There are other items: shields, continues, vitality, smart bombs and, of course, points.

The controls are extremely responsive, too. The game is a cinch to control, and overall it really is fun! There are some annoying cheap hits, and jumping is a tad stiff. For a good comparison, think Terminator, but most of the enemies go down after one sock to the face. They do regenerate though, and sometimes you'll get stuck on a platform, kill something and before you can get away the mutant is back.

Unfortunately, this game looks like it came right off the NES. The sprites are small, the backgrounds are pretty bland, and the level designs have a real vanilla feel. That being said, when we get to the meat and bones, the gameplay, you get a pretty freaking awesome game. It sort of reminds of Contra. They seem almost like sibling games, only Wolfchild is more slowly paced. Throw in some Shinobi, more melee, and we've pretty much summed it up.

The sounds are a mixed bag, and while I can't comment on how they all compare to the Genesis port, I'm willing to wager that most are probably identical. The punching sounds really annoy me - they sound like coins being shaken in a plastic box - but overall they're generic but get the job done. The CD soundtrack is bitchin' pure and simple, and in many ways it reminds me of the Terminator. It has all that techno/hair metal/synthy goodness we children of the '80s hold so dear.

Whether you pick up Wolfchild on the Genesis or the Sega CD is up to you. The CD version has a rockin' sound track and some funny FMV scenes, and if you're into all that as I am, you'll want to take the Sega CD route. If you don't care, well you can depend on the Genesis version for a few hours of enjoyable gameplay. It's not a must-have, but its good for an afternoon of fun.

Reviewer Score: 7.0   |   Avg. Reader Score: N/A

Reviewer: N. Hirschi
http://www.sega-16.com/review_page.php?id=1234&title=Wolfchild

[CD - WONDER DOG]
Wonder Dog
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer 
Gametype: Undefined
Release Year: 1992
Developer: Core Design Ltd.
Publisher: JVC Musical Industries, Inc.
_________________________
Wonder Dog is a side-scrolling platform game featuring a dog with super jumping ability and powerful throwing stars. Wonder Dog has these abilities because he is not from Earth, but from Planet K-9. When Wonder Dog was a pup, K-9 scientists sent him to Earth to escape the impending invasion from the Pitbully Armada. Now, armed with the wonder serum, Wonder Dog must fight his way back to liberate K-9.

This game features a variety of colorful stages, several hidden bonus rounds, and a large boss character at the end of nearly every level.

http://www.mobygames.com/game/sega-cd/wonder-dog

[CD - WWF - RAGE IN THE CAGE]
WWF: Rage in the Cage
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports > Wrestling 
Gametype: Undefined
Release Year: 1994
Developer: Sculptured Software
Publisher: Arena
_________________________
In the early to mid '90s, I was obsessed with all things wrestling. The WWF was my company of choice, and I was a walking advertisement for the brand. I splurged on tons of its merchandise; my walls were covered with posters, my wardrobe consisted of Ultimate Warrior, Razor Ramon, and Bret Hart t-shirts and I even bought those HBK gloves. You know, the ones that are cut midway through each finger? Yep, I was begging for an ass-kicking. And being a gamer, I had to own each new and improved WWF game.

Rage in the Cage plays a lot like the three other 16-bit WWF game: Super Wrestlemania, Royal Rumble, and Raw. To give you an idea of where it stands in the WWF timeline, it was released after Royal Rumble, but before Raw. Both of those games can be a lot of fun, so it would make sense that Rage in the Cage would follow suit. After all, it's running on the superior Sega CD hardware, and the gimmick here is cage matches. Who doesn't love cage matches? Unfortunately, Rage in the Cage falls short in almost every way.

The Sega CD itself has always presented both advantages and disadvantages. Because Rage in the Cage is a CD game, I expected fantastic music and memorable entrance videos. What I got wasn't even close. There are only a few instances when this game reminds you which system it's running on. You can watch a quick video of each wrestler pulling off his finishing maneuver, but the video lacks color and quality. After characters enter the ring, the gamer is treated to a quick character-specific sound bite. The problem is, each sound-bite is preceded and followed by a small load time. Fortunately, you can skip these repetitive clips. And of course, people spoiled by previous WWF cart-based games may be surprised and frustrated by the amount of load times present. One thing becomes very clear ten minutes into the game: the amount of positive changes related to the hardware switch pale in comparison to the amount of negative changes. To put it bluntly, the game would've been better suited on the Genesis.

Rage in the Cage seemingly offers a good amount of material. There are twenty characters to choose from, including favorites like Bret "Hitman" Hart, Undertaker, and Shawn Michaels. Likewise, some serious b-listers  Samu, Fatu, and Crush come to mind  are thrown in as well. There are four modes to play: one fall, brawl, tournament, and cage match. One fall can be great for practice or when playing one of your buddies, brawl is the same without referees, and tournament is the closest you're going to get to a "career mode." You run through all nineteen opponents to become WWF Champion. The real draw here, though, is the brand new "cage match" mode. Cage matches play exactly the same as Brawl matches, with the stipulation being that you must exit the ring to win.

Of course, all the modes and characters in the world won't matter if the gameplay is broken. With Rage in the Cage, everything works, and that's the best compliment I can give. The game plays exactly as you'd expect: you punch, kick, grapple, and pull off various maneuvers based on button presses during grapples. It's important to note that while the game will work using a standard three-button pad, a six-button pad really enhances the experience. My issue with the game - and this issue really extends to all WWF 16-bit games - is that it lacks any real depth. You grapple, mash on a button as fast as you can, rinse, and repeat. Every character uses the same basic move structure, so besides executing finishers, each experience is exactly the same. Why does Yokozuna run just as fast as Shawn Michaels? A little more time spent on individualizing and balancing the characters would have gone a long way. That said, the game controls just fine... shallow, but fine.

Visually, things are on par with Royal Rumble, and all the characters are instantly recognizable. I was expecting more color than the prior Genesis games, but there isn't really a notable difference. Another minor complaint is that all characters animate the same. They all have the same run, punch, and body slam. Again, based on the various sizes of the characters, things just feel a little off. As for the added video, the quality is grainy and small, but it's a nice inclusion nonetheless.

My biggest complaint of all is the lack of CD-quality music. The music never rises above SNES quality. One of my favorite things to do with Royal Rumble was to keep the character-select screen on certain characters, knowing that my favorite entrance themes would begin playing. When I learned of Rage in the Cage, I expected ACTUAL entrance songs. Instead, I got midi-quality bastardizations of my favorite songs, with no vocals to speak of. The same goes for the in-game sound effects. Each punch and kick is met with a "grunt" that sounds as if it were made for the Genesis. Why move to the Sega CD if you're not willing to take advantage of its strengths? Again, each character has a small sound-bite, which just like the video is unnecessary but welcomed.

Ultimately, Rage in the Cage disappoints. Though the game was released between Royal Rumble and Raw, it ends up falling short compared to either one. The game is almost exactly the same as Royal Rumble, with just the "cage match" interchanged with "Royal Rumble" (I'd take the Royal Rumble mode over the cage match mode any day of the week), and lacks the variety that made Raw worth owning. Add to this missed CD opportunities and you have a very average game. If you're a fan of wrestling, go out and buy Raw. Rage in the Cage just isn't worth the asking price.

Reviewer Score: 5.0   |   Avg. Reader Score: 4.0

Reviewer: Tom Briggs
http://www.sega-16.com/review_page.php?id=1238&title=WWF:%20Rage%20in%20the%20Cage

[537F04B6]
16t
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
16t is an Action game, developed and published by Sega, which was released in Japan in 1991.

http://www.gamefaqs.com/console/genesis/home/951912.html

[22736650]
Doki Doki Penguin Land
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Doki Doki Penguin Land is a Puzzle game, developed and published by Sega, which was released in Japan in 1991.

http://www.gamefaqs.com/console/genesis/home/951914.html

[83BB2799]
Hyper Marbles
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
The goal of this game is the bump ships into some kind of electrical fences with your own ship.

http://www.hidden-palace.org/?releases/13

[E487088C]
Kiss Shot
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Kiss Shot is a Billiards game, developed and published by Sega, which was released in Japan in 1991.

http://www.gamefaqs.com/console/genesis/home/951916.html

[EBEF05A4]
Paddle Fighter
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Paddle Fighter is an Action game, developed and published by Sega, which was released in Japan in 1991.

http://www.gamefaqs.com/console/genesis/home/951919.html

[20F168A6]
Putter Golf
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Sports > Golf 
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Like mini golf? Then this is the game for you. It plays much in the same fashion as many billiards titles, with you manipulating the ball's path through a cursor and then deciding how much force goes into each hit. As this is putting only, many of the courses are very complex and offer lots of challenge. As golf games go, it's not all that bad and is a decent way to spend some time. I don't see this one offering too much trouble as a download, and the lack of a two-player game is questionable. Games like this work quite well online, and Putter Golf would probably have run pretty smoothly, since lag would have essentially been a non-factor here. Question: Is this title related to the Game Gear Putt & Putter Golf?

http://www.sega-16.com/feature_page.php?id=106&title=Disconnected:+The+TeleGenesis+Modem

[306D839E]
Pyramid Magic
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Puzzle 
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Once available only in Japan for early online gamers, Pyramid Magic is now here for everyone to enjoy! In this Lode Runner-style adventure, you must escape the Pharoah's tomb by collecting keys, breaking barriers and solving devious puzzles. But beware...rooms get increasingly more dangerous as you descend into the cursed pyramid!

http://www.gametap.com/video-games/Pyramid-Magic-20000884-0.html

[C9DDAC72]
Pyramid Magic II
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Puzzle 
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
After beating the odds and finding a way out of the pyramid, the archaeologist is back for another trip through the Pharoah's eternal resting place. This time around, the puzzles are more difficult, but even Egypt's craftiest architects can't stop our hero from uncovering the mysteries of this ancient civilization!

http://www.gametap.com/video-games/Pyramid-Magic-II-20000885-0.html

[8329820A]
Pyramid Magic III
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Puzzle 
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
The archaeologist from the first two Pyramid Magic games is back on the job...but this time, he's brought along a jug of water to quench his thirst as he explores each room in the Pharaoh's long-abandoned tomb. Can he escape the pyramid with both its glittering treasures and the water that keeps him clinging to life?

Like the previous games in the series, the object of Pyramid Magic III is to collect a series of keys that force open the barrier blocking the exit. These keys can be found by kicking open wooden boxes and treasure chests. However, the archaeologist won't be allowed to walk through the exit empty-handed! The large stone pillar will continue to block his path to the next stage until he carries the water jug through it.

http://www.gametap.com/play/gameDetails/120077850

[153A3AFA]
Pyramid Magic Special
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Puzzle 
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Fans of Solomon's Key would like Pyramid Magic. It sports the same "find the key and leave" gameplay that made Tecmo's classic so addictive. It's also as bare bones as can be. The plot is a single screen long (and that presumably includes gameplay instructions as well), but once you begin playing, no help is needed. Use rocks to get over tall obstacles and to hunch down low enough to pass through small spaces, and jump on the two chests to gather the colored keys needed to access the final exit talisman. There's a ton of levels, and though your bonus is time-based, there's no limit. One word of caution though: there's only a single way out of each room, and you have to be very careful about which rocks you decide to break. Simple yet addictive fun.

http://www.sega-16.com/feature_page.php?id=106&title=Disconnected:+The+TeleGenesis+Modem

[FDF23EFF]
Robot Battler
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Action 
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
No information about this SegaNET Download online.  ~Rx

[26D9BC32]
Sonic Eraser
Original title: Sonic Eraser
Platform: Sega NET
Region: Translated (Japan)
Media: SegaNET Download
Controller: Gamepad
Genre: Puzzle 
Gametype: Undefined
Release Year: 2004
Translated by: D
Version: 1.0
_________________________
Sonic Eraser was a puzzle game that was available to owners of the Sega Meganet, a modem for the Sega Mega Drive in Japan. While it is technically a title in the Sonic the Hedgehog series, other than his sprite, there is little that relates the game with the rest of the franchise.

Since the Meganet modem never achieved worldwide availability, Sonic Eraser became a "lost" Sonic game, until February 2004, when research site Sonic CulT found a copy of the ROM image through Sega's Japan-only download service.

In the versus mode, when a player gets a combination of three consecutive lineups of pieces, that player's Sonic attacks the other player's Sonic. The other player momentarily loses control of his pieces.

The game is on Sega's B-Club download service.

Gameplay:

The game offers 4 unique modes of gameplay.

    - Round Mode: This is sort of a puzzle mode consisting of 10 stages (09). Each stage has a bunch of whirlybob ring shapes interspersed with other normal shapes. Just like the other shapes, the whirlybobs disappear when paired. The object is to clear them all from the play field by eliminating the shapes between them. The time limit is three minutes for each round.
    - Normal Mode: This is just the standard low-pressure game. Play for points as long as you like. The better the player performs, the higher his or her level will rise. As the player climbs the ladder, the speed at which clusters fall increases.
    - Doubt Mode: The rules are normal except that white squares will never fall. Instead, a single shape from almost every cluster will turn into a white square when it hits the ground.
    - Block Mode: This mode has clusters stand on-end, allowing for massive chain reactions.

This is one of many Genesis games that were recently released for online play only in Japan by Sega using their online buy and play Emulator service; this game, among others, was recently dumped by Sonic Cult. Surprisingly, this isn't a Columns or Puyo Puyo clone! You earn points by joining two tiles that have the same design. And you move them around using the pad and the buttons. And that's it. There isn't much in the game department.

Except that you get to play as Sonic, against Sonic! Isn't that neat?! I know, it isn't. Oh, and most of the music really sucks. At least the game includes some instructions? if you can read Japanese?

Translation Description:

Well, D did a great job on this translation? there wasn't much to do anyway, just the instructions that appear in the game before starting a match. At least they mamage to make the game much more entertaining. By a bit.

Reviewer: Kitsune Sniper
http://en.wikipedia.org/wiki/Sonic_Eraser
http://www.romhacking.net/trans/799/

[733D2EB3]
Teddy Boy Blues
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Puzzle 
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Teddy Boy Blues is an Action game, developed and published by Sega, which was released in Japan in 1991.

http://www.gamefaqs.com/console/genesis/home/951935.html

